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DM23RP4 — Abyss Revolution Vol.4 "Dragon Emperor God Explosive Radiance"

162 cards · Released 2023-12-16 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
The Wing, Wing SpeedThe Wing, Wing Speed■ If you have more creatures than your opponent, this creature's summoning cost is reduced by 3. ■ Blocker ■ Double Breaker ■ Whenever one of your creatures becomes tapped, you may draw a card. ■ Whenever another of your creatures leaves the battle zone, you may untap this creature.Light66000CreatureArmored Sonic Command1/74 VR
Bakuto-da-bummerBakuto-da-bummer■ When this creature enters the battle zone, look at the top 4 cards of your deck. Show your opponent up to 2 Twinpact cards from among them and add them to your hand. Put the rest on the bottom of your deck in any order. ■ All of your Twinpact creatures get "Mega Last Burst." (When a creature with "Mega Last Burst" leaves the battle zone and is put into your hand, mana zone, or graveyard, you may cast the spell side of that card without paying its cost.)Water44000CreatureMagic Dragon2/74 VR
Perfect ColdflamePerfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone.Water/Fire3Spell3/74 VR
Ritchiemore = The = Dirty / "Shall I put it away?"Ritchiemore = The = Dirty / "Shall I put it away?"■ Choose a card in your opponent's hand without looking and make them discard it.Darkness/Nature54000CreatureAbyss Royale4/74 VR
Doran Gor Gels / Memory of Wealth DragonDoran Gor Gels / Memory of Wealth Dragon■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger."Light/Darkness54500CreatureMecha Angel Command5/74 VR
Bolshugos, Solid Revolution / "Bolshugos Slasher!!"Bolshugos, Solid Revolution / "Bolshugos Slasher!!"■ Look at the top 5 cards of your deck. You may show your opponent an Armored card from among them and add it to your hand. Put the rest on the bottom of your deck in any order.Light/Fire54000CreatureArmored Dragon6/74 VR
Leojinro, Geima Lion / ♪ Without Limit, Almost Transparent, This is MeLeojinro, Geima Lion / ♪ Without Limit, Almost Transparent, This is Me■ Choose one of your creatures. Until the start of your next turn, that creature can't be attacked or blocked, and can't be chosen by your opponent's spells.Water/Fire55000CreatureMagic Monster/Game Command7/74 VR
Orbimaker Par Zerozeroone, Space Dragon / Zerozero In OneOrbimaker Par Zerozeroone, Space Dragon / Zerozero In One■ Your opponent chooses one of their elements and puts it into their mana zone.Water/Nature54000CreatureGiant Dragon8/74 VR
Codefake NemesisCodefake Nemesis■ If you have a colorless card in your mana zone, this creature's summoning cost is reduced by 1, and this creature can attack players the turn it enters the battle zone. ■ Double Breaker ■ This creature can't be attacked or blocked. ■ No one can choose this creature with the effect of a card with cost 5 or less.Zero711000CreatureUnknown9/74 R
Holy Grace, Light Armored DragonHoly Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Light66500CreatureArmored Apollonia Dragon10/74 R
Shirophecy, Armored Mecha HeavenShirophecy, Armored Mecha Heaven■ Revolution Change: Armored with cost 3 or more or Mecha with cost 3 or more (When one of your Armored creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," until the start of your next turn, your opponent can't cast spells with cost 5 or less. ■ At the end of your turn, untap this creature.Light46500CreatureArmored Mecha Ceres11/74 R
Elnadonna, PrimachineElnadonna, Primachine■ Blocker ■ Each turn, once, when another of your creatures would leave the battle zone, you may add one of your shields to your hand instead. You can't use that shield's "Shield Trigger."Light22500CreatureMecha Del Stella12/74 R
Triclub Trishot, Blue Divine DragonTriclub Trishot, Blue Divine Dragon■ Shield Trigger ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures and return them to their owners' hands. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Water67000CreatureGiant Poseidia Dragon13/74 R
Aophecy, Giant Magic HeavenAophecy, Giant Magic Heaven■ Revolution Change: Giant with cost 3 or more or Magic with cost 3 or more (When one of your Giants with cost 3 or more or Magic creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," draw 2 cards. ■ Your opponent's creatures can't attack the turn they enter the battle zone.Water46000CreatureGiant Magic Ceres14/74 R
Yurufuwa, Prefestival Music LoveYurufuwa, Prefestival Music Love■ Each turn, the first time you cast a Water or Magic spell, you may put this creature from your hand into the battle zone. ■ BlockerWater31000CreatureMagic Mermaid15/74 R
Shakedown Dome Gels / Domestic EyeShakedown Dome Gels / Domestic Eye■ Shield Trigger ■ Your opponent chooses one of their untapped creatures and destroys it.Darkness57000CreatureMecha Angel Command16/74 R
