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DM23EX2 — Ultimate Showdown!! Dueking MAX 2023
162 cards · Released 2023-10-21 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Lionel, Lion Zenith Dragon■ Triple Breaker ■ All light shield cards you add to your hand get "Shield Trigger." ■ If you have no shields, this creature gets "Blocker." ■ When this creature would leave the battle zone, you may have your opponent choose 1 of your shields instead. If they do, break that shield. | Light | 9 | 12000 | CreatureAngel Command Dragon | 1/112 VIC | |
| Genmu Emperor, Infinite Dragon■ Mugen Climb 4 (You may tap 4 of your creatures and pay [wd04] to summon this creature from your hand or graveyard.) ■ Infinity Breaker (A creature with "Infinity Breaker" can break any number of your opponent's shields.) ■ Blocker ■ Ignore the abilities of creatures with cost 5 or less and the effects of spells with cost 5 or less. | Water/Darkness | ∞ | ∞ | Creature∞ Master Dragon/Team Zero | 2/112 KGM | |
| Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Ice■ Look at the top 3 cards of your deck. Add 2 of them to your hand and put the remaining 1 on the bottom of your deck. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | 3/112 MHZ | |
| King the Slotton 7 / Seventh Seven■ Shield Trigger ■ Your opponent reveals the top 3 cards of their deck, and you choose 1 of them. Your opponent puts all their creatures with the same cost as the chosen card, and the 3 revealed cards, on the bottom of their deck in any order. | Zero | 7 | 7777 | CreatureJokers | 4/112 SR | |
| Perfect, Domination Elemental / Galaxy Charger■ Reveal the top 3 cards of your deck. Add all Angel Commands from among them to your hand and put the rest on the bottom of your deck in any order. ■ Charger | Light | 7 | 9000 | CreatureAngel Command | 5/112 SR | |
| Thunder Moon, the Enlightened■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a spell from your mana zone without paying its cost. | Light | 10 | 17500 | Evolution CreatureLunatic Emperor/Angel Command | 6/112 SR | |
| Changethe, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~■ Until the start of your next turn, your opponent can attack and block with creatures only once each turn. | Water | 6 | 6000 | CreatureDragon Guild/Mutopia | 7/112 SR | |
| Sr Spellcyclica, Dragment Symbol■ Double Breaker ■ When this creature enters the battle zone, you may cast a spell with cost 7 or less from your graveyard without paying its cost. If you do, after you cast it, add it to your hand instead of putting it into your graveyard. ■ When this creature would be destroyed, put it on the bottom of your deck instead of into your graveyard. | Water | 7 | 6000 | CreatureCrystal Command Dragon | 8/112 SR | |
| Akashic Three, Complete Underwater Fortress■ You may cast spells without paying their costs. | Water | 10 | Historic Field | 9/112 SR | ||
| Red Zone X, Forbidden of Time and Space■ Triple Breaker ■ Whenever this creature attacks, choose one of the following. > Your opponent chooses 2 cards in their hand and discards them. > Choose 1 of your opponent's creatures, and your opponent puts a seal on it. (To seal a card, put the top card of your deck face down on top of that card.) | Darkness | 8 | 11000 | Evolution Psychic CreatureSonic Command/Invader/Initials X | 10/112 SR | |
| Tyrant Black Monarch■ Evolution: Put on top of 1 Demon Command. ■ Triple Breaker ■ Whenever this creature attacks, put a non-evolution darkness creature from your graveyard into the battle zone. Then you may put a darkness creature from your graveyard into the battle zone. | Darkness | 10 | 17000 | Evolution CreatureDemon Command/Dark Lord | 11/112 SR | |
| Zabi Mira, the Reviving Shaman■ Double Breaker ■ When this creature enters the battle zone, destroy any number of your other creatures. For each creature destroyed this way, you may put a Psychic creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic creatures are not included in your deck but placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 8 | 9000 | CreatureDemon Command/Alien | 12/112 SR | |
| Akakage Redshadow■ Mana Drive 5 (Fire): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including the fire civilization, you may destroy this creature. If you do, use this creature's [d] ability. ■ [d] Break 1 shield. During battle, this creature gets +2000 power. | Fire | 3 | 3000 | GR CreatureBeat Jockey/Wonderforce | 13/112 SR | |
| Evil Emperor Axe, Dead Axe■ Triple Breaker ■ When this creature Dragheart-awakens, flip all your Dragonhearts to their creature sides. ■ Whenever your Dragonheart creature attacks, choose 1 of your opponent's creatures and put it into the mana zone. | Nature | 4 | Dragheart Weapon | 14/112 SR | ||
| Sapphire Wisdom■ Evolution: Put on top of 1 Angel Command. ■ Triple Breaker ■ When your opponent summons a creature or casts a spell, draw 2 cards. ■ Your opponent can't summon creatures with cost equal to or less than the number of cards in your hand. ■ Your opponent can't cast spells with cost equal to or less than the number of cards in your hand. | Light/Water | 9 | 15000 | Evolution CreatureAngel Command/Starnoid | 15/112 SR | |
| Rod Zosia Fifth, Concatenated Summit■ If you have a total of 5 or more light or fire cards in your mana zone, this creature's summoning cost is reduced by 3. ■ EX Life ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with less power than this creature and destroy it. During your opponent's next turn, your opponent can put only 1 creature into the battle zone. | Light/Fire | 7 | 11000 | CreatureDispector/Angel Command Dragon/Sonic Command | 16/112 SR | |
| Joeking, Triple MAX■ When your opponent's creature attacks you, if you have no shields and you have light and nature cards in your mana zone, you may put this creature from your hand into the battle zone. ■ Blocker ■ Mach Fighter ■ Double Breaker ■ Whenever this creature attacks, draw a card. Then you may put 1 creature with cost 4 or less or 1 Tamaseed with cost 4 or less from your hand into the battle zone. | Light/Nature | 5 | 6000 | CreatureJokers Dragon/Rexstars | 17/112 SR | |
| Dogiradeis Optimus Third, Sutured Summit■ EX Life ■ Revolution Change: Multicolored Dragon with cost 5 or more ■ Triple Breaker ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, you may cast a multicolored spell with cost 6 or less from your hand or mana zone without paying its cost. ■ Once each turn, when you cast a multicolored spell, you may return it from your graveyard to your hand. | Water/Nature | 8 | 13000 | CreatureDispector/Mega Command Dragon/Great Mechaoh | 18/112 SR | |
