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DM3 — DM-03 Expansion Pack Vol.3 (Master of Destruction)
60 cards · Released 2002-12-19 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Sieg Balicula, the Intense■ Evolution - Put on one of your Initiates. ■ While this creature is in the battle zone, your other light creatures in the battle zone get "Blocker." | Light | 3 | 5000 | Evolution CreatureInitiate | 1/55 VR | |
| Legendary Bynor■ Evolution - Put on one of your Leviathans. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ While this creature is in the battle zone, your other water creatures in the battle zone can't be blocked. | Water | 6 | 8000 | Evolution CreatureLeviathan | 2/55 VR | |
| Jack Viper, Shadow of Doom■ Evolution - Put on one of your Ghosts. ■ While this creature is in the battle zone, whenever another of your darkness creatures would be put into your graveyard from the battle zone, you may return that darkness creature to your hand instead. | Darkness | 3 | 4000 | Evolution CreatureGhost | 3/55 VR | |
| Überdragon Jabaha■ Evolution - Put on one of your Armored Dragons. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ While this creature is in the battle zone, while attacking, your other fire creatures in the battle zone get +2000 power. | Fire | 7 | 11000 | Evolution CreatureArmored Dragon | 4/55 VR | |
| Gigamantis■ Evolution - Put on one of your Giant Insects. ■ While this creature is in the battle zone, whenever another of your nature creatures would be put into your graveyard from the battle zone, put that nature creature into your mana zone instead. | Nature | 4 | 5000 | Evolution CreatureGiant Insect | 5/55 VR | |
| Raza Vega, Thunder Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ When this creature is put into your graveyard from the battle zone, add it face down to your shields. | Light | 10 | 3000 | CreatureGuardian | 6/55 R | |
| Alek, Solidity Enforcer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature gets +1000 power for each of your other light creatures in the battle zone. | Light | 7 | 4000 | CreatureBerserker | 7/55 R | |
| Logic Sphere■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Choose a spell in your mana zone and return it to your hand. | Light | 3 | Spell | 8/55 R | ||
| Aqua Deformer■ When this creature enters the battle zone, each player chooses 2 cards from their own mana zone and returns them to their hand. | Water | 8 | 3000 | CreatureLiquid People | 9/55 R | |
| King Neptas■ Whenever this creature attacks, before your opponent blocks, you may choose a creature with power 2000 or less in the battle zone and return it to its owner's hand. | Water | 6 | 5000 | CreatureLeviathan | 10/55 R | |
| Streaming Shaper■ Turn the top 4 cards of your deck face up. Put all water cards among them into your hand and put the rest into your graveyard. | Water | 3 | Spell | 11/55 R | ||
| Gamil, Knight of Hatred■ Whenever this creature attacks, you may choose a darkness creature in your graveyard and return it to your hand. | Darkness | 6 | 4000 | CreatureDemon Command | 12/55 R | |
| Scratchclaw■ Slayer (Any creature that battles this creature is put into its owner's graveyard after the battle, even if it wins.) ■ This creature gets +1000 power for each of your other darkness creatures in the battle zone. | Darkness | 4 | 1000 | CreatureHedrian | 13/55 R | |
| Ghastly Drain■ Choose any number of your shields without looking and put them into your hand. You can't use their "Shield Trigger." | Darkness | 3 | Spell | 14/55 R | ||
| Boltail Dragon■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Fire | 7 | 9000 | CreatureArmored Dragon | 15/55 R | |
| Flametropus■ Whenever this creature attacks, you may choose a card from your mana zone and put it into your graveyard. If you do, this turn this creature gets "Power Attacker +3000" and "Double Breaker." (While attacking, that creature gets +3000 power, and when it attacks a shield, it breaks 2 shields.) | Fire | 4 | 3000 | CreatureRock Beast | 16/55 R | |
| Blaze Cannon■ If all the cards in your mana zone are fire cards, this turn all your creatures in the battle zone get "Power Attacker +4000" and "Double Breaker." (While attacking, those creatures get +4000 power, and when they attack a shield, they break 2 shields.) | Fire | 7 | Spell | 17/55 R | ||
