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DM23RP4X — Abyss Revolution Vol.4 "Dragon Emperor God Explosive Radiance" Super Stimulating Pack
170 cards · Released 2023-12-16 · 2023 (DM23) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Living Hazard ParSum, Fourth Whale■ If you have more creatures than your opponent, this creature's summoning cost is reduced by 3. ■ Blocker ■ Double Breaker ■ Whenever one of your creatures becomes tapped, you may draw a card. ■ Whenever another of your creatures leaves the battle zone, you may untap this creature. | Light | 6 | 6000 | CreatureArmored Sonic Command | 1/8 VR | |
| The Wing, Wing Speed■ If you have more creatures than your opponent, this creature's summoning cost is reduced by 3. ■ Blocker ■ Double Breaker ■ Whenever one of your creatures becomes tapped, you may draw a card. ■ Whenever another of your creatures leaves the battle zone, you may untap this creature. | Light | 6 | 6000 | CreatureArmored Sonic Command | 1X/8 VR | |
| DARK MATERIAL COMPLEX■ When this creature enters the battle zone, look at the top 4 cards of your deck. Show your opponent up to 2 Twinpact cards from among them and add them to your hand. Put the rest on the bottom of your deck in any order. ■ All of your Twinpact creatures get "Mega Last Burst." (When a creature with "Mega Last Burst" leaves the battle zone and is put into your hand, mana zone, or graveyard, you may cast the spell side of that card without paying its cost.) | Water | 4 | 4000 | CreatureMagic Dragon | 2/8 VR | |
| Bakuto-da-bummer■ When this creature enters the battle zone, look at the top 4 cards of your deck. Show your opponent up to 2 Twinpact cards from among them and add them to your hand. Put the rest on the bottom of your deck in any order. ■ All of your Twinpact creatures get "Mega Last Burst." (When a creature with "Mega Last Burst" leaves the battle zone and is put into your hand, mana zone, or graveyard, you may cast the spell side of that card without paying its cost.) | Water | 4 | 4000 | CreatureMagic Dragon | 2X/8 VR | |
| Sakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone. | Water/Fire | 3 | Spell | 3/8 VR | ||
| Perfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone. | Water/Fire | 3 | Spell | 3X/8 VR | ||
| A:Nio:Makua■ Choose a card in your opponent's hand without looking and make them discard it. | Darkness/Nature | 5 | 4000 | CreatureAbyss Royale | 4/8 VR | |
| Ritchiemore = The = Dirty / "Shall I put it away?"■ Choose a card in your opponent's hand without looking and make them discard it. | Darkness/Nature | 5 | 4000 | CreatureAbyss Royale | 4X/8 VR | |
| Bolshack Voljaak■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger." | Light/Darkness | 5 | 4500 | CreatureMecha Angel Command | 5/8 VR | |
| Doran Gor Gels / Memory of Wealth Dragon■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger." | Light/Darkness | 5 | 4500 | CreatureMecha Angel Command | 5X/8 VR | |
| Barbatochess, Geima Dragon Horse■ Look at the top 5 cards of your deck. You may show your opponent an Armored card from among them and add it to your hand. Put the rest on the bottom of your deck in any order. | Light/Fire | 5 | 4000 | CreatureArmored Dragon | 6/8 VR | |
| Bolshugos, Solid Revolution / "Bolshugos Slasher!!"■ Look at the top 5 cards of your deck. You may show your opponent an Armored card from among them and add it to your hand. Put the rest on the bottom of your deck in any order. | Light/Fire | 5 | 4000 | CreatureArmored Dragon | 6X/8 VR | |
| Blackhole In One Golfantasista■ Choose one of your creatures. Until the start of your next turn, that creature can't be attacked or blocked, and can't be chosen by your opponent's spells. | Water/Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 7/8 VR | |
| Leojinro, Geima Lion / ♪ Without Limit, Almost Transparent, This is Me■ Choose one of your creatures. Until the start of your next turn, that creature can't be attacked or blocked, and can't be chosen by your opponent's spells. | Water/Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 7X/8 VR | |
| Sith = Mar = Shall■ Your opponent chooses one of their elements and puts it into their mana zone. | Water/Nature | 5 | 4000 | CreatureGiant Dragon | 8/8 VR | |
| Orbimaker Par Zerozeroone, Space Dragon / Zerozero In One■ Your opponent chooses one of their elements and puts it into their mana zone. | Water/Nature | 5 | 4000 | CreatureGiant Dragon | 8X/8 VR | |
| Codefake Nemesis■ If you have a colorless card in your mana zone, this creature's summoning cost is reduced by 1, and this creature can attack players the turn it enters the battle zone. ■ Double Breaker ■ This creature can't be attacked or blocked. ■ No one can choose this creature with the effect of a card with cost 5 or less. | Zero | 7 | 11000 | CreatureUnknown | 9/74 R | |
| Holy Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Light | 6 | 6500 | CreatureArmored Apollonia Dragon | 10/74 R | |
| Shirophecy, Armored Mecha Heaven■ Revolution Change: Armored with cost 3 or more or Mecha with cost 3 or more (When one of your Armored creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," until the start of your next turn, your opponent can't cast spells with cost 5 or less. ■ At the end of your turn, untap this creature. | Light | 4 | 6500 | CreatureArmored Mecha Ceres | 11/74 R | |
