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DM23EX1 — Notice of Apology Regarding Errors in the Content Published in the July Issue of CoroCoro Comic (Released Around June 15)
84 cards · Released 2023-07-22 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kaiser "Baki", Zenith of "Certain Victory"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, count your opponent's shields and Gachinko Judge with your opponent that many times. Then, for each time you won a Gachinko Judge this way, put 1 Hunter creature from your graveyard, mana zone, or hand into the battle zone. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of that card is greater than or equal to your opponent's, you win.) ■ Eternal Omega (When this creature leaves the battle zone, return it to your hand instead.) | Zero | 11 | 14000 | CreatureRed Command Dragon/Hunter/Zenith | 1/84 VIC | |
| God Izumo, Lawless Godkind■ Triple Breaker ■ Your opponent can't cast spells with cost 5 or less. ■ Center G-Link (When this creature or another of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link.") ■ If this creature is linked with 3 cards, the God cards it is linked with can't leave the battle zone. | Light | 9 | 12000 | CreatureGod Nova OMG | 2/84 VIC | |
| 5000VT, Flying V■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't go below 0. ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone, return all your opponent's creatures with power 5000 or less to their owners' hands. During your opponent's next turn, your opponent can't put creatures with power 5000 or less into the battle zone. | Water | 8 | 12000 | CreatureMagic Outrage MAX | 3/84 VIC | |
| Jagaist, Wicked Quiet■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may discard 2 cards from your hand. If you do, Abyss Mekraid 5. ■ Once each turn, when a creature enters the battle zone from your deck, you may put an Abyss creature with cost equal to or less than that creature's cost from your graveyard into the battle zone. That Abyss can attack your opponent this turn, and if it attacked this turn, put it on the bottom of your deck at the end of the turn. | Darkness | 5 | 9000 | CreatureAbyss Dragon | 4/84 VIC | |
| Bolmeteus Musha Dragon "V"■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Double Breaker ■ When this creature enters the battle zone or attacks, you may break 1 of your shields. If you do, choose 1 of your opponent's creatures with power 6000 or less and destroy it. | Fire | 4 | 6000 | CreatureArmored Dragon/Armored Samurai | 5/84 VIC | |
| Yomi, Mecha Godkind■ Blocker ■ Power Breaker ■ Whenever this creature attacks, choose 1 of your opponent's creatures with cost equal to or less than this creature's cost and destroy it. Then you may put a creature with cost equal to or less than this creature's cost from your graveyard into the battle zone. ■ Center G-Link (When this creature or another of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link.") | Light/Water/Darkness | 9 | 15000 | CreatureMecha God Nova OMG/Oracle | 6/84 VIC | |
| Kaiser "Baki", Zenith of "Victory"■ Sympathy: Hunter creatures (This creature's summoning cost is reduced by 1 for each Hunter creature you have. However, the cost can't go below 0.) ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone by being summoned or attacks, Hunter W-Mekraid 10. (Hunter W-Mekraid 10: Look at the top 6 cards of your deck. You may use up to 2 Hunters with cost 10 or less from among them without paying their costs. Put the rest on the bottom of your deck in any order.) ■ If your opponent has 5 or more shields, this creature gets "Speed Attacker." | Water/Fire/Nature | 11 | 17000 | CreatureRed Command Dragon/Giant Hunter/Zenith | 7/84 VIC | |
| 5000typeR, Rebellion / Lazy Tune■ Draw 3 cards and discard 2 cards from your hand. | Fire | 12 | 12000 | CreatureOutrage MAX | 8/84 VIC | |
| Colorless Rainbow, Zenith of "Color Disaster" / Zenith Hazard■ Choose 1 card of each civilization from your graveyard. Put all creatures among them into the battle zone and add the rest to your hand. | Zero | 11 | 17000 | CreatureZenith Hazard | 9/84 VIC | |
| Ryusei, Zenith of "Inevitability" / "It's my victory, of course!"■ This spell costs 1 less to cast for each creature your opponent has. However, the cost can't go below 0. ■ Destroy all creatures with power 4000 or less. | Fire | 10 | 12000 | CreatureRed Command Dragon/Giant Hunter/Zenith | 10/84 SR | |
| Crossfire, Slapping■ G-Zero - If you have 4 or more creatures and you don't have "Crossfire, Slapping," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, if you have a fire card in your mana zone, give "Speed Attacker" to 1 of your other creatures this turn. | Fire | 7 | 7000 | CreatureMagic Outrage MAX | 11/84 SR | |
