Cards › Earlier sets › DM18
DM18 — DM-18 Best Challenger
151 cards · Released 2006-04-22 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| La Byle, Seeker of the Winds■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ Whenever this creature blocks, untap this creature after the battle. | Light | 7 | 5000 | CreatureMecha Thunder | 1/140 VR | |
| Gran Gure, Space Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack your opponent. | Light | 6 | 9000 | CreatureGuardian | 2/140 VR | |
| Rayla, Truth Enforcer■ When this creature enters the battle zone, look at your deck. You may choose 1 spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 6 | 3000 | CreatureBerserker | 3/140 VR | |
| King Ripped-Hide■ When this creature enters the battle zone, you may draw 2 cards. | Water | 7 | 5000 | CreatureLeviathan | 4/140 VR | |
| Plasma Chaser■ Whenever this creature attacks, you may draw cards equal to the number of your opponent's creatures in the battle zone. | Water | 6 | 4000 | CreatureGel Fish | 5/140 VR | |
| Aqua Ranger■ This creature can't be blocked. ■ When this creature would be destroyed, return it to your hand instead of putting it into the graveyard. | Water | 6 | 3000 | CreatureLiquid People | 6/140 VR | |
| Gigargon■ When this creature enters the battle zone, return up to 2 creatures from your graveyard to your hand. | Darkness | 8 | 3000 | CreatureChimera | 7/140 VR | |
| Trox, General of Destruction■ When this creature enters the battle zone, for each of your other Darkness creatures in the battle zone, choose 1 card from your opponent's hand without looking and make them discard it. ■ Double Breaker (This creature breaks 2 shields) | Darkness | 7 | 6000 | CreatureDemon Command | 8/140 VR | |
| Megaria, Empress of Dread■ All creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Darkness | 5 | 5000 | CreatureDark Lord | 9/140 VR | |
| Gatling Skyterror■ This creature can attack untapped creatures. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Wyvern | 10/140 VR | |
| Bolshack Dragon■ While attacking, this creature gets +1000 power for each Fire card in your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureArmored Dragon | 11/140 VR | |
| Bolzard Dragon■ Whenever this creature attacks, choose a card in your opponent's mana zone and put it into its owner's graveyard. | Fire | 6 | 5000 | CreatureArmored Dragon | 12/140 VR | |
| Xeno Mantis■ This creature can't be blocked by creatures with power 5000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | CreatureGiant Insect | 13/140 VR | |
| Obsidian Scarab■ Power Attacker +3000 (While attacking, this creature gets +3000 power) ■ Double Breaker ■ When this creature is destroyed, you may put 1 Obsidian Scarab from your mana zone into the battle zone. | Nature | 6 | 5000 | CreatureGiant Insect | 14/140 VR | |
| Vreemah, Freaky Mojo Totem■ Whenever you put another of your creatures into the battle zone, until the end of the turn, Beastfolk in the battle zone get +2000 power and have "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Nature | 5 | 4000 | CreatureMystery Totem | 15/140 VR | |
| Re Bil, Seeker of Archery■ All your other Light creatures in the battle zone get +2000 power. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6000 | CreatureMecha Thunder | 16/140 R | |
| Szubs Kin, Twilight Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack your opponent. | Light | 5 | 6000 | CreatureGuardian | 17/140 R | |
| Lah, Purification Enforcer | Light | 5 | 5500 | CreatureBerserker | 18/140 R | |
| Micute, the Oracle■ Whenever you put one of your Guardians into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 5 | 4000 | CreatureLight Bringer | 19/140 R | |
| Pulsar Tree■ When 1 of your shields would be broken, you may destroy this creature instead. | Light | 5 | 1000 | CreatureStarlight Tree | 20/140 R | |
| Laser Wing■ Choose up to 2 of your creatures in the battle zone. This turn, those creatures can't be blocked. | Light | 5 | Spell | 21/140 R | ||
| Bonds of Justice■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Tap all creatures in the battle zone except creatures with "Blocker." | Light | 4 | Spell | 22/140 R | ||
| Crystal Lancer■ Evolution: Put on one of your Liquid People. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 8000 | Evolution CreatureLiquid People | 23/140 R | |
| Trenchdive Shark■ When this creature enters the battle zone, add up to 2 cards from your hand face down to your shields. Then choose the same number of your shields and put them into your hand. However, you can't use their "Shield Trigger." | Water | 7 | 5000 | CreatureGel Fish | 24/140 R | |
