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DM1 — DM-01 Expansion Pack Vol.1
120 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Gran Gure, Space Guardian■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 6 | 9000 | CreatureGuardian | 1/110 VR | |
| Rayla, Truth Enforcer■ When this creature enters the battle zone, search your deck for a spell, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 6 | 3000 | CreatureBerserker | 2/110 VR | |
| King Ripped-Hide■ When this creature enters the battle zone, you may draw 2 cards. | Water | 7 | 5000 | CreatureLeviathan | 3/110 VR | |
| Seamine■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) | Water | 6 | 4000 | CreatureFish | 4/110 VR | |
| Vampire Silphy■ When this creature enters the battle zone, each player puts all creatures in the battle zone with power 3000 or less into their graveyard. | Darkness | 8 | 4000 | CreatureDark Lord | 5/110 VR | |
| Gigargon■ When this creature enters the battle zone, choose up to 2 creatures in your graveyard and return them to your hand. | Darkness | 8 | 3000 | CreatureChimera | 6/110 VR | |
| Gatling Skyterror■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ This creature can attack untapped creatures. | Fire | 7 | 7000 | CreatureArmored Wyvern | 7/110 VR | |
| Bolshack Dragon■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | 8/110 VR | |
| Tower Shell■ This creature can't be blocked by creatures with power 4000 or less. | Nature | 6 | 5000 | CreatureColony Beetle | 9/110 VR | |
| Thorny Mandra■ When this creature enters the battle zone, choose a creature in your graveyard and put it into your mana zone. You may do this. | Nature | 5 | 4000 | CreatureTreefolk | 10/110 VR | |
| Szubs Kin, Twilight Guardian■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 5 | 6000 | CreatureGuardian | 11/110 R | |
| Lah, Purification Enforcer | Light | 5 | 5500 | CreatureBerserker | 12/110 R | |
| Dia Nork, Moonlight Guardian■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 4 | 5000 | CreatureGuardian | 13/110 R | |
| Chilias, the Oracle■ When this creature would be put into your graveyard from the battle zone, return it to your hand instead. | Light | 4 | 2500 | CreatureLight Bringer | 14/110 R | |
| Holy Awe■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap all your opponent's creatures in the battle zone. | Light | 6 | Spell | 15/110 R | ||
| Laser Wing■ Choose up to 2 of your creatures in the battle zone. This turn, those creatures can't be blocked. | Light | 5 | Spell | 16/110 R | ||
| Aqua Knight■ When this creature would be put into your graveyard from the battle zone, return it to your hand instead. | Water | 5 | 4000 | CreatureLiquid People | 17/110 R | |
| Saucer-Head Shark■ When this creature enters the battle zone, return all creatures in the battle zone with power 2000 or less to their owners' hands. | Water | 5 | 3000 | CreatureGel Fish | 18/110 R | |
| Tropico■ If you have 2 or more other creatures in the battle zone, this creature can't be blocked. | Water | 5 | 3000 | CreatureCyber Lord | 19/110 R | |
| Unicorn Fish■ When this creature enters the battle zone, choose a creature in the battle zone and return it to its owner's hand. You may do this. | Water | 4 | 1000 | CreatureFish | 20/110 R | |
| Teleportation■ Choose up to 2 creatures in the battle zone and return them to their owners' hands. | Water | 5 | Spell | 21/110 R | ||
| Crystal Memory■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a card from your deck and put it into your hand. Then shuffle your deck. | Water | 4 | Spell | 22/110 R | ||
| Night Master, Shadow of Decay■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) | Darkness | 6 | 3000 | CreatureGhost | 23/110 R | |
| Gigaberos■ When this creature enters the battle zone, put 2 of your other creatures in the battle zone into your graveyard. If you don't, put this creature into your graveyard. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Darkness | 5 | 8000 | CreatureChimera | 24/110 R | |
| Gigagiele■ Slayer (Whenever this creature battles, the opposing creature is put into its owner's graveyard even if it wins.) | Darkness | 5 | 3000 | CreatureChimera | 25/110 R | |
| Dark Clown■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is put into its owner's graveyard after the battle. | Darkness | 4 | 6000 | CreatureBrain Jacker | 26/110 R | |
| Terror Pit■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's graveyard. | Darkness | 6 | Spell | 27/110 R | ||