| Izumo, Mecha Godkind■ When you summon this creature, the mana number of Gods in your mana zone becomes 2 instead of 1. ■ Power Breaker ■ Center G-Link (When this creature or another of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link.") ■ When this creature enters the battle zone, if it is linked with 3 cards, destroy all creatures except Gods, Creators, and Oracles. | Light/Darkness | 8 | 15000 | CreatureMecha God Nova OMG/Oracle | 12/84 SR | |
| Valkyrias Musha Musashi "Niten"■ G-Strike ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's elements with cost equal to or less than the number of your fire elements and destroy it. Then you may draw a card for each of your light elements. ■ Whenever this creature attacks, you may use 1 non-evolution Samurai or Armored with cost equal to or less than the number of cards in your hand from your hand without paying its cost. | Light/Fire | 5 | 6000 | CreatureArmored Dragon/Armored Samurai | 13/84 SR | |
| WD Cyclepedia, Dragment Symbol■ Blocker ■ Just Diver ■ When this creature enters the battle zone, you may cast a spell with cost 4 or less from your graveyard without paying its cost. ■ Once each turn, when you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. ■ After you cast a spell from your graveyard, put it on the bottom of your deck instead of into your graveyard. | Water/Darkness | 5 | 5000 | CreatureCrystal Command Dragon/Dark Lord | 14/84 SR | |
| Gaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell this turn without tapping any cards in their mana zone, and you don't have "Gaiash Kaiser, the Meteor" in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, the cost can't go below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Water/Nature | 6 | 8000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | 15/84 SR | |
| Bainaradonden■ Ninja Strike 8 (When your opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it at the bottom of its owner's deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers/Shinobi | 16/84 VR | |
| Aqua Titaaans, Zenith of "Combine" / Deadly! Jet Cascade Attack!!■ Draw a card for each player participating in this game. | Water | 10 | 12000 | CreatureLiquid People/Giant Hunter/Zenith | 17/84 VR | |
| Heavy, Extreme Dragon God■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, then your opponent chooses 1 of their creatures and destroys it. ■ Left G-Link OMG: to the left of "Metal Dragon God," "Destruction God Death," or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left of your specified God. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ If this creature is linked, your opponent's creatures attack this creature if able. | Darkness | 4 | 5000 | CreatureGod Nova OMG/Dragon Zombie | 18/84 VR | |
| Billiard = Yardrondo, Rivalry■ Triple Breaker ■ At the end of this creature's attack, destroy 2 of your creatures. | Darkness | 3 | 12000 | CreatureAbyss Royale | 19/84 VR | |
| Bolshack Yamato Dragon "Kaigan"■ Speed Attacker ■ Power Breaker ■ While attacking, this creature gets +1000 power for each Samurai in your graveyard. ■ When your opponent's creature is destroyed by the effect of your card with "Musha" in its name, choose 1 of your opponent's creatures with power 12000 or less and destroy it. | Fire | 4 | 5000 | CreatureArmored Dragon/Armored Samurai | 20/84 VR | |
| Mechadekaizou, Zenith of "Grit" / "Big Boss, I'm here!"■ Look at the top 2 cards of your deck. Put 1 of them into your mana zone and put the rest on the top or bottom of your deck. | Nature | 10 | 14000 | CreatureBeast Folk/Giant Hunter/Zenith | 21/84 VR | |
| Anything Is Possible with Justice■ G-Strike ■ Choose 1 of your opponent's creatures. Your opponent may return it to their hand. If they do, draw 2 cards. If they don't, your opponent turns it into a shield, and you turn the top card of your deck into a shield. | Light/Water | 3 | Spell | 22/84 VR | ||
| Zorro Star, False Godkind■ Blocker ■ Slayer ■ Power Breaker ■ At the start of your turn, God Mekraid 5. (God Mekraid 5: Look at the top 3 cards of your deck. You may use 1 God with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ Center G-Link (When this creature or another of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link.") | Light/Darkness | 4 | 4000 | CreatureMecha God Nova OMG/Oracle | 23/84 VR | |