| Elnadonna, Primachine■ Blocker ■ Each turn, once, when another of your creatures would leave the battle zone, you may add one of your shields to your hand instead. You can't use that shield's "Shield Trigger." | Light | 2 | 2500 | CreatureMecha Del Stella | 12/74 R | |
| Triclub Trishot, Blue Divine Dragon■ Shield Trigger ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures and return them to their owners' hands. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Water | 6 | 7000 | CreatureGiant Poseidia Dragon | 13/74 R | |
| Aophecy, Giant Magic Heaven■ Revolution Change: Giant with cost 3 or more or Magic with cost 3 or more (When one of your Giants with cost 3 or more or Magic creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," draw 2 cards. ■ Your opponent's creatures can't attack the turn they enter the battle zone. | Water | 4 | 6000 | CreatureGiant Magic Ceres | 14/74 R | |
| Yurufuwa, Prefestival Music Love■ Each turn, the first time you cast a Water or Magic spell, you may put this creature from your hand into the battle zone. ■ Blocker | Water | 3 | 1000 | CreatureMagic Mermaid | 15/74 R | |
| Shakedown Dome Gels / Domestic Eye■ Shield Trigger ■ Your opponent chooses one of their untapped creatures and destroys it. | Darkness | 5 | 7000 | CreatureMecha Angel Command | 16/74 R | |
| Cobra, Snake Ninja Holy Chaos■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then put a creature with cost 5 or less from your graveyard into the battle zone. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Darkness | 6 | 5000 | CreatureMecha Del Stella/Shinobi | 17/74 R | |
| Kurophecy, Mecha Abyss Heaven■ Revolution Change: Abyss with cost 3 or more or Mecha with cost 3 or more (When one of your Abyss creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose a card in your opponent's hand without looking and make them discard it. Your opponent's cards are put into the mana zone tapped. | Darkness | 4 | 6000 | CreatureMecha Abyss Ceres | 18/74 R | |
| Magmaippitsu, Crimson Cast Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, you may choose 2 creatures. Those 2 creatures battle. When this creature wins a battle, draw a card. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Fire | 6 | 9000 | CreatureMagic Volcano Dragon | 19/74 R | |
| Living Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.) | Water | 4 | 4000 | CreatureGiant Leviathan | 1A/20 SR | |
| Gorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand. | Light/Darkness | 7 | 11500 | CreatureMecha Angel Command | 1B/22 OR | |
| Gorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand. | Light/Darkness | 7 | 11500 | CreatureMecha Angel Command | 1S/2 OR | |
| Bolshack Ballista Dragon■ Shield Trigger ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, choose one of your opponent's elements with cost 4 or less and destroy it. | Fire | 5 | 5000 | CreatureArmored Dragon | 20/74 R | |
| Akaphecy, Magic Armored Heaven■ Revolution Change: Armored with cost 3 or more or Magic with cost 3 or more (When one of your Armored creatures with cost 3 or more or Magic creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose one of your opponent's creatures with power 3000 or less and destroy it. ■ At the end of your creature's attack, you may draw a card. | Fire | 4 | 6000 | CreatureMagic Armored Ceres | 21/74 R | |
| O:Bekarinu / Little Jab■ Put an Abyss from your graveyard into your mana zone tapped. | Nature | 8 | 14000 | CreatureVeil Abyss | 22/74 R | |
| A:Moguchittsu■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. Then put the top card of your deck into your mana zone. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Nature | 6 | 7000 | CreatureVeil Abyss | 23/74 R | |
| Ribbon Faerie■ Mach Fighter (The turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ Double Breaker ■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. | Nature | 5 | 6000 | CreatureGiant Snow Faerie | 24/74 R | |
| Midophecy, Abyss Giant Heaven■ Revolution Change: Giant with cost 3 or more or Abyss with cost 3 or more (When one of your Giants with cost 3 or more or Abyss creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 4 | 8000 | CreatureAbyss Giant Ceres | 25/74 R | |
| Bankisy's Magic Board■ Shield Trigger ■ Shuffle your deck and reveal the top card. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Water/Fire | 5 | SpellMagic Song | 26/74 R | ||
| Assistance! Alde and Powercchi■ When you summon this creature, you may tap one of your creatures. If you do, this creature's summoning cost is reduced by 2. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Light | 5 | 5500 | CreatureMecha Del Stella/Armored Fire Bird | 27/74 U | |
| Assistest Incoppi■ When this creature enters the battle zone, if you have another Armored creature, draw a card. ■ The cost of using your Armored cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Armored (When one of your Armored creatures would leave the battle zone, you may destroy this creature instead.) | Light | 3 | 2000 | CreatureArmored Fire Bird | 28/74 U | |
