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DM23RP3 — Abyss Revolution Vol.3 "Demon Conquest Revolution"
162 cards · Released 2023-09-16 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Prophecy, Heavenly Zenith of "Heart"■ Revolution Change: Unknown or Zenith with cost 7 or more (When one of your Unknown or Zenith creatures with cost 7 or more attacks, you may swap that creature with this creature in your hand.) ■ Quadruple Breaker ■ When this creature enters the battle zone, destroy all non-colorless elements with cost 7 or less. | Zero | 10 | 23132 | CreatureZenith Ceres | 1/74 VR | |
| Chaosmantra, Fallen■ Ninja Change 3 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 3 or more.) ■ Double Breaker ■ When this creature enters the battle zone, until the start of your next turn, all of your opponent's creatures attack if able. ■ Each of your creatures gets "Slayer." | Darkness | 5 | 6000 | CreatureMecha Del Stella/Shinobi | 2/74 VR | |
| Seraph Tempest Aleph■ Revolution Change: Mecha (When one of your Mechas attacks, you may swap that creature with this creature in your hand.) ■ Slayer ■ Once each turn, when one of your creatures enters the battle zone, you may draw a card. ■ Once each turn, when one of your creatures leaves the battle zone, you may draw a card. | Light/Darkness | 5 | 4000 | CreatureMecha Del Dinero | 3/74 VR | |
| Perfect Oratoriocles■ If one of your creatures entered the battle zone this turn, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 of your opponent's creatures and destroy it. ▶ Put 1 creature with "Blocker" from your hand into the battle zone. ▶ Look at the top 2 cards of your deck. Put 1 of them into your shields and the other into your graveyard. | Light/Darkness | 6 | Spell | 4/74 VR | ||
| Val Bolshack, Flying Revolution■ Revolution Change: Armored (When one of your Armored attacks, you may swap that creature with this creature in your hand.) ■ Speed Attacker ■ When this creature enters the battle zone, choose up to 2 other creatures and tap or untap each of them. | Light/Fire | 5 | 5500 | CreatureArmored Dragon | 5/74 VR | |
| Karakureversi, Geima Treacherous Fox■ {GS} G-Strike ■ Revolution Change: Magic (When one of your Magic attacks, you may swap that creature with this creature in your hand.) ■ Speed Attacker ■ When this creature enters the battle zone, draw a card. Then you may cast 1 spell with cost 3 or less from your hand without paying its cost. | Water/Fire | 5 | 4000 | CreatureMagic Monster/Game Command | 6/74 VR | |
| Akane, Cheer Space■ {GS} G-Strike ■ Revolution Change: Giant (When one of your Giants attacks, you may swap that creature with this creature in your hand.) ■ Mach Fighter ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your mana zone. | Water/Nature | 5 | 5000 | CreatureGiant Snow Faerie | 7/74 VR | |
| Fock = The = Dirty■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn. ■ Revolution Change: Abyss (When one of your Abyss attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, turn the top 4 cards of your deck face up. Put 1 creature from among them into your hand or mana zone. Put the rest into your graveyard. | Darkness/Nature | 5 | 5000 | CreatureAbyss Royale | 8/74 VR | |
| Kumo, Spider Paper Holy Chaos / Mechafubuki no Jutsu, Holy Chaos Ninpo■ Choose 1 of your opponent's elements with cost 3 or less and make it a shield. | Light | 5 | 4000 | CreatureMecha Del Stella/Shinobi | 9/74 R | |
| Peace Parry Lupia■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, tap all of your opponent's creatures. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may show 1 Dragon or Fire Bird from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Light | 4 | 3500 | CreatureArmored Fire Bird | 10/74 R | |
| Poppi Crown Lucky■ Your opponent can't use cards from anywhere other than their hand or deck. ■ Your opponent's elements can't enter the battle zone from anywhere other than their hand or deck. ■ Escape (When this creature would be destroyed, you may put 1 of your shields into your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 3 | 3000 | CreatureArmored Fire Bird | 11/74 R | |
| Pastel, Dancing Music Love / ♪ Mysterious Magical Prison Kinkirarin■ Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. | Water | 6 | 4000 | CreatureMagic Mermaid | 12/74 R | |
| Synchro Faerie / Dokidoki Spiral■ Shield Trigger ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Draw a card. | Water | 2 | 2000 | CreatureGiant Snow Faerie | 13/74 R | |
| Duffley Giant■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, shuffle your deck and turn the top card face up. If it's a creature, you may put it into the battle zone. If it's a spell, you may cast it without paying its cost. ■ Blocker ■ When this creature enters the battle zone, draw 3 cards, then put 2 cards from your hand on top of your deck in any order. | Water | 4 | 5000 | CreatureGiant | 14/74 R | |
| Kurokami, Like Reading Music Love■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 0. ■ Whenever you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 2000 | CreatureMagic Mermaid | 15/74 R | |
| Tong = Kong / "Shall I let you take over the world?"■ Choose 1 of your opponent's creatures with cost 4 or less and destroy it. | Darkness | 5 | 7000 | CreatureAbyss Royale | 16/74 R | |
| Believe Eyes! Jengegger vs. Shakedown■ When this creature enters the battle zone, you may put 1 of your shields into your hand. However, you can't use its "Shield Trigger." ■ Whenever a card leaves your shield zone, you may return 1 card from your graveyard to your hand. | Darkness | 5 | 3000 | CreatureAbyss Royale/Mecha Del Dinero | 17/74 R | |
| Viochiron-C6■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever this creature attacks or blocks, destroy this creature after that attack. | Darkness | 4 | 7000 | CreatureMecha Del Dinero | 18/74 R | |
| Hachi, Wasp Paper Holy Chaos■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, you may destroy any number of your creatures. For each creature destroyed this way, draw 2 cards. ■ Blocker ■ Whenever one of your creatures is destroyed, choose 1 of your opponent's untapped creatures and destroy it. | Darkness | 4 | 4000 | CreatureMecha Del Stella/Shinobi | 19/74 R | |
