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DM22RP1 — God of Abyss Vol.1 "Legendary Evil God"
169 cards · Released 2022-09-17 · 2022 (DM22) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Ella Rouge, Red Wings Elemental■ Blocker ■ Double Breaker ■ Each turn, the first time a creature attacks, you may draw a card. If you do, tap 1 of your opponent's creatures. ■ Sybil Count 3: If you have a total of 3 or more Light creatures or Light Tamaseeds, your creatures with "Blocker" ignore their ability that prevents them from attacking players. Also, those creatures get +6000 power and have "Power Breaker." | Light | 5 | 6500 | CreatureAngel Command | 1/74 VR | |
| Lacryma Crawler■ At the end of each turn, if you used a spell with cost 5 or more or a Tamaseed with cost 5 or more during that turn, you may put this creature from your hand into the battle zone. ■ Blocker ■ Just Diver ■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Water creatures or Water Tamaseeds, you may draw 2 cards. | Water | 6 | 5000 | CreatureMagic Earth Eater | 2/74 VR | |
| Dekabetta, Blue Heat Sword■ Shield Trigger ■ Blocker ■ When this creature becomes tapped, you may choose 1 of your opponent's cards with cost 4 or less in the battle zone and return it to its owner's hand. ■ Sybil Count 3: If you have a total of 3 or more Water creatures or Water Tamaseeds, this creature gets +6000 power, gains "Double Breaker," and can't be chosen by your opponent. (However, it can still be attacked or blocked.) | Water | 5 | 3000 | CreatureMutopia | 3/74 VR | |
| Clock = Chronicle, Dark Moment■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Double Breaker ■ Whenever this creature attacks, choose 3 cards in your opponent's hand without looking and have them discard them. ■ Your Abysses can't leave the battle zone because of your opponent's spells. | Darkness | 7 | 7000 | CreatureAbyss Royale | 4/74 VR | |
| Torch = Totorot, Evil Light■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures with the lowest power and destroys it. ■ Sybil Count 3: When this creature enters the battle zone, if you have a total of 3 or more Darkness creatures or Darkness Tamaseeds, your opponent chooses 1 of their creatures with the highest power and destroys it. ■ Whenever this creature attacks, destroy this creature after that attack. | Darkness | 7 | 5000 | CreatureAbyss Royale | 5/74 VR | |
| Sonkun, Blazing Fire Great Saint■ Speed Attacker ■ Whenever this creature attacks, or whenever one of your creatures is destroyed, choose one of the following. > Destroy 1 of your opponent's creatures that has "Blocker." > Destroy 1 of your opponent's creatures with cost 3 or less. > Destroy 1 of your opponent's Tamaseeds with cost 3 or less. > Break 1 of your opponent's shields. | Fire | 4 | 4000 | CreatureBeat Jockey | 6/74 VR | |
| Terradragon Liangjiao■ Double Breaker ■ When this creature enters the battle zone, choose any number of your opponent's creatures whose total cost is 5 or less and put them into their owners' mana zones. ■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Nature creatures or Nature Tamaseeds, you may return 2 cards from your mana zone to your hand. If you do, put the top 2 cards of your deck into your mana zone. | Nature | 5 | 7000 | CreatureEarth Dragon | 7/74 VR | |
| Perfect Curse Mind■ If a card was put into either player's graveyard this turn, this spell costs 2 less to cast. ■ Choose 2 times from the following. (You may choose the same one twice.) > Draw 2 cards, then discard 1 card from your hand. > Choose 1 of your opponent's creatures. This turn, it gets -1000 power for each card in your graveyard. > Put a Tamaseed with cost 4 or less from your graveyard into the battle zone. | Water/Darkness | 5 | Spell | 8/74 VR | ||
| Jamarillo-S8■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Sybil Count 3: When this creature becomes tapped, if you have a total of 3 or more Light creatures or Light Tamaseeds, make the top card of your deck a shield. | Light | 5 | 5500 | CreatureMecha Del Dinero | 9/74 R | |
| Brutula-D1■ Your other creatures can't leave the battle zone by any means other than being destroyed. | Light | 3 | 3500 | CreatureMecha Del Dinero | 10/74 R | |
| Manptulk, the Oracle■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature doesn't untap at the start of your turn. ■ If you have no Tamaseeds, this creature can't attack your opponent. ■ When a Tamaseed of yours enters the battle zone, untap this creature. | Light | 1 | 3500 | CreatureLight Bringer | 11/74 R | |
| Aqua Network■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, you may use 1 Tamaseed with cost 5 or less or 1 spell with cost 5 or less from your hand without paying its cost. ■ Sybil Count 3: If you have a total of 3 or more Water creatures or Water Tamaseeds, this creature gains "Blocker," and when it would be destroyed, return it to your hand instead of putting it into your graveyard. (You may tap a creature with "Blocker" to change the target of your opponent's creature's attack to that creature.) | Water | 5 | 5000 | CreatureMagic Liquid People | 12/74 R | |
| ♪ Green Leaves for Eyes, Teleportation Hatsugatsuo■ Draw a card. Then choose 1 of your opponent's creatures or 1 Tamaseed and return it to its owner's hand. ■ Sybil Count 2: If you have a total of 2 or more Water creatures or Water Tamaseeds, draw a card. Then choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 5 | SpellMagic Song | 13/74 R | ||
| ♪ Making an Uninteresting Graveyard Interesting■ Choose a spell or Tamaseed from your graveyard. This turn, you may use that card. (However, you must pay its cost.) | Water | 2 | SpellMagic Song | 14/74 R | ||
| Chandelier = Velia■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters or leaves the battle zone, choose 1 of your opponent's creatures. It gets -4000 power this turn. | Darkness | 5 | 6000 | CreatureAbyss Royale | 15/74 R | |
| Knife = Alife■ When this creature enters the battle zone, all your opponent's creatures get -2000 power this turn. (A creature with power 0 or less is destroyed.) ■ Each turn, the first time a creature is destroyed, you may draw a card. | Darkness | 4 | 3000 | CreatureAbyss Royale | 16/74 R | |
| Just In You■ Sybil Count 2: If this spell is in your shield zone and you have a total of 2 or more Darkness creatures or Darkness Tamaseeds, this spell has "Shield Trigger." ■ Put the top 4 cards of your deck into your graveyard. Then put an Abyss with cost 4 or less from your graveyard into the battle zone. | Darkness | 3 | Spell | 17/74 R | ||
| Doppeldecker Wyvern■ If you have 5 or more cards in your mana zone, you may pay [ff02] to summon this creature. If you do, destroy this creature at the end of this turn and draw a card. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 6000 | CreatureArmored Wyvern | 18/74 R | |
