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DM4 — DM-04 Expansion Pack Vol.4 (Challenge of Black Shadow)
60 cards · Released 2002-11-30 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Alcadeias, Lord of Spirits■ Evolution - Put on one of your Angel Commands. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ While this creature is in the battle zone, no player can cast spells other than light spells. | Light | 6 | 12500 | Evolution CreatureAngel Command | 1/55 VR | |
| Astral Reef■ Evolution - Put on one of your Cyber Viruses. ■ When this creature enters the battle zone, you may draw 3 cards. | Water | 2 | 4000 | Evolution CreatureCyber Virus | 2/55 VR | |
| Trox, General of Destruction■ When this creature enters the battle zone, for each of your other darkness creatures in the battle zone, choose a card from your opponent's hand without looking and put it into its owner's graveyard. If your opponent has that many cards or fewer in their hand, your opponent puts their entire hand into their graveyard. ■ Double Breaker | Darkness | 7 | 6000 | CreatureDemon Command | 3/55 VR | |
| Doboulgyser, Giant Rock Beast■ Evolution - Put on one of your Rock Beasts. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures in the battle zone with power 3000 or less and put it into its owner's graveyard. | Fire | 6 | 8000 | Evolution CreatureRock Beast | 4/55 VR | |
| Supporting Tulip■ While this creature is in the battle zone, all Angel Commands in the battle zone get "Power Attacker +4000." (While attacking, these creatures get +4000 power.) | Nature | 5 | 4000 | CreatureTreefolk | 5/55 VR | |
| Aeris, Flight Elemental■ This creature can attack untapped darkness creatures. ■ This creature can't attack players. | Light | 5 | 9000 | CreatureAngel Command | 6/55 R | |
| Ouks, Vizier of Restoration■ When this creature is put into your graveyard from the battle zone, add it face down to your shields. | Light | 5 | 1000 | CreatureInitiate | 7/55 R | |
| Full Defensor■ Shield Trigger (When this card is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Until the start of your next turn, all your creatures in the battle zone get "Blocker." | Light | 2 | Spell | 8/55 R | ||
| Smile Angler■ Whenever this creature attacks, you may choose a card in your opponent's mana zone and return it to its owner's hand. | Water | 6 | 3000 | CreatureGel Fish | 9/55 R | |
| Aquan■ When this creature enters the battle zone, you may turn the top 5 cards of your deck face up. Put all light and darkness cards among them into your hand and put the rest into your graveyard. | Water | 4 | 2000 | CreatureCyber Lord | 10/55 R | |
| Hydro Hurricane■ For each of your darkness creatures in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to its owner's hand. For each of your light creatures in the battle zone, you may choose a card in your opponent's mana zone and return it to its owner's hand. | Water | 6 | Spell | 11/55 R | ||
| Gregoria, Princess of War■ While this creature is in the battle zone, all Demon Commands in the battle zone get +2000 power and "Blocker." (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) | Darkness | 6 | 5000 | CreatureDark Lord | 12/55 R | |
| Photocide, Lord of the Wastes■ This creature can attack untapped light creatures. ■ This creature can't attack players. | Darkness | 5 | 9000 | CreatureDemon Command | 13/55 R | |
| Chains of Sacrifice■ Choose up to 2 of your opponent's creatures in the battle zone and put them into their owner's graveyard. If you have at least 1 creature in the battle zone, choose one of them and put it into your graveyard. | Darkness | 8 | Spell | 14/55 R | ||
| Chaotic Skyterror■ While this creature is in the battle zone, all Demon Commands in the battle zone get "Power Attacker +4000" and "Double Breaker." (While attacking, those creatures get +4000 power, and when they attack a shield, they break 2 shields.) | Fire | 5 | 4000 | CreatureArmored Wyvern | 15/55 R | |
| Magmarex■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, put all creatures in the battle zone with power 1000 into their owners' graveyards. | Fire | 5 | 3000 | CreatureRock Beast | 16/55 R | |
