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DM20 — DM-20 Phoenix Arc Expansion Pack Vol.2 (The Ultimate Nova)

60 cards · Released 2006-07-31 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Strongarm Mecha Knuckle FistStrongarm Mecha Knuckle Fist■ When one of your Machine Heroes or Great Mecha Os is destroyed, untap all your creatures in the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Light67000CreatureGreat Mechaoh1/55 VR
Commander TechnobusterCommander Technobuster■ When your opponent draws cards, you may draw the same number of cards. ■ Double Breaker (This creature breaks 2 shields.)Water76000CreatureKikai Hero2/55 VR
Rabiol, Forgetting DollRabiol, Forgetting Doll■ Fort Energy: Death Puppet (When you put this creature into the battle zone, if you summoned it by tapping a Death Puppet in your mana zone, this creature gains the following ability.) Each player discards their hand.Darkness63000CreatureDeath Puppet3/55 VR
Comet MusashiComet Musashi■ While this creature is tapped, all your opponent's creatures attack if able. ■ When your opponent's creature attacks, destroy it if its power is 3000 or less.Fire74000CreatureDreammate4/55 VR
Victory AppleVictory Apple■ Fort Energy: Wild Veggies (When you put this creature into the battle zone, if you summoned it by tapping a Wild Veggies in your mana zone, this creature gains the following ability.) You may put a creature from your graveyard into your mana zone. ■ Fort Energy: Dragon You may return a creature from your mana zone to your hand.Nature22000CreatureWild Veggies5/55 VR
Invincible Mecha Gomach VInvincible Mecha Gomach V■ Evolution: Put on one of your Great Mecha Os. ■ Fort Energy: Machine Hero (When you put this creature into the battle zone, if you summoned it by tapping a Machine Hero in your mana zone, this creature gains the following ability.) Choose one of your opponent's creatures in the battle zone with power 3000 or less and tap it. ■ Fort Energy: Great Mecha O Choose one of your opponent's creatures in the battle zone with power 4000 or more and tap it.Light23500Evolution CreatureGreat Mechaoh6/55 R
Balmagan, Machine Gun ShooterBalmagan, Machine Gun Shooter■ Dynamo (When a battle starts, or when this creature could attack, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to another of your Dynamos in the battle zone.) ■ Whenever this creature attacks, choose one of your opponent's creatures in the battle zone and tap it. (First choose what to attack, then choose the creature to tap.)Light64000CreatureGreat Mechaoh/Dynamo7/55 R
Slowly ChainSlowly Chain■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Creatures can't attack this turn. ■ Add this spell to your shields face down. Then choose one of your shields and put it into your graveyard.Light4Spell8/55 R
Astimart, Lord of DevilsAstimart, Lord of Devils■ Evolution: Put on one of your Grand Devils. ■ Fort Energy: Deep Marine (When you put this creature into the battle zone, if you summoned it by tapping a Deep Marine in your mana zone, this creature gains the following ability.) Choose one creature in the battle zone and return it to its owner's hand. ■ Fort Energy: Grand Devil Choose a player. That player counts the cards in their own hand, adds them to their deck and shuffles it, then draws that many cards.Water35000Evolution CreatureGrand Devil9/55 R
Osmosis Bullet Soul SkelhunterOsmosis Bullet Soul Skelhunter■ This creature can't be attacked. ■ This creature can't be blocked. ■ This creature can't attack creatures.Water31000CreatureGreat Mechaoh10/55 R
Greatmarch EnergyGreatmarch Energy■ Shield Trigger ■ Launcher Energy: Great Mecha O (When you cast this spell, tap any number of your untapped Great Mecha Os in the battle zone.) ■ Turn face up cards from the top of your deck equal to twice the number of Great Mecha Os you tapped when you cast this spell. Add all Great Mecha Os from among them to your hand, and put the rest on the bottom of your deck in any order.Water3Spell11/55 R
Necrodragon VaisasNecrodragon Vaisas■ Whenever this creature attacks, choose one of your shields and add it to your hand. However, you can't use its "Shield Trigger." ■ Double Breaker (This creature breaks 2 shields.)Darkness56000CreatureDragon Zombie12/55 R