| Bolshack Tail Dragon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Sybil Count 3: If you have a total of 3 or more Fire creatures or Fire Tamaseeds, this creature gets +2000 power and gains "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire | 4 | 5000 | CreatureArmored Dragon | 19/74 R | |
| Annie Lupia■ Each turn, the first time one of your Dragons attacks, untap it. ■ If you have a Dragon, this creature gets +3000 power. ■ Sybil Count 3: If you have a total of 3 or more Fire creatures or Fire Tamaseeds, all your other creatures gain "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureFire Bird | 20/74 R | |
| Raging Dragon's Claw■ Whenever one of your creatures attacks, reveal the top card of your deck. If it's a creature or Tamaseed with the same cost as the attacking creature, put it into the battle zone. Otherwise, put it into your hand. | Fire | 5 | Tamaseed | 21/74 R | ||
| Fullswing Giant■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, put any number of cards from your graveyard into your mana zone tapped. ■ Once during your turn, you may summon a creature from your mana zone. | Nature | 7 | 16000 | CreatureGiant | 22/74 R | |
| Koubashi Poruchinidake■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ You may put this creature into the battle zone tapped. ■ Whenever your opponent's creature attacks, it attacks a creature if able. ■ Sybil Count 3: If you have a total of 3 or more Nature creatures or Nature Tamaseeds, this creature gets +5000 power and gains "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Nature | 6 | 5000 | CreatureBalloon Mushroom | 23/74 R | |
| No.2 Wood's Tiger-kun■ Whenever this creature would be put into the mana zone from anywhere other than your hand, put it into the battle zone instead. | Nature | 2 | 3000 | CreatureDreammate | 24/74 R | |
| Boost Driver, Collision Type Acceleration 3-Speed■ Each turn, the first time a creature of yours enters the battle zone, you may draw a card. ■ Each turn, the first time another Tamaseed of yours enters the battle zone, you may draw a card. | Nature | 3 | Tamaseed | 25/74 R | ||
| Records of Forests and Waterfalls■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ Whenever you use a spell or another Tamaseed, you may draw a card. If you do, you may put a card from your hand into your mana zone tapped. | Water/Nature | 5 | Tamaseed | 26/74 R | ||
| Baria, Layered Guard■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ Each turn, the first time this creature blocks, untap this creature. | Light | 5 | 8500 | CreatureMetallica | 27/74 U | |
| Astmaple-T3■ When this creature enters the battle zone, you may put 1 creature with cost 3 or less or 1 Tamaseed with cost 3 or less from your hand into the battle zone. | Light | 3 | 3000 | CreatureMecha Del Dinero | 28/74 U | |
| Venise, the Patroller■ Sybil Count 3: When this creature enters the battle zone, if you have a total of 3 or more Light creatures or Light Tamaseeds, draw a card. | Light | 2 | 1000 | CreatureCosmo Walker | 29/74 U | |
| "Pikabim", Prison Spell■ Sybil Count 2: If this spell is in your shield zone and you have a total of 2 or more Light creatures or Light Tamaseeds, this spell has "Shield Trigger." ■ Choose 1 of your opponent's creatures with cost 5 or less or 1 Tamaseed with cost 5 or less and make it a shield. | Light | 4 | Spell | 30/74 U | ||
| Hypersonic Goldentire■ Whenever one of your creatures attacks, you may draw a card. | Light | 3 | Tamaseed | 31/74 U | ||
| Yosano Elekihiker■ When this creature enters the battle zone, return 1 of your opponent's creatures with cost 3 or less or 1 Tamaseed with cost 3 or less to its owner's hand. Then, if you have a Tamaseed, you may draw a card. | Water | 3 | 2000 | CreatureMagic Merfolk | 32/74 U | |
| Shinkaifox■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack. ■ This creature can't be attacked. | Water | 2 | 4000 | CreatureBlue Monster | 33/74 U | |
| "Frizzen", Freezing Spell■ Sybil Count 2: If this spell is in your shield zone and you have a total of 2 or more Water creatures or Water Tamaseeds, this spell has "Shield Trigger." ■ Choose 1 of your opponent's creatures or 1 Tamaseed. Your opponent puts it on the top or bottom of their deck. | Water | 4 | Spell | 34/74 U | ||
| iZaq, Multiple Touch Tanzaku■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ When this Tamaseed enters the battle zone, or each turn the first time you use a spell or another Tamaseed, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | Tamaseed | 35/74 U | ||
| Eleguitar, Wandering in the Cyber Sea■ Whenever you use a spell or another Tamaseed, you may draw a card. If you do, discard a card from your hand. | Water | 2 | Tamaseed | 36/74 U | ||
| Fork = Fock■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return an Abyss from your graveyard to your hand. | Darkness | 3 | 4000 | CreatureAbyss Royale | 37/74 U | |
| Letter = Jengegger■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Whenever this creature attacks, destroy this creature after the attack. ■ At the end of your turn, put the top card of your deck into your graveyard. If it's an Abyss, draw a card. | Darkness | 3 | 2000 | CreatureAbyss Royale | 38/74 U | |
| Falling Man■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Whenever your opponent's creature attacks the turn it entered the battle zone, destroy that creature after that attack. | Darkness | 2 | 2000 | CreatureHedrian | 39/74 U | |
| Ivy, Darkness Doll■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature would be destroyed, instead of putting it into your graveyard, you may put 2 cards from your graveyard on the bottom of your deck in any order. | Darkness | 1 | 1000 | CreatureDeath Puppet | 40/74 U | |
| Abyss Diner■ Each turn, the first time one of your creatures attacks, you may put 1 creature with cost less than that creature or 1 Tamaseed from your graveyard into the battle zone. | Darkness | 4 | TamaseedAbyss Royale | 41/74 U | ||
| Explosive Trooper Zweilad■ If you have 5 or more cards in your mana zone, you may pay [ff02] to summon this creature. If you do, destroy this creature at the end of this turn, then draw a card. ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. This creature and the chosen creature battle. | Fire | 5 | 5000 | CreatureArmaroid | 42/74 U | |
| Gyro, Jack in Hijack■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ Each turn, the first time this creature attacks, untap this creature after that attack. | Fire | 5 | 4000 | CreatureOutrage | 43/74 U | |
| Matte Lupia■ Whenever your opponent's multicolored creature enters the battle zone, you may have it battle this creature. While battling, this creature gets +3000 power. | Fire | 2 | 2000 | CreatureFire Bird | 44/74 U | |
| "Boyan", Fireball Spell■ Sybil Count 2: If this spell is in your shield zone and you have a total of 2 or more Fire creatures or Fire Tamaseeds, this spell has "Shield Trigger." ■ Destroy 1 of your opponent's creatures with power 5000 or less. | Fire | 2 | Spell | 45/74 U | ||