| Creeping Plague■ This turn, each opponent's creature that blocked one of your creatures is put into its owner's graveyard even if it wins the battle. | Darkness | 1 | Spell | 28/110 R | ||
| Explosive Fighter Ucarn■ When this creature enters the battle zone, choose 2 cards in your mana zone and put them into your graveyard. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Fire | 5 | 9000 | CreatureDragonoid | 29/110 R | |
| Draglide■ This creature attacks each turn if able. | Fire | 5 | 5000 | CreatureArmored Wyvern | 30/110 R | |
| Nomad Hero Gigio■ This creature can attack untapped creatures. | Fire | 5 | 3000 | CreatureMachine Eater | 31/110 R | |
| Rothus, the Traveler■ When this creature enters the battle zone, each player chooses one of their own creatures in the battle zone and puts it into their graveyard. | Fire | 4 | 4000 | CreatureArmaroid | 32/110 R | |
| Magma Gazer■ Choose one of your creatures in the battle zone. This turn, that creature gets "Power Attacker +4000" and "Double Breaker." (While attacking, that creature gets +4000 power, and when it attacks a shield, it breaks 2 shields.) | Fire | 3 | Spell | 33/110 R | ||
| Chaos Strike■ Choose one of your opponent's creatures in the battle zone. This turn, the chosen creature can be attacked even if it isn't tapped. | Fire | 2 | Spell | 34/110 R | ||
| Storm Shell■ When this creature enters the battle zone, your opponent chooses one of their own creatures in the battle zone and puts it into its owner's mana zone. | Nature | 7 | 2000 | CreatureColony Beetle | 35/110 R | |
| Tri-horn Shepherd | Nature | 5 | 5000 | CreatureHorn Beast | 36/110 R | |
| Red-Eye Scorpion■ When this creature would be put into your graveyard from the battle zone, put it into your mana zone instead. | Nature | 5 | 4000 | CreatureGiant Insect | 37/110 R | |
| Stampeding Longhorn■ This creature can't be blocked by creatures with power 3000 or less. | Nature | 5 | 4000 | CreatureHorn Beast | 38/110 R | |
| Natural Snare■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 39/110 R | ||
| Aura Blast■ This turn, while attacking, all your creatures in the battle zone get +2000 power. | Nature | 4 | Spell | 40/110 R | ||
| Toel, Vizier of Hope■ At the end of your turn, you may untap all your creatures in the battle zone. | Light | 5 | 2000 | CreatureInitiate | 41/110 U | |
| Lok, Vizier of Hunting | Light | 4 | 4000 | CreatureInitiate | 42/110 U | |
| Frei, Vizier of Air■ At the end of your turn, you may untap this creature. | Light | 4 | 3000 | CreatureInitiate | 43/110 U | |
| Ruby Grass■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. ■ At the end of your turn, you may untap this creature. | Light | 3 | 3000 | CreatureStarlight Tree | 44/110 U | |
| Iocant, the Oracle■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. ■ While you have an Angel Command in the battle zone, this creature gets +2000 power. | Light | 2 | 2000 | CreatureLight Bringer | 45/110 U | |
| Moonlight Flash■ Choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 4 | Spell | 46/110 U | ||
| Illusionary Merfolk■ When this creature enters the battle zone, if you have a Cyber Lord in the battle zone, you may draw 3 cards. | Water | 5 | 4000 | CreatureGel Fish | 47/110 U | |
| Revolver Fish■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. | Water | 4 | 5000 | CreatureGel Fish | 48/110 U | |
| Faerie Child■ This creature can't be blocked. | Water | 4 | 2000 | CreatureCyber Virus | 49/110 U | |
| Aqua Soldier■ When this creature would be put into your graveyard from the battle zone, return it to your hand instead. | Water | 3 | 1000 | CreatureLiquid People | 50/110 U | |
| King Coral■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) | Water | 3 | 1000 | CreatureLeviathan | 51/110 U | |
| Cyber Brain■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards from your deck. | Water | 4 | Spell | 52/110 U | ||
| Swamp Worm■ When this creature enters the battle zone, your opponent chooses one of their own creatures in the battle zone and puts it into its owner's graveyard. | Darkness | 7 | 2000 | CreatureParasite Worm | 53/110 U | |
| Masked Horror, Shadow of Scorn■ When this creature enters the battle zone, choose a card at random from your opponent's hand without looking. Your opponent puts it into their graveyard. | Darkness | 5 | 1000 | CreatureGhost | 54/110 U | |
| Dark Raven, Shadow of Grief■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) | Darkness | 4 | 1000 | CreatureGhost | 55/110 U | |