| Dawn Giant■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ This creature can't attack creatures. | Nature | 7 | 11000 | CreatureGiant | 18/55 R | |
| Psyshroom■ Whenever this creature attacks, you may choose a nature card in your graveyard and put it into your mana zone. | Nature | 4 | 2000 | CreatureBalloon Mushroom | 19/55 R | |
| Aurora of Reversal■ Choose any number of your shields without looking and put them face up into your mana zone. | Nature | 5 | Spell | 20/55 R | ||
| Ra Vu, Seeker of Lightning■ Whenever this creature attacks, you may return a light spell from your graveyard to your hand. | Light | 6 | 4000 | CreatureMecha Thunder | 21/55 U | |
| Sparkle Flower■ While all the cards in your mana zone are light cards, this creature gets "Blocker." (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) | Light | 4 | 3000 | CreatureStarlight Tree | 22/55 U | |
| Boomerang Comet■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Put this spell into your mana zone instead of your graveyard. Then choose a card in your mana zone and return it to your hand. | Light | 6 | Spell | 23/55 U | ||
| King Ponitas■ Whenever this creature attacks, look at your deck. Choose a water card from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Water | 8 | 4000 | CreatureLeviathan | 24/55 U | |
| Stinger Ball■ Whenever this creature attacks, you may look at one of your opponent's shields. Then put that shield back where it was. | Water | 3 | 1000 | CreatureCyber Virus | 25/55 U | |
| Flood Valve■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Choose a card in your mana zone and return it to your hand. | Water | 2 | Spell | 26/55 U | ||
| Hang Worm, Fetid Larva | Darkness | 5 | 4000 | CreatureParasite Worm | 27/55 U | |
| Baraga, Blade of Gloom■ When this creature enters the battle zone, if you have at least 1 shield, choose one of them without looking and put it into your hand. You can't use its "Shield Trigger." | Darkness | 4 | 4000 | CreatureDark Lord | 28/55 U | |
| Eldritch Poison■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ You can't cast this spell unless you choose one of your darkness creatures in the battle zone and put it into your graveyard. Choose a creature in your mana zone and return it to your hand. | Darkness | 1 | Spell | 29/55 U | ||
| Muramasa, Duke of Blades■ Whenever this creature attacks, you may choose one of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's graveyard. | Fire | 6 | 3000 | CreatureHumanoid | 30/55 U | |
| Armored Warrior Quelos■ Whenever this creature attacks, each player chooses a non-fire card from their own mana zone and puts it into their graveyard. | Fire | 5 | 2000 | CreatureArmaroid | 31/55 U | |
| Searing Wave■ Your opponent puts all of their own creatures in the battle zone with power 3000 or less into their graveyard. If you have at least 1 shield, choose one of them without looking and put it into your graveyard. | Fire | 5 | Spell | 32/55 U | ||
| Masked Pomegranate■ This creature gets +1000 power for each of your other nature creatures in the battle zone. ■ This creature can't be blocked by creatures with power 4000 or less. | Nature | 5 | 1000 | CreatureTreefolk | 33/55 U | |
| Pouch Shell■ When this creature enters the battle zone, you may choose one of your opponent's evolution creatures in the battle zone and put the top card of that creature into its owner's graveyard. | Nature | 4 | 1000 | CreatureColony Beetle | 34/55 U | |
| Mana Nexus■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Choose a card in your mana zone and add it face down to your shields. | Nature | 4 | Spell | 35/55 U | ||
| Aless, the Oracle■ When this creature is put into your graveyard from the battle zone, add it face down to your shields. | Light | 6 | 1000 | CreatureLight Bringer | 36/55 C | |
| Ur Pale, Seeker of Sunlight■ While all the cards in your mana zone are light cards, this creature gets +2000 power. | Light | 4 | 2500 | CreatureMecha Thunder | 37/55 C | |
| Lena, Vizier of Brilliance■ When this creature enters the battle zone, you may choose a spell in your mana zone and return it to your hand. | Light | 4 | 2000 | CreatureInitiate | 38/55 C | |
| Sundrop Armor■ Choose a card from your hand and add it face down to your shields. | Light | 4 | Spell | 39/55 C | ||
