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DM19 — DM-19 Phoenix Arc Expansion Pack Vol.1 (Spectacle Nova)
120 cards · Released 2006-11-18 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Fol Regaia, Spiral Light Guardian■ All your other Guardians and Wild Veggies in the battle zone get +3000 power. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6500 | CreatureGuardian | 1/110 VR | |
| Arac Kai Bades, Spirit Knight■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ All your other Ark Seraphims in the battle zone get +2000 power. ■ At the end of your turn, you may untap all your other Ark Seraphims in the battle zone. | Light | 5 | 3500 | CreatureArc Seraphim | 2/110 VR | |
| Cyber Iron Man Senjuo■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ This creature can't be blocked. ■ Whenever this creature attacks a player and isn't blocked, break 1 additional shield for each of your Dynamos that you tapped this turn to use the "Dynamo" ability. | Water | 5 | 3000 | CreatureGreat Mechaoh/Dynamo | 3/110 VR | |
| Fuuma Neuro Marvas■ When you put this creature into the battle zone, you may draw a card for each of your Great Mechaos in the battle zone. ■ All your Great Mechaos in the battle zone get +1000 power. | Water | 5 | 1000 | CreatureGrand Devil | 4/110 VR | |
| Fuuma Soul Avals■ Whenever this creature attacks a player and isn't blocked, you may put a Grand Devil or Deep Marine from your graveyard into the battle zone. You can't choose an evolution creature. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 6000 | CreatureGrand Devil | 5/110 VR | |
| Ribengios Dragoon■ When you put this creature into the battle zone, the player with more shields chooses 1 of their own shields and puts it into the graveyard. If both players have the same number of shields, each player chooses 1 of their own shields and puts it into its owner's graveyard. | Darkness | 5 | 5000 | CreatureTyranno Drake | 6/110 VR | |
| Supernova Mars Disaster■ G-Evolution: Put on top of any 3 of your Tyrano Drakes, Dreammates, or Humanoids stacked together. ■ Meteor Burn - Whenever this creature attacks, you may choose a card underneath this creature and put it into your graveyard. If you do, destroy all creatures that have power 4000 or less. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 5 | 13000 | Evolution Creature (Evolution GV)Phoenix | 7/110 VR | |
| Red Jackal, Raider of the North Sea■ All your Dynamos in the battle zone get +3000 power. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 9000 | CreatureDreammate | 8/110 VR | |
| Supernova Jupiter King Empire■ G-Evolution: Put on top of any 3 of your Dreammates, Ark Seraphims, or Wild Veggies stacked together. ■ Meteor Burn - Whenever this creature attacks, you may choose a non-evolution card underneath this creature and put it into the battle zone. (That creature has summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 5 | 14000 | Evolution Creature (Evolution GV)Phoenix | 9/110 VR | |
| Spirit Sateek, Spirit Knight■ When you put this creature into the battle zone, you may put all Humanoids and Ark Seraphims from your graveyard into your mana zone. | Nature | 5 | 4000 | CreatureArc Seraphim | 10/110 VR | |
| Rafarm, Spirit Knight■ Whenever your opponent puts a fire or nature creature into the battle zone, they put it in tapped. | Light | 7 | 4000 | CreatureArc Seraphim | 11/110 R | |
| Steel-Armor Benkeroth■ Blocker ■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ This creature can't attack players. | Light | 6 | 7000 | CreatureGreat Mechaoh/Dynamo | 12/110 R | |
| Roam, Spirit Knight■ Whenever you put another Ark Seraphim into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 6 | 5500 | CreatureArc Seraphim | 13/110 R | |
| Me Fusar, Guardian of Harmony■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, creatures can't attack for the rest of that turn. | Light | 5 | 4000 | CreatureGuardian | 14/110 R | |
| Mardes, Spirit Knight■ All your Ark Seraphims and Wild Veggies in the battle zone have "Blocker." ■ This creature can't attack players. | Light | 4 | 4500 | CreatureArc Seraphim | 15/110 R | |
| Solar Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. For each of your creatures of that race in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 16/110 R | ||
