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DM23BD7 — Exciting Duepa Deck "The Pseudo-Pedant of Negotiation"
60 cards · Released 2024-01-20 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Sapphire Pendat■ Blocker ■ Slayer ■ Double Breaker ■ When your opponent chooses this creature, your opponent discards 1 card from their hand. ■ Each turn, the first time a creature attacks a player other than you, you may turn the top card of your deck into a shield. Then the owner of the attacking creature may draw a card. ■ Each spell in your shield zone gets "Shield Trigger." | Light/Water/Darkness | 5 | 7500 | CreatureStarnoid/Angel Command/Demon Command | 1/60 SR | |
| Braytan Geist, Dragon of Pretense■ Blocker ■ Power Breaker ■ This creature gets +3000 power for each card in your hand. ■ When this creature enters the battle zone, each of your opponents chooses 1 card in their hand and discards it. For each card discarded this way, draw a card. ■ When your opponent uses a card with cost 8 or more, you may cast 1 spell with cost 7 or less from your hand without paying its cost. | Light/Water/Darkness | 9 | 9000 | CreatureTruth Dragon | 2/60 SR | |
| Blue Impulse / "Discern the Truth, Johnny!"■ Shield Trigger ■ Choose up to 3 creatures and return them to their owners' hands. | Water | 10 | 12000 | CreatureSpriggan/Mutopia | 3/60 SR | |
| Realitel, Spirit of Pretense / "This Memory Is Locked In Too"■ Shield Trigger ■ Choose a civilization. Tap all creatures that have that civilization. Until the start of your next turn, you and your creatures can't be chosen by spells with that civilization. | Light | 5 | 6500 | CreatureAngel Command/Truth | 4/60 R | |
| Turutuuru, Demon Dragon of Pretense / Sealed Mantra■ Shield Trigger ■ Each player chooses 2 of their creatures and destroys them. | Darkness | 5 | 7000 | CreatureDemon Command Dragon/Truth | 5/60 R | |
| Lost Memory, Armor of Pretense■ Blocker ■ At the end of your opponent's turn, if that opponent put a creature into the battle zone that turn without tapping cards in their mana zone, you may put this creature from your graveyard into the battle zone. ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone tapped. | Light/Darkness | 3 | 3500 | CreatureDark Nightmare/Truth | 6/60 R | |
| Memory Dissipation■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ For each opponent who has more cards in their mana zone than you, put the top card of your deck into your mana zone tapped. | Light | 3 | Spell | 7/60 U | ||
| False Pedant's Negotiation■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose 2 players. Those players draw up to 3 cards. Choose 2 players. Those players turn the top card of their deck into a shield. | Light/Water | 5 | Spell | 8/60 U | ||
| Wall of Wisdom■ This turn, your Elements can't be chosen by spells. Choose 1 of your opponent's Elements and destroy it. Then that opponent turns the top card of their deck into a shield. That opponent may cast this spell without paying its cost. | Light/Darkness | 4 | Spell | 9/60 U | ||
| Kizuna Charger■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) ■ When you summon a Partner, you may tap this card in your mana zone as if it had all civilizations. | Zero | 3 | Spell | 10/60 U | ||
| CRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. (This creature doesn't need evolution sources. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards at random from your opponent's hand and have them discard those cards. | Darkness | 7 | 13000 | S-MAX Evolution CreatureDemonio/Oni Rexstars | 11/60 KGM | |
| Changeza, Dragon Armored Ship / Fourth of the Six Wonders ~The Reverse Waterfall That Splits the Earth~■ Until the start of your next turn, your opponent can attack or block with a creature only once each turn. | Water | 6 | 6000 | CreatureDragon Guild/Mutopia | 12/60 SR | |
