Cards › Earlier sets › DM23BD3
DM23BD3 — Development Team Selection Deck "Water Darkness Nature Hand Destruction"
16 cards · Released 2019-08-09 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dead Damned, Triple S-Rank Disaster■ Evolution: Put on 1 of your water, darkness, or nature creatures. ■ SSS-Rank Invasion [Disaster]: Water, darkness, or nature Command (When 1 of your water, darkness, or nature Commands attacks, you may put this card from the battle zone, your hand, graveyard, or mana zone on it.) ■ Double Breaker ■ When you put this creature on top of another creature, choose 1 of your opponent's creatures and put it into its owner's graveyard or mana zone, or return it to its owner's hand. | Water/Darkness/Nature | 8 | 11000 | Evolution CreatureTrinity Command/S-Rank Invader | 1/16 SR | |
| CRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. (This creature doesn't need evolution sources. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards at random from your opponent's hand and have them discard those cards. | Darkness | 7 | 13000 | S-MAX Evolution CreatureDemonio/Oni Rexstars | 2/16 KGM | |
| Perfect Darkness■ You may cast this spell from your graveyard. If you do, after you cast it, put it at the bottom of your deck instead of into your graveyard. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Your opponent chooses a card in their hand and discards it. ▶ Put 1 darkness creature with cost 4 or less or 1 darkness Aura with cost 4 or less from your graveyard into the battle zone. ▶ Choose 1 of your opponent's creatures. It gets -4000 power this turn. | Darkness | 5 | Spell | 3/16 SR | ||
| Perfect Jokers■ G-Zero: If you have a total of 7 or more Jokers in the battle zone or mana zone, you may cast this spell without paying its cost. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 card with cost 3 or less in the battle zone and put it at the bottom of its owner's deck. ▶ 1 of your creatures can attack your opponent this turn. ▶ Choose 1 of your opponent's creatures. This turn, ignore all of that creature's abilities. | Zero | 4 | SpellJokers | 4/16 VR | ||
| Exhaust Two Four■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your graveyard without paying its cost. After you cast it, put it at the bottom of your deck instead of into your graveyard. ■ When you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureSonic Command | 5/16 VR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | 6/16 VR | ||
| Order's Will■ S-Back: darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from their card that has the same civilization as that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 4 | Spell | 7/16 R | ||
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your hand, 1 into your mana zone, and the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | 8/16 R | |
| Diszircon■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ You may summon this creature from your mana zone or graveyard. ■ When this creature enters the battle zone, draw 2 cards and discard 1 card from your hand. | Water/Darkness/Nature | 3 | 3000 | CreatureSpirit Quartz/Distas | 9/16 R | |
| Magatsukaze, Toberutsubasa■ G-Strike (When you add this creature from your shield zone to your hand, show it to your opponent and you may choose 1 of their creatures. That creature can't attack this turn.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ When your opponent looks at 1 or more cards in their deck or turns them face up, instead turn the top card of your opponent's deck face up. | Water | 2 | 2000 | CreatureAdam Unit/Demonio/Oni Rexstars | 10/16 U | |
| School Man / Zombie Carnival■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Return up to 3 creatures of that race from your graveyard to your hand. | Darkness | 2 | 8000 | CreatureHedrian/Alien | 11/16 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 12/16 U | |
| Aple, Young Great Elder■ G-Strike (When you add this creature from your shield zone to your hand, show it to your opponent and you may choose 1 of their creatures. That creature can't attack this turn.) ■ Guardman (You may tap this creature to change the target of your opponent's creature's attack from another of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. Your opponent can't cast spells from the graveyard or mana zone. | Nature | 2 | 3000 | CreatureGransect | 13/16 U | |
| Paradoxical Factory■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw 2 cards, then discard 2 cards from your hand. Put up to 2 creatures with cost 2 or less from your graveyard into the battle zone. | Water/Darkness | 4 | SpellTeam Zero | 14/16 U | ||
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | 15/16 U | |
| Aion Yupitel, Tree Kingdom Guardian■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ This creature can't attack players. | Nature | 2 | 4000 | CreatureFiona Guardian/Sonic Command | 16/16 C |