| Balbas, Lord of Devils■ Evolution: Put on one of your Grand Devils. ■ Meteor Burn - Whenever a creature attacks, you may choose a card underneath this creature and put it into your graveyard. If you do, choose a card in the battle zone that has cost 3 or less and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.) | Water | 5 | 7000 | Evolution CreatureGrand Devil | 17/110 R | |
| Fuuma Bagantis■ When you draw your first card in your turn, you may draw 1 extra card. ■ Whenever your opponent's creature attacks you and isn't blocked, discard your hand. | Water | 6 | 4000 | CreatureGrand Devil | 18/110 R | |
| Fuuma Raberis■ All spells you cast have "Cyclone." (If you summoned a creature right before casting a spell with "Cyclone," return that spell to your hand after casting it instead of putting it into your graveyard.) | Water | 6 | 3000 | CreatureGrand Devil | 19/110 R | |
| Fuuma Danrimos■ Whenever one of your Grand Devils would break a shield, instead of breaking the shield, name a card. Then choose 1 of your opponent's shields and look at it. If it's the named card, put it into its owner's graveyard. If it's any other card, put it into its owner's hand. | Water | 4 | 3000 | CreatureGrand Devil | 20/110 R | |
| Torpedo Robo Missile Ocean■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ Whenever this creature attacks, look at the top card of your opponent's deck. You may put that card on the bottom of its owner's deck. | Water | 4 | 3000 | CreatureGreat Mechaoh/Dynamo | 21/110 R | |
| Shadowwave Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Choose a card in the battle zone or in any mana zone and return it to its owner's hand. | Water | 5 | Spell | 22/110 R | ||
| Fuuma Garpuls■ Whenever a Grand Devil attacks, each player chooses a card in their own hand and discards it. | Darkness | 6 | 5000 | CreatureGrand Devil | 23/110 R | |
| Betrayal Dragoon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, your opponent chooses 1 of their own light or nature creatures and destroys it. | Darkness | 6 | 1000 | CreatureTyranno Drake | 24/110 R | |
| Fuuma Garmagias■ Whenever this creature attacks, your other creatures can't attack this turn. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 8000 | CreatureGrand Devil | 25/110 R | |
| Soul Vice Dragoon■ When you put this creature into the battle zone, for each of your other Tyrano Drakes in the battle zone, your opponent chooses a card in their own hand and discards it. | Darkness | 5 | 2000 | CreatureTyranno Drake | 26/110 R | |
| Inferno Gate■ Put a non-evolution creature from your graveyard into the battle zone. | Darkness | 5 | Spell | 27/110 R | ||
| Trap Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Destroy any number of your creatures of that race. Then choose up to that many of your opponent's creatures and destroy them. | Darkness | 4 | Spell | 28/110 R | ||
| Superhuman Mech Armor Valgett III■ Evolution: Put on one of your Humanoids. ■ Meteor Burn - When this creature can attack, you may choose a card underneath this creature and put it into your graveyard. If you do, this creature can attack untapped creatures this turn. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 6000 | Evolution CreatureHumanoid | 29/110 R | |
| Perionbris Dragoon■ Double Breaker ■ The turn this creature attacks, your other creatures attack too, if able. ■ If this creature is tapped during your opponent's turn, all your opponent's creatures attack if able. | Fire | 6 | 7000 | CreatureTyranno Drake | 30/110 R | |
| Heatweb Dragoon■ This creature can attack untapped creatures. ■ The turn this creature attacks, your other creatures attack too, if able. | Fire | 6 | 4000 | CreatureTyranno Drake | 31/110 R | |
| Burning Ears Pitton■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ This creature attacks each turn if able. | Fire | 5 | 5000 | CreatureDreammate/Dynamo | 32/110 R | |
| Raptor Dragoon■ While you have at least 1 Brave Spirit in the battle zone, your Tyrano Drakes and Brave Spirits can't be attacked. | Fire | 5 | 4000 | CreatureTyranno Drake | 33/110 R | |
| Jet Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ 1 of your creatures in the battle zone gets "Speed Attacker" until the end of the turn. (A creature with "Speed Attacker" doesn't have summoning sickness.) | Fire | 2 | Spell | 34/110 R | ||
| God Bananan, Great Veggie King■ Evolution: Put on one of your Wild Veggies. ■ Meteor Burn - Whenever this creature attacks, you may put a card underneath this creature into your hand. ■ Double Breaker | Nature | 5 | 6000 | Evolution CreatureWild Veggies | 35/110 R | |