| Dragon Element Symbol Sr Spellcyclica■ Double Breaker ■ When this creature enters the battle zone, you may cast 1 spell with cost 7 or less from your graveyard without paying its cost. If you do, after you cast it, add it to your hand instead of putting it into your graveyard. ■ When this creature would be destroyed, put it at the bottom of your deck instead. | Water | 7 | 6000 | CreatureCrystal Command Dragon | 13/60 SR | |
| "Holy Knight of Lightning"■ Galaxy Shield [lw04] ■ At the start of your turn, if this creature is face up in your shield zone, summon it as if you had paid its cost. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and turn it into a shield. ■ While this creature is in the battle zone or face up in your shield zone, when your shield would be broken, you may instead discard 1 card from your hand. | Light/Water | 6 | 8500 | CreatureMetallica/Angel Command/Team Ginga | 14/60 SR | |
| Yes Xanadu, Electromagnetic Demon Heaven■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or attacks, you may cast 1 spell with "Shield Trigger" from your graveyard without paying its cost. If you do, after you cast it, turn it into a shield face up instead of putting it into your graveyard. ■ When you cast a spell, choose 1 of your opponent's creatures with cost lower than that spell and destroy it. | Light/Water/Darkness | 9 | 11500 | CreatureAngel Command/Demon Command/Cyber Command | 15/60 SR | |
| Exhaust Two Four■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your graveyard without paying its cost. After you cast it, put it at the bottom of your deck instead of into your graveyard. ■ When you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureSonic Command | 16/60 VR | |
| Medicalar Cobalt Kaiser / Eyed Wise Shutter■ Shield Trigger ■ Choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. | Water | 7 | 7000 | CreatureBlue Command Dragon/Hunter | 17/60 VR | |
| Bainaradonden■ Ninja Strike 8 (When your opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it at the bottom of its owner's deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers/Shinobi | 18/60 R | |
| Dolou, Radiant Holy Crystal / Bistick Mars■ Shield Trigger ■ If your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. | Light | 9 | 11500 | CreatureMetallica/Sabakist | 19/60 R | |
| Saint Kaiser, Holy Fight Spirit Dragon / Libra Shield■ Shield Trigger ■ Each player turns the top card of their deck into a shield. | Light | 7 | 7000 | CreatureAngel Command Dragon/Hunter | 20/60 R | |
| Corteo, Spirit Knight / Protection Circle■ Turn 1 card from your hand into a shield. If you have more shields than your opponent, you may draw a card. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 21/60 R | |
| Emeraluda, Spirit Dragon of Perfect Pitch■ Blocker ■ When this creature enters the battle zone, you may break 1 of your shields. Then you may turn 1 card from your hand into a shield. | Light | 5 | 5500 | CreatureAngel Command Dragon | 22/60 R | |
| La Crusta, Jewel of the Heavenly Star■ Blocker ■ This creature can't attack players. ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. | Light | 4 | 4000 | CreatureJustice Orb/Revolutionary Army | 23/60 R | |
| Ear-R, Green Wisdom Silver■ Super S-Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If you have no shields at that time, this creature gets the xB ability.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. ■ xB: When this creature enters the battle zone, choose up to 2 of your opponent's creatures and tap them. | Light | 4 | 1000 | CreatureMetallica | 24/60 R | |
| Apocalypse Day■ Shield Trigger ■ If there are 6 or more creatures in the battle zone, destroy them all. | Light | 6 | Spell | 25/60 R | ||
| Glory Snow■ Shield Trigger ■ If your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. | Light | 4 | Spell | 26/60 R | ||
| Triguard Charger■ You may add 1 of your shields to your hand. However, you can't use its "Shield Trigger." You may turn 1 card from your hand into a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | Spell | 27/60 R | ||
| Cyber I Choice■ Shield Trigger ■ When this creature enters the battle zone, you may choose 1 card with "Shield Trigger" in your hand. Use the chosen card without paying its cost. | Water | 7 | 3000 | CreatureCyber Command | 28/60 R | |