| Bone Spider■ Even if this creature wins a battle, it is put into its owner's graveyard after the battle. | Darkness | 3 | 5000 | CreatureLiving Dead | 56/110 U | |
| Stinger Worm■ When this creature enters the battle zone, put 1 of your other creatures in the battle zone into your graveyard. If you don't, put this creature into your graveyard. | Darkness | 3 | 5000 | CreatureParasite Worm | 57/110 U | |
| Dark Reversal■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a creature in your graveyard and return it to your hand. | Darkness | 2 | Spell | 58/110 U | ||
| Stonesaur■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 5 | 4000 | CreatureRock Beast | 59/110 U | |
| Meteosaur■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's graveyard. You may do this. | Fire | 5 | 2000 | CreatureRock Beast | 60/110 U | |
| Armored Walker Urherion■ While you have a Humanoid in the battle zone, this creature gets +2000 power while attacking. | Fire | 4 | 3000 | CreatureArmaroid | 61/110 U | |
| Super Explosive Volcanodon■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) | Fire | 4 | 2000 | CreatureDragonoid | 62/110 U | |
| Onslaughter Triceps■ When this creature enters the battle zone, choose a card in your mana zone and put it into your graveyard. | Fire | 3 | 5000 | CreatureDragonoid | 63/110 U | |
| Tornado Flame■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone with power 4000 or less and put it into its owner's graveyard. | Fire | 5 | Spell | 64/110 U | ||
| Poisonous Dahlia■ This creature can't attack players. | Nature | 4 | 5000 | CreatureTreefolk | 65/110 U | |
| Forest Hornet | Nature | 4 | 4000 | CreatureGiant Insect | 66/110 U | |
| Coiling Vines■ When this creature would be put into your graveyard from the battle zone, put it into your mana zone instead. | Nature | 4 | 3000 | CreatureTreefolk | 67/110 U | |
| Dome Shell■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 4 | 3000 | CreatureColony Beetle | 68/110 U | |
| Poisonous Mushroom■ When this creature enters the battle zone, choose a card in your hand and put it into your mana zone. You may do this. | Nature | 2 | 1000 | CreatureBalloon Mushroom | 69/110 U | |
| Pangaea's Song■ Choose one of your creatures in the battle zone and put it into your mana zone. | Nature | 1 | Spell | 70/110 U | ||
| Senatine Jade Tree■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 3 | 4000 | CreatureStarlight Tree | 71/110 C | |
| Iere, Vizier of Bullets | Light | 3 | 3000 | CreatureInitiate | 72/110 C | |
| Miele, Vizier of Lightning■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone and tap it. You may do this. | Light | 3 | 1000 | CreatureInitiate | 73/110 C | |
| Emerald Grass■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureStarlight Tree | 74/110 C | |
| Reusol, the Oracle | Light | 2 | 2000 | CreatureLight Bringer | 75/110 C | |
| La Ura Giga, Sky Guardian■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureGuardian | 76/110 C | |
| Sonic Wing■ Choose one of your creatures in the battle zone. This turn, that creature can't be blocked. | Light | 3 | Spell | 77/110 C | ||
| Solar Ray■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 78/110 C | ||
| Phantom Fish■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. | Water | 3 | 4000 | CreatureGel Fish | 79/110 C | |
| Aqua Hulcus■ When this creature enters the battle zone, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People | 80/110 C | |
| Candy Drop■ This creature can't be blocked. | Water | 3 | 1000 | CreatureCyber Virus | 81/110 C | |
| Hunter Fish■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureFish | 82/110 C | |
| Aqua Vehicle | Water | 2 | 1000 | CreatureLiquid People | 83/110 C | |
| Aqua Guard■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureLiquid People | 84/110 C | |
| Virtual Tripwire■ Choose one of your opponent's creatures in the battle zone and tap it. | Water | 3 | Spell | 85/110 C | ||
| Spiral Gate■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a creature in the battle zone and return it to its owner's hand. | Water | 2 | Spell | 86/110 C | ||
| Skeleton Soldier, the Defiled | Darkness | 4 | 3000 | CreatureLiving Dead | 87/110 C | |
| Bone Assassin, the Ripper■ Slayer (Whenever this creature battles, the opposing creature is put into its owner's graveyard even if it wins.) | Darkness | 4 | 2000 | CreatureLiving Dead | 88/110 C | |
| Bloody Squito■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is put into its owner's graveyard after the battle. | Darkness | 2 | 4000 | CreatureBrain Jacker | 89/110 C | |
