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DM22EX1 — Apology Regarding the Cards Included in Dueking MAX 2022 in Videos Posted on DueTube
190 cards · Released 2022-10-29 · 2022 (DM22) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Boiling Hot! Onsen Gallows | Water/Fire | 7 | 6000 | Psychic CreatureCyber Command/Flame Command/Alien | 1/130 VIC | |
| Go-to-Hell, Annihilating Blade■ Triple Breaker ■ When this creature Dragheart-transforms, destroy 1 of your opponent's creatures. ■ Whenever this creature attacks, you may put a non-Evolution darkness creature from your graveyard into the battle zone. | Darkness | 4 | Dragheart Weapon | 2/130 VIC | ||
| Parfer Triserati■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use that card's "Shield Trigger.") ■ Whenever this creature attacks, you may draw a card for each of your creatures with cost 4 or less. ■ Whenever a shield leaves your shield zone, you may put a light creature with cost 4 or less from your hand into the battle zone. | Light | 5 | 5500 | CreatureMecha Del Dinero | 3/130 SR | |
| Alephtina, Spiritual Princess■ For each of your shields, this creature's summoning cost is increased by 1. ■ Double Breaker ■ Whenever an opponent's creature attacks you, if it is the first attack on you that turn and you have no shields, turn the top card of your deck into a shield. ■ If you have 10 or more shields, you win the game. | Light | 4 | 8000 | CreatureMecha Del Sol/Ark Seraphim | 4/130 SR | |
| Kiriko Cubic, First Model Dragon Emperor■ Evolution: Put on 1 of your water Dragons. ■ Triple Breaker ■ When this creature enters the battle zone, put all the cards in your hand on the bottom of your deck in any order. Then reveal cards from the top of your deck until 3 spells have been revealed. Add all the non-spell cards revealed this way to your deck and shuffle it, then cast those 3 spells for no cost. | Water | 8 | 13000 | Evolution CreatureCrystal Command Dragon | 5/130 SR | |
| Clanvia, Night Castle Ship■ When this creature enters the battle zone, shuffle your deck. Then reveal the top 3 cards and put all the spells among them under this creature. Put the rest into your graveyard. ■ Whenever you cast a spell from your hand, you may put it under this creature after casting instead of putting it into your graveyard. ■ Whenever this creature attacks, you may cast, for no cost, a spell from under this creature that shares a civilization with a card in your mana zone. | Water | 4 | 4000 | CreatureMutopia | 6/130 SR | |
| Supernova DOOM Dragerion■ For each evolution source creature under this creature, this creature's summoning cost is reduced by 1. However, the cost can't become less than 0. ■ Super Infinite Graveyard Evolution: Choose 1 or more creatures from your graveyard and put this creature on top of them as you put it into the battle zone. ■ Triple Breaker ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, choose 1 of your opponent's creatures. This turn, that creature gets -9000 power. Then put a non-Evolution creature from your graveyard into the battle zone. | Darkness | 12 | 12000 | Evolution CreaturePhoenix/Demon Command/Dragon Zombie | 7/130 SR | |
| Zeni Szark $, Zenith of "Moonless"■ Moonless Gate - Zenith: At the end of each turn, you may choose 6 of your Magic Tools in total from the battle zone or graveyard and summon this creature from your hand or graveyard on top of those 6 cards for no cost. ■ Triple Breaker ■ Whenever this creature enters the battle zone by summoning or attacks, destroy 1 of your opponent's creatures, and choose 1 card at random from your opponent's hand and have them discard it. ■ Whenever a card is put into your opponent's graveyard from anywhere, you may draw a card. | Darkness | 10 | 15000 | CreatureDolsuzaku/Mafi Gang/Zenith | 8/130 SR | |
| Bolshack Momoking Cross NEX■ Star Evolution: Put on 1 of your Rexstars or fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all your opponent's creatures with cost 4 or less. ■ While attacking, this creature can't be chosen by your opponent's spells with cost 4 or less. | Fire | 7 | 12000 | Star Evolution CreatureJokers/Armored Dragon/Rexstars | 9/130 SR | |
| Canbello (Rezo Star)■ Star Evolution: Put on 1 of your Rexstars or fire creatures. ■ Invasion: Fire Rexstar with cost 4 or more (When 1 of your fire Rexstars with cost 4 or more attacks, you may put this creature from your hand on it.) ■ Double Breaker ■ When this creature enters the battle zone, during your opponent's next turn, your opponent can put only 1 creature into the battle zone. ■ When this card leaves the battle zone, untap the creature that was under it. | Fire | 5 | 7000 | Star Evolution CreatureJokers/Sonic Command/Rexstars | 10/130 SR | |
| Redzone Formula, Overlordless Invasion■ Evolution: Put on 1 of your fire creatures. ■ Invasion: Fire Command (When 1 of your fire Commands attacks, you may put this creature from your hand on it.) ■ Double Breaker ■ While this creature is attacking, your opponent can't use "G-Strike." ■ Each turn, at the end of this creature's first attack, untap this creature and destroy the top card of it. | Fire | 6 | 11000 | Evolution CreatureSonic Command/Invader | 11/130 SR | |
| Bolberg Dragon Ruler Dragon■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, you may put any number of Cross Gears with different names from your hand or hyperspatial zone into the battle zone. You may cross your Cross Gears in the battle zone onto this creature for no cost. | Fire | 10 | 14000 | CreatureArmored Dragon/Samurai/Draguner | 12/130 SR | |
| Balga Raiser, Dragonic Meteor Armored■ Sympathy: Beat Jockey (For each of your Beat Jockeys, this creature's summoning cost is reduced by 1. However, the cost can't become less than 0.) ■ Double Breaker ■ G-G-G: If you have 1 or fewer cards in your hand, all your creatures get "Speed Attacker." ■ Whenever your creature attacks, reveal the top card of your deck. If it's a Beat Jockey or Dragon with cost equal to or less than the attacking creature, put it into the battle zone. Otherwise, put it on the bottom of your deck. | Fire | 8 | 8000 | CreatureDragon Guild/Beat Jockey | 13/130 SR | |
| Romanearth, Earth Dragon Wizard / Sacred Earth■ Put 1 of your creatures into your mana zone. If you do, put a creature from your hand with cost equal to or less than the number of cards in your mana zone into the battle zone. | Nature | 8 | 12000 | CreatureEarth Dragon | 14/130 SR | |
| Gyaia, Ground Seal Dragon■ Quattro Breaker ■ Whenever an opponent's creature with an ability that starts with "When this creature enters the battle zone" would enter the battle zone, your opponent puts that creature into their mana zone instead. ■ During your turn, you may summon a creature from your mana zone. | Nature | 9 | 18000 | CreatureGaia Command Dragon/Bokken Kingdom | 15/130 SR | |
| Justice and Everything Else■ {GS} G-Strike ■ Galaxy Shield [lw06] ■ When you put this creature into your shield zone face up, you may draw 3 cards. ■ At the start of your turn, if this creature is in your shield zone face up, summon it as if you had paid its cost. ■ Triple Breaker ■ When this creature enters the battle zone, turn any number of cards in your hand into shields face up. | Light/Water | 8 | 15000 | CreatureMetallica/Team Ginga | 16/130 SR | |
