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DM23EX3 — Abyss Revolution Side Story "Evil God and the Crystal Flower"
138 cards · Released 2024-02-17 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Shoegazer, Code of Qilin■ Double Breaker ■ Whenever this creature attacks, your opponent reveals their hand, then you choose a number. Then your opponent chooses one of the following and you use it. > Your opponent discards all cards in their hand that have the chosen cost. Then destroy all of your opponent's creatures that have the chosen cost. > Your opponent discards all cards in their hand that do not have the chosen cost. Then destroy all of your opponent's creatures that have a cost other than the chosen cost. | Zero | 7 | 7777 | CreatureUnknown Ceres | 1/74 VR | |
| Crys = Ragna = Calypse■ Crystal Soul 3 (When you cast this spell, the mana number of face-down cards in your mana zone becomes 3.) ■ Your opponent puts all of their non-colorless Elements that cost 5 or less on the bottom of their deck in any order. ■ Draw 3 cards. | Zero | 10 | SpellZenith | 2/74 VR | ||
| Codename Papilonia■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or at the start of your turn, you may turn 1 card in your mana zone face down. ■ Your creatures aren't destroyed while in battle. ■ Crystal Armament 4: When this creature becomes tapped, if you have 4 or more face-down cards in your mana zone, break up to 2 of your shields, then turn up to 2 cards from your hand into shields. | Light | 6 | 8500 | CreatureApollonia Dragon/Unknown | 3/74 VR | |
| Crystal Tune / Crystal Doom■ Draw 3 cards. Summon any number of Unknown creatures or Zenith creatures from your hand without paying their costs. | Water | 3 | Spell | 4/74 VR | ||
| Codename Libelula■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, or at the start of your turn, you may turn 1 card in your mana zone face down. ■ Each turn, your opponent can't choose this creature with the first card effect they use. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, when you cast a spell, treat colorless cards in your mana zone as cards of all civilizations, and the cost to cast your spells is reduced by 4. However, the cost can't go below 0. | Water | 6 | 6000 | CreaturePoseidia Dragon/Unknown | 5/74 VR | |
| Codename Scorpio■ You may summon this creature from your graveyard. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, or at the start of your turn, you may turn 1 card in your mana zone face down. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, your opponent's cards are put into the mana zone and the battle zone tapped. | Darkness | 6 | 7000 | CreatureDragon Zombie/Unknown | 6/74 VR | |
| Codename Scarabeo■ Double Breaker ■ When this creature enters the battle zone, or at the start of your turn, you may turn 1 card in your mana zone face down. ■ The summoning cost of your Unknown creatures and Zenith creatures is reduced by 3. However, the cost can't go below 0. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, your creatures can't leave the battle zone except when they lose a battle. | Fire | 6 | 9000 | CreatureArmored Dragon/Unknown | 7/74 VR | |
| Codename Waspmelisa■ Double Breaker ■ When this creature enters the battle zone, or at the start of your turn, you may turn 1 card in your mana zone face down. ■ Your other Oracles, Unknowns and Zeniths get +4000 power and "Mach Fighter." ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, when an ability of your opponent's creature that begins with "When this creature enters the battle zone" would trigger, it doesn't trigger instead. | Nature | 7 | 11000 | CreatureEarth Dragon/Unknown | 8/74 VR | |
| Crys = Ze = Bub, Heavenly Zenith of "Deformity"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Triple Breaker ■ When one of your creatures enters the battle zone, you may choose one of your opponent's creatures. Have those 2 creatures battle. Creatures battle by comparing their cost instead of their power. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Zero | 12 | 13579 | CreatureZenith Ceres | 9/74 R | |
| Ajari, Crys's Guidance■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ This creature gets +3000 power for each face-down card in your mana zone. ■ When this creature would break a shield or win a battle, put the top 2 cards of your opponent's deck into their graveyard instead. | Zero | 6 | 3000 | CreatureOracle Ceres/Humanoid | 10/74 R | |
| Crys = Rizare = Rinne■ Shield Trigger ■ Choose an Element. Its owner adds it to their deck and shuffles it, then reveals the top card of their deck. If it is an Element, put it into the battle zone; otherwise put it on the bottom of the deck. | Zero | 4 | Spell | 11/74 R | ||
| Cotton, Karma's Judgment / Judge Crystal Charger■ Choose one of your opponent's Elements that costs more than the number of cards in your opponent's mana zone. Your opponent puts it on the bottom of their deck. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Light | 2 | 2000 | CreatureOracle Ceres/Humanoid | 12/74 R | |
| Lionel Gate■ Shield Trigger ■ Tap all your opponent's creatures. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, you may put a light or colorless creature with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 13/74 R | ||
| Nirvana Zenicia, Pinnacle of D■ When this D2 Field enters the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap while this D2 Field is in play. (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: At the start of your opponent's turn, you may flip this D2 Field upside down once per game. If you do, untap all your creatures and they get "Blocker" this turn. | Light | 3 | D2 FieldZenith | 14/74 R | ||
| Milk, Karma's Salvation / Relief Crystal Charger■ Choose one of your opponent's Elements that costs 2 or less and return it to its owner's hand. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Water | 2 | 2000 | CreatureOracle Ceres/Humanoid | 15/74 R | |
