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DM9 — DM-09 Fighting Spirit Arc Expansion Pack Vol.4 (Invincible Blood)
60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Glena Vuele, the Hypnotic■ Evolution: Put on one of your Guardians. ■ Double Breaker ■ While this creature is in the battle zone, when your opponent uses a "Shield Trigger," you may add the top card of your deck to your shields face down. | Light | 5 | 8500 | Evolution CreatureGuardian | 1/55 VR | |
| Marching Motherboard■ While this creature is in the battle zone, when another of your creatures with "Cyber" in its race enters the battle zone, you may draw a card. | Water | 6 | 2000 | CreatureCyber Virus | 2/55 VR | |
| Azaghast, Tyrant of Shadows■ Evolution: Put on one of your Dark Lords. ■ While this creature is in the battle zone, when one of your Ghosts enters the battle zone, you may choose one of your opponent's untapped creatures in the battle zone and put it into its owner's graveyard. ■ Double Breaker | Darkness | 7 | 9000 | Evolution CreatureDark Lord | 3/55 VR | |
| Balesk Baj, the Timeburner■ Evolution: Put on one of your Armored Wyverns. ■ When this creature attacks your opponent and isn't blocked, take another turn after this one. ■ Double Breaker ■ At the end of your turn, return this creature to your hand. | Fire | 9 | 8000 | Evolution CreatureArmored Wyvern | 4/55 VR | |
| Vreemah, Freaky Mojo Totem■ While this creature is in the battle zone, whenever another of your creatures enters the battle zone, until the end of the turn, Beastfolk in the battle zone get +2000 power and gain "Double Breaker." | Nature | 5 | 4000 | CreatureMystery Totem | 5/55 VR | |
| Mihail, Celestial Elemental■ While this creature is in the battle zone, when another creature would be put into a graveyard from the battle zone, it stays in the battle zone instead of being put into the graveyard. | Light | 8 | 4000 | CreatureAngel Command | 6/55 R | |
| Micute, the Oracle■ While this creature is in the battle zone, when one of your Guardians enters the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 5 | 4000 | CreatureLight Bringer | 7/55 R | |
| Nexus Charger■ Choose a card from your hand and add it to your shields face down. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 6 | Spell | 8/55 R | ||
| Emperor Maroll■ Evolution: Put on one of your Cyber Lords. ■ While this creature is in the battle zone, when another of your creatures enters the battle zone, return this creature to your hand. ■ When this creature is blocked, no battle takes place. Return the blocking creature to its owner's hand. | Water | 3 | 5000 | Evolution CreatureCyber Lord | 9/55 R | |
| Zeppelin Crawler■ Blocker ■ This creature can't attack. ■ When this creature blocks, look at the top 4 cards of your deck. Choose one of them and add it to your hand, and put the other 3 on the bottom of your deck in any order. | Water | 5 | 4000 | CreatureEarth Eater | 10/55 R | |
| Abduction Charger■ Choose up to 2 creatures in the battle zone and return them to their owners' hands. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | Spell | 11/55 R | ||
| Gabzagul, Warlord of Pain■ While this creature is in the battle zone, all creatures attack each turn if able. | Darkness | 6 | 5000 | CreatureDark Lord | 12/55 R | |
| Ice Vapor, Shadow of Anguish■ While this creature is in the battle zone, whenever your opponent casts a spell, they choose a card in their own hand and put it into their graveyard. Then your opponent chooses a card from their own mana zone and puts it into their graveyard. | Darkness | 5 | 1000 | CreatureGhost | 13/55 R | |
| Slash Charger■ Look at your deck or your opponent's deck. You may choose a card from it and put it into its owner's graveyard. Then that card's owner shuffles their deck. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 14/55 R | ||
| Shock Trooper Mykee■ Speed Attacker (This creature is not affected by summoning sickness.) ■ When this creature attacks your opponent and isn't blocked, you may choose one of your opponent's creatures in the battle zone with power 3000 or less and put it into its owner's graveyard. | Fire | 6 | 1000 | CreatureHumanoid | 15/55 R | |
| Simian Warrior Grash■ While this creature is in the battle zone, when one of your Armaloids is put into your graveyard from the battle zone, your opponent chooses a card from their own mana zone and puts it into their graveyard. | Fire | 4 | 3000 | CreatureArmaroid | 16/55 R | |
| Blizzard of Spears■ Put all creatures in the battle zone with power 4000 or less into their owners' graveyards. | Fire | 6 | Spell | 17/55 R | ||