| Assistance! Mogiringo and Kankuro■ When you summon this creature, you may return one of your creatures to your hand. If you do, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Power Blocker +6000 (While blocking, this creature gets +6000 power.) | Water | 5 | 4000 | CreatureGiant Snow Faerie/Magic Merfolk | 29/74 U | |
| DARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone. | Darkness | 1 | 25000 | CreaturePandora Box | 2A/20 SR | |
| Bolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures. | Light/Fire | 10 | 17000 | CreatureArmored Dragon | 2B/22 OR | |
| Bolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures. | Light/Fire | 10 | 17000 | CreatureArmored Dragon | 2S/2 OR | |
| Assistest Cineraria■ When this creature enters the battle zone, if you have another Giant, draw a card. ■ The cost of using your Giants is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Giant (When one of your Giants would leave the battle zone, you may destroy this creature instead.) | Water | 3 | 2000 | CreatureGiant Snow Faerie | 30/74 U | |
| Typing = Tap / "Do You Want to Read Your Last Words?"■ Choose one of your opponent's creatures. This turn, that creature gets -3000 power. (A creature with 0 or less power is destroyed.) | Darkness | 6 | 6000 | CreatureAbyss Royale | 31/74 U | |
| Assistance! Noratep vs. Mimosastar■ When you summon this creature, you may put one of your shields into your graveyard. If you do, this creature's summoning cost is reduced by 2. ■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. | Darkness | 5 | 5000 | CreatureNoir Abyss/Mecha Del Stella | 32/74 U | |
| Assistest Aldead■ When this creature enters the battle zone, if you have another Mecha, draw a card. ■ The cost of using your Mecha is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.) | Darkness | 3 | 2000 | CreatureMecha Del Stella | 33/74 U | |
| Assistance! Coppi and Machine■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 4000 or less and destroy it. | Fire | 5 | 5000 | CreatureArmored Fire Bird/Magic Cyber Command | 34/74 U | |
| Assistest Mogijihen■ When this creature enters the battle zone, if you have another Magic creature, draw a card. ■ The cost of using your Magic cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Magic (When one of your Magic creatures would leave the battle zone, you may destroy this creature instead.) | Fire | 3 | 2000 | CreatureMagic Merfolk | 35/74 U | |
| Pippi Mainte Piyocco■ During your opponent's turn, when your opponent would put a card into their shield zone, put it into their graveyard instead. | Fire | 2 | 3000 | CreatureArmored Fire Bird | 36/74 U | |
| Pingpong Faerie / Omega Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle. | Nature | 2 | 11000 | CreatureGiant Snow Faerie | 37/74 U | |
| Assistance! Cinerara vs. Train■ When you summon this creature, you may put one of your elements into your mana zone. If you do, this creature's summoning cost is reduced by 2. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | CreatureGiant Snow Faerie/Abyss Royale | 38/74 U | |
| O:Ntai■ When this creature enters the battle zone, if you have another Abyss, draw a card. ■ The cost of using your Abyss cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Abyss (When one of your Abyss creatures would leave the battle zone, you may destroy this creature instead.) | Nature | 3 | 2000 | CreatureVeil Abyss | 39/74 U | |
| Sakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield. | Fire | 5 | 6000 | CreatureMagic Beat Jockey | 3A/20 SR | |
| Living Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.) | Water | 4 | 4000 | CreatureGiant Leviathan | 3B/22 SR | |
| Rubel Gor Gels■ Revolution Change: Mecha with cost 5 or more (When one of your Mecha with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose one of your opponent's elements and a card in your opponent's mana zone. At the start of your opponent's next turn, those cards don't untap. | Light/Darkness | 7 | 9500 | CreatureMecha Angel Command | 40/74 U | |
| Bolshack Jagalzor■ If you have as many or more shields than your opponent, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you have another Armored creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Light/Fire | 7 | 9000 | CreatureArmored Dragon | 41/74 U | |
| Bolshack Tailer, Rolling Revolution■ Revolution Change: Armored with cost 5 or more (When one of your Armored creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, tap all of your opponent's creatures. All of your creatures get "Power Attacker +3000." (While attacking, a creature with "Power Attacker +3000" gets +3000 power.) | Light/Fire | 7 | 8500 | CreatureArmored Dragon | 42/74 U | |
| Mancaladile, Geima Incense Chariot■ Revolution Change: Magic with cost 5 or more (When one of your Magic creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, or whenever a creature attacks, you may draw a card. | Water/Fire | 7 | 9000 | CreatureMagic Dragon/Game Command | 43/74 U | |
| Satellite Slam Scorpion■ Revolution Change: Giant with cost 5 or more (When one of your Giants with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. ■ When one of your creatures would leave the battle zone, you may return it to your hand instead. | Water/Nature | 7 | 9000 | CreatureGiant Insect | 44/74 U | |