| Roses Innovation■ Shield Trigger ■ Choose up to 2 of your opponent's creatures and return them to their owners' hands. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, discard up to 3 spells that cost 5 or less from your hand. You may cast those spells from your graveyard without paying their costs. | Water | 6 | Spell | 16/74 R | ||
| Alchemist Hills, Archive Room of D■ When a player summons a creature or casts a spell, you may have that player draw a card. (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, add your graveyard and your hand to your deck and shuffle it, then draw 5 cards. | Water | 5 | D2 FieldZenith | 17/74 R | ||
| Kareile, Karma's Banned Technique / Forbid Crystal Charger■ Look at the top card of 1 player's deck. You may put it into its owner's graveyard. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Darkness | 2 | 2000 | CreatureOracle Ceres/Humanoid | 18/74 R | |
| Mint, Satori's Holy Evil■ When this creature enters the battle zone, choose a card from your opponent's hand without looking and have them discard it. ■ Each turn, the first time your opponent discards a card from their hand, you may draw a card. ■ Crystal Armament 2: Whenever this creature attacks, if you have 2 or more face-down cards in your mana zone, your opponent chooses one of their creatures and destroys it. | Darkness | 4 | 3000 | CreatureOracle Ceres/Humanoid | 19/74 R | |
| Suspense Zine■ Shield Trigger ■ Choose one of your opponent's creatures. It gets -15000 power this turn. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, all of your opponent's creatures not chosen by this spell's effect get -6000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 6 | Spell | 20/74 R | ||
| Yukime, Karma's Rapid Fire / Shot Crystal Charger■ Choose one of your opponent's creatures that has "Blocker" and destroy it. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Fire | 2 | 2000 | CreatureOracle Ceres/Humanoid | 21/74 R | |
| Codename Lucanid■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, choose one of your opponent's creatures that has "Blocker" and power 11000 or less and destroy it. ■ Crystal Armament 4: When this creature breaks a shield, if you have 4 or more face-down cards in your mana zone, your opponent puts that shield into their graveyard instead. | Fire | 7 | 7000 | CreatureVolcano Dragon/Unknown | 22/74 R | |
| Great Meteor Bullet■ Shield Trigger ■ Discard a card from your hand and draw 2 cards. Choose up to 2 of your opponent's Elements whose total cost is equal to or less than the cost of the discarded card, and destroy them. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, choose any number of fire creatures that were put into your graveyard this turn and put them into the battle zone. | Fire | 6 | Spell | 23/74 R | ||
| Inka, Karma's Purity / Okiyome Crystal Charger■ Choose a player. That player adds their graveyard to their deck and shuffles it. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Nature | 2 | 2000 | CreatureOracle Ceres/Snow Faerie | 24/74 R | |
| Kanazar, Satori's Cursed Flower■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may reveal up to 1 each of Oracle, Unknown, and Zenith among them and add them to your hand. Put the rest on the bottom of your deck in any order. Then you may turn 1 card in your mana zone face down. ■ Crystal Armament 2: Whenever this creature attacks, if you have 2 or more face-down cards in your mana zone, you may put a creature that costs the number of cards in your mana zone or less from your hand into the battle zone. | Nature | 3 | 3000 | CreatureOracle Ceres/Snow Faerie | 25/74 R | |
| Beethoven Cube■ Shield Trigger ■ Put the top 2 cards of your deck into your mana zone. Until the start of your next turn, when your opponent's creatures attack, they attack a creature if able. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, look at the top 3 cards of your deck. You may put 1 Unknown or Zenith from among them into the battle zone. You may tap it. Put the rest on the bottom of your deck in any order. | Nature | 6 | Spell | 26/74 R | ||
| Crys = Beelze, Heavenly Zenith of "Uncanny"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Double Breaker (This creature breaks 2 shields.) ■ During the turn it enters the battle zone, this creature can attack a player with an even number of shields or a creature with an even cost. (Treat 0 as even.) ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Zero | 10 | 10001 | CreatureZenith Ceres | 27/74 U | |
| Acid, Code of Sacred Execution■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ When this creature enters the battle zone, choose one of your opponent's Elements and put it on the bottom of its owner's deck. Then your opponent draws a card. | Zero | 7 | 3333 | CreatureUnknown Ceres | 28/74 U | |
| Shangri-La Crystal■ {GS} G-Strike (When this spell is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone face down and tapped. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) ■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, put the top card of your deck into your mana zone face down. | Zero | 3 | Spell | 29/74 U | ||
| Taburasa Chantaram, Temple of D■ Once each turn, when you put a card into your mana zone, you may turn it face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: When one of your Zenith creatures enters the battle zone, you may flip this D2 Field upside down once per game. If you do, untap all face-down cards in your mana zone. | Zero | 2 | D2 FieldZenith | 30/74 U | ||
| Codename Dleshi■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ When this creature enters the battle zone, draw a card and turn a card from your hand into a shield. | Light | 7 | 4000 | CreatureMecha Del Sol/Unknown | 31/74 U | |
| Alexandrite, Amazing Period■ When this creature enters the battle zone, turn the top card of your deck into a shield, then draw a card. ■ At the end of each turn, if a card was put into your shield zone this turn, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Light | 4 | 4000 | CreatureOracle Ceres/Angel Command | 32/74 U | |