| Bolshack Arczeos NEX■ If you have an Armored creature, this creature's summoning cost is reduced by 1. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may put 1 Armored creature with cost 5 or less from your hand into the battle zone. ■ When this creature leaves the battle zone, you may put the top card of your deck into your shields. ■ Escape (When this creature would be destroyed, you may put 1 of your shields into your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 5 | 6500 | CreatureArmored Dragon | 1A/20 SR | |
| Abyssbell = Death = Road■ Revolution Change: Abyss with cost 5 or more ■ Each of your Abyss gets "Mach Fighter." ■ Double Breaker ■ At the end of your turn, you may put 1 Abyss creature with cost 6 or less from your graveyard or mana zone into the battle zone. ■ Each turn, the first time one of your opponent's creatures attacks, if able, it attacks this creature. | Darkness/Nature | 7 | 11000 | CreatureAbyss Royale | 1B/22 OR | |
| Abyssbell = Death = Road■ Revolution Change: Abyss with cost 5 or more ■ Each of your Abyss gets "Mach Fighter." ■ Double Breaker ■ At the end of your turn, you may put 1 Abyss creature with cost 6 or less from your graveyard or mana zone into the battle zone. ■ Each turn, the first time one of your opponent's creatures attacks, if able, it attacks this creature. | Darkness/Nature | 7 | 11000 | CreatureAbyss Royale | 1S/2 OR | |
| Bolzelas Dragon / "I can't be stopped on the path I'm going."■ Choose 1 of your opponent's creatures with "Blocker" and destroy it. Draw a card. | Fire | 3 | 4000 | CreatureArmored Dragon | 20/74 R | |
| Cannonball, Ifrit Frit / ♪ Summer Grass, By Ifrit, Trace of Dream■ Shield Trigger ■ Choose 1 of your opponent's creatures with power 12000 or less and destroy it. | Fire | 3 | 3000 | CreatureMagic Outrage | 21/74 R | |
| Eine's Mike■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose any number of your opponent's elements so that their total cost is 7 or less, and destroy them. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever one of your opponent's elements leaves the battle zone, you may draw a card. | Fire | 4 | 3000 | CreatureMagic Xenoparts | 22/74 R | |
| Archery Faerie / Dokkyun Shot■ You may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. Draw a card. | Nature | 5 | 7000 | CreatureGiant Snow Faerie | 23/74 R | |
| A:Gunte■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 2 of your opponent's creatures and put them into their owner's mana zone. ■ When this creature enters the battle zone, you may choose 1 of your opponent's elements with cost 5 or less and put it into its owner's mana zone. | Nature | 4 | 4000 | CreatureVeil Abyss | 24/74 R | |
| Luck Bright! Velia vs. Caddy■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ During your opponent's turn, this creature gets +10000 power. ■ When one of your opponent's elements enters the battle zone without paying its cost, you may put the top card of your deck into your mana zone. | Nature | 2 | 2000 | CreatureGiant Insect/Abyss Royale | 25/74 R | |
| Bolshack's Ancient Shrine■ All creatures get "Speed Attacker" and "Blocker." (A creature with "Speed Attacker" isn't affected by summoning sickness. You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) ■ When this Tamaseed is destroyed, choose 1 of your opponent's creatures and tap it. Then, this turn, 1 of your creatures gets "Speed Attacker" and +1000000 power during battle. | Light/Fire | 2 | TamaseedArmored Sun | 26/74 R | ||
| Ekkart, Strong Strike Armored Soldier / Warning Shot■ Choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. Draw a card. | Light | 2 | 2500 | CreatureArmored Initiate | 27/74 U | |
| Sasori, Scorpion Paper Holy Chaos■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and make it a shield. | Light | 8 | 5500 | CreatureMecha Del Stella/Shinobi | 28/74 U | |
| Wealth Power! Rubel and Force■ When this creature enters the battle zone, if your opponent has more cards in hand than you, draw a card. ■ If your opponent has more cards in their mana zone than you, tap the top card of your deck and put it into your mana zone. ■ If your opponent has more shields than you, put the top card of your deck into your shields. | Light | 3 | 3500 | CreatureMecha Del Dinero/Armored Dragon | 29/74 U | |
| Lakepoacher Par Zero, Fifth Dragon■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, look at the top 6 cards of your deck. Put 2 of them into your hand and the rest on the bottom of your deck in any order. Then you may show 1 card from your hand to your opponent. If you do, choose 1 of your opponent's creatures with the same cost as the shown card and return it to its owner's hand. | Water | 5 | 8000 | CreatureGiant Dragon | 2A/20 SR | |
| Kakumeijin, Geima King Dragon■ Revolution Change: Magic with cost 5 or more ■ Double Breaker ■ Each of your Magic gets "Speed Attacker." ■ Before each of this creature's breaks, you may cast 1 spell with cost equal to or less than the number of cards in your mana zone from your hand or graveyard without paying its cost. After you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 7 | 10000 | CreatureMagic Dragon/Game Command | 2B/22 OR | |
| Kakumeijin, Geima King Dragon■ Revolution Change: Magic with cost 5 or more ■ Double Breaker ■ Each of your Magic gets "Speed Attacker." ■ Before each of this creature's breaks, you may cast 1 spell with cost equal to or less than the number of cards in your mana zone from your hand or graveyard without paying its cost. After you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 7 | 10000 | CreatureMagic Dragon/Game Command | 2S/2 OR | |
| Kerora, Pop Cola / ♪ A Thin Frog, Don't Lose Kerora, Spiral■ Look at the top 4 cards of your deck. Put 1 of them into your hand and the rest on the bottom of your deck in any order. | Water | 3 | 2000 | CreatureMagic Outrage | 30/74 U | |
| Odango, Voice Great Music Love / ♪ In front of my shout, Everyone Quiet■ Shield Trigger ■ Choose up to 2 of your opponent's creatures and return them to their owner's hand. | Water | 3 | 1000 | CreatureMagic Mermaid | 31/74 U | |
| Tenth Sound! Drache and Orbi■ When this creature enters the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. Then draw a card. | Water | 4 | 4000 | CreatureGiant Dragon/Magic Command Dragon | 32/74 U | |
