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DM6 — DM-06 Fighting Spirit Arc Expansion Pack Vol.1 (Invincible Soul)
120 cards · Released 2003-03-20 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Lu Gila, Silver Rift Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ While this creature is in the battle zone, Evolution creatures enter the battle zone tapped. ■ This creature can't attack players. | Light | 5 | 4000 | CreatureGuardian | 1/110 VR | |
| Invincible Aura■ Add up to 3 cards from the top of your deck to your shields. | Light | 13 | Spell | 2/110 VR | ||
| Aeropica■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a creature in the battle zone and return it to its owner's hand. | Water | 7 | 4000 | CreatureSea Hacker | 3/110 VR | |
| Invincible Technology■ Look at your deck. You may choose any number of cards from it, show them to your opponent, and put them into your hand. Then shuffle your deck. | Water | 13 | Spell | 4/110 VR | ||
| Tank Mutant■ Instead of attacking with this creature, you may tap it and use the following ability: Your opponent chooses 1 of their own creatures in the battle zone and puts it into its owner's graveyard. | Darkness | 9 | 6000 | CreatureHedrian | 5/110 VR | |
| Invincible Abyss■ Your opponent puts all of their own creatures in the battle zone into their graveyard. | Darkness | 13 | Spell | 6/110 VR | ||
| Valiant Warrior Exorious■ This creature can attack untapped creatures. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Fire | 6 | 4000 | CreatureArmaroid | 7/110 VR | |
| Invincible Cataclysm■ Choose up to 3 of your opponent's shields without looking at them, turn them face up, and put them into their owner's graveyard. (They can't use those shields' "Shield Trigger.") | Fire | 13 | Spell | 8/110 VR | ||
| Splinterclaw Wasp■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ Whenever this creature is blocked, if your opponent has any shields, break 1 of them. | Nature | 7 | 4000 | CreatureGiant Insect | 9/110 VR | |
| Invincible Unity■ Until the end of the turn, each of your creatures in the battle zone gets +8000 power and has "Triple Breaker." (When this creature attacks a shield, it breaks 3 shields.) | Nature | 13 | Spell | 10/110 VR | ||
| Arc Bine, the Astounding■ Evolution: Put on 1 of your Guardians. ■ While this creature is in the battle zone, instead of attacking, you may tap 1 of your Light creatures in the battle zone and use the following ability: Choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 5 | 5000 | Evolution CreatureGuardian | 11/110 R | |
| Forbos, Sanctum Guardian Q■ When this creature enters the battle zone, look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Survivor (While this creature is in the battle zone, each of your other Survivors has the above ability.) | Light | 6 | 4000 | CreatureGuardian/Survivor | 12/110 R | |
| Gariel, Elemental of Sunbeams■ You can summon this creature only during a turn in which you cast a spell. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Light | 5 | 7500 | CreatureAngel Command | 13/110 R | |
| Cosmogold, Spectral Knight■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a spell from your mana zone and return it to your hand. | Light | 4 | 3000 | CreatureRainbow Phantom | 14/110 R | |
| Telitol, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ When this creature enters the battle zone, you may look at all your shields. Then put them back. | Light | 4 | 3000 | CreatureGladiator | 15/110 R | |
| Bonds of Justice■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap all creatures in the battle zone except creatures with "Blocker." | Light | 4 | Spell | 16/110 R | ||
| Fort Megacluster■ Evolution: Put on 1 of your Cyber Clusters. ■ While this creature is in the battle zone, instead of attacking, you may tap 1 of your Water creatures in the battle zone and use the following ability: Draw a card. | Water | 5 | 5000 | Evolution CreatureCyber Cluster | 17/110 R | |
| King Triumphant■ Double Breaker ■ If your opponent summons a creature or casts a spell, this creature gets "Blocker" until the end of that turn. (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) | Water | 8 | 7000 | CreatureLeviathan | 18/110 R | |
| Midnight Crawler■ When this creature enters the battle zone, choose a card in your opponent's mana zone and return it to its owner's hand. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Water | 8 | 6000 | CreatureEarth Eater | 19/110 R | |
| Raptor Fish■ When this creature enters the battle zone, return your hand to your deck and shuffle it, then draw as many cards as you returned. | Water | 6 | 3000 | CreatureGel Fish | 20/110 R | |
| Kyuroro■ While this creature is in the battle zone, whenever one of your shields would be broken by an opponent's creature, you choose the shield to be broken, without looking at it. | Water | 6 | 2000 | CreatureCyber Lord | 21/110 R | |