| Storm Wrangler, the Furious■ Evolution: Put on one of your Beastfolk. ■ Whenever this creature attacks, you may choose one of your opponent's creatures with "Blocker." This turn, that creature blocks this creature's attack if able, and this creature can't be blocked by other creatures. ■ When this creature is blocked, it gets +3000 power until the end of the turn. | Nature | 4 | 5000 | Evolution CreatureBeast Folk | 18/55 R | |
| Terradragon Anrist Vhal■ This creature gets +2000 power for each other Nature creature you have in the battle zone. ■ While this creature has power 6000 or more, it gains "Double Breaker." | Nature | 6 | 0 | CreatureEarth Dragon | 19/55 R | |
| Mana Bonanza■ Take as many cards from the top of your deck as there are cards in your mana zone and put them into your mana zone tapped. | Nature | 8 | Spell | 20/55 R | ||
| Tra Rion, Penumbra Guardian■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a race. At the end of this turn, untap all creatures of that race in the battle zone. | Light | 6 | 5500 | CreatureGuardian | 21/55 U | |
| Betrale, the Explorer■ Blocker ■ This creature can't attack players. ■ While this creature is in the battle zone, at the end of your turn, you may untap this creature. | Light | 5 | 5000 | CreatureGladiator | 22/55 U | |
| Unified Resistance■ Shield Trigger ■ Choose a race. Until the start of your next turn, all creatures of that race in the battle zone gain "Blocker." | Light | 2 | Spell | 23/55 U | ||
| Tekorax■ When this creature enters the battle zone, look at all of your opponent's shields. Then put them back where they were. | Water | 5 | 3000 | CreatureSea Hacker | 24/55 U | |
| Hokira■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a race. This turn, when a creature of that race would be put into your graveyard from the battle zone, return it to your hand instead. | Water | 4 | 3000 | CreatureCyber Lord | 25/55 U | |
| Submarine Project■ Shield Trigger ■ Look at the top 4 cards of your deck. Choose one of them and add it to your hand, and put the other 3 on the bottom of your deck in any order. | Water | 3 | Spell | 26/55 U | ||
| Necrodragon Izorist Vhal■ While this creature is in the battle zone, it gets +2000 power for each Darkness creature in your graveyard. ■ While this creature has power 6000 or more, it gains "Double Breaker." | Darkness | 6 | 0 | CreatureDragon Zombie | 27/55 U | |
| Venom Worm■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a race. Until the end of the turn, creatures of that race gain "Slayer." (Any opposing creature that battles a creature with "Slayer" is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 3 | 1000 | CreatureParasite Worm | 28/55 U | |
| Grinning Hunger■ Your opponent chooses one of their own creatures in the battle zone or one of their own shields and puts it into its owner's graveyard. That shield's "Shield Trigger" can't be used. | Darkness | 4 | Spell | 29/55 U | ||
| Snaptongue Lizard■ This creature can't be blocked when it attacks creatures. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Fire | 6 | 3000 | CreatureDune Gecko | 30/55 U | |
| Gigio's Hammer■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a race. This turn, creatures of that race attack if able and gain "Power Attacker +4000." | Fire | 3 | 2000 | CreatureXenoparts | 31/55 U | |
| Fists of Forever■ Choose one of your creatures in the battle zone. This turn, when that creature wins a battle, untap it after the battle. | Fire | 1 | Spell | 32/55 U | ||
| Silvermoon Trailblazer■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a race. This turn, creatures of that race can't be blocked by creatures with power 3000 or less. | Nature | 4 | 3000 | CreatureBeast Folk | 33/55 U | |
| Whispering Totem■ When this creature enters the battle zone, look at your deck. You may choose a Whispering Totem from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 2000 | CreatureMystery Totem | 34/55 U | |
| Vine Charger■ Your opponent chooses one of their own creatures in the battle zone and puts it into its owner's mana zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 4 | Spell | 35/55 U | ||
| Cyclolink, Spectral Knight■ When this creature attacks your opponent and isn't blocked, look at your deck. You may choose a spell from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Light | 4 | 3000 | CreatureRainbow Phantom | 36/55 C | |
| Jil Warka, Time Guardian■ Blocker ■ This creature can't attack players. ■ When this creature is put into your graveyard from the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 3 | 2000 | CreatureGuardian | 37/55 C | |
| Kalute, Vizier of Eternity■ When this creature would be put into your graveyard from the battle zone, if there is at least one other Kalute, Vizier of Eternity in the battle zone, return this creature to your hand instead of putting it into your graveyard. | Light | 2 | 1000 | CreatureInitiate | 38/55 C | |
| Cosmic Wing■ Choose one of your creatures in the battle zone. This turn, that creature can't be blocked. | Light | 3 | Spell | 39/55 C | ||
