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Cards › Earlier sets › DM14

DM14 — DM-14 Reincarnation Arc Expansion Pack Vol.1 (Generate Gear)

121 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Elupheus, Lord of SpiritsElupheus, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Your opponent's creatures enter the battle zone tapped. ■ Double Breaker (This creature breaks 2 shields.)Light59500Evolution CreatureAngel Command1/110 VR
Melania, Channeler of SunsMelania, Channeler of Suns■ While you have no shields, all your creatures have "Blocker." (Whenever an opponent's creature attacks, you may tap a creature that has "Blocker" to stop the attack. Then the battle occurs.) ■ Double Breaker (This creature breaks 2 shields.)Light66000CreatureMecha Del Sol2/110 VR
Wave CrawlerWave Crawler■ When you put this creature into the battle zone, your opponent may choose one of their own creatures in the battle zone and return it to its owner's hand. If they do, return this creature to your hand. ■ Double BreakerWater46000CreatureEarth Eater3/110 VR
DioneDione■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ Creatures that have "Speed Attacker" can't attack the turn they enter the battle zone. ■ This creature can't attack.Water33000CreatureSea Hacker4/110 VR
Endless Puppet, Lord of MagicEndless Puppet, Lord of Magic■ Evolution: Put on one of your Death Puppets. ■ Whenever your opponent discards cards from their hand, you may draw the same number of cards as were discarded.Darkness35000Evolution CreatureDeath Puppet5/110 VR
Necrodragon ZanjibarNecrodragon Zanjibar■ All your opponent's tapped creatures in the battle zone get -2000 power. (Creatures with power 0 or less are destroyed.)Darkness75000CreatureDragon Zombie6/110 VR
Howlsk, the Gigantic AvatarHowlsk, the Gigantic Avatar■ Evolution: Put on one of your Melt Warriors. ■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy all of your opponent's creatures that have power 3000 or less.Fire65000Evolution CreatureMelt Warrior7/110 VR
Mega Assault WyvernMega Assault Wyvern■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature is destroyed, destroy all creatures that have power 4000 or less.Fire76000CreatureArmored Wyvern8/110 VR
Terradragon MagragranTerradragon Magragran■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. ■ This creature's power is +1000 for each card in your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature71000CreatureEarth Dragon9/110 VR
Shaman TotemShaman Totem■ When you put this creature into the battle zone, you may draw a card for each of your races in the battle zone other than Mystery Totem.Nature64000CreatureMystery Totem10/110 VR
Dominica, Channeler of SunsDominica, Channeler of Suns■ This creature enters the battle zone tapped. ■ This creature doesn't untap at the start of your turn. ■ Whenever an opponent's creature attacks, untap this creature at the end of that turn. ■ Double Breaker (This creature breaks 2 shields.)Light59000CreatureMecha Del Sol11/110 R
Moritz, the SpydroidMoritz, the Spydroid■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever you put this creature or another of your creatures into the battle zone, choose one of your opponent's creatures in the battle zone and tap it.Light43000CreatureSalt Trooper12/110 R
Cabalt, the PatrollerCabalt, the Patroller■ When you put this creature into the battle zone, look at your opponent's hand and make them discard all Darkness and Fire spells from it.Light42500CreatureCosmo Walker13/110 R
Mestapo, the PatrollerMestapo, the Patroller■ No one can look at any deck. ■ Whenever this creature would be destroyed, instead of putting it into your graveyard, return it to your hand.Light31000CreatureCosmo Walker14/110 R
Apocalypse DayApocalypse Day■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If there are 6 or more creatures in the battle zone, destroy all of them.Light6Spell15/110 R
Get ReadyGet Ready■ If your opponent has more cards in their hand than you, draw cards until you have the same number as your opponent.Light5Spell16/110 R
Aqua OfficerAqua Officer■ Whenever you draw a card at the start of your turn, draw up to 2 extra cards. ■ At the end of your turn, tap 2 of your creatures in the battle zone.Water62000CreatureLiquid People17/110 R