| Malulu's Flame Staff■ When this Tamaseed enters the battle zone, draw a card. ■ Saver: Dragon (When one of your Dragons would be destroyed, you may destroy this Tamaseed instead.) | Fire | 2 | Tamaseed | 46/74 U | ||
| Pu Pritsch Tank■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, choose 1 of your opponent's creatures with cost 4 or less or 1 Tamaseed with cost 4 or less. Your opponent puts it into their mana zone. | Nature | 5 | 6000 | CreatureGransect | 47/74 U | |
| Daikon Leaguer■ When this creature enters the battle zone, you may put 1 card with "Daikon Leaguer" in its name from your mana zone into the battle zone. ■ Sybil Count 3: Whenever this creature battles, if you have a total of 3 or more Nature creatures or Nature Tamaseeds, instead of battling, put both creatures into their owners' mana zones. | Nature | 3 | 1000 | CreatureWild Veggies | 48/74 U | |
| Caddy Beetle■ During your opponent's turn, whenever your opponent would put a creature with cost greater than the number of cards in their mana zone into the battle zone, put it into their mana zone instead. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureGiant Insect | 49/74 U | |
| "Dogoru", Ground Spell■ Sybil Count 2: If this spell is in your shield zone and you have a total of 2 or more Nature creatures or Nature Tamaseeds, this spell has "Shield Trigger." ■ Choose 1 of your opponent's creatures. Your opponent puts it into their mana zone. | Nature | 3 | Spell | 50/74 U | ||
| Maddy Mu Jean, Reception Guardian■ Escape (When this creature would be destroyed, instead of putting it into your graveyard, you may put 1 of your shields into your hand. However, you can't use its "Shield Trigger.") | Light | 4 | 5500 | CreatureGuardian | 51/74 C | |
| Acrux, Saint Wings■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. | Light | 2 | 4000 | CreatureJustice Wing | 52/74 C | |
| Al Hakob, Transport Guardian■ When this creature enters the battle zone, you may tap 1 of your untapped Light creatures or 1 untapped Light Tamaseed. If you do, draw a card. | Light | 2 | 500 | CreatureGuardian | 53/74 C | |
| Coin of Power■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ When this Tamaseed or another of your Tamaseeds with "Coin of Power" in its name enters the battle zone, choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Light | 3 | Tamaseed | 54/74 C | ||
| Trois Sign■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Sybil Count 2: If you have a total of 2 or more Light creatures or Light Tamaseeds, draw a card. ■ Put 1 creature with cost 3 or less or 1 Tamaseed with cost 3 or less from your hand into the battle zone. | Light | 3 | Spell | 55/74 C | ||
| Gospeller Fish■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) | Water | 4 | 5000 | CreatureMagic Fish | 56/74 C | |
| Kurogane, Roaring Cannon Ironman■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Water creatures or Water Tamaseeds, draw a card. | Water | 2 | 2000 | CreatureGreat Mechaoh | 57/74 C | |
| Coin of Knowledge■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ When this Tamaseed or another of your Tamaseeds with "Coin of Knowledge" in its name enters the battle zone, draw a card. | Water | 3 | Tamaseed | 58/74 C | ||
| ♪ Old Pond and Frog Jump, Spiral■ Choose 1 of your opponent's creatures and return it to its owner's hand. ■ Sybil Count 2: If you have a total of 2 or more Water creatures or Water Tamaseeds, draw a card. | Water | 3 | SpellMagic Song | 59/74 C | ||
| Keylock = Debok■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. | Darkness | 2 | 3000 | CreatureAbyss Royale | 60/74 C | |
| Spoon = Nps■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Darkness creatures or Darkness Tamaseeds, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 1000 | CreatureAbyss Royale | 61/74 C | |
| Book = Ragirup■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ When this creature enters the battle zone, return a card from your shield zone to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | 1000 | CreatureAbyss Royale | 62/74 C | |
| Coin of Bad Luck■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ When this Tamaseed or another of your Tamaseeds with "Coin of Bad Luck" in its name enters the battle zone, choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 4 | Tamaseed | 63/74 C | ||
| "Darakuma", Spirit Spell■ Look at your opponent's hand, choose 1 card from it, and have them discard it. ■ Sybil Count 2: If you have a total of 2 or more Darkness creatures or Darkness Tamaseeds, draw a card. | Darkness | 4 | Spell | 64/74 C | ||
| Eindecker, Vanguard■ If you have 3 or more cards in your mana zone, you may pay [ff01] to summon this creature. If you do, destroy this creature at the end of this turn, then draw a card. | Fire | 3 | 4000 | CreatureDragonoid | 65/74 C | |
| Martha, Scouting Whirlwind■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 2000 | CreatureHumanoid | 66/74 C | |
| U・S・A・HOKKEEN■ Sybil Count 3: If you have a total of 3 or more Fire creatures or Fire Tamaseeds, this creature gains "Power Attacker +6000" and "Double Breaker." (A creature with "Power Attacker +6000" and "Double Breaker" gets +6000 power while attacking and breaks 2 shields.) | Fire | 2 | 2000 | CreatureBeat Jockey | 67/74 C | |
| Coin of Raging Fire■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ When this Tamaseed or another of your Tamaseeds with "Coin of Raging Fire" in its name enters the battle zone, destroy 1 of your opponent's creatures with power 6000 or less. | Fire | 4 | Tamaseed | 68/74 C | ||
| Flame Dragon Battledress■ This turn, the next creature of yours that enters the battle zone gains "Speed Attacker" until the end of the turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Sybil Count 2: If you have a total of 2 or more Fire creatures or Fire Tamaseeds, draw a card. | Fire | 1 | Spell | 69/74 C | ||
| Lisman's Avershot■ When this creature enters the battle zone, untap up to 3 cards in your mana zone. | Nature | 4 | 5000 | CreatureDreammate | 70/74 C | |
| Launching Persimmon■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 3 | 3000 | CreatureTreefolk | 71/74 C | |
| Wedge, Frozen Faerie■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Nature creatures or Nature Tamaseeds, put the top card of your deck into your mana zone. | Nature | 2 | 3000 | CreatureSnow Faerie | 72/74 C | |
| Catapult Charge■ This turn, the next creature of yours that enters the battle zone gains "Mach Fighter" until the end of the turn. (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Sybil Count 2: If you have a total of 2 or more Nature creatures or Nature Tamaseeds, draw a card. | Nature | 1 | Spell | 73/74 C | ||
| Coin of Prosperity■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ When this Tamaseed or another of your Tamaseeds with "Coin of Prosperity" in its name enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | Tamaseed | 74/74 C | ||
