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DM23RP2X — Abyss Revolution Vol.2 "Ninja Evil Chaotic Dance" Super Stimulating Pack
170 cards · Released 2023-06-24 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Shikisokuzekku, Holy Chaos Great Ninja■ If you have 2 or more creatures with "Blocker," this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Mecha Double Mekraid 8. (Mecha Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Mechas with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ At the end of each turn, untap all your Mechas. | Light | 9 | 11500 | CreatureMecha Del Dinero/Supercar Dragon | 1/8 VR | |
| Magic Haiku Collector / ♪ Magison, Collect Up Fastly, Stream■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your shields and the other into your hand. ■ Blocker ■ Each of your Mecha creatures with cost 8 or less in your shield zone gets "Shield Trigger." | Light | 5 | 5500 | CreatureMecha Del Stella/Shinobi | 2/8 VR | |
| Kl'avia Tune■ If you have 2 or more Twinpact creatures, this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Magic Double Mekraid 8. (Magic Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Magic with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ Your Magic creatures can't be attacked or blocked. | Water | 9 | 11000 | CreatureMagic Poseidia Dragon | 3/8 VR | |
| Umbrella = Isabella, Abyss Attack Parasol■ When you summon this creature, you may destroy 2 of your creatures. If you do, this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Abyss Double Mekraid 8. (Abyss Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Abyss with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ Each of your Abyss creatures gets "Slayer." | Darkness | 9 | 11000 | CreatureNoir Abyss | 4/8 VR | |
| Bolshack Galaward■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000 | CreatureAbyss Royale | 5/8 VR | |
| Balupialesk, Thunderflame Soaring Armor■ If you have 3 or more fire elements, this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Armored Double Mekraid 8. (Armored Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Armored with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ All your Armored get +3000 power during battle. | Fire | 9 | 10000 | CreatureArmored Dragon | 6/8 VR | |
| Ultrabowl Giant / Father Touchdown■ If you have 2 or more creatures with power 6000 or more, this creature's summoning cost is reduced by 3. ■ Triple Breaker ■ When this creature enters the battle zone by summoning, Giant Double Mekraid 8. (Giant Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Giants with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ When one of your Giants would be destroyed, you may put it into your mana zone instead of your graveyard. | Nature | 9 | 13000 | CreatureGiant Insect | 7/8 VR | |
| Eternal Green Par Life, Eighteenth Dragon■ If you have 4 or more cards with cost 7 or more in your mana zone, the cost to cast this spell is reduced by 2. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Draw 2 cards. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. ▶ Shuffle your deck, then turn the top card face up. If it's a creature, put it into the battle zone. | Water/Nature | 8 | Spell | 8/8 VR | ||
| Mintojuba, Primachine / Minteor Ringing■ For each of your creatures, choose one of the following. ▶ Choose 1 of your opponent's creatures and tap it. ▶ Draw a card. | Light | 6 | 8000 | CreatureMecha Del Stella | 9/74 R | |
| Aururi-T8■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ True Escape (When this creature would leave the battle zone, you may put 2 of your shields into your hand instead. However, you can't use their "Shield Trigger.") ■ If you have no shields, this creature doesn't leave the battle zone. | Light | 5 | 6000 | CreatureMecha Del Dinero | 10/74 R | |
| Suiton, Water Cloud Holy Chaos■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ Whenever one of your creatures enters the battle zone, choose 1 of your opponent's creatures and tap it. ■ {x+} When this creature enters the battle zone, you may put 1 non-evolution light creature with "Blocker" from your hand into the battle zone. | Light | 5 | 4000 | CreatureMecha Del Stella/Shinobi | 11/74 R | |
| Ganma, Ninja Chain Holy Chaos■ Whenever this creature attacks, you may put the top card of your deck into your shields. ■ Once each turn, when you put a card into your shield zone, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 3 | 2000 | CreatureMecha Del Stella/Shinobi | 12/74 R | |
| Himecut, Song Dance Music Love / ♪ Frog's Child, where can we meet? I want to say I love you■ Choose up to 2 of your opponent's elements and return them to their owner's hand. | Water | 2 | 2000 | CreatureMagic Mermaid | 13/74 R | |
| Kl’avia Mondo■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ At the start of your turn, you may draw a card. ■ At the end of each turn, if you cast a spell and summoned a creature this turn, Magic Mekraid 8. (Magic Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Magic with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 5 | 5000 | CreatureMagic Command | 14/74 R | |
| The Mute, Doomsday■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, this turn your opponent can't attack with creatures. ■ When this creature enters the battle zone, you may draw 2 cards. If you do, discard a card from your hand. | Water | 3 | 3000 | CreatureMagic Outrage MAX | 15/74 R | |
| Yobirin = Ririn / "...who do you want to call?"■ Choose 1 of your opponent's creatures. This turn, that creature gets -6000 power. (A creature with 0 power or less is destroyed.) | Darkness | 5 | 4000 | CreatureAbyss Royale | 16/74 R | |
| Ga:Nateha■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ At the start of your turn, you may put 2 of your shields into your graveyard. If you do, Abyss Mekraid 8. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureNoir Abyss | 17/74 R | |
| Make Jam■ Put the top 3 cards of your deck into your graveyard. Put all creatures from your graveyard with cost equal to or less than the number of cards in your mana zone into the battle zone tapped. When those creatures enter the battle zone and their abilities would trigger, those abilities don't trigger instead. | Darkness | 9 | SpellInvitation to the Abyss | 18/74 R | ||
| Reaper XENARCH Hand■ {STP} S-Trigger Plus (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this spell gains the {x+} ability.) ■ Choose 1 of your opponent's creatures and destroy it. ■ {x+} Destroy all of your opponent's creatures that entered the battle zone this turn. | Darkness | 6 | Spell | 19/74 R | ||