Salvage ClusterSalvage Cluster■ This creature can't be blocked. ■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever this creature would be destroyed, instead of putting it into your graveyard, return it to your hand.Water53000CreatureCyber Cluster18/110 R
Trident Tower LunatronTrident Tower Lunatron■ Blocker ■ This creature can't attack. ■ Whenever your opponent casts a Fire or Nature spell, choose up to 2 cards from your opponent's mana zone and return them to their owner's hand.Water44000CreatureCyber Moon19/110 R
DejironDejiron■ Blocker ■ Whenever this creature blocks, you may put a non-evolution creature with "Blocker" from your hand into the battle zone tapped. If you do, return this creature to your hand, and the creature you put into the battle zone battles the attacking creature instead. ■ This creature can't attack.Water41000CreatureCyber Lord20/110 R
Triple BrainTriple Brain■ Draw up to 3 cards.Water5Spell21/110 R
Typhoon BazookaTyphoon Bazooka■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to attacks a player and isn't blocked, you may return a creature from the battle zone to its owner's hand.Water3Cross Gear22/110 R
Bagren, Ancient ArhatBagren, Ancient Arhat■ All your opponent's tapped creatures in the battle zone get -1000 power. (Creatures with power 0 or less are destroyed.)Darkness53000CreatureDemon Command23/110 R
Leila, Butterfly Shogun of DeathLeila, Butterfly Shogun of Death■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature's power is +7000 and it has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.)Darkness51000CreatureDark Lord24/110 R
Wrangle, the Hidden HereticWrangle, the Hidden Heretic■ Your opponent can't cast a spell with the same name as a Nature or Light spell in their own graveyard.Darkness43000CreaturePandora Box25/110 R
Gummer, Assassination DollGummer, Assassination Doll■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy one of your opponent's tapped creatures.Darkness41000CreatureDeath Puppet26/110 R
Time Tripper, Shadow of StagnationTime Tripper, Shadow of Stagnation■ Your opponent's cards are put into their mana zone tapped.Darkness31000CreatureGhost27/110 R
Demonic ProtectorDemonic Protector■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to is destroyed, you may draw a card.Darkness1Cross Gear28/110 R
Crimson Back DragonCrimson Back Dragon■ When you put this creature into the battle zone, destroy all creatures that have "Blocker" and power 3000 or less.Fire74000CreatureArmored Dragon29/110 R
Screwhead LizardScrewhead Lizard■ Whenever your opponent casts a Light or Water spell, destroy one of your opponent's Light or Water creatures that has power 5000 or less.Fire65000CreatureMelt Warrior30/110 R
Dynamite PeakDynamite Peak■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) While this creature is tapped, all your creatures in the battle zone have "Power Attacker +3000" and "Double Breaker."Fire53000CreatureBig Muscle31/110 R
Metal Cook, the Exploding Flame ChefMetal Cook, the Exploding Flame Chef■ All creatures in the battle zone can attack untapped multicolored creatures.Fire43000CreatureHumanoid32/110 R
Nomad Warrior El GigioNomad Warrior El Gigio■ Whenever this creature is destroyed, put a card from your mana zone into your graveyard.Fire24000CreatureArmaroid33/110 R
Hell's ScrapperHell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them.Fire7Spell34/110 R
Snipe BugSnipe Bug■ Whenever this creature is destroyed, return a card from your mana zone to your hand. Then put the top card of your deck into your mana zone.Nature54000CreatureGiant Insect35/110 R
Broken Horn, the BarricadingBroken Horn, the Barricading■ When you cast a Water or Darkness spell, the cost you pay is 2 higher.Nature43000CreatureHorn Beast36/110 R
Innocent, the InvokedInnocent, the Invoked■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) You may put an evolution creature of any race on this creature.Nature32000CreatureWonder Trick37/110 R
Quick AvocadoQuick Avocado■ Whenever another creature with more power than this creature enters the battle zone, put this creature into your mana zone.Nature23000CreatureWild Veggies38/110 R