| Smile Angler■ Whenever this creature attacks, you may choose 1 card in your opponent's mana zone and return it to its owner's hand. | Water | 6 | 3000 | CreatureGel Fish | 25/140 R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ When this creature enters the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 26/140 R | |
| Aqua Knight■ When this creature would be destroyed, return it to your hand instead of putting it into the graveyard. | Water | 5 | 4000 | CreatureLiquid People | 27/140 R | |
| Saucer-Head Shark■ When this creature enters the battle zone, return all creatures with power 2000 or less in the battle zone to their owners' hands. | Water | 5 | 3000 | CreatureGel Fish | 28/140 R | |
| Teleportation■ Choose up to 2 creatures in the battle zone and return them to their owners' hands. | Water | 5 | Spell | 29/140 R | ||
| Gigabuster■ Blocker ■ When this creature enters the battle zone, choose 1 of your shields and put it into your hand. However, you can't use its "Shield Trigger." ■ This creature can't attack. | Darkness | 5 | 5000 | CreatureChimera | 30/140 R | |
| Vile Mulder, Wing of the Void■ This creature can't attack creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 4 | 7000 | CreatureDemon Command | 31/140 R | |
| Dark Clown■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 4 | 6000 | CreatureBrain Jacker | 32/140 R | |
| Scratchclaw■ This creature gets +1000 power for each of your other Darkness creatures in the battle zone. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle) | Darkness | 4 | 1000 | CreatureHedrian | 33/140 R | |
| Lost Soul■ Your opponent discards their hand. | Darkness | 7 | Spell | 34/140 R | ||
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 35/140 R | ||
| Slime Veil■ During your opponent's next turn, all of your opponent's creatures attack if able. | Darkness | 1 | Spell | 36/140 R | ||
| Twin-Cannon Skyterror■ Speed Attacker (This creature isn't affected by summoning sickness) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Wyvern | 37/140 R | |
| Metalwing Skyterror■ Whenever this creature attacks, destroy 1 creature with "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Wyvern | 38/140 R | |
| Explosive Fighter Ucarn■ When this creature enters the battle zone, put 2 cards from your mana zone into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 9000 | CreatureDragonoid | 39/140 R | |
| Draglide■ This creature attacks each turn if able. | Fire | 5 | 5000 | CreatureArmored Wyvern | 40/140 R | |
| Rothus, the Traveler■ When this creature enters the battle zone, destroy 1 of your creatures. Then your opponent chooses 1 of their own creatures and destroys it. | Fire | 4 | 4000 | CreatureArmaroid | 41/140 R | |
| Burst Shot■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy all creatures with power 2000 or less. | Fire | 6 | Spell | 42/140 R | ||
| Magma Gazer■ Until the end of the turn, 1 of your creatures in the battle zone has "Power Attacker +4000" and "Double Breaker." (While attacking, that creature gets +4000 power and breaks 2 shields.) | Fire | 3 | Spell | 43/140 R | ||
| Fortress Shell■ When this creature enters the battle zone, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard. | Nature | 9 | 5000 | CreatureColony Beetle | 44/140 R | |
| Tri-horn Shepherd | Nature | 5 | 5000 | CreatureHorn Beast | 45/140 R | |
| Stampeding Longhorn■ This creature can't be blocked by creatures with power 3000 or less. | Nature | 5 | 4000 | CreatureHorn Beast | 46/140 R | |
| Rumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose 1 creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | 47/140 R | |
| Terradragon Gamiratar■ When this creature enters the battle zone, your opponent may choose 1 creature from their own hand and put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 6000 | CreatureEarth Dragon | 48/140 R | |
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 49/140 R | ||
| Aura Blast■ This turn, all of your creatures in the battle zone get +2000 power while attacking. | Nature | 4 | Spell | 50/140 R | ||
| Larba Geer, the Immaculate■ Evolution: Put on one of your Guardians. ■ When you put this creature into the battle zone, tap all your opponent's creatures in the battle zone that have "Blocker." | Light | 3 | 5000 | Evolution CreatureGuardian | 51/140 U | |
| Toel, Vizier of Hope■ At the end of your turn, you may untap all your creatures in the battle zone. | Light | 5 | 2000 | CreatureInitiate | 52/140 U | |
| Lok, Vizier of Hunting | Light | 4 | 4000 | CreatureInitiate | 53/140 U | |
| Frei, Vizier of Air■ At the end of your turn, you may untap this creature. | Light | 4 | 3000 | CreatureInitiate | 54/140 U | |