| Garyudeias Momomizu Twenty Two, Hybrid Summit■ If you have 4 or more non-creature cards in your graveyard, this creature's summoning cost is reduced by 90. ■ EX Life ■ Speed Attacker ■ Triple Breaker ■ Your opponent can't cast non-light spells. ■ At the end of your turn, you may put a creature from your hand into the battle zone. | Light/Water/Fire | 99 | 99000 | CreatureDispector/Jokers Dragon/Dolsuzaku | 19/112 SR | |
| Jolt The Jokest 4th, Electrofused Summit■ EX Life ■ Speed Attacker ■ Double Breaker ■ This creature can't be blocked. ■ Whenever this creature attacks, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Each turn, the first time this creature becomes tapped, if you have a total of 5 or more Dragons or Jokers in your mana zone, untap this creature. ■ At the end of this creature's attack, if your opponent has no shields and no creatures, you win the game. | Water/Fire/Nature | 7 | 10000 | CreatureDispector/Gaial Command Dragon/Jokers | 20/112 SR | |
| Emperor World, Legendary Dragon Soul Group■ Evolution: Put on top of 1 creature. ■ Double Breaker ■ While battling a non-multicolored creature, this creature gets +70000 power. ■ When this creature wins a battle, draw a card, put the top card of your deck into your mana zone, return a creature from your graveyard to your hand, then turn the top card of your deck into a shield. | Light/Water/Darkness/Fire/Nature | 5 | Dragheart Weapon | 21/112 SR | ||
| Bangetsu 卍 Ga Ryuzark 卍 / "I can see everything!"■ Shield Trigger ■ Until the start of your next turn, your opponent can attack and block with creatures only once each turn. | Darkness | 9 | 11000 | CreatureMaster Dorsuzaku/Mafi Gang | 22/112 SR | |
| Dystopia, Devilish Emperor■ Blocker ■ Double Breaker ■ When your opponent summons a creature or casts a spell, your opponent chooses 2 cards in their hand and discards them. If they don't, your opponent chooses 1 of their elements or 1 card in their mana zone and puts it into their graveyard. | Zero | 7 | 9000 | CreatureDemon Command Dragon/Oracle | 23/112 VR | |
| Sakarv Vasark 7th, Concantenated Summit■ Sympathy: face-up cards in your shield zone (This creature's summoning cost is reduced by 1 for each face-up card in your shield zone. However, the cost can't go below 0.) ■ EX Life ■ Double Breaker ■ Whenever this creature attacks, you may draw a card. Then you may cast 1 Judgment Crest from your hand without paying its cost. ■ When this creature's "EX Life" shield leaves your shield zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 7 | 11000 | CreatureDispector/Master Dragon/Metallica | 24/112 VR | |
| Kotatsumuri■ If you have 4 or more fire creatures in your mana zone, this creature gets "Power Attacker +4000" and "Double Breaker." ■ Your opponent's creatures can't attack players the turn they enter the battle zone. ■ Whenever this creature attacks, this creature doesn't untap at the start of your next turn. | Fire | 2 | 2000 | CreatureBeat Jockey/Specials | 25/112 VR | |
| Galaxy Destiny, the Super Enlightened■ Ultimate Evolution MAX: Put on top of 1 Ultimate Evolution creature. ■ Triple Breaker ■ Whenever this creature attacks, look at your deck. You may put up to 2 creatures from it into the battle zone. Then shuffle your deck. | Nature | 7 | 17000 | Evolution CreatureGaia Command/Lunars Sun Gazer | 26/112 VR | |
| WO-ZERO, Forbidden Trunk■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put 1 of them into your mana zone. Then put 3 seals on this creature. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from their cards of the same civilization into their graveyard. Sealed creatures are ignored.) | Nature | 3 | 12345 | Forbidden CreatureForbidden/Fiona Guardian | 27/112 LEG | |
| Codecommand Death Marriage■ Evolution: Put on top of 1 Demon Command or Angel Command. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all creatures that are neither Demon Commands nor Angel Commands. Then each player returns all spells in their mana zone to their hand. Your opponent can't cast spells. | Light/Darkness | 10 | 15000 | Evolution CreatureAngel Command/Demon Command/Unknown | 28/112 VR | |
| Nero Gryphis the 2nd, Mystic Light Emperor■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may reveal the top 5 cards of your deck. If you do, add all spells from among them to your hand and put the rest into your graveyard. ■ When your Knight is destroyed, you may cast 1 Knight spell or spell with "Shield Trigger" from your hand without paying its cost. | Light/Darkness | 9 | 12000 | CreatureAngel Command/Dark Lord/Knight | 29/112 VR | |
| Nero Gryphis Meier, Crimson Mystic Light Emperor■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, for each spell in your graveyard, choose 1 of your opponent's creatures and tap it. Those creatures don't untap at the start of your opponent's next turn. ■ When you cast a spell, you may put a Knight with cost equal to or less than that spell's cost from your graveyard into the battle zone. ■ Give "Ultra Saver: Knight" to your other Knight creatures. (When your Knight would leave the battle zone, you may instead destroy a creature with "Ultra Saver: Knight.") | Light/Darkness | 8 | 12000 | CreatureAngel Command/Dark Lord/Knight | 30/112 VR | |
| Mzalmi=Bugo First, Connected Summit■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature leaves the battle zone, put that shield into your graveyard instead.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may put 1 element with cost 6 or less from your hyperspatial zone into the battle zone. If you do, you may put the top 5 cards of your deck face down under this creature's "EX Life" shield. (If it is a Weapon, equip it to this creature as it enters.) ■ Treat the cards in your mana zone as cards of all civilizations. | Light/Nature | 9 | 11000 | CreatureDispector/Angel Command/Beast Folk Go/Draguner | 31/112 VR | |
| Gaiash's Vision■ Shield Trigger ■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, draw a card. Then choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ The summoning cost of your creatures with cost 8 or more is reduced by 2. However, the cost can't go below 0. | Water/Nature | 5 | TamaseedBlue Command Dragon/Green Command Dragon/Hunter/Rexstars | 32/112 VR | ||
| Explosive Swordsman Glenmolt Sword■ Cross Gear ■ While this is crossed, all your multicolored creatures get "Speed Attacker" and +3000 power. ■ Whenever the creature crossed with this attacks, you may put 1 multicolored creature with cost 6 or less from your mana zone into the battle zone. ■ You may cross this Cross Gear to a Dragon without paying its cost. | Fire/Nature | 3 | 5000 | Psychic CreatureGaial Command Dragon/Humanoid Baku | 33/112 VR | |