Mirumeru, Love FaerieMirumeru, Love Faerie■ Whenever a player draws a card at the start of their turn, that player may put a card from their own hand into their own mana zone. ■ This creature can't attack players.Nature11000CreatureSnow Faerie39/110 R
Evolution BlueprintEvolution Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Reveal the top 6 cards of your deck. Add all evolution creatures among them to your hand, and put the other cards on the bottom of your deck in any order.Nature2Spell40/110 R
Irvine, the SpydroidIrvine, the Spydroid■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever this creature attacks, you may return all Light spells from your graveyard to your hand.Light55000CreatureSalt Trooper41/110 U
Parshia, the ExplorerParshia, the Explorer■ While all the cards in your mana zone are Light cards, this creature's power is +2500 and it has "Blocker." (Whenever an opponent's creature attacks, you may tap a creature that has "Blocker" to stop the attack. Then the battle occurs.)Light32000CreatureGladiator42/110 U
Regi Pael, Purple Shrine GuardianRegi Pael, Purple Shrine Guardian■ Blocker ■ This creature's power is -1000 for each Fire or Darkness creature in the battle zone. (Creatures with power 0 or less are destroyed.) ■ This creature can't attack players.Light24000CreatureGuardian43/110 U
Milkyway, Spectral KnightMilkyway, Spectral Knight■ Instead of attacking with this creature, you may tap it and use the following ability. If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone.Light21000CreatureRainbow Phantom44/110 U
Glory StoneGlory Stone■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone.Light1Spell45/110 C
Shining DefenseShining Defense■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +1500 power and has "Blocker."Light1Cross Gear46/110 U
Starbase LunatronStarbase Lunatron■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack.Water57000CreatureCyber Moon47/110 U
Nostalgia FishNostalgia Fish■ Whenever this creature attacks, you may choose one of your opponent's creatures in the battle zone that has less power than this creature and return it to its owner's hand.Water43000CreatureGel Fish48/110 U
Brutal RevengerBrutal Revenger■ Blocker ■ This creature can't attack. ■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature's power is +2000. Ignore the effect of this creature's "This creature can't attack."Water33000CreatureMerfolk49/110 U
Pattern EggPattern Egg■ This creature's power is -1000 for each Fire or Nature creature in the battle zone. (Creatures with power 0 or less are destroyed.) ■ This creature can't be blocked.Water33000CreatureCyber Virus50/110 U
Deep JugglerDeep Juggler■ While all the cards in your mana zone are Water cards, this creature's power is +1000. ■ Whenever this creature attacks, if all the cards in your mana zone are Water cards, draw a card.Water32000CreatureMerfolk51/110 U
Spiral AuraSpiral Aura■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to would be destroyed, instead of putting it into your graveyard, return it to your hand.Water2Cross Gear52/110 U
GigaroasterGigaroaster■ This creature's power is -1000 for each Light or Nature creature in the battle zone. (Creatures with power 0 or less are destroyed.)Darkness45000CreatureChimera53/110 U
Zamaru, Treasure of DarknessZamaru, Treasure of Darkness■ While all the cards in your mana zone are Darkness cards, this creature's power is +2000. ■ Whenever this creature attacks, if all the cards in your mana zone are Darkness cards, choose a card from your opponent's hand without looking and have them discard it.Darkness32000CreaturePandora Box54/110 U
Gyasuka, the Malicious MadmanGyasuka, the Malicious Madman■ When you put this creature into the battle zone, discard your hand.Darkness14000CreatureDevil Mask55/110 U
Tragic SwampTragic Swamp■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's tapped creatures in the battle zone. Until the end of the turn, that creature gets -3000 power. (Creatures with power 0 or less are destroyed.)Darkness4Spell56/110 U
Ghost PunishGhost Punish■ Your opponent chooses a card from their own hand and discards it. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of your opponent choosing and discarding a card from their hand, look at your opponent's hand, choose a card, and have them discard it.Darkness2Spell57/110 U
