Cards › Earlier sets › DM23RP1
DM23RP1 — Abyss Revolution Vol.1 "Twin Dragon War Chronicle"
162 cards · Released 2023-04-22 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Apudori Biguttino■ Triple Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. At the start of your opponent's next turn, those creatures don't untap. ■ All of your other Mecha del Stella get +6000 power and "Powered Breaker." ■ True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. However, you can't use those cards' "Shield Trigger.") | Light | 8 | 13000 | CreatureMecha Del Dinero | 1/74 VR | |
| D-Jealousy-Five / ♪ Collect Up to Five, Wood, Forest Jungle■ Choose 5 times from the following. (You may choose the same one more than once.) ▶ Choose 1 Element and return it to its owner's hand. ▶ Draw a card. | Water | 7 | 9000 | CreatureMagic Command Dragon | 2/74 VR | |
| Kobo Magicalshocker■ Just Diver ■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on the bottom of your deck in any order. ■ Each turn, the first time you cast a spell, you may discard a card from your hand. If you do, Magic Mekraid 5. (Magic Mekraid 5: Look at the top 3 cards of your deck. You may use a Magic that costs 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 4 | 4000 | CreatureMagic Merfolk | 3/74 VR | |
| Carboard = Low, Final Storage■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. ■ Triple Breaker ■ All of your opponent's tapped creatures get -5000 power and break 1 fewer shield. (A creature with power 0 or less is destroyed.) ■ All of your other Abyss get +5000 power and "Powered Breaker." | Darkness | 8 | 12000 | CreatureAbyss Royale | 4/74 VR | |
| Parrotta Sword Lupia■ Once each turn, when one of your Dragons attacks, you may choose one of your opponent's creatures. Have those 2 creatures battle. ■ When one of your Dragons wins a battle, untap that creature. ■ The summoning cost of your Dragons is reduced by 1. However, the cost can't go below 0. | Fire | 3 | 2000 | CreatureArmored Fire Bird | 5/74 VR | |
| Kiseki! Shining Lord Mantis / Earth Wind and Bat■ Shield Trigger ■ Put a non-evolution Giant that costs 8 or less from your mana zone into the battle zone. Then, if what you put into the battle zone this way is a creature, you may choose one of your opponent's creatures. Have those 2 creatures battle. | Nature | 8 | 13000 | CreatureGiant Insect | 6/74 VR | |
| Extreme Faerie■ Mach Fighter ■ Whenever this creature attacks, choose 1 of the following. > Choose one of your creatures. This turn, double its power and it gets "Powered Breaker." > Put the top card of your deck into your mana zone. > Put a creature that costs 3 or less from your mana zone into the battle zone. | Nature | 4 | 4000 | CreatureGiant Snow Faerie | 7/74 VR | |
| Perfect Deathbloom■ If you have a total of 8 or more cards in your mana zone and graveyard, this spell costs 2 less to cast. ■ Choose 2 of the following. (You may choose the same one twice.) > Put the top 2 cards of your deck into your graveyard. Then you may put a card from your graveyard into your mana zone. > This turn, all of your opponent's creatures get -1000 power. > Put a darkness or nature creature that costs 3 or less from your mana zone into the battle zone. | Darkness/Nature | 5 | Spell | 8/74 VR | ||
| Golpagani-A7 / Downforce Circular■ Until the start of your next turn, your creatures can't leave the battle zone. | Light | 7 | 12500 | CreatureMecha Del Dinero | 9/74 R | |
| Trishelby-P6■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, you may tap 1 of your Mecha. If you do, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use a Mecha that costs 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 7 | 5000 | CreatureMecha Del Dinero | 10/74 R | |
| Siries, Primachine■ Each turn, when one of your Mecha enters the battle zone, you may draw a card. ■ When this creature would leave the battle zone, you may destroy 1 of your other Mecha instead. | Light | 3 | 3000 | CreatureMecha Del Stella | 11/74 R | |
| "Varispark", Extreme Flash Spell■ {STP} Shield Trigger Plus (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If it is your opponent's turn and 2 or more of your shields were broken that turn, this spell gets the {x+} ability.) ■ Tap all your opponent's creatures. ■ {x+} Choose one of your opponent's Elements. You may turn it into a shield. If you don't, turn the top card of your deck into a shield. | Light | 5 | Spell | 12/74 R | ||
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | 13/74 R | |
| King the Organcrew■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ Powered Blocker +6000 (While blocking, this creature gets +6000 power.) ■ When this creature enters the battle zone, draw 2 cards. ■ Each turn, the first time you tap cards in your mana zone to cast a spell, you may make the mana number of any number of those cards 2. | Water | 6 | 4000 | CreatureMagic Leviathan | 14/74 R | |
| Una 4000, Sister of Deep Sea■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Whenever this creature attacks, choose 1 of the following. > Draw 2 cards. > You may discard 2 cards from your hand. If you do, Magic Mekraid 8. (Magic Mekraid 8: Look at the top 3 cards of your deck. You may use a Magic that costs 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 4 | 3000 | CreatureMagic Mootopia | 15/74 R | |
| "Zenbrain", Extreme Wisdom Spell■ {STP} Shield Trigger Plus (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If it is your opponent's turn and 2 or more of your shields were broken that turn, this spell gets the {x+} ability.) ■ Draw 2 cards. ■ {x+} You may cast a water spell that costs 6 or less from your hand without paying its cost. | Water | 4 | Spell | 16/74 R | ||
| Eido = Meido / "Do You Want to See the Abyss?"■ Put the top 2 cards of your deck into your graveyard. | Darkness | 7 | 12000 | CreatureAbyss Royale | 17/74 R | |
| Gu:Lunagusi■ When this creature enters the battle zone, or at the start of your turn, if you have 4 or fewer cards in your graveyard, you may put cards from the top of your deck into your graveyard until you have 5. ■ During your turn, the first time a card leaves your graveyard, draw a card. | Darkness | 3 | 3000 | CreatureNoir Abyss | 18/74 R | |
