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DM21 — DM-21 Phoenix Arc Expansion Pack Vol.3 (History of Devil Nova)
60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Steel Mask Brikion■ Thrilling Three: Great Mecha O and Machine Hero (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Great Mecha O or Machine Hero turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Add a card from your hand or mana zone to your shield zone face down. | Light | 7 | 5500 | CreatureGreat Mechaoh | 1/55 VR | |
| Fuuma Vile Apostle■ Thrilling Three: Grand Devil and Deep Marine (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Grand Devil or Deep Marine turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Return another creature from the battle zone to its owner's hand. | Water | 8 | 3000 | CreatureGrand Devil | 2/55 VR | |
| Death Arcadia, Devil Saint■ Blocker ■ This creature can't attack. ■ Slayer ■ When one of your opponent's creatures breaks one of your shields, you may put that shield into your graveyard instead of adding it to your hand. If you do, destroy the creature that broke that shield. | Darkness | 6 | 6000 | CreatureAngel Command/Grand Devil | 3/55 VR | |
| Tyranno Link Nova■ Sympathy: Tyranno Drake and Brave Spirit (The cost you pay to cast this spell is reduced by 1 for each of your Tyranno Drakes or Brave Spirits in the battle zone. However, the cost can't be reduced below 1.) ■ Your opponent adds all of their own shields to their hand. (Your opponent can use their "Shield Trigger.") | Fire | 14 | Spell | 4/55 VR | ||
| Rahxe Michelange, Spirit Knight■ Thrilling Three: Ark Seraphim and Saint Head (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Ark Seraphim or Saint Head turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Put a non-evolution Ark Seraphim or Saint Head from your hand into the battle zone. | Nature | 9 | 5000 | CreatureArc Seraphim | 5/55 VR | |
| Sephia Parthenon, Spirit Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Add all Ark Seraphims and Saint Heads from among them to your hand, and put the rest on the bottom of your deck in any order. ■ If this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. | Light | 7 | 5000 | CreatureArc Seraphim/Saint Head | 6/55 R | |
| Agagem, Spirit Knight■ Whenever this creature attacks, untap all your Saint Heads in the battle zone. | Light | 6 | 4500 | CreatureArc Seraphim | 7/55 R | |
| Arc Link Spark■ Sympathy: Ark Seraphim and Saint Head (The cost you pay to cast this spell is reduced by 1 for each of your Ark Seraphims or Saint Heads in the battle zone. However, the cost can't be reduced below 1.) ■ Your opponent chooses a race. Tap all of your opponent's creatures in the battle zone that aren't of the chosen race. | Light | 4 | Spell | 8/55 R | ||
| Mecha Admiral Sound Shooter■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Add all Great Mecha Os and Machine Heroes from among them to your hand, and put the rest on the bottom of your deck in any order. ■ If this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. | Water | 7 | 5000 | CreatureGreat Mechaoh/Kikai Hero | 9/55 R | |
| Fuuma Zolfas■ Fort Energy: Grand Devil (When you put this creature into the battle zone, if you summoned it by tapping a Grand Devil in your mana zone, this creature gains the following ability.) Choose one of your opponent's creatures in the battle zone with power lower than any of the tapped Grand Devils. Return that creature to its owner's hand. | Water | 5 | 4000 | CreatureGrand Devil | 10/55 R | |
| Great Link Technology■ Sympathy: Great Mecha O and Machine Hero (The cost you pay to cast this spell is reduced by 1 for each of your Great Mecha Os or Machine Heroes in the battle zone. However, the cost can't be reduced below 1.) ■ Choose a creature in the battle zone. Draw a number of cards equal to that creature's cost. | Water | 10 | Spell | 11/55 R | ||
| Algo Bardiol, Devil Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Add all Grand Devils and Deep Marines from among them to your hand, and put the rest on the bottom of your deck in any order. ■ If this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. | Darkness | 7 | 5000 | CreatureGrand Devil/Deep Marine | 12/55 R | |
