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DM17 — DM-17 Reincarnation Arc Expansion Pack Vol.4 (The Over Techno Cross)

60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Queen of ProtectionQueen of Protection■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature crossed with this gets +4000 power and has "Blocker." ■ If Lord of Legend Sword is also crossed to the creature crossed with this, that creature gets +12000 power instead of +4000.Light5Cross Gear1/55 VR
Lord of Legend SwordLord of Legend Sword■ The creature crossed with this has "Double Breaker" and can't be blocked by creatures with less power than the creature crossed with this. ■ If Queen of Protection is also crossed to the creature crossed with this, that creature breaks 2 additional shields.Nature5Cross Gear2/55 VR
Tsunami CatastropheTsunami Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Water or Darkness Cross Gears. ■ The creature crossed with this gets +2000 power. ■ Whenever the creature crossed with this attacks, draw up to 2 cards. Then your opponent chooses 2 cards from their own hand and discards them.Water/Darkness4Evolution Cross Gear3/55 VR
Explode CatastropheExplode Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Darkness or Fire Cross Gears. ■ The creature crossed with this can attack untapped creatures. ■ Whenever the creature crossed with this wins a battle, look at your opponent's hand. Your opponent puts all of their own cards with the same name as the creature that lost this battle from their hand, mana zone, graveyard, and battle zone on the bottom of their deck.Darkness/Fire3Evolution Cross Gear4/55 VR
Prominence CatastropheProminence Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Fire or Nature Cross Gears. ■ The creature crossed with this has "Power Attacker +11000" and "Triple Breaker." ■ If the creature crossed with this is a non-evolution Armored Dragon, whenever it attacks, look at your deck. You may put 1 creature with the same name from it into the battle zone tapped. Then shuffle your deck.Fire/Nature6Evolution Cross Gear5/55 VR
Proteus, Holy Force ElementalProteus, Holy Force Elemental■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and add it face down to its owner's shields. ■ Double Breaker (This creature breaks 2 shields)Light77500CreatureAngel Command6/55 R
Proxion, the OracleProxion, the Oracle■ S-Back: Light (When a Light card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ Blocker ■ This creature can't attack your opponent. ■ When this creature would be destroyed, return it to your hand instead of putting it into the graveyard.Light72000CreatureLight Bringer7/55 R
Variable PokerVariable Poker■ Look at all your shields. Put any number of them on the bottom of your deck in any order. Then take the same number of cards from the top of your deck and add them to your shields face down.Light3Spell8/55 R
Aqua MeisterAqua Meister■ Instead of attacking with this creature, you may tap it to use the following ability: Choose 1 Cross Gear in the battle zone and put it into its owner's graveyard. That player looks at their own deck. That player may choose 1 non-evolution Cross Gear from it and put it into the battle zone without paying its cost. Then shuffle the deck.Water63000CreatureLiquid People9/55 R
Lagoon MermaidLagoon Mermaid■ Each player plays with the top card of their deck face up. (If the top card of the deck changes, turn the new top card face up.) ■ Instead of attacking with this creature, you may tap it to use the following ability: Choose a player. That player puts the top card of their own deck on the bottom.Water54000CreatureSplash Queen10/55 R
Shallow OperationShallow Operation■ S-Back: Water (When a Water card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Draw a card for each of your opponent's tapped creatures in the battle zone.Water3Spell11/55 R
Demonic Queen MeigasDemonic Queen Meigas■ When this creature enters the battle zone, remove all Cross Gears crossed to creatures from those creatures.Darkness55000CreatureDark Lord12/55 R
GigadeusGigadeus■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead.Darkness53000CreatureChimera13/55 R
Phantasm ClutchPhantasm Clutch■ S-Back: Darkness (When a Darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Destroy 1 of your opponent's tapped creatures.Darkness4Spell14/55 R
Magmadragon GarwindMagmadragon Garwind■ Whenever this creature attacks, choose 1 Cross Gear in the battle zone and put it into its owner's graveyard. ■ When a Cross Gear is put into the graveyard from the battle zone, you may draw a card. ■ Double Breaker (This creature breaks 2 shields)Fire76000CreatureVolcano Dragon15/55 R
Roaring Attacker FrendiosRoaring Attacker Frendios■ Whenever another creature enters the battle zone, until the end of the turn, this creature gets +5000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.)Fire51000CreatureArmaroid16/55 R