| Penlight Fish■ When this creature enters the battle zone, choose one of the following. > Draw a card, then discard a card from your hand. > Return a spell with cost 4 or less from your graveyard to your hand. | Water | 2 | 2000 | CreatureMagic Fish | 33/74 U | |
| Frog, Frog Paper Holy Chaos / Mechayose no Jutsu, Holy Chaos Ninpo■ Choose a card in your opponent's hand without looking and make them discard it. | Darkness | 3 | 2000 | CreatureMecha Del Stella/Shinobi | 34/74 U | |
| Mill = Milamiele■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. This turn, that creature gets -7000 power. (A creature with 0 or less power is destroyed.) | Darkness | 8 | 5000 | CreatureAbyss Royale | 35/74 U | |
| Bolshack Manriki Dragon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 7000 or less and destroy them. | Fire | 8 | 4000 | CreatureArmored Dragon | 36/74 U | |
| Fist Mystery! Ronin and Tail■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from one of your other creatures to this creature.) ■ Whenever this creature becomes tapped, choose one of your opponent's creatures with power 3000 or less and destroy it. | Fire | 3 | 4000 | CreatureArmored Dragon/Magic Command | 37/74 U | |
| Bolshack Sign■ Put a non-evolution Armored creature with cost 7 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Destroy one of your elements. | Fire | 5 | SpellArmored Arts | 38/74 U | ||
| O:Doyuniwa / Grand Jumper■ Put a card from your mana zone into your graveyard. Then put the top 2 cards of your deck into your mana zone tapped. | Nature | 5 | 6000 | CreatureVeil Abyss | 39/74 U | |
| Ater Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. This turn, that creature gets -4000 power. > Put the top 4 cards of your deck into your graveyard. > Put a creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may destroy another of your creatures instead. | Darkness | 5 | 6000 | CreatureMecha Del Dinero/Supercar Dragon | 3A/20 SR | |
| Bolshack Arczeos NEX■ If you have an Armored creature, this creature's summoning cost is reduced by 1. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may put 1 Armored creature with cost 5 or less from your hand into the battle zone. ■ When this creature leaves the battle zone, you may put the top card of your deck into your shields. ■ Escape (When this creature would be destroyed, you may put 1 of your shields into your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 5 | 6500 | CreatureArmored Dragon | 3B/22 SR | |
| Headspin Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, do the following twice. > Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle. | Nature | 8 | 4000 | CreatureGiant | 40/74 U | |
| Ark Slope Bet■ Revolution Change: Mecha with cost 5 or more (When one of your Mecha with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose a card in your opponent's hand without looking and make them discard it. | Light/Darkness | 7 | 11000 | CreatureMecha Del Dinero | 41/74 U | |
| Blade Bolzard, Sword of Revolution■ Revolution Change: Armored with cost 5 or more (When one of your Armored creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Light/Fire | 7 | 9500 | CreatureArmored Dragon | 42/74 U | |
| Chaturanga, Geima Earth Chariot■ Revolution Change: Magic with cost 5 or more (When one of your Magic creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be attacked or blocked. | Water/Fire | 7 | 9000 | CreatureMagic Dragon/Game Command | 43/74 U | |
| Space In One Hercules■ Revolution Change: Giant with cost 5 or more (When one of your Giants with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Triple Breaker (This creature breaks 3 shields.) | Water/Nature | 7 | 12000 | CreatureGiant Insect | 44/74 U | |
| Totorot = The = Dirty■ Revolution Change: Abyss with cost 5 or more (When one of your Abyss creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Power Breaker (This creature breaks an additional shield for every 6000 of its power.) ■ This creature gets +1000 power for each card in your graveyard. ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. | Darkness/Nature | 7 | 4000 | CreatureAbyss Royale | 45/74 U | |
| Patfall-P4 / Silent Siren■ Shield Trigger ■ Choose one of your opponent's creatures and destroy it. | Light | 2 | 500 | CreatureMecha Del Dinero | 46/74 U | |
| Kanta, Lighting Guy / "Look! It's brighter now, right?"■ Shield Trigger ■ Your opponent puts all of their creatures that have a cost greater than the number of cards in their mana zone on the bottom of their deck in any order. | Fire | 2 | 2000 | CreatureArmored Humanoid | 47/74 U | |
| Taneda Punktalker / ♪ Beat Up Those Even Weaker at Dusk■ Shield Trigger ■ Choose one of your opponent's creatures with power 4000 or less and destroy it. | Water | 2 | 1000 | CreatureMagic Merfolk | 48/74 U | |
| Kendo Giant / Cyber San Bai Dan■ Shield Trigger ■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. Draw a card. | Nature | 2 | 2000 | CreatureGiant | 49/74 U | |
| Napoleon Vibes / ♪ Listen to my song, if you don't listen, we'll fight■ Destroy all of your opponent's elements with cost 2 or less. | Fire | 5 | 6000 | CreatureMagic Nitro Dragon | 4A/20 SR | |
| Lakepoacher Par Zero, Fifth Dragon■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, look at the top 6 cards of your deck. Put 2 of them into your hand and the rest on the bottom of your deck in any order. Then you may show 1 card from your hand to your opponent. If you do, choose 1 of your opponent's creatures with the same cost as the shown card and return it to its owner's hand. | Water | 5 | 8000 | CreatureGiant Dragon | 4B/22 SR | |
| Honey = Marganey / "This one is sweet."■ Shield Trigger ■ Reveal the top 3 cards of your deck. Add a creature from among them to your hand and put the rest into your graveyard. | Darkness | 2 | 2000 | CreatureAbyss Royale | 50/74 U | |
| Umbrella Move! Ilipse and Blecchi■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures and tap them. | Light | 6 | 5500 | CreatureMecha Del Stella/Armored Fire Bird | 51/74 C | |
| Orenveera-D10■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ This creature can't attack players. ■ At the end of your turn, untap this creature. | Light | 3 | 6000 | CreatureMecha Del Dinero | 52/74 C | |
| Mendosa, the Worker■ When this creature enters the battle zone, reveal the top card of your deck. If it's an Armored creature, add it to your hand. Otherwise, you may put it on the bottom of your deck. | Light | 2 | 2000 | CreatureArmored Cosmo Walker | 53/74 C | |