| Sorting Gate■ At the end of your turn, your opponent chooses 1 of the following that hasn't yet been chosen by this card's effect during this game, and you use it. > GR summon 3 times. > Put 1 Psychic creature from your hyperspatial zone into the battle zone. > Look at your deck. Put 1 creature from it into the battle zone. Then shuffle your deck. > Put 1 creature from your graveyard into the battle zone. ■ (When another D2 Field enters the battle zone, destroy this D2 Field.) | Light/Darkness/Fire | 7 | D2 Field | 34/112 VR | ||
| Disi Choice■ Blocker ■ Slayer ■ When this creature enters the battle zone, you may choose 1 card with "Shield Trigger" from your mana zone. Use the chosen card without paying its cost. | Water/Darkness/Nature | 6 | 3000 | CreatureCyber Command/Distas | 35/112 VR | |
| Captivating Royal Alien■ Pandora Shift: Instead of paying the cost to use this card, you may pay [cc01]. If you do, put this card into your hyperspatial zone. When your Alien enters the battle zone, you may put this creature from your hyperspatial zone into the battle zone. ■ Evolution V: Put on top of 2 Aliens. ■ Triple Breaker ■ Whenever this creature attacks, you may put any number of Aliens from your hand into your hyperspatial zone. Draw that many cards, then break that many of your opponent's shields. | Light/Water/Darkness/Fire | ∞ | 12000 | Evolution CreatureAlien | 36/112 VR | |
| Parakin 8th, Stamp Summit / "Theres a monster..."■ Shield Trigger ■ Your opponent chooses 2 of their untapped creatures and taps them. Draw a card, then put 1 card from your hand into your mana zone. | Fire | 5 | 5000 | CreatureJurassic Command Dragon/Armordon | 37/112 VR | |
| Magiteppen Mizzail Ninth / "Perfect! Perfect!!"■ Shield Trigger ■ Choose up to 2 of your opponent's creatures. Or, if you have 4 or more spells in your graveyard, choose up to 4 of your opponent's creatures. Return the chosen creatures to your opponent's hand. | Fire | 5 | 6000 | CreatureBeat Jockey/Wonderforce | 38/112 VR | |
| Hope, Judgment Bond's Rainbow / Keyboard Access■ Shield Trigger ■ Put the top card of your deck into your mana zone. Then you may return 1 card from your mana zone to your hand. | Light | 10 | 5500 | CreatureMetallica/Wonderforce | 39/112 VR | |
| Gerbera, Purity Faerie / Hibiscus Sign■ Put 1 Snow Faerie creature from your graveyard into the battle zone. This turn, that creature gets "Speed Attacker." | Light/Water/Nature | 5 | 5000 | CreatureSnow Faerie | 40/112 VR | |
| DG-Parthenon ~Where Dragon's are Created~■ When this DG Field enters the battle zone, draw a card. ■ All players can put only up to 3 creatures into the battle zone each turn. ■ All players can cast only up to 3 spells each turn. | Zero | 2 | DG Field | 41/112 R | ||
| Ghiramessiahno Seisai Zett■ Judgment Z (When a Judgment Crest is put into your hand from your shield zone, you may discard that card. If you do, cast this spell without paying its cost.) ■ Put 1 Metallica with cost 7 or less from your hand into the battle zone. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields instead of into your graveyard. | Light | 5 | SpellCrest of Judgment Z | 42/112 R | ||
| Lionel's Jewel■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, if your opponent has more cards in their hand than you, draw a card. If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone tapped. If your opponent has more shields than you, turn the top card of your deck into a shield. | Light | 2 | TamaseedAngel Command/Rexstars | 43/112 R | ||
| Sir Aqua Margaret, the Ice Fang / Spellbook Charger■ Look at the top 5 cards of your deck. You may show 1 spell from among them to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | 4000 | CreatureLiquid People/Knight | 44/112 R | |
| Cyber Iron Man Senjuo / Senju Tune■ Shield Trigger ■ Draw the same number of cards as the number of cards in your hand, then discard the same number of cards as you drew this way. | Water | 5 | 3000 | CreatureGreat Mechaoh/Dynamo | 45/112 R | |
| Clanvia the 5th, Ice Fang Fortress■ Graveyard Spell Evolution: Choose 1 spell from your graveyard and put this creature on top of it as it enters the battle zone. ■ After you cast a spell from your hand, you may put it under this creature instead of into your graveyard. ■ Meteor Burn: Whenever this creature attacks, you may put 1 spell under this creature into your graveyard. If that spell's cost is equal to or less than the number of cards in your mana zone, you may cast it without paying its cost. | Water | 5 | 4000 | Evolution CreatureMagic Leviathan/Knight | 46/112 R | |
| Amaterasu, Blue Wolves Temporal Foundation■ When this creature enters the battle zone, you may choose one of the following. > Put 1 element with cost 4 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, equip it to this creature as it enters.) > Cast 1 spell with cost 4 or less from your hyperspatial zone without paying its cost. | Water | 6 | 5000 | CreatureKnight/Samurai/Origin | 47/112 R | |
| Epsilon Trait■ Evolution: Put on top of 1 Survivor. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, put a non-evolution creature from your graveyard into the battle zone. ■ When another of your Survivors is destroyed, choose 1 of your opponent's creatures with the lowest power and destroy it. | Darkness | 8 | 8000 | Evolution CreatureSurvivor | 48/112 R | |
| Darkness Romanov, the Enlightened■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at your opponent's hand, choose up to 2 cards, and have your opponent discard them. | Darkness | 6 | 11000 | Evolution CreatureDark Lord/Lunatic Emperor/Knight | 49/112 R | |
| Gunner = Patroller■ When this creature enters the battle zone, put all your shields into your graveyard. Then turn the same number of cards from the top of your deck into shields as the number you put into your graveyard this way. | Darkness | 4 | 2000 | CreatureAbyss Royale | 50/112 R | |
| Lost Choice■ This spell costs less to cast by the amount your number of shields is below 5. ■ Choose one of the following. > Your opponent discards their entire hand. > For each of your shields, your opponent chooses 1 of their shields. Break all of your opponent's shields that were not chosen this way. | Darkness | 8 | Spell | 51/112 R | ||
| Bolmeteus Dragon Armor Dragon■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to a creature. Even if that creature leaves, this card stays.) ■ While this Cross Gear isn't crossed, you may reduce the summoning cost of your Dragons and Samurai by 1. However, the cost can't go below 0. ■ While this Cross Gear is crossed to a Dragon or Samurai, all your Dragons and Samurai get +2000 power and "Speed Attacker." ■ You may cross this Cross Gear to "Bolmeteus Musha Dragon" without paying its cost. | Fire | 4 | 4000 | Psychic CreatureArmored Dragon/Samurai | 52/112 R | |