| Erie = The = Dirty■ Revolution Change: Abyss with cost 5 or more (When one of your Abyss creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy all elements with cost 3 or less. ■ When one of your elements would be destroyed, you may put it into your mana zone instead of your graveyard. | Darkness/Nature | 7 | 9000 | CreatureAbyss Royale | 45/74 U | |
| Chevalsling-B3 / En Gels Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap all of your opponent's creatures. | Darkness | 3 | 3000 | CreatureMecha Del Dinero | 46/74 U | |
| Kari, Ichigo Music Love / ♪ Goodbye, Maybe we'll meet again, Goodbye■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures. Your opponent puts it on the top or bottom of their deck. | Fire | 3 | 2000 | CreatureMagic Mermaid | 47/74 U | |
| Gekisha Basha Mecchi / "My Hotshot is Machinegunppi!"■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose up to 2 of your opponent's creatures with total power 7000 or less and destroy them. | Light | 3 | 2500 | CreatureArmored Fire Bird | 48/74 U | |
| A:Menakaa / Turbo Journey■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. Put the top 2 cards of your deck into your graveyard. | Nature | 3 | 4000 | CreatureVeil Abyss | 49/74 U | |
| A:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 8 | 12000 | CreatureVeil Abyss | 4A/20 SR | |
| DARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone. | Darkness | 1 | 25000 | CreaturePandora Box | 4B/22 SR | |
| Amber Giant / Swing Be Ambitious■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. | Water | 3 | 2000 | CreatureGiant | 50/74 U | |
| Mochi Net Palacchi / "This is the last shiningppi!"■ Choose up to 3 of your opponent's creatures and tap them. | Light | 2 | 1000 | CreatureArmored Fire Bird | 51/74 C | |
| Choucho, Ninja Butterfly Holy Chaos■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Whenever this creature blocks, untap another of your creatures. | Light | 5 | 5000 | CreatureMecha Del Stella/Shinobi | 52/74 C | |
| Readygo Kari Gels■ When this creature enters the battle zone, you may choose another creature and turn it into a shield. | Light | 4 | 5500 | CreatureMecha Angel Command | 53/74 C | |
| Nakatsugi, Support of Armor Strike■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Each turn, once, whenever one of your creatures attacks, you may draw a card. ■ At the end of your turn, untap one of your creatures. | Light | 3 | 3000 | CreatureArmored Metallica | 54/74 C | |
| Yakko, Shinobi Style Holy Chaos | Light | 1 | 1000 | CreatureMecha Del Stella/Shinobi | 55/74 C | |
| Ishikawa Handseeker / ♪ The Talent, Will be Revealed, This Tune■ Draw 2 cards, then discard a card from your hand. | Water | 2 | 1000 | CreatureMagic Merfolk | 56/74 C | |
| Night Firefly■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. Then choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 4000 | CreatureGiant Insect | 57/74 C | |
| Aqua Venture■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. | Water | 3 | 2000 | CreatureMagic Liquid People | 58/74 C | |
| Coatstan = Koatstain■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. | Darkness | 3 | 3000 | CreatureAbyss Royale | 59/74 C | |
| Bolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.) | Light/Fire | 7 | 11000 | CreatureArmored Dragon | 5A/20 SR | |
| Sakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield. | Fire | 5 | 6000 | CreatureMagic Beat Jockey | 5B/22 SR | |
| Locomoxus-S8■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose a card in your opponent's hand without looking and make them discard it. | Darkness | 3 | 2000 | CreatureMecha Del Dinero | 60/74 C | |
| Iron = Bairon■ When this creature enters the battle zone, you may discard a card from your hand. If you do, your opponent chooses one of their creatures and destroys it. | Darkness | 2 | 2000 | CreatureAbyss Royale | 61/74 C | |
| Tankrio-L8■ When you summon a Mecha creature, you may reduce its cost by 2. If you do, destroy this creature. However, that Mecha's cost can't go below 0. | Darkness | 2 | 1000 | CreatureMecha Del Dinero | 62/74 C | |
| The Hike, Haiku Speed / ♪ Tosshinsha, In English, that's Charger■ Choose one of your opponent's creatures that has "Blocker" and destroy it. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 5 | 5000 | CreatureMagic Sonic Command | 63/74 C | |
| Fully Equipped Pyongaroo■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ While battling a creature that has "Blocker," this creature gets +5000 power. | Fire | 3 | 2000 | CreatureArmored Dreammate | 64/74 C | |
| Arlapin, Lover Star■ When this creature enters the battle zone, you may discard a card from your hand. If you do, this turn this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2023 | CreatureMagic Outrage | 65/74 C | |
| Yattana Revenge Yakuppi■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from one of your other creatures to this creature.) ■ When this creature is destroyed, choose one of your opponent's creatures with power 6000 or less and destroy it. | Fire | 2 | 1000 | CreatureArmored Fire Bird | 66/74 C | |
| Yawarashot Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 6 | 4000 | CreatureGiant | 67/74 C | |
| A:Rokkuro■ When this creature enters the battle zone, you may put up to one card each from your graveyard and your hand into your mana zone tapped. | Nature | 3 | 2000 | CreatureVeil Abyss | 68/74 C | |
