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DM24 — DM-24 Supreme God Arc Expansion Pack Vol.1 (Violence Heaven)
120 cards · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| God Apollonia Pegasus■ When you put this creature into the battle zone, look at your deck. You may choose a Nature spell from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ G-Link to the right of "G-E Leopard" (If you have the designated God in the battle zone, you may link this card with it. The linked Gods become one creature with the characteristics (power and abilities) of each God. When leaving the battle zone, choose one of the two cards.) ■ While this creature is linked, when your opponent chooses a creature, they can't choose this creature. (However, they may attack or block this creature.) | Light | 5 | 3000 | CreatureGod/Apollonia Dragon | 1/110 VR | |
| Depth Noble■ Instead of attacking with this creature, you may tap this creature and 8 untapped cards in your mana zone to use the following ability: Choose a civilization other than Water and reveal the top 2 cards of your deck. Add the cards of the chosen civilization from among them to your hand and return the rest to the very bottom of your deck in any order. | Water | 2 | 1000 | CreatureCyber Virus | 2/110 VR | |
| Geki, Dragon Ultimate God■ When this creature is blocked, your opponent discards their entire hand. ■ Double Breaker ■ G-Link to the left of "Metsu, Dragon Ultimate God" (If you have the designated God in the battle zone, you may link this card with it. The linked Gods become one creature with the characteristics (power and abilities) of each God. When leaving the battle zone, choose one of the two cards.) ■ While this creature is linked, it gets "Quattro Breaker." (A creature with "Quattro Breaker" breaks 4 shields.) | Darkness | 7 | 7000 | CreatureGod/Dragon Zombie | 3/110 VR | |
| Metsu, Dragon Ultimate God■ Whenever this creature attacks your opponent and isn't blocked, you may destroy one of your opponent's creatures that has power 3000 or less. ■ Double Breaker ■ G-Link: to the right of "Geki, Dragon Ultimate God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ Whenever this creature is linked and attacks, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard. | Fire | 7 | 7000 | CreatureGod/Armored Dragon | 4/110 VR | |
| God Earth Leopard■ When this creature enters the battle zone, look at your deck. You may choose a light creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ G-Link: to the left of "G.A. Pegasus" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker." | Nature | 6 | 4000 | CreatureGod/Earth Dragon | 5/110 VR | |
| Last Avatar, Poseidon Dragon Spirit■ When you put this card into your mana zone, put it in tapped. ■ Whenever a card is added to a player's shield zone, that player chooses one of their own shields and puts it into their graveyard. ■ Double Breaker ■ When your last shield would be broken, draw a card, then break that shield. For that turn, creatures can't attack you. | Light/Water | 7 | 7000 | CreatureApollonia Dragon/Poseidia Dragon | 6/110 VR | |
| Balphalt, Spirit Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your light creatures and one of your nature creatures. ■ When this creature would be destroyed, put all the cards underneath it into your mana zone, and instead of putting this creature into your graveyard, add it to your shields face down. ■ Double Breaker | Light/Nature | 5 | 7000 | Evolution CreaturePhoenix/Arc Seraphim | 7/110 VR | |
| Amon Bells, Devil Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your water creatures and one of your darkness creatures. ■ Whenever your opponent draws a card, they show that card. Then they may discard 2 cards from their hand. If they do, your opponent discards that card. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness | 9 | 9000 | Evolution CreaturePhoenix/Grand Devil | 8/110 VR | |
| Glen Bramsley, Red Destroyer of Gaia■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, turn the top card of your deck face up. If that card isn't multicolored, choose one of your shields and put it into your graveyard. ■ Double Breaker | Darkness/Fire | 5 | 6000 | CreatureLost Crusader | 9/110 VR | |
| Mr. Aesop, Mystical Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your fire creatures and one of your nature creatures. ■ At the start of your turn, you may put a fire or nature creature with cost 7 or less from your mana zone into the battle zone. ■ Double Breaker | Fire/Nature | 8 | 9000 | Evolution CreaturePhoenix/Dreammate | 10/110 VR | |
| Fortain, Iridescence Elemental■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +5000 power until the end of the turn. ■ While this creature has power 6000 or more, it has "Double Breaker." ■ While this creature has power 12000 or more, it has "Triple Breaker" instead of "Double Breaker." | Light | 7 | 5000 | CreatureAngel Command | 11/110 R | |