| Writhing Bone Ghoul | Darkness | 2 | 2000 | CreatureLiving Dead | 90/110 C | |
| Wandering Braineater■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ This creature can't attack. | Darkness | 2 | 2000 | CreatureLiving Dead | 91/110 C | |
| Black Feather, Shadow of Rage■ When this creature enters the battle zone, put 1 of your other creatures in the battle zone into your graveyard. If you don't, put this creature into your graveyard. | Darkness | 1 | 3000 | CreatureGhost | 92/110 C | |
| Death Smoke■ Choose one of your opponent's untapped creatures in the battle zone and put it into its owner's graveyard. | Darkness | 4 | Spell | 93/110 C | ||
| Ghost Touch■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a card at random from your opponent's hand without looking. Your opponent puts it into their graveyard. | Darkness | 2 | Spell | 94/110 C | ||
| Fire Sweeper Burning Hellion■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 4 | 3000 | CreatureDragonoid | 95/110 C | |
| Fatal Attacker Horvath■ While you have an Armoroid in the battle zone, this creature gets +2000 power while attacking. | Fire | 3 | 2000 | CreatureHumanoid | 96/110 C | |
| Immortal Baron, Vorg | Fire | 2 | 2000 | CreatureHumanoid | 97/110 C | |
| Brawler Zyler■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 2 | 1000 | CreatureHumanoid | 98/110 C | |
| Artisan Picora■ When this creature enters the battle zone, choose a card in your mana zone and put it into your graveyard. | Fire | 1 | 2000 | CreatureMachine Eater | 99/110 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 100/110 C | |
| Crimson Hammer■ Choose one of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's graveyard. | Fire | 2 | Spell | 101/110 C | ||
| Burning Power■ Choose one of your creatures in the battle zone. This turn, while attacking, that creature gets +2000 power. | Fire | 1 | Spell | 102/110 C | ||
| Fear Fang | Nature | 3 | 3000 | CreatureBeast Folk | 103/110 C | |
| Golden Wing Striker■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 3 | 2000 | CreatureBeast Folk | 104/110 C | |
| Mighty Shouter■ When this creature would be put into your graveyard from the battle zone, put it into your mana zone instead of your graveyard. | Nature | 3 | 2000 | CreatureBeast Folk | 105/110 C | |
| Bronze-Arm Tribe■ When this creature enters the battle zone, put the top card of your deck face up into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 106/110 C | |
| Steel Smasher■ This creature can't attack players. | Nature | 2 | 3000 | CreatureBeast Folk | 107/110 C | |
| Burning Mane | Nature | 2 | 2000 | CreatureBeast Folk | 108/110 C | |
| Ultimate Force■ Put the top 2 cards of your deck face up into your mana zone. | Nature | 5 | Spell | 109/110 C | ||
| Dimension Gate■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Search your deck for a creature, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | Spell | 110/110 C | ||
| Hanusa, Radiance Elemental■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Light | 7 | 9500 | CreatureAngel Command | S1/S10 SR | |
| Urth, Purifying Elemental■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ At the end of your turn, you may untap this creature. | Light | 6 | 6000 | CreatureAngel Command | S2/S10 SR | |
| Aqua Sniper■ When this creature enters the battle zone, choose up to 2 creatures in the battle zone and return them to their owners' hands. | Water | 8 | 5000 | CreatureLiquid People | S3/S10 SR | |
| King Depthcon■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ This creature can't be blocked. | Water | 7 | 6000 | CreatureLeviathan | S4/S10 SR | |
| Deathliger, Lion of Chaos■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Darkness | 7 | 9000 | CreatureDemon Command | S5/S10 SR | |
| Zagaan, Knight of Darkness■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Darkness | 6 | 7000 | CreatureDemon Command | S6/S10 SR | |
| Scarlet Skyterror■ When this creature enters the battle zone, put all creatures with "Blocker" in the battle zone into their owners' graveyards. | Fire | 8 | 3000 | CreatureArmored Wyvern | S7/S10 SR | |
| Astrocomet Dragon■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon | S8/S10 SR | |
| Deathblade Beetle■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 7 | 8000 | CreatureHorn Beast | S9/S10 SR | |
| Roaring Great-Horn■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 5 | 3000 | CreatureGiant Insect | S10/S10 SR |