| Kozoukun, Ball Rider■ When this creature enters the battle zone, you may choose one of your opponent's creatures with power 5000 or less and put it into its owner's mana zone. | Nature | 2 | 2000 | CreatureGiant Dreammate | 69/74 C | |
| Barbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card. | Water/Fire | 7 | 11000 | CreatureMagic Dragon/Game Command | 6A/20 SR | |
| A:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 8 | 12000 | CreatureVeil Abyss | 6B/22 SR | |
| "Mabushikova Charger", Bright Storage Spell■ Choose up to one shield of each player and you may put them into their owners' graveyards. Then each player whose shield was chosen this way puts the top card of their deck into their shield zone as a shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light/Darkness | 3 | Spell | 70/74 C | ||
| "Merapikka Charger", Flame Storage Spell■ You may put a creature with cost 2 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light/Fire | 3 | Spell | 71/74 C | ||
| "Zabunatch Charger", Sea Storage Spell■ Draw 2 cards. Then your opponent chooses a card in your hand without looking, and you discard it. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water/Fire | 3 | Spell | 72/74 C | ||
| "Gutssil Charger", Life Storage Spell■ Look at the top 2 cards of your deck. Add one of them to your hand or put it into your mana zone. Put the other on the bottom of your deck. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water/Nature | 4 | Spell | 73/74 C | ||
| "Deathkill Charger", Dark Storage Spell■ Put the top 2 cards of your deck into your mana zone tapped. Then put 2 cards from your mana zone into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness/Nature | 3 | Spell | 74/74 C | ||
| Blackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.) | Water/Nature | 7 | 12000 | CreatureGiant Dragon | 7A/20 SR | |
| Bolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.) | Light/Fire | 7 | 11000 | CreatureArmored Dragon | 7B/22 SR | |
| Sith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.) | Darkness/Nature | 7 | 10000 | CreatureAbyss Chimera | 8A/20 SR | |
| Barbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card. | Water/Fire | 7 | 11000 | CreatureMagic Dragon/Game Command | 8B/22 SR | |
| Perfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone. | Water/Fire | 3 | Spell | 9A/20 VR | ||
| Blackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.) | Water/Nature | 7 | 12000 | CreatureGiant Dragon | 9B/22 SR | |
| Ritchiemore = The = Dirty / "Shall I put it away?"■ Choose a card in your opponent's hand without looking and make them discard it. | Darkness/Nature | 5 | 4000 | CreatureAbyss Royale | 10A/20 VR | |
| Sith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.) | Darkness/Nature | 7 | 10000 | CreatureAbyss Chimera | 10B/22 SR | |
| Doran Gor Gels / Memory of Wealth Dragon■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger." | Light/Darkness | 5 | 4500 | CreatureMecha Angel Command | 11A/20 VR | |
| Perfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone. | Water/Fire | 3 | Spell | 11B/22 VR | ||
| Holy Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Light | 6 | 6500 | CreatureArmored Apollonia Dragon | 12A/20 R | |
| Ritchiemore = The = Dirty / "Shall I put it away?"■ Choose a card in your opponent's hand without looking and make them discard it. | Darkness/Nature | 5 | 4000 | CreatureAbyss Royale | 12B/22 VR | |
| Kurophecy, Mecha Abyss Heaven■ Revolution Change: Abyss with cost 3 or more or Mecha with cost 3 or more (When one of your Abyss creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose a card in your opponent's hand without looking and make them discard it. Your opponent's cards are put into the mana zone tapped. | Darkness | 4 | 6000 | CreatureMecha Abyss Ceres | 13A/20 R | |
| Doran Gor Gels / Memory of Wealth Dragon■ Put the top card of your deck into your shield zone as a shield. Until the start of your next turn, that shield gets "Shield Trigger." | Light/Darkness | 5 | 4500 | CreatureMecha Angel Command | 13B/22 VR | |
| Bankisy's Magic Board■ Shield Trigger ■ Shuffle your deck and reveal the top card. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Water/Fire | 5 | SpellMagic Song | 14A/20 R | ||
| Holy Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Light | 6 | 6500 | CreatureArmored Apollonia Dragon | 14B/22 R | |
| Assistest Aldead■ When this creature enters the battle zone, if you have another Mecha, draw a card. ■ The cost of using your Mecha is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.) | Darkness | 3 | 2000 | CreatureMecha Del Stella | 15A/20 U | |
| Kurophecy, Mecha Abyss Heaven■ Revolution Change: Abyss with cost 3 or more or Mecha with cost 3 or more (When one of your Abyss creatures with cost 3 or more or Mecha with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose a card in your opponent's hand without looking and make them discard it. Your opponent's cards are put into the mana zone tapped. | Darkness | 4 | 6000 | CreatureMecha Abyss Ceres | 15B/22 R | |
| Pingpong Faerie / Omega Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle. | Nature | 2 | 11000 | CreatureGiant Snow Faerie | 16A/20 U | |
