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DM14 — DM-14 Reincarnation Arc Expansion Pack Vol.1 (Generate Gear)
121 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Elupheus, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Your opponent's creatures enter the battle zone tapped. ■ Double Breaker (This creature breaks 2 shields.) | Light | 5 | 9500 | Evolution CreatureAngel Command | 1/110 VR | |
| Melania, Channeler of Suns■ While you have no shields, all your creatures have "Blocker." (Whenever an opponent's creature attacks, you may tap a creature that has "Blocker" to stop the attack. Then the battle occurs.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6000 | CreatureMecha Del Sol | 2/110 VR | |
| Wave Crawler■ When you put this creature into the battle zone, your opponent may choose one of their own creatures in the battle zone and return it to its owner's hand. If they do, return this creature to your hand. ■ Double Breaker | Water | 4 | 6000 | CreatureEarth Eater | 3/110 VR | |
| Dione■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ Creatures that have "Speed Attacker" can't attack the turn they enter the battle zone. ■ This creature can't attack. | Water | 3 | 3000 | CreatureSea Hacker | 4/110 VR | |
| Endless Puppet, Lord of Magic■ Evolution: Put on one of your Death Puppets. ■ Whenever your opponent discards cards from their hand, you may draw the same number of cards as were discarded. | Darkness | 3 | 5000 | Evolution CreatureDeath Puppet | 5/110 VR | |
| Necrodragon Zanjibar■ All your opponent's tapped creatures in the battle zone get -2000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 7 | 5000 | CreatureDragon Zombie | 6/110 VR | |
| Howlsk, the Gigantic Avatar■ Evolution: Put on one of your Melt Warriors. ■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy all of your opponent's creatures that have power 3000 or less. | Fire | 6 | 5000 | Evolution CreatureMelt Warrior | 7/110 VR | |
| Mega Assault Wyvern■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature is destroyed, destroy all creatures that have power 4000 or less. | Fire | 7 | 6000 | CreatureArmored Wyvern | 8/110 VR | |
| Terradragon Magragran■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. ■ This creature's power is +1000 for each card in your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 1000 | CreatureEarth Dragon | 9/110 VR | |
| Shaman Totem■ When you put this creature into the battle zone, you may draw a card for each of your races in the battle zone other than Mystery Totem. | Nature | 6 | 4000 | CreatureMystery Totem | 10/110 VR | |
| Dominica, Channeler of Suns■ This creature enters the battle zone tapped. ■ This creature doesn't untap at the start of your turn. ■ Whenever an opponent's creature attacks, untap this creature at the end of that turn. ■ Double Breaker (This creature breaks 2 shields.) | Light | 5 | 9000 | CreatureMecha Del Sol | 11/110 R | |
| Moritz, the Spydroid■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever you put this creature or another of your creatures into the battle zone, choose one of your opponent's creatures in the battle zone and tap it. | Light | 4 | 3000 | CreatureSalt Trooper | 12/110 R | |
| Cabalt, the Patroller■ When you put this creature into the battle zone, look at your opponent's hand and make them discard all Darkness and Fire spells from it. | Light | 4 | 2500 | CreatureCosmo Walker | 13/110 R | |
| Mestapo, the Patroller■ No one can look at any deck. ■ Whenever this creature would be destroyed, instead of putting it into your graveyard, return it to your hand. | Light | 3 | 1000 | CreatureCosmo Walker | 14/110 R | |
| Apocalypse Day■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If there are 6 or more creatures in the battle zone, destroy all of them. | Light | 6 | Spell | 15/110 R | ||
| Get Ready■ If your opponent has more cards in their hand than you, draw cards until you have the same number as your opponent. | Light | 5 | Spell | 16/110 R | ||
| Aqua Officer■ Whenever you draw a card at the start of your turn, draw up to 2 extra cards. ■ At the end of your turn, tap 2 of your creatures in the battle zone. | Water | 6 | 2000 | CreatureLiquid People | 17/110 R | |