| "Infegiga", Extreme Sign Spell■ {STP} Shield Trigger Plus (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If it is your opponent's turn and 2 or more of your shields were broken that turn, this spell gets the {x+} ability.) ■ Put the top 3 cards of your deck into your graveyard. ■ {x+} Put a creature that costs 5 or less from your graveyard into the battle zone. | Darkness | 2 | Spell | 19/74 R | ||
| Bolzard Slasher / "Killing for Love!!"■ Discard a card from your hand and draw a card. Then choose one of your opponent's creatures with power 2000 or less and destroy it. | Fire | 6 | 6000 | CreatureArmored Dragon | 20/74 R | |
| Kooc Scram Blecchi■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, the cost of the next Armored you use this turn is reduced by 6. However, the cost can't go below 0. ■ Each of your Dragons gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureArmored Fire Bird | 21/74 R | |
| "Birdflare", Extreme Phoenix Spell■ {STP} Shield Trigger Plus (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If it is your opponent's turn and 2 or more of your shields were broken that turn, this spell gets the {x+} ability.) ■ Choose one of your opponent's creatures with power 5000 or less and destroy it. ■ {x+} Once this turn, when you would lose the game, you don't lose instead. | Fire | 3 | Spell | 22/74 R | ||
| Icing Faerie / Giant Impact■ Reveal the top 3 cards of your deck. Add all Giants and Snow Faeries among them to your hand and put the rest on the bottom of your deck in any order. | Nature | 2 | 9000 | CreatureGiant Snow Faerie | 23/74 R | |
| Muhammad Ant■ Guardman (You may tap this creature to change the attack target of an opponent's creature from another of your creatures to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. ■ During your opponent's turn, this creature gets +10000 power. | Nature | 5 | 7000 | CreatureGiant Insect | 24/74 R | |
| "Dekaearth", Extreme Fist Spell■ {STP} Shield Trigger Plus (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If it is your opponent's turn and 2 or more of your shields were broken that turn, this spell gets the {x+} ability.) ■ Choose a creature. Until the start of your next turn, that creature gets +4000 power and can't attack players. ■ {x+} Put a nature creature that costs 7 or less from your mana zone into the battle zone. | Nature | 2 | Spell | 25/74 R | ||
| Tidal and Burn, Flame Vortex Twin Play■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Double Breaker (This creature breaks 2 shields.) ■ When a player casts a spell, choose 1 of the following. > Draw a card. > Break 1 of your opponent's shields. | Water/Fire | 5 | 6000 | CreatureMagic Command Dragon/Armored Dragon | 26/74 R | |
| Marihadar, Primachine / Replica Auction■ Look at the top 3 cards of your deck. Turn 1 of them into a shield, then put the rest on the bottom of your deck in any order. | Light | 2 | 2000 | CreatureMecha Del Stella | 27/74 U | |
| Durizio-O6■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, turn the top 2 cards of your deck into shields. ■ Each of your Mecha del Stella gets "Escape." (When a creature with "Escape" would be destroyed, you may add 1 of your shields to your hand instead. However, you can't use that card's "Shield Trigger.") | Light | 8 | 9000 | CreatureMecha Del Dinero | 28/74 U | |
| Rigate, Primachine■ When this creature enters the battle zone, you may tap 3 Mecha in the battle zone. If you do, Mecha Mekraid 8. (Mecha Mekraid 8: Look at the top 3 cards of your deck. You may use a Mecha that costs 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ At the end of your turn, untap up to 2 of your creatures. | Light | 4 | 2500 | CreatureMecha Del Stella | 29/74 U | |
| Naikuna, Blinking Appearance Holy Chaos■ This creature can't attack. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.) ■ When your opponent's creature attacks, if you have a Mecha, you may put this creature from your hand into the battle zone. | Light | 3 | 1000 | CreatureMecha Del Stella/Shinobi | 30/74 U | |
| Delight Defense■ {STP} Shield Trigger Plus (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If it is your opponent's turn and 2 or more of your shields were broken that turn, this spell gets the {x+} ability.) ■ Untap all your creatures. Until the start of your next turn, those creatures get "Blocker." (Whenever an opponent's creature attacks, you may tap a creature with "Blocker" to change the attack target to that creature.) ■ {x+} This turn, your creatures win all battles. | Light | 2 | Spell | 31/74 U | ||
| Magic Acogi Semipro / ♪ Quiet, Anyway Brain Cicada Minmin■ Draw 3 cards. Then put 2 cards from your hand on top of your deck in any order. | Water | 6 | 5000 | CreatureMagic Cyber Command | 32/74 U | |
| Dramoon Rush■ At the end of your turn, you may discard 2 cards from your hand. If you do, Magic Mekraid 8. (Magic Mekraid 8: Look at the top 3 cards of your deck. You may use a Magic that costs 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 5 | 3000 | CreatureMagic Command | 33/74 U | |
| Backlash Fish■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may cast a spell with cost 3 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of into your graveyard. | Water | 4 | 5000 | CreatureMagic Fish | 34/74 U | |
| Uta-Awase The Athletes' Oath Speech■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Choose an element. Its owner puts it on the top or bottom of their deck. ■ {x+} Choose 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. | Water | 4 | Spell | 35/74 U | ||
| ♪ Cast-off Shell, Utsusemi no Jutsu, Use it Here■ Choose 1 of your creatures. This turn, that creature can't be blocked. ■ This turn, whenever your creature attacks, draw a card. | Water | 2 | SpellMagic Song | 36/74 U | ||
| Stekki = Stacy / "Isn't it Splendid?"■ Choose 1 of your opponent's creatures. This turn, that creature gets -7000 power. (A creature with 0 power or less is destroyed.) | Darkness | 5 | 8000 | CreatureAbyss Royale | 37/74 U | |
| Do:Sumonma■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose one of the following. ▶ You may put 4 cards from your graveyard on the bottom of your deck in any order. If you do, Abyss Mekraid 8. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ▶ Put the top 4 cards of your deck into your graveyard. | Darkness | 5 | 3000 | CreatureNoir Abyss | 38/74 U | |