| Ruby Grass■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. ■ At the end of your turn, you may untap this creature. | Light | 3 | 3000 | CreatureStarlight Tree | 55/140 U | |
| Jil Warka, Time Guardian■ Blocker ■ This creature can't attack players. ■ When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 3 | 2000 | CreatureGuardian | 56/140 U | |
| Diamond Cutter■ This turn, all effects that prevent attacking your opponent are nullified. (Summoning sickness, and effects such as "This creature can't attack" or "This creature can't attack players," are nullified.) | Light | 5 | Spell | 57/140 U | ||
| Laser Whip■ Choose 1 of your opponent's creatures in the battle zone and tap it. Then you may choose 1 of your creatures in the battle zone. If you do, that creature can't be blocked this turn. | Light | 4 | Spell | 58/140 U | ||
| King Ponitas■ Whenever this creature attacks, look at your deck. You may choose a water card from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Water | 8 | 4000 | CreatureLeviathan | 59/140 U | |
| Thrash Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ When you put this creature into the battle zone, return a card from your mana zone to your hand. ■ This creature can't attack. | Water | 4 | 5000 | CreatureEarth Eater | 60/140 U | |
| Faerie Child■ This creature can't be blocked. | Water | 4 | 2000 | CreatureCyber Virus | 61/140 U | |
| Aqua Soldier■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 1000 | CreatureLiquid People | 62/140 U | |
| King Coral■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) | Water | 3 | 1000 | CreatureLeviathan | 63/140 U | |
| Shock Hurricane■ Choose any number of your creatures in the battle zone and return them to your hand. Then you may choose the same number of your opponent's creatures in the battle zone and return them to their owner's hand. | Water | 5 | Spell | 64/140 U | ||
| Brain Serum■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw up to 2 cards. | Water | 4 | Spell | 65/140 U | ||
| Mystic Dreamscape■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return up to 3 cards from your mana zone to your hand. | Water | 4 | Spell | 66/140 U | ||
| Chaos Worm■ Evolution: Put on one of your Parasite Worms. ■ When you put this creature into the battle zone, you may destroy 1 of your opponent's creatures. | Darkness | 5 | 5000 | Evolution CreatureParasite Worm | 67/140 U | |
| Swamp Worm■ When you put this creature into the battle zone, your opponent chooses 1 of their own creatures and destroys it. | Darkness | 7 | 2000 | CreatureParasite Worm | 68/140 U | |
| Acid Reflux, the Fleshboiler■ Blocker ■ This creature can't attack. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 5 | 3000 | CreatureDevil Mask | 69/140 U | |
| Locomotiver■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose 1 card in your opponent's hand at random and discard it. | Darkness | 4 | 1000 | CreatureHedrian | 70/140 U | |
| Stinger Worm■ When you put this creature into the battle zone, destroy 1 of your creatures. | Darkness | 3 | 5000 | CreatureParasite Worm | 71/140 U | |
| Bone Spider■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 3 | 5000 | CreatureLiving Dead | 72/140 U | |
| Bat Doctor, Shadow of Undeath■ When this creature is destroyed, you may return another creature from your graveyard to your hand. | Darkness | 3 | 2000 | CreatureGhost | 73/140 U | |
| Dark Reversal■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return a creature from your graveyard to your hand. | Darkness | 2 | Spell | 74/140 U | ||
| Armored Cannon Balbaro■ Evolution: Put on one of your Humanoids. ■ While attacking, this creature gets +2000 power for each other Humanoid in the battle zone. | Fire | 3 | 3000 | Evolution CreatureHumanoid | 75/140 U | |
| Muramasa, Duke of Blades■ Whenever this creature attacks, you may destroy 1 of your opponent's creatures that has power 2000 or less. | Fire | 6 | 3000 | CreatureHumanoid | 76/140 U | |
| Gazarias Dragon■ While you have no shields, this creature gets +4000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire | 5 | 4000 | CreatureArmored Dragon | 77/140 U | |
| Super Explosive Volcanodon■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) | Fire | 4 | 2000 | CreatureDragonoid | 78/140 U | |
| Onslaughter Triceps■ When you put this creature into the battle zone, put a card from your mana zone into your graveyard. | Fire | 3 | 5000 | CreatureDragonoid | 79/140 U | |
| Cavalry General Curatops■ This creature can attack untapped creatures. | Fire | 3 | 2000 | CreatureDragonoid | 80/140 U | |
| Spastic Missile■ Destroy 1 of your opponent's creatures that has power 3000 or less. | Fire | 3 | Spell | 81/140 U | ||