| Radia, Spirit Knight■ When you put this creature into the battle zone, choose a non-evolution creature in your opponent's mana zone. Your opponent puts all of their own creatures with the same card name as that creature from the battle zone into their mana zone. | Nature | 9 | 5000 | CreatureArc Seraphim | 36/110 R | |
| Amitoaki, Explorer of Adventure■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureDreammate/Dynamo | 37/110 R | |
| Sandal, Spirit Knight■ Whenever you put a creature into the battle zone, you may return an Ark Seraphim or Wild Veggie from your mana zone to your hand. | Nature | 6 | 4000 | CreatureArc Seraphim | 38/110 R | |
| Assault Champion■ When you put this creature into the battle zone, until the end of the turn, your Ark Seraphims and all your other Beast Folk in the battle zone get +3000 power and have "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Nature | 6 | 4000 | CreatureBeast Folk | 39/110 R | |
| Tribal Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Until the end of the turn, all your creatures of that race in the battle zone get +4000 power and can't be blocked by creatures with power 5000 or less. | Nature | 3 | Spell | 40/110 R | ||
| Farmahat, Holy Emperor■ Evolution: Put on one of your Ark Seraphims. ■ Meteor Burn - Whenever your opponent's creature attacks, you may choose a card underneath this creature and put it into your graveyard. If you do, untap this creature, and it has "Blocker" until the end of the turn. ■ Double Breaker (This creature breaks 2 shields.) | Light | 5 | 7000 | Evolution CreatureArc Seraphim | 41/110 U | |
| Cyber Robo Diecrusher■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ At the end of your turn, you may untap this creature. | Light | 5 | 3000 | CreatureGreat Mechaoh/Dynamo | 42/110 U | |
| Bal Bars, Dust Light Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ Whenever one of your opponent's darkness or fire creatures is destroyed, you may untap this creature. ■ This creature can't attack players. | Light | 4 | 5000 | CreatureGuardian | 43/110 U | |
| Rengston, Spirit Knight■ When you put this creature into the battle zone, turn face up the top cards of your deck, as many as the number of your creatures in the battle zone. Put all spells among them into your hand, and put all other cards back on top of your deck in any order. | Light | 4 | 2000 | CreatureArc Seraphim | 44/110 U | |
| Krista, Guardian of the Valley■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature gets +1000 power for each of your opponent's creatures in the battle zone. ■ This creature can't attack players. | Light | 2 | 1000 | CreatureGuardian | 45/110 U | |
| Reverse Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 46/110 U | ||
| Fuuma Adorak■ When you put this creature into the battle zone, choose a card from each mana zone and put each on top of its owner's deck. | Water | 5 | 2000 | CreatureGrand Devil | 47/110 U | |
| Demomate Eridanus■ All your Grand Devils in the battle zone get +2000 power and can't be blocked. | Water | 4 | 2000 | CreatureDeep Marine | 48/110 U | |
| Fuuma Balzoo■ When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 4 | 1000 | CreatureGrand Devil | 49/110 U | |
| Grand Iron Man Silbusters■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ Whenever this creature attacks a player and isn't blocked, you may draw a card. | Water | 3 | 1000 | CreatureGreat Mechaoh/Dynamo | 50/110 U | |
| Medical Alnair■ When one of your Grand Devils would be destroyed, you may return it to your hand instead of putting it into your graveyard. | Water | 2 | 1000 | CreatureDeep Marine | 51/110 U | |
| Hydro Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Return any number of your creatures of that race from the battle zone to your hand. Then choose up to that many of your opponent's creatures in the battle zone and return them to their owners' hands. | Water | 3 | Spell | 52/110 U | ||
| Drazalk, Prisoned Dragonic Phoenix■ Evolution: Put on one of your Tyrano Drakes. ■ Meteor Burn - When one of your creatures can attack, you may choose a card underneath this creature and put it into your graveyard. If you do, destroy 1 of your opponent's creatures that has "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 7000 | Evolution CreatureTyranno Drake | 53/110 U | |
| Jet Punch Dragoon■ When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures. | Darkness | 6 | 2000 | CreatureTyranno Drake | 54/110 U | |