| O:Marugunsa■ You may summon this creature from your mana zone. ■ Evolution: Put on top of 1 Abyss with cost 3. ■ If you have 3 or more Abysses, this creature gets "Triple Breaker." (A creature with "Triple Breaker" breaks 3 shields.) ■ When this creature enters the battle zone, if you have 4 or more Abysses, choose 1 of your opponent's creatures and put it into the mana zone. | Nature | 3 | 3000 | Evolution CreatureVeil Abyss | 53/112 R | |
| Mystery Cube■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Shuffle your deck, then turn the top card face up. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | 54/112 R | ||
| Abyssal Earth■ G-Strike (When this spell is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ You may put 1 of your Abysses into your mana zone. If you do, put 1 Abyss with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 55/112 R | ||
| Fiona Woods, Sanctuary of Gathering Life■ When your creature enters the battle zone, you may draw a card. ■ At the end of your turn, put your entire hand into your mana zone. | Nature | 4 | Historic Field | 56/112 R | ||
| Royal Alien ~Mother of Intense Performance~■ Pandora Shift: Instead of paying the cost to use this card, you may pay [lw02]. If you do, put this card into your hyperspatial zone. ■ Blocker ■ You may summon this creature from your hyperspatial zone. ■ When this creature enters the battle zone or is put into your hyperspatial zone, reveal the top 3 cards of your deck. Add all Aliens and Hunters from among them to your hand and put the rest on the bottom of your deck in any order. | Light/Water | 4 | 5000 | CreatureAlien | 57/112 R | |
| Arcadia Spark■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have an Angel Command, you may choose both. > Choose 1 of your opponent's creatures. Your opponent adds it to their deck and shuffles it. Then your opponent draws a card. > Tap all your opponent's creatures. | Light/Water | 8 | Spell | 58/112 R | ||
| Magic Beast Yes Koreyori■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to a creature. Even if that creature leaves, this card stays.) ■ The creature crossed with this gets +4000 power and "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) ■ Whenever the creature crossed with this attacks, choose 1 card in your opponent's hand without looking and have your opponent discard it. | Light/Darkness | 4 | 5000 | Psychic CreatureAngel Command/Demon Command/Samurai | 59/112 R | |
| Shikumi of the Shadow World■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Put the top 3 cards of your deck into your graveyard. You may put 1 creature with cost 3 or less from your graveyard or hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light/Darkness | 4 | SpellMoonlight Kingdom | 60/112 R | ||
| Lamoon, Planetary Lifeform■ You may reduce the summoning cost of your evolution creatures by 2. However, the cost can't go below 0. ■ Each turn, the first time your evolution creature enters the battle zone, you may draw a card. | Light/Nature | 3 | Lunatic Field | 61/112 R | ||
| Royal Alien ~Father of Passionate Performance~■ Pandora Shift: Instead of paying the cost to use this card, you may pay [df03]. If you do, put this card into your hyperspatial zone. ■ You may summon this creature from your hyperspatial zone. ■ Double Breaker ■ When this creature enters the battle zone or is put into your hyperspatial zone, put 1 Alien with cost 4 or less from your hyperspatial zone into the battle zone. ■ Give "Speed Attacker" and "Slayer" to your other Aliens. | Darkness/Fire | 5 | 6000 | CreatureAlien | 62/112 R | |
| Ultimate Man■ [U Souls] ■ Shield Trigger ■ Shield Back: Multicolored ■ Shield Go ■ Ninja Strike 5 ■ Lost Prism ■ Guardman ■ Slayer ■ Escape ■ Power Attacker +1000 ■ Hunting ■ Dynamo | Light/Water/Darkness/Fire/Nature | 5 | 2000 | CreatureOutrage/Hedrian/Shinobi/Dynamo/Hunter/Children/Lost Crusader/Curry Bread/Pianist/World Idol | 63/112 R | |
| Zorego, Misfortune Demon 90 / Jackpot! Another One!!■ This turn, the next time your creature enters the battle zone and its ability triggers, it triggers twice instead of once. | Darkness | 6 | 7000 | CreatureMafi Gang | 64/112 R | |
| Crocogear, Prototype■ (A creature with power 0 or less is destroyed.) ■ When you put this creature into the battle zone, you may cross any number of your Cross Gear to it. ■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following a ability.) ■ a This creature's power gets +500. | Zero | 0 | 0 | CreatureArmored Hedrian/Samurai | 65/112 U | |
| Teleport Charger■ Look at the top 5 cards of your deck. Put 1 card from among them into your hyperspatial zone and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Zero | 3 | Spell | 66/112 U | ||
| Emeramond, Dyna Dragon Elemental■ Power Breaker (This creature breaks 1 additional shield for each 6000 of its power.) ■ When this creature becomes tapped, you may turn the top card of your deck into a shield. ■ Dynamo (When a battle begins, or when you could attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos.) | Light | 4 | 4500 | CreatureAngel Command Dragon/Dynamo | 67/112 U | |
| One Eye's Judgment■ Shield Trigger ■ Choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ After you cast this spell from your hand, put it face up on top of 1 shield instead of into your graveyard. (That shield pile counts as 1.) | Light | 4 | SpellCrest of Judgment | 68/112 U | ||
| Southern A■ Mana Drive 4 (Water): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including the water civilization, you may destroy this creature. If you do, use this creature's [d] ability. ■ [d] Draw 2 cards. | Water | 2 | 1000 | GR CreatureTrix/Wonderforce | 69/112 U | |
| Magical Program■ You may destroy 1 of your Cross Gear. If you do, reveal cards from the top of your deck until a non-evolution Cross Gear is revealed. Put that Cross Gear into the battle zone, then shuffle all the other cards revealed this way and put them on the bottom of your deck. | Water | 3 | Spell | 70/112 U | ||
| Undersea Research Institute, Natural Disaster of D■ When this D2 Field enters the battle zone, draw a card. ■ Your evolution creatures can't be blocked. ■ Your opponent's evolution creatures can't attack the turn they enter the battle zone. ■ (When another D2 Field enters the battle zone, destroy this D2 Field.) | Water | 2 | D2 Field | 71/112 U | ||