Cobra, Snake Ninja Holy ChaosCobra, Snake Ninja Holy Chaos■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then put a creature with cost 5 or less from your graveyard into the battle zone. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Darkness65000CreatureMecha Del Stella/Shinobi17/74 R
Kurophecy, Mecha Abyss HeavenKurophecy, Mecha Abyss Heaven■ Revolution Change: Abyss with cost 3 or more or Mecha with cost 3 or more (When one of your Abyss creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose a card in your opponent's hand without looking and make them discard it. Your opponent's cards are put into the mana zone tapped.Darkness46000CreatureMecha Abyss Ceres18/74 R
Magmaippitsu, Crimson Cast DragonMagmaippitsu, Crimson Cast Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, you may choose 2 creatures. Those 2 creatures battle. When this creature wins a battle, draw a card. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Fire69000CreatureMagic Volcano Dragon19/74 R
Living Hazard ParSum, Fourth WhaleLiving Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.)Water44000CreatureGiant Leviathan1A/20 SR
Gorghini En Gels, Wealth Roar EmperorGorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand.Light/Darkness711500CreatureMecha Angel Command1B/22 OR
Gorghini En Gels, Wealth Roar EmperorGorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand.Light/Darkness711500CreatureMecha Angel Command1S/2 OR
Bolshack Ballista DragonBolshack Ballista Dragon■ Shield Trigger ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, choose one of your opponent's elements with cost 4 or less and destroy it.Fire55000CreatureArmored Dragon20/74 R
Akaphecy, Magic Armored HeavenAkaphecy, Magic Armored Heaven■ Revolution Change: Armored with cost 3 or more or Magic with cost 3 or more (When one of your Armored creatures with cost 3 or more or Magic creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose one of your opponent's creatures with power 3000 or less and destroy it. ■ At the end of your creature's attack, you may draw a card.Fire46000CreatureMagic Armored Ceres21/74 R
O:Bekarinu / Little JabO:Bekarinu / Little Jab■ Put an Abyss from your graveyard into your mana zone tapped.Nature814000CreatureVeil Abyss22/74 R
A:MoguchittsuA:Moguchittsu■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. Then put the top card of your deck into your mana zone. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Nature67000CreatureVeil Abyss23/74 R
Ribbon FaerieRibbon Faerie■ Mach Fighter (The turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ Double Breaker ■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone.Nature56000CreatureGiant Snow Faerie24/74 R
Midophecy, Abyss Giant HeavenMidophecy, Abyss Giant Heaven■ Revolution Change: Giant with cost 3 or more or Abyss with cost 3 or more (When one of your Giants with cost 3 or more or Abyss creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. ■ Whenever an opponent's creature attacks, it attacks this creature if able.Nature48000CreatureAbyss Giant Ceres25/74 R
Bankisy's Magic BoardBankisy's Magic Board■ Shield Trigger ■ Shuffle your deck and reveal the top card. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.)Water/Fire5SpellMagic Song26/74 R
Assistance! Alde and PowercchiAssistance! Alde and Powercchi■ When you summon this creature, you may tap one of your creatures. If you do, this creature's summoning cost is reduced by 2. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.")Light55500CreatureMecha Del Stella/Armored Fire Bird27/74 U
Assistest IncoppiAssistest Incoppi■ When this creature enters the battle zone, if you have another Armored creature, draw a card. ■ The cost of using your Armored cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Armored (When one of your Armored creatures would leave the battle zone, you may destroy this creature instead.)Light32000CreatureArmored Fire Bird28/74 U
Assistance! Mogiringo and KankuroAssistance! Mogiringo and Kankuro■ When you summon this creature, you may return one of your creatures to your hand. If you do, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Power Blocker +6000 (While blocking, this creature gets +6000 power.)Water54000CreatureGiant Snow Faerie/Magic Merfolk29/74 U
DARK MATERIAL COMPLEXDARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone.Darkness125000CreaturePandora Box2A/20 SR
Bolshack Bakuterasu, Dragon Emperor GodBolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures.Light/Fire1017000CreatureArmored Dragon2B/22 OR
Bolshack Bakuterasu, Dragon Emperor GodBolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures.Light/Fire1017000CreatureArmored Dragon2S/2 OR
Assistest CinerariaAssistest Cineraria■ When this creature enters the battle zone, if you have another Giant, draw a card. ■ The cost of using your Giants is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Giant (When one of your Giants would leave the battle zone, you may destroy this creature instead.)Water32000CreatureGiant Snow Faerie30/74 U
