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DM15 — DM-15 Reincarnation Arc Expansion Pack Vol.2 (Secret of Hidden Gear)
60 cards · Released 2005-06-25 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Marianna, Channeler of Suns■ Double Breaker ■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) Whenever this creature attacks, look at your deck. You may choose a spell with "Shield Trigger," shuffle your deck, and then cast that spell without paying its cost. | Light | 7 | 7000 | CreatureMecha Del Sol | 1/55 VR | |
| Aqua Patrol■ When you put this creature into the battle zone, choose a player. That player counts the number of their own shields, shuffles them into their deck, and then puts that many cards from the top of their deck into their own shield zone face down. | Water | 4 | 2000 | CreatureLiquid People | 2/55 VR | |
| Dorberos, the Imprisoning Fiend■ Double Breaker (This creature breaks 2 shields.) ■ When you summon a non-Darkness creature, the cost you pay is 2 higher. | Darkness | 7 | 7000 | CreatureDemon Command | 3/55 VR | |
| Metalchaos Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) Whenever this creature attacks for the first time this turn, untap this creature after the attack. | Fire | 7 | 6000 | CreatureArmored Dragon | 4/55 VR | |
| Ryokudou, the Principle Defender■ Evolution: Put on one of your Wonder Tricks. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. Then return a creature from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureWonder Trick | 5/55 VR | |
| Sirius, the Patroller■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ Whenever you generate one of your Cross Gears, you may draw a card. ■ This creature can't attack players. | Light | 4 | 3500 | CreatureCosmo Walker | 6/55 R | |
| Valiant Spark■ Shield Trigger ■ Choose one of your opponent's creatures in the battle zone and tap it. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of one creature, tap all of your opponent's creatures in the battle zone. | Light | 3 | Spell | 7/55 R | ||
| Petrial Flame■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever your opponent chooses a creature in the battle zone, they can't choose the creature this is crossed to. (However, they may attack or block the creature this is crossed to.) | Light | 3 | Cross Gear | 8/55 R | ||
| Mint Mirage■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) This creature can't be blocked. Whenever this creature would be destroyed, you may instead put one Cross Gear crossed to this creature into your graveyard. | Water | 4 | 3000 | CreatureSplash Queen | 9/55 R | |
| Full Throttle Sergeant■ Instead of attacking with this creature, you may tap it and use the following ability. Cross one of your Cross Gears in the battle zone to one of your creatures without paying its cost. | Water | 3 | 2000 | CreatureMerfolk | 10/55 R | |
| Submarine Labor■ Whenever the creature this is crossed to attacks, you may look at the top 4 cards of your deck. If you do, add one of them to your hand and put the other 3 on the bottom of your deck in any order. | Water | 2 | Cross Gear | 11/55 R | ||
| Moonlight, the Fallen Noble■ Metamorph (If you have 7 or more cards in your mana zone, this creature gets the following ability.) Whenever this creature is destroyed, return up to 2 other creatures from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureDark Lord | 12/55 R | |
| Death Chaser■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. | Darkness | 5 | Spell | 13/55 R | ||
| Hungry Gauntlet■ Instead of attacking with the creature this is crossed to, you may tap it and use the following ability. Destroy all creatures that have power equal to or less than the creature this is crossed to. | Darkness | 4 | Cross Gear | 14/55 R | ||
| Moby, the Powerful Artilleryman■ Whenever this creature attacks, destroy one of your opponent's creatures that has less power than this creature. | Fire | 4 | 2000 | CreatureHumanoid | 15/55 R | |
| Sharion, Hunter of the West Wind■ When you generate or cross one of your Cross Gears, the cost you pay is reduced by 1. However, the cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFeatheroid | 16/55 R | |
| Treasure Chance■ Put the top card of your deck into your graveyard. If that card is a creature, destroy one of your opponent's creatures that has less power than that creature. If that card is a Cross Gear, you may put it into the battle zone. | Fire | 5 | Spell | 17/55 R | ||