| Shikisokuzekku, Holy Chaos Great Ninja■ Blocker ■ Triple Breaker ■ Whenever this creature becomes tapped, you may put any number of Mecha del Stella from your hand into the battle zone. ■ Whenever one of your Mechas attacks or blocks, you may put the top card of your deck into your shields. ■ If you have 10 or more shields, all your Mechas win all battles and can't be chosen by your opponent. | Light | 8 | 13000 | CreatureMecha Del Sol/Shinobi | 1A/20 SR | |
| Chaosmantra, Holy■ Ninja Change 5 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 5 or more.) ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, tap all of your opponent's creatures. ■ Your opponent's creatures can't attack the turn they enter the battle zone. | Light | 7 | 9500 | CreatureMecha Del Stella/Shinobi | 1B/22 OR | |
| Chaosmantra, Holy■ Ninja Change 5 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 5 or more.) ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, tap all of your opponent's creatures. ■ Your opponent's creatures can't attack the turn they enter the battle zone. | Light | 7 | 9500 | CreatureMecha Del Stella/Shinobi | 1S/2 OR | |
| Flavum Gorghini■ If you have 2 or more creatures with "Blocker," this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Mecha Double Mekraid 8. (Mecha Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Mechas with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ At the end of each turn, untap all your Mechas. | Light | 9 | 11500 | CreatureMecha Del Dinero/Supercar Dragon | 1X/8 VR | |
| Karakara Warn Lupia / "Leave this to meppi!"■ Discard a card from your hand, then draw 2 cards. | Fire | 2 | 2000 | CreatureArmored Fire Bird | 20/74 R | |
| Vertical Wyvern■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose 1 of your opponent's creatures with power 12000 or less and destroy it. ■ When this creature enters the battle zone, until the start of your next turn, whenever you are attacked, your opponent chooses 1 of their creatures with the lowest power and destroys it. | Fire | 6 | 5000 | CreatureArmored Wyvern | 21/74 R | |
| Parrotta Night Mieppi■ Whenever one of your Dragons enters the battle zone, draw a card. ■ If you have a tapped Dragon creature, your Fire Birds can't be attacked. | Fire | 3 | 4000 | CreatureArmored Fire Bird | 22/74 R | |
| Cyan, Marching Bell / Mimiru Musical■ This turn, 1 of your creatures gets +4000 power. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Nature | 5 | 7000 | CreatureGiant Snow Faerie | 23/74 R | |
| Midori, Marching Drum / Hamelin Harmony■ Put all creatures into their owners' mana zones tapped. | Nature | 3 | 3000 | CreatureGiant Snow Faerie | 24/74 R | |
| Fullcourse Giant■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When an opponent's creature would be destroyed by a battle with this creature, you may Giant Mekraid 8 instead. (Giant Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Giant with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 6 | 9000 | CreatureGiant | 25/74 R | |
| Nearpin Mosquito■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 3 of your opponent's creatures. This turn, those creatures can't attack you. ■ When this creature enters the battle zone, you may return 1 card from your mana zone to your hand. ■ This creature can't attack your opponent. | Nature | 3 | 6000 | CreatureGiant Insect | 26/74 R | |
| Shirley C, Holy Chaos Ninja / Shirley Charger■ Turn the top card of your deck into a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 7 | 8500 | CreatureMecha Del Sol/Shinobi | 27/74 U | |
| Elnariku, Primachine■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ At the end of each turn, if 2 or more cards were put into your shield zone this turn, Mecha Mekraid 8. (Mecha Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 4 | 8000 | CreatureMecha Del Stella/Shinobi | 28/74 U | |
| Kagi, Ninja Claw Holy Chaos■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, put the top card of your deck into your shields. At the end of this turn, break 1 of your shields. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Your hand can't be discarded by your opponent's spells or creature abilities. | Light | 3 | 3500 | CreatureMecha Del Stella/Shinobi | 29/74 U | |
| Magic Haiku Collector / ♪ Magison, Collect Up Fastly, Stream■ Look at the top 3 cards of your deck. Choose any number of Twinpact cards from among them, show them to your opponent, and put them into your hand. Put the rest on the bottom of your deck in any order. | Water | 5 | 6000 | CreatureMagic Cyber Command | 2A/20 SR | |
| Sith, Wicked Fight■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -∞ (Infinity) power. ■ Whenever this creature attacks, you may Abyss Double Mekraid 5. (Abyss Double Mekraid 5: Look at the top 6 cards of your deck. Use up to 2 Abyss with cost 5 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) | Darkness | 6 | 9000 | CreatureAbyss Chimera | 2B/22 OR | |
| Sith, Wicked Fight■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -∞ (Infinity) power. ■ Whenever this creature attacks, you may Abyss Double Mekraid 5. (Abyss Double Mekraid 5: Look at the top 6 cards of your deck. Use up to 2 Abyss with cost 5 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) | Darkness | 6 | 9000 | CreatureAbyss Chimera | 2S/2 OR | |
| Kusokzeshki, Holy Chaos Great Ninja■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your shields and the other into your hand. ■ Blocker ■ Each of your Mecha creatures with cost 8 or less in your shield zone gets "Shield Trigger." | Light | 5 | 5500 | CreatureMecha Del Stella/Shinobi | 2X/8 VR | |
| Regomiele, Primachine■ When this creature enters the battle zone, choose 1 of your opponent's creatures and tap it. As long as this creature is in the battle zone, that creature doesn't untap. | Light | 3 | 3000 | CreatureMecha Del Stella | 30/74 U | |
| Energico, Phoneme Symbol B Minor / ♪ From the Surface, To Catch the Sky Charger■ Draw a card, then discard a card from your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | 9000 | CreatureMagic Crystal Command Dragon | 31/74 U | |
| Idol Fish / ♪ A Big Sky, Moonsault, Little Bit Slanting■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Your opponent chooses 2 of their untapped creatures and returns them to their hand. | Water | 3 | 4000 | CreatureMagic Fish | 32/74 U | |
| Zentsu■ Once each turn, when your opponent puts an element into the battle zone without paying its cost, you may Magic Mekraid 5. (Magic Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Magic with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Water | 3 | 3000 | CreatureMagic Cyber Lord | 33/74 U | |