| Ripple Lotus Q■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Survivor (While this creature is in the battle zone, each of your other Survivors has the above ability.) | Water | 6 | 2000 | CreatureCyber Virus/Survivor | 22/110 R | |
| Frost Specter, Shadow of Age■ Evolution: Put on 1 of your Ghosts. ■ While this creature is in the battle zone, each of your Ghosts in the battle zone has "Slayer." (Whenever an opposing creature battles this creature, it is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 3 | 5000 | Evolution CreatureGhost | 23/110 R | |
| Gnarvash, Merchant of Blood■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ At the end of your turn, if this creature is the only creature you have in the battle zone, put it into your graveyard. | Darkness | 6 | 8000 | CreatureDemon Command | 24/110 R | |
| Schuka, Duke of Amnesia■ When this creature is put from the battle zone into your graveyard, each player puts all of their own hand into their graveyard. | Darkness | 6 | 5000 | CreatureDark Lord | 25/110 R | |
| Grave Worm Q■ When this creature enters the battle zone, you may choose a Survivor from your graveyard and return it to your hand. ■ Survivor (While this creature is in the battle zone, each of your other Survivors has the above ability.) | Darkness | 5 | 3000 | CreatureParasite Worm/Survivor | 26/110 R | |
| Vile Mulder, Wing of the Void■ This creature can't attack creatures. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ Even if this creature wins a battle, it is put into its owner's graveyard after the battle. | Darkness | 4 | 7000 | CreatureDemon Command | 27/110 R | |
| Wicked Soul Reincarnation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose any number of your creatures in the battle zone and put them into your graveyard. Then draw 2 cards for each creature you put there. | Darkness | 3 | Spell | 28/110 R | ||
| Q-tronic Gargantua■ Evolution: Put on 1 of your Survivors. ■ Crew Breaker: Survivor (When this creature attacks a shield, it breaks 1 additional shield for each other Survivor you have in the battle zone.) | Fire | 6 | 9000 | Evolution CreatureSurvivor | 29/110 R | |
| Armored Decimator Valkaizer■ Evolution: Put on 1 of your Humanoids. ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures in the battle zone with power 4000 or less and put it into its owner's graveyard. | Fire | 5 | 5000 | Evolution CreatureHumanoid | 30/110 R | |
| Bazagazeal Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature can attack untapped creatures. ■ Double Breaker ■ At the end of your turn, if this creature is in the battle zone, return it to your hand. | Fire | 8 | 8000 | CreatureArmored Dragon | 31/110 R | |
| Badlands Lizard■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ If this creature's attack is blocked, no battle takes place. However, both creatures remain tapped. | Fire | 5 | 3000 | CreatureDune Gecko | 32/110 R | |
| Rikabu's Screwdriver■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your opponent's creatures in the battle zone that has "Blocker" and put it into its owner's graveyard. | Fire | 2 | 1000 | CreatureXenoparts | 33/110 R | |
| Crisis Boulder■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Your opponent chooses 1 of their own cards in the battle zone or mana zone and puts it into its owner's graveyard. | Fire | 4 | Spell | 34/110 R | ||
| Living Citadel Vosh■ Evolution: Put on 1 of your Colony Beetles. ■ While this creature is in the battle zone, instead of attacking, you may tap 1 of your Nature creatures in the battle zone and use the following ability: Put the top card of your deck into your mana zone. | Nature | 5 | 5000 | Evolution CreatureColony Beetle | 35/110 R | |
| Clobber Totem■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ This creature can't be blocked by creatures with power 5000 or less. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 6 | 4000 | CreatureMystery Totem | 36/110 R | |
| Factory Shell Q■ When this creature enters the battle zone, look at your deck. You may choose a Survivor from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Survivor (While this creature is in the battle zone, each of your other Survivors has the above ability.) | Nature | 6 | 2000 | CreatureColony Beetle/Survivor | 37/110 R | |
| Forbidding Totem■ While this creature is in the battle zone, your opponent's attacking creatures attack Mystery Totems if able. | Nature | 5 | 4000 | CreatureMystery Totem | 38/110 R | |
| Charmilia, the Enticer■ Instead of attacking with this creature, you may tap it and use the following ability: Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 4 | 3000 | CreatureSnow Faerie | 39/110 R | |
| Mystic Treasure Chest■ Look at your deck. You may choose a non-Nature card from it and put it into your mana zone. Then shuffle your deck. | Nature | 3 | Spell | 40/110 R | ||