| Shtra■ When this creature enters the battle zone, each player chooses a card from their own mana zone and returns it to their hand. | Water | 4 | 2000 | CreatureCyber Lord | 40/55 C | |
| Angler Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ While all the cards in your mana zone are water cards, this creature gets +3000 power. | Water | 3 | 3000 | CreatureCyber Cluster | 41/55 C | |
| Emeral■ When this creature enters the battle zone, you may choose a card from your hand and add it face down to your shields. If you do, choose one of your shields without looking and put it into your hand. You can't use its "Shield Trigger." | Water | 2 | 1000 | CreatureCyber Lord | 42/55 C | |
| Liquid Scope■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Look at your opponent's hand and shields. Then put the shields back where they were. | Water | 4 | Spell | 43/55 C | ||
| Mudman■ While all the cards in your mana zone are darkness cards, this creature gets +2000 power. | Darkness | 4 | 2000 | CreatureHedrian | 44/55 C | |
| Wailing Shadow Belbetphlo■ Slayer (Any creature that battles this creature is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 3 | 1000 | CreatureGhost | 45/55 C | |
| Bone Piercer■ When this creature is put into your graveyard from the battle zone, you may choose a creature in your mana zone and return it to your hand. | Darkness | 2 | 1000 | CreatureBrain Jacker | 46/55 C | |
| Snake Attack■ This turn, all your creatures in the battle zone get "Double Breaker." (When they attack a shield, each breaks 2 shields.) ■ If you have at least 1 shield, choose one of them without looking and put it into your graveyard. | Darkness | 4 | Spell | 47/55 C | ||
| Explosive Dude Joe | Fire | 3 | 3000 | CreatureHumanoid | 48/55 C | |
| Baby Zoppe■ While all the cards in your mana zone are fire cards, this creature gets +2000 power. | Fire | 3 | 2000 | CreatureFire Bird | 49/55 C | |
| Snip Striker Bullraizer■ While your opponent has more creatures in the battle zone than you do, this creature can't attack. | Fire | 2 | 3000 | CreatureDragonoid | 50/55 C | |
| Volcanic Arrows■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Choose a creature in the battle zone with power 6000 or less and put it into its owner's graveyard. If you have at least 1 shield, choose one of them without looking and put it into your graveyard. | Fire | 2 | Spell | 51/55 C | ||
| Raging Dash-Horn■ While all the cards in your mana zone are nature cards, this creature gets +3000 power and "Double Breaker." (When this creature attacks a shield, it breaks 2 shields.) | Nature | 5 | 4000 | CreatureHorn Beast | 52/55 C | |
| Sword Butterfly■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Nature | 3 | 2000 | CreatureGiant Insect | 53/55 C | |
| Sniper Mosquito■ Whenever this creature attacks, if you have at least 1 card in your mana zone, choose one of them and return it to your hand. | Nature | 1 | 2000 | CreatureGiant Insect | 54/55 C | |
| Roar of the Earth■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it right away for no cost.) ■ Choose a creature with cost 6 or more in your mana zone and return it to your hand. | Nature | 2 | Spell | 55/55 C | ||
| Miar, Comet Elemental■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Light | 8 | 11500 | CreatureAngel Command | S1/S5 SR | |
| Chaos Fish■ This creature gets +1000 power for each of your other water creatures in the battle zone. ■ Whenever this creature attacks, you may draw any number of cards from your deck. However, that number can be at most the number of your other water creatures in the battle zone. | Water | 7 | 1000 | CreatureGel Fish | S2/S5 SR | |
| Giriel, Ghastly Warrior■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Darkness | 8 | 11000 | CreatureDemon Command | S3/S5 SR | |
| Garkago Dragon■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ This creature gets +1000 power for each of your other fire creatures in the battle zone. ■ This creature can attack untapped creatures. | Fire | 7 | 6000 | CreatureArmored Dragon | S4/S5 SR | |
| Earthstomp Giant■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ Whenever this creature attacks, return all creatures in your mana zone to your hand. | Nature | 5 | 8000 | CreatureGiant | S5/S5 SR |