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DM10 — DM-10 Holy Fist Arc Expansion Pack Vol.1 (Eternal Arms)
120 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Balza, Seeker of Hyperpearls■ Blocker ■ Shield Trigger ■ This creature can't attack players. | Light | 8 | 4000 | CreatureMecha Thunder | 1/110 VR | |
| Ryudmila, Channeler of Suns■ This creature gets +2000 power for each other untapped creature you have in the battle zone. ■ When this creature would be destroyed, put it into your deck instead of your graveyard. Then shuffle your deck. | Light | 5 | 2000 | CreatureMecha Del Sol | 2/110 VR | |
| King Oquanos■ This creature gets +2000 power for each tapped card in your opponent's mana zone. ■ While this creature has power 6000 or more, it gains "Double Breaker." | Water | 8 | 2000 | CreatureLeviathan | 3/110 VR | |
| Gajirabute, Vile Centurion■ Double Breaker ■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it:) ■ This creature breaks 2 of your opponent's shields. | Darkness | 6 | 6000 | CreaturePandora Box | 4/110 VR | |
| Kejila, the Hidden Horror■ When you put this creature into the battle zone, choose one of your opponent's shields and put it into its owner's graveyard. (That shield's "Shield Trigger" can't be used.) | Darkness | 6 | 3000 | CreatureDemon Command | 5/110 VR | |
| Gaulezal Dragon■ Double Breaker (This creature breaks 2 shields.) | Fire | 9 | 11000 | CreatureArmored Dragon | 6/110 VR | |
| Carnival Totem■ Double Breaker (This creature breaks 2 shields.) ■ When you put this creature into the battle zone, return all cards in your mana zone to your hand, and at the same time, put all cards in your hand into your mana zone tapped. | Nature | 6 | 7000 | CreatureMystery Totem | 7/110 VR | |
| Tanzanyte, the Awakener■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a creature in your graveyard. Return all creatures with the same name as that creature from your graveyard to your hand. | Water/Darkness | 7 | 9000 | CreatureSpirit Quartz | 8/110 VR | |
| Bombazar, Dragon of Destiny■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy all other creatures with power 6000. Then take another turn after this one. At the end of that turn, you lose the game. ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Double Breaker | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | 9/110 VR | |
| Techno Totem■ When you put this card into your mana zone, put it in tapped. ■ While this creature is tapped, your other creatures gain "Power Attacker +1500." ■ Instead of attacking with this creature, you may tap it and use the following ability: Tap one of your opponent's creatures in the battle zone. | Light/Nature | 4 | 5000 | CreatureMystery Totem | 10/110 VR | |
| Glais Mejicula, the Extreme■ Evolution: Put on one of your Initiates. ■ When one of your shields would be broken, you may discard 2 cards from your hand. If you do, that shield isn't broken. | Light | 2 | 5500 | Evolution CreatureInitiate | 11/110 R | |
| Poltalester, the Spydroid■ Blocker ■ Shield Trigger ■ This creature can't attack players. | Light | 5 | 2000 | CreatureSalt Trooper | 12/110 R | |
| Ikaz, the Spydroid■ Blocker ■ This creature can't attack players. ■ When this creature blocks, you may choose one of your creatures in the battle zone. After this creature's battle, untap the chosen creature. | Light | 4 | 4000 | CreatureSalt Trooper | 13/110 R | |
| Pala Olesis, Morning Guardian■ Blocker ■ This creature can't attack players. ■ During your opponent's turn, your other creatures get +2000 power. | Light | 3 | 2500 | CreatureGuardian | 14/110 R | |
| Rapid Reincarnation■ Shield Trigger ■ You may destroy one of your creatures. If you do, choose a creature from your hand with cost equal to or less than the number of cards in your mana zone and put it into the battle zone. | Light | 3 | Spell | 15/110 R | ||
| Static Warp■ Each player chooses one of their own creatures in the battle zone. Then tap all other creatures in the battle zone. | Light | 2 | Spell | 16/110 U | ||
| Crystal Spinslicer■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then that creature battles this creature.) ■ Evolution: Put on one of your Liquid People. | Water | 2 | 5000 | Evolution CreatureLiquid People | 17/110 R | |