| Dragon Fang - Ryujin Dosfang■ Cross Gear ■ When this Cross Gear enters the battle zone or the creature crossed with it attacks, Samurai Mekraid 5. (Samurai Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Samurai with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ You may cross this Cross Gear to a Samurai creature without paying its cost. | Light/Fire | 5 | Cross GearArmored Dragon/Armored Samurai | 24/84 VR | ||
| Jackie, Endless Beat■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Discard a card from your hand and draw 2 cards. > Choose 1 of your opponent's elements with cost 4 or less and destroy it. ■ Whenever this creature attacks, Outrage Mekraid infinity. (Outrage Mekraid infinity: Look at the top 3 cards of your deck. You may use 1 Outrage from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water/Fire | 6 | 8000 | CreatureMagic Outrage MAX | 25/84 VR | |
| Kubrick, Scratch Accel■ If you have 4 or more cards in your mana zone, instead of paying this creature's cost, you may discard 1 fire card and 1 water card from your hand to summon it. ■ Speed Attacker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. | Water/Fire | 4 | 5000 | CreatureMagic Outrage MAX | 26/84 VR | |
| Prin, Kirakira Princess■ When this creature enters the battle zone, or at the start of your opponent's turn, you may look at the top card of your deck. If you do, add it to your hand or put it into your mana zone tapped. | Water/Nature | 5 | 5000 | CreatureGiant Hunter/Alien | 27/84 VR | |
| Forever Princess, Eternal Ruler■ Speed Attacker ■ Double Breaker ■ When your opponent's creature is put into the battle zone without paying its cost, put that creature into its owner's mana zone. ■ When this creature would be put into your graveyard from anywhere, instead add this creature and your graveyard to your deck and shuffle it. | Fire/Nature | 8 | 8000 | CreatureRed Command Dragon/Hunter/Alien | 28/84 VR | |
| Saizoumist, Dolge■ Ninja Strike 7 (When your opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ Double Breaker ■ When this creature enters the battle zone, add all cards in your graveyard to your deck and shuffle it. Then turn the top card of your deck into a shield. ■ At the start of your next turn, put 1 of your shields into your mana zone. | Light/Water/Nature | 7 | 7000 | CreatureGiant/Shinobi | 29/84 VR | |
| Medicalar Cobalt Kaiser / Eyed Wise Shutter■ Shield Trigger ■ Choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. | Water | 7 | 7000 | CreatureBlue Command Dragon/Hunter | 30/84 VR | |
| Milk, Twin Demon Left Machine■ Shield Trigger (When this creature is put into your hand from the shield zone, you may summon it immediately without paying its cost.) ■ Left G-Link (When this creature enters the battle zone, you may link it to the left of a God with "Center G-Link" or "Right G-Link." The linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, give "Shield Trigger" to all Gods in your shield zone. | Light | 5 | 5500 | CreatureMecha God Nova OMG/Oracle | 31/84 R | |
| Pure Thunder, Spirit Beast■ When this creature enters the battle zone, reveal the top 5 cards of your deck. Put 1 Cross Gear from among them into the battle zone and put the rest on the bottom of your deck in any order. | Light | 5 | 3000 | CreatureShine Monster/Samurai | 32/84 R | |
| Maroku, Tactical Genius■ At the start of your turn, if a Cross Gear is crossed to this creature, Samurai Mekraid 5. If you put a Cross Gear into the battle zone this way, you may cross it to 1 of your creatures without paying its cost. (Samurai Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Samurai with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 2 | 2500 | CreatureStarnoid/Machine Eater/Armored Samurai | 33/84 R | |
| Alice, Musicamagica / God Knowledge■ Shield Back: Outrage (When an Outrage is put into your hand from your shield zone, you may discard that card. If you do, cast this spell without paying its cost.) ■ Outrage Mekraid 8. | Water | 4 | 3000 | CreatureMagic Outrage MAX | 34/84 R | |
| God Gate■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. You may put 1 God creature with cost 9 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. Then you may summon 1 God creature that can link to that God from your hand without paying its cost. | Water | 6 | Spell | 35/84 R | ||
| Paranormal, Task Produce■ Double Breaker ■ Shield Go (When this creature is destroyed, turn it into a shield face up. When this creature is face up and leaves the shield zone, put it into your graveyard instead.) ■ While this card is face up in your shield zone, all your opponent's creatures get -3000 power. (A creature with power 0 or less is destroyed.) | Darkness | 7 | 7000 | CreatureOutrage | 36/84 R | |
