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DM20 — DM-20 Phoenix Arc Expansion Pack Vol.2 (The Ultimate Nova)
60 cards · Released 2006-07-31 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Strongarm Mecha Knuckle Fist■ When one of your Machine Heroes or Great Mecha Os is destroyed, untap all your creatures in the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 7000 | CreatureGreat Mechaoh | 1/55 VR | |
| Commander Technobuster■ When your opponent draws cards, you may draw the same number of cards. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreatureKikai Hero | 2/55 VR | |
| Rabiol, Forgetting Doll■ Fort Energy: Death Puppet (When you put this creature into the battle zone, if you summoned it by tapping a Death Puppet in your mana zone, this creature gains the following ability.) Each player discards their hand. | Darkness | 6 | 3000 | CreatureDeath Puppet | 3/55 VR | |
| Comet Musashi■ While this creature is tapped, all your opponent's creatures attack if able. ■ When your opponent's creature attacks, destroy it if its power is 3000 or less. | Fire | 7 | 4000 | CreatureDreammate | 4/55 VR | |
| Victory Apple■ Fort Energy: Wild Veggies (When you put this creature into the battle zone, if you summoned it by tapping a Wild Veggies in your mana zone, this creature gains the following ability.) You may put a creature from your graveyard into your mana zone. ■ Fort Energy: Dragon You may return a creature from your mana zone to your hand. | Nature | 2 | 2000 | CreatureWild Veggies | 5/55 VR | |
| Invincible Mecha Gomach V■ Evolution: Put on one of your Great Mecha Os. ■ Fort Energy: Machine Hero (When you put this creature into the battle zone, if you summoned it by tapping a Machine Hero in your mana zone, this creature gains the following ability.) Choose one of your opponent's creatures in the battle zone with power 3000 or less and tap it. ■ Fort Energy: Great Mecha O Choose one of your opponent's creatures in the battle zone with power 4000 or more and tap it. | Light | 2 | 3500 | Evolution CreatureGreat Mechaoh | 6/55 R | |
| Balmagan, Machine Gun Shooter■ Dynamo (When a battle starts, or when this creature could attack, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to another of your Dynamos in the battle zone.) ■ Whenever this creature attacks, choose one of your opponent's creatures in the battle zone and tap it. (First choose what to attack, then choose the creature to tap.) | Light | 6 | 4000 | CreatureGreat Mechaoh/Dynamo | 7/55 R | |
| Slowly Chain■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Creatures can't attack this turn. ■ Add this spell to your shields face down. Then choose one of your shields and put it into your graveyard. | Light | 4 | Spell | 8/55 R | ||
| Astimart, Lord of Devils■ Evolution: Put on one of your Grand Devils. ■ Fort Energy: Deep Marine (When you put this creature into the battle zone, if you summoned it by tapping a Deep Marine in your mana zone, this creature gains the following ability.) Choose one creature in the battle zone and return it to its owner's hand. ■ Fort Energy: Grand Devil Choose a player. That player counts the cards in their own hand, adds them to their deck and shuffles it, then draws that many cards. | Water | 3 | 5000 | Evolution CreatureGrand Devil | 9/55 R | |
| Osmosis Bullet Soul Skelhunter■ This creature can't be attacked. ■ This creature can't be blocked. ■ This creature can't attack creatures. | Water | 3 | 1000 | CreatureGreat Mechaoh | 10/55 R | |
| Greatmarch Energy■ Shield Trigger ■ Launcher Energy: Great Mecha O (When you cast this spell, tap any number of your untapped Great Mecha Os in the battle zone.) ■ Turn face up cards from the top of your deck equal to twice the number of Great Mecha Os you tapped when you cast this spell. Add all Great Mecha Os from among them to your hand, and put the rest on the bottom of your deck in any order. | Water | 3 | Spell | 11/55 R | ||
| Necrodragon Vaisas■ Whenever this creature attacks, choose one of your shields and add it to your hand. However, you can't use its "Shield Trigger." ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 6000 | CreatureDragon Zombie | 12/55 R | |
| Magnum, Allshot Puppet■ Whenever anyone puts a creature or cross gear into the battle zone or casts a spell without tapping cards in their mana zone, that player chooses one of their own creatures and destroys it. | Darkness | 4 | 4000 | CreatureDeath Puppet | 13/55 R | |