| Flying Work! Denebia and Doppel■ Ultra Saver: Mecha or Armored (When one of your Mecha or Armored creatures would leave the battle zone, you may destroy this creature instead.) | Light | 2 | 1000 | CreatureMecha Del Stella/Armored Wyvern | 54/74 C | |
| Rolling Connection! Extreme and Network■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Power Blocker +6000 (While blocking, this creature gets +6000 power.) | Water | 6 | 4000 | CreatureMagic Liquid People/Giant Snow Faerie | 55/74 C | |
| Slippery Play! Eine and Curling■ When this creature enters the battle zone, you may draw 3 cards. | Water | 5 | 5000 | CreatureMagic Splash Queen/Giant Snow Faerie | 56/74 C | |
| Amenbogey Strider■ Whenever this creature enters the battle zone or attacks, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 3000 | CreatureGiant Insect | 57/74 C | |
| Sword Run! Alife vs. Maple■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ When this creature is destroyed, draw a card. | Darkness | 6 | 3000 | CreatureAbyss Royale/Mecha Del Dinero | 58/74 C | |
| Slicer = Glicer■ When this creature enters the battle zone, choose one of your opponent's creatures and destroy it. | Darkness | 5 | 5000 | CreatureAbyss Royale | 59/74 C | |
| A:Enu:Makua■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. > Choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. > Your opponent puts all of their non-creature elements with cost 5 or less into their mana zone. | Nature | 5 | 6000 | CreatureVeil Abyss | 5A/20 SR | |
| Ater Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. This turn, that creature gets -4000 power. > Put the top 4 cards of your deck into your graveyard. > Put a creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may destroy another of your creatures instead. | Darkness | 5 | 6000 | CreatureMecha Del Dinero/Supercar Dragon | 5B/22 SR | |
| Bending Wheel! Nps vs. Brutula■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Darkness | 2 | 2000 | CreatureAbyss Royale/Mecha Del Dinero | 60/74 C | |
| Brajesco-W1■ When this creature enters the battle zone, choose one of your opponent's creatures. This turn, that creature gets -3000 power. (A creature with 0 or less power is destroyed.) | Darkness | 2 | 1000 | CreatureMecha Del Dinero | 61/74 C | |
| Flashing Dance! Tidal and Burn■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. | Fire | 6 | 5000 | CreatureArmored Dragon/Magic Command Dragon | 62/74 C | |
| Boltail Power Dragon■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 4000 | CreatureArmored Dragon | 63/74 C | |
| Fighting Hit! Rush and Lupia■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 3000 | CreatureArmored Fire Bird/Magic Command | 64/74 C | |
| Let's Train Noruppi■ When this creature enters the battle zone, draw 2 cards. Then your opponent chooses a card in your hand without looking, and you discard it. | Fire | 2 | 2000 | CreatureArmored Fire Bird | 65/74 C | |
| Shaking Table! Zazam vs Fullswing■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may tap this creature. Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 6 | 5000 | CreatureGiant/Abyss Royale | 66/74 C | |
| Skyhigh Faerie■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from one of your other creatures to this creature.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. | Nature | 4 | 5000 | CreatureGiant Snow Faerie | 67/74 C | |
| Roaring Open! Debok and Grandslam■ Mach Fighter (The turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 3 | 3000 | CreatureGiant Insect/Abyss Royale | 68/74 C | |
| A:Metsutohi■ When this creature enters the battle zone, reveal the top card of your deck. If it's an Abyss, you may add it to your hand. If it isn't an Abyss, or if you don't add it to your hand, put it into your graveyard. | Nature | 2 | 2000 | CreatureVeil Abyss | 69/74 C | |
| Bojisowaka, Thousand Feather Ninja Change■ Revolution Change: Mecha with cost 5 or more (When one of your Mecha with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ At the end of your turn, you may put up to one creature with cost 4 or less from your hand and one from your graveyard into the battle zone. Until the start of your next turn, they get "Blocker." | Light/Darkness | 7 | 10500 | CreatureMecha Del Stella/Shinobi | 6A/20 SR | |
| Napoleon Vibes / ♪ Listen to my song, if you don't listen, we'll fight■ Destroy all of your opponent's elements with cost 2 or less. | Fire | 5 | 6000 | CreatureMagic Nitro Dragon | 6B/22 SR | |
| Sowaka, One Wing of Ninja Feather■ Revolution Change: Mecha (When one of your Mecha attacks, you may swap this creature from your hand with that creature.) ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Light/Darkness | 5 | 4000 | CreatureMecha Del Stella/Shinobi | 70/74 C | |
| Flare Hashicchi, Flame of Revolution■ Revolution Change: Armored (When one of your Armored creatures attacks, you may swap this creature from your hand with that creature.) ■ When this creature enters the battle zone, choose one of the following. > Break one of your opponent's shields. > Put the top card of your deck into your shield zone as a shield. | Light/Fire | 5 | 5500 | CreatureArmored Fire Bird | 71/74 C | |
| Torinodomino, Geima Mountain Falcon■ Revolution Change: Magic (When one of your Magic creatures attacks, you may swap this creature from your hand with that creature.) ■ When this creature enters the battle zone, draw 3 cards, then discard 2 cards from your hand. | Water/Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 72/74 C | |
| Space Opener■ Revolution Change: Giant (When one of your Giants attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ During your opponent's turn, this creature gets +4000 power. | Water/Nature | 5 | 6000 | CreatureGiant Beastfolk | 73/74 C | |
| Dhamma = The = Dirty■ Revolution Change: Abyss (When one of your Abyss creatures attacks, you may swap this creature from your hand with that creature.) ■ When this creature enters the battle zone, you may return a creature from your graveyard to your hand. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Darkness/Nature | 5 | 4000 | CreatureAbyss Royale | 74/74 C | |