| Cyclone Panic■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Each player counts the cards in their own hand, returns them to their deck and shuffles it, then draws that many cards. | Fire | 3 | Spell | 82/140 U | ||
| Barkwhip, the Smasher■ Evolution: Put on one of your Beast Folk. ■ While this creature is tapped, all your other Beast Folk in the battle zone get +2000 power. | Nature | 2 | 5000 | Evolution CreatureBeast Folk | 83/140 U | |
| Feather Horn, the Tracker | Nature | 4 | 4000 | CreatureHorn Beast | 84/140 U | |
| Paradise Horn■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 4 | 3000 | CreatureHorn Beast | 85/140 U | |
| Whispering Totem■ When you put this creature into the battle zone, look at your deck. You may choose a Whispering Totem from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 4 | 2000 | CreatureMystery Totem | 86/140 U | |
| Trench Scarab■ This creature can't attack players. ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) | Nature | 3 | 4000 | CreatureGiant Insect | 87/140 U | |
| Poisonous Mushroom■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBalloon Mushroom | 88/140 U | |
| Mana Crisis■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a card in your opponent's mana zone and put it into its owner's graveyard. | Nature | 4 | Spell | 89/140 U | ||
| Pangaea's Song■ Put 1 of your creatures in the battle zone into your mana zone. | Nature | 1 | Spell | 90/140 U | ||
| Magris, Vizier of Magnetism■ When you put this creature into the battle zone, you may draw a card. | Light | 4 | 3000 | CreatureInitiate | 91/140 C | |
| Kanesill, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. | Light | 3 | 4000 | CreatureGladiator | 92/140 C | |
| Reso Pacos, Clear Sky Guardian | Light | 3 | 3000 | CreatureGuardian | 93/140 C | |
| Miele, Vizier of Lightning■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 1000 | CreatureInitiate | 94/140 C | |
| Sarius, Vizier of Suppression■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureInitiate | 95/140 C | |
| Ballas, Vizier of Electrons | Light | 2 | 2000 | CreatureInitiate | 96/140 C | |
| Vess, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureLight Bringer | 97/140 C | |
| Sundrop Armor■ Put a card from your hand face down into your shields. | Light | 4 | Spell | 98/140 C | ||
| Logic Cube■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 3 | Spell | 99/140 C | ||
| Solar Ray■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 100/140 C | ||
| Scissor Eye | Water | 4 | 3000 | CreatureGel Fish | 101/140 C | |
| Aqua Shooter■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) | Water | 4 | 2000 | CreatureLiquid People | 102/140 C | |
| Phantom Fish■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. | Water | 3 | 4000 | CreatureGel Fish | 103/140 C | |
| Cetibols■ When this creature is destroyed, you may draw a card. | Water | 3 | 2000 | CreatureSea Hacker | 104/140 C | |
| Candy Drop■ This creature can't be blocked. | Water | 3 | 1000 | CreatureCyber Virus | 105/140 C | |
| Madrillon Fish■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureGel Fish | 106/140 C | |
| Aqua Vehicle | Water | 2 | 1000 | CreatureLiquid People | 107/140 C | |
| Zepimeteus■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureSea Hacker | 108/140 C | |
| Liquid Scope■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your opponent's hand and shields. | Water | 4 | Spell | 109/140 C | ||
| Wave Lance■ Choose 1 creature in the battle zone and return it to its owner's hand. If it's a creature with Dragon in its race, you may draw a card. | Water | 3 | Spell | 110/140 C | ||
| Tentacle Worm | Darkness | 4 | 3000 | CreatureParasite Worm | 111/140 C | |
| Horrid Worm■ Whenever this creature attacks, choose 1 card in your opponent's hand at random and discard it. | Darkness | 3 | 2000 | CreatureParasite Worm | 112/140 C | |
| Wailing Shadow Belbetphlo■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 3 | 1000 | CreatureGhost | 113/140 C | |
| Bloody Squito■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 2 | 4000 | CreatureBrain Jacker | 114/140 C | |
| Junkatz, Rabid Doll | Darkness | 2 | 2000 | CreatureDeath Puppet | 115/140 C | |
| Wandering Braineater■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. | Darkness | 2 | 2000 | CreatureLiving Dead | 116/140 C | |
| Lone Tear, Shadow of Solitude■ At the end of your turn, if this is the only creature you have in the battle zone, destroy it. | Darkness | 1 | 2000 | CreatureGhost | 117/140 C | |
| Death Smoke■ Destroy 1 of your opponent's untapped creatures. | Darkness | 4 | Spell | 118/140 C | ||