| Vinyl = Viland■ When this creature enters the battle zone, put the top 4 cards of your deck into your graveyard. ■ When this card is put into your graveyard from anywhere, if you have an Abyss, you may put the top card of your deck into your graveyard. | Darkness | 4 | 4000 | CreatureAbyss Royale | 39/74 U | |
| Gu:Muyukiba■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature blocks, destroy this creature after that attack. ■ When this creature is destroyed, Abyss Mekraid 5. (Abyss Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 3 | 5000 | CreatureNoir Abyss | 40/74 U | |
| Reaper Xenomic Vacuum■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -4000 power. (A creature with 0 power or less is destroyed.) ■ {x+} Your opponent chooses 2 cards in their hand and discards them. | Darkness | 3 | Spell | 41/74 U | ||
| Rehou Guard Dekacchi / "Lord Raging Dragon is Coming Outcchi!"■ Look at the top 4 cards of your deck. You may show 1 Dragon or Fire Bird from among them to your opponent and put it into your hand. Put the rest on the top or bottom of your deck in any order. | Fire | 3 | 4000 | CreatureArmored Fire Bird | 42/74 U | |
| Bolshack Blazehorn■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature enters the battle zone or attacks, you may discard your whole hand. If you do, draw 3 cards. | Fire | 8 | 11000 | CreatureArmored Dragon | 43/74 U | |
| Takuya, Destruction Soldier■ Whenever your opponent puts their second or later card into their mana zone this turn, your opponent chooses 1 of their creatures or 1 card in their mana zone and puts it into their graveyard. | Fire | 3 | 3000 | CreatureHumanoid | 44/74 U | |
| Pachiku Logi Patappi■ Each of your Dragons gets "Power Attacker +6000" and "Powered Breaker." (A creature with "Power Attacker +6000" gets +6000 power while attacking. A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Fire | 2 | 2000 | CreatureArmored Fire Bird | 45/74 U | |
| Burning Finger■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Discard a card from your hand, then draw 2 cards. ■ {x+} Choose 1 of your opponent's elements with cost 6 or less and destroy it. | Fire | 2 | Spell | 46/74 U | ||
| Bowling Giant / Strike Approach■ This turn, you may summon 1 creature from your mana zone. (You still pay its cost.) | Nature | 3 | 9000 | CreatureGiant | 47/74 U | |
| Kohaku, Cheer Sunlight■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 8. (Giant Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Giant with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 4 | 6000 | CreatureGiant Snow Faerie | 48/74 U | |
| Lacross Faerie■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. ■ When this creature leaves the battle zone, you may put a card from your mana zone into your hand. | Nature | 2 | 2000 | CreatureGiant Snow Faerie | 49/74 U | |
| Faerie Fantasia■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Put the top card of your deck into your mana zone. ■ {x+} Choose 1 element. You may put it into its owner's mana zone. | Nature | 3 | Spell | 50/74 U | ||
| Ilipse, Primachine / Iris Umbrella■ Choose 1 of your opponent's creatures and tap it. Then draw a card. | Light | 8 | 5500 | CreatureMecha Del Stella | 51/74 C | |
| Assister Alde■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ Once each turn, you may reduce the cost of using your Mechas by 1. However, the cost can't be reduced below 0. | Light | 2 | 3000 | CreatureMecha Del Stella | 52/74 C | |
| Riken, Sealing Holy Chaos■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Light | 5 | 5500 | CreatureMecha Del Stella/Shinobi | 53/74 C | |
| Webipetel, Primachine■ G-Zero: If you have a Mecha, you may summon this creature without paying its cost. | Light | 2 | 1000 | CreatureMecha Del Stella | 54/74 C | |
| Backdoor, Holy Chaos Ninpo■ You may tap 1 of your Mechas. If you do, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 3 | SpellMecha Del Tech/Shinobi | 55/74 C | ||
| Sadaie Honkadreamer / ♪ Old Pond, Once Again Spiral■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose 1 creature and return it to its owner's hand. | Water | 2 | 2000 | CreatureMagic Merfolk | 56/74 C | |
| Onsesan■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, return up to 2 spells from your graveyard to your hand. | Water | 5 | 6000 | CreatureMagic Cyber Lord | 57/74 C | |
| Assister Mogiringo■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Once each turn, you may reduce the cost of using your Magic by 1. However, the cost can't be reduced below 0. | Water | 2 | 2000 | CreatureMagic Merfolk | 58/74 C | |
| ♪ This is, the Last Residence, Frozen■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose up to 3 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. | Water | 5 | SpellMagic Song | 59/74 C | ||
| Wiglass = Waglass / "Let's Start the Banquet"■ Choose 1 card in your opponent's hand without looking and have them discard it. | Darkness | 8 | 12000 | CreatureAbyss Royale | 60/74 C | |
| Gu:Tapukorihe■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then, if you have another Abyss, draw a card. | Darkness | 3 | 2000 | CreatureNoir Abyss | 61/74 C | |
| Do:Norateppu■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Once each turn, you may reduce the cost of using your Abyss by 1. However, the cost can't be reduced below 0. | Darkness | 2 | 1000 | CreatureNoir Abyss | 62/74 C | |
| Halito = Haiho■ At the end of this creature's attack, put this creature on the bottom of your deck. | Darkness | 1 | 2000 | CreatureAbyss Royale | 63/74 C | |
| Mist of Death Smoke■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Put the top 2 cards of your deck into your graveyard. Choose 1 of your opponent's untapped creatures and destroy it. | Darkness | 5 | Spell | 64/74 C | ||
| Fine Shoot Piyocchi / "Raging Dragon is Immortal!"■ Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 3 | 1000 | CreatureArmored Fire Bird | 65/74 C | |
| Bolzard Burnedge■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 6000 | CreatureArmored Dragon | 66/74 C | |
| Explosive Trooper Pyrobolus■ When this creature is destroyed, choose 1 of your opponent's elements with cost 4 or less and destroy it. | Fire | 3 | 1000 | CreatureArmaroid | 67/74 C | |
| Assister Coppi■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Once each turn, you may reduce the cost of using your Armored by 1. However, the cost can't be reduced below 0. | Fire | 2 | 3000 | CreatureArmored Fire Bird | 68/74 C | |