| Salvage Cluster■ This creature can't be blocked. ■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever this creature would be destroyed, instead of putting it into your graveyard, return it to your hand. | Water | 5 | 3000 | CreatureCyber Cluster | 18/110 R | |
| Trident Tower Lunatron■ Blocker ■ This creature can't attack. ■ Whenever your opponent casts a Fire or Nature spell, choose up to 2 cards from your opponent's mana zone and return them to their owner's hand. | Water | 4 | 4000 | CreatureCyber Moon | 19/110 R | |
| Dejiron■ Blocker ■ Whenever this creature blocks, you may put a non-evolution creature with "Blocker" from your hand into the battle zone tapped. If you do, return this creature to your hand, and the creature you put into the battle zone battles the attacking creature instead. ■ This creature can't attack. | Water | 4 | 1000 | CreatureCyber Lord | 20/110 R | |
| Triple Brain■ Draw up to 3 cards. | Water | 5 | Spell | 21/110 R | ||
| Typhoon Bazooka■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to attacks a player and isn't blocked, you may return a creature from the battle zone to its owner's hand. | Water | 3 | Cross Gear | 22/110 R | ||
| Bagren, Ancient Arhat■ All your opponent's tapped creatures in the battle zone get -1000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 5 | 3000 | CreatureDemon Command | 23/110 R | |
| Leila, Butterfly Shogun of Death■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature's power is +7000 and it has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Darkness | 5 | 1000 | CreatureDark Lord | 24/110 R | |
| Wrangle, the Hidden Heretic■ Your opponent can't cast a spell with the same name as a Nature or Light spell in their own graveyard. | Darkness | 4 | 3000 | CreaturePandora Box | 25/110 R | |
| Gummer, Assassination Doll■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy one of your opponent's tapped creatures. | Darkness | 4 | 1000 | CreatureDeath Puppet | 26/110 R | |
| Time Tripper, Shadow of Stagnation■ Your opponent's cards are put into their mana zone tapped. | Darkness | 3 | 1000 | CreatureGhost | 27/110 R | |
| Demonic Protector■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to is destroyed, you may draw a card. | Darkness | 1 | Cross Gear | 28/110 R | ||
| Crimson Back Dragon■ When you put this creature into the battle zone, destroy all creatures that have "Blocker" and power 3000 or less. | Fire | 7 | 4000 | CreatureArmored Dragon | 29/110 R | |
| Screwhead Lizard■ Whenever your opponent casts a Light or Water spell, destroy one of your opponent's Light or Water creatures that has power 5000 or less. | Fire | 6 | 5000 | CreatureMelt Warrior | 30/110 R | |
| Dynamite Peak■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) While this creature is tapped, all your creatures in the battle zone have "Power Attacker +3000" and "Double Breaker." | Fire | 5 | 3000 | CreatureBig Muscle | 31/110 R | |
| Metal Cook, the Exploding Flame Chef■ All creatures in the battle zone can attack untapped multicolored creatures. | Fire | 4 | 3000 | CreatureHumanoid | 32/110 R | |
| Nomad Warrior El Gigio■ Whenever this creature is destroyed, put a card from your mana zone into your graveyard. | Fire | 2 | 4000 | CreatureArmaroid | 33/110 R | |
| Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Fire | 7 | Spell | 34/110 R | ||
| Snipe Bug■ Whenever this creature is destroyed, return a card from your mana zone to your hand. Then put the top card of your deck into your mana zone. | Nature | 5 | 4000 | CreatureGiant Insect | 35/110 R | |
| Broken Horn, the Barricading■ When you cast a Water or Darkness spell, the cost you pay is 2 higher. | Nature | 4 | 3000 | CreatureHorn Beast | 36/110 R | |
| Innocent, the Invoked■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) You may put an evolution creature of any race on this creature. | Nature | 3 | 2000 | CreatureWonder Trick | 37/110 R | |
| Quick Avocado■ Whenever another creature with more power than this creature enters the battle zone, put this creature into your mana zone. | Nature | 2 | 3000 | CreatureWild Veggies | 38/110 R | |
| Mirumeru, Love Faerie■ Whenever a player draws a card at the start of their turn, that player may put a card from their own hand into their own mana zone. ■ This creature can't attack players. | Nature | 1 | 1000 | CreatureSnow Faerie | 39/110 R | |