| Tentacle Cluster■ When this creature attacks your opponent and isn't blocked, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 5 | 2000 | CreatureCyber Cluster | 40/55 C | |
| Scout Cluster■ Blocker ■ While this creature is in the battle zone, when another of your creatures enters the battle zone, return this creature from the battle zone to your hand. | Water | 3 | 4000 | CreatureCyber Cluster | 41/55 C | |
| Kelp Candle■ Blocker ■ This creature can't attack. ■ When this creature blocks, look at the top 4 cards of your deck. Choose one of them and add it to your hand, and put the other 3 on the bottom of your deck in any order. | Water | 2 | 1000 | CreatureCyber Virus | 42/55 C | |
| Impossible Tunnel■ Choose a race. This turn, creatures of that race can't be blocked. | Water | 5 | Spell | 43/55 C | ||
| Acid Reflux, the Fleshboiler■ Blocker ■ This creature can't attack. ■ Slayer (Any opposing creature that battles this creature is put into its owner's graveyard after the battle, even if it wins.) | Darkness | 5 | 3000 | CreatureDevil Mask | 44/55 C | |
| Trixo, Wicked Doll■ When this creature attacks your opponent and isn't blocked, your opponent chooses one of their own creatures in the battle zone and puts it into its owner's graveyard. | Darkness | 4 | 2000 | CreatureDeath Puppet | 45/55 C | |
| Bat Doctor, Shadow of Undeath■ When this creature is put into your graveyard from the battle zone, you may choose another creature from your graveyard and add it to your hand. | Darkness | 3 | 2000 | CreatureGhost | 46/55 C | |
| Zombie Carnival■ Shield Trigger (When this spell is added to your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a race. Choose up to 3 creatures of that race from your graveyard and add them to your hand. | Darkness | 5 | Spell | 47/55 C | ||
| Quakesaur■ When this creature attacks your opponent and isn't blocked, your opponent chooses a card from their own mana zone and puts it into their graveyard. | Fire | 5 | 3000 | CreatureRock Beast | 48/55 C | |
| Steam Rumbler Kain■ Whenever this creature attacks, if you have any shields, choose one of them without looking at it and put it into your graveyard. You can't use that shield's "Shield Trigger." | Fire | 4 | 5000 | CreatureArmaroid | 49/55 C | |
| Aerodactyl Kooza■ This creature can't be blocked when it attacks creatures. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Fire | 3 | 1000 | CreatureArmaroid | 50/55 C | |
| Relentless Blitz■ Choose a race. This turn, creatures of that race can attack untapped creatures and can't be blocked when they attack creatures. | Fire | 3 | Spell | 51/55 C | ||
| Solid Horn■ When this creature would be put into your graveyard from the battle zone, put it into your mana zone instead. | Nature | 6 | 5000 | CreatureHorn Beast | 52/55 C | |
| Whip Scorpion■ Shield Trigger (When this creature is added to your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Nature | 5 | 2000 | CreatureGiant Insect | 53/55 C | |
| Cavern Raider■ When this creature attacks your opponent and isn't blocked, look at your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 3 | 2000 | CreatureBeast Folk | 54/55 C | |
| Dance of the Sproutlings■ Choose a race. You may choose any number of creatures of that race from your hand and put them into your mana zone. | Nature | 3 | Spell | 55/55 C | ||
| Petrova, Channeler of Suns■ When this creature enters the battle zone, choose a race other than Mecha Del Sol. Creatures of that race in the battle zone get +4000 power. ■ While this creature is in the battle zone, your opponent can't choose Petrova, Channeler of Suns when choosing a creature. | Light | 5 | 3500 | CreatureMecha Del Sol | S1/S5 SR | |
| Aqua Master■ When this creature attacks your opponent and isn't blocked, choose one of your opponent's shields, turn it face up, and play it. | Water | 6 | 4000 | CreatureLiquid People | S2/S5 SR | |
| Stallob, the Lifequasher■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) ■ When this creature is put into your graveyard from the battle zone, put all creatures in the battle zone into their owners' graveyards. | Darkness | 8 | 6000 | CreatureDemon Command | S3/S5 SR | |
| Magmadragon Ogrist Vhal■ While this creature is in the battle zone, it gets +3000 power for each card in your hand. ■ While this creature has power 6000 or more, it gains "Double Breaker." ■ While this creature has power 15000 or more, it gains "Triple Breaker." | Fire | 7 | 0 | CreatureVolcano Dragon | S4/S5 SR | |
| Stratosphere Giant■ When this creature enters the battle zone, your opponent may choose up to 2 creatures from their own hand and put them into the battle zone. ■ Triple Breaker (When this creature attacks a shield, it breaks 3 shields.) | Nature | 8 | 13000 | CreatureGiant | S5/S5 SR |