| Miroku, Senkai's Greatest Genius■ When this creature enters the battle zone, or at the start of your turn, choose 1 of your creatures. Then put a Weapon or Cross Gear with cost less than that chosen creature from your hyperspatial zone into the battle zone, equipped to or crossed onto that chosen creature. ■ If any of your other creatures has a Cross Gear crossed onto it or a Weapon equipped, this creature can't be chosen by your opponent's spells. | Light/Fire | 5 | 5000 | CreatureStarnoid/Machine Eater | 17/130 SR | |
| WD Cyclepedia, Dragment Symbol■ Blocker ■ Just Diver ■ When this creature enters the battle zone, you may cast a spell with cost 4 or less from your graveyard for no cost. ■ Whenever you cast a spell from your hand, you may cast that spell again from your graveyard for no cost. This ability can be used only once each turn. ■ Whenever you cast a spell from your graveyard, put it on the bottom of your deck after casting instead of into the graveyard. | Water/Darkness | 5 | 5000 | CreatureCrystal Command Dragon/Dark Lord | 18/130 SR | |
| Glenmalt, Final Dragon Ruler■ Speed Attacker ■ Power Breaker ■ For each of your Dragheart cards in the battle zone, this creature gets +3000 power. ■ When this creature enters the battle zone, or at the start of your turn, put a Dragheart Weapon with cost 5 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (It is equipped to this creature.) ■ When this creature would leave the battle zone, you may return 1 of your Dragheart cards to your hyperspatial zone instead. | Light/Darkness/Fire | 7 | 6000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 19/130 SR | |
| Prin Prin, Princess Rush■ Speed Attacker ■ Mach Fighter ■ Double Breaker ■ Whenever this creature enters the battle zone or wins a battle, put a Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. ■ At the start of your turn, if the total cost of your Psychic Creatures in the battle zone is 100 or more, you win the game. | Water/Fire/Nature | 9 | 11000 | CreatureRed Command Dragon/Hunter/Alien | 20/130 SR | |
| Ultra Special Punk, Shentury■ {GS} G-Strike ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, destroy any number of your other creatures. Then draw a card for each creature destroyed this way and put an Exile Creature from your hand into the battle zone. ■ Ultra Drone Go: When this creature leaves the battle zone, you may put an Exile Creature with "Shen" in its name from your hand into the battle zone. You can't put your other Exile Creatures with "Shen" in their names into the battle zone. | Zero | 11 | 14000 | Exile CreatureOutrage MAX/Oraclion | 21/130 VR | |
| Codeking Number Nine / Ode to Joy■ Look at the top 9 cards of your deck. You may reveal a card with cost 9 from among them to your opponent and add it to your hand. Shuffle the rest and put them on the bottom of your deck. | Light | 9 | 9000 | CreatureKing Command Dragon/Unknown | 22/130 VR | |
| Aleph HEAVEN, White Knight Lord of Spirits■ Evolution: Put on 1 of your Angel Commands. ■ Triple Breaker ■ When this creature enters the battle zone, turn all non-light creatures into shields face up. ■ At the end of each turn, if you have 10 or more shields that include face-up cards, you win the game. | Light | 8 | 15000 | Evolution CreatureAngel Command | 23/130 VR | |
| Ikazuchi, Lord of Spirits■ Evolution: Put on 1 of your Angel Commands or Origins. ■ Double Breaker ■ Whenever a creature enters the battle zone, you may untap any number of your creatures. This turn, give "Blocker" to the creatures you untapped this way. | Light | 7 | 8000 | Evolution CreatureAngel Command/Origin | 24/130 VR | |
| Izanagiterasu, Great King of Blue Wolves■ Blocker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. Then you may cast a spell with cost 3 or less from your hand for no cost. | Water | 4 | 3000 | CreatureKnight/Origin/Poseidia Dragon | 25/130 VR | |
| Charisma Manifest■ When this creature enters the battle zone, draw 3 cards, then discard 2 cards from your hand. ■ Evolution Power: When this creature evolves, until the start of your next turn, this creature can't be blocked, and it can't be chosen when your opponent chooses a creature. | Water | 3 | 2000 | CreatureTrix/Rexstars | 26/130 VR | |
| XENIA, the Reaper King■ NEO Evolution: You may put this on 1 of your darkness creatures. (If there is a creature under it, treat this as a NEO Evolution creature.) ■ Triple Breaker ■ When this creature enters the battle zone, if it is a NEO Evolution creature, destroy all non-darkness creatures. ■ Whenever this creature attacks, you may put a darkness creature from your graveyard into the battle zone. | Darkness | 8 | 12000 | NEO CreatureDemon Command | 27/130 VR | |
| Jyadokumaru, Oni of "Orochi"■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." Then destroy 1 of your opponent's untapped creatures. ■ Oni Time: If you and your opponent have 6 or fewer shields in total, this creature gets +4000 power and "Double Breaker." | Darkness | 3 | 2000 | CreatureDemonio/Onifuda Kingdom | 28/130 VR | |
| All Delete■ Each player adds all their own cards in the battle zone, hand, shield zone, and graveyard to their deck and shuffles it. | Darkness | 11 | Spell | 29/130 VR | ||
| Royal Straight Flush Kaiser / Allin Charger■ Clash with your opponent. If you win, draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 7 | 5000 | CreatureRed Command Dragon/Hunter/Alien | 30/130 VR | |
| Baddrummer, Repezen Tank■ B.A.D. 2 (You may reduce this creature's summoning cost by 2. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. Have that creature and this creature battle. Whenever this creature wins a battle, draw a card. Then you may put a Beat Jockey with "B.A.D." from your hand into the battle zone. At the end of this turn, destroy that Beat Jockey. | Fire | 8 | 8000 | CreatureBeat Jockey | 31/130 VR | |
| Dynabolt, Great Explosive Dragon■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Evolution Power: When this creature evolves, you may choose 1 of your opponent's creatures. After evolving, have that chosen creature and this creature battle. | Fire | 4 | 5000 | CreatureDynamite Dragon/Rexstars | 32/130 VR | |
| ACE-Yamata, Eight-headed Dragon / Mystic Treasure Sword■ Look at your deck. You may put a non-nature card from it into your mana zone tapped. Then shuffle your deck. | Nature | 10 | 16000 | CreatureEarth Dragon/Origin | 33/130 VR | |
| Geotajio, Dragon Armored■ Guardman ■ Triple Breaker ■ Your creatures with power 12000 or more can't leave the battle zone except when they lose a battle. | Nature | 8 | 15000 | CreatureDragon Guild/Gransect | 34/130 VR | |
| Kachua, Keeper of the Icegate■ Instead of attacking with this creature, you may tap it and use the following t ability. ■ t Look at your deck. You may put a Dragon from it into the battle zone. Then shuffle your deck. Give that Dragon "Speed Attacker." At the end of this turn, destroy that Dragon. | Nature | 7 | 3000 | CreatureSnow Faerie | 35/130 VR | |
| Chusi Xiao Han, Special Grade■ Guardman ■ Triple Breaker ■ When this creature enters the battle zone, each player puts the top 2 cards of their own deck into their own mana zone tapped. | Nature | 4 | 12000 | CreatureDreammate | 36/130 VR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | 37/130 VR | ||
| Aqua Spellblue / Invincible Aura■ Turn up to 3 cards from the top of your deck into shields. | Water | 7 | 2000 | CreatureLiquid People/Hunter | 38/130 VR | |