| Bankisy's Magic Board■ Shield Trigger ■ Shuffle your deck and reveal the top card. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Water/Fire | 5 | SpellMagic Song | 16B/22 R | ||
| Bolshack Jagalzor■ If you have as many or more shields than your opponent, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you have another Armored creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Light/Fire | 7 | 9000 | CreatureArmored Dragon | 17A/20 U | |
| Assistest Aldead■ When this creature enters the battle zone, if you have another Mecha, draw a card. ■ The cost of using your Mecha is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.) | Darkness | 3 | 2000 | CreatureMecha Del Stella | 17B/22 U | |
| Yakko, Shinobi Style Holy Chaos | Light | 1 | 1000 | CreatureMecha Del Stella/Shinobi | 18A/20 C | |
| Pingpong Faerie / Omega Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle. | Nature | 2 | 11000 | CreatureGiant Snow Faerie | 18B/22 U | |
| "Merapikka Charger", Flame Storage Spell■ You may put a creature with cost 2 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light/Fire | 3 | Spell | 19A/20 C | ||
| Bolshack Jagalzor■ If you have as many or more shields than your opponent, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ If you have another Armored creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Light/Fire | 7 | 9000 | CreatureArmored Dragon | 19B/22 U | |
| "Deathkill Charger", Dark Storage Spell■ Put the top 2 cards of your deck into your mana zone tapped. Then put 2 cards from your mana zone into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness/Nature | 3 | Spell | 20A/20 C | ||
| Yakko, Shinobi Style Holy Chaos | Light | 1 | 1000 | CreatureMecha Del Stella/Shinobi | 20B/22 C | |
| "Merapikka Charger", Flame Storage Spell■ You may put a creature with cost 2 or less from your hand into the battle zone. This turn, that creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light/Fire | 3 | Spell | 21B/22 C | ||
| "Deathkill Charger", Dark Storage Spell■ Put the top 2 cards of your deck into your mana zone tapped. Then put 2 cards from your mana zone into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness/Nature | 3 | Spell | 22B/22 C | ||
| Gorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand. | Light/Darkness | 7 | 11500 | CreatureMecha Angel Command | OR1/OR2 OR | |
| Bolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures. | Light/Fire | 10 | 17000 | CreatureArmored Dragon | OR2/OR2 OR | |
| Gorghini En Gels, Wealth Roar Emperor■ Revolution Change: Mecha with cost 5 or more ■ Double Breaker ■ If no shield has left the shield zone this turn, this creature can't leave the battle zone. ■ Final Declaration: At the start of your turn, you may choose four of the following. (You may choose the same one more than once. "Final Declaration" can be used only once per game.) > Choose one of your opponent's creatures and destroy it. Then draw a card. > Put the top card of your deck into your shield zone as a shield. Then return a card from your graveyard to your hand. | Light/Darkness | 7 | 11500 | CreatureMecha Angel Command | OR1/OR2 OR | |
| Bolshack Bakuterasu, Dragon Emperor God■ Revolution Change: Multicolored creature with cost 7 or more that has "Bolshack" in its name ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 4 cards of your deck and put any number of Armored cards other than "Bolshack Bakuterasu, Dragon Emperor God" from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ All of your other creatures get "Blocker" and "Speed Attacker." ■ At the end of each turn, untap all of your other creatures. | Light/Fire | 10 | 17000 | CreatureArmored Dragon | OR2/OR2 OR | |
| Living Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.) | Water | 4 | 4000 | CreatureGiant Leviathan | S1/S8 SR | |
| Living Hazard ParSum, Fourth Whale■ {GS} G-Strike ■ Blocker ■ Just Diver ■ During your turn, you may look at the top card of your deck at any time. ■ During your turn, you may summon or Revolution Change the top card of your deck if it's a Giant creature. (A creature swapped out of the battle zone by Revolution Change this way is put on top of your deck.) | Water | 4 | 4000 | CreatureGiant Leviathan | S1X/S8 SR | |
| DARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone. | Darkness | 1 | 25000 | CreaturePandora Box | S2/S8 SR | |
| DARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may reveal the top card of your deck and put it under this creature. ■ While there are 7 or fewer cards under this creature, this creature can't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put a card from under this creature into your graveyard. If that card is a creature, put it from your graveyard into the battle zone. | Darkness | 1 | 25000 | CreaturePandora Box | S2X/S8 SR | |
| Sakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield. | Fire | 5 | 6000 | CreatureMagic Beat Jockey | S3/S8 SR | |
| Sakebi Poemshouter / ♪ Eternally, My Song, Will Not Stop■ Untap one of your creatures. Break one shield. | Fire | 5 | 6000 | CreatureMagic Beat Jockey | S3X/S8 SR | |
| A:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 8 | 12000 | CreatureVeil Abyss | S4/S8 SR | |