| Devilcurse Energy■ Shield Trigger ■ Launcher Energy: Grand Devil (When you cast this spell, tap any number of your untapped Grand Devils in the battle zone.) ■ For each Grand Devil you tapped when you cast this spell, choose one of your opponent's shields, and your opponent adds it to their hand. (Your opponent can use its "Shield Trigger.") | Darkness | 6 | Spell | 14/55 R | ||
| Dragon Fighting Hero Naoya■ Fort Energy: Dragon (When you put this creature into the battle zone, if you summoned it by tapping a creature with Dragon in its race in your mana zone, this creature gains the following ability.) Until the end of the turn, all your creatures in the battle zone get +3000 power. ■ Fort Energy: Humanoid Destroy all creatures with power 2000 or less. | Fire | 5 | 2000 | CreatureHumanoid | 15/55 R | |
| Wind User Cheyenne■ Dynamo (When a battle starts, or when this creature could attack, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to another of your Dynamos in the battle zone.) ■ When this creature attacks your opponent and isn't blocked, destroy one of your opponent's creatures with power 3000 or less. | Fire | 5 | 2000 | CreatureDreammate/Dynamo | 16/55 R | |
| Roubanrei of Impact■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature attacks each turn if able. ■ Whenever one of your Tyranno Drakes or Brave Spirits attacks, destroy one of your opponent's creatures that has "Blocker." | Fire | 5 | 1000 | CreatureBrave Spirit | 17/55 R | |
| Chudersen, Amazing Artiste■ Evolution: Put on one of your Dream Mates. ■ When your opponent casts a spell, look at your deck. You may choose a Dream Mate from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureDreammate | 18/55 R | |
| Terradragon Mildgarmus■ When you put this creature into the battle zone, choose a card in your opponent's mana zone and put it into its owner's graveyard. Then put the top card of your deck into your mana zone. | Nature | 7 | 5000 | CreatureEarth Dragon | 19/55 R | |
| Great Blessing■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 3 creatures from your graveyard into your mana zone. | Nature | 4 | Spell | 20/55 R | ||
| Search Armor Garongar■ Blocker ■ Fort Energy: Great Mecha O (When you put this creature into the battle zone, if you summoned it by tapping a Great Mecha O in your mana zone, this creature gains the following ability.) Choose 2 shields and turn them face up. (The chosen shields stay face up while they are in the shield zone.) ■ This creature can't attack your opponent. | Light | 4 | 4000 | CreatureGreat Mechaoh | 21/55 U | |
| Captain Gyro■ When one of your Great Mecha Os wins a battle, you may tap this creature. If you do, untap the Great Mecha O that won. | Light | 3 | 2000 | CreatureKikai Hero | 22/55 U | |
| Arclogic Energy■ Shield Trigger ■ Launcher Energy: Ark Seraphim (When you cast this spell, tap any number of your untapped Ark Seraphims in the battle zone.) ■ Look at your deck. Choose a number of spells from it equal to the number of Ark Seraphims you tapped when you cast this spell, show them to your opponent, and add them to your hand. Then shuffle your deck. | Light | 3 | Spell | 23/55 U | ||
| Aqua Farecollector■ Fort Energy: Liquid People (When you put this creature into the battle zone, if you summoned it by tapping a Liquid People in your mana zone, this creature gains the following ability.) Each player may draw a card for each of their own creatures in the battle zone. | Water | 5 | 3000 | CreatureLiquid People | 24/55 U | |
| Fuuma Boltis■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When a creature would be destroyed after losing a battle against this creature, it isn't destroyed and stays in the battle zone. | Water | 3 | 5000 | CreatureGrand Devil | 25/55 U | |
| Deepsea Mecha Ocean■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When one of your opponent's creatures attacks you and isn't blocked, you may untap this creature. | Water | 3 | 3000 | CreatureGreat Mechaoh | 26/55 U | |
| Fuuma Foras■ When you put another of your creatures into the battle zone, destroy that creature. ■ When you put a card into your mana zone, put that card into your graveyard. ■ Double Breaker | Darkness | 5 | 9000 | CreatureGrand Devil | 27/55 U | |