| Magmanshack, Dragon Arena■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ This turn, 1 of your creatures gets +3000 power. Then choose 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 2 | Spell | 69/74 C | ||
| Warner Giant / Longrun Hit■ Put the top card of your deck into your mana zone. | Nature | 8 | 14000 | CreatureGiant | 70/74 C | |
| Cart Beetle■ When this creature enters the battle zone, choose a race, then turn the top 2 cards of your deck face up. Put all cards with the chosen race from among them into your hand and put the rest on the bottom of your deck in any order. | Nature | 4 | 3000 | CreatureGiant Insect | 71/74 C | |
| Asagi, Cheer Cobalt■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 5. (Giant Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Giant with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 3 | 4000 | CreatureGiant Snow Faerie | 72/74 C | |
| Assister Cineraria■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ This creature can't attack. ■ Once each turn, you may reduce the cost of using your Giants by 1. However, the cost can't be reduced below 0. | Nature | 2 | 6000 | CreatureGiant Snow Faerie | 73/74 C | |
| Vine Trap■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose 1 element with cost 5 or less and put it into its owner's mana zone. | Nature | 3 | Spell | 74/74 C | ||
| Extreme Faerie■ Mach Fighter ■ Whenever this creature attacks, choose 1 of the following. > Choose one of your creatures. This turn, double its power and it gets "Powered Breaker." > Put the top card of your deck into your mana zone. > Put a creature that costs 3 or less from your mana zone into the battle zone. | Nature | 4 | 4000 | CreatureGiant Snow Faerie | 10A/20 VR | |
| Akane, Cheer Scarlet■ Double Breaker ■ Mach Fighter ■ During your turn, you may summon 1 Giant from your mana zone. If you do, put the top card of your deck into your mana zone. ■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 8. (Giant Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Giant with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 5 | 7000 | CreatureGiant Snow Faerie | 10B/22 SR | |
| Perfect Deathbloom■ If you have a total of 8 or more cards in your mana zone and graveyard, this spell costs 2 less to cast. ■ Choose 2 of the following. (You may choose the same one twice.) > Put the top 2 cards of your deck into your graveyard. Then you may put a card from your graveyard into your mana zone. > This turn, all of your opponent's creatures get -1000 power. > Put a darkness or nature creature that costs 3 or less from your mana zone into the battle zone. | Darkness/Nature | 5 | Spell | 11A/20 VR | ||
| Kobo Magicalshocker■ Just Diver ■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on the bottom of your deck in any order. ■ Each turn, the first time you cast a spell, you may discard a card from your hand. If you do, Magic Mekraid 5. (Magic Mekraid 5: Look at the top 3 cards of your deck. You may use a Magic that costs 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 4 | 4000 | CreatureMagic Merfolk | 11B/22 VR | |
| Trishelby-P6■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, you may tap 1 of your Mecha. If you do, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use a Mecha that costs 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 7 | 5000 | CreatureMecha Del Dinero | 12A/20 R | |
| Extreme Faerie■ Mach Fighter ■ Whenever this creature attacks, choose 1 of the following. > Choose one of your creatures. This turn, double its power and it gets "Powered Breaker." > Put the top card of your deck into your mana zone. > Put a creature that costs 3 or less from your mana zone into the battle zone. | Nature | 4 | 4000 | CreatureGiant Snow Faerie | 12B/22 VR | |
| Gu:Lunagusi■ When this creature enters the battle zone, or at the start of your turn, if you have 4 or fewer cards in your graveyard, you may put cards from the top of your deck into your graveyard until you have 5. ■ During your turn, the first time a card leaves your graveyard, draw a card. | Darkness | 3 | 3000 | CreatureNoir Abyss | 13A/20 R | |
| Perfect Deathbloom■ If you have a total of 8 or more cards in your mana zone and graveyard, this spell costs 2 less to cast. ■ Choose 2 of the following. (You may choose the same one twice.) > Put the top 2 cards of your deck into your graveyard. Then you may put a card from your graveyard into your mana zone. > This turn, all of your opponent's creatures get -1000 power. > Put a darkness or nature creature that costs 3 or less from your mana zone into the battle zone. | Darkness/Nature | 5 | Spell | 13B/22 VR | ||
| Kooc Scram Blecchi■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, the cost of the next Armored you use this turn is reduced by 6. However, the cost can't go below 0. ■ Each of your Dragons gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureArmored Fire Bird | 14A/20 R | |
| Trishelby-P6■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the attack target to this creature.) ■ When this creature enters the battle zone, you may tap 1 of your Mecha. If you do, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use a Mecha that costs 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 7 | 5000 | CreatureMecha Del Dinero | 14B/22 R | |
| Dramoon Rush■ At the end of your turn, you may discard 2 cards from your hand. If you do, Magic Mekraid 8. (Magic Mekraid 8: Look at the top 3 cards of your deck. You may use a Magic that costs 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 5 | 3000 | CreatureMagic Command | 15A/20 U | |
| Gu:Lunagusi■ When this creature enters the battle zone, or at the start of your turn, if you have 4 or fewer cards in your graveyard, you may put cards from the top of your deck into your graveyard until you have 5. ■ During your turn, the first time a card leaves your graveyard, draw a card. | Darkness | 3 | 3000 | CreatureNoir Abyss | 15B/22 R | |
| Takuya, Destruction Soldier■ Whenever your opponent puts their second or later card into their mana zone this turn, your opponent chooses 1 of their creatures or 1 card in their mana zone and puts it into their graveyard. | Fire | 3 | 3000 | CreatureHumanoid | 16A/20 U | |