| Nocturne Dragoon■ When you put this creature into the battle zone, name a card. Then look at your opponent's hand. Your opponent discards all cards from it with the same name as the named card. | Darkness | 5 | 4000 | CreatureTyranno Drake | 55/110 U | |
| Fuuma Raum■ Whenever this creature attacks, your other creatures can't attack this turn. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 3 | 3000 | CreatureGrand Devil | 56/110 U | |
| Snipe Alpheras■ Whenever you put a Grand Devil into the battle zone, you may draw a card. ■ Whenever one of your Grand Devils is destroyed, discard a card from your hand. | Darkness | 3 | 2000 | CreatureDeep Marine | 57/110 U | |
| Vise Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Your opponent chooses a card in their own hand and discards it. | Darkness | 2 | Spell | 58/110 U | ||
| Meden, Sky Dancing Warrior■ When you put this creature into the battle zone, choose a card in your opponent's mana zone and put it into its owner's graveyard. | Fire | 7 | 3000 | CreatureHumanoid | 59/110 U | |
| Igars Dragoon■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker ■ If this creature is tapped during your opponent's turn, all your opponent's creatures attack if able. | Fire | 5 | 4000 | CreatureTyranno Drake | 60/110 U | |
| Rinpao, King of Speed Eating■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) | Fire | 3 | 1000 | CreatureDreammate/Dynamo | 61/110 U | |
| Honoo, the Brave Blow■ Power Attacker +5000 (While attacking, this creature gets +5000 power.) ■ The turn this creature attacks, your other creatures attack too, if able. | Fire | 2 | 1000 | CreatureHumanoid | 62/110 U | |
| Oneshot Flame■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all untapped creatures that have power 3000 or less. | Fire | 7 | Spell | 63/110 U | ||
| Crimson Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. For each of your creatures of that race in the battle zone, you may destroy 1 of your opponent's creatures that has "Blocker." | Fire | 3 | Spell | 64/110 U | ||
| Gallium, Spirit Knight■ Your opponent can't use the "Shield Trigger" of shields this creature breaks. | Nature | 5 | 4000 | CreatureArc Seraphim | 65/110 U | |
| Ragmal, Spirit Knight■ When you put this creature into the battle zone, each player chooses 1 of their own creatures in the battle zone and puts it into its owner's mana zone. | Nature | 4 | 3000 | CreatureArc Seraphim | 66/110 U | |
| Cruz Taspol, Spirit Knight■ When you put this creature into the battle zone, if you have Boltas, Forest of Knowledge and Karate Carrot in the battle zone, look at your deck. Take 1 Supernova Jupiter King Empire from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 4 | 3000 | CreatureArc Seraphim | 67/110 U | |
| Karate Carrot■ When you put this creature into the battle zone, if you have Boltas, Forest of Knowledge and Cruz Taspol, Spirit Knight in the battle zone, you may return 1 Supernova Jupiter King Empire from your mana zone to your hand. | Nature | 3 | 2000 | CreatureWild Veggies | 68/110 U | |
| Charock, the Edacious■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ Whenever this creature attacks a player and isn't blocked, you may put the top card of your deck into your mana zone. | Nature | 3 | 2000 | CreatureDreammate/Dynamo | 69/110 U | |
| Boltas, Forest of Knowledge■ When you put this creature into the battle zone, if you have Karate Carrot and Cruz Taspol, Spirit Knight in the battle zone, you may return 1 Supernova Jupiter King Empire from your graveyard to your hand. | Nature | 2 | 1000 | CreatureDreammate | 70/110 U | |
| Pulse Mars, Electrostatic Guardian■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your opponent's creatures in the battle zone that has "Blocker" and tap it. | Light | 5 | 4000 | CreatureGuardian | 71/110 C | |
| Aqua Holy■ This creature can't be blocked. | Light | 4 | 1000 | CreatureLiquid People | 72/110 C | |
| Saiya, Spirit Knight■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. | Light | 3 | 4000 | CreatureArc Seraphim | 73/110 C | |
| Rahars, Spirit Knight | Light | 3 | 3000 | CreatureArc Seraphim | 74/110 C | |
| Maria Necks, Guardian of the Spirit Capital■ At the end of your turn, you may untap 1 of your Guardians or Ark Seraphims in the battle zone. | Light | 3 | 2000 | CreatureGuardian | 75/110 C | |
| Jumbo Attacker, the Steel Ambassador■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) | Light | 2 | 2000 | CreatureGreat Mechaoh/Dynamo | 76/110 C | |