| Bakurohoshi, Oni of "Musabori"■ Speed Attacker ■ When this creature enters the battle zone, add 2 of your shields to your hand. However, you can't use those cards' "Shield Trigger." ■ Oni Time: If you and your opponent have 6 or fewer shields in total, give this creature "Power Attacker +7000" and "Triple Breaker." | Darkness/Fire | 4 | 5000 | CreatureDemonio/Onifuda Kingdom | 39/130 VR | |
| Glenmalt Sword, Explosive Swordsman■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card remains. While this is crossed, all your multicolored creatures get "Speed Attacker" and +3000 power. Whenever the creature this is crossed onto attacks, you may put a multicolored creature with cost 6 or less from your mana zone into the battle zone. You may cross this Cross Gear onto a Dragon for no cost. | Fire/Nature | 3 | 5000 | Psychic CreatureGaial Command Dragon/Humanoid Baku | 40/130 VR | |
| Double Cross DD Zeta, Concatenated Awakened■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Double Breaker ■ All your creatures get "Speed Attacker" and "Slayer." ■ Whenever this creature attacks, you may put this creature's "EX Life" shield into your graveyard. If you do, until the start of your next turn, your opponent can't cast spells. | Light/Darkness/Fire | 7 | 8000 | CreatureDispector/Armored Dragon/World Command | 41/130 VR | |
| Codename Snake / Unknown Program■ Destroy 1 of your creatures, then put a creature with cost 1 greater than it from your graveyard into the battle zone. | Water/Darkness/Nature | 8 | 11000 | CreatureUnknown | 42/130 VR | |
| Maximum the Max, Zenith of "Military" / Zenith Symphony, Secret Zenith■ Attack Chance: Unknown ■ You may summon an Unknown/Zenith from your hand for no cost. At the end of that turn, return that creature from the battle zone to your hand. | Zero | 10 | 12000 | CreatureUnknown/Zenith | 43/130 R | |
| Corteo, Spirit Knight / Protection Circle■ Turn 1 card from your hand into a shield. If you have more shields than your opponent, you may draw a card. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 44/130 R | |
| Script■ When this creature enters the battle zone, choose 1 other creature and return it to its owner's hand. Then you may put a creature from your hand with cost less than that creature into the battle zone. | Water | 8 | 3000 | CreatureCyber Lord | 45/130 R | |
| Piouspatrol Police■ Galaxy Shield [ww02] (You may pay [ww02] instead of this card's cost. If you do, turn this card into a shield face up.) ■ At the start of your turn, if this creature is in your shield zone face up, summon it as if you had paid its cost. ■ When this creature is put into your shield zone face up, choose 1 of your opponent's creatures with cost 2 or less and return it to its owner's hand. During your opponent's next turn, your opponent can't summon creatures with cost 2 or less. | Water | 4 | 4000 | CreatureMetallica/Team Ginga | 46/130 R | |
| Kiki's Vision■ Evolutionize: You may put an Evolution creature on this Tamaseed as if it were a creature. ■ At the start of each player's turn, that player may draw a card. | Water | 2 | TamaseedGod/Rexstars | 47/130 R | ||
| Britania, Enshenton / "Katsuking, The Battle is Between You and Me!"■ Shield Trigger ■ Put the top 4 cards of your deck into your graveyard. Then destroy 1 of your opponent's creatures with cost equal to or less than the number of cards in your graveyard. | Zero | 7 | 6000 | Exile CreatureOutrage MAX/Oracle | 48/130 R | |
| Dimension Immortal Blade■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card remains. The creature this is crossed onto can't be attacked or blocked by creatures with power 2000 or less. While this card isn't crossed onto any creature, creatures with power 2000 or less can't attack or block. | Darkness | 4 | Psychic Cross Gear | 49/130 R | ||
| Rebirth of the Survivor■ Each player puts all creatures with "Wave Striker," Survivors, and Dynamos from their own graveyard into the battle zone. | Darkness | 5 | Spell | 50/130 R | ||
| Katsukaiser, Great Rage■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. If you do, have that chosen creature and this creature battle. ■ When this creature is destroyed, you may put an Outrage with cost 8 or less from your hand into the battle zone. | Fire | 5 | 4000 | CreatureOutrage MAX | 51/130 R | |
| Cabbage Sessions / Soilpimp Cabbage■ This turn, you may reduce the cost of the next nature creature with power 12000 or more that you summon by up to 8. However, the cost can't become less than 0. | Nature | 9 | 12000 | NEO CreatureGransect | 52/130 R | |
| Codename Thirteen / Pandora Impact■ Reveal the top 3 cards of your deck and choose any number of creatures with different races from among them. Add them to your hand and put the rest on the bottom of your deck in any order. | Nature | 10 | 24000 | CreatureUnknown | 53/130 R | |
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose 1 or more cards from either player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | 54/130 R | |
| Rose Sorcerer / Pangaea's Song■ Put 1 of your creatures into your mana zone. | Nature | 6 | 4000 | CreatureBeast Folk/Origin | 55/130 R | |
| Kolencoco Tank / Bonto Plantbo■ Put the top card of your deck into your mana zone. If it's a creature with power 12000 or more, put 1 more card from the top of your deck into your mana zone. | Nature | 6 | 12000 | CreatureGransect | 56/130 R | |
| Ironrabbitonbo■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ This creature has all civilizations. | Nature | 5 | 5000 | CreatureDispector | 57/130 R | |
| Timeless Garden■ Put the top card of your deck into your mana zone. Then you may put a creature from your mana zone under 1 of your Evolution creatures. | Nature | 2 | Spell | 58/130 R | ||
| Codename iFormulaX / Christina Fall■ Tap 1 of your creatures. Then tap all your opponent's creatures with power less than that creature. | Water | 7 | 6000 | CreatureGreat Mechaoh/Unknown | 59/130 R | |
| Original Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw a card. Then put an Origin with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light/Water | 5 | Spell | 60/130 R | ||
| Benzo, the Hidden Fury / Outburst of the Planetary Dragon■ Shield Trigger ■ Until the start of your next turn, all shield cards you add to your hand get "Shield Trigger." ■ If it's your turn, put the creature side into the battle zone. | Darkness | 4 | 2000 | CreaturePandora Box | 61/130 R | |
| Velvet, Flash Priest / Faerie Power■ Put the top card of your deck into your mana zone. If it's a creature with power 6000 or more, draw a card. | Light | 9 | 11000 | CreatureOracle | 62/130 R | |
| Kilstine, Nebula Elemental / Mysterious Stone Pillars■ Put the top 2 cards of your deck into your mana zone tapped. Then put 1 card from your mana zone into your graveyard. | Light | 7 | 5000 | CreatureAngel Command | 63/130 R | |
| Cebu Aquman Jr. / Mind Reset■ Look at your opponent's hand, choose a spell from it, and have your opponent discard it. | Water | 4 | 2000 | CreatureCyber Lord/Alien | 64/130 R | |
| Jackie, Infinity Dream / "Our Dreams Will Never End!"■ Shield Trigger ■ You may put an Outrage with cost 8 or less from your hand into the battle zone. Then you may choose 1 of your opponent's creatures. If you do, have those 2 creatures battle. | Water | 6 | 6000 | CreatureOutrage MAX | 65/130 R | |
| King Poisonous Mushroom / Invincible Technology■ Look at your deck. You may choose any number of cards from it, reveal them to your opponent, and add them to your hand. Then shuffle your deck. | Nature | 3 | 2000 | CreatureBalloon Mushroom | 66/130 R | |