| Endbringer Dragoon■ Whenever this creature attacks a creature, destroy that creature. (No battle takes place.) ■ When this creature is attacked, destroy this creature. (No battle takes place.) | Darkness | 3 | 2000 | CreatureTyranno Drake | 28/55 U | |
| Grudge Gathering■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures whose cost is equal to or less than the number of cards in your graveyard. | Darkness | 4 | Spell | 29/55 U | ||
| Skychief Hatin■ When one of your Dream Mates wins a battle, one of your creatures in the battle zone gets "Speed Attacker" and "Double Breaker" until the end of the turn. (A creature that gets "Speed Attacker" and "Double Breaker" isn't affected by summoning sickness and breaks 2 shields.) | Fire | 6 | 5000 | CreatureVehicle Bee | 30/55 U | |
| Disturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no one can cast spells. | Fire | 4 | 2000 | CreatureDreammate | 31/55 U | |
| Tyranno-Drive Energy■ Shield Trigger ■ Launcher Energy: Tyranno Drake (When you cast this spell, tap any number of your untapped Tyranno Drakes in the battle zone.) ■ Destroy one of your opponent's creatures with power equal to or less than the total power of the Tyranno Drakes you tapped when you cast this spell. | Fire | 3 | Spell | 32/55 U | ||
| Zapping Beans■ When you put this creature into the battle zone, your opponent chooses one of their own creatures in the battle zone and puts it into its owner's mana zone. ■ When this creature is destroyed, your opponent chooses a non-evolution creature from their own mana zone and puts it into the battle zone. | Nature | 5 | 4000 | CreatureWild Veggies | 33/55 U | |
| Surprise Illusion■ At the end of your turn, if you didn't put one of your Dream Mates or Vehicle Bees into the battle zone during that turn, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 7000 | CreatureVehicle Bee | 34/55 U | |
| Hopstep Battan■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Until the end of the turn, all your creatures in the battle zone gain that race. | Nature | 3 | Spell | 35/55 U | ||
| Punishion, Spirit Knight■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 5 | 3500 | CreatureArc Seraphim | 36/55 C | |
| Rebellious Steelfist Barnian■ This creature gets +2000 power for each race among your opponent's creatures in the battle zone. | Light | 4 | 2000 | CreatureGreat Mechaoh | 37/55 C | |
| Captain Super-Rescue■ Saver: Great Mecha O (When one of your Great Mecha Os would be destroyed, you may destroy this creature instead.) | Light | 3 | 2000 | CreatureKikai Hero | 38/55 C | |
| Ra Bool, Guardian of White Gold■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't block creatures with power 2000 or less. ■ This creature can't attack your opponent. | Light | 1 | 3000 | CreatureGuardian | 39/55 C | |
| Aqua Hulk■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may draw a card. | Water | 5 | 2000 | CreatureLiquid People | 40/55 C | |
| Waving Argors■ When one of your Grand Devils wins a battle, you may draw a card. | Water | 3 | 2000 | CreatureDeep Marine | 41/55 C | |
| Aqua Escort■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When you put this creature into the battle zone, return one of your creatures from the battle zone to your hand. | Water | 4 | 6000 | CreatureLiquid People | 42/55 C | |
| Secret Clocktower■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 3 cards of your deck. Add one of them to your hand, put one on the bottom of your deck, and put the remaining one on top of your deck. | Water | 2 | Spell | 43/55 C | ||
| Silent Dragoon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) | Darkness | 6 | 4000 | CreatureTyranno Drake | 44/55 C | |
| Fuuma Valfork■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature blocks, your opponent chooses a card from their own hand and discards it. | Darkness | 4 | 2000 | CreatureGrand Devil | 45/55 C | |
| Kemprar of Poisoned Fog■ When one of your Tyranno Drakes wins a battle, you may return a creature from your graveyard to your hand. | Darkness | 4 | 2000 | CreatureBrave Spirit | 46/55 C | |
| Fuuma Jaws Jacks■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature is destroyed, discard a card from your hand. | Darkness | 2 | 1000 | CreatureGrand Devil | 47/55 C | |