Typing = Tap / "Do You Want to Read Your Last Words?"Typing = Tap / "Do You Want to Read Your Last Words?"■ Choose one of your opponent's creatures. This turn, that creature gets -3000 power. (A creature with 0 or less power is destroyed.)Darkness66000CreatureAbyss Royale31/74 U
Assistance! Noratep vs. MimosastarAssistance! Noratep vs. Mimosastar■ When you summon this creature, you may put one of your shields into your graveyard. If you do, this creature's summoning cost is reduced by 2. ■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck.Darkness55000CreatureNoir Abyss/Mecha Del Stella32/74 U
Assistest AldeadAssistest Aldead■ When this creature enters the battle zone, if you have another Mecha, draw a card. ■ The cost of using your Mecha is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.)Darkness32000CreatureMecha Del Stella33/74 U
Assistance! Coppi and MachineAssistance! Coppi and Machine■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 4000 or less and destroy it.Fire55000CreatureArmored Fire Bird/Magic Cyber Command34/74 U
Assistest MogijihenAssistest Mogijihen■ When this creature enters the battle zone, if you have another Magic creature, draw a card. ■ The cost of using your Magic cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Magic (When one of your Magic creatures would leave the battle zone, you may destroy this creature instead.)Fire32000CreatureMagic Merfolk35/74 U
Pippi Mainte PiyoccoPippi Mainte Piyocco■ During your opponent's turn, when your opponent would put a card into their shield zone, put it into their graveyard instead.Fire23000CreatureArmored Fire Bird36/74 U
Pingpong Faerie / Omega DrivePingpong Faerie / Omega Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle.Nature211000CreatureGiant Snow Faerie37/74 U
Assistance! Cinerara vs. TrainAssistance! Cinerara vs. Train■ When you summon this creature, you may put one of your elements into your mana zone. If you do, this creature's summoning cost is reduced by 2. ■ Double Breaker (This creature breaks 2 shields.)Nature57000CreatureGiant Snow Faerie/Abyss Royale38/74 U
O:NtaiO:Ntai■ When this creature enters the battle zone, if you have another Abyss, draw a card. ■ The cost of using your Abyss cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Abyss (When one of your Abyss creatures would leave the battle zone, you may destroy this creature instead.)Nature32000CreatureVeil Abyss39/74 U
Sakebi Poemshouter / ♪ Eternally, My Song, Will Not StopSakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield.Fire56000CreatureMagic Beat Jockey3A/20 SR
Living Hazard ParSum, Fourth WhaleLiving Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.)Water44000CreatureGiant Leviathan3B/22 SR
Rubel Gor GelsRubel Gor Gels■ Revolution Change: Mecha with cost 5 or more (When one of your Mecha with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose one of your opponent's elements and a card in your opponent's mana zone. At the start of your opponent's next turn, those cards don't untap.Light/Darkness79500CreatureMecha Angel Command40/74 U
Bolshack JagalzorBolshack Jagalzor■ If you have as many or more shields than your opponent, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you have another Armored creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Light/Fire79000CreatureArmored Dragon41/74 U
Bolshack Tailer, Rolling RevolutionBolshack Tailer, Rolling Revolution■ Revolution Change: Armored with cost 5 or more (When one of your Armored creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, tap all of your opponent's creatures. All of your creatures get "Power Attacker +3000." (While attacking, a creature with "Power Attacker +3000" gets +3000 power.)Light/Fire78500CreatureArmored Dragon42/74 U
Mancaladile, Geima Incense ChariotMancaladile, Geima Incense Chariot■ Revolution Change: Magic with cost 5 or more (When one of your Magic creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, or whenever a creature attacks, you may draw a card.Water/Fire79000CreatureMagic Dragon/Game Command43/74 U
Satellite Slam ScorpionSatellite Slam Scorpion■ Revolution Change: Giant with cost 5 or more (When one of your Giants with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. ■ When one of your creatures would leave the battle zone, you may return it to your hand instead.Water/Nature79000CreatureGiant Insect44/74 U
Erie = The = DirtyErie = The = Dirty■ Revolution Change: Abyss with cost 5 or more (When one of your Abyss creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy all elements with cost 3 or less. ■ When one of your elements would be destroyed, you may put it into your mana zone instead of your graveyard.Darkness/Nature79000CreatureAbyss Royale45/74 U
Chevalsling-B3 / En Gels SparkChevalsling-B3 / En Gels Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap all of your opponent's creatures.Darkness33000CreatureMecha Del Dinero46/74 U