| A:Nio:Makua■ Triple Breaker ■ Each turn, once, when an opponent's creature that has an ability starting with "When this creature enters the battle zone" would enter the battle zone, you may have your opponent put that creature into its owner's mana zone instead. ■ When this creature leaves the battle zone, you may choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 8 | 12000 | CreatureVeil Abyss | S4X/S8 SR | |
| Bolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.) | Light/Fire | 7 | 11000 | CreatureArmored Dragon | S5/S8 SR | |
| Bolshack Voljaak■ Revolution Change: Armored with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Each turn, once, when a creature enters the battle zone, you may put the top card of your deck into your shield zone as a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, you may break all of your shields. If you do, until the start of your next turn, you can't lose the game. ("Final Declaration" can be used only once per game.) | Light/Fire | 7 | 11000 | CreatureArmored Dragon | S5X/S8 SR | |
| Barbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card. | Water/Fire | 7 | 11000 | CreatureMagic Dragon/Game Command | S6/S8 SR | |
| Barbatochess, Geima Dragon Horse■ Revolution Change: Magic with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 10000 or less and destroy it. Then draw 2 cards. ■ Final Declaration: At the start of your turn, you may use the following ability. ("Final Declaration" can be used only once per game.) > This turn, the cost of using your Magic cards is reduced by 4. However, the cost can't go below 0. This turn, whenever you use a Magic card, you may draw a card. | Water/Fire | 7 | 11000 | CreatureMagic Dragon/Game Command | S6X/S8 SR | |
| Blackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.) | Water/Nature | 7 | 12000 | CreatureGiant Dragon | S7/S8 SR | |
| Blackhole In One Golfantasista■ Revolution Change: Giant with cost 5 or more ■ Triple Breaker ■ Your Giants can't be blocked. ■ When this creature enters the battle zone, you may put a Giant creature with cost 6 or less from your mana zone into the battle zone. ■ Final Declaration: At the start of your turn, you may draw as many cards as you have cards in your hand. Then you may put as many cards from the top of your deck into your mana zone as you have cards in your mana zone. ("Final Declaration" can be used only once per game.) | Water/Nature | 7 | 12000 | CreatureGiant Dragon | S7X/S8 SR | |
| Sith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.) | Darkness/Nature | 7 | 10000 | CreatureAbyss Chimera | S8/S8 SR | |
| Sith = Mar = Shall■ Revolution Change: Abyss with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may tap all other creatures that have a cost equal to or less than the number of cards in your graveyard and put them into their owners' mana zones. ■ Final Declaration: At the start of your turn, you may put up to 3 Abyss creatures from your mana zone or graveyard into the battle zone. ("Final Declaration" can be used only once per game.) | Darkness/Nature | 7 | 10000 | CreatureAbyss Chimera | S8X/S8 SR | |
| CRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. (This creature doesn't need evolution sources. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards at random from your opponent's hand and have them discard those cards. | Darkness | 7 | 13000 | S-MAX Evolution CreatureDemonio/Oni Rexstars | SP1/SP4 KGM | |
| Perfect Fire■ Choose 2 of the following. (You may choose the same one twice.) > Put a creature with cost 3 or less from your hand into the battle zone. > This turn, 1 of your creatures gets "Speed Attacker." > Choose 1 of your creatures. At the end of that creature's first attack this turn, untap that creature. | Fire | 3 | Spell | SP2/SP4 VR | ||
| Borof, Final Dragon Ruler■ Shield Trigger ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then return a card from your graveyard to your hand. ■ When this creature enters the battle zone, put a Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (It is equipped to this creature.) | Darkness | 7 | 3000 | CreatureDemon Command Dragon/Funky Nightmare/Draguner | SP3/SP4 R | |
| Cyber Brain■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards. | Water | 4 | Spell | SP4/SP4 U | ||
| Aple, Young Great Elder■ G-Strike (When you add this creature from your shield zone to your hand, show it to your opponent and you may choose 1 of their creatures. That creature can't attack this turn.) ■ Guardman (You may tap this creature to change the target of your opponent's creature's attack from another of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. Your opponent can't cast spells from the graveyard or mana zone. | Nature | 2 | 3000 | CreatureGransect | SPX/SP4 U | |
| Explosive Flow Ninpo: Phoenix Technique■ Choose 2 of your cards in the battle zone and put them into your graveyard. Then choose a non-evolution Fire creature from among them and put it into the battle zone. | Fire | 5 | Spell | TF1/TF10 R | ||
| Scramble Change■ This turn, the next time you summon a Fire Dragon creature, you may reduce its cost by up to 5. However, its cost can't go below 0. When that creature enters the battle zone, it gets "Speed Attacker" that turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | Spell | TF2/TF10 R | ||