| Critical Blade■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that has "Blocker." | Darkness | 2 | Spell | 119/140 C | ||
| Ghost Touch■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 card in your opponent's hand at random and discard it. | Darkness | 2 | Spell | 120/140 C | ||
| Fire Sweeper Burning Hellion■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 4 | 3000 | CreatureDragonoid | 121/140 C | |
| Explosive Dude Joe | Fire | 3 | 3000 | CreatureHumanoid | 122/140 C | |
| Rikabu, the Dismantler■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 1000 | CreatureMachine Eater | 123/140 C | |
| Immortal Baron, Vorg | Fire | 2 | 2000 | CreatureHumanoid | 124/140 C | |
| Brawler Zyler■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 2 | 1000 | CreatureHumanoid | 125/140 C | |
| Kooc Pollon■ This creature can't be attacked. | Fire | 2 | 1000 | CreatureFire Bird | 126/140 C | |
| Kamikaze, Chainsaw Warrior■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Fire | 2 | 1000 | CreatureArmaroid | 127/140 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 128/140 C | |
| Phantom Dragon's Flame■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that has power 2000 or less. | Fire | 3 | Spell | 129/140 C | ||
| Volcanic Arrows■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 creature that has power 6000 or less. Put 1 of your shields into your graveyard. | Fire | 2 | Spell | 130/140 C | ||
| Ambush Scorpion■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ When this creature is destroyed, you may put 1 Ambush Scorpion from your mana zone into the battle zone. | Nature | 5 | 3000 | CreatureGiant Insect | 131/140 C | |
| Whip Scorpion■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Nature | 5 | 2000 | CreatureGiant Insect | 132/140 C | |
| Fear Fang | Nature | 3 | 3000 | CreatureBeast Folk | 133/140 C | |
| Sword Butterfly■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Nature | 3 | 2000 | CreatureGiant Insect | 134/140 C | |
| Mighty Shouter■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 3 | 2000 | CreatureBeast Folk | 135/140 C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 136/140 C | |
| Steel Smasher■ This creature can't attack players. | Nature | 2 | 3000 | CreatureBeast Folk | 137/140 C | |
| Burning Mane | Nature | 2 | 2000 | CreatureBeast Folk | 138/140 C | |
| Ultimate Force■ Put the top 2 cards of your deck into your mana zone. | Nature | 5 | Spell | 139/140 C | ||
| Dimension Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | Spell | 140/140 C | ||
| Hundred Barrel Dragon■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 5000 | CreatureArmored Dragon | B1/1 VR | |
| Craze Valkyrie, the Drastic■ Evolution: Put on one of your Initiates. ■ When you put this creature into the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 7500 | Evolution CreatureInitiate | S1/S10 SR | |
| Laveil, Seeker of Catastrophe■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ Double Breaker ■ At the end of the turn, you may untap this creature. | Light | 8 | 8500 | CreatureMecha Thunder | S2/S10 SR | |
| Crystal Paladin■ Evolution: Put on one of your Liquid People. ■ When you put this creature into the battle zone, return all creatures in the battle zone that have "Blocker" to their owners' hands. | Water | 4 | 5000 | Evolution CreatureLiquid People | S3/S10 SR | |
| Aqua Sniper■ When you put this creature into the battle zone, choose up to 2 creatures in the battle zone and return them to their owners' hands. | Water | 8 | 5000 | CreatureLiquid People | S4/S10 SR | |
| Ultracide Worm■ Evolution: Put on one of your Parasite Worms. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 11000 | Evolution CreatureParasite Worm | S5/S10 SR | |
| Deathliger, Lion of Chaos■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 9000 | CreatureDemon Command | S6/S10 SR | |
| Armored Blaster Valdios■ Evolution: Put on one of your Humanoids. ■ All your other Humanoids in the battle zone get +1000 power. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 6000 | Evolution CreatureHumanoid | S7/S10 SR | |
| Astrocomet Dragon■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon | S8/S10 SR | |
| Niofa, Horned Protector■ Evolution: Put on one of your Horned Beasts. ■ When you put this creature into the battle zone, look at your deck. You may choose a nature creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Double Breaker | Nature | 6 | 9000 | Evolution CreatureHorn Beast | S9/S10 SR | |
| Avalanche Giant■ This creature can't attack creatures. ■ Whenever this creature is blocked, break 1 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 8000 | CreatureGiant | S10/S10 SR |