| Sonkun, Blazing Fire Great Saint■ Speed Attacker ■ Whenever this creature attacks, or whenever one of your creatures is destroyed, choose one of the following. > Destroy 1 of your opponent's creatures that has "Blocker." > Destroy 1 of your opponent's creatures with cost 3 or less. > Destroy 1 of your opponent's Tamaseeds with cost 3 or less. > Break 1 of your opponent's shields. | Fire | 4 | 4000 | CreatureBeat Jockey | 10A/20 VR | |
| Goukai! Grandslam Scorpion■ When this Tamaseed enters the battle zone, untap 4 cards in your mana zone. If you don't have a total of 4 or more Nature creatures or Nature Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone, then you may put 1 creature or 1 Tamaseed with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | 14000 | Tamaseed / CreatureGiant Insect/ACE | 10B/10 SR | |
| Perfect Curse Mind■ If a card was put into either player's graveyard this turn, this spell costs 2 less to cast. ■ Choose 2 times from the following. (You may choose the same one twice.) > Draw 2 cards, then discard 1 card from your hand. > Choose 1 of your opponent's creatures. This turn, it gets -1000 power for each card in your graveyard. > Put a Tamaseed with cost 4 or less from your graveyard into the battle zone. | Water/Darkness | 5 | Spell | 11A/20 VR | ||
| Aqua Network■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, you may use 1 Tamaseed with cost 5 or less or 1 spell with cost 5 or less from your hand without paying its cost. ■ Sybil Count 3: If you have a total of 3 or more Water creatures or Water Tamaseeds, this creature gains "Blocker," and when it would be destroyed, return it to your hand instead of putting it into your graveyard. (You may tap a creature with "Blocker" to change the target of your opponent's creature's attack to that creature.) | Water | 5 | 5000 | CreatureMagic Liquid People | 12A/20 R | |
| Just In You■ Sybil Count 2: If this spell is in your shield zone and you have a total of 2 or more Darkness creatures or Darkness Tamaseeds, this spell has "Shield Trigger." ■ Put the top 4 cards of your deck into your graveyard. Then put an Abyss with cost 4 or less from your graveyard into the battle zone. | Darkness | 3 | Spell | 13A/20 R | ||
| Bolshack Tail Dragon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Sybil Count 3: If you have a total of 3 or more Fire creatures or Fire Tamaseeds, this creature gets +2000 power and gains "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire | 4 | 5000 | CreatureArmored Dragon | 14A/20 R | |
| Astmaple-T3■ When this creature enters the battle zone, you may put 1 creature with cost 3 or less or 1 Tamaseed with cost 3 or less from your hand into the battle zone. | Light | 3 | 3000 | CreatureMecha Del Dinero | 15A/20 U | |
| Abyss Diner■ Each turn, the first time one of your creatures attacks, you may put 1 creature with cost less than that creature or 1 Tamaseed from your graveyard into the battle zone. | Darkness | 4 | TamaseedAbyss Royale | 16A/20 U | ||
| Caddy Beetle■ During your opponent's turn, whenever your opponent would put a creature with cost greater than the number of cards in their mana zone into the battle zone, put it into their mana zone instead. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureGiant Insect | 17A/20 U | |
| Al Hakob, Transport Guardian■ When this creature enters the battle zone, you may tap 1 of your untapped Light creatures or 1 untapped Light Tamaseed. If you do, draw a card. | Light | 2 | 500 | CreatureGuardian | 18A/20 C | |
| "Darakuma", Spirit Spell■ Look at your opponent's hand, choose 1 card from it, and have them discard it. ■ Sybil Count 2: If you have a total of 2 or more Darkness creatures or Darkness Tamaseeds, draw a card. | Darkness | 4 | Spell | 19A/20 C | ||
| Oilmane, Oil Lord Dragon Elemental■ Double Breaker ■ All your creatures have "Escape." ■ When this creature enters the battle zone, make the top card of your deck a shield. ■ Each turn, the first time you put a card into your shield zone, you may make the top card of your deck a shield. | Light | 6 | 8000 | CreatureAngel Command Dragon | 1A/20 SR | |
| Abyssbell = Jashin Emperor■ Blocker ■ Double Breaker ■ Abyss creatures in your graveyard have "Abyss Rush." (You may summon a creature with "Abyss Rush" from your graveyard. If you do, this turn that creature can attack players, and it is put on the bottom of your deck at the end of the turn.) ■ When this creature would leave the battle zone, you may discard 2 cards from your hand instead. ■ Reduce the summoning cost of creatures in your graveyard by 2. However, the cost can't be reduced below 0. | Darkness | 4 | 7000 | CreatureAbyss Royale | 1B/10 OR | |
| Wedge, Frozen Faerie■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Nature creatures or Nature Tamaseeds, put the top card of your deck into your mana zone. | Nature | 2 | 3000 | CreatureSnow Faerie | 20A/20 C | |
| Shakedown Domeciale■ Blocker ■ When this creature enters the battle zone, you may draw a card for each Light creature or Light Tamaseed you have. ■ Reduce the cost of using your Light creatures and Light Tamaseeds by 2. However, the cost can't be reduced below 0. ■ Sybil Count 5: If you have a total of 5 or more Light creatures or Light Tamaseeds, this creature gets +10000 power and gains "Triple Breaker" and "Whenever this creature attacks, you may choose 1 of your opponent's creatures. Your opponent makes it a shield." | Light | 5 | 5500 | CreatureMecha Del Dinero | 2A/20 SR | |
| Doran Gorghini■ When this Tamaseed enters the battle zone, choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ If you don't have a total of 4 or more Light creatures or Light Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Double Breaker ■ Whenever this creature attacks, you may put 1 creature with cost 5 or less from your hand into the battle zone. Then, if you have more creatures than your opponent, your creatures can't be destroyed until the start of your next turn. | Light | 4 | 11500 | Tamaseed / CreatureMecha Del Dinero/Supercar Dragon/ACE | 2B/10 OR | |
| Drache der'Zen■ When this Tamaseed enters the battle zone, you may draw 3 cards. If you do, discard 2 cards from your hand. ■ If you don't have a total of 4 or more Water creatures or Water Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, choose one of the following. > Use a Tamaseed with cost 5 or less from your graveyard without paying its cost. > Cast a spell with cost 5 or less from your graveyard without paying its cost. If you do, after you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water | 4 | 11000 | Tamaseed / CreatureMagic Command Dragon/ACE | 3A/20 SR | |