| Romanov Alpha, Demonic Eye Progenitor■ Graveyard Evolution: Choose 1 darkness creature from your graveyard and put this creature on top of it as it enters the battle zone. ■ When this creature enters the battle zone, put the top 4 cards of your deck into your graveyard. Then return 1 darkness card from your graveyard to your hand. | Darkness | 3 | 3000 | Evolution CreatureDark Lord/Knight | 72/112 U | |
| Rabiripit, Remembrance Doll■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and have your opponent discard it. ■ During your turn, when you summon a creature with cost 8 or more or cast a spell with cost 8 or more, your opponent discards their entire hand. | Darkness | 4 | 2000 | CreatureDeath Puppet | 73/112 U | |
| Hamma = Dhamma■ Shield Trigger (When this creature is put into your hand from the shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. Then choose 1 of your opponent's creatures with cost less than the number of cards in your graveyard and destroy it. | Darkness | 4 | 2000 | CreatureAbyss Royale | 74/112 U | |
| Zabi Kraz Dragoon■ You may reduce the summoning cost of your Aliens by 1. However, the cost can't go below 0. | Darkness | 2 | 2000 | CreatureTyranno Drake/Alien | 75/112 U | |
| Coat = Melgate■ During your turn, when another of your Abysses enters the battle zone, you may discard a card from your hand. If you do, you may return 1 Abyss from your graveyard to your hand. | Darkness | 2 | 1000 | CreatureAbyss Royale | 76/112 U | |
| Valchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand and that attack is the second creature attack this turn, after the attack, if no "Valchuris, Dragon Armored" of yours has entered the battle zone this turn, you may put this creature into the battle zone. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 5 | 4000 | CreatureDragon Guild/Beat Jockey | 77/112 U | |
| Come On Pippi■ When this creature enters the battle zone, choose one of the following. > Put up to 2 Fire Bird Psychic creatures with cost 3 or less from your hyperspatial zone into the battle zone. > Put 1 fire Psychic creature with cost 6 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic creatures are not included in your deck but placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | 1000 | CreatureFire Bird/Hunter | 78/112 U | |
| GIRIGIRI Chiktak■ When this creature enters the battle zone, if your opponent has 4 or fewer shields, GR summon. (GR summon: Summon the top card of your GR deck as if you had paid its cost.) | Fire | 2 | 2000 | CreatureBeat Jockey/Wonderforce | 79/112 U | |
| Journey of the New Generation■ Each player discards their entire hand. Then each player draws up to 5 cards. | Fire | 5 | Spell | 80/112 U | ||
| Galaxy Bow - ANOTHER■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to a creature. Even if that creature leaves, this card stays.) ■ You may pay [ff01] to cross this Cross Gear to a creature. ■ The creature crossed with this gets +20000 power and "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for each 6000 of its power.) | Fire | 10 | Cross GearKnight/Samurai | 81/112 U | ||
| Magic Beast Innocent■ Cross Gear (During your turn, you may pay this Cross Gear's cost and cross it to a creature. Even if that creature leaves, this card stays.) ■ The creature crossed with this gets +3000 power. ■ You may put an evolution creature on top of the creature crossed with this as if it were any race you choose. | Nature | 4 | 1000 | Psychic CreatureBeast Folk | 82/112 U | |
| Bolshario, Elemental Dragon Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, look at your deck. You may choose 1 light or fire spell from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Light/Fire | 4 | 3500 | CreatureAngel Command/Armored Dragon | 83/112 U | |
| Demon's Light■ Draw 2 cards. Choose 1 of your opponent's creatures. For each card in your hand, that creature gets -1000 power this turn. (A creature with power 0 or less is destroyed.) | Water/Darkness | 4 | Spell | 84/112 U | ||
| Miraclus Z, Summit Elemental■ Triple Breaker ■ Whenever this creature attacks, put a total of up to 3 creatures from your hand, mana zone, or graveyard into the battle zone. ■ Give "Blocker," "Just Diver," "Slayer," "Speed Attacker," and "Mach Fighter" to your other creatures. | Light/Water/Darkness | 5 | 5000 | Psychic CreatureAngel Command Dragon | 85/112 U | |
| Ville de Terra, Summit Dragon King■ Triple Breaker ■ Whenever this creature attacks, put a total of up to 3 creatures from your hand, mana zone, or graveyard into the battle zone. ■ Give "Blocker," "Just Diver," "Slayer," "Speed Attacker," and "Mach Fighter" to your other creatures. | Light/Fire/Nature | 5 | 6000 | Psychic CreatureKing Command Dragon | 86/112 U | |
| Cycrita, Summit Dragment■ Triple Breaker ■ Whenever this creature attacks, put a total of up to 3 creatures from your hand, mana zone, or graveyard into the battle zone. ■ Give "Blocker," "Just Diver," "Slayer," "Speed Attacker," and "Mach Fighter" to your other creatures. | Water/Darkness/Fire | 5 | 5000 | Psychic CreatureCrystal Command Dragon | 87/112 U | |
| Sasoris 2nd, Summit Dragon Ruler / "Natural, Taiman!"■ Shield Trigger ■ Choose 1 creature. If you have no shields, choose any number of creatures. Until the start of your next turn, the chosen creatures get +4000 power and can't attack players. | Darkness/Fire/Nature | 5 | 4000 | CreatureBeast Folk Go/Draguner | 88/112 U | |
| Metalponnosuke■ You may include more than 2 copies of this card in your Super GR deck. (At the start of the game, GR creatures are not included in your deck but placed in your Super GR deck, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR deck.) | Zero | 1 | 1000 | GR CreatureJokers/Wonderforce | 89/112 C | |
| Zombieponnosuke■ (A creature with power 0 or less is destroyed.) | Zero | 0 | CreatureJokers | 90/112 C | ||
| Aqua Jigengaeshi■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, you may put a Cross Gear from your hand or hyperspatial zone into the battle zone. | Water | 4 | 4000 | CreatureLiquid People/Samurai | 91/112 C | |
| Iwashimonds, One Man Dyna■ Dynamo (When a battle begins, or when you could attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos.) ■ When this creature becomes tapped, you may draw a card. | Water | 2 | 1000 | CreatureMutopia/Dynamo | 92/112 C | |
| Pandora's Memory■ Draw 3 cards, then put 1 card from your hand into your hyperspatial zone. | Water | 3 | Spell | 93/112 C | ||
| Gigalin Q, Dark Armor■ oS Slayer (When a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ Survivor (Give the above oS ability to all your other Survivors.) ■ All your darkness creatures also have Survivor added to their races. | Darkness | 3 | 2000 | CreatureDark Nightmare/Survivor | 94/112 C | |