| Dava Torey, Seeker of Clouds■ During your opponent's turn, if this creature is put from your hand into your graveyard, put this creature into the battle zone. | Light | 6 | 5500 | CreatureMecha Thunder | 41/110 U | |
| Razorpine Tree■ While in the battle zone, this creature gets +2000 power for each shield you have. | Light | 5 | 1000 | CreatureStarlight Tree | 42/110 U | |
| Adomis, the Oracle■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 shield and look at it. Then put it back. | Light | 3 | 2000 | CreatureLight Bringer | 43/110 U | |
| Moontear, Spectral Knight■ You can summon this creature only during a turn in which you cast a spell. | Light | 2 | 3500 | CreatureRainbow Phantom | 44/110 U | |
| Rain of Arrows■ Look at your opponent's hand, choose all the Darkness spells in it, and put them into their owner's graveyard. | Light | 2 | Spell | 45/110 U | ||
| Protective Force■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your creatures in the battle zone that has "Blocker." Until the end of the turn, that creature gets +4000 power. | Light | 1 | Spell | 46/110 U | ||
| Neon Cluster■ Instead of attacking with this creature, you may tap it and use the following ability: Draw 2 cards. | Water | 7 | 4000 | CreatureCyber Cluster | 47/110 U | |
| Hazard Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. | Water | 5 | 6000 | CreatureEarth Eater | 48/110 U | |
| Overload Cluster■ If your opponent summons a creature or casts a spell, this creature gets "Blocker" until the end of that turn. (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) | Water | 5 | 4000 | CreatureCyber Cluster | 49/110 U | |
| Thrash Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ When this creature enters the battle zone, choose a card in your mana zone and return it to your hand. ■ This creature can't attack. | Water | 4 | 5000 | CreatureEarth Eater | 50/110 U | |
| Shock Hurricane■ Choose any number of your creatures in the battle zone and return them to your hand. Then you may choose the same number of your opponent's creatures in the battle zone and return them to their owner's hand. | Water | 5 | Spell | 51/110 U | ||
| Mystic Dreamscape■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose up to 3 cards from your mana zone and return them to your hand. | Water | 4 | Spell | 52/110 U | ||
| Gigagriff■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ Slayer (Whenever an opposing creature battles this creature, it is put into its owner's graveyard after the battle, even if it wins.) ■ This creature can't attack. | Darkness | 6 | 4000 | CreatureChimera | 53/110 U | |
| Bazooka Mutant■ This creature can attack only creatures that have "Blocker." ■ This creature can't attack players. | Darkness | 4 | 8000 | CreatureHedrian | 54/110 U | |
| Skullcutter, Swarm Leader■ At the end of your turn, if this creature is the only creature you have in the battle zone, put it into your graveyard. | Darkness | 4 | 4000 | CreatureDevil Mask | 55/110 U | |
| Lupa, Poison-Tipped Doll■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your creatures in the battle zone. Until the end of the turn, that creature has "Slayer." (Whenever an opposing creature battles this creature, it is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 2 | 1000 | CreatureDeath Puppet | 56/110 U | |
| Hell Slash■ Look at your opponent's deck. You may choose 3 cards from it and put them into their owner's graveyard. Then your opponent shuffles their own deck. | Darkness | 8 | Spell | 57/110 U | ||
| Proclamation of Death■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Your opponent chooses 1 of their own creatures in the battle zone and puts it into its owner's graveyard. | Darkness | 4 | Spell | 58/110 U | ||
| Rumblesaur Q■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Survivor (While this creature is in the battle zone, each of your other Survivors has the above ability.) | Fire | 6 | 3000 | CreatureRock Beast/Survivor | 59/110 U | |
| Cutthroat Skyterror■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature can't attack players. ■ At the end of your turn, if this creature is in the battle zone, return it to your hand. | Fire | 3 | 5000 | CreatureArmored Wyvern | 60/110 U | |
| Migasa, Adept of Chaos■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your Fire creatures in the battle zone. Until the end of the turn, that creature has "Double Breaker." (When this creature attacks a shield, it breaks 2 shields.) | Fire | 3 | 2000 | CreatureHumanoid | 61/110 U | |
| Cocco Lupia■ While this creature is in the battle zone, the cost you pay to summon your Dragons is reduced by 2. However, the cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 62/110 U | |
| Spastic Missile■ Choose 1 of your opponent's creatures in the battle zone with power 3000 or less and put it into its owner's graveyard. | Fire | 3 | Spell | 63/110 U | ||