| Marix, Spirit Knight■ This creature gets +1000 power for each of your other Ark Seraphims in the battle zone. | Light | 2 | 1000 | CreatureArc Seraphim | 77/110 C | |
| Barrier Cyclone■ Cyclone (If you summoned a creature before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Put a card from your hand face down into your shields. | Light | 5 | Spell | 78/110 C | ||
| Fuuma Malcoshas■ While your opponent has no shields, this creature can't be blocked. | Water | 4 | 3000 | CreatureGrand Devil | 79/110 C | |
| Fuuma Zeres■ When this creature would be destroyed, if you have at least 1 Deep Marine in the battle zone, return this creature to your hand instead of putting it into your graveyard. | Water | 3 | 2000 | CreatureGrand Devil | 80/110 C | |
| Aqua Screw■ Whenever another one of your Liquid People or Grand Devils evolves, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People | 81/110 C | |
| Fuuma Sabanahal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. ■ While you have at least 1 Deep Marine in the battle zone, this creature gets +5000 power. | Water | 3 | 1000 | CreatureGrand Devil | 82/110 C | |
| Bursting Arm Robo Return Ace■ Blocker ■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ This creature can't attack. | Water | 2 | 2000 | CreatureGreat Mechaoh/Dynamo | 83/110 C | |
| Fuuma Folgarol | Water | 2 | 1000 | CreatureGrand Devil | 84/110 C | |
| Fuuma Webaris■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. ■ Whenever your opponent's creature attacks you and isn't blocked, destroy this creature. | Water | 1 | 3000 | CreatureGrand Devil | 85/110 C | |
| Brain Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Draw a card. | Water | 3 | Spell | 86/110 C | ||
| Hekisario Dragoon■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ When you put this creature into the battle zone, choose 1 of your shields and put it into your hand. You can't use the "Shield Trigger" of that card. ■ This creature can't attack. | Darkness | 5 | 5000 | CreatureTyranno Drake | 87/110 C | |
| Fuuma Garabos■ When you put this creature into the battle zone, if you have no Deep Marines in the battle zone, discard a card from your hand. | Darkness | 4 | 6000 | CreatureGrand Devil | 88/110 C | |
| Chilled Horn Dragoon | Darkness | 4 | 3000 | CreatureTyranno Drake | 89/110 C | |
| Fuuma Samijal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack. | Darkness | 3 | 3000 | CreatureGrand Devil | 90/110 C | |
| Sag Panel of Eradication■ All your Tyrano Drakes in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Darkness | 3 | 2000 | CreatureBrave Spirit | 91/110 C | |
| Storium, Light Ray Doll■ Whenever this creature attacks, your other creatures can't attack this turn. | Darkness | 2 | 4000 | CreatureDeath Puppet | 92/110 C | |
| Fuuma Erigoul■ While you have at least 1 other Grand Devil in the battle zone, this creature gets +2000 power. | Darkness | 2 | 1000 | CreatureGrand Devil | 93/110 C | |
| Bloody Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ 1 of your creatures in the battle zone gets "Slayer" until the end of the turn. (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Darkness | 1 | Spell | 94/110 C | ||
| Headhunter Dragoon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Fire | 6 | 4000 | CreatureTyranno Drake | 95/110 C | |
| Blastball Dragoon■ When you put this creature into the battle zone, put a card from your mana zone into your graveyard. | Fire | 3 | 5000 | CreatureTyranno Drake | 96/110 C | |
| Outlaw Pepper■ When you put this creature into the battle zone, put 1 of your creatures in the battle zone that has power 3000 or less into your mana zone. | Fire | 3 | 4000 | CreatureWild Veggies | 97/110 C | |
| Shot Wheel of Meizrazen■ All your Tyrano Drakes in the battle zone have "Power Attacker +3000." (While attacking, a creature with "Power Attacker +3000" gets +3000 power.) | Fire | 3 | 2000 | CreatureBrave Spirit | 98/110 C | |
| Bagarn, Passionate Soldier■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ If this creature is tapped during your opponent's turn, all your opponent's creatures attack if able. | Fire | 2 | 1000 | CreatureHumanoid | 99/110 C | |
| Geron, the Strong■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 2 | 1000 | CreatureDreammate/Dynamo | 100/110 C | |
| Suza of Gale■ All your Tyrano Drakes in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" doesn't have summoning sickness.) | Fire | 2 | 1000 | CreatureBrave Spirit | 101/110 C | |