| Izanamiterasu, Queen of Blue Wolves■ When this creature enters the battle zone, choose 1 of the following. > Put all your opponent's creatures with power 3000 or less into their owners' mana zones. > Look at the top card of your deck and add it to your hand or put it into your mana zone. Then choose a creature that can evolve from this creature, with cost equal to or less than the number of cards in your mana zone, from your hand or mana zone, and put it on top of this creature. | Water/Nature | 6 | 4000 | CreatureSamurai/Origin/Poseidia Dragon | 67/130 R | |
| Blade of Enchanting Pulses■ Choose a spell with "Shield Trigger" from your mana zone. You may cast that spell for no cost. | Darkness/Nature | 5 | Spell | 68/130 R | ||
| Glen Entry, Dragon Supremacy■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 4 cards of your deck. You may put a Dragonoid with cost 8 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. If you put a Dragonoid into the battle zone this way, you may choose 1 of your opponent's creatures. Have those 2 creatures battle. | Fire/Nature | 6 | Spell | 69/130 R | ||
| Terradragon Diruga Vejida / Fortification Against Barrage and Ambush■ Reveal cards from the top of your deck until a creature is revealed. Destroy all creatures with power less than that creature. Put all the cards revealed this way into your graveyard. | Nature | 9 | 23000 | CreatureEarth Dragon | 70/130 R | |
| Bhutan POP, Shenton■ Whenever this creature attacks, you may look at the top 3 cards of your deck. If you do, put 1 of them into your hand and put the rest into your graveyard. ■ Drone Go: When this creature is destroyed, you may put an Exile Creature with "Shenton" in its name from your hand into the battle zone. You can't put your other Exile Creatures with "Shen" in their names into the battle zone. | Zero | 4 | 4000 | Exile CreatureOutrage MAX/Oracle | 71/130 U | |
| No Rest For Outrage■ Reveal the top 5 cards of your deck. Put any number of Exile Creatures from among them into your hand and put the rest on the bottom of your deck in any order. | Zero | 2 | Spell | 72/130 U | ||
| Petrova, Channeler of Suns / Solar Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. For each of your creatures of the chosen race, you may choose 1 of your opponent's creatures and tap it. | Light | 5 | 3500 | CreatureMecha Del Sol | 73/130 U | |
| Merlee, the Oracle / Master Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures. Draw a card. | Light | 2 | 1500 | CreatureLight Bringer | 74/130 U | |
| Galashi, the Oracle Q■ oS Galaxy Shield [cc02] (You may pay [cc02] instead of this card's cost. If you do, turn this card into a shield face up.) ■ oS At the start of your turn, if this creature is in your shield zone face up, summon it as if you had paid its cost. ■ Super Survivor (All your Survivors in every zone gain this creature's oS ability.) | Light | 4 | 4500 | CreatureLight Bringer/Survivor | 75/130 U | |
| Rococo, Aqua Birdman■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't become less than 0. ■ Whenever 1 of your Dragons would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 2000 | CreatureLiquid People Flash | 76/130 U | |
| Hyperspatial Pandora Hole■ {GS} G-Strike (When this spell is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Put a card with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, put it into the battle zone equipped to 1 of your creatures.) | Water | 6 | Spell | 77/130 U | ||
| Hyperspatial Gallows Hole■ Choose a non-Psychic creature and return it to its owner's hand. Put a water or darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Water | 6 | Spell | 78/130 U | ||
| Dondon Choose Now■ Reveal the top 5 cards of your deck. Your opponent divides those 5 cards into 2 piles. Add 1 pile to your hand and put the other into your graveyard. | Water | 4 | Spell | 79/130 U | ||
| Bhutan PUNK, Shenton / Bhutan Judgment■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their own creatures and destroys it, then destroy 1 of your creatures. | Zero | 3 | 4000 | Exile CreatureOutrage MAX/Oracle | 80/130 U | |
| School Man / Zombie Carnival■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Return up to 3 creatures of that race from your graveyard to your hand. | Darkness | 2 | 8000 | CreatureHedrian/Alien | 81/130 U | |
| Trombo, Fractured Doll / Devil Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures. You may put the top 3 cards of your deck into your graveyard. | Darkness | 2 | 1000 | CreatureDeath Puppet | 82/130 U | |
| Gigantlet, Magic Tool Beast■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card remains. Instead of attacking with the creature this is crossed onto, you may tap it and use the following t ability. ■ t Destroy all creatures with power equal to or less than the creature this is crossed onto. | Darkness | 2 | 2000 | Psychic CreatureChimera | 83/130 U | |
| Jagila, the Hidden Pillager■ Wave Striker (If you have 2 or more other creatures with "Wave Striker," this creature gains the following w ability.) ■ w When this creature enters the battle zone, choose 3 cards at random from your opponent's hand and have them discard them. | Darkness | 5 | 3000 | CreaturePandora Box | 84/130 U | |
| Gururu, Misfortune Demon 37■ Whenever your Mafia Gang enters the battle zone, you may return this creature from your graveyard to your hand. | Darkness | 2 | 1000 | CreatureMafi Gang | 85/130 U | |
| Kareiko's Shadow■ Evolutionize: You may put an Evolution creature on this Tamaseed as if it were a creature. ■ Whenever a card from either player's deck would be put into any zone other than the hand, that player puts that card into their graveyard instead. | Darkness | 3 | TamaseedOracle/Rexstars | 86/130 U | ||
| Rojunior Advent■ Put the top 2 cards of your deck into your graveyard. Then choose up to 2 creatures from your graveyard so that their total cost is 2 or less, and put them into the battle zone. | Darkness | 2 | SpellTeam Zero | 87/130 U | ||
| Eviscerating Warrior Lumez / Burst Oneshot■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all your opponent's creatures with power 3000 or less. If you have a creature with power 6000 or more, draw a card. | Fire | 3 | 2000 | CreatureArmaroid | 88/130 U | |
| Kill, Spacetime Brawler■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ When your Psychic Creature would be returned to your hand by an opponent's creature's ability or an opponent's spell, it stays instead of being returned to your hand. | Fire | 2 | 1000 | Psychic CreatureHumanoid | 89/130 U | |
| Katsudon, Friends Times■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Ultra Drone Go: When this creature leaves the battle zone, you may put an Exile Creature from your hand into the battle zone. You can't put your other Exile Creatures with "Friends Times Katsudon" in their names into the battle zone. | Fire | 5 | 1000 | Exile CreatureOutrage MAX | 90/130 U | |
| Spinning Spin, Interceptor■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Magi Bomber 3 (Whenever this creature attacks, look at the top card of your deck. Then you may put a creature with cost 3 or less from your hand or the top of your deck into the battle zone.) ■ Wave Striker (If you have 2 or more other creatures with "Wave Striker," this creature gains the following w ability.) ■ w This creature gets +3000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire | 4 | 3000 | CreatureDragonoid | 91/130 U | |