| Terradragon Dagradolgran■ Double Breaker (This creature breaks 2 shields.) ■ Axel (While a Cross Gear is crossed to this creature, this creature gets the following ability.) Whenever this creature breaks a shield, your opponent puts that shield into its owner's mana zone instead of their hand. | Nature | 6 | 6000 | CreatureEarth Dragon | 18/55 R | |
| Stunning Totem■ Whenever this creature attacks, choose one of your opponent's tapped creatures in the battle zone. Your opponent can't untap that creature at the start of their next turn. | Nature | 5 | 4000 | CreatureMystery Totem | 19/55 R | |
| Pirates, the Invoked■ During your turn, all your other creatures in the battle zone get +2000 power. | Nature | 4 | 2000 | CreatureWonder Trick | 20/55 R | |
| Rinne Seuss, Sacred Weapon Guardian■ Saver: Cross Gear (Whenever one of your Cross Gears would be put from the battle zone into your graveyard, you may destroy this creature instead.) | Light | 4 | 3000 | CreatureGuardian | 21/55 U | |
| Uranus, the Paladin■ Whenever your opponent chooses a Cross Gear in the battle zone, they can't choose a Cross Gear crossed to this creature. | Light | 3 | 2000 | CreatureRainbow Phantom | 22/55 U | |
| Quick Defense■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may generate it immediately for no cost and cross it to one of your creatures.) ■ Cross Gear ■ The creature this is crossed to has "Blocker." ■ Whenever the creature this is crossed to is destroyed, you may cross this to one of your creatures without paying its cost. | Light | 2 | Cross Gear | 23/55 U | ||
| Pakurio■ When this creature enters the battle zone, look at your opponent's hand. You may choose 1 card from it and add it face down to your opponent's shields. | Water | 4 | 1000 | CreatureCyber Lord | 24/55 U | |
| Ice Medusa■ When this creature is destroyed, you may cross all Cross Gears that were crossed to this creature to 1 of your other creatures without paying their costs. | Water | 3 | 2000 | CreatureSplash Queen | 25/55 U | |
| Maximum Defense■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ The creature crossed with this gets +5000 power and has "Blocker." ■ The creature crossed with this can't attack. | Water | 4 | Cross Gear | 26/55 U | ||
| Frenzy Drum■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ When this creature attacks, destroy this creature after the attack. | Darkness | 5 | 4000 | CreatureGargoyle | 27/55 U | |
| Deklowaz's Brooch■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ When this creature is destroyed, your opponent chooses 2 cards from their hand and discards them. | Darkness | 2 | 1000 | CreatureBrain Jacker | 28/55 U | |
| Powered Mask■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ The creature crossed with this gets +1000 power for each tapped creature in the battle zone. | Darkness | 2 | Cross Gear | 29/55 U | ||
| Space Titanica■ Power Attacker +5000 (While attacking, this creature gets +5000 power) ■ Double Breaker (This creature breaks 2 shields) | Fire | 5 | 3000 | CreatureBig Muscle | 30/55 U | |
| Gyulcas, Sage of the East Wind■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Fire | 5 | 3000 | CreatureFeatheroid | 31/55 U | |
| Inferno Scissors■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ Whenever the creature crossed with this attacks, choose any number of your opponent's creatures whose total power is 3000 or less and destroy them. | Fire | 3 | Cross Gear | 32/55 U | ||
| Cauldron Shell■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ This creature can't attack your opponent. | Nature | 4 | 5000 | CreatureColony Beetle | 33/55 U | |
| Hunter, the Invoked■ When this creature enters the battle zone, you may return 1 Cross Gear from your mana zone to your hand. | Nature | 3 | 2000 | CreatureWonder Trick | 34/55 U | |
| Glory Muscle■ Until the end of the turn, 1 of your creatures in the battle zone gets +4000 power. | Nature | 1 | Spell | 35/55 U | ||
| Nereiz, the Patroller | Light | 4 | 4000 | CreatureCosmo Walker | 36/55 C | |
| Arissa, Vizier of Holy Strikes■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also an Angel Command. | Light | 3 | 2000 | CreatureInitiate | 37/55 C | |
| Batias, the Patroller■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) | Light | 2 | 1000 | CreatureCosmo Walker | 38/55 C | |
| Beinz Sayla, Guardian of Cleansing Light■ When this creature enters the battle zone, if you have at least 1 Beinz Sayla, Guardian of Cleansing Light in your graveyard, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 2 | 1000 | CreatureGuardian | 39/55 C | |