| Gigandol, Evil Obstacle■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put all Grand Devils and Deep Marines from among them into your graveyard, and put the rest on the bottom of your deck in any order. If there are no Grand Devils or Deep Marines among the face-up cards, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 7000 | CreatureGrand Devil/Deep Marine | 13/55 R | |
| Devil Link Taboo■ Sympathy: Grand Devil and Deep Marine (The cost you pay to cast this spell is reduced by 1 for each of your Grand Devils or Deep Marines in the battle zone. However, the cost can't be reduced below 1.) ■ During their next turn, your opponent can't summon creatures or cast spells. | Darkness | 10 | Spell | 14/55 R | ||
| Gauss Blazer, Flame Dragon Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Add all Tyranno Drakes and Brave Spirits from among them to your hand, and put the rest on the bottom of your deck in any order. ■ If this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. | Fire | 7 | 5000 | CreatureTyranno Drake/Brave Spirit | 15/55 R | |
| Leoldo, Divine Shield Sage■ Thrilling Three: Dream Mate and Vehicle Bee (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Dream Mate or Vehicle Bee turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Choose one of your opponent's shields and turn it face up. If that card has "Shield Trigger," put it into its owner's graveyard. Otherwise, turn it face down. | Fire | 6 | 5000 | CreatureDreammate | 16/55 R | |
| Blaze Breath Dragoon■ Fort Energy: Tyranno Drake (When you put this creature into the battle zone, if you summoned it by tapping a Tyranno Drake in your mana zone, this creature gains the following ability.) Destroy one of your opponent's creatures with power lower than any of the tapped Tyranno Drakes. | Fire | 6 | 1000 | CreatureTyranno Drake | 17/55 R | |
| Yu Wandafor, Phantom Beast Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Add all Dream Mates and Vehicle Bees from among them to your hand, and put the rest on the bottom of your deck in any order. ■ If this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. | Nature | 7 | 5000 | CreatureDreammate/Vehicle Bee | 18/55 R | |
| Prisoned Pakoneko■ All your other Dream Mates in the battle zone get +1000 power. ■ When this creature would start a battle, you may have another of your Dream Mates in the battle zone battle instead. ■ When your opponent chooses a creature in the battle zone, if you have at least one Vehicle Bee in the battle zone, your opponent can't choose this creature. (However, they may attack or block this creature.) | Nature | 2 | 1000 | CreatureDreammate | 19/55 R | |
| Dream Link Farm■ Sympathy: Dream Mate and Vehicle Bee (The cost you pay to cast this spell is reduced by 1 for each of your Dream Mates or Vehicle Bees in the battle zone. However, the cost can't be reduced below 1.) ■ Put the top 2 cards of your deck into your mana zone. | Nature | 6 | Spell | 20/55 R | ||
| Reanne Ignas, Battlefield Guardian■ Blocker ■ When you put this creature into the battle zone, until the start of your next turn, all your creatures with "Blocker" in the battle zone get +4000 power. ■ This creature can't attack your opponent. | Light | 5 | 6000 | CreatureGuardian | 21/55 U | |
| Pardio, Castle Walls Guardian■ During your opponent's turn, all your creatures in the battle zone get +1000 power. | Light | 4 | 3000 | CreatureGuardian | 22/55 U | |
| Vinogoat, Protection Spirit■ Shield Trigger ■ When you put this creature into the battle zone, if you have at least one Ark Seraphim in the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack. | Light | 3 | 1000 | CreatureSaint Head | 23/55 U | |
| Armored Supporter Gatlinger■ When you put this creature into the battle zone, you may draw a card for each of your Machine Heroes in the battle zone. | Water | 6 | 4000 | CreatureGreat Mechaoh | 24/55 U | |