| Black Islay, Explosive Darkness■ Shield Trigger (When this creature is put into your hand from the shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy 1 of your creatures. Then your opponent chooses 1 of their creatures and destroys it. | Darkness | 3 | 1000 | CreatureHumanoid Baku/Samurai | 95/112 C | |
| Bombardment Mutant■ When this creature is put into your graveyard from anywhere, choose 1 of your opponent's creatures. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 3 | 1000 | CreatureHedrian | 96/112 C | |
| BloodRayne, Restart Dash■ G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Each turn, you may reduce the summoning cost of the first darkness creature you summon by 1. However, the cost can't go below 0. | Darkness | 2 | 1000 | CreatureOutrage/Rexstars | 97/112 C | |
| Dacity Dragoon, Explosive Beast / Game On! Charger■ This turn, 1 of your creatures can attack untapped creatures. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 6 | 3000 | CreatureTyranno Drake/Knight | 98/112 C | |
| Onsoku Doji (Turbo Ogre)■ Star Evolution: Put on top of 1 Rexstars or fire creature. (When this creature leaves the battle zone, the top card leaves instead.) ■ When this creature enters the battle zone, discard a card from your hand, then draw a card. If this creature evolved from a Tamaseed, draw 1 more card. | Fire | 2 | 4000 | Star Evolution CreatureSonic Command/Oni Rexstars | 99/112 C | |
| Rush, Break Blade Q■ oS Speed Attacker (This creature isn't affected by summoning sickness.) ■ Survivor (Give the above oS ability to all your other Survivors.) ■ All your fire creatures also have Survivor added to their races. | Fire | 4 | 3000 | CreatureOutrage/Survivor | 100/112 C | |
| Smithmond, Dynamic Hands■ When this creature becomes tapped, you may discard a card from your hand. If you do, draw a card. ■ Dynamo (When a battle begins, or when you could attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos.) | Fire | 2 | 3000 | CreatureOutrage/Dynamo | 101/112 C | |
| Speedy Mo / Living Lithograph■ Put the top card of your deck into your mana zone. If that card is a creature, all your creatures get +2000 power this turn. | Nature | 3 | 2000 | CreatureDreammate/Dynamo | 102/112 C | |
| Growing Horn Q■ oS Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Survivor (Give the above oS ability to all your other Survivors.) ■ All your nature creatures also have Survivor added to their races. | Nature | 4 | 5000 | CreatureDreammate/Survivor | 103/112 C | |
| Vermond, Dyna Speed■ Dynamo (When a battle begins, or when you could attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos.) ■ When this creature becomes tapped, you may put the top card of your deck into your mana zone tapped. | Nature | 3 | 4000 | CreatureSonic Command/Dynamo | 104/112 C | |
| Sniper Mosquito■ Whenever this creature attacks, return 1 card from your mana zone to your hand. | Nature | 1 | 2000 | CreatureGiant Insect | 105/112 C | |
| Goromaru Communication■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 3 | Spell | 106/112 C | ||
| Faerie Re:Life■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 107/112 C | ||
| Akashic Original, Cyber Armor■ When this creature enters the battle zone, look at the top 2 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Water/Nature | 2 | 1000 | CreatureCyber Lord/Giant Insect/Survivor | 108/112 C | |
| Inaba Geeze, the Explosive / Magic Shot - Soul Catcher■ Return 1 creature from your graveyard to your hand. ■ Knight Magic (If you have a Knight, you may use this spell's ability again.) | Fire | 3 | 3000 | CreatureDragonoid/Origin/Knight | 109/112 C | |
| Rinpao, King of Speed Eating / Like a Rolling Storm■ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Fire | 3 | 1000 | CreatureDreammate/Dynamo | 110/112 C | |
| Geron, the Strong / Guard Grip■ Draw a card. | Fire | 2 | 1000 | CreatureDreammate/Dynamo | 111/112 C | |
| Grand Iron Man Silbusters / Scream Charger■ Put the top 4 cards of your deck into your graveyard. Then return a darkness card from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 3 | 1000 | CreatureGreat Mechaoh/Dynamo | 112/112 C | |
| Forbidden ~Sealed X~■ Triple Breaker ■ When this creature is Forbidden Released, your opponent puts 1 seal on each of their creatures. ■ Your opponent can't choose this creature with spells that cost 4 or less. ■ If this card is in any zone other than the battle zone, you lose the game. | Fire | Forbidden Pulse | Ultra1/Ultra38 | |||
| Shakogairu, Water Academy No. 9■ Triple Breaker ■ When this creature enters the battle zone, put all the cards in your graveyard into your deck and shuffle it. ■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand. ■ If you would lose the game by drawing the last card of your deck, you win the game instead. | Water | 9 | 13000 | CreatureMutopia | Ultra2/Ultra38 SR | |
| Dragon Head Nebula Man / Zero Birthday■ Shield Trigger ■ Destroy one of your creatures. Then choose one of your opponent's creatures and destroy it. | Darkness | 10 | 12000 | CreatureDemon Command/Zerolist | Ultra3/Ultra38 SR | |
| Super Enlightened Nova Apollonus Dragerion■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: Fire Evolution Dragon (When one of your fire Evolution Dragons attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When your opponent chooses this creature, choose 2 cards from your opponent's mana zone and put them into their owner's graveyard. ■ Meteorburn: When this creature enters the battle zone, you may put 3 cards from under this creature into your graveyard. If you do, this creature breaks all of your opponent's shields. | Fire | 6 | 15000 | Evolution CreaturePhoenix | Ultra4/Ultra38 SR | |
| Orbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each Nature creature or Nature Tamaseed you put into the battle zone this turn. However, the cost can't be reduced below 0. ■ Mach Fighter ■ Quattro Breaker ■ Sybil Count 5: If you have a total of 5 or more Nature creatures or Nature Tamaseeds, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that begin with "When this creature enters the battle zone.") | Nature | 10 | 19000 | CreatureGiant Dragon | Ultra5/Ultra38 SR | |
| Miroku, Senkai's Greatest Genius■ When this creature enters the battle zone or at the start of your turn, choose one of your creatures. Then put a Weapon or Cross Gear that costs less than the chosen creature from your hyperspatial zone into the battle zone, equipping it to or crossing it with the chosen creature. ■ If another of your creatures has a Cross Gear crossed with it or a Weapon equipped, your opponent can't choose this creature with spells. | Light/Fire | 5 | 5000 | CreatureStarnoid/Machine Eater | Ultra6/Ultra38 SR | |