| Cy = Cycle■ At the start of your turn, put the top card of your deck into your graveyard. Then add 1 of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | 2000 | CreatureAbyss Royale | 37/84 R | |
| Bolshack Superhero / Superhero Time■ Choose 1 of your opponent's cards with cost 3 or less in the battle zone and put it into its owner's graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon/Hunter | 38/84 R | |
| Bolmeteus "Kensei" Dragon■ G-Zero: If you have 5 or more Samurai and you don't have "Bolmeteus "Kensei" Dragon," you may summon this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may choose 1 of your opponent's creatures with power 6000 or less and destroy it. ■ While in the battle zone, this creature also has "Bolmeteus Musha Dragon" added to its name. | Fire | 8 | 8000 | CreatureArmored Dragon/Samurai | 39/84 R | |
| Dragon Gear - Zangeki Mach Armor■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to 1 creature. Even if that creature leaves, this Cross Gear stays.) ■ While this Cross Gear isn't crossed, you may reduce the summoning cost of your Dragon creatures and Samurai creatures by 1. However, the cost can't go below 0. ■ While this Cross Gear is crossed to a Dragon or Samurai, all your Dragons and Samurai get +2000 power and "Speed Attacker." ■ You may cross this Cross Gear to "Bolmeteus Musha Dragon" without paying its cost. | Fire | 4 | Cross GearSamurai | 40/84 R | ||
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose 1 or more cards from any player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | 41/84 R | |
| Moel, Loveleader■ Guardman ■ Hunting (During a battle, this creature gets +1000 power for each Hunter creature you have.) ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add any number of Hunters from among them to your hand and put the rest into your mana zone tapped. | Nature | 6 | 5000 | CreatureHumanoid/Giant Hunter | 42/84 R | |
| Jackie, Infinity Dream / "Our Dreams Will Never End!"■ Shield Trigger ■ You may put 1 Outrage creature with cost 8 or less from your hand into the battle zone. Then you may choose 1 of your opponent's creatures. If you do, those 2 creatures battle. | Water | 6 | 6000 | CreatureOutrage MAX | 43/84 R | |
| Dommy = Zaw / "Do you want to defeat me?"■ Put the top card of your deck into your mana zone. | Darkness | 5 | 6000 | CreatureAbyss Royale | 44/84 R | |
| Silva, Guard of Destiny / "That Destiny, We Shall Follow"■ Shield Trigger ■ Draw a card, then discard a card from your hand. Choose any number of your opponent's creatures whose total cost is equal to or less than the cost of the discarded card and return them to their owners' hands. | Nature | 4 | 4000 | CreatureGiant/Giant Hunter/Alien | 45/84 R | |
| Bambishikatto of Bronze / Behold my Strength!■ Shield Trigger ■ Choose 1 of your opponent's creatures with power 12000 or less and destroy it. Do a Gachinko Judge with your opponent. If you win, draw a card. | Nature | 2 | 1000 | CreatureDreammate/Hunter | 46/84 R | |
| Izumo, Humanity God■ The summoning cost of your God creatures is reduced by 1. However, the cost can't go below 0. ■ Center G-Link (When one of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link." The linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Zero | 3 | 3000 | CreatureGod Nova/Oracle | 47/84 U | |
| Cotton, Elemental Left Machine■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Left G-Link (When this creature enters the battle zone, you may link it to the left of a God with "Center G-Link" or "Right G-Link." The linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ When this creature enters the battle zone, turn the top card of your deck face up. If it is a God, add it to your hand. ■ This creature can't attack unless it is linked. | Light | 3 | 5000 | CreatureMecha God Nova OMG/Oracle | 48/84 U | |
| Frill, Demon Right Machine■ When this creature enters the battle zone, choose 1 of your opponent's elements with cost 3 or less and turn it into a shield. ■ Right G-Link (When you put this creature into the battle zone, you may link it to the right of a God with "Center G-Link" or "Left G-Link." The linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Light | 3 | 4000 | CreatureMecha God Nova OMG/Oracle | 49/84 U | |
| Holy Gear - Nebula Wing■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to 1 creature. Even if that creature leaves, this Cross Gear stays.) ■ The creature crossed with this gets +1500 power. ■ You may cross a Cross Gear to the creature crossed with this without paying its cost. | Light | 2 | Cross GearSamurai | 50/84 U | ||