Magnum, Allshot PuppetMagnum, Allshot Puppet■ Whenever anyone puts a creature or cross gear into the battle zone or casts a spell without tapping cards in their mana zone, that player chooses one of their own creatures and destroys it.Darkness44000CreatureDeath Puppet13/55 R
Devilcurse EnergyDevilcurse Energy■ Shield Trigger ■ Launcher Energy: Grand Devil (When you cast this spell, tap any number of your untapped Grand Devils in the battle zone.) ■ For each Grand Devil you tapped when you cast this spell, choose one of your opponent's shields, and your opponent adds it to their hand. (Your opponent can use its "Shield Trigger.")Darkness6Spell14/55 R
Dragon Fighting Hero NaoyaDragon Fighting Hero Naoya■ Fort Energy: Dragon (When you put this creature into the battle zone, if you summoned it by tapping a creature with Dragon in its race in your mana zone, this creature gains the following ability.) Until the end of the turn, all your creatures in the battle zone get +3000 power. ■ Fort Energy: Humanoid Destroy all creatures with power 2000 or less.Fire52000CreatureHumanoid15/55 R
Wind User CheyenneWind User Cheyenne■ Dynamo (When a battle starts, or when this creature could attack, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to another of your Dynamos in the battle zone.) ■ When this creature attacks your opponent and isn't blocked, destroy one of your opponent's creatures with power 3000 or less.Fire52000CreatureDreammate/Dynamo16/55 R
Roubanrei of ImpactRoubanrei of Impact■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature attacks each turn if able. ■ Whenever one of your Tyranno Drakes or Brave Spirits attacks, destroy one of your opponent's creatures that has "Blocker."Fire51000CreatureBrave Spirit17/55 R
Chudersen, Amazing ArtisteChudersen, Amazing Artiste■ Evolution: Put on one of your Dream Mates. ■ When your opponent casts a spell, look at your deck. You may choose a Dream Mate from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.)Nature57000Evolution CreatureDreammate18/55 R
Terradragon MildgarmusTerradragon Mildgarmus■ When you put this creature into the battle zone, choose a card in your opponent's mana zone and put it into its owner's graveyard. Then put the top card of your deck into your mana zone.Nature75000CreatureEarth Dragon19/55 R
Great BlessingGreat Blessing■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 3 creatures from your graveyard into your mana zone.Nature4Spell20/55 R
Search Armor GarongarSearch Armor Garongar■ Blocker ■ Fort Energy: Great Mecha O (When you put this creature into the battle zone, if you summoned it by tapping a Great Mecha O in your mana zone, this creature gains the following ability.) Choose 2 shields and turn them face up. (The chosen shields stay face up while they are in the shield zone.) ■ This creature can't attack your opponent.Light44000CreatureGreat Mechaoh21/55 U
Captain GyroCaptain Gyro■ When one of your Great Mecha Os wins a battle, you may tap this creature. If you do, untap the Great Mecha O that won.Light32000CreatureKikai Hero22/55 U
Arclogic EnergyArclogic Energy■ Shield Trigger ■ Launcher Energy: Ark Seraphim (When you cast this spell, tap any number of your untapped Ark Seraphims in the battle zone.) ■ Look at your deck. Choose a number of spells from it equal to the number of Ark Seraphims you tapped when you cast this spell, show them to your opponent, and add them to your hand. Then shuffle your deck.Light3Spell23/55 U
Aqua FarecollectorAqua Farecollector■ Fort Energy: Liquid People (When you put this creature into the battle zone, if you summoned it by tapping a Liquid People in your mana zone, this creature gains the following ability.) Each player may draw a card for each of their own creatures in the battle zone.Water53000CreatureLiquid People24/55 U
Fuuma BoltisFuuma Boltis■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When a creature would be destroyed after losing a battle against this creature, it isn't destroyed and stays in the battle zone.Water35000CreatureGrand Devil25/55 U
Deepsea Mecha OceanDeepsea Mecha Ocean■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When one of your opponent's creatures attacks you and isn't blocked, you may untap this creature.Water33000CreatureGreat Mechaoh26/55 U
Fuuma ForasFuuma Foras■ When you put another of your creatures into the battle zone, destroy that creature. ■ When you put a card into your mana zone, put that card into your graveyard. ■ Double BreakerDarkness59000CreatureGrand Devil27/55 U
