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DM15 — DM-15 Reincarnation Arc Expansion Pack Vol.2 (Secret of Hidden Gear)

60 cards · Released 2005-06-25 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Marianna, Channeler of SunsMarianna, Channeler of Suns■ Double Breaker ■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) Whenever this creature attacks, look at your deck. You may choose a spell with "Shield Trigger," shuffle your deck, and then cast that spell without paying its cost.Light77000CreatureMecha Del Sol1/55 VR
Aqua PatrolAqua Patrol■ When you put this creature into the battle zone, choose a player. That player counts the number of their own shields, shuffles them into their deck, and then puts that many cards from the top of their deck into their own shield zone face down.Water42000CreatureLiquid People2/55 VR
Dorberos, the Imprisoning FiendDorberos, the Imprisoning Fiend■ Double Breaker (This creature breaks 2 shields.) ■ When you summon a non-Darkness creature, the cost you pay is 2 higher.Darkness77000CreatureDemon Command3/55 VR
Metalchaos DragonMetalchaos Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) Whenever this creature attacks for the first time this turn, untap this creature after the attack.Fire76000CreatureArmored Dragon4/55 VR
Ryokudou, the Principle DefenderRyokudou, the Principle Defender■ Evolution: Put on one of your Wonder Tricks. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. Then return a creature from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.)Nature57000Evolution CreatureWonder Trick5/55 VR
Sirius, the PatrollerSirius, the Patroller■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ Whenever you generate one of your Cross Gears, you may draw a card. ■ This creature can't attack players.Light43500CreatureCosmo Walker6/55 R
Valiant SparkValiant Spark■ Shield Trigger ■ Choose one of your opponent's creatures in the battle zone and tap it. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of one creature, tap all of your opponent's creatures in the battle zone.Light3Spell7/55 R
Petrial FlamePetrial Flame■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever your opponent chooses a creature in the battle zone, they can't choose the creature this is crossed to. (However, they may attack or block the creature this is crossed to.)Light3Cross Gear8/55 R
Mint MirageMint Mirage■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) This creature can't be blocked. Whenever this creature would be destroyed, you may instead put one Cross Gear crossed to this creature into your graveyard.Water43000CreatureSplash Queen9/55 R
Full Throttle SergeantFull Throttle Sergeant■ Instead of attacking with this creature, you may tap it and use the following ability. Cross one of your Cross Gears in the battle zone to one of your creatures without paying its cost.Water32000CreatureMerfolk10/55 R
Submarine LaborSubmarine Labor■ Whenever the creature this is crossed to attacks, you may look at the top 4 cards of your deck. If you do, add one of them to your hand and put the other 3 on the bottom of your deck in any order.Water2Cross Gear11/55 R
Moonlight, the Fallen NobleMoonlight, the Fallen Noble■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever this creature is destroyed, return up to 2 other creatures from your graveyard to your hand.Darkness43000CreatureDark Lord12/55 R
Death ChaserDeath Chaser■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures.Darkness5Spell13/55 R
Hungry GauntletHungry Gauntlet■ Instead of attacking with the creature this is crossed to, you may tap it and use the following ability. Destroy all creatures that have power equal to or less than the creature this is crossed to.Darkness4Cross Gear14/55 R
Moby, the Powerful ArtillerymanMoby, the Powerful Artilleryman■ Whenever this creature attacks, destroy one of your opponent's creatures that has less power than this creature.Fire42000CreatureHumanoid15/55 R
Sharion, Hunter of the West WindSharion, Hunter of the West Wind■ When you generate or cross one of your Cross Gears, the cost you pay is reduced by 1. However, the cost can't be reduced below 1.Fire31000CreatureFeatheroid16/55 R
Treasure ChanceTreasure Chance■ Put the top card of your deck into your graveyard. If that card is a creature, destroy one of your opponent's creatures that has less power than that creature. If that card is a Cross Gear, you may put it into the battle zone.Fire5Spell17/55 R