| 「Break Through Even Spacetime!」■ Vivid Draw [ff03] (During your turn, before attacking, when you draw this spell, you may reveal it. If you do, you may pay [ff03] to cast this spell this turn.) ■ You may put a creature with cost 4 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | SpellBikurei Kingdom | 92/130 U | ||
| Alarm Radish / Naturatrue Trap■ Shield Trigger ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. Draw a card. | Nature | 2 | 1000 | CreatureWild Veggies | 93/130 U | |
| Dimension Mobile Forest■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card remains. The creature this is crossed onto gets "Power Attacker +4000." (A creature with "Power Attacker +4000" gets +4000 power while attacking.) While this card isn't crossed onto any creature, all creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Nature | 4 | Psychic Cross Gear | 94/130 U | ||
| Mirumeru's Rune■ Evolutionize: You may put an Evolution creature on this Tamaseed as if it were a creature. ■ Whenever a player draws their first card during their own turn, that player may put 1 card from their hand into their mana zone. | Nature | 1 | TamaseedSnow Faerie/Rexstars | 95/130 U | ||
| Deirino Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-Evolution nature creatures with "Guardman" from your mana zone into the battle zone. | Nature | 7 | Spell | 96/130 U | ||
| Mulch Charger■ Put 1 of your creatures into your mana zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | Spell | 97/130 U | ||
| Elizabeth, Thunder Dragon Princess / Invincible Cataclysm■ Choose up to 3 of your opponent's shields and put them into their owner's graveyard. | Light | 5 | 5000 | CreatureApollonia Dragon/Mecha Del Sol/Knight | 98/130 U | |
| Love Gutler, Sixth Warzone / Invincible Abyss■ Destroy all your opponent's creatures. | Water | 6 | 7000 | CreatureMutopia/Cyber Command | 99/130 U | |
| Spring Seeker / Double Fall■ Destroy 1 of your creatures. If you do, draw 2 cards. | Nature | 2 | 1000 | CreatureBeast Folk | 100/130 U | |
| Asra, Vizier of Safety / Glory Stone■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 3 | 2000 | CreatureInitiate | 101/130 C | |
| Protect, Magic Tool■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card remains. The creature this is crossed onto gets +4000 power and "Blocker." If "Lord of Legend Sword" is also crossed onto the creature this is crossed onto, that creature gets +12000 power instead of +4000. | Light | 2 | 3000 | Psychic CreatureMecha Del Sol | 102/130 C | |
| Royal Family's Secret Treasure■ When this Tamaseed enters the battle zone, choose 1 of your opponent's creatures or 1 of your opponent's Tamaseeds and put it into its owner's hyperspatial zone. ■ When this Tamaseed leaves the battle zone, your opponent puts the creature or Tamaseed put into the hyperspatial zone by this Tamaseed's effect from the hyperspatial zone into the battle zone. | Light | 3 | Tamaseed | 103/130 C | ||
| Logic Circle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may show a spell from it to your opponent. Then shuffle your deck and put that spell on top of your deck. | Light | 1 | Spell | 104/130 C | ||
| Parlock / Stored Magic Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature. Return that creature and all other creatures with the same name from the battle zone to their owners' hands. | Water | 4 | 4000 | CreatureCyber Lord/Origin | 105/130 C | |
| Cutie-2, Viral■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ Sacrifice 2 (When you summon a Dispector, you may reduce its cost by 2. If you do, destroy this creature. That Dispector's cost can't become less than 0.) | Water | 5 | 3000 | CreatureCyber Virus/Distas | 106/130 C | |
| Aqua Jigengaeshi■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, you may put a Cross Gear from your hand or hyperspatial zone into the battle zone. | Water | 4 | 4000 | CreatureLiquid People/Samurai | 107/130 C | |
| Bikabika Cho, Climb■ Infinite Climb 1 (You may tap 1 of your creatures and pay [ww01] to summon this creature from your hand or graveyard.) | Water | 4 | 3000 | CreatureMafi Gang/Team Zero | 108/130 C | |
| Hazaria, Duke of Thorns / Slime Veil■ During your opponent's next turn, all your opponent's creatures attack if able. | Darkness | 4 | 2000 | CreatureDark Lord | 109/130 C | |
| Alogant Awayne■ When this creature is put into your graveyard from your deck, put this creature into the battle zone. | Darkness | 3 | 1000 | CreatureMafi Gang | 110/130 C | |
| Imaginary Smoke, Shadow of Ghostly Smoke■ Infinite Climb 2 (You may tap 2 of your creatures and pay [dd02] to summon this creature from your hand or graveyard.) ■ Wave Striker (If you have 2 or more other creatures with "Wave Striker," this creature gains the following w ability.) ■ w This creature gets "Blocker" and "Slayer." (You may tap this creature to change the target of an opponent's creature's attack to this creature. Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 2 | 1000 | CreatureGhost | 111/130 C | |
| The Red, Lightning Sonic / Hyperspatial Kill Hole■ Destroy 1 of your opponent's creatures with "Blocker" and power 4000 or less. ■ Put a Psychic Creature with cost 2 or less, or a fire or nature Psychic Creature with cost 4 or less, from your hyperspatial zone into the battle zone. | Fire | 4 | 4000 | CreatureSonic Command/Invader | 112/130 C | |
| Sapian Tark, Flame Dervish / Fists of Forever■ Choose 1 of your creatures. This turn, whenever that creature wins a battle, untap it. | Fire | 3 | 2000 | CreatureDragonoid | 113/130 C | |
| Jubei, Shinkage Swordsman■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may put a Cross Gear from your hand or hyperspatial zone into the battle zone. | Fire | 5 | 5000 | CreatureHumanoid/Samurai | 114/130 C | |
| The Re:d, Lightning Sonic■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Rexstars | 115/130 C | |
| Kodamanma GS, Gil Gil Doll■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." | Fire | 2 | 1000 | CreatureDeath Puppet/Alien | 116/130 C | |
| Bunbun Churis■ This creature doesn't untap at the start of your turn. | Fire | 1 | 1000 | CreatureBeat Jockey/Rexstars | 117/130 C | |
| Nebula Horn, Hot-Blooded Sword■ This creature can't be destroyed while attacking. | Fire | 1 | Dragheart Weapon | 118/130 C | ||
| Ninja Pumpkin / Glory Muscle■ This turn, 1 of your creatures gets +4000 power. | Nature | 3 | 2000 | CreatureWild Veggies | 119/130 C | |
| Magic Tool Sword Saint■ Cross Gear: The creature this is crossed onto gets "Double Breaker" and can't be blocked by creatures with less power. (A creature with "Double Breaker" breaks 2 shields.) If "Queen of Protection" is also crossed onto the creature this is crossed onto, that creature breaks 2 more shields. | Nature | 3 | 5000 | Psychic CreatureBeast Folk | 120/130 C | |
| Doridori Codurian■ Mana Evolution: Choose 1 of your nature creatures from your mana zone and put this creature on top of it as you put it into the battle zone. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 3 | 3000 | Evolution CreatureWild Veggies | 121/130 C | |
| Kagemusha Giant, Dolge■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creature to this creature.) ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 7 | 14000 | CreatureGiant/Shinobi | 122/130 C | |