| Mystic Magician■ Your creatures with "Silent Skill" are put into the battle zone tapped. ■ When one of your creatures with "Silent Skill" would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 5 | 3000 | CreatureMerfolk | 18/110 R | |
| Zaltan■ When you put one of your Cyber Viruses into the battle zone, you may discard up to 2 cards from your hand. For each card discarded, choose a creature in the battle zone and return it to its owner's hand. | Water | 5 | 3000 | CreatureCyber Lord | 19/110 R | |
| Charge Whipper■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it:) ■ You may choose a card in your hand and add it to your shields face down. If you do, choose one of your shields and add it to your hand. (You can't use that shield's "Shield Trigger" ability.) | Water | 3 | 2000 | CreatureCyber Virus | 20/110 R | |
| Transmogrify■ Shield Trigger ■ Choose a creature and destroy it. If you do, its owner reveals cards from the top of their own deck until a non-evolution creature appears. That player puts the revealed creature into the battle zone and puts the other revealed cards into their graveyard. | Water | 3 | Spell | 21/110 R | ||
| Zero Nemesis, Shadow of Panic■ Evolution: Put on one of your Ghosts. ■ Double Breaker ■ Whenever one of your creatures attacks, choose a card at random from your opponent's hand without looking, and they discard it. | Darkness | 6 | 6000 | Evolution CreatureGhost | 22/110 R | |
| Uliya, the Entrancer■ When you put this creature into the battle zone, choose one of your shields and add it to your hand. (You may use that shield's "Shield Trigger.") | Darkness | 6 | 5000 | CreatureDark Lord | 23/110 R | |
| Gigandura■ When you put this creature into the battle zone, look at your opponent's hand. You may choose a card from it and put it into its owner's mana zone. If you do, choose a card from your opponent's mana zone and return it to its owner's hand. | Darkness | 5 | 3000 | CreatureChimera | 24/110 R | |
| Spark Chemist, Shadow of Whim■ When you put this creature into the battle zone, return all cards in your mana zone to your hand. | Darkness | 2 | 3000 | CreatureGhost | 25/110 R | |
| Upheaval■ Shield Trigger (When this spell is added to your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Each player returns all cards in their own mana zone to their hand, and at the same time, taps all cards in their own hand and puts them into their own mana zone. | Darkness | 6 | Spell | 26/110 R | ||
| Armored Raider Gandaval■ Evolution: Put on one of your Humanoids. ■ While attacking, this creature gets +2000 power for each other tapped creature you have in the battle zone. ■ Double Breaker | Fire | 5 | 6000 | Evolution CreatureHumanoid | 27/110 R | |
| Hurlosaur■ Shield Trigger (When this creature is added to your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, destroy one of your opponent's creatures with power 1000 or less. | Fire | 6 | 2000 | CreatureRock Beast | 28/110 R | |
| Burnwisp Lizard■ Your creatures with "Silent Skill" in the battle zone gain "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 5 | 4000 | CreatureMelt Warrior | 29/110 R | |
| Minelord Skyterror■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it:) ■ Destroy all creatures with power 3000 or less. | Fire | 4 | 3000 | CreatureArmored Wyvern | 30/110 R | |
| Smash Warrior Stagrandu■ This creature can attack untapped creatures. ■ When this creature attacks a creature with power 6000 or more, this creature gets +9000 power until the end of the turn. | Fire | 2 | 1000 | CreatureArmaroid | 31/110 R | |
| Earth Ripper, Talon of Rage■ Evolution: Put on one of your Beastfolk. ■ Double Breaker ■ When you put this creature into the battle zone, return all tapped cards in your mana zone to your hand. | Nature | 4 | 6000 | Evolution CreatureBeast Folk | 32/110 R | |
| Terradragon Cusdalf■ Double Breaker ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ At the start of your turn, you can't untap the cards in your mana zone. | Nature | 5 | 7000 | CreatureEarth Dragon | 33/110 R | |
| Bubble Scarab■ When one of your creatures is attacked, you may discard a card from your hand. If you do, that creature gets +3000 power until the end of the turn. | Nature | 5 | 4000 | CreatureGiant Insect | 34/110 R | |