Terradragon DagradolgranTerradragon Dagradolgran■ Double Breaker (This creature breaks 2 shields.) ■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) Whenever this creature breaks a shield, your opponent puts that shield into its owner's mana zone instead of their hand.Nature66000CreatureEarth Dragon18/55 R
Stunning TotemStunning Totem■ Whenever this creature attacks, choose one of your opponent's tapped creatures in the battle zone. Your opponent can't untap that creature at the start of their next turn.Nature54000CreatureMystery Totem19/55 R
Pirates, the InvokedPirates, the Invoked■ During your turn, all your other creatures in the battle zone get +2000 power.Nature42000CreatureWonder Trick20/55 R
Rinne Seuss, Sacred Weapon GuardianRinne Seuss, Sacred Weapon Guardian■ Saver: Cross Gear (Whenever one of your Cross Gears would be put from the battle zone into your graveyard, you may destroy this creature instead.)Light43000CreatureGuardian21/55 U
Uranus, the PaladinUranus, the Paladin■ Whenever your opponent chooses a Cross Gear in the battle zone, they can't choose a Cross Gear crossed to this creature.Light32000CreatureRainbow Phantom22/55 U
Quick DefenseQuick Defense■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may generate it immediately for no cost and cross it to one of your creatures.) ■ Cross Gear ■ The creature this is crossed to has "Blocker." ■ Whenever the creature this is crossed to is destroyed, you may cross this to one of your creatures without paying its cost.Light2Cross Gear23/55 U
PakurioPakurio■ When this creature enters the battle zone, look at your opponent's hand. You may choose 1 card from it and add it face down to your opponent's shields.Water41000CreatureCyber Lord24/55 U
Ice MedusaIce Medusa■ When this creature is destroyed, you may cross all Cross Gears that were crossed to this creature to 1 of your other creatures without paying their costs.Water32000CreatureSplash Queen25/55 U
Maximum DefenseMaximum Defense■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ The creature crossed with this gets +5000 power and has "Blocker." ■ The creature crossed with this can't attack.Water4Cross Gear26/55 U
Frenzy DrumFrenzy Drum■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ When this creature attacks, destroy this creature after the attack.Darkness54000CreatureGargoyle27/55 U
Deklowaz's BroochDeklowaz's Brooch■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ When this creature is destroyed, your opponent chooses 2 cards from their hand and discards them.Darkness21000CreatureBrain Jacker28/55 U
Powered MaskPowered Mask■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ The creature crossed with this gets +1000 power for each tapped creature in the battle zone.Darkness2Cross Gear29/55 U
Space TitanicaSpace Titanica■ Power Attacker +5000 (While attacking, this creature gets +5000 power) ■ Double Breaker (This creature breaks 2 shields)Fire53000CreatureBig Muscle30/55 U
Gyulcas, Sage of the East WindGyulcas, Sage of the East Wind■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Fire53000CreatureFeatheroid31/55 U
Inferno ScissorsInferno Scissors■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ Whenever the creature crossed with this attacks, choose any number of your opponent's creatures whose total power is 3000 or less and destroy them.Fire3Cross Gear32/55 U
Cauldron ShellCauldron Shell■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ This creature can't attack your opponent.Nature45000CreatureColony Beetle33/55 U
Hunter, the InvokedHunter, the Invoked■ When this creature enters the battle zone, you may return 1 Cross Gear from your mana zone to your hand.Nature32000CreatureWonder Trick34/55 U
Glory MuscleGlory Muscle■ Until the end of the turn, 1 of your creatures in the battle zone gets +4000 power.Nature1Spell35/55 U
Nereiz, the PatrollerNereiz, the PatrollerLight44000CreatureCosmo Walker36/55 C
Arissa, Vizier of Holy StrikesArissa, Vizier of Holy Strikes■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also an Angel Command.Light32000CreatureInitiate37/55 C
Batias, the PatrollerBatias, the Patroller■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost)Light21000CreatureCosmo Walker38/55 C
Beinz Sayla, Guardian of Cleansing LightBeinz Sayla, Guardian of Cleansing Light■ When this creature enters the battle zone, if you have at least 1 Beinz Sayla, Guardian of Cleansing Light in your graveyard, you may choose 1 of your opponent's creatures in the battle zone and tap it.Light21000CreatureGuardian39/55 C