Lioness SaucerLioness Saucer■ Put the top card of your deck into your graveyard. Then put all Cross Gears with a cost lower than that card from the battle zone into their owners' graveyards.Fire6Spell17/55 R
Big Nasdeen, Great Veggie KingBig Nasdeen, Great Veggie King■ Evolution: Put on one of your Wild Veggies. ■ When this creature enters the battle zone, count the civilizations in your mana zone. Then put cards from the top of your deck into your mana zone equal to the number of those civilizations. ■ Double Breaker ■ When this creature is destroyed, return 2 cards from your mana zone to your hand.Nature76000Evolution CreatureWild Veggies18/55 R
Evolution TotemEvolution Totem■ When this creature enters the battle zone, look at your deck. You may choose 1 evolution creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ This creature gets +3000 power for each evolution creature in the battle zone.Nature43000CreatureMystery Totem19/55 R
Cradle of GrowthCradle of Growth■ S-Back: Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Choose 1 of your creatures in the battle zone. Look at your deck, choose up to 2 creatures with the same name as that creature, show them to your opponent, and put them into your hand. Then shuffle your deck.Nature5Spell20/55 R
Aus Luke, Vizier of LightbladesAus Luke, Vizier of Lightblades■ When you cross a Cross Gear to this creature, the cost you pay is reduced by up to 2. However, the cost can't be reduced below 1.Light43500CreatureInitiate21/55 U
Voyager, the PaladinVoyager, the Paladin■ When you summon an evolution creature, the cost you pay is reduced by up to 2. However, the cost can't be reduced below 1.Light43000CreatureRainbow Phantom22/55 U
Punish HoldPunish Hold■ S-Back: Light (When a Light card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Choose up to 2 creatures in the battle zone and tap them.Light5Spell23/55 U
Crack CrawlerCrack Crawler■ S-Back: Water (When a Water card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ Blocker ■ This creature can't attack.Water63000CreatureEarth Eater24/55 U
Luna Revolver WheelLuna Revolver Wheel■ When you untap your cards at the start of your turn, this creature doesn't untap. ■ Whenever another creature enters the battle zone, untap this creature.Water45000CreatureCyber Moon25/55 U
Funny CrawlerFunny Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ Whenever another creature enters the battle zone, tap this creature. ■ This creature can't attack.Water26000CreatureEarth Eater26/55 U
Bone Waller, the Sturdy BarricadeBone Waller, the Sturdy Barricade■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle.Darkness69000CreatureDevil Mask27/55 U
Denden PercussionDenden Percussion■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead.Darkness21000CreatureGargoyle28/55 U
Purgatory ForcePurgatory Force■ S-Back: Darkness (When a Darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Return up to 2 creatures from your graveyard to your hand.Darkness5Spell29/55 U
Shubain, the AvengerShubain, the Avenger■ Whenever a card is put from the mana zone into the graveyard, until the end of the turn, this creature has "Power Attacker +3000." (A creature with "Power Attacker +3000" gets +3000 power while attacking.)Fire32000CreatureDragonoid30/55 U
Flame Lance TrapFlame Lance Trap■ S-Back: Fire (When a Fire card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Destroy 1 of your opponent's creatures with power 5000 or less.Fire6Spell31/55 U
Firebird MissileFirebird Missile■ Choose 1 of your opponent's creatures in the battle zone. Then put the top card of your deck into your graveyard. If the chosen creature's cost is lower than the cost of the card put into the graveyard, destroy that creature.Fire4Spell32/55 U
Tyrant KuwazariTyrant Kuwazari■ When this creature enters the battle zone, put 2 cards from your hand into your mana zone.Nature46000CreatureGiant Insect33/55 U
Reviving Vital HornReviving Vital Horn■ When this creature is destroyed, you may put 1 Reviving Vital Horn from your mana zone into the battle zone.Nature43000CreatureHorn Beast34/55 U
Ochappi, Pure Hearted FaerieOchappi, Pure Hearted Faerie■ S-Back: Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ When this creature enters the battle zone, you may put 1 card from your graveyard into your mana zone.Nature31000CreatureSnow Faerie35/55 U
Nicolaus, the SpydroidNicolaus, the SpydroidLight33000CreatureSalt Trooper36/55 C
Surfy, the PatrollerSurfy, the Patroller■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ When this creature is destroyed, you may draw cards equal to the number of Cross Gears that were crossed to this creature.Light32500CreatureCosmo Walker37/55 C