| Gatling Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Destroy 1 of your opponent's creatures that has power 2000 or less. | Fire | 3 | Spell | 102/110 C | ||
| Shushu of the Silver■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) | Nature | 4 | 4000 | CreatureDreammate/Dynamo | 103/110 C | |
| Bazion, Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Nature | 4 | 3000 | CreatureArc Seraphim | 104/110 C | |
| Slice Onion■ This creature gets +1000 power for each of your other Slice Onions in the battle zone. | Nature | 3 | 3000 | CreatureWild Veggies | 105/110 C | |
| Mask-do Cherry | Nature | 3 | 3000 | CreatureWild Veggies | 106/110 C | |
| Ebard Zenom, Tree Pulse Guardian■ While you have at least 1 other Guardian in the battle zone, this creature has "Blocker." | Nature | 3 | 2500 | CreatureGuardian | 107/110 C | |
| Sirinz, Spirit Knight■ While your opponent has more creatures in the battle zone than you, this creature has "Power Attacker +5000." (While attacking, a creature with "Power Attacker +5000" gets +5000 power.) | Nature | 3 | 2000 | CreatureArc Seraphim | 108/110 C | |
| Antarios, Spirit Knight | Nature | 2 | 2000 | CreatureArc Seraphim | 109/110 C | |
| Faerie Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Put the top card of your deck into your mana zone. | Nature | 3 | Spell | 110/110 C | ||
| Supernova Venus la Saint Mother■ G-Evolution: Put on top of any 3 of your Guardians, Great Mechaos, or Ark Seraphims stacked together. ■ Meteor Burn - When this creature would leave the battle zone, you may choose a card underneath this creature and put it into your graveyard instead. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 6 | 12500 | Evolution Creature (Evolution GV)Phoenix | S1/S10 SR | |
| Amshion, Protection Elemental■ Your tapped creatures in the battle zone get +7000 power while they are not attacking. ■ Whenever one of your creatures is blocked, you may cancel that attack. If you do, no battle takes place. However, both creatures stay tapped. | Light | 6 | 5500 | CreatureAngel Command | S2/S10 SR | |
| Supernova Mercury Gigablizzard■ G-Evolution: Put on top of any 3 of your Great Mechaos, Grand Devils, or Liquid People stacked together. ■ Meteor Burn - When a spell's effect would be executed, you may choose a card underneath this creature and put it into your graveyard. If you do, that spell loses its effect and is put into its owner's graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 5 | 15000 | Evolution Creature (Evolution GV)Phoenix | S3/S10 SR | |
| Fantasy Heart■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 2 of your opponent's creatures in the battle zone and make those 2 battle each other. | Water | 7 | 2000 | CreatureSplash Queen | S4/S10 SR | |
| Death Monarch, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ Double Breaker ■ When this creature is destroyed, you may put all non-evolution Demon Commands from your graveyard into the battle zone. | Darkness | 6 | 8000 | Evolution CreatureDemon Command | S5/S10 SR | |
| Supernova Pluto Deathbringer■ G-Evolution: Put on top of any 3 of your Death Puppets, Grand Devils, or Tyrano Drakes stacked together. ■ Meteor Burn - Whenever this creature attacks, you may choose a card underneath this creature and put it into your graveyard. If you do, destroy 1 of your opponent's creatures. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 4 | 13000 | Evolution Creature (Evolution GV)Phoenix | S6/S10 SR | |
| Dragirias, Explosive Dragonic Phoenix■ Evolution: Put on one of your Tyrano Drakes. ■ The power of all your Tyrano Drakes in the battle zone is doubled. ■ Your Tyrano Drakes have "Double Breaker" while they have power 6000 or more. (A creature with "Double Breaker" breaks 2 shields.) | Fire | 5 | 5000 | Evolution CreatureTyranno Drake | S7/S10 SR | |
| Omega Crisis Dragoon■ When one of your Tyranno Drakes enters the battle zone, each player chooses one of their own creatures that isn't a Tyranno Drake and destroys it. | Fire | 8 | 6000 | CreatureTyranno Drake | S8/S10 SR | |
| General Kuwagatan■ When one of your Dream Mates is destroyed, you may put one creature with the same name as that Dream Mate from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 7000 | CreatureVehicle Bee | S9/S10 SR | |
| Great Cactus■ When you put this creature into the battle zone, look at your deck. You may choose a Wild Veggies from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 2000 | CreatureWild Veggies | S10/S10 SR |