| Maeterl, Supersonic Jetgirl / God Knows■ Shield Trigger ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Draw a card, then discard a card from your hand. | Water | 4 | 3000 | CreatureMagic Outrage MAX | 51/84 U | |
| Pulsar, Trust Suction■ Ninja Strike 5 (When your opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ This creature can't attack. ■ When this creature enters the battle zone, draw a card, then discard a card from your hand. If you have 6 or more cards in your graveyard, this creature gets "Blocker." | Water | 3 | 6000 | CreatureOutrage/Shinobi | 52/84 U | |
| Project God■ Put the top 5 cards of your deck into your graveyard. If there is a God among them and it can link to one of your Gods, you may put that card into the battle zone and link it. | Water | 4 | Spell | 53/84 U | ||
| Darts = Deraarts■ When this creature enters the battle zone, each player chooses 1 card in their hand and discards it. For each card discarded this way, you may draw a card. | Darkness | 5 | 4000 | CreatureAbyss Royale | 54/84 U | |
| Daft Punk Alive, Extreme Right God■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may put a God Nova with cost 4 or less from your graveyard into the battle zone. ■ Right G-Link (When this creature enters the battle zone, you may link it to the right of a God with "Center G-Link" or "Left G-Link." The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Darkness | 5 | 3000 | CreatureGod Nova OMG/Demon Command | 55/84 U | |
| Loud Park, True Flashing Right God■ Blocker ■ This creature can't attack unless it is linked. ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may return 1 God Nova OMG from your graveyard to your hand. ■ Right G-Link (When this creature enters the battle zone, you may link it to the right of a God with "Center G-Link" or "Left G-Link." The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Darkness | 4 | 3000 | CreatureGod Nova OMG/Dragon Zombie | 56/84 U | |
| Vegaslauncher, Final Forbidden Kai■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 3000 or less and destroy it. | Fire | 5 | 4000 | CreatureMagic Command/Guerrilla Command/Initials X/Shinobi | 57/84 U | |
| Dragon Gear - Gousoku Tachyon Armor■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to 1 creature. Even if that creature leaves, this Cross Gear stays.) ■ The cost to generate or cross your Cross Gear is reduced by 1. However, the cost can't go below 0. ■ The cost to summon your Samurai creatures is reduced by 1. However, the cost can't go below 0. ■ The creature crossed with this gets +1000 power. | Fire | 2 | Cross GearArmored Dragon/Armored Samurai | 58/84 U | ||
| Chara Lupia■ You may reduce the summoning cost of your Dragon creatures by 2. However, the cost can't go below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | 59/84 U | |
| El Semifinal's Mask■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, draw 3 cards and discard 3 cards from your hand. ■ During your turn, if you have no cards in your hand, you may summon a creature from your graveyard. | Water/Darkness | 3 | TamaseedPoseidia Dragon/Devil Mask/Rexstars | 60/84 U | ||
| Carol, Longinus Shout■ When this creature is discarded from your hand, if you have water and fire civilizations in your mana zone and you don't have "Carol, Longinus Shout" in the battle zone, you may put this creature into the battle zone. | Water/Fire | 3 | 4649 | CreatureMagic Outrage MAX | 61/84 U | |
| Carol, Gokigen Shout■ When this creature would be put into your graveyard from anywhere, if you have water and fire civilizations in your mana zone, return this creature to your hand instead of putting it into your graveyard. | Water/Fire | 3 | 2000 | CreatureOutrage | 62/84 U | |
| Testa Rossa and Alice, Brave Brain / "Let's go Alice!" "I'm coming Testa!"■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures with power 7000 or less and destroy it. | Water | 2 | 2000 | CreatureOutrage MAX | 63/84 U | |
| Trump = Rampzenzenma / "Well, Let's Deal the Cards"■ Put the top 4 cards of your deck into your mana zone tapped. Then put 4 cards from your mana zone into your graveyard. | Darkness | 2 | 1000 | CreatureAbyss Royale | 64/84 U | |
| Ashiga Lupia■ When a card is put from your shield zone into your graveyard, turn the top card of your deck into a shield. | Light | 2 | 2000 | CreatureFire Bird/Samurai | 65/84 C | |
| Heavenly Gear - Kagayaki Migatame■ Shield Trigger X (When this Cross Gear is put into your hand from the shield zone, you may generate it immediately without paying its cost and cross it to 1 of your creatures.) ■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to 1 creature. Even if that creature leaves, this Cross Gear stays.) ■ When this Cross Gear enters the battle zone or the creature crossed with it attacks, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 4 | Cross GearAngel Command/Armored Samurai | 66/84 C | ||