| Takasugi Wawonchopper■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 2 of your opponent's creatures so that their total cost is 8 or less, and return them to their owners' hands. ■ This creature can't be blocked. | Water | 2 | 3000 | CreatureMagic Merfolk | 34/74 U | |
| Bleach, Music Love Band■ Whenever this creature attacks, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ When this creature untaps, this turn, reduce the cost of the next spell you cast by up to 3. (However, the cost can't be reduced below 0.) | Water | 2 | 2000 | CreatureMagic Mermaid | 35/74 U | |
| Monocle = Doctorle / "It's the eye that sees through everything."■ Each player puts the top 2 cards of their deck into their graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 7 | 8000 | CreatureAbyss Royale | 36/74 U | |
| Carpet = Garpet / "Hmm, lets take your wishes into consideration."■ Put the top 2 cards of your deck into your graveyard. If both cards put there are Abyss, you may return 1 Abyss from your graveyard to your hand. | Darkness | 4 | 4000 | CreatureAbyss Royale | 37/74 U | |
| Do:Toyakki■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, your opponent chooses 2 of their untapped creatures and destroys them. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 1000 | CreatureNoir Abyss | 38/74 U | |
| The Showtime■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose 1 of your opponent's elements with cost 4 or less and put it on the bottom of its owner's deck. | Darkness | 3 | SpellInvitation to the Abyss | 39/74 U | ||
| Kl'avia Tune■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, your opponent's creatures with cost 7 or less can't attack or block. ■ The cost for your opponent to use non-creature cards with cost 7 or less becomes 8 instead. ■ This creature can't be chosen by your opponent's elements with cost 7 or less or by their spells. | Water | 8 | 12000 | CreatureMagic Command Dragon | 3A/20 SR | |
| Shikisokuzekku, Holy Chaos Great Ninja■ Blocker ■ Triple Breaker ■ Whenever this creature becomes tapped, you may put any number of Mecha del Stella from your hand into the battle zone. ■ Whenever one of your Mechas attacks or blocks, you may put the top card of your deck into your shields. ■ If you have 10 or more shields, all your Mechas win all battles and can't be chosen by your opponent. | Light | 8 | 13000 | CreatureMecha Del Sol/Shinobi | 3B/22 SR | |
| Go! Ink Steady■ If you have 2 or more Twinpact creatures, this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Magic Double Mekraid 8. (Magic Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Magic with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ Your Magic creatures can't be attacked or blocked. | Water | 9 | 11000 | CreatureMagic Poseidia Dragon | 3X/8 VR | |
| Cerulean Axe Dragon / Doubleaxe Charger■ Put up to 2 cards from your hand at the bottom of your deck in any order, then draw the same number of cards. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 7 | 9000 | CreatureArmored Dragon | 40/74 U | |
| Bolshack Koya Dragon■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, destroy all of your opponent's creatures with power 3000 or less. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureArmored Dragon | 41/74 U | |
| Little Jet Balupia■ Whenever one of your creatures attacks, if it's the 2nd attack this turn, Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 3 | 3000 | CreatureArmored Fire Bird | 42/74 U | |
| Chic Medic Sulucchi■ Reduce the cost of summoning your Dragons by 1. However, the cost can't be reduced below 0. ■ Saver: Dragon (When one of your Dragons would be destroyed, you may destroy this creature instead.) | Fire | 2 | 2000 | CreatureArmored Fire Bird | 43/74 U | |
| Watt Spike Trappi■ {GS} G-Strike (When you put this creature into your hand from your shield zone, you may show it to your opponent and choose 1 of your opponent's creatures. This turn, that creature can't attack.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ This creature can't attack unless you have 2 or more Dragons. | Fire | 1 | 3000 | CreatureArmored Fire Bird | 44/74 U | |
| Friend Giant / Takeback Charger■ You may choose 1 element with cost 3 or less, tap it, and put it into its owner's mana zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 7 | 11000 | CreatureGiant | 45/74 U | |
| Teeshot Beetle■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ This creature gets +2000 power for each card in all players' hands. ■ This creature can't be blocked by creatures with less power than this creature. | Nature | 5 | 2000 | CreatureGiant Insect | 46/74 U | |
| Oshikatsu Giant■ Whenever you put your 2nd card of a turn into your mana zone, Giant Mekraid 5. (Giant Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Giant with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 4 | 5000 | CreatureGiant | 47/74 U | |
| Daidai, Marching Baton■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, put 2 of your creatures into your mana zone. Then your opponent chooses 2 of their creatures and puts them into their mana zone. ■ You may summon this creature from your mana zone. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | 48/74 U | |
| PK Faerie■ When your opponent puts their 2nd or later creature into the battle zone this turn, you may put this creature into your mana zone. If you do, put that opponent's creature into its owner's mana zone. | Nature | 2 | 2000 | CreatureGiant Snow Faerie | 49/74 U | |
| Umbrella = Isabella, Abyss Attack Parasol■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Choose 1 of your opponent's elements and destroy it. Then you may put cards equal to that element's cost from the top of your deck into your graveyard. ▶ You may shuffle 13 cards from your graveyard and put them on the bottom of your deck. If you do, your opponent chooses 13 of their cards from their hand and battle zone, shuffles them, and puts them on the bottom of their deck. | Darkness | 8 | 9000 | CreatureAbyss Royale | 4A/20 SR | |
| Magic Haiku Collector / ♪ Magison, Collect Up Fastly, Stream■ Look at the top 3 cards of your deck. Choose any number of Twinpact cards from among them, show them to your opponent, and put them into your hand. Put the rest on the bottom of your deck in any order. | Water | 5 | 6000 | CreatureMagic Cyber Command | 4B/22 SR | |
| Rate:Ga:Fuyoki■ When you summon this creature, you may destroy 2 of your creatures. If you do, this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Abyss Double Mekraid 8. (Abyss Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Abyss with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ Each of your Abyss creatures gets "Slayer." | Darkness | 9 | 11000 | CreatureNoir Abyss | 4X/8 VR | |