| Shaman Broccoli■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureWild Veggies | 35/110 R | |
| Soulswap■ Shield Trigger ■ You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a creature from that mana zone with cost equal to or less than the number of cards in that mana zone. That player puts that creature into the battle zone. You can't choose an evolution creature. | Nature | 3 | Spell | 36/110 R | ||
| Aqua Skydiver■ Blocker ■ Shield Trigger ■ When you put this card into your mana zone, put it in tapped. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Light/Water | 4 | 1000 | CreatureLiquid People | 37/110 R | |
| Soderlight, the Cold Blade■ When you put this card into your mana zone, put it in tapped. ■ This creature can't be blocked. ■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it:) ■ Your opponent chooses one of their own creatures and destroys it. | Water/Darkness | 4 | 4000 | CreatureSpirit Quartz | 38/110 R | |
| Dolmarks, the Shadow Warrior■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, choose one of your creatures in the battle zone and a card from your mana zone and put them into your graveyard. Then your opponent chooses one of their own creatures in the battle zone and a card from their own mana zone and puts them into their graveyard. | Darkness/Fire | 4 | 4000 | CreatureGhost/Humanoid | 39/110 R | |
| Tagtapp, the Retaliator■ When you put this card into your mana zone, put it in tapped. ■ This creature gets +1000 power for each Water card in your opponent's mana zone. ■ While this creature has power 6000 or more, it gains "Double Breaker." | Fire/Nature | 3 | 3000 | CreatureSpirit Quartz | 40/110 R | |
| Lukia Lex, Pinnacle Guardian■ When you put this card into your mana zone, put it in tapped. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ At the end of your turn, you may untap this creature. | Light/Nature | 3 | 2500 | CreatureGuardian | 41/110 R | |
| Berochika, Channeler of Suns■ When you put this creature into the battle zone, if you have 5 or more shields, add the top card of your deck to your shields face down. | Light | 5 | 5000 | CreatureMecha Del Sol | 42/110 U | |
| Bulgluf, the Spydroid■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it:) ■ Add the top card of your deck to your shields face down. | Light | 6 | 4000 | CreatureSalt Trooper | 43/110 U | |
| Clearlo, Grace Enforcer■ This creature gets +1000 power for each other untapped creature you have in the battle zone. | Light | 3 | 1000 | CreatureBerserker | 44/110 U | |
| Pinpoint Lunatron■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Choose a card in the battle zone or in either player's mana zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureCyber Moon | 45/110 U | |
| Buoyant Blowfish■ This creature's power is +1000 for each tapped card in your opponent's mana zone. | Water | 5 | 1000 | CreatureGel Fish | 46/110 U | |
| Ardent Lunatron■ Blocker ■ This creature can't attack. ■ Whenever an opponent's creature attacks, this creature blocks if able. | Water | 3 | 5000 | CreatureCyber Moon | 47/110 U | |
| Siren Concerto■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Return a card from your mana zone to your hand. Then put a card from your hand into your mana zone. | Water | 1 | Spell | 48/110 U | ||
| Dedreen, the Hidden Corrupter■ When you put this creature into the battle zone, if your opponent has 3 or fewer shields, choose a card at random from your opponent's hand and have them discard it. | Darkness | 5 | 4000 | CreaturePandora Box | 49/110 U | |
| Spinal Parasite■ At the start of your opponent's turn, your opponent chooses one of their creatures in the battle zone that can attack. That creature attacks this turn if able. | Darkness | 5 | 2000 | CreatureBrain Jacker | 50/110 U | |
| Gigamente■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Return a creature from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureChimera | 51/110 U | |
| Pierr, Psycho Doll■ Blocker ■ This creature can't attack. ■ Whenever an opponent's creature attacks, this creature blocks if able. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 2 | 1000 | CreatureDeath Puppet | 52/110 U | |
| Taunting Skyterror■ During your opponent's turn, if this creature is tapped, all of your opponent's creatures attack if able. | Fire | 5 | 3000 | CreatureArmored Wyvern | 53/110 U | |