| Bolshack Flare, Shining Revolution■ Revolution Change: Armored with cost 5 or more (When one of your Armored creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Speed Attacker ■ Double Breaker ■ Each turn, the first time one of your creatures battles, that creature wins that battle. ■ Each turn, the first time one of your opponent's creatures enters the battle zone, it enters tapped. ■ At the end of your turn, untap this creature. | Light/Fire | 7 | 10500 | CreatureArmored Dragon | 7A/20 SR | |
| A:Enu:Makua■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. > Choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. > Your opponent puts all of their non-creature elements with cost 5 or less into their mana zone. | Nature | 5 | 6000 | CreatureVeil Abyss | 7B/22 SR | |
| Galactica Golfantasista■ Revolution Change: Giant with cost 5 or more (When one of your Giants with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Triple Breaker ■ Whenever an opponent's creature enters the battle zone, until the start of your next turn, that creature can't attack or block. ■ When another of your Giants would battle an opponent's creature, you may have this creature battle instead. | Water/Nature | 7 | 13000 | CreatureGiant Dragon | 8A/20 SR | |
| Bojisowaka, Thousand Feather Ninja Change■ Revolution Change: Mecha with cost 5 or more (When one of your Mecha with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ At the end of your turn, you may put up to one creature with cost 4 or less from your hand and one from your graveyard into the battle zone. Until the start of your next turn, they get "Blocker." | Light/Darkness | 7 | 10500 | CreatureMecha Del Stella/Shinobi | 8B/22 SR | |
| Chaosmantra, Fallen■ Ninja Change 3 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 3 or more.) ■ Double Breaker ■ When this creature enters the battle zone, until the start of your next turn, all of your opponent's creatures attack if able. ■ Each of your creatures gets "Slayer." | Darkness | 5 | 6000 | CreatureMecha Del Stella/Shinobi | 9A/20 VR | |
| Bolshack Flare, Shining Revolution■ Revolution Change: Armored with cost 5 or more (When one of your Armored creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Speed Attacker ■ Double Breaker ■ Each turn, the first time one of your creatures battles, that creature wins that battle. ■ Each turn, the first time one of your opponent's creatures enters the battle zone, it enters tapped. ■ At the end of your turn, untap this creature. | Light/Fire | 7 | 10500 | CreatureArmored Dragon | 9B/22 SR | |
| Perfect Oratoriocles■ If one of your creatures entered the battle zone this turn, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 of your opponent's creatures and destroy it. ▶ Put 1 creature with "Blocker" from your hand into the battle zone. ▶ Look at the top 2 cards of your deck. Put 1 of them into your shields and the other into your graveyard. | Light/Darkness | 6 | Spell | 10A/20 VR | ||
| Galactica Golfantasista■ Revolution Change: Giant with cost 5 or more (When one of your Giants with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Triple Breaker ■ Whenever an opponent's creature enters the battle zone, until the start of your next turn, that creature can't attack or block. ■ When another of your Giants would battle an opponent's creature, you may have this creature battle instead. | Water/Nature | 7 | 13000 | CreatureGiant Dragon | 10B/22 SR | |
| Akane, Cheer Space■ {GS} G-Strike ■ Revolution Change: Giant (When one of your Giants attacks, you may swap that creature with this creature in your hand.) ■ Mach Fighter ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your mana zone. | Water/Nature | 5 | 5000 | CreatureGiant Snow Faerie | 11A/20 VR | |
| Chaosmantra, Fallen■ Ninja Change 3 (When an opponent's creature attacks or blocks, if you haven't used a "Ninja" ability during this attack, you may swap this creature in your hand with 1 of your Mecha or Shinobi creatures with cost 3 or more.) ■ Double Breaker ■ When this creature enters the battle zone, until the start of your next turn, all of your opponent's creatures attack if able. ■ Each of your creatures gets "Slayer." | Darkness | 5 | 6000 | CreatureMecha Del Stella/Shinobi | 11B/22 VR | |
| Kurokami, Like Reading Music Love■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 0. ■ Whenever you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 2000 | CreatureMagic Mermaid | 12A/20 R | |
| Perfect Oratoriocles■ If one of your creatures entered the battle zone this turn, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 of your opponent's creatures and destroy it. ▶ Put 1 creature with "Blocker" from your hand into the battle zone. ▶ Look at the top 2 cards of your deck. Put 1 of them into your shields and the other into your graveyard. | Light/Darkness | 6 | Spell | 12B/22 VR | ||
| Cannonball, Ifrit Frit / ♪ Summer Grass, By Ifrit, Trace of Dream■ Shield Trigger ■ Choose 1 of your opponent's creatures with power 12000 or less and destroy it. | Fire | 3 | 3000 | CreatureMagic Outrage | 13A/20 R | |
| Akane, Cheer Space■ {GS} G-Strike ■ Revolution Change: Giant (When one of your Giants attacks, you may swap that creature with this creature in your hand.) ■ Mach Fighter ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your mana zone. | Water/Nature | 5 | 5000 | CreatureGiant Snow Faerie | 13B/22 VR | |
| A:Gunte■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 2 of your opponent's creatures and put them into their owner's mana zone. ■ When this creature enters the battle zone, you may choose 1 of your opponent's elements with cost 5 or less and put it into its owner's mana zone. | Nature | 4 | 4000 | CreatureVeil Abyss | 14A/20 R | |
| Kurokami, Like Reading Music Love■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 0. ■ Whenever you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 2000 | CreatureMagic Mermaid | 14B/22 R | |
| Sasori, Scorpion Paper Holy Chaos■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and make it a shield. | Light | 8 | 5500 | CreatureMecha Del Stella/Shinobi | 15A/20 U | |
| Cannonball, Ifrit Frit / ♪ Summer Grass, By Ifrit, Trace of Dream■ Shield Trigger ■ Choose 1 of your opponent's creatures with power 12000 or less and destroy it. | Fire | 3 | 3000 | CreatureMagic Outrage | 15B/22 R | |