| WD Cyclepedia, Dragment Symbol■ Blocker ■ Just Diver ■ When this creature enters the battle zone, you may cast a spell with cost 4 or less from your graveyard without paying its cost. ■ Once each turn, when you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. ■ After you cast a spell from your graveyard, put it on the bottom of your deck instead of into your graveyard. | Water/Darkness | 5 | 5000 | CreatureCrystal Command Dragon/Dark Lord | Ultra7/Ultra38 SR | |
| Rafululu Love, Acoustic Dragon Elemental / 「It's coming from the future, so it's a Miracle」■ Draw 3 cards. Then you may cast a spell with cost 5 or less from your hand without paying its cost. | Light/Water | 7 | 7000 | CreatureAngel Command Dragon/Doremi Band/Revolutionary Army | Ultra8/Ultra38 SR | |
| Deal, Mechanic / 「Today's Lucky Number!」■ Choose a number. Until the start of your next turn, your opponent can't summon creatures with that cost or cast spells with that cost. | Water | 6 | 6000 | CreatureMagic Command | Ultra9/Ultra38 VR | |
| Xenoshark, Crystal Record / Crystal Memory■ Shield Trigger ■ Look at your deck, choose a card from it and add it to your hand. Then shuffle your deck. | Water | 3 | 1000 | CreatureMutopia | Ultra10/Ultra38 VR | |
| Trial of God■ Reveal cards from the top of your deck until two cards with the same cost appear. If you reveal your entire deck this way, take an extra turn after this one, and for the rest of the game, you don't lose the game even if you have no cards in your deck. Add all the revealed cards to your hand. | Water | 5 | Spell | Ultra11/Ultra38 VR | ||
| Gunter Pegasus, the Super Enlightened■ You may summon this creature from your mana zone. ■ Ultimate Evolution MAX: Put on top of 1 Ultimate Evolution creature. ■ Triple Breaker ■ Whenever this creature attacks, put up to 3 cards from the top of your deck into your mana zone. Then put any number of creatures from your mana zone into the battle zone. Ignore all effects that happen as a result of these creatures entering the battle zone. | Nature | 5 | 17000 | Evolution CreatureDreammate/Lunars Sun Gazer | Ultra12/Ultra38 VR | |
| Kenji Kingdom, the Enlightened■ You may summon this creature from your graveyard. ■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Double Breaker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature from among those 3 cards into the battle zone. | Darkness/Nature | 4 | 6000 | Evolution CreatureDemon Command/Dreammate/Lunatic Emperor | Ultra13/Ultra38 VR | |
| Oriotis Judge■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player puts all of their creatures that have a cost equal to or greater than the number of cards in their mana zone on the bottom of their deck in any order. | Light | 3 | Spell | Ultra14/Ultra38 R | ||
| Paua, Shell Beast■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, or when it is discarded from your hand by your opponent's spell effect or your opponent's creature ability, you may draw 4 cards. | Water | 7 | 5000 | CreatureMutopia | Ultra15/Ultra38 R | |
| Aquan■ When this creature enters the battle zone, you may reveal the top 5 cards of your deck. Add all the light and darkness cards among them to your hand and put the rest into your graveyard. | Water | 4 | 2000 | CreatureCyber Lord | Ultra16/Ultra38 R | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, skip the rest of this turn. | Water | 3 | 3000 | CreatureOutrage MAX | Ultra17/Ultra38 R | |
| Switch Reincarnation■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose a creature and return it to its owner's hand. Then that player may put a creature that costs less than the chosen creature from their hand into the battle zone. | Water | 5 | Spell | Ultra18/Ultra38 R | ||
| Dondon Vacuuming Now■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and add it to your hand, then put the rest on the bottom of your deck in any order. If the card you showed is a fire or nature card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | Ultra19/Ultra38 R | ||
| The 13th Plan■ At the end of your turn, if you have a total of 40 or more of your cards in the battle zone and mana zone, you win the game. (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Water | Rule Plus | Ultra20/Ultra38 R | |||
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose 1 or more cards from any player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | Ultra21/Ultra38 R | |
| Evolution Blueprint■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Reveal the top 6 cards of your deck. Add all evolution creatures among them to your hand and put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | Ultra22/Ultra38 R | ||
| Mendelssohn■ Turn the top 2 cards of your deck face up. Put all Dragons from among them into your mana zone tapped, then put the rest into your graveyard. | Fire/Nature | 2 | Spell | Ultra23/Ultra38 R | ||
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your hand, 1 into your mana zone, and the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | Ultra24/Ultra38 R | |
| Dondon Volcanic Now■ Shield Trigger ■ Look at the top 3 cards of your deck. Put 1 of them into your mana zone, add 1 to your hand, and put the remaining 1 into your graveyard. Choose 1 of your opponent's creatures with cost equal to or less than the card put into the graveyard this way and destroy it. | Water/Fire/Nature | 5 | Spell | Ultra25/Ultra38 R | ||
| Prince Avaraldo, Cavalier of Thunder / Magic Shot - Arcadia Egg■ Shield Trigger ■ Choose 1 of your opponent's untapped creatures and destroy it. If you have "Magic Bullet Glory Gate" in your graveyard, you may put 1 "Nero Gryphis, Mystic Light Emperor" from your hand into the battle zone. | Light | 3 | 1000 | CreatureArc Seraphim/Knight | Ultra26/Ultra38 R | |
| Poongi, Play Music■ Your opponent's spells cost 1 more to cast. ■ During your turn, when your opponent casts a spell, GR summon. (GR summon: Summon the top card of your Super GR deck as though you paid its cost.) | Light | 2 | 2500 | CreatureMetallica/Wonderforce | Ultra27/Ultra38 U | |
| Gelacho's Memory■ Shield Trigger (When this Tamaseed is added from your shield zone to your hand, you may use it immediately without paying its cost.) ■ Shinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, draw a card. Then your opponent chooses one of their untapped creatures and taps it. | Light | 2 | TamaseedJokers/Rexstars | Ultra28/Ultra38 U | ||