| Oilmane, Oil Lord Dragon Elemental■ Double Breaker ■ All your creatures have "Escape." ■ When this creature enters the battle zone, make the top card of your deck a shield. ■ Each turn, the first time you put a card into your shield zone, you may make the top card of your deck a shield. | Light | 6 | 8000 | CreatureAngel Command Dragon | 3B/10 SR | |
| Bauwauja, Abyssal Three Roar■ When this Tamaseed enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ If you don't have a total of 4 or more Darkness creatures or Darkness Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Blocker ■ Triple Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures. ■ During your turn, this Tamaseed can't leave the battle zone by any means other than being destroyed. | Darkness | 4 | 13000 | Tamaseed / CreatureAbyss Royale/ACE | 4A/20 SR | |
| Shakedown Domeciale■ Blocker ■ When this creature enters the battle zone, you may draw a card for each Light creature or Light Tamaseed you have. ■ Reduce the cost of using your Light creatures and Light Tamaseeds by 2. However, the cost can't be reduced below 0. ■ Sybil Count 5: If you have a total of 5 or more Light creatures or Light Tamaseeds, this creature gets +10000 power and gains "Triple Breaker" and "Whenever this creature attacks, you may choose 1 of your opponent's creatures. Your opponent makes it a shield." | Light | 5 | 5500 | CreatureMecha Del Dinero | 4B/10 SR | |
| Bolshack Valkyrie■ If you have 6 or more cards in your mana zone, you may pay [ff03] to summon this creature. If you do, destroy this creature at the end of this turn, then draw a card. ■ Speed Attacker ■ Power Breaker ■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Fire creatures or Fire Tamaseeds, you may discard your hand. If you do, draw 3 cards. For each card discarded this way, this creature gets +4000 power this turn. | Fire | 6 | 8000 | CreatureArmored Dragon | 5A/20 SR | |
| Drache der'Zen■ When this Tamaseed enters the battle zone, you may draw 3 cards. If you do, discard 2 cards from your hand. ■ If you don't have a total of 4 or more Water creatures or Water Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, choose one of the following. > Use a Tamaseed with cost 5 or less from your graveyard without paying its cost. > Cast a spell with cost 5 or less from your graveyard without paying its cost. If you do, after you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water | 4 | 11000 | Tamaseed / CreatureMagic Command Dragon/ACE | 5B/10 SR | |
| Bolshack Force Dragon■ When this Tamaseed enters the battle zone, destroy 1 of your opponent's creatures with power 4000 or less. ■ If you don't have a total of 4 or more Fire creatures or Fire Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Double Breaker ■ Whenever this creature attacks, all your other creatures gain "Power Attacker +6000," "Power Breaker," and "Speed Attacker" this turn. | Fire | 3 | 9000 | Tamaseed / CreatureArmored Dragon/ACE | 6A/20 SR | |
| Bauwauja, Abyssal Three Roar■ When this Tamaseed enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ If you don't have a total of 4 or more Darkness creatures or Darkness Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Blocker ■ Triple Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures. ■ During your turn, this Tamaseed can't leave the battle zone by any means other than being destroyed. | Darkness | 4 | 13000 | Tamaseed / CreatureAbyss Royale/ACE | 6B/10 SR | |
| Orbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each Nature creature or Nature Tamaseed you put into the battle zone this turn. However, the cost can't be reduced below 0. ■ Mach Fighter ■ Quattro Breaker ■ Sybil Count 5: If you have a total of 5 or more Nature creatures or Nature Tamaseeds, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that begin with "When this creature enters the battle zone.") | Nature | 10 | 19000 | CreatureGiant Dragon | 7A/20 SR | |
| Bolshack Valkyrie■ If you have 6 or more cards in your mana zone, you may pay [ff03] to summon this creature. If you do, destroy this creature at the end of this turn, then draw a card. ■ Speed Attacker ■ Power Breaker ■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Fire creatures or Fire Tamaseeds, you may discard your hand. If you do, draw 3 cards. For each card discarded this way, this creature gets +4000 power this turn. | Fire | 6 | 8000 | CreatureArmored Dragon | 7B/10 SR | |
| Goukai! Grandslam Scorpion■ When this Tamaseed enters the battle zone, untap 4 cards in your mana zone. If you don't have a total of 4 or more Nature creatures or Nature Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone, then you may put 1 creature or 1 Tamaseed with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | 14000 | Tamaseed / CreatureGiant Insect/ACE | 8A/20 SR | |
| Bolshack Force Dragon■ When this Tamaseed enters the battle zone, destroy 1 of your opponent's creatures with power 4000 or less. ■ If you don't have a total of 4 or more Fire creatures or Fire Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Double Breaker ■ Whenever this creature attacks, all your other creatures gain "Power Attacker +6000," "Power Breaker," and "Speed Attacker" this turn. | Fire | 3 | 9000 | Tamaseed / CreatureArmored Dragon/ACE | 8B/10 SR | |
| Torch = Totorot, Evil Light■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures with the lowest power and destroys it. ■ Sybil Count 3: When this creature enters the battle zone, if you have a total of 3 or more Darkness creatures or Darkness Tamaseeds, your opponent chooses 1 of their creatures with the highest power and destroys it. ■ Whenever this creature attacks, destroy this creature after that attack. | Darkness | 7 | 5000 | CreatureAbyss Royale | 9A/20 VR | |
| Orbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each Nature creature or Nature Tamaseed you put into the battle zone this turn. However, the cost can't be reduced below 0. ■ Mach Fighter ■ Quattro Breaker ■ Sybil Count 5: If you have a total of 5 or more Nature creatures or Nature Tamaseeds, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that begin with "When this creature enters the battle zone.") | Nature | 10 | 19000 | CreatureGiant Dragon | 9B/10 SR | |
| Abyssbell = Jashin Emperor■ Blocker ■ Double Breaker ■ Abyss creatures in your graveyard have "Abyss Rush." (You may summon a creature with "Abyss Rush" from your graveyard. If you do, this turn that creature can attack players, and it is put on the bottom of your deck at the end of the turn.) ■ When this creature would leave the battle zone, you may discard 2 cards from your hand instead. ■ Reduce the summoning cost of creatures in your graveyard by 2. However, the cost can't be reduced below 0. | Darkness | 4 | 7000 | CreatureAbyss Royale | OR1/OR2 OR | |