Endbringer DragoonEndbringer Dragoon■ Whenever this creature attacks a creature, destroy that creature. (No battle takes place.) ■ When this creature is attacked, destroy this creature. (No battle takes place.)Darkness32000CreatureTyranno Drake28/55 U
Grudge GatheringGrudge Gathering■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures whose cost is equal to or less than the number of cards in your graveyard.Darkness4Spell29/55 U
Skychief HatinSkychief Hatin■ When one of your Dream Mates wins a battle, one of your creatures in the battle zone gets "Speed Attacker" and "Double Breaker" until the end of the turn. (A creature that gets "Speed Attacker" and "Double Breaker" isn't affected by summoning sickness and breaks 2 shields.)Fire65000CreatureVehicle Bee30/55 U
Disturbing ChuusaDisturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no one can cast spells.Fire42000CreatureDreammate31/55 U
Tyranno-Drive EnergyTyranno-Drive Energy■ Shield Trigger ■ Launcher Energy: Tyranno Drake (When you cast this spell, tap any number of your untapped Tyranno Drakes in the battle zone.) ■ Destroy one of your opponent's creatures with power equal to or less than the total power of the Tyranno Drakes you tapped when you cast this spell.Fire3Spell32/55 U
Zapping BeansZapping Beans■ When you put this creature into the battle zone, your opponent chooses one of their own creatures in the battle zone and puts it into its owner's mana zone. ■ When this creature is destroyed, your opponent chooses a non-evolution creature from their own mana zone and puts it into the battle zone.Nature54000CreatureWild Veggies33/55 U
Surprise IllusionSurprise Illusion■ At the end of your turn, if you didn't put one of your Dream Mates or Vehicle Bees into the battle zone during that turn, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.)Nature47000CreatureVehicle Bee34/55 U
Hopstep BattanHopstep Battan■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Until the end of the turn, all your creatures in the battle zone gain that race.Nature3Spell35/55 U
Punishion, Spirit KnightPunishion, Spirit Knight■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.Light53500CreatureArc Seraphim36/55 C
Rebellious Steelfist BarnianRebellious Steelfist Barnian■ This creature gets +2000 power for each race among your opponent's creatures in the battle zone.Light42000CreatureGreat Mechaoh37/55 C
Captain Super-RescueCaptain Super-Rescue■ Saver: Great Mecha O (When one of your Great Mecha Os would be destroyed, you may destroy this creature instead.)Light32000CreatureKikai Hero38/55 C
Ra Bool, Guardian of White GoldRa Bool, Guardian of White Gold■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't block creatures with power 2000 or less. ■ This creature can't attack your opponent.Light13000CreatureGuardian39/55 C
Aqua HulkAqua Hulk■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may draw a card.Water52000CreatureLiquid People40/55 C
Waving ArgorsWaving Argors■ When one of your Grand Devils wins a battle, you may draw a card.Water32000CreatureDeep Marine41/55 C
Aqua EscortAqua Escort■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When you put this creature into the battle zone, return one of your creatures from the battle zone to your hand.Water46000CreatureLiquid People42/55 C
Secret ClocktowerSecret Clocktower■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 3 cards of your deck. Add one of them to your hand, put one on the bottom of your deck, and put the remaining one on top of your deck.Water2Spell43/55 C
Silent DragoonSilent Dragoon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.)Darkness64000CreatureTyranno Drake44/55 C
Fuuma ValforkFuuma Valfork■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature blocks, your opponent chooses a card from their own hand and discards it.Darkness42000CreatureGrand Devil45/55 C
Kemprar of Poisoned FogKemprar of Poisoned Fog■ When one of your Tyranno Drakes wins a battle, you may return a creature from your graveyard to your hand.Darkness42000CreatureBrave Spirit46/55 C
Fuuma Jaws JacksFuuma Jaws Jacks■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature is destroyed, discard a card from your hand.Darkness21000CreatureGrand Devil47/55 C