| Comet Missile■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures in the battle zone that has "Blocker" and power 6000 or less, and put it into its owner's graveyard. | Fire | 1 | Spell | 64/110 U | ||
| Cantankerous Giant■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 7 | 8000 | CreatureGiant | 65/110 U | |
| Bliss Totem, Avatar of Luck■ Instead of attacking with this creature, you may tap it and use the following ability: Choose up to 3 cards from your graveyard and put them into your mana zone. | Nature | 6 | 5000 | CreatureMystery Totem | 66/110 U | |
| Feather Horn, the Tracker | Nature | 4 | 4000 | CreatureHorn Beast | 67/110 U | |
| Paradise Horn■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 4 | 3000 | CreatureHorn Beast | 68/110 U | |
| Innocent Hunter, Blade of All■ You may put an Evolution creature of any race on top of this creature. | Nature | 4 | 1000 | CreatureBeast Folk | 69/110 U | |
| Pangaea's Will■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's Evolution creatures in the battle zone and put its top card into its owner's mana zone. | Nature | 3 | Spell | 70/110 U | ||
| Chen Treg, Vizier of Blades■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 5 | 2000 | CreatureInitiate | 71/110 C | |
| Chekicul, Vizier of Endurance■ Blocker ■ When this creature blocks an attack, no battle takes place. However, both creatures remain tapped. ■ This creature can't attack. | Light | 5 | 1000 | CreatureInitiate | 72/110 C | |
| Kanesill, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. | Light | 3 | 4000 | CreatureGladiator | 73/110 C | |
| Lightning Grass | Light | 3 | 3000 | CreatureStarlight Tree | 74/110 C | |
| Ballas, Vizier of Electrons | Light | 2 | 2000 | CreatureInitiate | 75/110 C | |
| Yuluk, the Oracle■ You can summon this creature only during a turn in which you cast a spell. | Light | 1 | 2500 | CreatureLight Bringer | 76/110 C | |
| Vess, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureLight Bringer | 77/110 C | |
| Sphere of Wonder■ If your opponent has more shields than you do, add the top card of your deck to your shields. | Light | 4 | Spell | 78/110 C | ||
| Sopian■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your creatures in the battle zone. Until the end of the turn, that creature can't be blocked. | Water | 4 | 2000 | CreatureCyber Lord | 79/110 C | |
| Aqua Rider■ If your opponent summons a creature or casts a spell, this creature gets "Blocker" until the end of that turn. (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) | Water | 4 | 2000 | CreatureLiquid People | 80/110 C | |
| Promephius Q | Water | 3 | 2000 | CreatureSea Hacker/Survivor | 81/110 C | |
| Madrillon Fish■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureGel Fish | 82/110 C | |
| Steam Star | Water | 2 | 1000 | CreatureCyber Virus | 83/110 C | |
| Zepimeteus■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureSea Hacker | 84/110 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 85/110 C | ||
| Spiral Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a creature in the battle zone and return it to its owner's hand. | Water | 2 | Spell | 86/110 C | ||
| Zorvaz, the Bonecrusher■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is put into its owner's graveyard after the battle. | Darkness | 5 | 8000 | CreatureDemon Command | 87/110 C | |
| Grim Soul, Shadow of Reversal■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a Darkness creature from your graveyard and return it to your hand. | Darkness | 5 | 3000 | CreatureGhost | 88/110 C | |
| Tentacle Worm | Darkness | 4 | 3000 | CreatureParasite Worm | 89/110 C | |
| Cursed Pincher■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ Slayer (Whenever an opposing creature battles this creature, it is put into its owner's graveyard after the battle, even if it wins.) ■ This creature can't attack. | Darkness | 4 | 2000 | CreatureBrain Jacker | 90/110 C | |
| Grinning Axe, the Monstrosity■ Slayer (Whenever an opposing creature battles this creature, it is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 3 | 1000 | CreatureDevil Mask | 91/110 C | |
| Junkatz, Rabid Doll | Darkness | 2 | 2000 | CreatureDeath Puppet | 92/110 C | |
| Lone Tear, Shadow of Solitude■ At the end of your turn, if this creature is the only creature you have in the battle zone, put it into your graveyard. | Darkness | 1 | 2000 | CreatureGhost | 93/110 C | |
| Death Smoke■ Choose one of your opponent's untapped creatures in the battle zone and put it into its owner's graveyard. | Darkness | 4 | Spell | 94/110 C | ||
| Legionnaire Lizard■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your creatures in the battle zone. Until the end of the turn, that creature has "Speed Attacker." | Fire | 6 | 4000 | CreatureDune Gecko | 95/110 C | |