| Lugias, the Explorer■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone and tap it. ■ O-Drive Water x2 (When you summon this creature, you may tap 2 more water cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, choose a creature in the battle zone and return it to its owner's hand. | Light | 5 | 4500 | CreatureGladiator | 12/110 R | |
| Ganastora, Vajra God■ Blocker ■ While this creature isn't linked, it can't attack players. ■ G-Link: to the left of "Garasarama, Shura King" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, you may untap it at the end of your turn. | Light | 4 | 5000 | CreatureGod | 13/110 R | |
| Civil Bind■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a civilization. Until the end of your opponent's next turn, they can't cast spells of that civilization. | Light | 5 | Spell | 14/110 R | ||
| Garasarama, Shura King■ Whenever this creature attacks, you may draw a card. ■ G-Link: to the right of "Ganastora, Vajra God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker." | Water | 6 | 4000 | CreatureGod | 15/110 R | |
| Kiki, Evil Ways God■ Blocker ■ Whenever this creature blocks, you may draw a card. ■ G-Link: to the left of "Kaikai, Foreign Ways God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker." | Water | 5 | 3000 | CreatureGod | 16/110 R | |
| Fall Crawler■ When this creature enters the battle zone, return a card from your mana zone to your hand. Then your opponent returns a card from their own mana zone to their hand. ■ O-Drive Darkness x2 (When you summon this creature, you may tap 2 more darkness cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, choose a civilization. Then look at your opponent's hand, choose a card of the chosen civilization from it, and have your opponent discard it. | Water | 4 | 2000 | CreatureEarth Eater | 17/110 R | |
| Senju Splash■ Choose a player. That player chooses one of their own cards in the battle zone or mana zone and puts it on top of its owner's deck. | Water | 4 | Spell | 18/110 R | ||
| Baramgainer, Evil Mystic Beast■ When you summon a multicolored creature of yours, if this creature is in your graveyard, you may return this creature from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command | 19/110 R | |
| Statue Mutant■ While all civilizations are present among your creatures in the battle zone, your opponent can't use their own "Shield Trigger." | Darkness | 6 | 5000 | CreatureHedrian | 20/110 R | |
| Kaikai, Foreign Ways God■ Whenever your opponent casts a spell, you may draw a card. ■ G-Link: to the right of "Kiki, Evil Ways God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, whenever you draw cards, your opponent chooses and discards that many cards from their hand. | Darkness | 5 | 4000 | CreatureGod | 21/110 R | |
| Bilgias, Hardened Demon of Hellfire■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. ■ O-Drive Fire x2 (When you summon this creature, you may tap 2 more fire cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 3000 or less. | Darkness | 5 | 1000 | CreatureDemon Command | 22/110 R | |
| Breakable Dragon■ Whenever this creature attacks, you may tap 2 untapped darkness or nature cards in your mana zone. If you don't, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 7000 | CreatureArmored Dragon | 23/110 R | |
| Toscynder, Secular Trooper■ While you have no cards in your hand, this creature gets +3000 power. | Fire | 4 | 3000 | CreatureArmaroid | 24/110 R | |
| Karz, Priest of the Colored Wind■ All of your darkness creatures and nature creatures in the battle zone are also fire creatures. ■ All of your other fire creatures in the battle zone get +1000 power. | Fire | 3 | 2000 | CreatureFeatheroid | 25/110 R | |
| Universe Blast■ Destroy all tapped creatures with power 6000 or less, or all untapped creatures with power 3000 or less. | Fire | 8 | Spell | 26/110 R | ||
| Rainbow Giant■ If you have at least one light, water, darkness, or fire creature in the battle zone, this creature gets +4000 power and has "Double Breaker." | Nature | 6 | 5000 | CreatureGiant | 27/110 R | |
| Master Arms■ When this creature enters the battle zone, you may show any number of light, water, darkness, or fire cards from your hand. This turn, all of your creatures get +1000 power for each card you showed. | Nature | 5 | 2000 | CreatureBeast Folk | 28/110 R | |
| Bomber Yam■ O-Drive Light x2 (When you summon this creature, you may tap 2 more light cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, during your opponent's next turn, your opponent's creatures can't attack creatures. | Nature | 2 | 1000 | CreatureWild Veggies | 29/110 R | |
| Crest of Mother■ Choose a civilization. You may put one of your creatures of the chosen civilization from the battle zone into your mana zone. If you do, choose a creature from your mana zone that has the same civilization as that creature and a cost equal to or less than the number of cards in your mana zone, and put it into the battle zone. | Nature | 3 | Spell | 30/110 R | ||