| Mega Detonator■ Choose any number of cards from your hand and put them into your graveyard. Then choose that many of your creatures in the battle zone. This turn, the chosen creatures get "Double Breaker." (When they attack a shield, each breaks 2 shields.) | Fire | 2 | Spell | 17/55 R | ||
| Ancient Giant■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ This creature can't be blocked by darkness creatures. | Nature | 8 | 9000 | CreatureGiant | 18/55 R | |
| Mystic Inscription■ Add the top card of your deck face down to your shields. | Nature | 6 | Spell | 19/55 R | ||
| Sword of Benevolent Life■ This turn, for each of your light creatures in the battle zone, all your creatures in the battle zone each get +1000 power. | Nature | 2 | Spell | 20/55 R | ||
| Re Bil, Seeker of Archery■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ While this creature is in the battle zone, all other light creatures in the battle zone each get +2000 power. | Light | 7 | 6000 | CreatureMecha Thunder | 21/55 U | |
| Fu Reil, Seeker of Storms■ While this creature is in the battle zone, no player can use the "Shield Trigger" of darkness cards. | Light | 6 | 5000 | CreatureMecha Thunder | 22/55 U | |
| Milieus, the Daystretcher■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ While this creature is in the battle zone, the cost to summon darkness creatures and the cost to cast darkness spells each increase by 2. | Light | 5 | 2500 | CreatureBerserker | 23/55 U | |
| Mist Rias, Sonic Guardian■ While this creature is in the battle zone, whenever another creature is put into the battle zone, you may draw a card. | Light | 5 | 2000 | CreatureGuardian | 24/55 U | |
| Screaming Sunburst■ Tap all non-light creatures in the battle zone. | Light | 3 | Spell | 25/55 U | ||
| Hunter Cluster■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) | Water | 4 | 1000 | CreatureCyber Cluster | 26/55 U | |
| Volcano Smog, Deceptive Shade■ While this creature is in the battle zone, the cost to summon light creatures and the cost to cast light spells each increase by 2. | Darkness | 6 | 5000 | CreatureGhost | 27/55 U | |
| Mongrel Man■ While this creature is in the battle zone, whenever another creature is put into a graveyard from the battle zone, you may draw a card. | Darkness | 5 | 2000 | CreatureHedrian | 28/55 U | |
| Locomotiver■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, if your opponent has at least 1 card in their hand, choose one of them without looking. Your opponent puts it into their graveyard. | Darkness | 4 | 1000 | CreatureHedrian | 29/55 U | |
| Gigabolver■ While this creature is in the battle zone, no player can use the "Shield Trigger" of light cards. | Darkness | 4 | 3000 | CreatureChimera | 30/55 U | |
| Soul Gulp■ For each of your opponent's light creatures in the battle zone, your opponent chooses a card from their own hand and puts it into their graveyard. If your opponent has that many cards or fewer in their hand, your opponent puts their entire hand into their graveyard. | Darkness | 4 | Spell | 31/55 U | ||
| Missile Boy■ While this creature is in the battle zone, the cost to summon light creatures and the cost to cast light spells each increase by 1. | Fire | 3 | 1000 | CreatureHumanoid | 32/55 U | |
| Sword of Malevolent Death■ This turn, while attacking, all your creatures in the battle zone get +1000 power for each darkness card in your mana zone. | Fire | 4 | Spell | 33/55 U | ||
| Three-Eyed Dragonfly■ Whenever this creature attacks, before your opponent blocks, you may choose one of your other creatures in the battle zone and put it into your graveyard. If you do, this turn this creature gets +2000 power and "Double Breaker." (When it attacks a shield, it breaks 2 shields.) | Nature | 5 | 4000 | CreatureGiant Insect | 34/55 U | |
| Dew Mushroom■ While this creature is in the battle zone, the cost to summon darkness creatures and the cost to cast darkness spells each increase by 1. | Nature | 3 | 1000 | CreatureBalloon Mushroom | 35/55 U | |
| Amber Grass■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) | Light | 4 | 3000 | CreatureStarlight Tree | 36/55 C | |
| Kolon, the Oracle■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 4 | 1000 | CreatureLight Bringer | 37/55 C | |
