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DM17 — DM-17 Reincarnation Arc Expansion Pack Vol.4 (The Over Techno Cross)
60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Queen of Protection■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature crossed with this gets +4000 power and has "Blocker." ■ If Lord of Legend Sword is also crossed to the creature crossed with this, that creature gets +12000 power instead of +4000. | Light | 5 | Cross Gear | 1/55 VR | ||
| Lord of Legend Sword■ The creature crossed with this has "Double Breaker" and can't be blocked by creatures with less power than the creature crossed with this. ■ If Queen of Protection is also crossed to the creature crossed with this, that creature breaks 2 additional shields. | Nature | 5 | Cross Gear | 2/55 VR | ||
| Tsunami Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Water or Darkness Cross Gears. ■ The creature crossed with this gets +2000 power. ■ Whenever the creature crossed with this attacks, draw up to 2 cards. Then your opponent chooses 2 cards from their own hand and discards them. | Water/Darkness | 4 | Evolution Cross Gear | 3/55 VR | ||
| Explode Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Darkness or Fire Cross Gears. ■ The creature crossed with this can attack untapped creatures. ■ Whenever the creature crossed with this wins a battle, look at your opponent's hand. Your opponent puts all of their own cards with the same name as the creature that lost this battle from their hand, mana zone, graveyard, and battle zone on the bottom of their deck. | Darkness/Fire | 3 | Evolution Cross Gear | 4/55 VR | ||
| Prominence Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Fire or Nature Cross Gears. ■ The creature crossed with this has "Power Attacker +11000" and "Triple Breaker." ■ If the creature crossed with this is a non-evolution Armored Dragon, whenever it attacks, look at your deck. You may put 1 creature with the same name from it into the battle zone tapped. Then shuffle your deck. | Fire/Nature | 6 | Evolution Cross Gear | 5/55 VR | ||
| Proteus, Holy Force Elemental■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and add it face down to its owner's shields. ■ Double Breaker (This creature breaks 2 shields) | Light | 7 | 7500 | CreatureAngel Command | 6/55 R | |
| Proxion, the Oracle■ S-Back: Light (When a Light card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ Blocker ■ This creature can't attack your opponent. ■ When this creature would be destroyed, return it to your hand instead of putting it into the graveyard. | Light | 7 | 2000 | CreatureLight Bringer | 7/55 R | |
| Variable Poker■ Look at all your shields. Put any number of them on the bottom of your deck in any order. Then take the same number of cards from the top of your deck and add them to your shields face down. | Light | 3 | Spell | 8/55 R | ||
| Aqua Meister■ Instead of attacking with this creature, you may tap it to use the following ability: Choose 1 Cross Gear in the battle zone and put it into its owner's graveyard. That player looks at their own deck. That player may choose 1 non-evolution Cross Gear from it and put it into the battle zone without paying its cost. Then shuffle the deck. | Water | 6 | 3000 | CreatureLiquid People | 9/55 R | |
| Lagoon Mermaid■ Each player plays with the top card of their deck face up. (If the top card of the deck changes, turn the new top card face up.) ■ Instead of attacking with this creature, you may tap it to use the following ability: Choose a player. That player puts the top card of their own deck on the bottom. | Water | 5 | 4000 | CreatureSplash Queen | 10/55 R | |
| Shallow Operation■ S-Back: Water (When a Water card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Draw a card for each of your opponent's tapped creatures in the battle zone. | Water | 3 | Spell | 11/55 R | ||
| Demonic Queen Meigas■ When this creature enters the battle zone, remove all Cross Gears crossed to creatures from those creatures. | Darkness | 5 | 5000 | CreatureDark Lord | 12/55 R | |
| Gigadeus■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead. | Darkness | 5 | 3000 | CreatureChimera | 13/55 R | |
| Phantasm Clutch■ S-Back: Darkness (When a Darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Destroy 1 of your opponent's tapped creatures. | Darkness | 4 | Spell | 14/55 R | ||
| Magmadragon Garwind■ Whenever this creature attacks, choose 1 Cross Gear in the battle zone and put it into its owner's graveyard. ■ When a Cross Gear is put into the graveyard from the battle zone, you may draw a card. ■ Double Breaker (This creature breaks 2 shields) | Fire | 7 | 6000 | CreatureVolcano Dragon | 15/55 R | |
| Roaring Attacker Frendios■ Whenever another creature enters the battle zone, until the end of the turn, this creature gets +5000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire | 5 | 1000 | CreatureArmaroid | 16/55 R | |