| Evolution Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Reveal the top 6 cards of your deck. Add all evolution creatures among them to your hand, and put the other cards on the bottom of your deck in any order. | Nature | 2 | Spell | 40/110 R | ||
| Irvine, the Spydroid■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever this creature attacks, you may return all Light spells from your graveyard to your hand. | Light | 5 | 5000 | CreatureSalt Trooper | 41/110 U | |
| Parshia, the Explorer■ While all the cards in your mana zone are Light cards, this creature's power is +2500 and it has "Blocker." (Whenever an opponent's creature attacks, you may tap a creature that has "Blocker" to stop the attack. Then the battle occurs.) | Light | 3 | 2000 | CreatureGladiator | 42/110 U | |
| Regi Pael, Purple Shrine Guardian■ Blocker ■ This creature's power is -1000 for each Fire or Darkness creature in the battle zone. (Creatures with power 0 or less are destroyed.) ■ This creature can't attack players. | Light | 2 | 4000 | CreatureGuardian | 43/110 U | |
| Milkyway, Spectral Knight■ Instead of attacking with this creature, you may tap it and use the following ability. If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 2 | 1000 | CreatureRainbow Phantom | 44/110 U | |
| Glory Stone■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 1 | Spell | 45/110 C | ||
| Shining Defense■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +1500 power and has "Blocker." | Light | 1 | Cross Gear | 46/110 U | ||
| Starbase Lunatron■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. | Water | 5 | 7000 | CreatureCyber Moon | 47/110 U | |
| Nostalgia Fish■ Whenever this creature attacks, you may choose one of your opponent's creatures in the battle zone that has less power than this creature and return it to its owner's hand. | Water | 4 | 3000 | CreatureGel Fish | 48/110 U | |
| Brutal Revenger■ Blocker ■ This creature can't attack. ■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature's power is +2000. Ignore the effect of this creature's "This creature can't attack." | Water | 3 | 3000 | CreatureMerfolk | 49/110 U | |
| Pattern Egg■ This creature's power is -1000 for each Fire or Nature creature in the battle zone. (Creatures with power 0 or less are destroyed.) ■ This creature can't be blocked. | Water | 3 | 3000 | CreatureCyber Virus | 50/110 U | |
| Deep Juggler■ While all the cards in your mana zone are Water cards, this creature's power is +1000. ■ Whenever this creature attacks, if all the cards in your mana zone are Water cards, draw a card. | Water | 3 | 2000 | CreatureMerfolk | 51/110 U | |
| Spiral Aura■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to would be destroyed, instead of putting it into your graveyard, return it to your hand. | Water | 2 | Cross Gear | 52/110 U | ||
| Gigaroaster■ This creature's power is -1000 for each Light or Nature creature in the battle zone. (Creatures with power 0 or less are destroyed.) | Darkness | 4 | 5000 | CreatureChimera | 53/110 U | |
| Zamaru, Treasure of Darkness■ While all the cards in your mana zone are Darkness cards, this creature's power is +2000. ■ Whenever this creature attacks, if all the cards in your mana zone are Darkness cards, choose a card from your opponent's hand without looking and have them discard it. | Darkness | 3 | 2000 | CreaturePandora Box | 54/110 U | |
| Gyasuka, the Malicious Madman■ When you put this creature into the battle zone, discard your hand. | Darkness | 1 | 4000 | CreatureDevil Mask | 55/110 U | |
| Tragic Swamp■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's tapped creatures in the battle zone. Until the end of the turn, that creature gets -3000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 4 | Spell | 56/110 U | ||
| Ghost Punish■ Your opponent chooses a card from their own hand and discards it. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of your opponent choosing and discarding a card from their hand, look at your opponent's hand, choose a card, and have them discard it. | Darkness | 2 | Spell | 57/110 U | ||