| Doran Gorghini■ When this Tamaseed enters the battle zone, choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ If you don't have a total of 4 or more Light creatures or Light Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Double Breaker ■ Whenever this creature attacks, you may put 1 creature with cost 5 or less from your hand into the battle zone. Then, if you have more creatures than your opponent, your creatures can't be destroyed until the start of your next turn. | Light | 4 | 11500 | Tamaseed / CreatureMecha Del Dinero/Supercar Dragon/ACE | OR2/OR2 OR | |
| Oilmane, Oil Lord Dragon Elemental■ Double Breaker ■ All your creatures have "Escape." ■ When this creature enters the battle zone, make the top card of your deck a shield. ■ Each turn, the first time you put a card into your shield zone, you may make the top card of your deck a shield. | Light | 6 | 8000 | CreatureAngel Command Dragon | S1/S8 SR | |
| Shakedown Domeciale■ Blocker ■ When this creature enters the battle zone, you may draw a card for each Light creature or Light Tamaseed you have. ■ Reduce the cost of using your Light creatures and Light Tamaseeds by 2. However, the cost can't be reduced below 0. ■ Sybil Count 5: If you have a total of 5 or more Light creatures or Light Tamaseeds, this creature gets +10000 power and gains "Triple Breaker" and "Whenever this creature attacks, you may choose 1 of your opponent's creatures. Your opponent makes it a shield." | Light | 5 | 5500 | CreatureMecha Del Dinero | S2/S8 SR | |
| Drache der'Zen■ When this Tamaseed enters the battle zone, you may draw 3 cards. If you do, discard 2 cards from your hand. ■ If you don't have a total of 4 or more Water creatures or Water Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, choose one of the following. > Use a Tamaseed with cost 5 or less from your graveyard without paying its cost. > Cast a spell with cost 5 or less from your graveyard without paying its cost. If you do, after you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water | 4 | 11000 | Tamaseed / CreatureMagic Command Dragon/ACE | S3/S8 SR | |
| Bauwauja, Abyssal Three Roar■ When this Tamaseed enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ If you don't have a total of 4 or more Darkness creatures or Darkness Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Blocker ■ Triple Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures. ■ During your turn, this Tamaseed can't leave the battle zone by any means other than being destroyed. | Darkness | 4 | 13000 | Tamaseed / CreatureAbyss Royale/ACE | S4/S8 SR | |
| Bolshack Valkyrie■ If you have 6 or more cards in your mana zone, you may pay [ff03] to summon this creature. If you do, destroy this creature at the end of this turn, then draw a card. ■ Speed Attacker ■ Power Breaker ■ Sybil Count 3: Whenever this creature attacks, if you have a total of 3 or more Fire creatures or Fire Tamaseeds, you may discard your hand. If you do, draw 3 cards. For each card discarded this way, this creature gets +4000 power this turn. | Fire | 6 | 8000 | CreatureArmored Dragon | S5/S8 SR | |
| Bolshack Force Dragon■ When this Tamaseed enters the battle zone, destroy 1 of your opponent's creatures with power 4000 or less. ■ If you don't have a total of 4 or more Fire creatures or Fire Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Double Breaker ■ Whenever this creature attacks, all your other creatures gain "Power Attacker +6000," "Power Breaker," and "Speed Attacker" this turn. | Fire | 3 | 9000 | Tamaseed / CreatureArmored Dragon/ACE | S6/S8 SR | |
| Orbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each Nature creature or Nature Tamaseed you put into the battle zone this turn. However, the cost can't be reduced below 0. ■ Mach Fighter ■ Quattro Breaker ■ Sybil Count 5: If you have a total of 5 or more Nature creatures or Nature Tamaseeds, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that begin with "When this creature enters the battle zone.") | Nature | 10 | 19000 | CreatureGiant Dragon | S7/S8 SR | |
| Goukai! Grandslam Scorpion■ When this Tamaseed enters the battle zone, untap 4 cards in your mana zone. If you don't have a total of 4 or more Nature creatures or Nature Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone, then you may put 1 creature or 1 Tamaseed with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | 14000 | Tamaseed / CreatureGiant Insect/ACE | S8/S8 SR | |
| Momoking Rex, Orai Hero■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, discard a card from your hand and draw 2 cards. Then you may put a creature with cost 7 or less that can evolve from this creature from your hand on top of this creature. ■ Sinka Power: When this creature evolves, this turn, each time this creature wins a battle, untap it. | Fire/Nature | 5 | 6000 | CreatureHero Dragon/Jokers/Rexstars | SP1/SP5 KGM | |
| Rafululu Love, Acoustic Dragon Elemental / 「It's coming from the future, so it's a Miracle」■ Draw 3 cards. Then you may cast a spell with cost 5 or less from your hand without paying its cost. | Light/Water | 7 | 7000 | CreatureAngel Command Dragon/Doremi Band/Revolutionary Army | SP2/SP5 SR | |
| Grateful Ven, Connected Breaker Horror■ EX Life (When you put this creature into the battle zone, make the top card of your deck a shield. When this creature would leave the battle zone, instead put that shield into the graveyard.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may put all the cards in your graveyard into your mana zone tapped. ■ Once each turn, you may summon a creature from your mana zone. If it's a Distas, summon it without paying its cost. | Light/Darkness/Nature | 8 | 13000 | CreatureDispector/King Command Dragon/Gaia Command | SP3/SP5 SR | |
| Death March, Reaper Puppeteer■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ Whenever this creature battles, until the end of that battle, the opponent's creature battling it gets -4000 power. (A creature with power 0 or less is destroyed.) | Darkness | 1 | 1000 | Evolution CreatureDeath Puppet | SP4/SP5 U | |
| Segare, Bei B■ This creature can't attack. ■ Whenever your opponent would put a creature with cost greater than the number of cards in their mana zone into the battle zone, your opponent puts it into their mana zone instead, then you put this creature into your mana zone. | Nature | 1 | 6000 | CreatureMilk Boy | SP5/SP5 U | |
| Bruce, Undying Emperor of the Underworld / "I have no doubts. What I must do is decided"■ Shield Trigger ■ Put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 2 | 13000 | CreatureOutrage MAX | T1/T20 - | |
| Spiner, Marrow-Striking Doctor■ Super Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If you have no shields at that time, this creature gains the xB ability.) ■ When this creature enters the battle zone, do the following 3 times. > Choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) ■ xB: When this creature enters the battle zone, put any number of creatures with cost 4 or less from your graveyard into the battle zone. | Darkness | 9 | 2000 | CreatureMafi Gang | T10/T20 R | |