| Bolshack Sky, Armored Wheel Double Flight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever another creature untaps, untap this creature. | Light/Fire | 5 | 5500 | CreatureArmored Dragon/Mecha Del Dinero | 50/74 U | |
| Mimosastar, Primachine / "Mechaming", Summon Light Spell■ Look at the top 3 cards of your deck. You may show 1 Mecha from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Light | 5 | 7500 | CreatureMecha Del Stella | 51/74 C | |
| Senju, Lasting Moment Holy Chaos■ G-Zero: If you have 2 or more light cards in your mana zone and a Shinobi in your battle zone, you may summon this creature without paying its cost. | Light | 5 | 2000 | CreatureMecha Del Stella/Shinobi | 52/74 C | |
| Happou, Persevering Holy Chaos■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ {x+} When this creature enters the battle zone, untap all your creatures. This turn, your creatures can't be destroyed. | Light | 2 | 2500 | CreatureMecha Del Stella/Shinobi | 53/74 C | |
| Toge, Scatter Stone Holy Chaos■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. | Light | 1 | 3000 | CreatureMecha Del Stella/Shinobi | 54/74 C | |
| Troy, Holy Chaos Ninpo■ You may return 1 of your Mechas or Shinobi to your hand. If you do, you may put 1 Mecha or Shinobi creature with cost 5 or less from your hand into the battle zone. | Light | 4 | SpellMecha Del Tech/Shinobi | 55/74 C | ||
| Author-Unknown-Machine / "Magical", Summon Water Spell■ Look at the top 2 cards of your deck. You may show 1 Magic or spell from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Water | 5 | 6000 | CreatureMagic Command | 56/74 C | |
| Messh, Explosion String Music Love / ♪ If You and I can Sympathize, Majimonju■ Draw 3 cards. | Water | 4 | 3000 | CreatureMagic Mermaid | 57/74 C | |
| TUBA Crawler■ When this creature enters the battle zone, choose up to 3 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. | Water | 4 | 4000 | CreatureMagic Earth Eater | 58/74 C | |
| Aqua Vibrato■ When this creature enters the battle zone, draw a card. | Water | 2 | 1000 | CreatureMagic Liquid People | 59/74 C | |
| Bolshack Galaward■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't be reduced below 0. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Whenever this creature wins a battle, you may draw a card. | Fire | 8 | 9000 | CreatureArmored Dragon | 5A/20 SR | |
| Kl'avia Tune■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, your opponent's creatures with cost 7 or less can't attack or block. ■ The cost for your opponent to use non-creature cards with cost 7 or less becomes 8 instead. ■ This creature can't be chosen by your opponent's elements with cost 7 or less or by their spells. | Water | 8 | 12000 | CreatureMagic Command Dragon | 5B/22 SR | |
| Telesco = Teles, Forethought■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000 | CreatureAbyss Royale | 5X/8 VR | |
| ♪ Why are you leaving, where are you going now■ Choose a player. That player shuffles all the cards in their graveyard and puts them on the bottom of their deck. Draw 2 cards. | Water | 3 | SpellMagic Song | 60/74 C | ||
| Sadrain = Train / "Abyssal", Jashin Spell■ Put the top card of your deck into your graveyard, then return 1 Abyss from your graveyard to your hand. | Darkness | 5 | 6000 | CreatureAbyss Royale | 61/74 C | |
| Do:Niwa■ Whenever this creature enters the battle zone or attacks, you may put 1 Abyss creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 5 | 5000 | CreatureNoir Abyss | 62/74 C | |
| Dopoison, Spray Monster■ When this creature enters the battle zone, each player chooses 1 of their creatures and destroys it. | Darkness | 3 | 5000 | CreatureDevil Mask | 63/74 C | |
| Gu:Lubokassa■ At the end of your turn, if 2 or more cards were put into your opponent's graveyard this turn, Abyss Mekraid 5. (Abyss Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 3 | 4000 | CreatureNoir Abyss | 64/74 C | |
| Jenny, Beautiful Delivery Doll■ When this creature enters the battle zone, your opponent chooses 1 card in their hand and discards it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 65/74 C | |
| Genji Amatsu Powercchi / "Armorado", Summon Fire Spell■ If you have a Fire Bird, look at the top 4 cards of your deck. Otherwise, look at the top card of your deck. You may show 1 Armored from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Fire | 5 | 4000 | CreatureArmored Fire Bird | 66/74 C | |
| Parlen Flare Iyeppi■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, if 3 or more shields were broken this turn, Armored Mekraid 8. (Armored Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Armored with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Fire | 4 | 3000 | CreatureArmored Fire Bird | 67/74 C | |
| Achikochi Naru Pippi■ When this creature enters the battle zone, choose one of the following. ▶ Choose 1 of your opponent's creatures with "Blocker" and destroy it. ▶ Draw a card. | Fire | 3 | 3000 | CreatureArmored Fire Bird | 68/74 C | |
| Marauder "Gai" Drive■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 2 | 1000 | CreatureArmored Dragonoid | 69/74 C | |
| Balupialesk, Thunderflame Soaring Armor■ Speed Attacker ■ This creature can't be destroyed in battle. ■ Whenever this creature attacks, you may put 1 Fire Bird from your hand into the battle zone. ■ At the end of this creature's attack, you may destroy 5 of your Fire Birds. If you do, take an extra turn after this one. | Fire | 5 | 5000 | CreatureArmored Fire Bird/Armored Wyvern | 6A/20 SR | |
| Umbrella = Isabella, Abyss Attack Parasol■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Choose 1 of your opponent's elements and destroy it. Then you may put cards equal to that element's cost from the top of your deck into your graveyard. ▶ You may shuffle 13 cards from your graveyard and put them on the bottom of your deck. If you do, your opponent chooses 13 of their cards from their hand and battle zone, shuffles them, and puts them on the bottom of their deck. | Darkness | 8 | 9000 | CreatureAbyss Royale | 6B/22 SR | |
| Bolshack Noblesse Dragon■ If you have 3 or more fire elements, this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Armored Double Mekraid 8. (Armored Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Armored with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ All your Armored get +3000 power during battle. | Fire | 9 | 10000 | CreatureArmored Dragon | 6X/8 VR | |