| Hell Double Claw■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature this is crossed to wins a battle, destroy that creature. ■ The creature this is crossed to has "Double Breaker." | Darkness | 2 | Cross Gear | 58/110 U | ||
| Zyler's Lighter■ While all the cards in your mana zone are Fire cards, this creature's power is +1000 and it has "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) | Fire | 3 | 2000 | CreatureXenoparts | 59/110 U | |
| Chitta Peloru■ All creatures in the battle zone with Dragon in their races can attack untapped creatures. | Fire | 2 | 1000 | CreatureFire Bird | 60/110 U | |
| Brock, the Screw Soldier■ This creature's power is -1000 for each Light or Water creature in the battle zone. (Creatures with power 0 or less are destroyed.) | Fire | 1 | 1000 | CreatureArmaroid | 61/110 U | |
| Drill Bowgun■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. Then, if the creature that card was crossed to has power 2000 or less, destroy that creature too. | Fire | 4 | Spell | 62/110 U | ||
| Cannonball Sling■ Shield Trigger ■ Destroy one of your opponent's creatures that has power 2000 or less. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of a creature with power 2000 or less, destroy one of your opponent's creatures that has power 6000 or less. | Fire | 4 | Spell | 63/110 U | ||
| Crimson Rifle■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Instead of attacking with the creature this is crossed to, you may tap it and use the following ability. Destroy one of your opponent's creatures that has power 2000 or less. | Fire | 1 | Cross Gear | 64/110 U | ||
| Cyclone Totem■ This creature's power is -1000 for each Water or Darkness creature in the battle zone. (Creatures with power 0 or less are destroyed.) ■ While this creature's power is 6000 or more, it has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Nature | 5 | 6000 | CreatureMystery Totem | 65/110 U | |
| Fury Totem■ Whenever this creature is blocked, you may put the top card of your deck into your mana zone. | Nature | 4 | 3000 | CreatureMystery Totem | 66/110 U | |
| Cloud Mayfly■ While all the cards in your mana zone are Nature cards, this creature's power is +4000, it has "Double Breaker," and it can't be blocked by creatures that have power 5000 or less. | Nature | 4 | 2000 | CreatureGiant Insect | 67/110 U | |
| Mind Capture■ This turn, whenever one of your creatures attacks, you may choose one of your opponent's untapped creatures that has "Blocker." That creature blocks if able, and your creature can't be blocked by other creatures. | Nature | 4 | Spell | 68/110 U | ||
| Faerie Gift■ This turn, the next creature you summon costs 3 less. However, the cost can't be reduced below 1. | Nature | 1 | Spell | 69/110 U | ||
| Neo Sledgehammer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Power Attacker +3000." ■ Whenever the creature this is crossed to is blocked, break one of your opponent's shields. | Nature | 2 | Cross Gear | 70/110 U | ||
| Glasya, Channeler of Suns■ Whenever this creature attacks, you may choose one Darkness or Fire creature in the battle zone and tap it. (However, first choose what to attack, then choose the creature you want to tap.) | Light | 4 | 3500 | CreatureMecha Del Sol | 71/110 C | |
| Rentia, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ While blocking, this creature's power is +3000. ■ This creature can't attack players. | Light | 3 | 2500 | CreatureGladiator | 72/110 C | |
| Rias, Vizier of Recovery■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) When you put this creature into the battle zone, you may draw a card. | Light | 3 | 2500 | CreatureInitiate | 73/110 C | |
| Malta, the Oracle■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 3 | 1000 | CreatureLight Bringer | 74/110 C | |
| Bix, Guardian of the Sacred Mountain■ Saver: Angel Command (Whenever one of your Angel Commands would be destroyed, you may destroy this creature instead.) | Light | 2 | 1000 | CreatureGuardian | 75/110 C | |
| Cubela, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack players. ■ Whenever this creature is destroyed, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 1 | 1000 | CreatureLight Bringer | 76/110 C | |
| Martial Law■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. | Light | 2 | Spell | 77/110 U | ||