| Explosive Trooper Zalmez■ When you put this creature into the battle zone, if your opponent has 2 or fewer shields, you may destroy one of your opponent's creatures with power 3000 or less. | Fire | 3 | 2000 | CreatureArmaroid | 54/110 U | |
| Vorg's Engine■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Destroy all creatures with power 2000 or less. | Fire | 2 | 2000 | CreatureXenoparts | 55/110 U | |
| Supersonic Jet Pack■ Until the end of the turn, one of your creatures in the battle zone gains "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 1 | Spell | 56/110 U | ||
| Twitch Horn, the Aggressor■ While attacking, this creature's power is +2000 for each tapped card in your mana zone. | Nature | 6 | 2000 | CreatureHorn Beast | 57/110 U | |
| Ancient Horn, the Watcher■ When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone. | Nature | 5 | 5000 | CreatureHorn Beast | 58/110 U | |
| Sporeblast Erengi■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 4 | 4000 | CreatureBalloon Mushroom | 59/110 U | |
| Karate Potato■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may add up to 2 cards from your hand to your mana zone. | Nature | 4 | 1000 | CreatureWild Veggies | 60/110 U | |
| Estol, Vizier of Aqua■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, put the top card of your deck face down into your shields, then look at one of your opponent's shields and put it back where it was. | Light/Water | 5 | 2000 | CreatureInitiate/Liquid People | 61/110 U | |
| Tajimal, Vizier of Aqua■ Blocker ■ When you put this card into your mana zone, put it in tapped. ■ This creature can't attack players. ■ When battling a fire creature, this creature's power is +4000. | Light/Water | 3 | 4000 | CreatureInitiate/Liquid People | 62/110 U | |
| Pointa, the Aqua Shadow■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, look at one of your opponent's shields and put it back where it was, then choose a card at random from your opponent's hand and have them discard it. | Water/Darkness | 5 | 2000 | CreatureLiquid People/Ghost | 63/110 U | |
| Melnia, the Aqua Shadow■ When you put this card into your mana zone, put it in tapped. ■ This creature can't be blocked. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Water/Darkness | 2 | 1000 | CreatureLiquid People/Ghost | 64/110 U | |
| Galek, the Shadow Warrior■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, choose one of your opponent's creatures with "Blocker" and destroy it, then choose a card at random from your opponent's hand and have them discard it. | Darkness/Fire | 5 | 2000 | CreatureGhost/Humanoid | 65/110 U | |
| Ulex, the Dauntless■ When you put this card into your mana zone, put it in tapped. ■ Your opponent can't tap this creature. | Darkness/Fire | 3 | 3000 | CreatureSpirit Quartz | 66/110 U | |
| Wind Axe, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy one of your opponent's creatures with "Blocker" and put the top card of your deck into your mana zone. | Fire/Nature | 5 | 2000 | CreatureHumanoid/Beast Folk | 67/110 U | |
| Gonta, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. | Fire/Nature | 2 | 4000 | CreatureHumanoid/Beast Folk | 68/110 U | |
| Skysword, the Savage Vizier■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, add the top card of your deck to your mana zone, then add another card from the top of your deck face down to your shields. | Light/Nature | 5 | 2000 | CreatureBeast Folk/Initiate | 69/110 U | |
| Sanfist, the Savage Vizier■ Blocker ■ When you put this card into your mana zone, put it in tapped. ■ During your opponent's turn, when this creature would be discarded from your hand, you may put it into the battle zone instead of your graveyard. | Light/Nature | 3 | 3000 | CreatureBeast Folk/Initiate | 70/110 U | |
| Lemik, Vizier of Thought■ Your water and nature creatures in the battle zone have "Blocker." (Whenever an opponent's creature attacks, you may tap a creature with "Blocker" to stop the attack. Then the opponent's creature battles that creature.) | Light | 5 | 3000 | CreatureInitiate | 71/110 C | |
| Flohdani, the Spydroid■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 4 | 4000 | CreatureSalt Trooper | 72/110 C | |