| Encounter with the Sun■ Armored Mekraid 5. (Armored Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Armored with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) ■ This turn, all your creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | SpellArmored Arts | 70/74 C | ||
| Kankuro Faerie / "Jaibaban", Summon Nature Spell■ Put the top card of your deck into your mana zone. Then you may return 1 Giant from your mana zone to your hand. | Nature | 5 | 8000 | CreatureGiant Snow Faerie | 71/74 C | |
| Parputt Scarab■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 3 | 5000 | CreatureGiant Insect | 72/74 C | |
| Halftime Faerie■ Whenever this creature attacks your opponent, put this creature into your mana zone. | Nature | 2 | 6000 | CreatureGiant Snow Faerie | 73/74 C | |
| Fantasista Life■ Tap the top 2 cards of your deck and put them into your mana zone, then return 1 card from your mana zone to your hand. | Nature | 4 | SpellGiant Skill | 74/74 C | ||
| Ultrabowl Giant / Father Touchdown■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. Then you may put 1 creature with lower cost than that creature from your mana zone into the battle zone. | Nature | 8 | 12000 | CreatureGiant | 7A/20 SR | |
| Bolshack Galaward■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't be reduced below 0. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Whenever this creature wins a battle, you may draw a card. | Fire | 8 | 9000 | CreatureArmored Dragon | 7B/22 SR | |
| Ranshin! Albatross Tarantula■ If you have 2 or more creatures with power 6000 or more, this creature's summoning cost is reduced by 3. ■ Triple Breaker ■ When this creature enters the battle zone by summoning, Giant Double Mekraid 8. (Giant Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Giants with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ When one of your Giants would be destroyed, you may put it into your mana zone instead of your graveyard. | Nature | 9 | 13000 | CreatureGiant Insect | 7X/8 VR | |
| Eternal Green Par Life, Eighteenth Dragon■ Double Sympathy: Giant (This creature's summoning cost is reduced by 2 for each of your Giant creatures. However, the cost can't be reduced below 0.) ■ Mach Fighter ■ Double Breaker ■ Whenever one of your Giants attacks, you may draw a card. ■ Reduce the cost of using your Giants by 2. However, the cost can't be reduced below 0. ■ At the start of your turn, if you have 18 or more creatures, you win the game. | Nature | 10 | 11000 | CreatureGiant Dragon | 8A/20 SR | |
| Balupialesk, Thunderflame Soaring Armor■ Speed Attacker ■ This creature can't be destroyed in battle. ■ Whenever this creature attacks, you may put 1 Fire Bird from your hand into the battle zone. ■ At the end of this creature's attack, you may destroy 5 of your Fire Birds. If you do, take an extra turn after this one. | Fire | 5 | 5000 | CreatureArmored Fire Bird/Armored Wyvern | 8B/22 SR | |
| Perfect Mysticroar■ If you have 4 or more cards with cost 7 or more in your mana zone, the cost to cast this spell is reduced by 2. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Draw 2 cards. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. ▶ Shuffle your deck, then turn the top card face up. If it's a creature, put it into the battle zone. | Water/Nature | 8 | Spell | 8X/8 VR | ||
| Flavum Gorghini■ If you have 2 or more creatures with "Blocker," this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Mecha Double Mekraid 8. (Mecha Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Mechas with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ At the end of each turn, untap all your Mechas. | Light | 9 | 11500 | CreatureMecha Del Dinero/Supercar Dragon | 9A/20 VR | |
| Ultrabowl Giant / Father Touchdown■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. Then you may put 1 creature with lower cost than that creature from your mana zone into the battle zone. | Nature | 8 | 12000 | CreatureGiant | 9B/22 SR | |
| Telesco = Teles, Forethought■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000 | CreatureAbyss Royale | 10A/20 VR | |
| Eternal Green Par Life, Eighteenth Dragon■ Double Sympathy: Giant (This creature's summoning cost is reduced by 2 for each of your Giant creatures. However, the cost can't be reduced below 0.) ■ Mach Fighter ■ Double Breaker ■ Whenever one of your Giants attacks, you may draw a card. ■ Reduce the cost of using your Giants by 2. However, the cost can't be reduced below 0. ■ At the start of your turn, if you have 18 or more creatures, you win the game. | Nature | 10 | 11000 | CreatureGiant Dragon | 10B/22 SR | |
| Perfect Mysticroar■ If you have 4 or more cards with cost 7 or more in your mana zone, the cost to cast this spell is reduced by 2. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Draw 2 cards. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. ▶ Shuffle your deck, then turn the top card face up. If it's a creature, put it into the battle zone. | Water/Nature | 8 | Spell | 11A/20 VR | ||
| Flavum Gorghini■ If you have 2 or more creatures with "Blocker," this creature's summoning cost is reduced by 3. ■ Double Breaker ■ When this creature enters the battle zone by summoning, Mecha Double Mekraid 8. (Mecha Double Mekraid 8: Look at the top 6 cards of your deck. Use up to 2 Mechas with cost 8 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) ■ At the end of each turn, untap all your Mechas. | Light | 9 | 11500 | CreatureMecha Del Dinero/Supercar Dragon | 11B/22 VR | |
| Ganma, Ninja Chain Holy Chaos■ Whenever this creature attacks, you may put the top card of your deck into your shields. ■ Once each turn, when you put a card into your shield zone, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 3 | 2000 | CreatureMecha Del Stella/Shinobi | 12A/20 R | |
| Telesco = Teles, Forethought■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000 | CreatureAbyss Royale | 12B/22 VR | |
| The Mute, Doomsday■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, this turn your opponent can't attack with creatures. ■ When this creature enters the battle zone, you may draw 2 cards. If you do, discard a card from your hand. | Water | 3 | 3000 | CreatureMagic Outrage MAX | 13A/20 R | |
| Perfect Mysticroar■ If you have 4 or more cards with cost 7 or more in your mana zone, the cost to cast this spell is reduced by 2. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Draw 2 cards. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. ▶ Shuffle your deck, then turn the top card face up. If it's a creature, put it into the battle zone. | Water/Nature | 8 | Spell | 13B/22 VR | ||