Kari, Ichigo Music Love / ♪ Goodbye, Maybe we'll meet again, GoodbyeKari, Ichigo Music Love / ♪ Goodbye, Maybe we'll meet again, Goodbye■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures. Your opponent puts it on the top or bottom of their deck.Fire32000CreatureMagic Mermaid47/74 U
Gekisha Basha Mecchi / "My Hotshot is Machinegunppi!"Gekisha Basha Mecchi / "My Hotshot is Machinegunppi!"■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose up to 2 of your opponent's creatures with total power 7000 or less and destroy them.Light32500CreatureArmored Fire Bird48/74 U
A:Menakaa / Turbo JourneyA:Menakaa / Turbo Journey■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. Put the top 2 cards of your deck into your graveyard.Nature34000CreatureVeil Abyss49/74 U
A:Nio:MakuaA:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone.Nature812000CreatureVeil Abyss4A/20 SR
DARK MATERIAL COMPLEXDARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone.Darkness125000CreaturePandora Box4B/22 SR
Amber Giant / Swing Be AmbitiousAmber Giant / Swing Be Ambitious■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone.Water32000CreatureGiant50/74 U
Mochi Net Palacchi / "This is the last shiningppi!"Mochi Net Palacchi / "This is the last shiningppi!"■ Choose up to 3 of your opponent's creatures and tap them.Light21000CreatureArmored Fire Bird51/74 C
Choucho, Ninja Butterfly Holy ChaosChoucho, Ninja Butterfly Holy Chaos■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Whenever this creature blocks, untap another of your creatures.Light55000CreatureMecha Del Stella/Shinobi52/74 C
Readygo Kari GelsReadygo Kari Gels■ When this creature enters the battle zone, you may choose another creature and turn it into a shield.Light45500CreatureMecha Angel Command53/74 C
Nakatsugi, Support of Armor StrikeNakatsugi, Support of Armor Strike■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Each turn, once, whenever one of your creatures attacks, you may draw a card. ■ At the end of your turn, untap one of your creatures.Light33000CreatureArmored Metallica54/74 C
Yakko, Shinobi Style Holy ChaosYakko, Shinobi Style Holy ChaosLight11000CreatureMecha Del Stella/Shinobi55/74 C
Ishikawa Handseeker / ♪ The Talent, Will be Revealed, This TuneIshikawa Handseeker / ♪ The Talent, Will be Revealed, This Tune■ Draw 2 cards, then discard a card from your hand.Water21000CreatureMagic Merfolk56/74 C
Night FireflyNight Firefly■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. Then choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water64000CreatureGiant Insect57/74 C
Aqua VentureAqua Venture■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand.Water32000CreatureMagic Liquid People58/74 C
Coatstan = KoatstainCoatstan = Koatstain■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard.Darkness33000CreatureAbyss Royale59/74 C
Bolshack VoljaakBolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.)Light/Fire711000CreatureArmored Dragon5A/20 SR
Sakebi Poemshouter / ♪ Eternally, My Song, Will Not StopSakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield.Fire56000CreatureMagic Beat Jockey5B/22 SR
Locomoxus-S8Locomoxus-S8■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose a card in your opponent's hand without looking and make them discard it.Darkness32000CreatureMecha Del Dinero60/74 C
Iron = BaironIron = Bairon■ When this creature enters the battle zone, you may discard a card from your hand. If you do, your opponent chooses one of their creatures and destroys it.Darkness22000CreatureAbyss Royale61/74 C
Tankrio-L8Tankrio-L8■ When you summon a Mecha creature, you may reduce its cost by 2. If you do, destroy this creature. However, that Mecha's cost can't go below 0.Darkness21000CreatureMecha Del Dinero62/74 C
The Hike, Haiku Speed / ♪ Tosshinsha, In English, that's ChargerThe Hike, Haiku Speed / ♪ Tosshinsha, In English, that's Charger■ Choose one of your opponent's creatures that has "Blocker" and destroy it. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Fire55000CreatureMagic Sonic Command63/74 C
Fully Equipped PyongarooFully Equipped Pyongaroo■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ While battling a creature that has "Blocker," this creature gets +5000 power.Fire32000CreatureArmored Dreammate64/74 C
Arlapin, Lover StarArlapin, Lover Star■ When this creature enters the battle zone, you may discard a card from your hand. If you do, this turn this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire22023CreatureMagic Outrage65/74 C
Yattana Revenge YakuppiYattana Revenge Yakuppi■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from one of your other creatures to this creature.) ■ When this creature is destroyed, choose one of your opponent's creatures with power 6000 or less and destroy it.Fire21000CreatureArmored Fire Bird66/74 C