Hell Double ClawHell Double Claw■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to wins a battle, destroy that creature. ■ The creature this is crossed to has "Double Breaker."Darkness2Cross Gear58/110 U
Zyler's LighterZyler's Lighter■ While all the cards in your mana zone are Fire cards, this creature's power is +1000 and it has "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.)Fire32000CreatureXenoparts59/110 U
Chitta PeloruChitta Peloru■ All creatures in the battle zone with Dragon in their races can attack untapped creatures.Fire21000CreatureFire Bird60/110 U
Brock, the Screw SoldierBrock, the Screw Soldier■ This creature's power is -1000 for each Light or Water creature in the battle zone. (Creatures with power 0 or less are destroyed.)Fire11000CreatureArmaroid61/110 U
Drill BowgunDrill Bowgun■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. Then, if the creature that card was crossed to has power 2000 or less, destroy that creature too.Fire4Spell62/110 U
Cannonball SlingCannonball Sling■ Shield Trigger ■ Destroy one of your opponent's creatures that has power 2000 or less. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of a creature with power 2000 or less, destroy one of your opponent's creatures that has power 6000 or less.Fire4Spell63/110 U
Crimson RifleCrimson Rifle■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Instead of attacking with the creature this is crossed to, you may tap it and use the following ability. Destroy one of your opponent's creatures that has power 2000 or less.Fire1Cross Gear64/110 U
Cyclone TotemCyclone Totem■ This creature's power is -1000 for each Water or Darkness creature in the battle zone. (Creatures with power 0 or less are destroyed.) ■ While this creature's power is 6000 or more, it has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.)Nature56000CreatureMystery Totem65/110 U
Fury TotemFury Totem■ Whenever this creature is blocked, you may put the top card of your deck into your mana zone.Nature43000CreatureMystery Totem66/110 U
Cloud MayflyCloud Mayfly■ While all the cards in your mana zone are Nature cards, this creature's power is +4000, it has "Double Breaker," and it can't be blocked by creatures that have power 5000 or less.Nature42000CreatureGiant Insect67/110 U
Mind CaptureMind Capture■ This turn, whenever one of your creatures attacks, you may choose one of your opponent's untapped creatures that has "Blocker." That creature blocks if able, and your creature can't be blocked by other creatures.Nature4Spell68/110 U
Faerie GiftFaerie Gift■ This turn, the next creature you summon costs 3 less. However, the cost can't be reduced below 1.Nature1Spell69/110 U
Neo SledgehammerNeo Sledgehammer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Power Attacker +3000." ■ Whenever the creature this is crossed to is blocked, break one of your opponent's shields.Nature2Cross Gear70/110 U
Glasya, Channeler of SunsGlasya, Channeler of Suns■ Whenever this creature attacks, you may choose one Darkness or Fire creature in the battle zone and tap it. (However, first choose what to attack, then choose the creature you want to tap.)Light43500CreatureMecha Del Sol71/110 C
Rentia, the ExplorerRentia, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ While blocking, this creature's power is +3000. ■ This creature can't attack players.Light32500CreatureGladiator72/110 C
Rias, Vizier of RecoveryRias, Vizier of Recovery■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) When you put this creature into the battle zone, you may draw a card.Light32500CreatureInitiate73/110 C
Malta, the OracleMalta, the Oracle■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.Light31000CreatureLight Bringer74/110 C
Bix, Guardian of the Sacred MountainBix, Guardian of the Sacred Mountain■ Saver: Angel Command (Whenever one of your Angel Commands would be destroyed, you may destroy this creature instead.)Light21000CreatureGuardian75/110 C
Cubela, the OracleCubela, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack players. ■ Whenever this creature is destroyed, you may choose one of your opponent's creatures in the battle zone and tap it.Light11000CreatureLight Bringer76/110 C
Martial LawMartial Law■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard.Light2Spell77/110 U