| Ga:Nateha■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ At the start of your turn, you may put 2 of your shields into your graveyard. If you do, Abyss Mekraid 8. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureNoir Abyss | 14A/20 R | |
| Ganma, Ninja Chain Holy Chaos■ Whenever this creature attacks, you may put the top card of your deck into your shields. ■ Once each turn, when you put a card into your shield zone, Mecha Mekraid 5. (Mecha Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Mecha with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Light | 3 | 2000 | CreatureMecha Del Stella/Shinobi | 14B/22 R | |
| Shirley C, Holy Chaos Ninja / Shirley Charger■ Turn the top card of your deck into a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 7 | 8500 | CreatureMecha Del Sol/Shinobi | 15A/20 U | |
| The Mute, Doomsday■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, this turn your opponent can't attack with creatures. ■ When this creature enters the battle zone, you may draw 2 cards. If you do, discard a card from your hand. | Water | 3 | 3000 | CreatureMagic Outrage MAX | 15B/22 R | |
| Energico, Phoneme Symbol B Minor / ♪ From the Surface, To Catch the Sky Charger■ Draw a card, then discard a card from your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | 9000 | CreatureMagic Crystal Command Dragon | 16A/20 U | |
| Ga:Nateha■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ At the start of your turn, you may put 2 of your shields into your graveyard. If you do, Abyss Mekraid 8. (Abyss Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureNoir Abyss | 16B/22 R | |
| Bolshack Sky, Armored Wheel Double Flight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever another creature untaps, untap this creature. | Light/Fire | 5 | 5500 | CreatureArmored Dragon/Mecha Del Dinero | 17A/20 U | |
| Shirley C, Holy Chaos Ninja / Shirley Charger■ Turn the top card of your deck into a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 7 | 8500 | CreatureMecha Del Sol/Shinobi | 17B/22 U | |
| Jenny, Beautiful Delivery Doll■ When this creature enters the battle zone, your opponent chooses 1 card in their hand and discards it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 18A/20 C | |
| Energico, Phoneme Symbol B Minor / ♪ From the Surface, To Catch the Sky Charger■ Draw a card, then discard a card from your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | 9000 | CreatureMagic Crystal Command Dragon | 18B/22 U | |
| Achikochi Naru Pippi■ When this creature enters the battle zone, choose one of the following. ▶ Choose 1 of your opponent's creatures with "Blocker" and destroy it. ▶ Draw a card. | Fire | 3 | 3000 | CreatureArmored Fire Bird | 19A/20 C | |
| Bolshack Sky, Armored Wheel Double Flight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever another creature untaps, untap this creature. | Light/Fire | 5 | 5500 | CreatureArmored Dragon/Mecha Del Dinero | 19B/22 U | |
| Fantasista Life■ Tap the top 2 cards of your deck and put them into your mana zone, then return 1 card from your mana zone to your hand. | Nature | 4 | SpellGiant Skill | 20A/20 C | ||
| Jenny, Beautiful Delivery Doll■ When this creature enters the battle zone, your opponent chooses 1 card in their hand and discards it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 20B/22 C | |
| Achikochi Naru Pippi■ When this creature enters the battle zone, choose one of the following. ▶ Choose 1 of your opponent's creatures with "Blocker" and destroy it. ▶ Draw a card. | Fire | 3 | 3000 | CreatureArmored Fire Bird | 21B/22 C | |
| Fantasista Life■ Tap the top 2 cards of your deck and put them into your mana zone, then return 1 card from your mana zone to your hand. | Nature | 4 | SpellGiant Skill | 22B/22 C | ||
| Chaosmantra, Holy■ Ninja Change 5 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 5 or more.) ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, tap all of your opponent's creatures. ■ Your opponent's creatures can't attack the turn they enter the battle zone. | Light | 7 | 9500 | CreatureMecha Del Stella/Shinobi | OR1/OR2 OR | |
| Sith, Wicked Fight■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -∞ (Infinity) power. ■ Whenever this creature attacks, you may Abyss Double Mekraid 5. (Abyss Double Mekraid 5: Look at the top 6 cards of your deck. Use up to 2 Abyss with cost 5 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) | Darkness | 6 | 9000 | CreatureAbyss Chimera | OR2/OR2 OR | |
| Chaosmantra, Holy■ Ninja Change 5 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 5 or more.) ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, tap all of your opponent's creatures. ■ Your opponent's creatures can't attack the turn they enter the battle zone. | Light | 7 | 9500 | CreatureMecha Del Stella/Shinobi | OR1/OR2 OR | |
| Sith, Wicked Fight■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -∞ (Infinity) power. ■ Whenever this creature attacks, you may Abyss Double Mekraid 5. (Abyss Double Mekraid 5: Look at the top 6 cards of your deck. Use up to 2 Abyss with cost 5 or less from among them without paying their cost. Put the rest on the bottom of your deck in any order.) | Darkness | 6 | 9000 | CreatureAbyss Chimera | OR2/OR2 OR | |
| Shikisokuzekku, Holy Chaos Great Ninja■ Blocker ■ Triple Breaker ■ Whenever this creature becomes tapped, you may put any number of Mecha del Stella from your hand into the battle zone. ■ Whenever one of your Mechas attacks or blocks, you may put the top card of your deck into your shields. ■ If you have 10 or more shields, all your Mechas win all battles and can't be chosen by your opponent. | Light | 8 | 13000 | CreatureMecha Del Sol/Shinobi | S1/S8 SR | |
| Shikisokuzekku, Holy Chaos Great Ninja■ Blocker ■ Triple Breaker ■ Whenever this creature becomes tapped, you may put any number of Mecha del Stella from your hand into the battle zone. ■ Whenever one of your Mechas attacks or blocks, you may put the top card of your deck into your shields. ■ If you have 10 or more shields, all your Mechas win all battles and can't be chosen by your opponent. | Light | 8 | 13000 | CreatureMecha Del Sol/Shinobi | S1X/S8 SR | |
| Magic Haiku Collector / ♪ Magison, Collect Up Fastly, Stream■ Look at the top 3 cards of your deck. Choose any number of Twinpact cards from among them, show them to your opponent, and put them into your hand. Put the rest on the bottom of your deck in any order. | Water | 5 | 6000 | CreatureMagic Cyber Command | S2/S8 SR | |