| Basil, Satori's Holy Evil■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When another of your Oracles, Unknowns, or Zeniths enters the battle zone, you may draw a card. ■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, this creature gets "Escape." (When a creature with "Escape" would be destroyed, you may add 1 of your shields to your hand instead. However, you can't use that card's "Shield Trigger.") | Light | 3 | 2500 | CreatureOracle Ceres/Humanoid | 33/74 U | |
| Adore Setate, Satori's Crystalware■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, draw a card. | Light | 3 | 1000 | CreatureOracle Ceres/Mecha Del Sol | 34/74 U | |
| Akadashi, Sidan's Battle Attack / "Looks like it will make a good broth"■ Draw 2 cards, then discard a card from your hand. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Water | 1 | 3000 | CreatureOracle Ceres/Earth Eater | 35/74 U | |
| Codename Sistais■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ When this creature enters the battle zone, choose up to 3 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. | Water | 7 | 4000 | CreatureMagic Command/Unknown | 36/74 U | |
| Matrix, Periodteras■ When this creature enters the battle zone, you may cast a spell that costs 3 or less from your hand or graveyard without paying its cost. ■ At the end of each turn, if you cast a spell this turn, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Water | 4 | 3000 | CreatureOracle Ceres/Magic Command | 37/74 U | |
| "Look! This beautiful crystal flower!!"■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, the cost to cast this spell is reduced by 2. ■ Draw 2 cards. | Water | 3 | Spell | 38/74 U | ||
| Codename Ihaka■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and destroy it. | Darkness | 7 | 3000 | CreatureDemon Command/Unknown | 39/74 U | |
| Paranormal, Period Produce■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, choose a card from your opponent's hand without looking and have them discard it. ■ At the end of each turn, if your opponent discarded a card from their hand this turn, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Darkness | 3 | 2000 | CreatureOracle Ceres/Humanoid | 40/74 U | |
| "My name is Zurathustra!"■ Put a creature that costs 3 or less from your graveyard into the battle zone. ■ Crystal Armament 4: If you have 4 or more face-down cards in your mana zone, instead put a creature that costs 8 or less from your graveyard into the battle zone. | Darkness | 3 | Spell | 41/74 U | ||
| British Pavilion, Magic Castle of D■ Each of your creatures gets "Slayer." (A creature with "Slayer" destroys the opponent's creature after the battle whenever it battles.) (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, return all your creatures that were destroyed this turn from your graveyard to your hand. | Darkness | 2 | D2 FieldZenith | 42/74 U | ||
| Codename Tobal■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ When this creature enters the battle zone, you may choose 2 creatures. Have those 2 creatures battle. | Fire | 7 | 5000 | CreatureArmored Wyvern/Unknown | 43/74 U | |
| Cromwell, Period Cannon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, you may add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." ■ At the end of each turn, if one of your shields left the shield zone this turn, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Fire | 3 | 4000 | CreatureOracle Ceres/Armaroid | 44/74 U | |
| Clap, Guard of Period■ Whenever this creature attacks, 1 of your creatures gets "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, each of your creatures gets "Speed Attacker." | Fire | 2 | 2000 | CreatureOracle Ceres/Fire Bird | 45/74 U | |
| "I am the true ZERO!!"■ Attack Chance: Zenith, Unknown, or Oracle (When one of your Zeniths, Unknowns, or Oracles attacks, you may cast this spell without paying its cost.) ■ Choose one of your opponent's creatures with power 6000 or less and destroy it. | Fire | 5 | Spell | 46/74 U | ||
| Codename Prat■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ When this creature enters the battle zone, you may choose a creature and put it into its owner's mana zone. | Nature | 7 | 5000 | CreatureGiant/Unknown | 47/74 U | |
| Oshamanbe, Sidan's Pompom■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 5 | 5000 | CreatureOracle Ceres/Snow Faerie | 48/74 U | |
| Berserk, Sanctuary Period■ Guardman (You may tap this creature to change the attack target of an opponent's creature from another of your creatures to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you don't have 2 or more face-down cards in your mana zone, this creature can't attack. ■ At the end of each turn, if your creature has the greatest power among all creatures, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 3 | 8000 | CreatureOracle Ceres/Gaia Command | 49/74 U | |
| Yell, Sidan's Cheering■ When this creature enters the battle zone, put the top card of your deck into your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 3 | 1000 | CreatureOracle Ceres/Snow Faerie | 50/74 U | |
| Arakan, Crys's Capture■ When this creature enters the battle zone, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) ■ The summoning cost of your Unknown creatures and Zenith creatures is reduced by 2. However, the cost can't go below 0. | Zero | 3 | 3000 | CreatureOracle Ceres | 51/74 C | |
| Hara and Mitta, Crys's Indoctrination■ When paying this creature's cost, you can tap only colorless cards in your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Zero | 2 | 6000 | CreatureOracle Ceres | 52/74 C | |
| Kengyo, Crys's Missionary■ Whenever this creature attacks, you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Zero | 2 | 3000 | CreatureOracle Ceres | 53/74 C | |