Yawarashot GiantYawarashot Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's untapped creatures and put it into its owner's mana zone.Nature64000CreatureGiant67/74 C
A:RokkuroA:Rokkuro■ When this creature enters the battle zone, you may put up to one card each from your graveyard and your hand into your mana zone tapped.Nature32000CreatureVeil Abyss68/74 C
Kozoukun, Ball RiderKozoukun, Ball Rider■ When this creature enters the battle zone, you may choose one of your opponent's creatures with power 5000 or less and put it into its owner's mana zone.Nature22000CreatureGiant Dreammate69/74 C
Barbatochess, Geima Dragon HorseBarbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card.Water/Fire711000CreatureMagic Dragon/Game Command6A/20 SR
A:Nio:MakuaA:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone.Nature812000CreatureVeil Abyss6B/22 SR
"Mabushikova Charger", Bright Storage Spell"Mabushikova Charger", Bright Storage Spell■ Choose up to one shield of each player and you may put them into their owners' graveyards. Then each player whose shield was chosen this way puts the top card of their deck into their shield zone as a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light/Darkness3Spell70/74 C
"Merapikka Charger", Flame Storage Spell"Merapikka Charger", Flame Storage Spell■ You may put a creature with cost 2 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light/Fire3Spell71/74 C
"Zabunatch Charger", Sea Storage Spell"Zabunatch Charger", Sea Storage Spell■ Draw 2 cards. Then your opponent chooses a card in your hand without looking, and you discard it. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Water/Fire3Spell72/74 C
"Gutssil Charger", Life Storage Spell"Gutssil Charger", Life Storage Spell■ Look at the top 2 cards of your deck. Add one of them to your hand or put it into your mana zone. Put the other on the bottom of your deck. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Water/Nature4Spell73/74 C
"Deathkill Charger", Dark Storage Spell"Deathkill Charger", Dark Storage Spell■ Put the top 2 cards of your deck into your mana zone tapped. Then put 2 cards from your mana zone into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness/Nature3Spell74/74 C
Blackhole In One GolfantasistaBlackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.)Water/Nature712000CreatureGiant Dragon7A/20 SR
Bolshack VoljaakBolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.)Light/Fire711000CreatureArmored Dragon7B/22 SR
Sith = Mar = ShallSith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.)Darkness/Nature710000CreatureAbyss Chimera8A/20 SR
Barbatochess, Geima Dragon HorseBarbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card.Water/Fire711000CreatureMagic Dragon/Game Command8B/22 SR
Perfect ColdflamePerfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone.Water/Fire3Spell9A/20 VR
Blackhole In One GolfantasistaBlackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.)Water/Nature712000CreatureGiant Dragon9B/22 SR
Ritchiemore = The = Dirty / "Shall I put it away?"Ritchiemore = The = Dirty / "Shall I put it away?"■ Choose a card in your opponent's hand without looking and make them discard it.Darkness/Nature54000CreatureAbyss Royale10A/20 VR
Sith = Mar = ShallSith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.)Darkness/Nature710000CreatureAbyss Chimera10B/22 SR
Doran Gor Gels / Memory of Wealth DragonDoran Gor Gels / Memory of Wealth Dragon■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger."Light/Darkness54500CreatureMecha Angel Command11A/20 VR
Perfect ColdflamePerfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone.Water/Fire3Spell11B/22 VR
Holy Grace, Light Armored DragonHoly Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Light66500CreatureArmored Apollonia Dragon12A/20 R
Ritchiemore = The = Dirty / "Shall I put it away?"Ritchiemore = The = Dirty / "Shall I put it away?"■ Choose a card in your opponent's hand without looking and make them discard it.Darkness/Nature54000CreatureAbyss Royale12B/22 VR
Kurophecy, Mecha Abyss HeavenKurophecy, Mecha Abyss Heaven■ Revolution Change: Abyss with cost 3 or more or Mecha with cost 3 or more (When one of your Abyss creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose a card in your opponent's hand without looking and make them discard it. Your opponent's cards are put into the mana zone tapped.Darkness46000CreatureMecha Abyss Ceres13A/20 R
Doran Gor Gels / Memory of Wealth DragonDoran Gor Gels / Memory of Wealth Dragon■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger."Light/Darkness54500CreatureMecha Angel Command13B/22 VR
Bankisy's Magic BoardBankisy's Magic Board■ Shield Trigger ■ Shuffle your deck and reveal the top card. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.)Water/Fire5SpellMagic Song14A/20 R
Holy Grace, Light Armored DragonHoly Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Light66500CreatureArmored Apollonia Dragon14B/22 R