Reverse ArmorReverse Armor■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ At the end of your turn, you may untap the creature this is crossed to.Light1Cross Gear78/110 C
Photon LunatronPhoton Lunatron■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)Water53000CreatureCyber Moon79/110 C
DolunkaDolunka■ Whenever one of your opponent's Fire or Nature creatures attacks, you may draw a card.Water42000CreatureCyber Lord80/110 C
Rosa RossaRosa Rossa■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack.Water34000CreatureSplash Queen81/110 C
Aqua SpyAqua Spy■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) When you put this creature into the battle zone, you may look at all of one player's shields. Then put those shields back.Water32000CreatureLiquid People82/110 C
Crescent AnemoneCrescent Anemone■ Saver: Cyber Moon (Whenever one of your Cyber Moons would be destroyed, you may destroy this creature instead.)Water21000CreatureGel Fish83/110 C
Warp RifleWarp Rifle■ Choose one Cross Gear in the battle zone and return it to its owner's hand. Also return the creature that card was crossed to to its owner's hand.Water7Spell84/110 C
Spiritual WaterSpiritual Water■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may draw a card for each of your opponent's tapped creatures in the battle zone.Water3Spell85/110 C
Invisible SuitInvisible Suit■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +1000 power and can't be blocked.Water2Cross Gear86/110 C
Delorin, the Hidden SurpriseDelorin, the Hidden Surprise■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)Darkness43000CreaturePandora Box87/110 C
Telescope HornTelescope Horn■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ When you put this creature into the battle zone, look at your opponent's hand and choose a Nature or Light creature from it. Your opponent discards it. ■ This creature can't attack.Darkness42000CreatureGargoyle88/110 C
Automobile ManAutomobile Man■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature's power is +2000 and it has "Slayer." (Whenever a creature that has "Slayer" battles, destroy the other creature after the battle.)Darkness32000CreatureHedrian89/110 C
Western Barrel, Shadow of RiotsWestern Barrel, Shadow of Riots■ When you put this creature into the battle zone, your opponent chooses a card from their own hand and discards it.Darkness31000CreatureGhost90/110 C
Bloody CymbalBloody Cymbal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle.Darkness24000CreatureGargoyle91/110 C
Balor, Lifesaving DollBalor, Lifesaving Doll■ Saver: Demon Command (Whenever one of your Demon Commands would be destroyed, you may destroy this creature instead.)Darkness21000CreatureDeath Puppet92/110 C
Toxic PipeToxic Pipe■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's tapped creatures in the battle zone. Until the end of the turn, that creature gets -1000 power. (Creatures with power 0 or less are destroyed.)Darkness1Spell93/110 C
Quake StaffQuake Staff■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Slayer." (Whenever a creature that has "Slayer" battles, destroy the other creature after the battle.)Darkness1Cross Gear94/110 C
Crash LizardCrash Lizard■ Whenever this creature wins a battle, choose a card from your opponent's mana zone and put it into its owner's graveyard.Fire43000CreatureMelt Warrior95/110 C
Gankloak's Magnifying GlassGankloak's Magnifying Glass■ This creature can't be attacked by Light or Water creatures.Fire43000CreatureXenoparts96/110 C
Explosion LizardExplosion Lizard■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.)Fire41000CreatureMelt Warrior97/110 C
Rugeeza, Assault SoldierRugeeza, Assault Soldier■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature can't be attacked. This creature has "Power Attacker +3000."Fire32000CreatureDragonoid98/110 C
Pyuzero, Prince of the South WindPyuzero, Prince of the South Wind■ This creature attacks each turn if able. ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.)Fire22000CreatureFeatheroid99/110 C
Branca, Protection SoldierBranca, Protection Soldier■ Saver: Armored Dragon (Whenever one of your Armored Dragons would be destroyed, you may destroy this creature instead.)Fire21000CreatureDragonoid100/110 C