Hammerhead ClusterHammerhead Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ When this creature is destroyed, you may choose 1 creature in the battle zone and return it to its owner's hand.Water51000CreatureCyber Cluster40/55 C
Aqua Moon EdgeAqua Moon Edge■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also a Cyber Moon.Water32000CreatureLiquid People41/55 C
Bubble LampBubble Lamp■ When this creature enters the battle zone, if you have at least 1 Bubble Lamp in your graveyard, you may draw a card.Water21000CreatureCyber Virus42/55 C
Spiral LanceSpiral Lance■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 Cross Gear in the battle zone and return it to its owner's hand.Water2Spell43/55 C
Death HarpDeath Harp■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle)Darkness51000CreatureGargoyle44/55 C
Deathblood, Mysterious DemonDeathblood, Mysterious Demon■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also a Demon Command.Darkness32000CreatureDevil Mask45/55 C
Dark Mare, the Debilitating ShadowDark Mare, the Debilitating Shadow■ When this creature enters the battle zone, if you have at least 1 Dark Mare, the Debilitating Shadow in your graveyard, choose 1 of your opponent's tapped creatures in the battle zone. Until the end of the turn, that creature gets -2000 power. (A creature with 0 or less power is destroyed.)Darkness21000CreatureGhost46/55 C
Reality VoidReality Void■ Until the start of your next turn, your opponent can't put cards from their hand into their mana zone.Darkness3Spell47/55 C
Magma ColossusMagma Colossus■ Power Attacker +2000 (While attacking, this creature gets +2000 power) ■ This creature attacks each turn if able.Fire33000CreatureBig Muscle48/55 C
Mysterious, Armed SoldierMysterious, Armed Soldier■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also a Volcano Dragon.Fire32000CreatureDragonoid49/55 C
Red Ridaz', Explosive DaredevilsRed Ridaz', Explosive Daredevils■ When this creature enters the battle zone, if you have at least 1 Red Ridaz', Explosive Daredevils in your graveyard, choose 1 card in your opponent's mana zone and put it into its owner's graveyard.Fire21000CreatureHumanoid50/55 C
Screw RocketScrew Rocket■ Choose 1 of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability) ■ Choose up to 2 of your opponent's Cross Gears in the battle zone instead of 1 and put them into their owner's graveyard.Fire4Spell51/55 C
Fifi, Awakened Dragon FaerieFifi, Awakened Dragon Faerie■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also an Earth Dragon.Nature32000CreatureSnow Faerie52/55 C
Soaring Wing HornSoaring Wing Horn■ Power Attacker +5000 (While attacking, this creature gets +5000 power)Nature31000CreatureHorn Beast53/55 C
Hustle Ball TribeHustle Ball Tribe■ When this creature enters the battle zone, if you have at least 1 Hustle Ball Tribe in your graveyard, put the top card of your deck into your mana zone.Nature21000CreatureBeast Folk54/55 C
Faerie ScoopFaerie Scoop■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature crossed with this attacks, you may put a card from your graveyard into your mana zone.Nature1Cross Gear55/55 C
Alphadios, Lord of SpiritsAlphadios, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Nobody can summon non-light creatures or cast non-light spells. ■ Triple Breaker (This creature breaks 3 shields)Light1015500Evolution CreatureAngel CommandS1/S5 SR
Admiral QueenAdmiral Queen■ Evolution: Put on one of your Splash Queens. ■ Instead of attacking with this creature, you may tap it to use the following ability: Choose a player. That player chooses 2 cards from their own mana zone and returns them to their hand.Water64000Evolution CreatureSplash QueenS2/S5 SR
Necrodragon BelzarogueNecrodragon Belzarogue■ Triple Breaker (This creature breaks 3 shields)Darkness914000CreatureDragon ZombieS3/S5 SR
Bajula's SoulBajula's Soul■ The creature crossed with this gets +2000 power and breaks 1 additional shield. ■ Whenever the creature crossed with this attacks, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard.Fire5Cross GearS4/S5 SR
Octillion ForceOctillion Force■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ The creature crossed with this has "Power Attacker +9000" and "Triple Breaker."Nature4Cross GearS5/S5 SR