Assistest AldeadAssistest Aldead■ When this creature enters the battle zone, if you have another Mecha, draw a card. ■ The cost of using your Mecha is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.)Darkness32000CreatureMecha Del Stella15A/20 U
Kurophecy, Mecha Abyss HeavenKurophecy, Mecha Abyss Heaven■ Revolution Change: Abyss with cost 3 or more or Mecha with cost 3 or more (When one of your Abyss creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose a card in your opponent's hand without looking and make them discard it. Your opponent's cards are put into the mana zone tapped.Darkness46000CreatureMecha Abyss Ceres15B/22 R
Pingpong Faerie / Omega DrivePingpong Faerie / Omega Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle.Nature211000CreatureGiant Snow Faerie16A/20 U
Bankisy's Magic BoardBankisy's Magic Board■ Shield Trigger ■ Shuffle your deck and reveal the top card. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.)Water/Fire5SpellMagic Song16B/22 R
Bolshack JagalzorBolshack Jagalzor■ If you have as many or more shields than your opponent, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you have another Armored creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Light/Fire79000CreatureArmored Dragon17A/20 U
Assistest AldeadAssistest Aldead■ When this creature enters the battle zone, if you have another Mecha, draw a card. ■ The cost of using your Mecha is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.)Darkness32000CreatureMecha Del Stella17B/22 U
Yakko, Shinobi Style Holy ChaosYakko, Shinobi Style Holy ChaosLight11000CreatureMecha Del Stella/Shinobi18A/20 C
Pingpong Faerie / Omega DrivePingpong Faerie / Omega Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle.Nature211000CreatureGiant Snow Faerie18B/22 U
"Merapikka Charger", Flame Storage Spell"Merapikka Charger", Flame Storage Spell■ You may put a creature with cost 2 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light/Fire3Spell19A/20 C
Bolshack JagalzorBolshack Jagalzor■ If you have as many or more shields than your opponent, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you have another Armored creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Light/Fire79000CreatureArmored Dragon19B/22 U
"Deathkill Charger", Dark Storage Spell"Deathkill Charger", Dark Storage Spell■ Put the top 2 cards of your deck into your mana zone tapped. Then put 2 cards from your mana zone into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness/Nature3Spell20A/20 C
Yakko, Shinobi Style Holy ChaosYakko, Shinobi Style Holy ChaosLight11000CreatureMecha Del Stella/Shinobi20B/22 C
"Merapikka Charger", Flame Storage Spell"Merapikka Charger", Flame Storage Spell■ You may put a creature with cost 2 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light/Fire3Spell21B/22 C
"Deathkill Charger", Dark Storage Spell"Deathkill Charger", Dark Storage Spell■ Put the top 2 cards of your deck into your mana zone tapped. Then put 2 cards from your mana zone into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness/Nature3Spell22B/22 C
Gorghini En Gels, Wealth Roar EmperorGorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand.Light/Darkness711500CreatureMecha Angel CommandOR1/OR2 OR
Bolshack Bakuterasu, Dragon Emperor GodBolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures.Light/Fire1017000CreatureArmored DragonOR2/OR2 OR
Living Hazard ParSum, Fourth WhaleLiving Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.)Water44000CreatureGiant LeviathanS1/S8 SR
DARK MATERIAL COMPLEXDARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone.Darkness125000CreaturePandora BoxS2/S8 SR
Sakebi Poemshouter / ♪ Eternally, My Song, Will Not StopSakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield.Fire56000CreatureMagic Beat JockeyS3/S8 SR
A:Nio:MakuaA:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone.Nature812000CreatureVeil AbyssS4/S8 SR
Bolshack VoljaakBolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.)Light/Fire711000CreatureArmored DragonS5/S8 SR
Barbatochess, Geima Dragon HorseBarbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card.Water/Fire711000CreatureMagic Dragon/Game CommandS6/S8 SR
Blackhole In One GolfantasistaBlackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.)Water/Nature712000CreatureGiant DragonS7/S8 SR
Sith = Mar = ShallSith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.)Darkness/Nature710000CreatureAbyss ChimeraS8/S8 SR
CRYMAX JaougaCRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. (This creature doesn't need evolution sources. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards at random from your opponent's hand and have them discard those cards.Darkness713000S-MAX Evolution CreatureDemonio/Oni RexstarsSP1/SP4 KGM