Twin TurboTwin Turbo■ Until the end of the turn, one of your creatures in the battle zone gets "Speed Attacker" and "Power Attacker +3000." (A creature with "Speed Attacker" and "Power Attacker +3000" can attack the turn it enters the battle zone and gets +3000 power while attacking.)Fire2Spell101/110 C
Fire BladeFire Blade■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.)Fire2Cross Gear102/110 C
Surprise TotemSurprise Totem■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)Nature54000CreatureMystery Totem103/110 C
Brave BellBrave Bell■ Whenever this creature battles a Water or Darkness creature, this creature's power is +3000.Nature32000CreatureBeast Folk104/110 C
Yuuki, the InvokedYuuki, the InvokedNature22000CreatureWonder Trick105/110 C
Dreaming Moon KnifeDreaming Moon Knife■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone.Nature21000CreatureBeast Folk106/110 C
Malulu, Snowy Valley FaerieMalulu, Snowy Valley Faerie■ Saver: Earth Dragon (Whenever one of your Earth Dragons would be destroyed, you may destroy this creature instead.)Nature21000CreatureSnow Faerie107/110 C
Raging BambooRaging Bamboo■ This creature can't attack players.Nature12000CreatureWild Veggies108/110 C
Seventh TowerSeventh Tower■ Put the top card of your deck into your mana zone. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.Nature3Spell109/110 C
Emerald ClawEmerald Claw■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +2000 power.Nature1Cross Gear110/110 C
Grimson Thunder, Crimson Dragon GodGrimson Thunder, Crimson Dragon God■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.)Fire64000CreatureVolcano DragonB1/1 VR
Marshias, Sun ElementalMarshias, Sun Elemental■ This creature wins all battles. (Even if your opponent's creature has more power, it loses the battle. If both creatures in a battle have this ability, neither is destroyed.)Light52000CreatureAngel CommandS1/S10 SR
Glorious Heaven's ArmGlorious Heaven's Arm■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +3000 power. ■ Whenever the creature this is crossed to attacks a player and isn't blocked, add the top card of your deck to your shields face down.Light3Cross GearS2/S10 SR
Crystal ZweilancerCrystal Zweilancer■ Evolution: Put on one of your Liquid People. ■ This creature can't be blocked. ■ Triple Breaker (This creature breaks 3 shields.)Water813000Evolution CreatureLiquid PeopleS3/S10 SR
Emerald MistEmerald Mist■ Instead of attacking with this creature, you may tap it and use the following ability. Return all creatures from the battle zone to their owners' hands.Water64000CreatureSplash QueenS4/S10 SR
Dorballom, Lord of DemonsDorballom, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-Darkness creatures. Then each player puts all non-Darkness cards from their own mana zone into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.)Darkness1013000Evolution CreatureDemon CommandS5/S10 SR
Diablost, the Shady GeneralDiablost, the Shady General■ All your opponent's creatures in the battle zone have "Blocker." (Whenever your creature attacks, your opponent may tap a creature that has "Blocker" to stop the attack. Then the two creatures battle.) ■ Double Breaker (This creature breaks 2 shields.)Darkness56000CreatureDemon CommandS6/S10 SR
Bolberg Cross DragonBolberg Cross Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ You may cross one of your Cross Gears in the battle zone to this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.)Fire87000CreatureArmored DragonS7/S10 SR
Final DragarmorFinal Dragarmor■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets "Power Attacker +5000," breaks one additional shield, and adds Armored Dragon to its races.Fire3Cross GearS8/S10 SR
Messiah, the BattlemasterMessiah, the Battlemaster■ Evolution: Put on one of your Mystery Totems. ■ No one can use the "Shield Trigger" of shields this creature breaks. ■ Triple Breaker (This creature breaks 3 shields.)Nature713000Evolution CreatureMystery TotemS9/S10 SR
Powered StallionPowered Stallion■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The power of the creature this is crossed to is doubled. ■ While the power of the creature this is crossed to is 6000 or more, it has "Double Breaker." ■ While the power of the creature this is crossed to is 15000 or more, it has "Triple Breaker."Nature3Cross GearS10/S10 SR