| Lily Ann Cassios■ When you put this creature into the battle zone, draw a card. Then put a card from your hand on top of your deck. | Water | 3 | 1000 | CreatureDeep Marine | 25/55 U | |
| Energy Spiral■ Shield Trigger ■ If you have at least one Great Mecha O in the battle zone, choose a creature in the battle zone and return it to its owner's hand. ■ If you have at least one Machine Hero in the battle zone, you may draw a card. | Water | 3 | Spell | 26/55 U | ||
| Painshoot Dragoon■ Thrilling Three: Tyranno Drake and Brave Spirit (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Tyranno Drake or Brave Spirit turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. (A creature with power 0 or less is destroyed.) | Darkness | 7 | 4000 | CreatureTyranno Drake | 27/55 U | |
| Fuuma Zareos■ When one of your Deep Marines is destroyed, your opponent chooses one of their own creatures and destroys it. | Darkness | 5 | 2000 | CreatureGrand Devil | 28/55 U | |
| Zombie Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Return a creature from your graveyard to your hand. | Darkness | 4 | Spell | 29/55 U | ||
| Ultimate Soldier Falgen■ This creature gets -1000 power for each card in your mana zone. (A creature with power 0 or less is destroyed.) | Fire | 2 | -6000 | CreatureHumanoid | 30/55 U | |
| Dorambeak, Violent Dragon Phoenix■ Evolution: Put on one of your Tyranno Drakes. ■ All your Tyranno Drakes and Brave Spirits in the battle zone get "Power Attacker +4000." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 3000 | Evolution CreatureTyranno Drake | 31/55 U | |
| Big Beast Cannon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may destroy one of your creatures. If you do, destroy one of your opponent's creatures with power 7000 or less. | Fire | 3 | Spell | 32/55 U | ||
| Subyne, Spirit Knight■ This creature gets +2000 power for each of your Saint Heads in the battle zone. ■ While this creature has power 6000 or more, it gets "Double Breaker." (This creature breaks 2 shields.) | Nature | 5 | 3000 | CreatureArc Seraphim | 33/55 U | |
| Speedy Mo■ Dynamo (When a battle starts, or when this creature could attack, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to another of your Dynamos in the battle zone.) ■ This creature can't be blocked by creatures with power lower than this creature's. | Nature | 3 | 2000 | CreatureDreammate/Dynamo | 34/55 U | |
| Soul Calling■ Choose a race. Look at your deck and choose 3 creatures of the chosen race with different names, and show them to your opponent. Shuffle your deck, then put those 3 cards on top of it in any order. | Nature | 3 | Spell | 35/55 U | ||
| Captain Hustle■ If you have at least one Great Mecha O in the battle zone, this creature gets +2000 power. | Light | 3 | 2000 | CreatureKikai Hero | 36/55 C | |
| Captain Mechagoron■ Thrilling Three: Great Mecha O (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Great Mecha O turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Choose one of your opponent's creatures in the battle zone and tap it. | Light | 3 | 1500 | CreatureKikai Hero | 37/55 C | |
| Rabbillion, Protection Spirit■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. | Light | 2 | 3000 | CreatureSaint Head | 38/55 C | |
| Wizard Resurrection■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. Then return a spell from your mana zone to your hand. | Light | 3 | Spell | 39/55 C | ||
| Aqua Warrior■ When this creature is destroyed, draw up to 2 cards. | Water | 4 | 1000 | CreatureLiquid People | 40/55 C | |
| Radiak Galks■ If you have at least one Grand Devil in the battle zone, this creature gets +2000 power. | Water | 3 | 2000 | CreatureDeep Marine | 41/55 C | |
| Eyes Canopus■ Thrilling Three: Grand Devil (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Grand Devil turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Look at one of your opponent's shields. You may put it into its owner's graveyard. If you do, your opponent adds the top card of their own deck to their shields face down. | Water | 3 | 2000 | CreatureDeep Marine | 42/55 C | |
| Tasknight Mubrid■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureDeep Marine | 43/55 C | |