| Armored Scout Gestuchar■ If you have no other Fire creatures in the battle zone, this creature has "Power Attacker +3000" and "Double Breaker." (While attacking, that creature gets +3000 power, and when it attacks a shield, it breaks 2 shields.) | Fire | 5 | 4000 | CreatureArmaroid | 96/110 C | |
| Automated Weaponmaster Machai■ If this creature is able to attack, it must attack. | Fire | 4 | 4000 | CreatureArmaroid | 97/110 C | |
| Pyrofighter Magnus■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is in the battle zone, return it to your hand. | Fire | 3 | 3000 | CreatureDragonoid | 98/110 C | |
| Torchclencher■ If you have at least 1 other Fire creature in the battle zone, this creature has "Power Attacker +3000." (While attacking, that creature gets +3000 power.) | Fire | 3 | 2000 | CreatureDragonoid | 99/110 C | |
| Picora's Wrench | Fire | 2 | 2000 | CreatureXenoparts | 100/110 C | |
| Choya, the Unheeding■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ If this creature's attack is blocked, no battle takes place. However, both creatures remain tapped. | Fire | 2 | 1000 | CreatureHumanoid | 101/110 C | |
| Phantom Dragon's Flame■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's graveyard. | Fire | 3 | Spell | 102/110 C | ||
| Trench Scarab■ This creature can't attack players. ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) | Nature | 3 | 4000 | CreatureGiant Insect | 103/110 C | |
| Illusory Berry | Nature | 3 | 3000 | CreatureTreefolk | 104/110 C | |
| Carrier Shell■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Nature | 3 | 2000 | CreatureColony Beetle | 105/110 C | |
| Mighty Bandit, Ace of Thieves■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your creatures in the battle zone. Until the end of the turn, that creature gets +5000 power. | Nature | 3 | 2000 | CreatureBeast Folk | 106/110 C | |
| Slumber Shell | Nature | 2 | 2000 | CreatureColony Beetle | 107/110 C | |
| Garabon, the Glider■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 2 | 1000 | CreatureSnow Faerie | 108/110 C | |
| Dimension Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | Spell | 109/110 C | ||
| Faerie Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 110/110 C | ||
| Craze Valkyrie, the Drastic■ Evolution: Put on 1 of your Initiates. ■ When this creature enters the battle zone, you may choose up to 2 of your opponent's creatures in the battle zone and tap them. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Light | 6 | 7500 | Evolution CreatureInitiate | S1/S10 SR | |
| Laveil, Seeker of Catastrophe■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ Double Breaker ■ At the end of the turn, you may untap this creature. | Light | 8 | 8500 | CreatureMecha Thunder | S2/S10 SR | |
| Q-tronic Hypermind■ Evolution: Put on 1 of your Survivors. ■ When this creature enters the battle zone, you may draw as many cards as the number of Survivors in the battle zone. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Water | 8 | 8000 | Evolution CreatureSurvivor | S3/S10 SR | |
| Crystal Jouster■ Evolution: Put on 1 of your Liquid People. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ When this creature is put from the battle zone into your graveyard, return it to your hand. | Water | 7 | 7000 | Evolution CreatureLiquid People | S4/S10 SR | |
| Phantasmal Horror Gigazald■ Evolution: Put on 1 of your Chimeras. ■ While this creature is in the battle zone, instead of attacking, you may tap 1 of your Darkness creatures in the battle zone and use the following ability: Choose 1 card from your opponent's hand without looking at it and put it into its owner's graveyard. | Darkness | 5 | 5000 | Evolution CreatureChimera | S5/S10 SR | |
| Daidalos, General of Fury■ This creature can't attack unless you put 1 of your other creatures in the battle zone into your graveyard. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Darkness | 4 | 11000 | CreatureDemon Command | S6/S10 SR | |
| Lava Walker Executo■ Evolution: Put on 1 of your Dragonoids. ■ While this creature is in the battle zone, instead of attacking, you may tap 1 of your Fire creatures in the battle zone and use the following ability: Choose 1 of your Fire creatures in the battle zone. Until the end of the turn, that creature gets +3000 power. | Fire | 4 | 5000 | Evolution CreatureDragonoid | S7/S10 SR | |
| Bolmeteus Steel Dragon■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard. (They can't use that shield's "Shield Trigger.") | Fire | 7 | 7000 | CreatureArmored Dragon | S8/S10 SR | |
| Ultra Mantis, Scourge of Fate■ Evolution: Put on 1 of your Giant Insects. ■ This creature can't be blocked by creatures with power 8000 or less. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 6 | 9000 | Evolution CreatureGiant Insect | S9/S10 SR | |
| Cliffcrush Giant■ If you have at least 1 other untapped creature in the battle zone, this creature can't attack. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 5 | 7000 | CreatureGiant | S10/S10 SR |