| Kooc Scram Blecchi■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, the cost of the next Armored you use this turn is reduced by 6. However, the cost can't go below 0. ■ Each of your Dragons gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureArmored Fire Bird | 16B/22 R | |
| Faerie Fantasia■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Put the top card of your deck into your mana zone. ■ {x+} Choose 1 element. You may put it into its owner's mana zone. | Nature | 3 | Spell | 17A/20 U | ||
| Dramoon Rush■ At the end of your turn, you may discard 2 cards from your hand. If you do, Magic Mekraid 8. (Magic Mekraid 8: Look at the top 3 cards of your deck. You may use a Magic that costs 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 5 | 3000 | CreatureMagic Command | 17B/22 U | |
| Webipetel, Primachine■ G-Zero: If you have a Mecha, you may summon this creature without paying its cost. | Light | 2 | 1000 | CreatureMecha Del Stella | 18A/20 C | |
| Takuya, Destruction Soldier■ Whenever your opponent puts their second or later card into their mana zone this turn, your opponent chooses 1 of their creatures or 1 card in their mana zone and puts it into their graveyard. | Fire | 3 | 3000 | CreatureHumanoid | 18B/22 U | |
| Fine Shoot Piyocchi / "Raging Dragon is Immortal!"■ Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 3 | 1000 | CreatureArmored Fire Bird | 19A/20 C | |
| Faerie Fantasia■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Put the top card of your deck into your mana zone. ■ {x+} Choose 1 element. You may put it into its owner's mana zone. | Nature | 3 | Spell | 19B/22 U | ||
| Viride Gorghini■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Put the top card of your deck into your shields. ▶ Until the start of your next turn, this creature doesn't leave the battle zone. When a card leaves your shield zone, untap this creature. | Light | 5 | 7500 | CreatureMecha Del Dinero/Supercar Dragon | 1A/20 SR | |
| Bolshack Rider, Supreme Flame Dragon■ Speed Attacker ■ Double Breaker ■ Each of your Fire Birds gets "Saver: Dragon." (When one of your Dragons would be destroyed, you may destroy 1 creature with "Saver: Dragon" instead.) ■ Before each of this creature's breaks, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 7 | 9000 | CreatureArmored Dragon | 1B/22 OR | |
| Bolshack Rider, Supreme Flame Dragon■ Speed Attacker ■ Double Breaker ■ Each of your Fire Birds gets "Saver: Dragon." (When one of your Dragons would be destroyed, you may destroy 1 creature with "Saver: Dragon" instead.) ■ Before each of this creature's breaks, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 7 | 9000 | CreatureArmored Dragon | 1S/2 OR | |
| Asagi, Cheer Cobalt■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 5. (Giant Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Giant with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 3 | 4000 | CreatureGiant Snow Faerie | 20A/20 C | |
| Webipetel, Primachine■ G-Zero: If you have a Mecha, you may summon this creature without paying its cost. | Light | 2 | 1000 | CreatureMecha Del Stella | 20B/22 C | |
| Fine Shoot Piyocchi / "Raging Dragon is Immortal!"■ Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 3 | 1000 | CreatureArmored Fire Bird | 21B/22 C | |
| Asagi, Cheer Cobalt■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 5. (Giant Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Giant with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 3 | 4000 | CreatureGiant Snow Faerie | 22B/22 C | |
| Marshidoloop, Nova Princess■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature wins all battles. ■ Whenever this creature attacks, you may tap 2 of your Mechas. If you do, Mecha Mekraid 8. (Mecha Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ At the end of your turn, untap up to 3 of your creatures. | Light | 4 | 4500 | CreatureMecha Del Stella | 2A/20 SR | |
| Captain Golfantasista■ World Breaker ■ When this creature enters the battle zone, until the start of your next turn, you can't be attacked by creatures with less power than this creature. ■ Whenever this creature is blocked, this creature breaks 3 of your opponent's shields. ■ When this creature would leave the battle zone, you may put 4 cards from your mana zone into your graveyard instead. | Nature | 8 | 25000 | CreatureGiant Dragon | 2B/22 OR | |
| Captain Golfantasista■ World Breaker ■ When this creature enters the battle zone, until the start of your next turn, you can't be attacked by creatures with less power than this creature. ■ Whenever this creature is blocked, this creature breaks 3 of your opponent's shields. ■ When this creature would leave the battle zone, you may put 4 cards from your mana zone into your graveyard instead. | Nature | 8 | 25000 | CreatureGiant Dragon | 2S/2 OR | |
| der`Zen Mondo / ♪ With a Signature Move, Strongest are the Traces of a Dream■ For the rest of the game, you don't lose the game if you have no cards in your deck. Draw 5 cards. Then, if you have no cards in your deck, take an extra turn after this one. | Water | 3 | 3000 | CreatureMagic Command | 3A/20 SR | |
| Viride Gorghini■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Put the top card of your deck into your shields. ▶ Until the start of your next turn, this creature doesn't leave the battle zone. When a card leaves your shield zone, untap this creature. | Light | 5 | 7500 | CreatureMecha Del Dinero/Supercar Dragon | 3B/22 SR | |
| Screwhigh → School■ This creature can't attack. ■ When you cast the spell side of a Twinpact card from your hand, if its cost is equal to or greater than the cost of its creature side, put that card into the battle zone after casting it instead of into your graveyard. ■ When you summon the creature side of a Twinpact card from your hand and it enters the battle zone, if its cost is equal to or greater than the cost of its spell side, cast the spell side of that card without paying its cost while leaving it in the battle zone. ■ When this creature would leave the battle zone, you may return it to your hand instead. | Water | 2 | 5000 | CreatureMagic Command Dragon | 4A/20 SR | |
| Marshidoloop, Nova Princess■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature wins all battles. ■ Whenever this creature attacks, you may tap 2 of your Mechas. If you do, Mecha Mekraid 8. (Mecha Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ At the end of your turn, untap up to 3 of your creatures. | Light | 4 | 4500 | CreatureMecha Del Stella | 4B/22 SR | |