Perfect FirePerfect Fire■ Choose 2 of the following. (You may choose the same one twice.) > Put a creature with cost 3 or less from your hand into the battle zone. > This turn, 1 of your creatures gets "Speed Attacker." > Choose 1 of your creatures. At the end of that creature's first attack this turn, untap that creature.Fire3SpellSP2/SP4 VR
Borof, Final Dragon RulerBorof, Final Dragon Ruler■ Shield Trigger ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then return a card from your graveyard to your hand. ■ When this creature enters the battle zone, put a Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (It is equipped to this creature.)Darkness73000CreatureDemon Command Dragon/Funky Nightmare/DragunerSP3/SP4 R
Cyber BrainCyber Brain■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards.Water4SpellSP4/SP4 U
Perfect DarknessPerfect Darkness■ You may cast this spell from your graveyard. If you do, after you cast it, put it on the bottom of your deck instead of into your graveyard. ■ Choose two of the following. (You may choose the same one twice.) > Your opponent chooses a card in their hand and discards it. > Put a Darkness creature with cost 4 or less or a Darkness Aura with cost 4 or less from your graveyard into the battle zone. > Choose one of your opponent's creatures. This turn, that creature gets -4000 power.Darkness5SpellSP5/SP4 SR
Explosive Flow Ninpo: Phoenix TechniqueExplosive Flow Ninpo: Phoenix Technique■ Choose 2 of your cards in the battle zone and put them into your graveyard. Then choose a non-evolution Fire creature from among them and put it into the battle zone.Fire5SpellT1/T10 R
Scramble ChangeScramble Change■ This turn, the next time you summon a Fire Dragon creature, you may reduce its cost by up to 5. However, its cost can't go below 0. When that creature enters the battle zone, it gets "Speed Attacker" that turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire3SpellT2/T10 R
Southwest Giant / Cut Cut Strike NowSouthwest Giant / Cut Cut Strike Now■ Shield Trigger ■ Tap one of your creatures. Until the start of your next turn, whenever an opponent's creature attacks, it attacks that creature if able.Nature43000CreatureGiant/SamuraiT3/T10 R
Purification TrapPurification Trap■ Put the top card of your deck into your mana zone. You may choose one or more cards in your opponent's graveyard. If you do, your opponent adds them to their deck and shuffles it.Nature3SpellT4/T10 R
Diamonstar, Radiant JudgeDiamonstar, Radiant Judge■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ This creature can't attack players. ■ Your opponent's abilities that reduce the cost of using cards are ignored. (You may still use abilities that use cards without paying their cost, such as "Shield Trigger.")Light22500CreatureMetallica/Sabakist/RexstarsT5/T10 U
Kira, Checkpoint GuardianKira, Checkpoint Guardian■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose one of your opponent's creatures. This turn, that creature can't attack.) ■ No one can put cards into the battle zone from anywhere other than the hand.Light22000CreatureMetallicaT6/T10 U
Final Cut Gamma Dolbro / Bone Dance ChargerFinal Cut Gamma Dolbro / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ ChargerDarkness53000CreatureSonic Command/Initials XT7/T10 U
Chara LupiaChara Lupia■ You may reduce the summoning cost of your Dragon creatures by 2. However, the cost can't go below 0.Light/Fire21500CreatureFire BirdT8/T10 U
Bloody TyphoonBloody Typhoon■ Look at the top 3 cards of your deck. Add one of them to your hand and put the rest into your graveyard.Water/Darkness2SpellT9/T10 U
Gashagon, Misfortune Demon 98 / Bloodu, DaspellGashagon, Misfortune Demon 98 / Bloodu, Daspell■ Choose a player. That player adds all the cards in their graveyard to their deck and shuffles it. Draw a card.Darkness35000CreatureMafi Gang/Magic ToolT10/T10 C
Explosive Flow Ninpo: Phoenix TechniqueExplosive Flow Ninpo: Phoenix Technique■ Choose 2 of your cards in the battle zone and put them into your graveyard. Then choose a non-evolution Fire creature from among them and put it into the battle zone.Fire5SpellTF1/TF10 R
Scramble ChangeScramble Change■ This turn, the next time you summon a Fire Dragon creature, you may reduce its cost by up to 5. However, its cost can't go below 0. When that creature enters the battle zone, it gets "Speed Attacker" that turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire3SpellTF2/TF10 R
Southwest Giant / Cut Cut Strike NowSouthwest Giant / Cut Cut Strike Now■ Shield Trigger ■ Tap one of your creatures. Until the start of your next turn, whenever an opponent's creature attacks, it attacks that creature if able.Nature43000CreatureGiant/SamuraiTF3/TF10 R
Purification TrapPurification Trap■ Put the top card of your deck into your mana zone. You may choose one or more cards in your opponent's graveyard. If you do, your opponent adds them to their deck and shuffles it.Nature3SpellTF4/TF10 R