| Bolshack Sign■ Put a non-evolution Armored creature with cost 7 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Destroy one of your elements. | Fire | 5 | SpellArmored Arts | 16A/20 U | ||
| A:Gunte■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 2 of your opponent's creatures and put them into their owner's mana zone. ■ When this creature enters the battle zone, you may choose 1 of your opponent's elements with cost 5 or less and put it into its owner's mana zone. | Nature | 4 | 4000 | CreatureVeil Abyss | 16B/22 R | |
| Mendosa, the Worker■ When this creature enters the battle zone, reveal the top card of your deck. If it's an Armored creature, add it to your hand. Otherwise, you may put it on the bottom of your deck. | Light | 2 | 2000 | CreatureArmored Cosmo Walker | 17A/20 C | |
| Sasori, Scorpion Paper Holy Chaos■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and make it a shield. | Light | 8 | 5500 | CreatureMecha Del Stella/Shinobi | 17B/22 U | |
| Bending Wheel! Nps vs. Brutula■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Darkness | 2 | 2000 | CreatureAbyss Royale/Mecha Del Dinero | 18A/20 C | |
| Bolshack Sign■ Put a non-evolution Armored creature with cost 7 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Destroy one of your elements. | Fire | 5 | SpellArmored Arts | 18B/22 U | ||
| Let's Train Noruppi■ When this creature enters the battle zone, draw 2 cards. Then your opponent chooses a card in your hand without looking, and you discard it. | Fire | 2 | 2000 | CreatureArmored Fire Bird | 19A/20 C | |
| Mendosa, the Worker■ When this creature enters the battle zone, reveal the top card of your deck. If it's an Armored creature, add it to your hand. Otherwise, you may put it on the bottom of your deck. | Light | 2 | 2000 | CreatureArmored Cosmo Walker | 19B/22 C | |
| Torinodomino, Geima Mountain Falcon■ Revolution Change: Magic (When one of your Magic creatures attacks, you may swap this creature from your hand with that creature.) ■ When this creature enters the battle zone, draw 3 cards, then discard 2 cards from your hand. | Water/Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 20A/20 C | |
| Bending Wheel! Nps vs. Brutula■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Darkness | 2 | 2000 | CreatureAbyss Royale/Mecha Del Dinero | 20B/22 C | |
| Let's Train Noruppi■ When this creature enters the battle zone, draw 2 cards. Then your opponent chooses a card in your hand without looking, and you discard it. | Fire | 2 | 2000 | CreatureArmored Fire Bird | 21B/22 C | |
| Torinodomino, Geima Mountain Falcon■ Revolution Change: Magic (When one of your Magic creatures attacks, you may swap this creature from your hand with that creature.) ■ When this creature enters the battle zone, draw 3 cards, then discard 2 cards from your hand. | Water/Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 22B/22 C | |
| Abyssbell = Death = Road■ Revolution Change: Abyss with cost 5 or more ■ Each of your Abyss gets "Mach Fighter." ■ Double Breaker ■ At the end of your turn, you may put 1 Abyss creature with cost 6 or less from your graveyard or mana zone into the battle zone. ■ Each turn, the first time one of your opponent's creatures attacks, if able, it attacks this creature. | Darkness/Nature | 7 | 11000 | CreatureAbyss Royale | OR1/OR2 OR | |
| Kakumeijin, Geima King Dragon■ Revolution Change: Magic with cost 5 or more ■ Double Breaker ■ Each of your Magic gets "Speed Attacker." ■ Before each of this creature's breaks, you may cast 1 spell with cost equal to or less than the number of cards in your mana zone from your hand or graveyard without paying its cost. After you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 7 | 10000 | CreatureMagic Dragon/Game Command | OR2/OR2 OR | |
| Bolshack Arczeos NEX■ If you have an Armored creature, this creature's summoning cost is reduced by 1. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may put 1 Armored creature with cost 5 or less from your hand into the battle zone. ■ When this creature leaves the battle zone, you may put the top card of your deck into your shields. ■ Escape (When this creature would be destroyed, you may put 1 of your shields into your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 5 | 6500 | CreatureArmored Dragon | S1/S8 SR | |
| Lakepoacher Par Zero, Fifth Dragon■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, look at the top 6 cards of your deck. Put 2 of them into your hand and the rest on the bottom of your deck in any order. Then you may show 1 card from your hand to your opponent. If you do, choose 1 of your opponent's creatures with the same cost as the shown card and return it to its owner's hand. | Water | 5 | 8000 | CreatureGiant Dragon | S2/S8 SR | |
| Ater Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. This turn, that creature gets -4000 power. > Put the top 4 cards of your deck into your graveyard. > Put a creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may destroy another of your creatures instead. | Darkness | 5 | 6000 | CreatureMecha Del Dinero/Supercar Dragon | S3/S8 SR | |
| Napoleon Vibes / ♪ Listen to my song, if you don't listen, we'll fight■ Destroy all of your opponent's elements with cost 2 or less. | Fire | 5 | 6000 | CreatureMagic Nitro Dragon | S4/S8 SR | |
| A:Enu:Makua■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. > Choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. > Your opponent puts all of their non-creature elements with cost 5 or less into their mana zone. | Nature | 5 | 6000 | CreatureVeil Abyss | S5/S8 SR | |
| Bojisowaka, Thousand Feather Ninja Change■ Revolution Change: Mecha with cost 5 or more (When one of your Mecha with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ At the end of your turn, you may put up to one creature with cost 4 or less from your hand and one from your graveyard into the battle zone. Until the start of your next turn, they get "Blocker." | Light/Darkness | 7 | 10500 | CreatureMecha Del Stella/Shinobi | S6/S8 SR | |
| Bolshack Flare, Shining Revolution■ Revolution Change: Armored with cost 5 or more (When one of your Armored creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Speed Attacker ■ Double Breaker ■ Each turn, the first time one of your creatures battles, that creature wins that battle. ■ Each turn, the first time one of your opponent's creatures enters the battle zone, it enters tapped. ■ At the end of your turn, untap this creature. | Light/Fire | 7 | 10500 | CreatureArmored Dragon | S7/S8 SR | |