| Rhapsody, Guard of Period■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, this creature gets +9000 power while blocking. | Light | 3 | 3000 | CreatureOracle Ceres/Initiate | 54/74 C | |
| Rasha, Sidan's Wanderer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. Then you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Light | 2 | 3000 | CreatureOracle Ceres | 55/74 C | |
| Celestial Spark■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose a creature and turn it into a shield. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Light | 4 | Spell | 56/74 C | ||
| "I am the one chosen by the power of the crystal!"■ Turn the top card of your deck into a shield. Draw a card. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Light | 3 | Spell | 57/74 C | ||
| Olive Oil, Sidan's Burial / Abracatabra, Amnesia Magic■ Turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Water | 4 | 1000 | CreatureOracle Ceres/Great Mechaoh | 58/74 C | |
| Pepper, Guard of Period■ Crystal Armament 2: When you cast a water spell, if you have 2 or more face-down cards in your mana zone, you may summon this creature without paying its cost. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) | Water | 5 | 5000 | CreatureOracle Ceres/Cyber Lord | 59/74 C | |
| Reloaded, Periodteras■ When this creature enters the battle zone, look at the top 4 cards of your deck. Add 1 of them to your hand and put the rest on the bottom of your deck in any order. Then you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Water | 3 | 3000 | CreatureOracle Ceres | 60/74 C | |
| Celestial Spiral■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures that costs 6 or less and return it to its owner's hand. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Water | 2 | Spell | 61/74 C | ||
| Chile, Bloody Circle■ When this creature enters the battle zone, choose one of your opponent's creatures. It gets -4000 power this turn. Then you may turn 1 card in your mana zone face down. (A creature with power 0 or less is destroyed. A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Darkness | 3 | 2000 | CreatureOracle Ceres/Humanoid | 62/74 C | |
| Funk, Guard of Period■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, you may summon this creature from your graveyard. (You still pay its cost.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 1000 | CreatureOracle Ceres/Dark Lord | 63/74 C | |
| Kinako, Sidan's Defenseless■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Darkness | 2 | 2000 | CreatureOracle Ceres/Death Puppet | 64/74 C | |
| Celestial Hand■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Darkness | 5 | Spell | 65/74 C | ||
| Abura-bō, Satori's Scorching■ Crystal Armament 2: Each turn, the first time this creature attacks, if you have 2 or more face-down cards in your mana zone, untap this creature after that attack. | Fire | 3 | 3000 | CreatureOracle Ceres/Humanoid | 66/74 C | |
| Falcon Bomber, Rocket Period■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." Then you may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Fire | 2 | 2000 | CreatureOracle Ceres/Featheroid | 67/74 C | |
| Kerora, Period Cider■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ If you don't have 2 or more face-down cards in your mana zone, this creature can't attack. | Fire | 1 | 3000 | CreatureOracle Ceres/Dreammate | 68/74 C | |
| Celestial Flame■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's Elements that costs 4 or less and destroy it. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Fire | 3 | Spell | 69/74 C | ||
| Magnolia, Sidan's Fertility■ Mach Fighter (During the turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ When this creature would be destroyed, put it into your mana zone face down instead of your graveyard. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 3 | 3000 | CreatureOracle Ceres/Humanoid | 70/74 C | |
| Silva, Guard of Period■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, this creature gets +6000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Nature | 2 | 2000 | CreatureOracle Ceres/Beast Folk | 71/74 C | |
| Celestial Trap■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose a creature and put it into its owner's mana zone. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 4 | Spell | 72/74 C | ||
| "Let these flowers bloom for me!"■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 2 | Spell | 73/74 C | ||
| De = Amudo, Wicked Armor / "Become my strength!!"■ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Nature | 7 | 11000 | CreatureVeil Abyss | 74/74 C | |
| Crys = Tabula = Rasa■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Blocker ■ World Breaker ■ When this creature enters the battle zone by being summoned, choose any number of your opponent's creatures in the battle zone and graveyard. You use all of the chosen creatures' abilities that begin with "When this creature enters the battle zone." ■ Crystal Eternal K (When this creature would leave the battle zone, or when you would lose the game, you may turn 3 face-down cards in your mana zone face up instead.) | Zero | 18 | 28482 | CreatureZenith Ceres | OR1/OR2 OR | |
| Abyssbell = Deathbell = Jashin Emperor■ Revolution Change: Abyss with cost 7 or more ■ Triple Breaker ■ If your opponent has a creature that costs 10 or more, this creature can't leave the battle zone. ■ When one of your shields is broken, choose one of your opponent's creatures and destroy it. ■ Final Declaration: At the start of your turn, you may summon any number of Abyss creatures from your graveyard or mana zone without paying their costs. However, abilities that trigger when they enter the battle zone don't trigger. This turn, those creatures can attack players. ("Final Declaration" can be used only once per game.) | Darkness/Nature | 10 | 17000 | CreatureAbyss Royale | OR2/OR2 OR | |