| Magic Haiku Collector / ♪ Magison, Collect Up Fastly, Stream■ Look at the top 3 cards of your deck. Choose any number of Twinpact cards from among them, show them to your opponent, and put them into your hand. Put the rest on the bottom of your deck in any order. | Water | 5 | 6000 | CreatureMagic Cyber Command | S2X/S8 SR | |
| Kl'avia Tune■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, your opponent's creatures with cost 7 or less can't attack or block. ■ The cost for your opponent to use non-creature cards with cost 7 or less becomes 8 instead. ■ This creature can't be chosen by your opponent's elements with cost 7 or less or by their spells. | Water | 8 | 12000 | CreatureMagic Command Dragon | S3/S8 SR | |
| Kl'avia Tune■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, your opponent's creatures with cost 7 or less can't attack or block. ■ The cost for your opponent to use non-creature cards with cost 7 or less becomes 8 instead. ■ This creature can't be chosen by your opponent's elements with cost 7 or less or by their spells. | Water | 8 | 12000 | CreatureMagic Command Dragon | S3X/S8 SR | |
| Umbrella = Isabella, Abyss Attack Parasol■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Choose 1 of your opponent's elements and destroy it. Then you may put cards equal to that element's cost from the top of your deck into your graveyard. ▶ You may shuffle 13 cards from your graveyard and put them on the bottom of your deck. If you do, your opponent chooses 13 of their cards from their hand and battle zone, shuffles them, and puts them on the bottom of their deck. | Darkness | 8 | 9000 | CreatureAbyss Royale | S4/S8 SR | |
| Umbrella = Isabella, Abyss Attack Parasol■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of the following. ▶ Choose 1 of your opponent's elements and destroy it. Then you may put cards equal to that element's cost from the top of your deck into your graveyard. ▶ You may shuffle 13 cards from your graveyard and put them on the bottom of your deck. If you do, your opponent chooses 13 of their cards from their hand and battle zone, shuffles them, and puts them on the bottom of their deck. | Darkness | 8 | 9000 | CreatureAbyss Royale | S4X/S8 SR | |
| Bolshack Galaward■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't be reduced below 0. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Whenever this creature wins a battle, you may draw a card. | Fire | 8 | 9000 | CreatureArmored Dragon | S5/S8 SR | |
| Bolshack Galaward■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't be reduced below 0. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Whenever this creature wins a battle, you may draw a card. | Fire | 8 | 9000 | CreatureArmored Dragon | S5X/S8 SR | |
| Balupialesk, Thunderflame Soaring Armor■ Speed Attacker ■ This creature can't be destroyed in battle. ■ Whenever this creature attacks, you may put 1 Fire Bird from your hand into the battle zone. ■ At the end of this creature's attack, you may destroy 5 of your Fire Birds. If you do, take an extra turn after this one. | Fire | 5 | 5000 | CreatureArmored Fire Bird/Armored Wyvern | S6/S8 SR | |
| Balupialesk, Thunderflame Soaring Armor■ Speed Attacker ■ This creature can't be destroyed in battle. ■ Whenever this creature attacks, you may put 1 Fire Bird from your hand into the battle zone. ■ At the end of this creature's attack, you may destroy 5 of your Fire Birds. If you do, take an extra turn after this one. | Fire | 5 | 5000 | CreatureArmored Fire Bird/Armored Wyvern | S6X/S8 SR | |
| Ultrabowl Giant / Father Touchdown■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. Then you may put 1 creature with lower cost than that creature from your mana zone into the battle zone. | Nature | 8 | 12000 | CreatureGiant | S7/S8 SR | |
| Ultrabowl Giant / Father Touchdown■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. Then you may put 1 creature with lower cost than that creature from your mana zone into the battle zone. | Nature | 8 | 12000 | CreatureGiant | S7X/S8 SR | |
| Eternal Green Par Life, Eighteenth Dragon■ Double Sympathy: Giant (This creature's summoning cost is reduced by 2 for each of your Giant creatures. However, the cost can't be reduced below 0.) ■ Mach Fighter ■ Double Breaker ■ Whenever one of your Giants attacks, you may draw a card. ■ Reduce the cost of using your Giants by 2. However, the cost can't be reduced below 0. ■ At the start of your turn, if you have 18 or more creatures, you win the game. | Nature | 10 | 11000 | CreatureGiant Dragon | S8/S8 SR | |
| Eternal Green Par Life, Eighteenth Dragon■ Double Sympathy: Giant (This creature's summoning cost is reduced by 2 for each of your Giant creatures. However, the cost can't be reduced below 0.) ■ Mach Fighter ■ Double Breaker ■ Whenever one of your Giants attacks, you may draw a card. ■ Reduce the cost of using your Giants by 2. However, the cost can't be reduced below 0. ■ At the start of your turn, if you have 18 or more creatures, you win the game. | Nature | 10 | 11000 | CreatureGiant Dragon | S8X/S8 SR | |
| Puchohenza, Mia Moja■ Revolution Change: Light or nature Dragon with cost 5 or more ■ Triple Breaker ■ Your opponent's creatures with cost less than the number of cards in your mana zone enter the battle zone tapped. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, put all creatures with less power than this creature into their owners' mana zones. | Light/Nature | 8 | 12500 | CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps | SP1/SP4 LEG | |
| Savage Earth■ Put 1 non-evolution creature from your mana zone into the battle zone. Choose 1 non-evolution creature in your opponent's mana zone, and your opponent puts it into the battle zone. Then choose 1 of your creatures and 1 of your opponent's creatures in the battle zone and put them into their owners' mana zones. | Nature | 8 | Spell | SP2/SP4 R | ||
| 卍 Grand Zero 卍■ When you cast one of your Magic Tool spells, you may put it under this field instead of into your graveyard after casting, and draw a card. ■ You may ignore effects that prevent you from casting spells and cast Magic Tool spells or Dorsuzaku spells. ■ Mugetsu Gate 99: At the end of your turn, if there are 4 or more cards under this field, once per game you may cast 1 water spell with cost 99 or less from your hand or graveyard without paying its cost. | Water | 2 | Moonless Field | SP3/SP4 VR | ||
| Piouspatrol Police■ Galaxy Shield [ww02] (You may pay [ww02] instead of this card's cost. If you do, turn this card into a shield face up.) ■ At the start of your turn, if this creature is in your shield zone face up, summon it as if you had paid its cost. ■ When this creature is put into your shield zone face up, choose 1 of your opponent's creatures with cost 2 or less and return it to its owner's hand. During your opponent's next turn, your opponent can't summon creatures with cost 2 or less. | Water | 4 | 4000 | CreatureMetallica/Team Ginga | SP4/SP4 R | |