| Hammerhead Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ When this creature is destroyed, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 5 | 1000 | CreatureCyber Cluster | 40/55 C | |
| Aqua Moon Edge■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also a Cyber Moon. | Water | 3 | 2000 | CreatureLiquid People | 41/55 C | |
| Bubble Lamp■ When this creature enters the battle zone, if you have at least 1 Bubble Lamp in your graveyard, you may draw a card. | Water | 2 | 1000 | CreatureCyber Virus | 42/55 C | |
| Spiral Lance■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 Cross Gear in the battle zone and return it to its owner's hand. | Water | 2 | Spell | 43/55 C | ||
| Death Harp■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle) | Darkness | 5 | 1000 | CreatureGargoyle | 44/55 C | |
| Deathblood, Mysterious Demon■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also a Demon Command. | Darkness | 3 | 2000 | CreatureDevil Mask | 45/55 C | |
| Dark Mare, the Debilitating Shadow■ When this creature enters the battle zone, if you have at least 1 Dark Mare, the Debilitating Shadow in your graveyard, choose 1 of your opponent's tapped creatures in the battle zone. Until the end of the turn, that creature gets -2000 power. (A creature with 0 or less power is destroyed.) | Darkness | 2 | 1000 | CreatureGhost | 46/55 C | |
| Reality Void■ Until the start of your next turn, your opponent can't put cards from their hand into their mana zone. | Darkness | 3 | Spell | 47/55 C | ||
| Magma Colossus■ Power Attacker +2000 (While attacking, this creature gets +2000 power) ■ This creature attacks each turn if able. | Fire | 3 | 3000 | CreatureBig Muscle | 48/55 C | |
| Mysterious, Armed Soldier■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also a Volcano Dragon. | Fire | 3 | 2000 | CreatureDragonoid | 49/55 C | |
| Red Ridaz', Explosive Daredevils■ When this creature enters the battle zone, if you have at least 1 Red Ridaz', Explosive Daredevils in your graveyard, choose 1 card in your opponent's mana zone and put it into its owner's graveyard. | Fire | 2 | 1000 | CreatureHumanoid | 50/55 C | |
| Screw Rocket■ Choose 1 of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability) ■ Choose up to 2 of your opponent's Cross Gears in the battle zone instead of 1 and put them into their owner's graveyard. | Fire | 4 | Spell | 51/55 C | ||
| Fifi, Awakened Dragon Faerie■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ This creature gets +3000 power and is also an Earth Dragon. | Nature | 3 | 2000 | CreatureSnow Faerie | 52/55 C | |
| Soaring Wing Horn■ Power Attacker +5000 (While attacking, this creature gets +5000 power) | Nature | 3 | 1000 | CreatureHorn Beast | 53/55 C | |
| Hustle Ball Tribe■ When this creature enters the battle zone, if you have at least 1 Hustle Ball Tribe in your graveyard, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 54/55 C | |
| Faerie Scoop■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature crossed with this attacks, you may put a card from your graveyard into your mana zone. | Nature | 1 | Cross Gear | 55/55 C | ||
| Alphadios, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Nobody can summon non-light creatures or cast non-light spells. ■ Triple Breaker (This creature breaks 3 shields) | Light | 10 | 15500 | Evolution CreatureAngel Command | S1/S5 SR | |
| Admiral Queen■ Evolution: Put on one of your Splash Queens. ■ Instead of attacking with this creature, you may tap it to use the following ability: Choose a player. That player chooses 2 cards from their own mana zone and returns them to their hand. | Water | 6 | 4000 | Evolution CreatureSplash Queen | S2/S5 SR | |
| Necrodragon Belzarogue■ Triple Breaker (This creature breaks 3 shields) | Darkness | 9 | 14000 | CreatureDragon Zombie | S3/S5 SR | |
| Bajula's Soul■ The creature crossed with this gets +2000 power and breaks 1 additional shield. ■ Whenever the creature crossed with this attacks, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard. | Fire | 5 | Cross Gear | S4/S5 SR | ||
| Octillion Force■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may immediately generate it for no cost and cross it to 1 of your creatures) ■ The creature crossed with this has "Power Attacker +9000" and "Triple Breaker." | Nature | 4 | Cross Gear | S5/S5 SR |