| Lioness Saucer■ Put the top card of your deck into your graveyard. Then put all Cross Gears with a cost lower than that card from the battle zone into their owners' graveyards. | Fire | 6 | Spell | 17/55 R | ||
| Big Nasdeen, Great Veggie King■ Evolution: Put on one of your Wild Veggies. ■ When this creature enters the battle zone, count the civilizations in your mana zone. Then put cards from the top of your deck into your mana zone equal to the number of those civilizations. ■ Double Breaker ■ When this creature is destroyed, return 2 cards from your mana zone to your hand. | Nature | 7 | 6000 | Evolution CreatureWild Veggies | 18/55 R | |
| Evolution Totem■ When this creature enters the battle zone, look at your deck. You may choose 1 evolution creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ This creature gets +3000 power for each evolution creature in the battle zone. | Nature | 4 | 3000 | CreatureMystery Totem | 19/55 R | |
| Cradle of Growth■ S-Back: Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Choose 1 of your creatures in the battle zone. Look at your deck, choose up to 2 creatures with the same name as that creature, show them to your opponent, and put them into your hand. Then shuffle your deck. | Nature | 5 | Spell | 20/55 R | ||
| Aus Luke, Vizier of Lightblades■ When you cross a Cross Gear to this creature, the cost you pay is reduced by up to 2. However, the cost can't be reduced below 1. | Light | 4 | 3500 | CreatureInitiate | 21/55 U | |
| Voyager, the Paladin■ When you summon an evolution creature, the cost you pay is reduced by up to 2. However, the cost can't be reduced below 1. | Light | 4 | 3000 | CreatureRainbow Phantom | 22/55 U | |
| Punish Hold■ S-Back: Light (When a Light card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Choose up to 2 creatures in the battle zone and tap them. | Light | 5 | Spell | 23/55 U | ||
| Crack Crawler■ S-Back: Water (When a Water card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ Blocker ■ This creature can't attack. | Water | 6 | 3000 | CreatureEarth Eater | 24/55 U | |
| Luna Revolver Wheel■ When you untap your cards at the start of your turn, this creature doesn't untap. ■ Whenever another creature enters the battle zone, untap this creature. | Water | 4 | 5000 | CreatureCyber Moon | 25/55 U | |
| Funny Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ Whenever another creature enters the battle zone, tap this creature. ■ This creature can't attack. | Water | 2 | 6000 | CreatureEarth Eater | 26/55 U | |
| Bone Waller, the Sturdy Barricade■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 6 | 9000 | CreatureDevil Mask | 27/55 U | |
| Denden Percussion■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead. | Darkness | 2 | 1000 | CreatureGargoyle | 28/55 U | |
| Purgatory Force■ S-Back: Darkness (When a Darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Return up to 2 creatures from your graveyard to your hand. | Darkness | 5 | Spell | 29/55 U | ||
| Shubain, the Avenger■ Whenever a card is put from the mana zone into the graveyard, until the end of the turn, this creature has "Power Attacker +3000." (A creature with "Power Attacker +3000" gets +3000 power while attacking.) | Fire | 3 | 2000 | CreatureDragonoid | 30/55 U | |
| Flame Lance Trap■ S-Back: Fire (When a Fire card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Destroy 1 of your opponent's creatures with power 5000 or less. | Fire | 6 | Spell | 31/55 U | ||
| Firebird Missile■ Choose 1 of your opponent's creatures in the battle zone. Then put the top card of your deck into your graveyard. If the chosen creature's cost is lower than the cost of the card put into the graveyard, destroy that creature. | Fire | 4 | Spell | 32/55 U | ||
| Tyrant Kuwazari■ When this creature enters the battle zone, put 2 cards from your hand into your mana zone. | Nature | 4 | 6000 | CreatureGiant Insect | 33/55 U | |
| Reviving Vital Horn■ When this creature is destroyed, you may put 1 Reviving Vital Horn from your mana zone into the battle zone. | Nature | 4 | 3000 | CreatureHorn Beast | 34/55 U | |
| Ochappi, Pure Hearted Faerie■ S-Back: Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ When this creature enters the battle zone, you may put 1 card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 35/55 U | |
| Nicolaus, the Spydroid | Light | 3 | 3000 | CreatureSalt Trooper | 36/55 C | |
| Surfy, the Patroller■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ When this creature is destroyed, you may draw cards equal to the number of Cross Gears that were crossed to this creature. | Light | 3 | 2500 | CreatureCosmo Walker | 37/55 C | |