| Razel = Zubairal, Abyssal Spiral■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone, becomes tapped, or leaves the battle zone, choose 2 of the following. Then your opponent chooses 1 of the 2 chosen, and you use it. ▶ Your opponent discards their whole hand. ▶ Destroy all of your opponent's creatures. ▶ At the start of your opponent's next turn, they can untap only up to 3 cards in their mana zone. ▶ Break 2 of your opponent's shields. | Darkness | 8 | 10000 | CreatureAbyss Royale | 5A/20 SR | |
| der`Zen Mondo / ♪ With a Signature Move, Strongest are the Traces of a Dream■ For the rest of the game, you don't lose the game if you have no cards in your deck. Draw 5 cards. Then, if you have no cards in your deck, take an extra turn after this one. | Water | 3 | 3000 | CreatureMagic Command | 5B/22 SR | |
| Norady:Do:Suruza■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ When this creature enters the battle zone, or when your opponent chooses this creature, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever this creature attacks, you may put 4 cards from your graveyard on the bottom of your deck in any order. If you do, Abyss Mekraid 8. If you don't, put up to the top 4 cards of your deck into your graveyard. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureNoir Abyss | 6A/20 SR | |
| Screwhigh → School■ This creature can't attack. ■ When you cast the spell side of a Twinpact card from your hand, if its cost is equal to or greater than the cost of its creature side, put that card into the battle zone after casting it instead of into your graveyard. ■ When you summon the creature side of a Twinpact card from your hand and it enters the battle zone, if its cost is equal to or greater than the cost of its spell side, cast the spell side of that card without paying its cost while leaving it in the battle zone. ■ When this creature would leave the battle zone, you may return it to your hand instead. | Water | 2 | 5000 | CreatureMagic Command Dragon | 6B/22 SR | |
| Bolshack Arczeos■ Powered Breaker ■ For each of your Fire Birds, this creature gets +3000 power. ■ When this creature enters the battle zone, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ Once each turn, when one of your Fire Birds enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. | Fire | 5 | 5000 | CreatureArmored Dragon | 7A/20 SR | |
| Razel = Zubairal, Abyssal Spiral■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone, becomes tapped, or leaves the battle zone, choose 2 of the following. Then your opponent chooses 1 of the 2 chosen, and you use it. ▶ Your opponent discards their whole hand. ▶ Destroy all of your opponent's creatures. ▶ At the start of your opponent's next turn, they can untap only up to 3 cards in their mana zone. ▶ Break 2 of your opponent's shields. | Darkness | 8 | 10000 | CreatureAbyss Royale | 7B/22 SR | |
| Akane, Cheer Scarlet■ Double Breaker ■ Mach Fighter ■ During your turn, you may summon 1 Giant from your mana zone. If you do, put the top card of your deck into your mana zone. ■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 8. (Giant Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Giant with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 5 | 7000 | CreatureGiant Snow Faerie | 8A/20 SR | |
| Norady:Do:Suruza■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ When this creature enters the battle zone, or when your opponent chooses this creature, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever this creature attacks, you may put 4 cards from your graveyard on the bottom of your deck in any order. If you do, Abyss Mekraid 8. If you don't, put up to the top 4 cards of your deck into your graveyard. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureNoir Abyss | 8B/22 SR | |
| Kobo Magicalshocker■ Just Diver ■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on the bottom of your deck in any order. ■ Each turn, the first time you cast a spell, you may discard a card from your hand. If you do, Magic Mekraid 5. (Magic Mekraid 5: Look at the top 3 cards of your deck. You may use a Magic that costs 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 4 | 4000 | CreatureMagic Merfolk | 9A/20 VR | |
| Bolshack Arczeos■ Powered Breaker ■ For each of your Fire Birds, this creature gets +3000 power. ■ When this creature enters the battle zone, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ Once each turn, when one of your Fire Birds enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. | Fire | 5 | 5000 | CreatureArmored Dragon | 9B/22 SR | |
| Bolshack Rider, Supreme Flame Dragon■ Speed Attacker ■ Double Breaker ■ Each of your Fire Birds gets "Saver: Dragon." (When one of your Dragons would be destroyed, you may destroy 1 creature with "Saver: Dragon" instead.) ■ Before each of this creature's breaks, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 7 | 9000 | CreatureArmored Dragon | OR1/OR2 OR | |
| Captain Golfantasista■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, until the start of your next turn, you can't be attacked by creatures with less power than this creature. ■ Whenever this creature is blocked, this creature breaks 3 of your opponent's shields. ■ When this creature would leave the battle zone, you may put 4 cards from your mana zone into your graveyard instead. | Nature | 8 | 25000 | CreatureGiant Dragon | OR2/OR2 OR | |
| Viride Gorghini■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Put the top card of your deck into your shields. ▶ Until the start of your next turn, this creature doesn't leave the battle zone. When a card leaves your shield zone, untap this creature. | Light | 5 | 7500 | CreatureMecha Del Dinero/Supercar Dragon | S1/S8 SR | |
| Marshidoloop, Nova Princess■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature wins all battles. ■ Whenever this creature attacks, you may tap 2 of your Mechas. If you do, Mecha Mekraid 8. (Mecha Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ At the end of your turn, untap up to 3 of your creatures. | Light | 4 | 4500 | CreatureMecha Del Stella | S2/S8 SR | |
| der`Zen Mondo / ♪ With a Signature Move, Strongest are the Traces of a Dream■ For the rest of the game, you don't lose the game if you have no cards in your deck. Draw 5 cards. Then, if you have no cards in your deck, take an extra turn after this one. | Water | 3 | 3000 | CreatureMagic Command | S3/S8 SR | |