| Iron Command Dragoon■ Fort Energy: Brave Spirit (When you put this creature into the battle zone, if you summoned it by tapping a Brave Spirit in your mana zone, this creature gains the following ability.) Until the end of the turn, all your Tyranno Drakes in the battle zone get "Speed Attacker" and "This creature attacks if able." | Fire | 4 | 3000 | CreatureTyranno Drake | 48/55 C | |
| Smashblow Dragoon■ Whenever this creature battles a creature that has "Blocker," this creature gets +4000 power. | Fire | 3 | 2000 | CreatureTyranno Drake | 49/55 C | |
| Pursuiting Raizen■ If none of your Tyranno Drakes attacked this turn, this creature can't attack. | Fire | 1 | 3000 | CreatureBrave Spirit | 50/55 C | |
| Flame-Absorbing Palm■ Destroy one of your opponent's creatures with power 2000 or less. One of your creatures in the battle zone gets "Power Attacker +2000" until the end of the turn. (A creature that gets "Power Attacker +2000" gets +2000 power while attacking.) | Fire | 4 | Spell | 51/55 C | ||
| Zafal Banikis, Spirit Knight■ Fort Energy: Ark Seraphim (When you put this creature into the battle zone, if you summoned it by tapping an Ark Seraphim in your mana zone, this creature gains the following ability.) Put a Zafal Banikis, Spirit Knight from your mana zone into the battle zone. | Nature | 5 | 5000 | CreatureArc Seraphim | 52/55 C | |
| Manitus, Protection Spirit■ When one of your Ark Seraphims wins a battle, put the top 2 cards of your deck into your mana zone. | Nature | 3 | 2000 | CreatureSaint Head | 53/55 C | |
| Vandam Orange■ When you put one of your Wild Veggies into your mana zone, this creature gets +2000 power until the end of the turn. | Nature | 2 | 1000 | CreatureWild Veggies | 54/55 C | |
| Dreamfest Energy■ Shield Trigger ■ Launcher Energy: Dream Mate (When you cast this spell, tap any number of your untapped Dream Mates in the battle zone.) ■ For each Dream Mate you tapped when you cast this spell, put the top card of your deck into your mana zone. | Nature | 3 | Spell | 55/55 C | ||
| Elsal Baltis, Holy Emperor■ Blocker ■ Evolution: Put on one of your Ark Seraphims. ■ Double Breaker ■ When your opponent uses the "Shield Trigger" of one of their own shields, look at your deck. Choose a spell with "Shield Trigger" from it, shuffle your deck, then you may cast that spell for no cost. | Light | 6 | 7000 | Evolution CreatureArc Seraphim | S1/S5 SR | |
| Invincible Mecha Omega Black Z■ Evolution: Put on one of your Great Mecha Os. ■ Whenever this creature attacks, you may turn the top 4 cards of your deck face up. Add one Great Mecha O and one Machine Hero from among them to your hand, and put the rest on the bottom of your deck in any order. ■ Double Breaker | Water | 6 | 7000 | Evolution CreatureGreat Mechaoh | S2/S5 SR | |
| Dorzabird, Conquering Dragon Phoenix■ Evolution: Put on one of your Tyranno Drakes. ■ Fort Energy: Brave Spirit (When you put this creature into the battle zone, if you summoned it by tapping a Brave Spirit in your mana zone, this creature gains the following ability.) This turn, your opponent can't use the "Shield Trigger" of shields this creature breaks. ■ Fort Energy: Tyranno Drake This creature breaks 1 more of your opponent's shields. ■ Double Breaker | Darkness | 6 | 11000 | Evolution CreatureTyranno Drake | S3/S5 SR | |
| Supernova Lyra Bolstorm■ Evolution GV: Put on top of any 3 of your Dragon Zombies, Armored Dragons, or Earth Dragons stacked together. ■ Meteor Burn - Whenever this creature attacks, you may choose a card under this creature and put it into your graveyard. If you do, put a non-evolution creature with Dragon in its race from your hand into the battle zone, destroy one of your opponent's creatures with power 5000 or less, and choose a card in your opponent's mana zone and put it into its owner's graveyard. ■ Triple Breaker | Fire | 5 | 18000 | Evolution Creature (Evolution GV)Phoenix | S4/S5 SR | |
| Dragon Hurricane Energy■ Shield Trigger ■ Launcher Energy: Dragon (When you cast this spell, tap any number of your untapped non-evolution creatures with Dragon in their race in the battle zone.) ■ Look at your deck. For each creature with Dragon in its race that you tapped when you cast this spell, choose one creature with the same card name from your deck and put it into the battle zone. Then shuffle your deck. | Nature | 4 | Spell | S5/S5 SR |