| Kalchia, the Patroller■ When this creature enters the battle zone, look at 1 of your shields. Then you may add the top card of your deck to your shields face down. If you do, put the shield you looked at on top of your deck. | Light | 2 | 1000 | CreatureCosmo Walker | 38/55 C | |
| Para Proxion, Star Orb Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ While you have at least 1 Nature or Water creature in the battle zone, this creature gets +2000 power. ■ This creature can't attack your opponent. | Light | 1 | 500 | CreatureGuardian | 39/55 C | |
| Coral Jel■ When this creature enters the battle zone, look at your opponent's hand. | Water | 5 | 4000 | CreatureSplash Queen | 40/55 C | |
| Pekotan■ When this creature enters the battle zone, if your opponent has more cards in their hand than you, you may draw a card. | Water | 4 | 3000 | CreatureCyber Lord | 41/55 C | |
| Tempest Baby■ When this creature enters the battle zone, draw up to 2 cards. Then put cards from your hand equal to the number of cards drawn on top of your deck in any order. | Water | 3 | 2000 | CreatureCyber Virus | 42/55 C | |
| Synapse Cube■ Look at the top 4 cards of your deck and put them back in any order. | Water | 1 | Spell | 43/55 C | ||
| Milliapod, Solitary Treasure■ Whenever you put another of your creatures into the battle zone, destroy this creature. | Darkness | 3 | 5000 | CreaturePandora Box | 44/55 C | |
| Devil Momo, Counterattack Puppet■ Whenever this creature is attacked, until the end of the turn, this creature gets +5000 power. | Darkness | 3 | 2000 | CreatureDeath Puppet | 45/55 C | |
| Trouble Keyboard■ When you summon another Darkness creature, the cost you pay is increased by 1. | Darkness | 2 | 3000 | CreatureGargoyle | 46/55 C | |
| Mind Reset■ Look at your opponent's hand, choose 1 spell from it, and make your opponent discard it. | Darkness | 2 | Spell | 47/55 C | ||
| Meteorage Lizard | Fire | 6 | 5000 | CreatureMelt Warrior | 48/55 C | |
| Crasher Burn■ When this creature is destroyed, destroy 1 of your opponent's creatures with power 3000 or less. | Fire | 5 | 3000 | CreatureBig Muscle | 49/55 C | |
| Toppo Runba■ This creature can't be blocked by Light creatures. | Fire | 3 | 2000 | CreatureFire Bird | 50/55 C | |
| Byulah, Thief of the Red Wind■ While you have no cards in your hand, this creature has "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 1000 | CreatureFeatheroid | 51/55 C | |
| Shout Corn■ When this creature would be destroyed, put it into your mana zone instead of the graveyard. | Nature | 4 | 3000 | CreatureWild Veggies | 52/55 C | |
| Gardener, the Invoked■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and put it into its owner's mana zone. | Nature | 3 | 2000 | CreatureWonder Trick | 53/55 C | |
| Vanguard Hatchet■ When this creature enters the battle zone, your opponent may put 1 creature with cost 3 or less from their own hand into the battle zone. | Nature | 2 | 3000 | CreatureBeast Folk | 54/55 C | |
| Dandy Nasuo■ When this creature enters the battle zone, look at your deck. Choose 1 card from it and put it into your mana zone, then choose 1 card from your mana zone and put it into your graveyard. Then shuffle your deck. | Nature | 2 | 1000 | CreatureWild Veggies | 55/55 C | |
| Astral Tempest■ Evolution: Put on one of your Cyber Viruses. ■ When this creature enters the battle zone, draw cards equal to the number of cards in your mana zone. | Water | 9 | 6000 | Evolution CreatureCyber Virus | S1/S5 SR | |
| Gedora, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ Double Breaker (This creature breaks 2 shields) ■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead. | Darkness | 6 | 7000 | Evolution CreatureDemon Command | S2/S5 SR | |
| Dual Shock Dragon■ S-Back: Fire (When a Fire card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ When this creature enters the battle zone, choose 1 of your shields and put it into your graveyard. ■ Double Breaker (This creature breaks 2 shields) | Fire | 6 | 8000 | CreatureArmored Dragon | S3/S5 SR | |
| Neo Wave Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Light or Water Cross Gears. ■ The creature crossed with this has "Blocker." ■ Whenever the creature crossed with this attacks, turn the top 3 cards of your deck face up. You may choose any number of spells with "Shield Trigger" among them and cast them for no cost. Then put the cards you didn't cast on the bottom of your deck in any order. | Light/Water | 5 | Evolution Cross Gear | S4/S5 SR | ||
| Grand Cross Catastrophe■ This Cross Gear is put into the mana zone tapped. ■ Evolution: Put on one of your Light or Nature Cross Gears. ■ The creature crossed with this has "Blocker." ■ When the creature crossed with this would be destroyed, that creature stays in the battle zone instead of being put into the graveyard. ■ At the end of your turn, untap the creature crossed with this. | Light/Nature | 3 | Evolution Cross Gear | S5/S5 SR |