| Zundoko Grand Stage, D's Flower Path■ Whenever a creature of yours enters the battle zone, put the top card of your deck into your mana zone. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, put 1 creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | D2 Field | T11/T20 R | ||
| Team Tech's Wave Go!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose one of the following. > Return all your opponent's cards with cost 5 or less in the battle zone to their owners' hands. > Destroy 1 of your opponent's creatures with cost 6 or more. | Water/Darkness | 7 | Spell | T12/T20 R | ||
| Diszircon■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ You may summon this creature from your mana zone or graveyard. ■ When this creature enters the battle zone, draw 2 cards and discard 1 card from your hand. | Water/Darkness/Nature | 3 | 3000 | CreatureSpirit Quartz/Distas | T13/T20 R | |
| Vymodel, Gig■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 5 | 3000 | CreatureMafi Gang/Team Zero | T14/T20 U | |
| Eternal Giant■ G-Strike (When this creature is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ This creature can't attack your opponent. ■ Whenever your opponent would put a card into the battle zone from anywhere other than their hand, they put it into their mana zone instead. | Nature | 1 | 4000 | CreatureGiant | T15/T20 U | |
| Duke Leopold Dine, Ice Fang / Emergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Draw up to 2 cards. Then discard a card from your hand. | Water | 4 | 2000 | CreatureCyber Virus/Knight | T16/T20 C | |
| Gonpadu, Daspell■ Look at the top 3 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. | Water | 2 | SpellMagic Tool | T17/T20 C | ||
| Worm Gowalski, Oni-Mask Phantom Insect■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ When this creature is destroyed, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 4000 | Evolution CreatureParasite Worm/Devil Mask | T18/T20 C | |
| Sunnap, Primitive■ Mana Armed 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, untap 3 cards in your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | T19/T20 C | |
| Bolshack Dragon / Duelist Charger■ Reveal the top 3 cards of your deck. Put all cards with "Bolshack" in their name among them into your hand, and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 6 | 6000 | CreatureArmored Dragon | T2/T20 - | |
| Bolshack Glory Lupia■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | T20/T20 C | |
| Bolshack Superhero / Super Hero Time■ Choose 1 of your opponent's cards with cost 3 or less in the battle zone and put it into its owner's graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon/Hunter | T3/T20 - | |
| La Zuneyoma Panzer / Reversal Aurora■ Put any number of your shields into your mana zone. | Nature | 4 | 12000 | CreatureGransect | T4/T20 - | |
| Testa Rossa, Scorching Fighting Spirit■ When this creature enters the battle zone, draw up to 2 cards. Then discard a number of cards from your hand equal to the number you drew this way. | Water/Fire | 2 | 2000 | CreatureOutrage MAX | T5/T20 - | |
| Basara■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature into the battle zone from your hand. ■ Speed Attacker ■ Double Breaker ■ Revolution 0: When this creature enters the battle zone, if you have no shields, destroy all of your opponent's creatures with the greatest power. For each of your opponent's creatures destroyed this way, your opponent chooses one of their shields and puts it into their graveyard. | Darkness/Fire | 6 | 9000 | Creature | T6/T20 - | |
| Secret Finale!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Your opponent puts the top card of their deck into their graveyard. If that card is a creature, destroy one of your opponent's creatures. If it's a spell, you may cast it without paying its cost, then put it into its owner's graveyard. If it is neither a creature nor a spell, you may put a creature from your graveyard into the battle zone. | Water/Darkness/Fire | 7 | Spell | T7/T20 - | ||
| La Famille, Sacred Hall of Judgment■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of one of your shields. (That shield stack counts as one shield.) ■ Whenever one of your creatures attacks, if this card is face up in your shield zone, you may put a light creature with cost 5 or less from your hand into the battle zone. If you don't, draw a card. | Light | 5 | SpellCrest of Judgment | T8/T20 R | ||
| Just Labyrinth■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may tap any number of your creatures. For each of your tapped creatures, draw a card. | Light | 2 | Spell | T9/T20 R | ||
| Bruce, Undying Emperor of the Underworld / "I have no doubts. What I must do is decided"■ Shield Trigger ■ Put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 2 | 13000 | CreatureOutrage MAX | TF1/TF20 - | |
| Spiner, Marrow-Striking Doctor■ Super Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If you have no shields at that time, this creature gains the xB ability.) ■ When this creature enters the battle zone, do the following 3 times. > Choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) ■ xB: When this creature enters the battle zone, put any number of creatures with cost 4 or less from your graveyard into the battle zone. | Darkness | 9 | 2000 | CreatureMafi Gang | TF10/TF20 R | |
| Zundoko Grand Stage, D's Flower Path■ Whenever a creature of yours enters the battle zone, put the top card of your deck into your mana zone. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, put 1 creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | D2 Field | TF11/TF20 R | ||
| Team Tech's Wave Go!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose one of the following. > Return all your opponent's cards with cost 5 or less in the battle zone to their owners' hands. > Destroy 1 of your opponent's creatures with cost 6 or more. | Water/Darkness | 7 | Spell | TF12/TF20 R | ||
| Diszircon■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ You may summon this creature from your mana zone or graveyard. ■ When this creature enters the battle zone, draw 2 cards and discard 1 card from your hand. | Water/Darkness/Nature | 3 | 3000 | CreatureSpirit Quartz/Distas | TF13/TF20 R | |
| Vymodel, Gig■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 5 | 3000 | CreatureMafi Gang/Team Zero | TF14/TF20 U | |
| Eternal Giant■ G-Strike (When this creature is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ This creature can't attack your opponent. ■ Whenever your opponent would put a card into the battle zone from anywhere other than their hand, they put it into their mana zone instead. | Nature | 1 | 4000 | CreatureGiant | TF15/TF20 U | |
| Duke Leopold Dine, Ice Fang / Emergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Draw up to 2 cards. Then discard a card from your hand. | Water | 4 | 2000 | CreatureCyber Virus/Knight | TF16/TF20 C | |