| Reverse Armor■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ At the end of your turn, you may untap the creature this is crossed to. | Light | 1 | Cross Gear | 78/110 C | ||
| Photon Lunatron■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Water | 5 | 3000 | CreatureCyber Moon | 79/110 C | |
| Dolunka■ Whenever one of your opponent's Fire or Nature creatures attacks, you may draw a card. | Water | 4 | 2000 | CreatureCyber Lord | 80/110 C | |
| Rosa Rossa■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. | Water | 3 | 4000 | CreatureSplash Queen | 81/110 C | |
| Aqua Spy■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) When you put this creature into the battle zone, you may look at all of one player's shields. Then put those shields back. | Water | 3 | 2000 | CreatureLiquid People | 82/110 C | |
| Crescent Anemone■ Saver: Cyber Moon (Whenever one of your Cyber Moons would be destroyed, you may destroy this creature instead.) | Water | 2 | 1000 | CreatureGel Fish | 83/110 C | |
| Warp Rifle■ Choose one Cross Gear in the battle zone and return it to its owner's hand. Also return the creature that card was crossed to to its owner's hand. | Water | 7 | Spell | 84/110 C | ||
| Spiritual Water■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may draw a card for each of your opponent's tapped creatures in the battle zone. | Water | 3 | Spell | 85/110 C | ||
| Invisible Suit■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +1000 power and can't be blocked. | Water | 2 | Cross Gear | 86/110 C | ||
| Delorin, the Hidden Surprise■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Darkness | 4 | 3000 | CreaturePandora Box | 87/110 C | |
| Telescope Horn■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ When you put this creature into the battle zone, look at your opponent's hand and choose a Nature or Light creature from it. Your opponent discards it. ■ This creature can't attack. | Darkness | 4 | 2000 | CreatureGargoyle | 88/110 C | |
| Automobile Man■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature's power is +2000 and it has "Slayer." (Whenever a creature that has "Slayer" battles, destroy the other creature after the battle.) | Darkness | 3 | 2000 | CreatureHedrian | 89/110 C | |
| Western Barrel, Shadow of Riots■ When you put this creature into the battle zone, your opponent chooses a card from their own hand and discards it. | Darkness | 3 | 1000 | CreatureGhost | 90/110 C | |
| Bloody Cymbal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle. | Darkness | 2 | 4000 | CreatureGargoyle | 91/110 C | |
| Balor, Lifesaving Doll■ Saver: Demon Command (Whenever one of your Demon Commands would be destroyed, you may destroy this creature instead.) | Darkness | 2 | 1000 | CreatureDeath Puppet | 92/110 C | |
| Toxic Pipe■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's tapped creatures in the battle zone. Until the end of the turn, that creature gets -1000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 1 | Spell | 93/110 C | ||
| Quake Staff■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Slayer." (Whenever a creature that has "Slayer" battles, destroy the other creature after the battle.) | Darkness | 1 | Cross Gear | 94/110 C | ||
| Crash Lizard■ Whenever this creature wins a battle, choose a card from your opponent's mana zone and put it into its owner's graveyard. | Fire | 4 | 3000 | CreatureMelt Warrior | 95/110 C | |
| Gankloak's Magnifying Glass■ This creature can't be attacked by Light or Water creatures. | Fire | 4 | 3000 | CreatureXenoparts | 96/110 C | |
| Explosion Lizard■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) | Fire | 4 | 1000 | CreatureMelt Warrior | 97/110 C | |
| Rugeeza, Assault Soldier■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) This creature can't be attacked. This creature has "Power Attacker +3000." | Fire | 3 | 2000 | CreatureDragonoid | 98/110 C | |
| Pyuzero, Prince of the South Wind■ This creature attacks each turn if able. ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) | Fire | 2 | 2000 | CreatureFeatheroid | 99/110 C | |
| Branca, Protection Soldier■ Saver: Armored Dragon (Whenever one of your Armored Dragons would be destroyed, you may destroy this creature instead.) | Fire | 2 | 1000 | CreatureDragonoid | 100/110 C | |