| Ningyo, Floating in the Starry Sky■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ During your opponent's turn, when your opponent would put a card into their mana zone from anywhere other than their hand, put it into their graveyard instead. | Darkness | 2 | 1000 | CreatureMafi Gang/Rexstars | Ultra29/Ultra38 U | |
| Ajisai, Love Faerie■ When one of your Snow Faeries enters the battle zone, you may draw a card. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 3000 | CreatureSnow Faerie | Ultra30/Ultra38 U | |
| Aple, Young Great Elder■ G-Strike (When you add this creature from your shield zone to your hand, show it to your opponent and you may choose 1 of their creatures. That creature can't attack this turn.) ■ Guardman (You may tap this creature to change the target of your opponent's creature's attack from another of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. Your opponent can't cast spells from the graveyard or mana zone. | Nature | 2 | 3000 | CreatureGransect | Ultra31/Ultra38 U | |
| Mana Crisis■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose a card from your opponent's mana zone and put it into its owner's graveyard. | Nature | 4 | Spell | Ultra32/Ultra38 U | ||
| Oboro Kagerou, Moonlight Mecha■ When this creature enters the battle zone, for each civilization among the cards in your mana zone, you may draw a card. Then put the same number of cards as you drew from your hand on the bottom of your deck in any order. | Water | 2 | 1000 | CreatureGreat Mechaoh | Ultra33/Ultra38 C | |
| Gompadu, Daspell■ Look at the top 3 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. | Water | 2 | SpellMagic Tool | Ultra34/Ultra38 C | ||
| Hayatata Churis■ When this creature enters the battle zone, choose one of your opponent's cards in the battle zone that is not a creature and destroy it. | Fire | 2 | 1000 | CreatureBeat Jockey | Ultra35/Ultra38 C | |
| Rich Four June■ Put the top card of your deck into your mana zone. Then, if you have 5 or fewer cards in your mana zone, draw a card. | Nature | 3 | Spell | Ultra36/Ultra38 C | ||
| Helcopta's Memory■ Shinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, look at the top 4 cards of your deck. You may show 1 evolution creature from among them to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order. | Nature | 1 | TamaseedJokers/Rexstars | Ultra37/Ultra38 C | ||
| The Door of Miracle and Mystery■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Reveal the top 4 cards of your deck. Your opponent chooses 1 non-evolution creature from among them. Put that creature into the battle zone and put the rest on the bottom of your deck in any order. | Water/Nature | 5 | Spell | Ultra38/Ultra38 C | ||
| Victory Gaial Kaiser■ Speed Attacker ■ When this creature enters the battle zone, it can attack untapped creatures that turn. (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Darkness/Fire/Nature | 7 | 5000 | Psychic CreatureRed Command Dragon/Hunter | UltraG1/UltraG12 VIC | |
| Bolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a creature that is not a fire evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on top of 1 of your fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose one of your opponent's creatures. Have the chosen creature and this creature battle. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | UltraG2/UltraG12 LEG | |
| Gogogo Brand■ Master G-G-G: If this card is the only card in your hand, you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, if you have a fire civilization card in your mana zone, draw a card. Then you may discard any number of cards from your hand. For each card you discarded this way, choose one of your opponent's creatures with power 6000 or less and destroy it. | Fire | 7 | 9000 | CreatureBeat Jockey | UltraG3/UltraG12 MAS | |
| Marshall Crawler■ Double Breaker ■ When this creature enters the battle zone, you may turn any number of cards from your hand into shields. Then this creature breaks the same number of your shields. | Water | 8 | 8000 | CreatureEarth Eater | UltraG4/UltraG12 SR | |
| BAKUOOON Mizzail■ When you summon this creature, you may destroy any number of your creatures. For each creature you destroyed this way, this creature's summoning cost is reduced by 2. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, GR summon for each creature destroyed when summoning this creature. ■ Each of your creatures gets "Speed Attacker." | Fire | 9 | 9000 | CreatureBeat Jockey/Wonderforce | UltraG5/UltraG12 SR | |
| Mega Manalock Dragon■ Double Breaker ■ When this creature enters the battle zone or attacks, choose 1 card of each civilization from your opponent's mana zone and tap them. At the start of your opponent's next turn, those cards don't untap. | Fire | 6 | 7000 | CreatureMega Command Dragon | UltraG6/UltraG12 SR | |
| Gar Raganzark■ Dream Moonless Gate: When one of your Magic Tool creatures enters the battle zone or when you cast one of your Magic Tool spells, choose 4 of your Magic Tools total from the battle zone and your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Blocker ■ Double Breaker ■ Your opponent can't choose this creature with spells. ■ During your opponent's turn, when your opponent's creature would enter the battle zone by any means other than summoning, your opponent puts it into their graveyard instead. | Water/Darkness | 8 | 9000 | CreatureDolsuzaku/Mafi Gang | UltraG7/UltraG12 SR | |
| Galamuta, Matchless Fear Lord■ Sympathy: Death Puppet and Beast Folk (This creature's summoning cost is reduced by 1 for each of your Death Puppet or Beast Folk creatures. However, the cost can't go below 1.) ■ Whenever this creature attacks, no one can use "Shield Trigger" that turn. | Darkness/Nature | 6 | 5000 | CreatureDark Lord/Earth Dragon | UltraG8/UltraG12 SR | |
| Kariyadone, Magic Library / Hermit Circle■ Shield Trigger ■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Water | 14 | 10500 | CreatureMutopia | UltraG9/UltraG12 SR | |
| Infelstarge■ G-Strike ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 cards in the battle zone that aren't creatures. Put them into their owners' mana zones tapped. ■ When a card is put from the battle zone into your mana zone, draw a card. | Nature | 5 | 6000 | CreatureGiant Dragon/Rexstars | UltraG10/UltraG12 VR | |
| Mixel, Strange Stone / Jamming Chaff■ Until the start of your next turn, your opponent can't cast spells. Draw a card. | Light | 2 | 2000 | CreatureMetallica | UltraG11/UltraG12 R | |
| Dragon's Sign■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put a light non-evolution Dragon creature that costs 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." | Light | 5 | Spell | UltraG12/UltraG12 R |