Diamonstar, Radiant JudgeDiamonstar, Radiant Judge■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ This creature can't attack players. ■ Your opponent's abilities that reduce the cost of using cards are ignored. (You may still use abilities that use cards without paying their cost, such as "Shield Trigger.")Light22500CreatureMetallica/Sabakist/RexstarsTF5/TF10 U
Kira, Checkpoint GuardianKira, Checkpoint Guardian■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose one of your opponent's creatures. This turn, that creature can't attack.) ■ No one can put cards into the battle zone from anywhere other than the hand.Light22000CreatureMetallicaTF6/TF10 U
Final Cut Gamma Dolbro / Bone Dance ChargerFinal Cut Gamma Dolbro / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ ChargerDarkness53000CreatureSonic Command/Initials XTF7/TF10 U
Chara LupiaChara Lupia■ You may reduce the summoning cost of your Dragon creatures by 2. However, the cost can't go below 0.Light/Fire21500CreatureFire BirdTF8/TF10 U
Bloody TyphoonBloody Typhoon■ Look at the top 3 cards of your deck. Add one of them to your hand and put the rest into your graveyard.Water/Darkness2SpellTF9/TF10 U
Gashagon, Misfortune Demon 98 / Bloodu, DaspellGashagon, Misfortune Demon 98 / Bloodu, Daspell■ Choose a player. That player adds all the cards in their graveyard to their deck and shuffles it. Draw a card.Darkness35000CreatureMafi Gang/Magic ToolTF10/TF10 C
Death the Lost, Demon RevolutionDeath the Lost, Demon Revolution■ Evolution: Put on top of one Darkness creature. ■ Triple Breaker ■ When this creature enters the battle zone, your opponent discards their entire hand. ■ Revolution 0: Whenever this creature attacks, if you have no shields, break all of your opponent's shields.Darkness813000Evolution CreatureDemon Command Dragon/Revolutionary ArmyTR1/TR9 LEG
Bad BrandBad Brand■ Master B.A.D. (You may summon this creature with its cost reduced by 2, and by an additional 2 for each other Fire creature you summoned this turn. If you do, destroy one of your creatures at the end of this turn. However, this creature's cost can't go below 0.) ■ Double Breaker ■ All of your Fire creatures get "Speed Attacker."Fire79000CreatureBeat JockeyTR2/TR9 MAS
Master of RevolutionMaster of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a creature that isn't a Light or Fire evolution creature, put it into the battle zone and put this creature on top of it. ■ NEO Evolution: You may put this creature on top of one Light or Fire creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may choose a card in the battle zone that isn't a creature and destroy it.Light/Fire78000NEO CreatureMega Command Dragon/Angel Command Dragon/Humanoid/Revolutionary ArmyTR3/TR9 SR
Miraculous PlagueMiraculous Plague■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and you destroy the other. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and puts the other into their graveyard.Water/Darkness7SpellTR4/TR9 SR
Blackzone, Forbidden Lightning SonicBlackzone, Forbidden Lightning Sonic■ Evolution: Put on 1 of your darkness or fire creatures. ■ S-Rank Invasion [Lightning Sonic]: darkness or fire Command (Whenever one of your darkness or fire Commands attacks, you may put this creature from your hand, graveyard, or battle zone on it.) ■ Triple Breaker ■ When this creature enters the battle zone, your opponent puts 1 seal on each of their creatures with the lowest power. (To seal a card, put the top card of your deck face down on top of it. Sealed creatures are ignored.)Darkness/Fire712000Evolution CreatureSonic Command/S-Rank InvaderTR5/TR9 SR
Drag Szark, Moon Dragon / RyugokusatsuDrag Szark, Moon Dragon / Ryugokusatsu■ Draw a card, then discard a card from your hand. ■ GR summon. (GR summon: Summon the top card of your Super GR deck as if you had paid its cost.)Darkness1011000CreatureDolsuzaku Dragon/Team ZeroTR6/TR9 SR
Achernar, Star Gate Elemental / Stargaze GateAchernar, Star Gate Elemental / Stargaze Gate■ Put a non-evolution Light creature that has "Blocker" from your hand into the battle zone.Light910500CreatureAngel CommandTR7/TR9 VR
Queen AmaterasuQueen Amaterasu■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may show your opponent a non-creature card with cost 6 or less from it and add it to your hand. Shuffle your deck, then use that card from your hand without paying its cost.Water87000CreatureKnight/Samurai/OriginTR8/TR9 VR
Original Finale, Secret Doomsday KingOriginal Finale, Secret Doomsday King■ Attack Chance: Water, darkness, and nature Dispector (When your Dispector that has all of water, darkness, and nature attacks, you may cast this spell for no cost.) ■ Look at the top 3 cards of your deck. Put 2 of them into your mana zone and add the other 1 to your hand. Choose 1 of your opponent's creatures. This turn, that creature gets -1000 power for each card in your mana zone.Water/Darkness/Nature5SpellTR9/TR9 VR