| Kaemira, the Oracle■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Put the top card of your deck face down into your shields. | Light | 4 | 1000 | CreatureLight Bringer | 73/110 C | |
| Messa Bahna, Expanse Guardian■ Blocker ■ This creature can't attack players. ■ Whenever an opponent's creature attacks, this creature blocks if able. | Light | 3 | 5000 | CreatureGuardian | 74/110 C | |
| Ferrosaturn, Spectral Knight■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureRainbow Phantom | 75/110 C | |
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | 76/110 C | |
| Logic Cube■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 3 | Spell | 77/110 C | ||
| Solar Ray■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 78/110 C | ||
| Fluorogill Manta■ Your light and darkness creatures can't be blocked. | Water | 6 | 1000 | CreatureGel Fish | 79/110 C | |
| Milporo■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Draw a card. | Water | 4 | 3000 | CreatureCyber Lord | 80/110 C | |
| Tide Patroller■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) | Water | 4 | 2000 | CreatureMerfolk | 81/110 C | |
| Battery Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureCyber Cluster | 82/110 C | |
| Torpedo Cluster■ When you put this creature into the battle zone, return a card from your mana zone to your hand. | Water | 3 | 3000 | CreatureCyber Cluster | 83/110 C | |
| Aqua Strummer■ When you put this creature into the battle zone, look at up to the top 5 cards of your deck and put them back on top of your deck in any order. | Water | 3 | 2000 | CreatureLiquid People | 84/110 C | |
| Spiral Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a creature in the battle zone and return it to its owner's hand. | Water | 2 | Spell | 85/110 C | ||
| Recon Operation■ Look at up to 3 of your opponent's shields. Then put them back where they were. | Water | 2 | Spell | 86/110 C | ||
| Nightmare Invader | Darkness | 4 | 3000 | CreatureDevil Mask | 87/110 C | |
| Benzo, the Hidden Fury■ When you put this creature into the battle zone, choose one of your shields and add it to your hand. (You may use its "Shield Trigger.") | Darkness | 4 | 2000 | CreaturePandora Box | 88/110 C | |
| Hourglass Mutant■ Your water and fire creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Darkness | 3 | 2000 | CreatureHedrian | 89/110 C | |
| Mummy Wrap, Shadow of Fatigue■ Instead of attacking with this creature, you may tap it and use the following ability. Each player chooses a card at random from their opponent's hand and has them discard it. | Darkness | 3 | 1000 | CreatureGhost | 90/110 C | |
| Mikay, Rattling Doll■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Darkness | 2 | 2000 | CreatureDeath Puppet | 91/110 C | |
| Venom Capsule■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) This creature breaks one of your opponent's shields. | Darkness | 2 | 1000 | CreatureBrain Jacker | 92/110 C | |
| Death Smoke■ Choose one of your opponent's untapped creatures and destroy it. | Darkness | 4 | Spell | 93/110 C | ||
| Infernal Command■ Shield Trigger ■ Choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature gains "This creature attacks if able." | Darkness | 1 | Spell | 94/110 C | ||
| Mykee's Pliers■ Your darkness and nature creatures in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 4 | 2000 | CreatureXenoparts | 95/110 C | |
| Mezger, Commando Leader■ Speed Attacker (This creature is not affected by summoning sickness.) | Fire | 4 | 2000 | CreatureHumanoid | 96/110 C | |
| Siege Roller Bagash■ While attacking, this creature's power is +1000 for each other tapped creature you have in the battle zone. | Fire | 4 | 3000 | CreatureArmaroid | 97/110 C | |
| Cragsaur | Fire | 3 | 3000 | CreatureRock Beast | 98/110 C | |
| Brad, Super Kickin' Dynamo■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Destroy one of your opponent's creatures with "Blocker." | Fire | 3 | 2000 | CreatureHumanoid | 99/110 C | |
| Forced Frenzy■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent's creatures gain "This creature attacks if able." | Fire | 3 | Spell | 100/110 C | ||
| Phantom Dragon's Flame■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures with power 2000 or less and destroy it. | Fire | 3 | Spell | 101/110 C | ||