| Galactica Golfantasista■ Revolution Change: Giant with cost 5 or more (When one of your Giants with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Triple Breaker ■ Whenever an opponent's creature enters the battle zone, until the start of your next turn, that creature can't attack or block. ■ When another of your Giants would battle an opponent's creature, you may have this creature battle instead. | Water/Nature | 7 | 13000 | CreatureGiant Dragon | S8/S8 SR | |
| Absolute Shield Knight■ Galaxy Shield [ll06] (You may pay [ll06] instead of this card's cost. If you do, put this card into your shield zone face up as a shield.) ■ At the start of your turn, if this creature is in your shield zone face up, summon it as if you had paid its cost. ■ Blocker ■ Double Breaker ■ When this creature is put into the shield zone face up, or when it enters the battle zone or attacks, look at the top 2 cards of your deck. Add one of them to your hand and put the other into your shield zone face up as a shield. | Light | 8 | 11500 | CreatureMetallica/Team Ginga | SP1/SP5 SR | |
| WD Cyclepedia, Dragment Symbol■ Blocker ■ Just Diver ■ When this creature enters the battle zone, you may cast a spell with cost 4 or less from your graveyard without paying its cost. ■ Each turn, the first time you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. ■ After you cast a spell from your graveyard, put that spell on the bottom of your deck instead of into your graveyard. | Water/Darkness | 5 | 5000 | CreatureCrystal Command Dragon/Dark Lord | SP2/SP5 SR | |
| Meravolgal, Misfortune Demon Bangou■ Mu-Gate: When one of your Magic Tools enters the battle zone, choose 2 of your Magic Tools from the battle zone and 2 from your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, break 2 of your opponent's shields. Then break 2 of your shields. If you have no shields, this creature gets "Blocker." | Darkness | 8 | 11000 | CreatureMafi Gang/Demon Command/Dolsuzaku | SP3/SP5 VR | |
| Joydam Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures, pay [wd02], and summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, put a creature with cost 3 or less from your graveyard into the battle zone. | Water/Darkness | 5 | 4000 | CreatureMafi Gang/Team Zero | SP4/SP5 U | |
| Faerie Re:Life■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | SP5/SP5 C | ||
| Wacky Gachi Dive■ Evolution: Put on 1 water creature. ■ Invasion: Water creature with cost 3 or more (Whenever one of your water creatures with cost 3 or more attacks, you may put this creature in your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put 1 creature from your hand under this creature. If you do, draw 2 cards. | Water | 5 | 6000 | Evolution CreatureMagic Command/Great Mechaoh/Invader | T1/T10 R | |
| Ninth Old King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. > Choose one of your opponent's creatures. This turn, that creature gets -12000 power. (A creature with 0 or less power is destroyed.) > This turn, all of your opponent's creatures get -3000 power. | Darkness | 5 | Spell | T2/T10 R | ||
| Order's Will■ S-Back: darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from their card that has the same civilization as that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 4 | Spell | T3/T10 R | ||
| Treasure Map■ Look at the top 5 cards of your deck. You may show your opponent a Nature creature from among them and add it to your hand. Put the rest on the bottom of your deck in any order. | Nature | 1 | Spell | T4/T10 R | ||
| Caddie Beetle■ During your opponent's turn, when an opponent's creature with cost greater than the number of cards in your opponent's mana zone would enter the battle zone, put it into the mana zone instead. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureGiant Insect | T5/T10 U | |
| Paradoxical Factory■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw 2 cards, then discard 2 cards from your hand. Put up to 2 creatures with cost 2 or less from your graveyard into the battle zone. | Water/Darkness | 4 | SpellTeam Zero | T6/T10 U | ||
| Sasuke Giant, Raging Fang■ Ninja Strike 5 (When an opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, draw a card, then discard a card from your hand. Then put a card from your graveyard into your mana zone. | Water/Nature | 4 | 3000 | CreatureGiant/Earth Eater/Shinobi | T7/T10 U | |
| Bolshack Secret Dragon■ Attack Chance: fire or nature Dragon with cost 7 or more (Whenever one of your fire or nature Dragons with cost 7 or more attacks, you may summon this creature without paying its cost.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Whenever this creature attacks, put the top card of your deck into your mana zone. If it's a Dragon, you may return 1 card from your mana zone to your hand. | Fire/Nature | 5 | 5000 | CreatureArmored Dragon | T8/T10 U | |
| Duke Leopol Dine, Ice Fang / Emergency Typhoon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 2 cards, then discard a card from your hand. | Water | 4 | 2000 | CreatureCyber Virus/Knight | T9/T10 C | |
| Wacky Gachi Dive■ Evolution: Put on 1 water creature. ■ Invasion: Water creature with cost 3 or more (Whenever one of your water creatures with cost 3 or more attacks, you may put this creature in your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put 1 creature from your hand under this creature. If you do, draw 2 cards. | Water | 5 | 6000 | Evolution CreatureMagic Command/Great Mechaoh/Invader | TF1/TF10 R | |
| Ninth Old King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. > Choose one of your opponent's creatures. This turn, that creature gets -12000 power. (A creature with 0 or less power is destroyed.) > This turn, all of your opponent's creatures get -3000 power. | Darkness | 5 | Spell | TF2/TF10 R | ||
| Order's Will■ S-Back: darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from their card that has the same civilization as that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 4 | Spell | TF3/TF10 R | ||
| Treasure Map■ Look at the top 5 cards of your deck. You may show your opponent a Nature creature from among them and add it to your hand. Put the rest on the bottom of your deck in any order. | Nature | 1 | Spell | TF4/TF10 R | ||