| Screwhigh → School■ This creature can't attack. ■ When you cast the spell side of a Twinpact card from your hand, if its cost is equal to or greater than the cost of its creature side, put that card into the battle zone after casting it instead of into your graveyard. ■ When you summon the creature side of a Twinpact card from your hand and it enters the battle zone, if its cost is equal to or greater than the cost of its spell side, cast the spell side of that card without paying its cost while leaving it in the battle zone. ■ When this creature would leave the battle zone, you may return it to your hand instead. | Water | 2 | 5000 | CreatureMagic Command Dragon | S4/S8 SR | |
| Razel = Zubairal, Abyssal Spiral■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone, becomes tapped, or leaves the battle zone, choose 2 of the following. Then your opponent chooses 1 of the 2 chosen, and you use it. ▶ Your opponent discards their whole hand. ▶ Destroy all of your opponent's creatures. ▶ At the start of your opponent's next turn, they can untap only up to 3 cards in their mana zone. ▶ Break 2 of your opponent's shields. | Darkness | 8 | 10000 | CreatureAbyss Royale | S5/S8 SR | |
| Norady:Do:Suruza■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ When this creature enters the battle zone, or when your opponent chooses this creature, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever this creature attacks, you may put 4 cards from your graveyard on the bottom of your deck in any order. If you do, Abyss Mekraid 8. If you don't, put up to the top 4 cards of your deck into your graveyard. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureNoir Abyss | S6/S8 SR | |
| Bolshack Arczeos■ Powered Breaker ■ For each of your Fire Birds, this creature gets +3000 power. ■ When this creature enters the battle zone, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ Once each turn, when one of your Fire Birds enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. | Fire | 5 | 5000 | CreatureArmored Dragon | S7/S8 SR | |
| Akane, Cheer Scarlet■ Double Breaker ■ Mach Fighter ■ During your turn, you may summon 1 Giant from your mana zone. If you do, put the top card of your deck into your mana zone. ■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 8. (Giant Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Giant with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 5 | 7000 | CreatureGiant Snow Faerie | S8/S8 SR | |
| Still Justice Till The End (Lionel Star)■ Star Evolution: Put on 1 Rexstars or light creature. ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put 1 light Tamaseed from your hand into the battle zone. ■ Once each turn, when one of your Tamaseeds enters the battle zone, you may put 1 evolution creature with cost 6 or less from your hand into the battle zone. | Light | 5 | 9500 | Star Evolution CreatureMetallica/Angel Command/Rexstars | SP1/SP5 SR | |
| Platina Walsura S■ Evolution: Put on 1 water creature. ■ Double Breaker ■ Whenever this creature attacks, you may draw 3 cards. If you do, discard a card from your hand. | Water | 3 | 6000 | Evolution CreatureMagic Command/Initials | SP2/SP5 VR | |
| Dondenbutai, Tent Ship■ G-Zero: If you have 7 or more cards in your hand, you may summon this creature without paying its cost. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the start of your turn, you may draw a card. | Water | 7 | 2000 | CreatureMutopia/Bikurei Kingdom | SP3/SP5 R | |
| The Triple Three■ Choose 1 of the following. > Choose up to 3 of your opponent's creatures and tap them. > Draw 3 cards. > This turn, reduce the cost of the next creature you summon by up to 3. However, the cost can't become less than 0. When that creature enters the battle zone, it gets "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Light/Water/Fire | 3 | Spell | SP4/SP5 R | ||
| Bolshack Glory Lupia■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | SP5/SP5 C | |
| Parlock's Miracle Fever■ Name a card. Then turn the top cards of your deck face up one at a time until a card with the named name is revealed. Put all the cards turned face up into your hand. | Water | 7 | Spell | T1/T10 R | ||
| Lalala Life, Faerie Trick■ G-Zero: If you have a Snow Faerie, you may cast this spell without paying its cost. ■ Put the top card of your deck into your mana zone. | Nature | 3 | Spell | T10/T10 C | ||
| Stone Statue Man■ If your creatures include all civilizations, your opponent can't use their "Shield Trigger." | Darkness | 6 | 5000 | CreatureHedrian | T2/T10 R | |
| Lucifer■ Shield Trigger ■ If it's currently your opponent's turn, skip the rest of the turn. If it's currently your turn, you may put 1 light creature with cost 9 or less from your hand into the battle zone. | Light/Water | 8 | Spell | T3/T10 R | ||
| 20thSP Grandpa■ G-Breaker (This creature breaks all of your opponent's shields, and after that attack, breaks all of your shields.) ■ When this creature enters the battle zone, put the top 20 cards of your deck into your shields. ■ When your grandchild would lose the game, destroy this creature instead. | Light/Fire | 10 | 21300 | CreatureHumanoid Evil/Humanoid | T4/T10 R | |
| King Bolbalzak■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of this creature's attack, if you have another Dragon, you may put all your creatures on the bottom of your deck in any order. If you do, take an extra turn after this one. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | T5/T10 R | |
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your hand, 1 into your mana zone, and the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | T6/T10 R | |
| Shinkageryu Yagyu Dragon■ When this creature enters the battle zone, untap all Dragons in your mana zone. ■ If you have "Bolmeteus Musha Dragon" or a Dragon with "NEX" in its name, each of your other Dragons gets "Power Attacker +4000" and breaks 1 additional shield. | Fire | 5 | 5000 | CreatureArmored Dragon/Samurai | T7/T10 U | |
| Super Seven-Pole Gio / Giant Blueprint■ Turn the top 4 cards of your deck face up. Put all creatures with cost 7 or more from among them into your hand and put the rest on the bottom of your deck in any order. | Light | 9 | 11500 | Evolution CreatureAngel Command/Invader | T8/T10 U | |
