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DM8 — DM-08 Fighting Spirit Arc Expansion Pack Vol.3 (Invincible Legend)
60 cards · Released 2003-12-18 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kuukai, Finder of Karma■ Blocker ■ Evolution: Put on one of your Mecha Thunders. ■ This creature can't attack players. ■ When this creature blocks, untap it after the battle. | Light | 5 | 10500 | Evolution CreatureMecha Thunder | 1/55 VR | |
| Aqua Ranger■ This creature can't be blocked. ■ When this creature would be put into your graveyard from the battle zone, return it to your hand instead. | Water | 6 | 3000 | CreatureLiquid People | 2/55 VR | |
| Megaria, Empress of Dread■ While this creature is in the battle zone, all creatures in the battle zone gain "Slayer." (Any opposing creature that battles a creature with "Slayer" is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 5 | 5000 | CreatureDark Lord | 3/55 VR | |
| Magmadragon Jagalzor■ Double Breaker ■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ While this creature is in the battle zone, all your creatures in the battle zone gain "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 6 | 6000 | CreatureVolcano Dragon | 4/55 VR | |
| Kachua, Keeper of the Icegate■ Instead of attacking with this creature, you may tap it and use the following ability: Look at your deck. Choose a Dragon from it and you may put it into the battle zone. Then shuffle your deck. That Dragon gains "Speed Attacker." At the end of this turn, put that Dragon into your graveyard. | Nature | 7 | 3000 | CreatureSnow Faerie | 5/55 VR | |
| Sasha, Channeler of Suns■ Dragon Blocker (When an opponent's Dragon attacks, you may tap this creature to stop that attack. Then this creature battles that Dragon.) ■ When this creature battles a Dragon, it gets +6000 power. ■ Double Breaker | Light | 8 | 9500 | CreatureMecha Del Sol | 6/55 R | |
| Thrumiss, Zephyr Guardian■ While this creature is in the battle zone, whenever one of your creatures attacks, you may choose one of your opponent's creatures in the battle zone and tap it. (First choose what to attack, then choose the creature you want to tap.) | Light | 6 | 3000 | CreatureGuardian | 7/55 R | |
| Nariel, the Oracle■ While this creature is in the battle zone, creatures with power 3000 or more can't attack. (A creature with power less than 3000 can attack if power is added to it while attacking.) | Light | 4 | 1000 | CreatureLight Bringer | 8/55 R | |
| Aqua Grappler■ Whenever this creature attacks, you may draw a card for each other tapped creature you have in the battle zone. | Water | 5 | 3000 | CreatureLiquid People | 9/55 R | |
| Vikorakys■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ Whenever this creature attacks, look at your deck. You may choose a card from it and add it to your hand. Then shuffle your deck. | Water | 3 | 1000 | CreatureSea Hacker | 10/55 R | |
| Marine Scramble■ This turn, your creatures can't be blocked. | Water | 7 | Spell | 11/55 R | ||
| Necrodragon Galbazeek■ Whenever this creature attacks, if you have any shields, choose one without looking at it and put it into your graveyard. You can't use that shield's "Shield Trigger." ■ Double Breaker | Darkness | 6 | 9000 | CreatureDragon Zombie | 12/55 R | |
| Scream Slicer, Shadow of Fear■ While this creature is in the battle zone, whenever one of your Dragons or Dragonoids enters the battle zone, choose the creature with the lowest power in the battle zone and put it into its owner's graveyard. | Darkness | 6 | 4000 | CreatureGhost | 13/55 R | |
| Skeleton Vice■ Choose 2 cards at random from your opponent's hand without looking, and your opponent puts them into their graveyard. If there is only 1 card, your opponent puts that card into their graveyard. | Darkness | 4 | Spell | 14/55 R | ||
| Kyrstron, Lair Delver■ When this creature is put into your graveyard from the battle zone, you may choose a Dragon from your hand and put it into the battle zone. | Fire | 5 | 1000 | CreatureDragonoid | 15/55 R | |
| Slaphappy Soldier Galback■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ Whenever this creature attacks, you may choose one of your opponent's creatures in the battle zone with power 4000 or less and put it into its owner's graveyard. | Fire | 4 | 3000 | CreatureDragonoid | 16/55 R | |
| Furious Onslaught■ Until the end of the turn, all your Dragonoids in the battle zone become Dragons, get +4000 power, and gain "Double Breaker." | Fire | 4 | Spell | 17/55 R | ||