| Geo Baribari Miranda■ When this creature enters the battle zone, put a light, fire, or nature Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Nature | 5 | 2000 | CreatureBeast Folk/Alien | 123/130 C | |
| Cloud Giant■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all the Giants from among them into your mana zone tapped, and put the rest on the bottom of your deck in any order. | Nature | 4 | 4000 | CreatureGiant | 124/130 C | |
| Gekioko Maron■ Kirifuda Dash [nn01] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [nn01] to summon this creature.) ■ Wave Striker (If you have 2 or more other creatures with "Wave Striker," this creature gains the following w ability.) ■ w This creature gets "Mach Fighter." (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 3 | 4000 | CreatureWild Veggies | 125/130 C | |
| Hyperspatial Baribari Hole■ Put a Psychic Creature with cost 3 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Nature | 2 | Spell | 126/130 C | ||
| Hyperspatial Energy Hole / Hyperspatial Surprise Hole■ Shield Trigger ■ Put a Psychic Creature with cost 2 or less, or a light or water Psychic Creature with cost 4 or less, from your hyperspatial zone into the battle zone. | Water | 5 | Spell | 127/130 C | ||
| Gangan Mammoth, Tusk Divine Soldier / Brain Typhoon■ Draw up to 3 cards. Then discard 1 card from your hand. | Fire | 5 | 5000 | CreatureArmaroid | 128/130 C | |
| Datura, Shadow Faerie■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, reveal the top 2 cards of your deck. Put 1 of them into your mana zone and the other into your graveyard. Then, if you have 4 or more creatures in your graveyard, choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. | Darkness/Nature | 5 | 1000 | CreatureGhost/Snow Faerie | 129/130 C | |
| Hyperspatial Ryusei Hole■ Put a water, fire, or nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. Choose 1 of the following. > Draw a card. > Destroy 1 of your opponent's creatures with power 3000 or less. > Put the top card of your deck into your mana zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Water/Fire/Nature | 5 | Spell | 130/130 C | ||
| Gaiaal, General Dragon Sword■ Whenever this creature attacks, destroy 1 of your opponent's creatures with power less than this creature. ■ Double Breaker | Fire | 4 | Dragheart Weapon | Ultra1/Ultra50 VIC | ||
| Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Show 1 of them to your opponent and add it to your hand, and put the rest on the bottom of your deck in any order. If the card you showed is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, this creature gets "Shield Trigger" when it is added to your hand from your shield zone. ■ Revolution 0: If you have no shields, this creature gets +10000 power and "Speed Attacker" and "Triple Breaker." | Water/Fire/Nature | 5 | 5000 | CreatureOutrage Dragon/Humanoid | Ultra2/Ultra50 DSR | |
| Still Justice Till The End (Kira Star)■ Star Evolution: Put on 1 of your Rexstars or light creatures. ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, draw a card. Then you may put a creature with cost 4 or less from your hand into the battle zone. ■ All your creatures with cost 4 or less get "Blocker" and untap at the end of your turn. | Light | 5 | 8500 | Star Evolution CreatureMetallica/Humanoid/Rexstars | Ultra3/Ultra50 SR | |
| Adamski, S-Rank Space■ Evolution: Put on 1 of your water creatures. ■ S-Rank Invasion [Space]: Water Command (When 1 of your water Commands attacks, you may put this card in the battle zone or from your hand on it.) ■ Double Breaker ■ This creature can't be blocked. ■ Whenever this creature would break a shield, put the top 2 cards of your opponent's deck into their graveyard instead. | Water | 7 | 7000 | Evolution CreatureMagic Command/S-Rank Invader | Ultra4/Ultra50 SR | |
| Ragnarok, the Watch■ Triple Breaker ■ Whenever this creature enters the battle zone by summoning or attacks, choose up to 2 creatures and return them to their owners' hands. ■ Whenever an opponent's creature enters the battle zone, or whenever your opponent casts a spell, you may skip the rest of the turn. | Water | 10 | 12000 | CreatureOutrage MAX | Ultra5/Ultra50 SR | |
| Necrodragon End of the World■ E-Soul ■ Double Breaker ■ When this creature enters the battle zone, look at your deck. Choose 3 cards from it and put all the rest into your graveyard, then return the 3 chosen cards to your deck in any order. | Darkness | 7 | 7000 | CreatureDragon Zombie | Ultra6/Ultra50 SR | |
| Zardiclica, Hybrid Winds Dragon■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Double Breaker ■ When this creature enters the battle zone, you may cast a spell with cost 7 or less from your hand or graveyard for no cost. After casting it, put it on the bottom of your deck instead of into the graveyard. ■ At the end of your turn, if you cast a spell that turn, destroy 1 of your opponent's creatures with power 5500 or less, then you may draw a card. | Light/Water/Fire | 7 | 6000 | CreatureDispector/Crystal Command Dragon/Angel Command/Melt Warrior | Ultra7/Ultra50 SR | |
| Dark Masters, Demon Dragon■ Double Breaker ■ When this creature enters the battle zone, look at your opponent's hand, choose up to 3 cards from it, and have your opponent discard them. | Darkness | 7 | 7000 | CreatureDemon Command Dragon | Ultra8/Ultra50 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | Ultra9/Ultra50 VR | |
| End Of Land, Secret Forbidden Time King■ Attack Chance: Light, water, and fire Dispector (When your Dispector that has all of light, water, and fire attacks, you may cast this spell for no cost.) ■ Destroy 1 of your opponent's creatures with cost 8 or less. Draw 2 cards, then discard 1 card from your hand. Until the start of your next turn, your opponent can't cast spells with cost 5 or less. | Light/Water/Fire | 5 | Spell | Ultra10/Ultra50 VR | ||
| Endless Frozen Carnival■ Instead of paying this spell's cost, you may discard 5 Snow Faeries from your hand and cast this spell. ■ Destroy all your opponent's face-up cards that aren't creatures, and put all face-up cards in your opponent's shield zone into their owners' graveyards. Tap all your opponent's creatures and all the cards in your opponent's mana zone. At the start of your opponent's next turn, they don't untap. | Light/Water/Nature | 15 | Spell | Ultra11/Ultra50 VR | ||
| Original Finale, Secret Doomsday King■ Attack Chance: Water, darkness, and nature Dispector (When your Dispector that has all of water, darkness, and nature attacks, you may cast this spell for no cost.) ■ Look at the top 3 cards of your deck. Put 2 of them into your mana zone and add the other 1 to your hand. Choose 1 of your opponent's creatures. This turn, that creature gets -1000 power for each card in your mana zone. | Water/Darkness/Nature | 5 | Spell | Ultra12/Ultra50 VR | ||
| Eternal Premiums, Secret Forbidden Dragon■ Attack Chance: Water, fire, and nature Dispector (When your Dispector that has all of water, fire, and nature attacks, you may cast this spell for no cost.) ■ Choose a creature with cost 5 or less from either player's mana zone. That player puts that creature into the battle zone, then puts the top card of their deck into their mana zone. You may choose 1 of your creatures and 1 of your opponent's creatures. Have those 2 creatures battle. This turn, all your creatures can't be blocked. | Water/Fire/Nature | 5 | Spell | Ultra13/Ultra50 VR | ||