| Heavenly Gear - Taishou Arms■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to 1 creature. Even if that creature leaves, this Cross Gear stays.) ■ When this Cross Gear enters the battle zone, look at the top 3 cards of your deck. Choose any number of Samurai from among them, show them to your opponent, and add them to your hand. Put the rest on the bottom of your deck in any order. ■ The creature crossed with this gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light | 3 | Cross GearAngel Command/Armored Samurai | 67/84 C | ||
| Bocdu, Daspell■ Shield Trigger Plus (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken this turn, this spell gets the {x+} ability.) ■ {x+} Choose 1 of your opponent's elements and return it to its owner's hand. Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 2 | SpellMagic Tool | 68/84 C | ||
| Akashia Project■ G-Strike (When this spell is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Choose 1 God or spell from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Water | 2 | Spell | 69/84 C | ||
| Astral's Vision■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, draw 2 cards and discard a card from your hand. | Water | 2 | TamaseedCyber Virus/Rexstars | 70/84 C | ||
| White, Blastflame Crimson Lord■ Give "Speed Attacker" to all your Samurai creatures. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | 5000 | CreatureFlame Monster/Samurai | 71/84 C | |
| Hachiko, Loyal Sword of Bukkomi■ You may include more than 4 copies of this card in your deck. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of this creature's attack, Gachinko Judge with your opponent. If you win, look at your deck. You may put 1 "Hachiko, Loyal Sword of Bukkomi" from it into the battle zone. Then shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of that card is greater than or equal to your opponent's, you win.) | Fire | 4 | 3000 | CreatureFlame Command/Flame Monster/Hunter | 72/84 C | |
| Laurier, Ogre Princess■ When this creature enters the battle zone, if you have no shields, look at your deck. You may choose 1 creature with {Victory Icon} (Victory) from it and show it to your opponent. If it is a creature that can evolve from this creature, put it on top of this creature. Otherwise, add it to your hand. Then shuffle your deck. | Fire | 3 | 2000 | CreatureHumanoid/Hunter/Alien | 73/84 C | |
| Testa Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | 74/84 C | |
| Nine, Zero Zero■ G-Zero - If you have an Outrage, you may summon this creature without paying its cost. | Fire | 3 | 1000 | CreatureOutrage MAX | 75/84 C | |
| Testa Rossa, Survival Star■ During battle, this creature gets +2000 power. ■ During your opponent's turn, when your opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their graveyard instead. | Fire | 2 | 2000 | CreatureOutrage | 76/84 C | |
| Yoichi, Whirlwind Archer■ The cost to generate your Cross Gear is reduced by 1. However, the cost can't go below 0. | Fire | 2 | 1000 | CreatureFeatheroid/Samurai | 77/84 C | |
| Rekuta Aini■ G-Zero: If you have a Dragon, you may summon this creature without paying its cost. | Fire | 2 | 1000 | CreatureFire Bird | 78/84 C | |
| Flame Blade - Idaten Accela■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to 1 creature. Even if that creature leaves, this Cross Gear stays.) ■ Give "Speed Attacker" to the creature crossed with this. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 1 | Cross GearSamurai | 79/84 C | ||
| Yurikama, Ninja Faerie■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 4 | 1000 | CreatureSnow Faerie/Shinobi | 80/84 C | |
| Yuunagi, Hidden Earth Faerie■ When another of your Shinobi creatures would leave the battle zone, you may put that creature into your mana zone instead. | Nature | 2 | 2000 | CreatureSnow Faerie/Shinobi | 81/84 C | |
| Rich Four June■ Put the top card of your deck into your mana zone. Then, if you have 5 or fewer cards in your mana zone, draw a card. | Nature | 3 | Spell | 82/84 C | ||
| Jasmine's Rune■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, put the top card of your deck into your mana zone tapped. | Nature | 2 | TamaseedSnow Faerie/Rexstars | 83/84 C | ||
| Testa Rossa, Burn the Heart■ When this creature enters the battle zone, draw up to 2 cards. Then discard a number of cards from your hand equal to the number you drew this way. | Water/Fire | 2 | 2000 | CreatureOutrage MAX | 84/84 C |