| Crys = Tabula = Rasa■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Blocker ■ World Breaker ■ When this creature enters the battle zone by being summoned, choose any number of your opponent's creatures in the battle zone and graveyard. You use all of the chosen creatures' abilities that begin with "When this creature enters the battle zone." ■ Crystal Eternal K (When this creature would leave the battle zone, or when you would lose the game, you may turn 3 face-down cards in your mana zone face up instead.) | Zero | 18 | 28482 | CreatureZenith Ceres | OR1㊙/OR2 OR | |
| Abyssbell = Deathbell = Jashin Emperor■ Revolution Change: Abyss with cost 7 or more ■ Triple Breaker ■ If your opponent has a creature that costs 10 or more, this creature can't leave the battle zone. ■ When one of your shields is broken, choose one of your opponent's creatures and destroy it. ■ Final Declaration: At the start of your turn, you may summon any number of Abyss creatures from your graveyard or mana zone without paying their costs. However, abilities that trigger when they enter the battle zone don't trigger. This turn, those creatures can attack players. ("Final Declaration" can be used only once per game.) | Darkness/Nature | 10 | 17000 | CreatureAbyss Royale | OR2㊙/OR2 OR | |
| Shangri-La Fantasia, Heavenly Zenith of "Excellence"■ Crystal Soul 3 ■ Triple Breaker ■ Your creatures can attack players on the turn they enter the battle zone. ■ Each turn, the first time one of your creatures attacks, you may destroy that creature. If you do, reveal cards from the top of your deck until an Unknown creature or Zenith creature appears. Put that creature into the battle zone, then shuffle your deck. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Zero | 12 | 12321 | CreatureZenith Ceres | S1/S10 SR | |
| Perfect Zenith■ Attack Chance: Zenith or Unknown (When one of your Zeniths or Unknowns attacks, you may cast this spell without paying its cost.) ■ Choose 2 of the following. (You may choose the same one twice.) > Put the top 2 cards of your deck into your mana zone face down. > Choose one of your opponent's Elements that is not a Zenith and put it on the bottom of its owner's deck. > Reveal the top 4 cards of your deck. Add all Zenith, Unknown, and colorless cards among them to your hand. Put the rest on the bottom of your deck in any order. | Zero | 7 | SpellZenith | S2/S10 SR | ||
| Lionel, Heavenly Zenith of "Onore"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, turn the top 2 cards of your deck into shields. Then you may choose an Element and turn it into a shield. ■ All Oracles, Unknowns, and Zeniths in your shield zone get "Shield Trigger." ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Light | 12 | 13500 | CreatureZenith Ceres | S3/S10 SR | |
| Radio Roses, Heavenly Zenith of "Cunning Wisdom"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, choose up to 3 of your opponent's creatures and return them to their owner's hand. ■ When your opponent's creature enters the battle zone, you may draw a card. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Water | 10 | 13000 | CreatureZenith Ceres | S4/S10 SR | |
| Suspense, Heavenly Zenith of "Curse Resentment"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Slayer ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, your opponent discards their entire hand. ■ Whenever this creature attacks, you cast up to 3 spells from your opponent's graveyard without paying their costs. After casting all of those spells, your opponent puts them on the bottom of their deck in any order. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Darkness | 12 | 13000 | CreatureZenith Ceres | S5/S10 SR | |
| Greatest Great, Heavenly Zenith of "Mission"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Triple Breaker ■ Each of your creatures gets "Speed Attacker." ■ When this creature enters the battle zone by being summoned, look at the top 3 cards of your deck. Put any number of creatures that cost 7 or less from among them into the battle zone, and add the rest to your hand. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Fire | 11 | 12000 | CreatureZenith Ceres | S6/S10 SR | |
| Codemiracle Onimaru "Period"■ If your opponent has a multicolored card in their mana zone, this creature's summoning cost is reduced by 3. ■ Speed Attacker ■ Double Breaker ■ During your turn, this creature gets +4000 power. ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Have the chosen creature and this creature battle. ■ When one of your creatures wins a battle, you may draw a card. | Fire | 6 | 6000 | CreatureRed Command Dragon/Unknown | S7/S10 SR | |
| Beethoven, Heavenly Zenith of "Senki"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Mach Fighter ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, look at the top 3 cards of your deck. You may show any number of creatures from among them to your opponent and add them to your hand. Put the rest into your mana zone face down. ■ While this creature is tapped, your opponent's creatures can't attack you. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Nature | 13 | 19000 | CreatureZenith Ceres | S8/S10 SR | |
| Codecrystal Gospel■ This creature's summoning cost is reduced by 1 for each spell in your graveyard. However, the cost can't go below 1. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, return any number of spells from your graveyard to your hand. ■ Whenever this creature attacks, you may cast a spell from your hand without paying its cost. | Light/Water | 9 | 11000 | CreatureOracle Ceres/King Command Dragon/Unknown | S9/S10 SR | |
| Svernir, Wicked Steed / "My Beloved Horse!!"■ Shield Trigger ■ Choose an Element and put it into its owner's mana zone. | Darkness | 7 | 9000 | CreatureAbyss Royale | S10/S10 SR | |
| Lionel, Heavenly Zenith of "Onore"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, turn the top 2 cards of your deck into shields. Then you may choose an Element and turn it into a shield. ■ All Oracles, Unknowns, and Zeniths in your shield zone get "Shield Trigger." ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Light | 12 | 13500 | CreatureZenith Ceres | SP1/SP5 SR | |