| Terradragon Gamiratar■ When this creature enters the battle zone, your opponent may choose a creature from their own hand and put it into the battle zone. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 4 | 6000 | CreatureEarth Dragon | 18/55 R | |
| Carbonite Scarab■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ When this creature attacks your opponent and is blocked, if your opponent has any shields, break one of them. | Nature | 4 | 3000 | CreatureGiant Insect | 19/55 R | |
| Root Charger■ This turn, when one of your creatures would be put into your graveyard from the battle zone, put it into your mana zone instead. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | Spell | 20/55 R | ||
| Solar Grass■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ When this creature attacks your opponent and isn't blocked, untap all your creatures in the battle zone other than Solar Grass. | Light | 5 | 3000 | CreatureStarlight Tree | 21/55 U | |
| Laser Whip■ Choose one of your opponent's creatures in the battle zone and tap it. Then you may choose one of your creatures in the battle zone. This turn, that creature can't be blocked. | Light | 4 | Spell | 22/55 U | ||
| Dracobarrier■ Shield Trigger (When this spell is added to your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone and tap it. If it is a Dragon, add the top card of your deck to your shields face down. | Light | 3 | Spell | 23/55 U | ||
| Lalicious■ Whenever this creature attacks, you may look at the top card of your opponent's deck and your opponent's hand. | Water | 6 | 4000 | CreatureSea Hacker | 24/55 U | |
| Prowling Elephish■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) | Water | 4 | 2000 | CreatureGel Fish | 25/55 U | |
| Wave Lance■ Choose a creature in the battle zone and return it to its owner's hand. If it is a Dragon, you may draw a card. | Water | 3 | Spell | 26/55 U | ||
| Motorcycle Mutant■ Blocker ■ This creature can't attack. ■ When another of your creatures enters the battle zone, put this creature into your graveyard. | Darkness | 4 | 6000 | CreatureHedrian | 27/55 U | |
| Gachack, Mechanical Doll■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ When this creature attacks your opponent and isn't blocked, you may choose a creature in the battle zone and put it into its owner's graveyard. | Darkness | 3 | 2000 | CreatureDeath Puppet | 28/55 U | |
| Dimension Splitter■ When this creature enters the battle zone, you may add all Dragons in your graveyard to your hand. | Darkness | 3 | 1000 | CreatureBrain Jacker | 29/55 U | |
| Bruiser Dragon■ When this creature is put into your graveyard from the battle zone, if you have any shields, choose one without looking at it and put it into your graveyard. You can't use that shield's "Shield Trigger." | Fire | 5 | 5000 | CreatureArmored Dragon | 30/55 U | |
| Rocketdive Skyterror■ This creature can't be attacked. ■ This creature can't attack players. ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) | Fire | 4 | 5000 | CreatureArmored Wyvern | 31/55 U | |
| Volcano Charger■ Choose one of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 4 | Spell | 32/55 U | ||
| Coliseum Shell■ When this creature is blocked, you may add the top card of your deck to your mana zone. | Nature | 4 | 3000 | CreatureColony Beetle | 33/55 U | |
| Dracodance Totem■ When this creature would be put into your graveyard from the battle zone, if you have any Dragon in your mana zone, put this creature into your mana zone instead of your graveyard. Then return a Dragon from your mana zone to your hand. | Nature | 2 | 1000 | CreatureMystery Totem | 34/55 U | |
| Muscle Charger■ Until the end of the turn, all your creatures in the battle zone get +3000 power. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | Spell | 35/55 U | ||
| Misha, Channeler of Suns■ Dragons can't attack this creature. | Light | 5 | 5000 | CreatureMecha Del Sol | 36/55 C | |
| Migalo, Vizier of Spycraft■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ Whenever this creature attacks, you may look at 2 of your opponent's shields. Then put them back where they were. | Light | 2 | 1500 | CreatureInitiate | 37/55 C | |
| Sol Galla, Halo Guardian■ Blocker ■ Whenever anyone casts a spell, this creature gets +3000 power until the end of the turn. (Do the spell's effect first, then increase the creature's power.) | Light | 2 | 1000 | CreatureGuardian | 38/55 C | |