| Gulan Rias, Speed Guardian■ This creature can't be attacked or blocked by darkness creatures. | Light | 3 | 2000 | CreatureGuardian | 38/55 C | |
| Sarius, Vizier of Suppression■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureInitiate | 39/55 C | |
| Whisking Whirlwind■ At the end of your turn, untap all your creatures in the battle zone. | Light | 1 | Spell | 40/55 C | ||
| Keeper of the Sunlit Abyss■ While this creature is in the battle zone, all light and darkness creatures in the battle zone each get +1000 power. | Water | 4 | 2000 | CreatureCyber Virus | 41/55 C | |
| Aqua Jolter■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) | Water | 3 | 2000 | CreatureLiquid People | 42/55 C | |
| Marine Flower■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureCyber Virus | 43/55 C | |
| Clone Factory■ Choose up to 2 cards from your mana zone and return them to your hand. | Water | 3 | Spell | 44/55 C | ||
| Gregorian Worm■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) | Darkness | 4 | 3000 | CreatureParasite Worm | 45/55 C | |
| Shadow Moon, Cursed Shade■ While this creature is in the battle zone, all other darkness creatures in the battle zone each get +2000 power. | Darkness | 4 | 3000 | CreatureGhost | 46/55 C | |
| Skeleton Thief, the Revealer■ When this creature enters the battle zone, you may choose a Living Dead from your graveyard and return it to your hand. | Darkness | 4 | 2000 | CreatureLiving Dead | 47/55 C | |
| Purple Piercer■ This creature can't be attacked or blocked by light creatures. | Darkness | 3 | 2000 | CreatureBrain Jacker | 48/55 C | |
| Darkpact■ Choose any number of cards from your mana zone and put them into your graveyard. Then draw that many cards. | Darkness | 2 | Spell | 49/55 C | ||
| Pippie Kuppie■ While this creature is in the battle zone, all Armored Dragons in the battle zone each get +1000 power. | Fire | 2 | 1000 | CreatureFire Bird | 50/55 C | |
| Blasto, Explosive Soldier■ While you have a darkness creature in the battle zone, this creature gets +2000 power. | Fire | 3 | 2000 | CreatureDragonoid | 51/55 C | |
| Kamikaze, Chainsaw Warrior■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) | Fire | 2 | 1000 | CreatureArmaroid | 52/55 C | |
| Cannon Shell■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) ■ While this creature is in the battle zone, this creature gets +1000 power for each card in your shield zone. | Nature | 4 | 1000 | CreatureColony Beetle | 53/55 C | |
| Exploding Cactus■ While you have a light creature in the battle zone, this creature gets +2000 power. | Nature | 3 | 2000 | CreatureTreefolk | 54/55 C | |
| Torcon■ Shield Trigger (When this card is put into your hand from your shield zone, you may summon it right away for no cost.) | Nature | 2 | 1000 | CreatureBeast Folk | 55/55 C | |
| Rimuel, Cloudbreak Elemental■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ When this creature enters the battle zone, for each untapped light card in your mana zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 8 | 6000 | CreatureAngel Command | S1/S5 SR | |
| King Aquakamui■ When this creature enters the battle zone, you may return all Angel Commands and Demon Commands in your graveyard to your hand. ■ While this creature is in the battle zone, all Angel Commands and Demon Commands in the battle zone each get +2000 power. | Water | 7 | 5000 | CreatureLeviathan | S2/S5 SR | |
| Ballom, Master of Death■ Evolution - Put on one of your Demon Commands. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ When this creature enters the battle zone, put all non-darkness creatures in the battle zone into their owners' graveyards. | Darkness | 8 | 12000 | Evolution CreatureDemon Command | S3/S5 SR | |
| Galklife Dragon■ When this creature enters the battle zone, put all light creatures in the battle zone with power 4000 or less into their owners' graveyards. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon | S4/S5 SR | |
| Niofa, Horned Protector■ Evolution - Put on one of your Horned Beasts. ■ When this creature enters the battle zone, look at your deck. Choose a nature creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Double Breaker | Nature | 6 | 9000 | Evolution CreatureHorn Beast | S5/S5 SR |