Iron Command DragoonIron Command Dragoon■ Fort Energy: Brave Spirit (When you put this creature into the battle zone, if you summoned it by tapping a Brave Spirit in your mana zone, this creature gains the following ability.) Until the end of the turn, all your Tyranno Drakes in the battle zone get "Speed Attacker" and "This creature attacks if able."Fire43000CreatureTyranno Drake48/55 C
Smashblow DragoonSmashblow Dragoon■ Whenever this creature battles a creature that has "Blocker," this creature gets +4000 power.Fire32000CreatureTyranno Drake49/55 C
Pursuiting RaizenPursuiting Raizen■ If none of your Tyranno Drakes attacked this turn, this creature can't attack.Fire13000CreatureBrave Spirit50/55 C
Flame-Absorbing PalmFlame-Absorbing Palm■ Destroy one of your opponent's creatures with power 2000 or less. One of your creatures in the battle zone gets "Power Attacker +2000" until the end of the turn. (A creature that gets "Power Attacker +2000" gets +2000 power while attacking.)Fire4Spell51/55 C
Zafal Banikis, Spirit KnightZafal Banikis, Spirit Knight■ Fort Energy: Ark Seraphim (When you put this creature into the battle zone, if you summoned it by tapping an Ark Seraphim in your mana zone, this creature gains the following ability.) Put a Zafal Banikis, Spirit Knight from your mana zone into the battle zone.Nature55000CreatureArc Seraphim52/55 C
Manitus, Protection SpiritManitus, Protection Spirit■ When one of your Ark Seraphims wins a battle, put the top 2 cards of your deck into your mana zone.Nature32000CreatureSaint Head53/55 C
Vandam OrangeVandam Orange■ When you put one of your Wild Veggies into your mana zone, this creature gets +2000 power until the end of the turn.Nature21000CreatureWild Veggies54/55 C
Dreamfest EnergyDreamfest Energy■ Shield Trigger ■ Launcher Energy: Dream Mate (When you cast this spell, tap any number of your untapped Dream Mates in the battle zone.) ■ For each Dream Mate you tapped when you cast this spell, put the top card of your deck into your mana zone.Nature3Spell55/55 C
Elsal Baltis, Holy EmperorElsal Baltis, Holy Emperor■ Blocker ■ Evolution: Put on one of your Ark Seraphims. ■ Double Breaker ■ When your opponent uses the "Shield Trigger" of one of their own shields, look at your deck. Choose a spell with "Shield Trigger" from it, shuffle your deck, then you may cast that spell for no cost.Light67000Evolution CreatureArc SeraphimS1/S5 SR
Invincible Mecha Omega Black ZInvincible Mecha Omega Black Z■ Evolution: Put on one of your Great Mecha Os. ■ Whenever this creature attacks, you may turn the top 4 cards of your deck face up. Add one Great Mecha O and one Machine Hero from among them to your hand, and put the rest on the bottom of your deck in any order. ■ Double BreakerWater67000Evolution CreatureGreat MechaohS2/S5 SR
Dorzabird, Conquering Dragon PhoenixDorzabird, Conquering Dragon Phoenix■ Evolution: Put on one of your Tyranno Drakes. ■ Fort Energy: Brave Spirit (When you put this creature into the battle zone, if you summoned it by tapping a Brave Spirit in your mana zone, this creature gains the following ability.) This turn, your opponent can't use the "Shield Trigger" of shields this creature breaks. ■ Fort Energy: Tyranno Drake This creature breaks 1 more of your opponent's shields. ■ Double BreakerDarkness611000Evolution CreatureTyranno DrakeS3/S5 SR
Supernova Lyra BolstormSupernova Lyra Bolstorm■ Evolution GV: Put on top of any 3 of your Dragon Zombies, Armored Dragons, or Earth Dragons stacked together. ■ Meteor Burn - Whenever this creature attacks, you may choose a card under this creature and put it into your graveyard. If you do, put a non-evolution creature with Dragon in its race from your hand into the battle zone, destroy one of your opponent's creatures with power 5000 or less, and choose a card in your opponent's mana zone and put it into its owner's graveyard. ■ Triple BreakerFire518000Evolution Creature (Evolution GV)PhoenixS4/S5 SR
Dragon Hurricane EnergyDragon Hurricane Energy■ Shield Trigger ■ Launcher Energy: Dragon (When you cast this spell, tap any number of your untapped non-evolution creatures with Dragon in their race in the battle zone.) ■ Look at your deck. For each creature with Dragon in its race that you tapped when you cast this spell, choose one creature with the same card name from your deck and put it into the battle zone. Then shuffle your deck.Nature4SpellS5/S5 SR