| Zababan Jokers■ Draw a card, then discard 1 card from your hand. If the discarded card is a Jokers, draw a card. | Water | 1 | SpellJokers | Ultra14/Ultra50 - | ||
| Kangoku Nyudo■ At the end of your turn, add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." ■ Oni Time: If you and your opponent have 6 or fewer shields in total, this creature gets +3000 power. | Fire | 2 | 2000 | CreatureDemonio/Onifuda Kingdom | Ultra15/Ultra50 - | |
| 【Manifest】Want to Save Team Wave【Listen】■ Buzzrenda [cc02] (When you pay this spell's cost, you may pay [cc02] any number of additional times. Use its [OL] ability once, plus once for each additional time you paid [cc02].) ■ [OL] Put the top 2 cards of your deck into your mana zone tapped. Then return 1 card from your mana zone to your hand. | Nature | 4 | SpellTeam Wave | Ultra16/Ultra50 - | ||
| Forbidden Momokingdam■ Star Evolution: Put on 1 of your Rexstars, darkness creatures, or fire creatures. (When this creature leaves the battle zone, the top card leaves instead.) ■ Whenever another of your Rexstars enters the battle zone, you may put the top card of your deck face up under this creature. ■ This creature can't attack or be chosen by your opponent unless it contains 4 or more cards. ■ When the number of cards contained in this creature becomes 4, destroy 1 of your opponent's creatures with cost 9 or less. ■ Double Breaker | Darkness/Fire | 4 | 9999 | Star Evolution CreatureJokers/Forbidden/Rexstars | Ultra17/Ultra50 - | |
| Evo Lupia■ When this creature enters the battle zone, draw a card. Then you may put a creature with cost 5 or less that can evolve from this creature from your hand on top of it. | Light/Water/Fire | 4 | 4000 | CreatureFire Bird | Ultra18/Ultra50 - | |
| Dead Damned, Triple S-Rank Disaster■ Evolution: Put on 1 of your water, darkness, or nature creatures. ■ SSS-Rank Invasion [Disaster]: Water, darkness, or nature Command (When 1 of your water, darkness, or nature Commands attacks, you may put this card from the battle zone, your hand, graveyard, or mana zone on it.) ■ Double Breaker ■ When you put this creature on top of another creature, choose 1 of your opponent's creatures and put it into its owner's graveyard or mana zone, or return it to its owner's hand. | Water/Darkness/Nature | 8 | 11000 | Evolution CreatureTrinity Command/S-Rank Invader | Ultra19/Ultra50 - | |
| Radiof Roseld, Sutured Dark Wisdom■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Mach Fighter ■ Quattro Breaker ■ When this creature enters the battle zone by summoning, draw 5 cards. Then your opponent discards 5 cards from their hand. ■ If you have 5 or fewer cards in your deck, you can't lose the game by any means other than being attacked. | Water/Darkness/Nature | 10 | 23000 | CreatureDispector/Zenith/Dragon Zombie | Ultra20/Ultra50 - | |
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your hand, 1 into your mana zone, and the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | Ultra21/Ultra50 - | |
| Rosia, Final Dragon Ruler■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put a Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (It is equipped to this creature.) | Light | 6 | 3500 | CreatureAngel Command Dragon/Justice Wing/Draguner | Ultra23/Ultra50 R | |
| Upheaval■ Shield Trigger ■ Each player swaps the cards in their own mana zone and their hand entirely, then taps all the cards in their mana zone. | Darkness | 6 | Spell | Ultra24/Ultra50 R | ||
| Gourmet Giant■ When you summon this creature, you may choose any number of other cards from your mana zone or hand. For each card chosen this way, reduce this creature's summoning cost by 1. However, the cost can't become less than 0. ■ When this creature enters the battle zone, put the chosen cards into your graveyard. ■ Triple Breaker ■ Mach Fighter | Nature | 8 | 12000 | CreatureGiant/Undying Tree Kingdom | Ultra25/Ultra50 R | |
| Royal Durian■ Shield Trigger ■ When this creature enters the battle zone, put the top card of every Evolution creature into its owner's mana zone. | Nature | 5 | 1000 | CreatureWild Veggies | Ultra26/Ultra50 R | |
| Call for Dragons■ Put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Nature | 3 | Spell | Ultra27/Ultra50 R | ||
| Bau Mad Romaion, Concatenated True Wicked■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, return up to 2 spells from your graveyard to your hand. ■ Whenever this creature attacks, or whenever this creature's "EX Life" shield leaves your shield zone, you may cast a spell with cost 8 or less from your hand for no cost. | Light/Fire | 8 | 14000 | CreatureDispector/Angel Command/Knight | Ultra28/Ultra50 R | |
| Walkure Lupia, Sky Lord Dragonmech■ Revolution Change: Fire Bird or Dragon (When 1 of your Fire Birds or Dragons attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ All your Fire Birds get "Speed Attacker." All your Dragons get "Blocker." | Light/Fire | 5 | 6000 | CreatureFire Bird/Armored Dragon | Ultra29/Ultra50 R | |
| Tsunekin ☆ Games■ When this creature enters the battle zone, you may choose a creature and return it to its owner's hand. ■ Whenever your opponent would put a creature with cost greater than the number of cards in their mana zone into the battle zone, they put that creature into their mana zone instead. | Water/Nature | 4 | 4000 | CreatureTrix/Team Wave | Ultra30/Ultra50 R | |
| The Triple Three■ Choose 1 of the following. > Choose up to 3 of your opponent's creatures and tap them. > Draw 3 cards. > This turn, reduce the cost of the next creature you summon by up to 3. However, the cost can't become less than 0. This turn, that creature gets "Speed Attacker." | Light/Water/Fire | 3 | Spell | Ultra31/Ultra50 R | ||
| Hyakume-4, Spirit Treasure■ Shield Trigger ■ Blocker ■ This creature can't attack players. ■ Whenever this creature enters the battle zone or is chosen by your opponent, put the top card of your deck into your mana zone. Then choose 1 card at random from your opponent's hand and have them discard it. ■ Sacrifice 4 (When you summon a Dispector, you may reduce its cost by 4. If you do, destroy this creature. That Dispector's cost can't become less than 0.) | Light/Darkness/Nature | 6 | 4000 | CreaturePandora Box/Arc Seraphim/Distas | Ultra32/Ultra50 R | |
| Dondon Volcanic Now■ Shield Trigger ■ Look at the top 3 cards of your deck. Put 1 of them into your mana zone, add 1 to your hand, and put the remaining 1 into your graveyard. Destroy 1 of your opponent's creatures with cost equal to or less than the card put into your graveyard this way. | Water/Fire/Nature | 5 | Spell | Ultra33/Ultra50 R | ||
| Maple-1, Divine■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and have your opponent discard it. ■ Sacrifice 1 (When you summon a Dispector, you may reduce its cost by 1. If you do, destroy this creature. That Dispector's cost can't become less than 0.) | Darkness | 4 | 1000 | CreatureDeath Puppet/Oracle/Distas | Ultra34/Ultra50 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | Ultra35/Ultra50 U | |
| Smapon■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost. If you have no shields at that time, this creature gains its xB ability.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with power 2000 or less. ■ xB When this creature enters the battle zone, you can't lose the game this turn. | Fire | 7 | 1000 | CreatureJokers | Ultra36/Ultra50 U | |