| Red Zone Z, Passionate Invasion■ Evolution: Put on 1 fire creature. ■ Invasion: Fire Command (Whenever one of your fire Commands attacks, you may put this creature in your hand on top of it.) ■ Double Breaker ■ When you put this creature on top of a non-evolution creature, choose 1 of your opponent's shields and put it into its owner's graveyard. | Fire | 6 | 11000 | Evolution CreatureSonic Command/Invader | SPX/SP4 SR | |
| "Let's Turn This Around!!!"■ G-Zero: If your opponent has 4 or more shields than you, you may cast this spell without paying its cost. ■ Put 1 fire creature with cost 7 or less from your hyperspatial zone into the battle zone. That creature breaks 1 of your opponent's shields. | Fire | 7 | Spell | TF1/TF10 - | ||
| It's Summer! Time for Duel Training!!■ Discard your whole hand, draw 4 cards, then put 1 card from your hand into your mana zone. If this turn is your turn, skip the rest of the turn. | Water/Fire/Nature | 3 | Spell | TF2/TF10 - | ||
| Oriotis Judge■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Each player puts all their creatures with cost equal to or greater than the number of cards in their mana zone on the bottom of their deck in any order. | Light | 3 | Spell | TF3/TF10 R | ||
| Wacky Gachi Dive■ Evolution: Put on 1 water creature. ■ Invasion: Water creature with cost 3 or more (Whenever one of your water creatures with cost 3 or more attacks, you may put this creature in your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put 1 creature from your hand under this creature. If you do, draw 2 cards. | Water | 5 | 6000 | Evolution CreatureMagic Command/Great Mechaoh/Invader | TF4/TF10 R | |
| "Armor of Light Magic"■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may put 1 card from your hand into your shields face up. | Light/Water | 7 | 2000 | CreatureMetallica/Team Ginga | TF5/TF10 R | |
| Valkyrie Lupia, Phoenix Soaring Dragon Machine■ Revolution Change: Fire Bird or Dragon (When one of your Fire Birds or Dragons attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ Each of your Fire Birds gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Each of your Dragons gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light/Fire | 5 | 6000 | CreatureFire Bird/Armored Dragon | TF6/TF10 R | |
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your hand, 1 into your mana zone, and the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | TF7/TF10 R | |
| Stepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put 1 card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureSnow Faerie | TF8/TF10 U | |
| Kakushi Recipe, Hidden Backstab■ Ninja Strike 2 (When an opponent's creature attacks or blocks, if you have 2 or more cards in your mana zone and haven't used a "Ninja Strike" ability during this attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureSplash Queen/Shinobi | TF9/TF10 C | |
| Cloud Giant■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all the Giants from among them into your mana zone tapped, and put the rest on the bottom of your deck in any order. | Nature | 4 | 4000 | CreatureGiant | TF10/TF10 C | |
| Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Show 1 of them to your opponent and add it to your hand, and put the rest on the bottom of your deck in any order. If the card you showed is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, this creature gets "Shield Trigger" when it is added to your hand from your shield zone. ■ Revolution 0: If you have no shields, this creature gets +10000 power and "Speed Attacker" and "Triple Breaker." | Water/Fire/Nature | 5 | 5000 | CreatureOutrage Dragon/Humanoid | TR1/TR9 DSR | |
| Gayoushin■ When this creature enters the battle zone, if you have 5 or more Jokers in total in the battle zone and mana zone, draw 2 cards. Then you may discard 1 Jokers from your hand. If you do, draw 2 cards. | Zero | 5 | 4000 | CreatureJokers/Specials | TR2/TR9 SR | |
| Basilisk, Blue Dragon of the Hideaway Hidden Blade■ Ninja Strike 8 (When an opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used a "Ninja Strike" ability during this attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ Blocker ■ Double Breaker ■ When one of your Shinobi enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 6000 | CreatureShinobi Dragon/Origin | TR3/TR9 SR | |
| Gekabankai Ga Ryumizu 卍■ You may summon up to 4 Dorsuzaku from your hand or graveyard without paying their cost. ■ Take an extra turn after this one. | Water | 99 | SpellDolsuzaku | TR4/TR9 SR | ||
| Supernova DOOM Dragerion■ For each evolution source creature under this creature, this creature's summoning cost is reduced by 1. However, the cost can't become less than 0. ■ Super Infinite Graveyard Evolution: Choose 1 or more creatures from your graveyard and put this creature on top of them as you put it into the battle zone. ■ Triple Breaker ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, choose 1 of your opponent's creatures. This turn, that creature gets -9000 power. Then put a non-Evolution creature from your graveyard into the battle zone. | Darkness | 12 | 12000 | Evolution CreaturePhoenix/Demon Command/Dragon Zombie | TR5/TR9 SR | |
| Georges Bataille■ You may destroy 4 of your creatures to summon this creature instead of paying its cost. ■ Triple Breaker ■ When this creature enters the battle zone, count the cards in your graveyard. You may put that many cards from the top of your deck into your graveyard. ■ When this creature would leave the battle zone, you may put 6 cards from your graveyard on the bottom of your deck in any order instead. | Darkness | 8 | 12000 | CreatureMafi Gang | TR6/TR9 SR | |
| Perfect Earth, Planetary Dragon■ Double Breaker ■ All shield cards you put into your hand get "Shield Trigger." | Light/Water/Darkness/Fire/Nature | 5 | 6000 | CreatureWorld Dragon | TR7/TR9 SR | |
| Perfect Fire■ Choose 2 of the following. (You may choose the same one twice.) > Put a creature with cost 3 or less from your hand into the battle zone. > This turn, 1 of your creatures gets "Speed Attacker." > Choose 1 of your creatures. At the end of that creature's first attack this turn, untap that creature. | Fire | 3 | Spell | TR8/TR9 VR | ||
| Kuromame Danshaku / Hakumai Danshaku■ Put the top card of your deck into your mana zone. Then you may return 1 card from your mana zone to your hand. | Nature | 8 | 12000 | CreatureGransect/Specials | TR9/TR9 VR |