| Lunar Charger■ Choose up to 2 of your creatures in the battle zone. At the end of this turn, you may untap those creatures. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 39/55 C | ||
| Illusion Fish■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ This creature can't be blocked. | Water | 4 | 3000 | CreatureGel Fish | 40/55 C | |
| Candy Cluster■ This creature can't be blocked. | Water | 3 | 1000 | CreatureCyber Cluster | 41/55 C | |
| Grape Globbo■ When this creature enters the battle zone, look at your opponent's hand. | Water | 2 | 1000 | CreatureCyber Virus | 42/55 C | |
| Eureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 43/55 C | ||
| Gigaclaws■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ Whenever this creature attacks, your opponent puts their entire hand into their graveyard. | Darkness | 5 | 2000 | CreatureChimera | 44/55 C | |
| Necrodragon Giland■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ Even if this creature wins a battle, it is put into its owner's graveyard after the battle. | Darkness | 4 | 6000 | CreatureDragon Zombie | 45/55 C | |
| Tyrant Worm■ When another of your creatures enters the battle zone, put this creature into your graveyard. | Darkness | 1 | 2000 | CreatureParasite Worm | 46/55 C | |
| Corpse Charger■ Choose a creature in your graveyard and add it to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 4 | Spell | 47/55 C | ||
| Torpedo Skyterror■ While attacking, this creature gets +2000 power for each other tapped creature you have in the battle zone. | Fire | 5 | 4000 | CreatureArmored Wyvern | 48/55 C | |
| Magmadragon Melgars | Fire | 4 | 4000 | CreatureVolcano Dragon | 49/55 C | |
| Missile Soldier Ultimo■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ This creature can attack untapped creatures and gains "Power Attacker +4000." | Fire | 3 | 2000 | CreatureDragonoid | 50/55 C | |
| Totto Pipicchi■ While this creature is in the battle zone, all Dragons in the battle zone gain "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 3 | 1000 | CreatureFire Bird | 51/55 C | |
| Terradragon Regarion■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 5 | 4000 | CreatureEarth Dragon | 52/55 C | |
| Senia, Orchard Avenger■ Turbo Rush (After another of your creatures breaks a shield, this creature gains the following ability until the end of the turn:) ■ This creature gets +5000 power and gains "Double Breaker." | Nature | 4 | 3000 | CreatureTreefolk | 53/55 C | |
| Bakkra Horn, the Silent■ While this creature is in the battle zone, whenever one of your Dragons or Dragonoids enters the battle zone, put the top card of your deck into your mana zone. | Nature | 4 | 2000 | CreatureHorn Beast | 54/55 C | |
| Quixotic Hero Swine Snout■ When another creature is put into the battle zone, this creature gets +3000 power until the end of the turn. | Nature | 2 | 1000 | CreatureBeast Folk | 55/55 C | |
| Nastasha, Channeler of Suns■ Double Breaker ■ While this creature is in the battle zone, when one of your shields would be broken, you may put this creature into your graveyard instead. | Light | 7 | 6000 | CreatureMecha Del Sol | S1/S5 SR | |
| Emperor Quazla■ Blocker ■ Evolution: Put on one of your Cyber Lords. ■ While this creature is in the battle zone, when your opponent uses a "Shield Trigger," you may draw up to 2 cards. | Water | 6 | 5000 | Evolution CreatureCyber Lord | S2/S5 SR | |
| Super Necrodragon Abzo Dolba■ Evolution: Put on one of your Dragons. ■ While this creature is in the battle zone, it gets +2000 power for each creature in your graveyard. ■ Triple Breaker (When this creature attacks a shield, it breaks 3 shields.) | Darkness | 6 | 11000 | Evolution CreatureDragon Zombie | S3/S5 SR | |
| Überdragon Bajula■ Evolution: Put on one of your Dragons. ■ Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts them into their graveyard. ■ Triple Breaker (When this creature attacks a shield, it breaks 3 shields.) | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | S4/S5 SR | |
| Super Terradragon Bailas Gale■ Evolution: Put on one of your Dragons. ■ While this creature is in the battle zone, when you cast one of your spells using Shield Trigger, return that spell to your hand instead of putting it into your graveyard. ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Nature | 5 | 9000 | Evolution CreatureEarth Dragon | S5/S5 SR |