| Caddie Beetle■ During your opponent's turn, when an opponent's creature with cost greater than the number of cards in your opponent's mana zone would enter the battle zone, put it into the mana zone instead. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureGiant Insect | TF5/TF10 U | |
| Paradoxical Factory■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw 2 cards, then discard 2 cards from your hand. Put up to 2 creatures with cost 2 or less from your graveyard into the battle zone. | Water/Darkness | 4 | SpellTeam Zero | TF6/TF10 U | ||
| Sasuke Giant, Raging Fang■ Ninja Strike 5 (When an opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, draw a card, then discard a card from your hand. Then put a card from your graveyard into your mana zone. | Water/Nature | 4 | 3000 | CreatureGiant/Earth Eater/Shinobi | TF7/TF10 U | |
| Bolshack Secret Dragon■ Attack Chance: fire or nature Dragon with cost 7 or more (Whenever one of your fire or nature Dragons with cost 7 or more attacks, you may summon this creature without paying its cost.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Whenever this creature attacks, put the top card of your deck into your mana zone. If it's a Dragon, you may return 1 card from your mana zone to your hand. | Fire/Nature | 5 | 5000 | CreatureArmored Dragon | TF8/TF10 U | |
| Duke Leopol Dine, Ice Fang / Emergency Typhoon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 2 cards, then discard a card from your hand. | Water | 4 | 2000 | CreatureCyber Virus/Knight | TF9/TF10 C | |
| Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Show 1 of them to your opponent and add it to your hand, and put the rest on the bottom of your deck in any order. If the card you showed is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, this creature gets "Shield Trigger" when it is added to your hand from your shield zone. ■ Revolution 0: If you have no shields, this creature gets +10000 power and "Speed Attacker" and "Triple Breaker." | Water/Fire/Nature | 5 | 5000 | CreatureOutrage Dragon/Humanoid | TR1/TR9 DSR | |
| Redzone Buster, Roaring Awakening■ P Revolution Change: When one of your non-Psychic Dragons with cost 5 or more that is Water or Darkness attacks, you may swap this creature from your hyperspatial zone with that creature. ■ Triple Breaker ■ This creature can't be blocked. ■ When this creature enters the battle zone, discard a card from your hand. ■ When you discard a card from your hand, until the start of your next turn, all of your other multicolored creatures get "Slayer." | Light | 6 | 12000 | Evolution Psychic CreatureSonic Command/Invader | TR2/TR9 SR | |
| Super Enlightened Nova Apollonus Dragerion■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: Fire Evolution Dragon (When one of your fire Evolution Dragons attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When your opponent chooses this creature, choose 2 cards from your opponent's mana zone and put them into their owner's graveyard. ■ Meteorburn: When this creature enters the battle zone, you may put 3 cards from under this creature into your graveyard. If you do, this creature breaks all of your opponent's shields. | Fire | 6 | 15000 | Evolution CreaturePhoenix | TR3/TR9 SR | |
| Master of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a creature that isn't a Light or Fire evolution creature, put it into the battle zone and put this creature on top of it. ■ NEO Evolution: You may put this creature on top of one Light or Fire creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may choose a card in the battle zone that isn't a creature and put it into its owner's graveyard. | Light/Fire | 7 | 8000 | NEO CreatureMega Command Dragon/Angel Command Dragon/Humanoid/Revolutionary Army | TR4/TR9 SR | |
| Dolgeyukimura, Last Ninja■ G-Zero: If you have 4 or more Giants, you may summon this creature without paying its cost. ■ Evolution: Put on top of one Giant. ■ Triple Breaker ■ When this creature enters the battle zone, return up to 3 creatures from your mana zone to your hand. Then put up to 3 cards from your hand into your mana zone tapped. | Water/Nature | 8 | 17000 | Evolution CreatureGiant/Earth Eater/Shinobi | TR5/TR9 SR | |
| Mad Rock Chester Romanov, Purgatory Wicked God■ This creature's summoning cost is reduced by 1 for each card in all graveyards. However, its cost can't go below 1. ■ Graveyard Evolution GV: Choose 3 Darkness or Fire creatures from your graveyard and put this creature on top of them as you put it into the battle zone. ■ Meteor Burn: Whenever this creature attacks, you may put up to 3 cards from under this creature into your graveyard. For each card put into the graveyard this way, cast a Darkness or Fire spell with cost 6 or less from your graveyard without paying its cost, then put it on the bottom of your deck. ■ Triple Breaker | Darkness/Fire | 20 | 17000 | Evolution CreatureGod/Dark Lord/Knight | TR6/TR9 SR | |
| Abaku Onifuda and Onifuda Kingdom■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. Then destroy this creature. ■ Oni Time: If the total number of shields you and your opponent have is 6 or less, ignore the ability directly above. ■ Speed Attacker ■ Mach Fighter ■ Triple Breaker ■ You may summon this creature from your graveyard. | Darkness/Fire/Nature | 3 | 13000 | CreatureDemonio | TR7/TR9 SR | |
| Baiken's Vision■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if this Tamaseed were a creature. ■ At the end of your turn, you may draw a card. If you do, discard a card from your hand. ■ When an opponent's creature attacks you, you may destroy this Tamaseed. If you do, put a Water creature with cost 6 or less from your hand into the battle zone, and this turn, that creature gets "Blocker." At the end of this turn, return that creature to your hand. | Water | 4 | TamaseedPoseidia Dragon/Shinobi/Rexstars | TR8/TR9 VR | ||
| Bolshack Cyberex■ Revolution Change: Water or Fire Dragon with cost 3 or more (When one of your Water or Fire Dragons with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Your opponent chooses one of their creatures with the lowest power and destroys it. > Choose one of your opponent's creatures and return it to its owner's hand. | Water/Fire | 6 | 7000 | CreatureArmored Dragon/Cyber Command | TR9/TR9 VR |