| Radio Roses, Heavenly Zenith of "Cunning Wisdom"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, choose up to 3 of your opponent's creatures and return them to their owner's hand. ■ When your opponent's creature enters the battle zone, you may draw a card. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Water | 10 | 13000 | CreatureZenith Ceres | SP2/SP5 SR | |
| Suspense, Heavenly Zenith of "Curse Resentment"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Slayer ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, your opponent discards their entire hand. ■ Whenever this creature attacks, you cast up to 3 spells from your opponent's graveyard without paying their costs. After casting all of those spells, your opponent puts them on the bottom of their deck in any order. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Darkness | 12 | 13000 | CreatureZenith Ceres | SP3/SP5 SR | |
| Greatest Great, Heavenly Zenith of "Mission"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Triple Breaker ■ Each of your creatures gets "Speed Attacker." ■ When this creature enters the battle zone by being summoned, look at the top 3 cards of your deck. Put any number of creatures that cost 7 or less from among them into the battle zone, and add the rest to your hand. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Fire | 11 | 12000 | CreatureZenith Ceres | SP4/SP5 SR | |
| Beethoven, Heavenly Zenith of "Senki"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Mach Fighter ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, look at the top 3 cards of your deck. You may show any number of creatures from among them to your opponent and add them to your hand. Put the rest into your mana zone face down. ■ While this creature is tapped, your opponent's creatures can't attack you. ■ Eternal K (When this creature would leave the battle zone, you may turn 3 face-down cards in your mana zone face up instead.) | Nature | 13 | 19000 | CreatureZenith Ceres | SP5/SP5 SR | |
| Zenith Symphony, Secret Zenith■ Attack Chance: Unknown (When one of your Unknowns attacks, you may cast this spell without paying its cost.) ■ You may summon one of your creatures that has both Unknown and Zenith as races from your hand without paying its cost. At the end of that turn, return that creature to your hand. | Zero | 9 | Spell | T1/T20 R | ||
| Triple ZERO, Secret Hell■ Attack Chance: Colorless Creature (When one of your colorless creatures attacks, you may cast this spell without paying its cost.) ■ Turn the top card of your deck into a shield. If you have a colorless creature that costs 6 or more, draw a card, then put the top card of your deck into your mana zone. | Zero | 7 | Spell | T2/T20 U | ||
| Miller's Hollow, Suspicious Tiger Wolf / Art Thou an Unknown?■ Reveal the top 2 cards of your deck. Add 1 Unknown creature and 1 spell from among them to your hand. Then put the rest on the bottom of your deck in any order. | Light | 7 | 7000 | CreatureDemon Command/Unknown | T3/T20 R | |
| Genesis and End's Zenith Spark■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw a card. Then reveal a card from your hand. Tap all of your opponent's creatures that cost the same as or less than that card. If the revealed card is a Zenith creature, the tapped creatures don't untap at the start of your opponent's next turn. | Light | 6 | Spell | T4/T20 U | ||
| Fate■ Attack Chance: 《"Shiver" Pinnacle Beethoven》 (When your 《"Shiver" Pinnacle Beethoven》 attacks, you may cast this spell without paying its cost.) ■ Draw up to 5 cards. Then have your opponent choose 3 cards from your hand without looking and reveal them. You may put any number of Dragons from among them into the battle zone. | Zero | 10 | Spell | T5/T20 R | ||
| LOVE x HATE, Secret Cruelty■ Attack Chance: 《"Cruelty" Climax Shangri-La》 (When your 《"Cruelty" Climax Shangri-La》 attacks, you may cast this spell without paying its cost.) ■ Put a creature from your graveyard into the battle zone. If you have a Zenith, choose one of your opponent's creatures. Your opponent adds that creature to their deck and shuffles it. | Zero | 9 | Spell | T6/T20 R | ||
| Zenith Clutch Destiny■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Shuffle your deck, then reveal the top card. If that card is a Zenith creature, you may summon it without paying its cost. If it is not a Zenith creature, add it to your hand. | Zero | 7 | Spell | T7/T20 R | ||
| World War Zenith■ This spell costs up to 2 less to cast for each of your creatures that has both Unknown and Zenith as races. However, the cost can't go below 0. ■ Destroy all creatures that are not Unknowns. | Darkness | 11 | Spell | T8/T20 R | ||
| Hungry Giant■ You may summon colorless creatures from your mana zone. (You still pay their costs.) | Nature | 4 | 4000 | CreatureGiant/Unnoise | T9/T20 R | |
| Pepper Silva of Betrayal■ Double Breaker ■ When this creature is destroyed, you may put a non-evolution Unknown creature from your hand into the battle zone. | Water/Nature | 7 | 8000 | CreatureGiant/Cyber Command | T10/T20 R | |
| Lilin, Transparent Faerie / Prelude to Faerie■ This turn, the summoning cost of the next colorless creature you summon is reduced by up to 5. | Zero | 2 | 2000 | CreatureOracle/Snow Faerie | T11/T20 U | |
| Prelude of Horror■ This turn, the summoning cost of the next colorless creature you summon is reduced by up to 5. | Zero | 3 | Spell | T12/T20 U | ||
| Necrodragon Onbashi Raon■ The summoning cost of your Unknown creatures is reduced by 1, and of your Zenith creatures by 2. However, the cost can't go below 0. ■ When one of your creatures that has both Unknown and Zenith as races enters the battle zone, destroy this creature. | Darkness | 4 | 4000 | CreatureDragon Zombie/Unnoise | T13/T20 U | |