| Gonpadu, Daspell■ Look at the top 3 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. | Water | 2 | SpellMagic Tool | TF17/TF20 C | ||
| Worm Gowalski, Oni-Mask Phantom Insect■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ When this creature is destroyed, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 4000 | Evolution CreatureParasite Worm/Devil Mask | TF18/TF20 C | |
| Sunnap, Primitive■ Mana Armed 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, untap 3 cards in your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | TF19/TF20 C | |
| Bolshack Dragon / Duelist Charger■ Reveal the top 3 cards of your deck. Put all cards with "Bolshack" in their name among them into your hand, and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 6 | 6000 | CreatureArmored Dragon | TF2/TF20 - | |
| Bolshack Glory Lupia■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | TF20/TF20 C | |
| Bolshack Superhero / Super Hero Time■ Choose 1 of your opponent's cards with cost 3 or less in the battle zone and put it into its owner's graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon/Hunter | TF3/TF20 - | |
| La Zuneyoma Panzer / Reversal Aurora■ Put any number of your shields into your mana zone. | Nature | 4 | 12000 | CreatureGransect | TF4/TF20 - | |
| Testa Rossa, Scorching Fighting Spirit■ When this creature enters the battle zone, draw up to 2 cards. Then discard a number of cards from your hand equal to the number you drew this way. | Water/Fire | 2 | 2000 | CreatureOutrage MAX | TF5/TF20 - | |
| Basara■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature into the battle zone from your hand. ■ Speed Attacker ■ Double Breaker ■ Revolution 0: When this creature enters the battle zone, if you have no shields, destroy all of your opponent's creatures with the greatest power. For each of your opponent's creatures destroyed this way, your opponent chooses one of their shields and puts it into their graveyard. | Darkness/Fire | 6 | 9000 | Creature | TF6/TF20 - | |
| Secret Finale!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Your opponent puts the top card of their deck into their graveyard. If that card is a creature, destroy one of your opponent's creatures. If it's a spell, you may cast it without paying its cost, then put it into its owner's graveyard. If it is neither a creature nor a spell, you may put a creature from your graveyard into the battle zone. | Water/Darkness/Fire | 7 | Spell | TF7/TF20 - | ||
| La Famille, Sacred Hall of Judgment■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of one of your shields. (That shield stack counts as one shield.) ■ Whenever one of your creatures attacks, if this card is face up in your shield zone, you may put a light creature with cost 5 or less from your hand into the battle zone. If you don't, draw a card. | Light | 5 | SpellCrest of Judgment | TF8/TF20 R | ||
| Just Labyrinth■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may tap any number of your creatures. For each of your tapped creatures, draw a card. | Light | 2 | Spell | TF9/TF20 R | ||
| Bolshack Balga, Dragon Knight Wind Dragon■ G-Zero: If you have 4 or more fire Dragons, you may summon this creature without paying its cost. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures that have "Blocker." ■ Whenever this creature attacks, draw a card. Then you may put a Dragon from your hand into the battle zone. | Fire | 19 | 17000 | CreatureVolcano Dragon/Armored Dragon | TR1/TR10 - | |
| Akashic Final■ NEO Evolution: You may put this on one of your multicolored creatures. (If there is a card underneath, treat this as a NEO evolution creature.) ■ Invasion: Multicolored Dragon (Whenever one of your multicolored Dragons attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all multicolored cards among them into your hand and the rest into your graveyard. ■ The summoning cost of your multicolored Dragons is reduced by up to 2. However, it can't be reduced below 1. | Light/Water/Fire | 6 | 8000 | NEO CreatureCyber Lord/Armored Dragon/Angel Command | TR10/TR10 VR | |
| Miradante Super Future, Future Pope■ Revolution Change: Light or water Dragon with cost 5 or more (Whenever one of your light or water Dragons with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Triple Breaker ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, you may draw a card. If you do, you may cast a light or water spell with cost 6 or less from your hand without paying its cost. | Light/Water | 8 | 12500 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | TR2/TR10 - | |
| Scora, Dimensional Storm■ G-Zero: If you have cast 5 or more spells this turn, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone by summoning, if it is the first Scora, Dimensional Storm you have put into the battle zone this game, you get an extra turn after this one. | Water | 11 | 11000 | CreatureMutopia/Specials | TR3/TR10 SR | |
| Fernando Sesseur / Primal Scream■ Shield Trigger ■ Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureMafi Gang | TR4/TR10 SR | |
| Great Grasper■ NEO Evolution: You may put this on one of your nature creatures. (If there is a card underneath, treat this as a NEO evolution creature.) ■ Triple Breaker ■ When this creature enters the battle zone, you may choose a creature and put it into its owner's mana zone. ■ Whenever one of your NEO creatures attacks, you may put a creature with less power than it from your mana zone into the battle zone. | Nature | 8 | 14000 | NEO CreatureGransect | TR5/TR10 SR | |
| Gaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell that turn without tapping any cards in their mana zone, and you don't have a Gaiash Kaiser, the Meteor in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, it can't be reduced below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Water/Nature | 6 | 8000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | TR6/TR10 SR | |
| Gyou Kinari, The Wicked Evil■ Triple Breaker ■ Whenever your opponent's creature enters the battle zone and its ability would trigger, instead you use that ability. ■ At the start of your opponent's turn, you may choose a creature from your opponent's graveyard. If you do, your opponent puts it into the battle zone tapped. | Water/Darkness/Nature | 11 | 12000 | CreatureJurassic Command Dragon | TR7/TR10 SR | |
| Trial of God■ Reveal cards from the top of your deck until two cards with the same cost are revealed. If you revealed your entire deck this way, you get an extra turn after this one, and for the rest of the game, you don't lose the game even if you have no cards in your deck. Put all the revealed cards into your hand. | Water | 5 | Spell | TR8/TR10 VR | ||
| Galaxy Brand■ G.G.G.: If you have 1 or fewer cards in your hand, this creature's summoning cost is reduced by 6. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 6000 or less. | Fire | 7 | 9000 | CreatureBeat Jockey | TR9/TR10 VR |