| Colossus Boost■ One of your creatures gets +4000 power until the end of the turn. | Fire | 1 | Spell | 102/110 C | ||
| Legacy Shell■ Your light and fire creatures have "Power Attacker +3000." (While attacking, a creature with "Power Attacker +3000" gets +3000 power.) | Nature | 5 | 4000 | CreatureColony Beetle | 103/110 C | |
| Sabermask Scarab■ Whenever this creature attacks, return a card from your mana zone to your hand. | Nature | 4 | 4000 | CreatureGiant Insect | 104/110 C | |
| Jiggly Totem■ While attacking, this creature's power is +1000 for each tapped card in your mana zone. | Nature | 4 | 1000 | CreatureMystery Totem | 105/110 C | |
| Scowling Tomato | Nature | 2 | 2000 | CreatureWild Veggies | 106/110 C | |
| Hustle Berry■ Silent Skill (At the start of your turn, if this creature is tapped, you may use the following ability instead of untapping it) Add the top card of your deck to your mana zone. | Nature | 2 | 1000 | CreatureWild Veggies | 107/110 C | |
| Adventure Boar■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 2 | 1000 | CreatureBeast Folk | 108/110 C | |
| Faerie Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 109/110 C | ||
| Thirst for the Hunt■ Until the end of the turn, all your creatures have "Power Attacker +1000." (While attacking, a creature with "Power Attacker +1000" gets +1000 power.) | Nature | 1 | Spell | 110/110 C | ||
| Elixia, Pureblade Elemental■ This creature's power is +3000 for each civilization among the cards in your mana zone. ■ While this creature has power 6000 or more, it has "Double Breaker." ■ While this creature has power 15000 or more, it has "Triple Breaker." | Light | 6 | 1000 | CreatureAngel Command | S1/S10 SR | |
| Hawkeye Lunatron■ Double Breaker ■ When you put this creature into the battle zone, look at your deck. You may choose a card from it and put it into your hand. Then shuffle your deck. | Water | 8 | 6000 | CreatureCyber Moon | S2/S10 SR | |
| Hurricane Crawler■ When you put this creature into the battle zone, put all the cards in your hand into your mana zone. Then return the same number of cards from your mana zone to your hand. | Water | 5 | 4000 | CreatureEarth Eater | S3/S10 SR | |
| Necrodragon Bryzenaga■ When you put this creature into the battle zone, add all your shields to your hand. (You may use their "Shield Trigger.") ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 9000 | CreatureDragon Zombie | S4/S10 SR | |
| Core-Crash Lizard■ When you put this creature into the battle zone, choose one of your opponent's shields and put it into its owner's graveyard. (That shield's "Shield Trigger" can't be used.) | Fire | 7 | 6000 | CreatureMelt Warrior | S5/S10 SR | |
| Ultimate Dragon■ This creature's power is +5000 for each other Dragon you have in the battle zone. ■ Crew Breaker: Dragon (This creature breaks one additional shield for each other Dragon you have in the battle zone.) | Fire | 6 | 5000 | CreatureArmored Dragon | S6/S10 SR | |
| Bodacious Giant■ Double Breaker (This creature breaks 2 shields.) ■ During your opponent's turn, if this creature is tapped and has not yet been attacked that turn, your opponent's creatures attack this creature if able. | Nature | 8 | 12000 | CreatureGiant | S7/S10 SR | |
| Terradragon Dakma Balgarow■ This creature's power is +2000 for each shield you and your opponent have. ■ While this creature has power 6000 or more, it has "Double Breaker." ■ While this creature has power 15000 or more, it has "Triple Breaker." | Nature | 7 | 1000 | CreatureEarth Dragon | S8/S10 SR | |
| Bluum Erkis, Flare Guardian■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature breaks one of your opponent's shields, instead of adding that shield to their hand, your opponent turns it face up. If it's a spell with "Shield Trigger," you cast it without paying its cost, then put it into its owner's graveyard. Otherwise, add it to its owner's hand. ■ Double Breaker | Light/Water | 6 | 8500 | CreatureGuardian | S9/S10 SR | |
| Deklowaz, the Terminator■ When you put this card into your mana zone, put it in tapped. ■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy all creatures with power 3000 or less. Then look at your opponent's hand. Your opponent discards all creatures with power 3000 or less from their hand. | Darkness/Fire | 6 | 5000 | CreatureSpirit Quartz | S10/S10 SR |