| Dragon Element Symbol Bg Newton's Special Panzer■ Double Breaker ■ When your opponent draws a card, you may draw the same number of cards. | Water | 6 | 6000 | CreatureCrystal Command Dragon | 29/60 R | |
| Piouspatrol Police■ Galaxy Shield [ww02] (You may pay [ww02] instead of this card's cost. If you do, turn this card into a shield face up.) ■ At the start of your turn, if this creature is in your shield zone face up, summon it as if you had paid its cost. ■ When this creature is put into your shield zone face up, choose 1 of your opponent's creatures with cost 2 or less and return it to its owner's hand. During your opponent's next turn, your opponent can't summon creatures with cost 2 or less. | Water | 4 | 4000 | CreatureMetallica/Team Ginga | 30/60 R | |
| Aqwan■ When this creature enters the battle zone, you may turn the top 5 cards of your deck face up. Add all light cards and darkness cards among them to your hand and put the rest into your graveyard. | Water | 4 | 2000 | CreatureCyber Lord | 31/60 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | 32/60 R | |
| B.F.F. Moment■ Shield Trigger ■ Draw a card. Return all of your opponent's creatures with cost equal to or less than the number of cards in your hand to their owners' hands. | Water | 6 | Spell | 33/60 R | ||
| Dondon Blizzard Now■ Shield Trigger ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and add it to your hand, then put the rest at the bottom of your deck in any order. If the card you showed this way is light or darkness, you may choose 1 creature and return it to its owner's hand. | Water | 4 | Spell | 34/60 R | ||
| Orzekia, Slashing General of the Demon Hour / The Coming Demon Hour■ Return any number of creatures from your graveyard to your hand. | Darkness | 7 | 6000 | CreatureDemon Command | 35/60 R | |
| Rousseau Montes / Scales of Law and Contract■ Put 1 creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 2 | 1000 | CreatureMafi Gang | 36/60 R | |
| Show You The Gig■ Choose one of your creatures and one of your Tamaseeds. Then your opponent chooses one of their creatures and one of their Tamaseeds. Destroy all creatures and Tamaseeds that were not chosen this way. | Darkness | 5 | Spell | 37/60 R | ||
| Ninth Old King■ Shield Trigger ■ Choose 1 of the following. ▶ Choose 1 of your opponent's creatures. It gets -12000 power this turn. (Creatures with 0 or less power are destroyed.) ▶ This turn, all of your opponent's creatures get -3000 power. | Darkness | 5 | Spell | 38/60 R | ||
| "Gospel of Passion"■ G-Strike (When you add this creature from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Galaxy Shield [lw04] (Instead of paying the cost to use this card, you may pay [lw04]. If you do, turn this card face up into a shield.) ■ At the start of your turn, if this creature is face up in your shield zone, summon it as if you had paid its cost. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may draw 3 cards. | Light/Water | 7 | 9000 | CreatureMetallica/Team Ginga/Rexstars | 39/60 R | |
| "Armor of Light Demon"■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may turn 1 card from your hand into a shield face up. | Light/Water | 7 | 2000 | CreatureMetallica/Team Ginga | 40/60 R | |
| Arcadia Spark■ Shield Trigger ■ Choose 1 of the following. If you have an Angel Command, you may choose both. ▶ Choose 1 of your opponent's creatures. Your opponent adds it to their deck and shuffles it, then draws a card. ▶ Tap all of your opponent's creatures. | Light/Water | 8 | Spell | 41/60 R | ||
| Doremi Gang's Light Soul Go!■ Shield Trigger ■ Choose one of the following. > Tap all your opponent's creatures. > Draw a card. Then you may cast a light or water spell with cost 5 or less from your hand without paying its cost. | Light/Water | 6 | Spell | 42/60 R | ||
| Shield of Soul and Memory■ Choose 1 non-evolution creature and turn it into a shield. | Light/Water | 3 | Spell | 43/60 R | ||