| Southwest Giant / Cut Cut Strike Now■ Shield Trigger ■ Tap one of your creatures. Until the start of your next turn, whenever an opponent's creature attacks, it attacks that creature if able. | Nature | 4 | 3000 | CreatureGiant/Samurai | TF3/TF10 R | |
| Purification Trap■ Put the top card of your deck into your mana zone. You may choose one or more cards in your opponent's graveyard. If you do, your opponent adds them to their deck and shuffles it. | Nature | 3 | Spell | TF4/TF10 R | ||
| Diamonstar, Radiant Judge■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ This creature can't attack players. ■ Your opponent's abilities that reduce the cost of using cards are ignored. (You may still use abilities that use cards without paying their cost, such as "Shield Trigger.") | Light | 2 | 2500 | CreatureMetallica/Sabakist/Rexstars | TF5/TF10 U | |
| Kira, Checkpoint Guardian■ {GS} G-Strike (When this creature is put into your hand from your shield zone, show it to your opponent and you may choose one of your opponent's creatures. This turn, that creature can't attack.) ■ No one can put cards into the battle zone from anywhere other than the hand. | Light | 2 | 2000 | CreatureMetallica | TF6/TF10 U | |
| Final Cut Gamma Dolbro / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger | Darkness | 5 | 3000 | CreatureSonic Command/Initials X | TF7/TF10 U | |
| Chara Lupia■ You may reduce the summoning cost of your Dragon creatures by 2. However, the cost can't go below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | TF8/TF10 U | |
| Bloody Typhoon■ Look at the top 3 cards of your deck. Add one of them to your hand and put the rest into your graveyard. | Water/Darkness | 2 | Spell | TF9/TF10 U | ||
| Gashagon, Misfortune Demon 98 / Bloodu, Daspell■ Choose a player. That player adds all the cards in their graveyard to their deck and shuffles it. Draw a card. | Darkness | 3 | 5000 | CreatureMafi Gang/Magic Tool | TF10/TF10 C | |
| Death the Lost, Demon Revolution■ Evolution: Put on top of one Darkness creature. ■ Triple Breaker ■ When this creature enters the battle zone, your opponent discards their entire hand. ■ Revolution 0: Whenever this creature attacks, if you have no shields, break all of your opponent's shields. | Darkness | 8 | 13000 | Evolution CreatureDemon Command Dragon/Revolutionary Army | TR1/TR9 LEG | |
| Bad Brand■ Master B.A.D. (You may summon this creature with its cost reduced by 2, and by an additional 2 for each other Fire creature you summoned this turn. If you do, destroy one of your creatures at the end of this turn. However, this creature's cost can't go below 0.) ■ Double Breaker ■ All of your Fire creatures get "Speed Attacker." | Fire | 7 | 9000 | CreatureBeat Jockey | TR2/TR9 MAS | |
| Master of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a creature that isn't a Light or Fire evolution creature, put it into the battle zone and put this creature on top of it. ■ NEO Evolution: You may put this creature on top of one Light or Fire creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may choose a card in the battle zone that isn't a creature and destroy it. | Light/Fire | 7 | 8000 | NEO CreatureMega Command Dragon/Angel Command Dragon/Humanoid/Revolutionary Army | TR3/TR9 SR | |
| Miraculous Plague■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and you destroy the other. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and puts the other into their graveyard. | Water/Darkness | 7 | Spell | TR4/TR9 SR | ||
| Blackzone, Forbidden Lightning Sonic■ Evolution: Put on 1 of your darkness or fire creatures. ■ S-Rank Invasion [Lightning Sonic]: darkness or fire Command (Whenever one of your darkness or fire Commands attacks, you may put this creature from your hand, graveyard, or battle zone on it.) ■ Triple Breaker ■ When this creature enters the battle zone, your opponent puts 1 seal on each of their creatures with the lowest power. (To seal a card, put the top card of your deck face down on top of it. Sealed creatures are ignored.) | Darkness/Fire | 7 | 12000 | Evolution CreatureSonic Command/S-Rank Invader | TR5/TR9 SR | |
| Drag Szark, Moon Dragon / Ryugokusatsu■ Draw a card, then discard a card from your hand. ■ GR summon. (GR summon: Summon the top card of your Super GR deck as if you had paid its cost.) | Darkness | 10 | 11000 | CreatureDolsuzaku Dragon/Team Zero | TR6/TR9 SR | |
| Achernar, Star Gate Elemental / Stargaze Gate■ Put a non-evolution Light creature that has "Blocker" from your hand into the battle zone. | Light | 9 | 10500 | CreatureAngel Command | TR7/TR9 VR | |
| Queen Amaterasu■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may show your opponent a non-creature card with cost 6 or less from it and add it to your hand. Shuffle your deck, then use that card from your hand without paying its cost. | Water | 8 | 7000 | CreatureKnight/Samurai/Origin | TR8/TR9 VR | |
| Original Finale, Secret Doomsday King■ Attack Chance: Water, darkness, and nature Dispector (When your Dispector that has all of water, darkness, and nature attacks, you may cast this spell for no cost.) ■ Look at the top 3 cards of your deck. Put 2 of them into your mana zone and add the other 1 to your hand. Choose 1 of your opponent's creatures. This turn, that creature gets -1000 power for each card in your mana zone. | Water/Darkness/Nature | 5 | Spell | TR9/TR9 VR |