| Messa Danjiri Dragon■ You may reduce the summoning cost of your Unknown creatures by 1 and your Zenith creatures by 1. However, the cost can't go below 0. ■ Each of your Unknowns gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | 5000 | CreatureArmored Dragon/Unnoise | T14/T20 U | |
| Dontaku Giant■ You may reduce the summoning cost of your Unknown creatures by 1 and your Zenith creatures by 1. However, the cost can't go below 0. ■ If you have an Unknown, this creature gets +5000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Nature | 5 | 5000 | CreatureGiant/Unnoise | T15/T20 U | |
| Niyare■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may reveal any number of colorless cards from among them and add them to your hand. Put the rest on the bottom of your deck in any order. | Nature | 3 | 2000 | CreatureTristone | T16/T20 U | |
| Niyare Get, Zero Trick■ G-Zero: If you have a colorless creature, you may cast this spell without paying its cost. ■ Reveal the top 3 cards of your deck. Add all colorless cards among them to your hand and put the rest on the bottom of your deck in any order. | Water | 4 | Spell | T17/T20 C | ||
| Zero Lupia■ The summoning cost of your colorless creatures is reduced by up to 2. | Fire | 3 | 1000 | CreatureFire Bird/Unnoise | T18/T20 C | |
| Faerie Crystal■ Put the top card of your deck into your mana zone. If that card is colorless, put 1 more card from the top of your deck into your mana zone. | Nature | 3 | Spell | T19/T20 C | ||
| Pixie Life■ Put the top card of your deck into your mana zone. Then you may return 1 colorless card from your mana zone to your hand. | Nature | 2 | Spell | T20/T20 C | ||
| Destiny Ryusei of Fate■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at your deck. You may reveal 1 colorless card from it and add it to your hand. Then shuffle your deck. | Zero | 7 | 7000 | CreatureKing Command Dragon/Hunter | TF1/TF10 VR | |
| Truename Shuramaru■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, reveal the top card of your deck. If that card is a colorless non-evolution creature, you may put it into the battle zone. | Zero | 7 | 6000 | CreatureHumanoid/Unknown | TF2/TF10 VR | |
| Owen the Road, Zenith of "The End"■ Blocker ■ Double Breaker ■ When this creature enters the battle zone by being summoned, add all the cards in your graveyard to your deck and shuffle it. Then you may turn the top 3 cards of your deck into shields. ■ When one of your creatures would leave the battle zone, you may return 2 of your shields to your hand instead. However, you can't use those cards' "Shield Trigger." | Light | 11 | 11500 | CreatureDemon Command/Unknown/Zenith | TF3/TF10 SR | |
| Save the Date, Zenith of "Genesis"■ Blocker ■ Double Breaker ■ When this creature enters the battle zone by being summoned, put any number of non-evolution creatures with "Blocker" from your hand into the battle zone. ■ When one of your creatures with "Blocker" enters the battle zone, you may draw a card. | Light | 10 | 10500 | CreatureAngel Command/Unknown/Zenith | TF4/TF10 SR | |
| The Lionel, Zenith of "Leo"■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, you may draw 3 cards. Then turn up to 3 cards from your hand into shields. ■ Each turn, the first time your opponent's creature breaks 1 or more of your shields, all light cards among those shields get "Shield Trigger" this turn. | Light | 10 | 13000 | CreatureAngel Command/Zenith | TF5/TF10 SR | |
| Codename Hungry Elegance■ Double Breaker ■ When your opponent draws a card, you may put the top card of your deck into your mana zone. ■ You may summon Unknown creatures from your mana zone. (You still pay their costs.) | Nature | 8 | 8000 | CreatureGiant/Unknown | TF6/TF10 VR | |
| Beethoven Solemnis, Zenith of "Requiem"■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's Dragon Elements. For each Element destroyed this way, put 1 of your opponent's shields into their graveyard. ■ When your opponent would put a Dragon Element into the battle zone, they put it into their graveyard instead. | Darkness/Fire/Nature | 10 | 17000 | CreatureKing Command Dragon/Unknown/Zenith | TF7/TF10 SR | |
| Shura Beethoven, Zenith of "Hadou"■ Triple Breaker ■ When one of your Dragon creatures enters the battle zone by being summoned, you may put the top 2 cards of your deck into your mana zone. ■ Each of your Dragon creatures gets "Speed Attacker" and "Slayer." ■ You may summon Dragon creatures from your mana zone. (You still pay their costs.) | Darkness/Fire/Nature | 10 | 13000 | CreatureKing Command Dragon/Zenith | TF8/TF10 SR | |
| Detroit Techno, Sacred Demon■ Double Breaker ■ When you tap colorless cards in your mana zone, you may make the mana number of any number of those cards 2. | Zero | 7 | 7000 | CreatureOraclion | TF9/TF10 VR | |
| Doyagaou■ Double Breaker ■ When one of your colorless creatures leaves the battle zone, you may put a colorless creature with the same cost as that creature from your mana zone into the battle zone. | Nature | 7 | 9000 | CreatureTristone | TF10/TF10 VR | |
| Egoist, Climax of "Me"■ Ore Evolution: Place your own hand palm-down on the game table and put this creature on top of it. When that hand leaves the game table, or when this card directly touches the game table, return this card to your hand. ■ Each turn, the first time this creature becomes tapped, untap it. ■ Age Breaker (This creature breaks a number of shields equal to the tens digit of your age.) ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 13 | 44444 | Evolution CreatureUnknown/Zenith | TR1/TR15 SR | |
| Shangri-La, Climax of "Cruelty"■ Super Infinite Evolution Ω: Choose 1 or more of your Guardians from the battle zone, graveyard, or mana zone, and put this creature into the battle zone on top of them. ■ Triple Breaker ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, choose one of your opponent's creatures. Your opponent adds that creature to their deck and shuffles it. ■ While this creature is tapped, your opponent's creatures can't attack. | Zero | 11 | 17000 | Evolution CreatureGuardian/Zenith | TR2/TR15 VIC | |