| Cloud Giant■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all the Giants from among them into your mana zone tapped, and put the rest on the bottom of your deck in any order. | Nature | 4 | 4000 | CreatureGiant | T9/T10 C | |
| Parlock's Miracle Fever■ Name a card. Then turn the top cards of your deck face up one at a time until a card with the named name is revealed. Put all the cards turned face up into your hand. | Water | 7 | Spell | TF1/TF10 R | ||
| Lalala Life, Faerie Trick■ G-Zero: If you have a Snow Faerie, you may cast this spell without paying its cost. ■ Put the top card of your deck into your mana zone. | Nature | 3 | Spell | TF10/TF10 C | ||
| Stone Statue Man■ If your creatures include all civilizations, your opponent can't use their "Shield Trigger." | Darkness | 6 | 5000 | CreatureHedrian | TF2/TF10 R | |
| Lucifer■ Shield Trigger ■ If it's currently your opponent's turn, skip the rest of the turn. If it's currently your turn, you may put 1 light creature with cost 9 or less from your hand into the battle zone. | Light/Water | 8 | Spell | TF3/TF10 R | ||
| 20thSP Grandpa■ G-Breaker (This creature breaks all of your opponent's shields, and after that attack, breaks all of your shields.) ■ When this creature enters the battle zone, put the top 20 cards of your deck into your shields. ■ When your grandchild would lose the game, destroy this creature instead. | Light/Fire | 10 | 21300 | CreatureHumanoid Evil/Humanoid | TF4/TF10 R | |
| King Bolbalzak■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of this creature's attack, if you have another Dragon, you may put all your creatures on the bottom of your deck in any order. If you do, take an extra turn after this one. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | TF5/TF10 R | |
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your hand, 1 into your mana zone, and the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | TF6/TF10 R | |
| Shinkageryu Yagyu Dragon■ When this creature enters the battle zone, untap all Dragons in your mana zone. ■ If you have "Bolmeteus Musha Dragon" or a Dragon with "NEX" in its name, each of your other Dragons gets "Power Attacker +4000" and breaks 1 additional shield. | Fire | 5 | 5000 | CreatureArmored Dragon/Samurai | TF7/TF10 U | |
| Super Seven-Pole Gio / Giant Blueprint■ Turn the top 4 cards of your deck face up. Put all creatures with cost 7 or more from among them into your hand and put the rest on the bottom of your deck in any order. | Light | 9 | 11500 | Evolution CreatureAngel Command/Invader | TF8/TF10 U | |
| Cloud Giant■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all the Giants from among them into your mana zone tapped, and put the rest on the bottom of your deck in any order. | Nature | 4 | 4000 | CreatureGiant | TF9/TF10 C | |
| Welcome Hell, Ultimate Demon Lord Palace■ Triple Breaker ■ When this creature is Dragon Released, choose up to 2 of your opponent's creatures and destroy them. ■ Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put 1 non-evolution creature from your graveyard into the battle zone. ■ Dragon Avoidance: When this creature would leave the battle zone, flip it to its Fortress side instead. | Darkness | 5 | Dragheart Fortress | TR1/TR9 VIC | ||
| Gayoushin■ When this creature enters the battle zone, if you have 5 or more Jokers in total in the battle zone and mana zone, draw 2 cards. Then you may discard 1 Jokers from your hand. If you do, draw 2 cards. | Zero | 5 | 4000 | CreatureJokers/Specials | TR2/TR9 SR | |
| The End of Universe, Infinite Galaxy■ Super Infinite Evolution: Put on 1 or more creatures. ■ Triple Breaker ■ Megameteorburn 10: Whenever this creature attacks, you may put 10 cards under this creature into your graveyard. If you do, you win the game. | Light | 7 | 17000 | Evolution CreaturePhoenix | TR3/TR9 SR | |
| Shakogairu, Water Academy No. 9■ Triple Breaker ■ When this creature enters the battle zone, put all the cards in your graveyard into your deck and shuffle it. ■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand. ■ If you would lose the game by drawing the last card of your deck, you win the game instead. | Water | 9 | 13000 | CreatureMutopia | TR4/TR9 SR | |
| Gekabankai Ga Ryumizu 卍■ You may summon up to 4 Dorsuzaku from your hand or graveyard without paying their cost. ■ Take an extra turn after this one. | Water | 99 | SpellDolsuzaku | TR5/TR9 SR | ||
| Super Enlightened Nova Apollonus Dragerion■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: Fire Evolution Dragon (When one of your fire Evolution Dragons attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When your opponent chooses this creature, choose 2 cards from your opponent's mana zone and put them into their owner's graveyard. ■ Meteorburn: When this creature enters the battle zone, you may put 3 cards from under this creature into your graveyard. If you do, this creature breaks all of your opponent's shields. | Fire | 6 | 15000 | Evolution CreaturePhoenix | TR6/TR9 SR | |
| Diamond Crevasse, Freezing Dragon■ Super Infinite Evolution Ω: Choose 1 or more of your Snow Faeries from your graveyard, mana zone, or battle zone, and put this creature on top of them as it enters the battle zone. ■ This creature gets +3000 power for each card under it. ■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature leaves the battle zone, put all cards that were under it into your hand. | Nature | 4 | 3000 | Evolution CreatureSnow Faerie Dragon | TR7/TR9 SR | |
| Social Manifest the 2nd■ Bazurenda [cc03] (When you pay this creature's cost, you may pay an additional [cc03] any number of times. When this creature enters the battle zone, use its [OL] ability once, plus once for each additional [cc03] you paid.) ■ [OL] Put the top card of your deck into your mana zone. Then you may cast 1 spell with cost 7 or less from your mana zone without paying its cost. ■ Double Breaker | Water/Nature | 7 | 6000 | CreatureTrix/Cyber Command/Team Wave | TR8/TR9 SR | |
| Infelstarge■ G-Strike ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 cards in the battle zone that aren't creatures. Put them into their owners' mana zones tapped. ■ When a card is put from the battle zone into your mana zone, draw a card. | Nature | 5 | 6000 | CreatureGiant Dragon/Rexstars | TR9/TR9 VR |