| Danzen the Drake Pulse■ Thrilling Three: Tyranno Drake (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Tyranno Drake turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Return a creature from your graveyard to your hand. | Darkness | 5 | 2000 | CreatureBrave Spirit | 44/55 C | |
| Wranin, Tragedy Doll■ When this creature is destroyed, choose 2 cards from your opponent's hand without looking and have them discard those cards. | Darkness | 4 | 1000 | CreatureDeath Puppet | 45/55 C | |
| Gorbaudon the Blast Flame■ If you have at least one Tyranno Drake in the battle zone, this creature gets +2000 power. | Darkness | 3 | 2000 | CreatureBrave Spirit | 46/55 C | |
| Fuuma Mehlwasp■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ This creature can't attack. | Darkness | 3 | 1000 | CreatureGrand Devil | 47/55 C | |
| Gutsy Merry■ When one of your Vehicle Bees is blocked, destroy the blocking creature after the battle. | Fire | 5 | 4000 | CreatureDreammate | 48/55 C | |
| Sergeant Stag Beetler■ Thrilling Three: Dream Mate (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Dream Mate turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Destroy one of your opponent's creatures that has "Blocker." | Fire | 4 | 1000 | CreatureVehicle Bee | 49/55 C | |
| Step Step Antikon■ If you have at least one Dream Mate in the battle zone, this creature gets +2000 power. | Fire | 3 | 2000 | CreatureVehicle Bee | 50/55 C | |
| Kira, of the Dragon Sound■ You may reduce the cost of summoning your Tyranno Drakes by 1. However, the cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureBrave Spirit | 51/55 C | |
| Aures, Spirit Knight■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 5 | 2000 | CreatureArc Seraphim | 52/55 C | |
| Patter Patter Butterfly | Nature | 4 | 4000 | CreatureVehicle Bee | 53/55 C | |
| Unifolk, Protection Spirit■ If you have at least one Ark Seraphim in the battle zone, this creature gets +2000 power. | Nature | 3 | 2000 | CreatureSaint Head | 54/55 C | |
| Boarbus, Protection Spirit■ Thrilling Three: Ark Seraphim (When you put this creature into the battle zone, turn the top 3 cards of your deck face up. For each Ark Seraphim turned face up, you may do the following once. Then put all the face-up cards on the bottom of your deck in any order.) Until the end of the turn, all your creatures in the battle zone get +1000 power. | Nature | 2 | 2000 | CreatureSaint Head | 55/55 C | |
| Captain Million-Parts■ All Great Mecha Os and Machine Heroes in the battle zone get "Blocker." ■ Creatures in the battle zone other than Great Mecha Os and Machine Heroes can't block. | Light | 7 | 4500 | CreatureKikai Hero | S1/S5 SR | |
| Supernova Neptune Strom■ Evolution GV: Put on top of any 3 of your Grand Devils, Demon Commands, or Angel Commands stacked together. ■ Meteor Burn - Whenever this creature attacks, you may choose a card under this creature and put it into your graveyard. If you do, your opponent puts all of their own creatures in the battle zone on top of their owner's deck in any order. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 7 | 13000 | Evolution Creature (Evolution GV)Phoenix | S2/S5 SR | |
| Jumasol, Bloodcurdling Fuuma■ All your Grand Devils in the battle zone and graveyard also gain Demon Command in their race. ■ When this creature would be destroyed, you may destroy another of your Demon Commands instead. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 8000 | CreatureDemon Command | S3/S5 SR | |
| Killer Zechs Dragoon■ Double Breaker ■ At the start of your turn, if you have no Kira, of the Dragon Sound in the battle zone, put 2 cards from your mana zone into your graveyard. ■ If you have at least one Kira, of the Dragon Sound in the battle zone, this creature gets "Speed Attacker." | Fire | 6 | 9000 | CreatureTyranno Drake | S4/S5 SR | |
| Daigoku Ogre, Brave of Disaster■ All your Dream Mates and Vehicle Bees in the battle zone get "Double Breaker." (A creature that gets "Double Breaker" breaks 2 shields.) | Nature | 7 | 6000 | CreatureDreammate | S5/S5 SR |