| Duke Avaraldo, Heavenly Thunder Guide / Magic Bullet Arcadia Egg■ Shield Trigger ■ Choose 1 of your opponent's untapped creatures and destroy it. If you have "Magic Bullet Glory Gate" in your graveyard, you may put 1 "Nero Gryphis, Mystic Light Emperor" from your hand into the battle zone. | Light | 3 | 1000 | CreatureArc Seraphim/Knight | 44/60 R | |
| Demon Spark■ Shield Trigger ■ Choose one of the following. If you have both a light and a darkness creature or Tamaseed, you may choose both instead. > Tap all your opponent's creatures. > Choose 1 of your opponent's creatures and destroy it. | Light/Darkness | 6 | Spell | 45/60 R | ||
| Sebu Shuteron Lambda, Funeral Magnet Suture■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature leaves the battle zone, put that shield into your graveyard instead.) ■ Double Breaker ■ At the end of your opponent's turn, your opponent discards their entire hand. Then you may draw that many cards. | Water/Darkness | 8 | 8000 | CreatureDispector/Demon Command/Cyber Command | 46/60 R | |
| Tech Gang's Wave Break Go!■ Shield Trigger ■ Choose one of the following. > Return all your opponent's cards with cost 5 or less in the battle zone to their owners' hands. > Choose 1 of your opponent's creatures with cost 6 or more and destroy it. | Water/Darkness | 7 | Spell | 47/60 R | ||
| Brain Slash■ Shield Trigger ■ Choose one of the following. If you have both a water and a darkness creature or Tamaseed, you may choose both instead. > Draw 3 cards, then discard a card. > Put a creature with cost 8 or less from your graveyard into the battle zone. | Water/Darkness | 6 | Spell | 48/60 R | ||
| Shari-Shee, Holy Chaos Ninja / Shari Charger■ Turn the top card of your deck into a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 7 | 8500 | CreatureMecha Del Sol/Shinobi | 49/60 U | |
| Energico, Phoneme Symbol Bm / Charger Reaching for the Sky from the Water's Surface■ Draw a card, then discard a card from your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | 9000 | CreatureMagic Crystal Command Dragon | 50/60 U | |
| Cyber Brain■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards. | Water | 4 | Spell | 51/60 U | ||
| Mystic Creation■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Return up to 3 cards from your mana zone to your hand. | Water | 4 | Spell | 52/60 U | ||
| Dorburo, Final Cut Gamma / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 5 | 3000 | CreatureSonic Command/Initials X | 53/60 U | |
| Inferno Sign■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Put a non-evolution creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 54/60 U | ||
| Auzes's Heavenly Black Chest■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, choose 1 creature and destroy it. Its owner turns the top card of their deck into a shield. | Light/Darkness | 3 | TamaseedAngel Command/Demon Command/Rexstars | 55/60 U | ||
| Demon's Light■ Draw 2 cards. Choose 1 of your opponent's creatures. For each card in your hand, that creature gets -1000 power this turn. (A creature with power 0 or less is destroyed.) | Water/Darkness | 4 | Spell | 56/60 U | ||
| Hayabusamaru, Lightfang Ninja■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ When this creature enters the battle zone, until the start of your next turn, 1 of your creatures gets "Blocker." (You may tap a creature with "Blocker" to change the target of your opponent's creature's attack to that creature.) | Light | 3 | 3000 | CreatureGuardian/Shinobi | 57/60 C | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | 58/60 C | ||
| Energy Re:Light■ G-Strike (When this spell is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Draw 2 cards. | Water | 3 | Spell | 59/60 C | ||
| "Behold, the essence of super science!"■ Vivid Draw [ww02] (During your turn, before attacking, when you draw this spell, you may turn it face up. If you do, you may pay [ww02] to cast this spell this turn.) ■ Draw 2 cards. | Water | 3 | SpellBikurei Kingdom | 60/60 C |