Kalchia, the PatrollerKalchia, the Patroller■ When this creature enters the battle zone, look at 1 of your shields. Then you may add the top card of your deck to your shields face down. If you do, put the shield you looked at on top of your deck.Light21000CreatureCosmo Walker38/55 C
Para Proxion, Star Orb GuardianPara Proxion, Star Orb Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ While you have at least 1 Nature or Water creature in the battle zone, this creature gets +2000 power. ■ This creature can't attack your opponent.Light1500CreatureGuardian39/55 C
Coral JelCoral Jel■ When this creature enters the battle zone, look at your opponent's hand.Water54000CreatureSplash Queen40/55 C
PekotanPekotan■ When this creature enters the battle zone, if your opponent has more cards in their hand than you, you may draw a card.Water43000CreatureCyber Lord41/55 C
Tempest BabyTempest Baby■ When this creature enters the battle zone, draw up to 2 cards. Then put cards from your hand equal to the number of cards drawn on top of your deck in any order.Water32000CreatureCyber Virus42/55 C
Synapse CubeSynapse Cube■ Look at the top 4 cards of your deck and put them back in any order.Water1Spell43/55 C
Milliapod, Solitary TreasureMilliapod, Solitary Treasure■ Whenever you put another of your creatures into the battle zone, destroy this creature.Darkness35000CreaturePandora Box44/55 C
Devil Momo, Counterattack PuppetDevil Momo, Counterattack Puppet■ Whenever this creature is attacked, until the end of the turn, this creature gets +5000 power.Darkness32000CreatureDeath Puppet45/55 C
Trouble KeyboardTrouble Keyboard■ When you summon another Darkness creature, the cost you pay is increased by 1.Darkness23000CreatureGargoyle46/55 C
Mind ResetMind Reset■ Look at your opponent's hand, choose 1 spell from it, and make your opponent discard it.Darkness2Spell47/55 C
Meteorage LizardMeteorage LizardFire65000CreatureMelt Warrior48/55 C
Crasher BurnCrasher Burn■ When this creature is destroyed, destroy 1 of your opponent's creatures with power 3000 or less.Fire53000CreatureBig Muscle49/55 C
Toppo RunbaToppo Runba■ This creature can't be blocked by Light creatures.Fire32000CreatureFire Bird50/55 C
Byulah, Thief of the Red WindByulah, Thief of the Red Wind■ While you have no cards in your hand, this creature has "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire21000CreatureFeatheroid51/55 C
Shout CornShout Corn■ When this creature would be destroyed, put it into your mana zone instead of the graveyard.Nature43000CreatureWild Veggies52/55 C
Gardener, the InvokedGardener, the Invoked■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and put it into its owner's mana zone.Nature32000CreatureWonder Trick53/55 C
Vanguard HatchetVanguard Hatchet■ When this creature enters the battle zone, your opponent may put 1 creature with cost 3 or less from their own hand into the battle zone.Nature23000CreatureBeast Folk54/55 C
Dandy NasuoDandy Nasuo■ When this creature enters the battle zone, look at your deck. Choose 1 card from it and put it into your mana zone, then choose 1 card from your mana zone and put it into your graveyard. Then shuffle your deck.Nature21000CreatureWild Veggies55/55 C
Astral TempestAstral Tempest■ Evolution: Put on one of your Cyber Viruses. ■ When this creature enters the battle zone, draw cards equal to the number of cards in your mana zone.Water96000Evolution CreatureCyber VirusS1/S5 SR
Gedora, Lord of DemonsGedora, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ Double Breaker (This creature breaks 2 shields) ■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead.Darkness67000Evolution CreatureDemon CommandS2/S5 SR
Dual Shock DragonDual Shock Dragon■ S-Back: Fire (When a Fire card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ When this creature enters the battle zone, choose 1 of your shields and put it into your graveyard. ■ Double Breaker (This creature breaks 2 shields)Fire68000CreatureArmored DragonS3/S5 SR
Neo Wave CatastropheNeo Wave Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Light or Water Cross Gears. ■ The creature crossed with this has "Blocker." ■ Whenever the creature crossed with this attacks, turn the top 3 cards of your deck face up. You may choose any number of spells with "Shield Trigger" among them and cast them for no cost. Then put the cards you didn't cast on the bottom of your deck in any order.Light/Water5Evolution Cross GearS4/S5 SR
Grand Cross CatastropheGrand Cross Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Light or Nature Cross Gears. ■ The creature crossed with this has "Blocker." ■ When the creature crossed with this would be destroyed, that creature stays in the battle zone instead of being put into the graveyard. ■ At the end of your turn, untap the creature crossed with this.Light/Nature3Evolution Cross GearS5/S5 SR