| Frogger-1, Moon Sand■ Your opponent's non-Evolution creatures can't attack the turn they enter the battle zone. ■ Sacrifice 1 (When you summon a Dispector, you may reduce its cost by 1. If you do, destroy this creature. That Dispector's cost can't become less than 0.) | Fire | 2 | 2000 | CreatureDune Gecko/Distas | Ultra37/Ultra50 U | |
| Baddog Maniac■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your creatures. Then destroy 1 of your opponent's creatures with power 5000 or less. | Fire | 1 | Spell | Ultra38/Ultra50 U | ||
| Ruins of the Lion King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, put 2 more cards from the top of your deck into your mana zone. | Nature | 4 | Spell | Ultra39/Ultra50 U | ||
| Evolution Egg■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose an Evolution creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 2 | Spell | Ultra40/Ultra50 U | ||
| Ajisai-2, Faerie■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your mana zone and add the other to your hand. ■ Sacrifice 2 (When you summon a Dispector, you may reduce its cost by 2. If you do, destroy this creature. That Dispector's cost can't become less than 0.) | Water/Nature | 4 | 2000 | CreatureSnow Faerie/Distas | Ultra41/Ultra50 U | |
| Earth Dragon God's Magic Encampment■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Put 1 of them into your hand or your mana zone, and put the rest on the bottom of your deck in any order. | Water/Nature | 2 | Spell | Ultra42/Ultra50 U | ||
| The Tripper, Shadow Speed■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever your opponent puts a card into their mana zone, they put it there tapped. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Ghost | Ultra43/Ultra50 U | |
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | Ultra44/Ultra50 U | |
| Aqua Belala■ Whenever another creature of yours enters the battle zone, look at the top card of either player's deck. You may put that card on the bottom of its owner's deck. | Water | 2 | 1000 | CreatureLiquid People | Ultra45/Ultra50 C | |
| Black Feather, Shadow of Rage■ When this creature enters the battle zone, destroy 1 of your creatures. | Darkness | 1 | 3000 | CreatureGhost | Ultra46/Ultra50 C | |
| Bloody Cross■ Put the top 2 cards of your deck into your graveyard. Then your opponent puts the top 2 cards of their deck into their graveyard. | Darkness | 1 | Spell | Ultra47/Ultra50 C | ||
| Huge Blueprint■ Reveal the top 4 cards of your deck. Put all creatures with cost 7 or more among them into your hand, and put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | Ultra48/Ultra50 C | ||
| Faerie Re:Life■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | Ultra49/Ultra50 C | ||
| Chara Lupia■ You may reduce the summoning cost of your Dragons by 2. However, the cost can't be reduced below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | Ultra50/Ultra50 C | |
| Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Show 1 of them to your opponent and add it to your hand, and put the rest on the bottom of your deck in any order. If the card you showed is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, this creature gets "Shield Trigger" when it is added to your hand from your shield zone. ■ Revolution 0: If you have no shields, this creature gets +10000 power and "Speed Attacker" and "Triple Breaker." | Water/Fire/Nature | 5 | 5000 | CreatureOutrage Dragon/Humanoid | UltraG1/UltraG10 DSR | |
| Still Justice Till The End (Kira Star)■ Star Evolution: Put on 1 of your Rexstars or light creatures. ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, draw a card. Then you may put a creature with cost 4 or less from your hand into the battle zone. ■ All your creatures with cost 4 or less get "Blocker" and untap at the end of your turn. | Light | 5 | 8500 | Star Evolution CreatureMetallica/Humanoid/Rexstars | UltraG2/UltraG10 SR | |
| Adamski, S-Rank Space■ Evolution: Put on top of 1 of your Water creatures. ■ S-Rank Invasion [Space]: Water Command (Whenever one of your Water Commands attacks, you may put this card from the battle zone or your hand on top of it.) ■ Double Breaker ■ This creature can't be blocked. ■ When this creature would break a shield, instead put the top 2 cards of your opponent's deck into their owner's graveyard. | Water | 7 | 7000 | Evolution CreatureMagic Command/S-Rank Invader | UltraG3/UltraG10 SR | |
| Canbello (Rezo Star)■ Star Evolution: Put on 1 of your Rexstars or fire creatures. ■ Invasion: Fire Rexstar with cost 4 or more (When 1 of your fire Rexstars with cost 4 or more attacks, you may put this creature from your hand on it.) ■ Double Breaker ■ When this creature enters the battle zone, during your opponent's next turn, your opponent can put only 1 creature into the battle zone. ■ When this card leaves the battle zone, untap the creature that was under it. | Fire | 5 | 7000 | Star Evolution CreatureJokers/Sonic Command/Rexstars | UltraG4/UltraG10 SR | |
| Gyaia, Ground Seal Dragon■ Quattro Breaker ■ Whenever an opponent's creature with an ability that starts with "When this creature enters the battle zone" would enter the battle zone, your opponent puts that creature into their mana zone instead. ■ During your turn, you may summon a creature from your mana zone. | Nature | 9 | 18000 | CreatureGaia Command Dragon/Bokken Kingdom | UltraG5/UltraG10 SR | |
| Zardiclica, Hybrid Winds Dragon■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Double Breaker ■ When this creature enters the battle zone, you may cast a spell with cost 7 or less from your hand or graveyard for no cost. After casting it, put it on the bottom of your deck instead of into the graveyard. ■ At the end of your turn, if you cast a spell that turn, destroy 1 of your opponent's creatures with power 5500 or less, then you may draw a card. | Light/Water/Fire | 7 | 6000 | CreatureDispector/Crystal Command Dragon/Angel Command/Melt Warrior | UltraG6/UltraG10 SR | |
| Glenmalt, Final Dragon Ruler■ Speed Attacker ■ Power Breaker ■ For each of your Dragheart cards in the battle zone, this creature gets +3000 power. ■ When this creature enters the battle zone, or at the start of your turn, put a Dragheart Weapon with cost 5 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (It is equipped to this creature.) ■ When this creature would leave the battle zone, you may return 1 of your Dragheart cards to your hyperspatial zone instead. | Light/Darkness/Fire | 7 | 6000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | UltraG7/UltraG10 SR | |
| Dark Masters, Demon Dragon■ Double Breaker ■ When this creature enters the battle zone, look at your opponent's hand, choose up to 3 cards from it, and have your opponent discard them. | Darkness | 7 | 7000 | CreatureDemon Command Dragon | UltraG8/UltraG10 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | UltraG9/UltraG10 VR | |
| Dead Damned, Triple S-Rank Disaster■ Evolution: Put on 1 of your water, darkness, or nature creatures. ■ SSS-Rank Invasion [Disaster]: Water, darkness, or nature Command (When 1 of your water, darkness, or nature Commands attacks, you may put this card from the battle zone, your hand, graveyard, or mana zone on it.) ■ Double Breaker ■ When you put this creature on top of another creature, choose 1 of your opponent's creatures and put it into its owner's graveyard or mana zone, or return it to its owner's hand. | Water/Darkness/Nature | 8 | 11000 | Evolution CreatureTrinity Command/S-Rank Invader | UltraG10/UltraG10 - |