| Onimaru "Ogre", Golden Dragon■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, destroy all of your opponent's non-colorless creatures that have less power than this creature. ■ Each of your Hunters and Aliens gets "Eternal Ω." (When a creature with "Eternal Ω" would leave the battle zone, return it to your hand instead.) | Zero | 11 | 13000 | CreatureRed Command Dragon/Zenith/Hunter | TR3/TR15 VIC | |
| Kiramaru, Great Miracle■ Triple Breaker ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) ■ When this creature enters the battle zone by being summoned, you and your opponent do a Clash Judge 3 times. Each time you win by showing a creature, put that creature into the battle zone instead of on the bottom of your deck. Each time you win by showing a spell, cast that spell without paying its cost instead of putting it on the bottom of your deck. ■ Each of your creatures gets "Speed Attacker." | Zero | 12 | 17000 | CreatureHumanoid/Hunter/Alien/Zenith | TR4/TR15 VIC | |
| Beethoven, Zenith of "Horror"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, return a total of 3 Dragons or colorless spells from your graveyard or mana zone to your hand. You may put the top 3 cards of your deck into your mana zone. Then you may tap this creature. ■ When your opponent's creature attacks, it attacks this creature if able. ■ Each of your Dragons and Commands gets "Eternal Omega." (When a creature with "Eternal Omega" would leave the battle zone, return it to your hand instead.) | Zero | 10 | 13000 | CreatureKing Command Dragon/Unknown/Zenith | TR5/TR15 VIC | |
| Lionel, Zenith of "Ore"■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, turn the top card of your deck into a shield, then have your opponent choose 1 of your shields. You may break that shield. ■ All the cards in your shield zone get "Shield Trigger." ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 13000 | CreatureUnknown/Zenith | TR6/TR15 VIC | |
| Shangri-La Eden, Climax of "Ideals"■ Evolution GV Ω: Choose 1 each of your creatures from your graveyard, mana zone, and battle zone, and put this creature into the battle zone on top of them. ■ Triple Breaker ■ Whenever this creature attacks, choose one of your opponent's creatures. Your opponent adds it to their deck and shuffles it. ■ While this creature is tapped, your opponent's creatures can't attack or block. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 12 | 17000 | Evolution CreatureGuardian/Zenith | TR7/TR15 SR | |
| Emrakul, the Aeons Torn■ Flying (This creature can't be attacked or blocked by creatures that don't have "Flying.") ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, take an extra turn after this one. ■ Whenever this creature attacks, your opponent chooses 6 of their face-up cards total from the battle zone, shield zone, and mana zone and puts them into their graveyard. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 15 | 15000 | CreatureEldrazi/Zenith | TR8/TR15 SR | |
| Utopia Ever, Zenith of "Destruction"■ Blocker ■ Triple Breaker ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) ■ When this creature enters the battle zone by being summoned, during your opponent's next turn, all of your opponent's creatures attack if able. ■ When another of your creatures would battle an opponent's creature, this creature battles instead. ■ Your opponent can't choose this creature. (However, they may attack or block this creature.) | Zero | 12 | 17000 | CreatureGuardian/Unknown/Zenith | TR9/TR15 SR | |
| Suspense, Zenith of "Curse"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, choose 2 cards from your opponent's shield zone or hand without looking. Your opponent reveals them. You may cast a spell among them without paying its cost and put it into its owner's graveyard. Then your opponent puts the rest of the revealed cards into their graveyard. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 12 | 16000 | CreatureUnknown/Zenith | TR10/TR15 SR | |
| VAN Beethoven, Zenith of "Shura"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, return all your opponent's creatures to their owner's hand. ■ When your opponent's Command or Dragon creature would enter the battle zone, they put it into their graveyard instead. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 14000 | CreatureKing Command Dragon/Unknown/Zenith | TR11/TR15 SR | |
| Greatest Great, Zenith of "Life"■ Quad Breaker ■ When this creature enters the battle zone by being summoned, choose any number of creatures from your mana zone or graveyard whose total cost is 7, and put them into the battle zone. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 21000 | CreatureUnknown/Zenith | TR12/TR15 SR | |
| Radio Roses, Zenith of "Wisdom"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, draw up to 5 cards, then your opponent chooses 5 cards from their hand and discards them. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 17000 | CreatureUnknown/Zenith | TR13/TR15 SR | |
| Zeta-File, Zenith of "Mystery"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, you may destroy all your other creatures. If you do, put all Demon Commands from your graveyard into the battle zone. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 13000 | CreatureUnknown/Zenith | TR14/TR15 SR | |
| Back to the Ore, Zenith of "Ten Tail"■ Double Breaker ■ When this creature enters the battle zone by being summoned, look at your deck. You may reveal up to 2 spells that cost 6 or less from it. Then shuffle your deck. Your opponent chooses 1 of the revealed spells and puts it into the graveyard. Cast the other one without paying its cost. ■ Whenever this creature attacks, you may cast a spell that costs 6 or less from your graveyard without paying its cost. Then put that spell on the bottom of your deck. ■ Eternal Ω (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 11000 | CreatureAngel Command/Zenith | TR15/TR15 SR |