| Twin Turbo■ Until the end of the turn, one of your creatures in the battle zone gets "Speed Attacker" and "Power Attacker +3000." (A creature with "Speed Attacker" and "Power Attacker +3000" can attack the turn it enters the battle zone and gets +3000 power while attacking.) | Fire | 2 | Spell | 101/110 C | ||
| Fire Blade■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) | Fire | 2 | Cross Gear | 102/110 C | ||
| Surprise Totem■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Nature | 5 | 4000 | CreatureMystery Totem | 103/110 C | |
| Brave Bell■ Whenever this creature battles a Water or Darkness creature, this creature's power is +3000. | Nature | 3 | 2000 | CreatureBeast Folk | 104/110 C | |
| Yuuki, the Invoked | Nature | 2 | 2000 | CreatureWonder Trick | 105/110 C | |
| Dreaming Moon Knife■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 106/110 C | |
| Malulu, Snowy Valley Faerie■ Saver: Earth Dragon (Whenever one of your Earth Dragons would be destroyed, you may destroy this creature instead.) | Nature | 2 | 1000 | CreatureSnow Faerie | 107/110 C | |
| Raging Bamboo■ This creature can't attack players. | Nature | 1 | 2000 | CreatureWild Veggies | 108/110 C | |
| Seventh Tower■ Put the top card of your deck into your mana zone. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone. | Nature | 3 | Spell | 109/110 C | ||
| Emerald Claw■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +2000 power. | Nature | 1 | Cross Gear | 110/110 C | ||
| Grimson Thunder, Crimson Dragon God■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 4000 | CreatureVolcano Dragon | B1/1 VR | |
| Marshias, Sun Elemental■ This creature wins all battles. (Even if your opponent's creature has more power, it loses the battle. If both creatures in a battle have this ability, neither is destroyed.) | Light | 5 | 2000 | CreatureAngel Command | S1/S10 SR | |
| Glorious Heaven's Arm■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +3000 power. ■ Whenever the creature this is crossed to attacks a player and isn't blocked, add the top card of your deck to your shields face down. | Light | 3 | Cross Gear | S2/S10 SR | ||
| Crystal Zweilancer■ Evolution: Put on one of your Liquid People. ■ This creature can't be blocked. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 8 | 13000 | Evolution CreatureLiquid People | S3/S10 SR | |
| Emerald Mist■ Instead of attacking with this creature, you may tap it and use the following ability. Return all creatures from the battle zone to their owners' hands. | Water | 6 | 4000 | CreatureSplash Queen | S4/S10 SR | |
| Dorballom, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-Darkness creatures. Then each player puts all non-Darkness cards from their own mana zone into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 10 | 13000 | Evolution CreatureDemon Command | S5/S10 SR | |
| Diablost, the Shady General■ All your opponent's creatures in the battle zone have "Blocker." (Whenever your creature attacks, your opponent may tap a creature that has "Blocker" to stop the attack. Then the two creatures battle.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 6000 | CreatureDemon Command | S6/S10 SR | |
| Bolberg Cross Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ You may cross one of your Cross Gears in the battle zone to this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Dragon | S7/S10 SR | |
| Final Dragarmor■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets "Power Attacker +5000," breaks one additional shield, and adds Armored Dragon to its races. | Fire | 3 | Cross Gear | S8/S10 SR | ||
| Messiah, the Battlemaster■ Evolution: Put on one of your Mystery Totems. ■ No one can use the "Shield Trigger" of shields this creature breaks. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 7 | 13000 | Evolution CreatureMystery Totem | S9/S10 SR | |
| Powered Stallion■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The power of the creature this is crossed to is doubled. ■ While the power of the creature this is crossed to is 6000 or more, it has "Double Breaker." ■ While the power of the creature this is crossed to is 15000 or more, it has "Triple Breaker." | Nature | 3 | Cross Gear | S10/S10 SR |