| Pengkaiser, Steel Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your light creatures and one of your water creatures. ■ All of your other creatures in the battle zone that have "Blocker" get "Saver: Phoenix." (When one of your Phoenixes would be destroyed, you may destroy a creature that has "Saver: Phoenix" instead.) ■ Blocker ■ Double Breaker (This creature breaks 2 shields.) | Light/Water | 7 | 9500 | Evolution CreaturePhoenix/Great Mechaoh | 31/110 R | |
| Gwem, Demonic Spirit Knight■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, add the top card of your deck to your shields face down. Then choose one of your opponent's shields and put it into its owner's graveyard. | Light/Darkness | 8 | 8000 | CreatureArc Seraphim/Demon Command | 32/110 R | |
| Rigudo, Glory of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, untap this creature. | Light/Fire | 6 | 4000 | CreatureLost Crusader | 33/110 R | |
| Geo Mastercha, Unrivaled Dragon Spirit■ When you put this card into your mana zone, put it in tapped. ■ All of your creatures with cost 4 or more in the battle zone get +3000 power and are also Apollonia Dragons and Earth Dragons. ■ Double Breaker (This creature breaks 2 shields.) | Light/Nature | 7 | 8000 | CreatureApollonia Dragon/Earth Dragon | 34/110 R | |
| Gulan Berze, Poseidon Destroying Dragon■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks your opponent and isn't blocked, choose a civilization. Your opponent shows their hand and discards all cards of the chosen civilization. Then you may look at as many of your shields as the number of cards your opponent discarded. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness | 7 | 9000 | CreaturePoseidia Dragon/Dragon Zombie | 35/110 R | |
| Agart, Gaia's Cold Steel■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ While you have cards of more civilizations in the battle zone than your opponent, this creature gets +3000 power and has "Double Breaker." | Water/Fire | 5 | 4000 | CreatureLost Crusader | 36/110 R | |
| Rainbarrel, Viral Totem■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature battles, turn the top 2 cards of your deck face up. This turn, this creature gets +4000 power for each multicolored card among the cards turned face up. Then put the cards turned face up back on top of your deck in any order. | Water/Nature | 4 | 4000 | CreatureCyber Virus/Mystery Totem | 37/110 R | |
| Night Screamer, the Battle Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your darkness creatures and one of your fire creatures. ■ Whenever this creature attacks, if your opponent has no God or Phoenix in the battle zone, your opponent chooses one of their own untapped creatures and destroys it. ■ Double Breaker | Darkness/Fire | 7 | 11000 | Evolution CreaturePhoenix/Tyranno Drake | 38/110 R | |
| Blade of Enchanting Pulses■ When you put this card into your mana zone, put it in tapped. ■ Choose a spell with "Shield Trigger" from your mana zone. You may cast that spell without paying its cost. | Darkness/Nature | 5 | Spell | 39/110 R | ||
| Zorbalard, Matchless Dragonic Machine■ When you put this card into your mana zone, put it in tapped. ■ If your opponent has no creatures in the battle zone, this creature can't attack. ■ Triple Breaker (This creature breaks 3 shields.) | Fire/Nature | 9 | 14000 | CreatureArmored Dragon/Earth Dragon | 40/110 R | |
| Crossheim, Gold Elemental■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ All of your multicolored creatures in the battle zone have "Blocker." | Light | 6 | 1000 | CreatureAngel Command | 41/110 U | |
| Soldias, the Patroller■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Return a spell from your graveyard to your hand. | Light | 3 | 2500 | CreatureCosmo Walker | 42/110 U | |
| Erus Elixion, Dyed Sky Guardian■ All of your water creatures and nature creatures in the battle zone are also light creatures. ■ All of your other light creatures in the battle zone get +1000 power. | Light | 3 | 2000 | CreatureGuardian | 43/110 U | |
| Rajasta, the Patroller■ Whenever this creature attacks, you may tap 2 nature cards in your mana zone. If you do, this creature gets +3000 power for that turn. | Light | 2 | 1500 | CreatureCosmo Walker | 44/110 U | |
| Navy Negotiator■ When this creature enters the battle zone, show any number of light, darkness, fire, or nature cards from your hand. Draw a card for each card you showed. | Water | 6 | 1000 | CreatureMerfolk | 45/110 U | |
| Fuuma Octonarics■ Blocker ■ Instead of attacking with this creature, you may tap this creature and 8 untapped cards in your mana zone to use the following ability: Return a card from your mana zone to its owner's hand. | Water | 5 | 2000 | CreatureGrand Devil | 46/110 U | |
| Paint Frappe■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ All of your light creatures and darkness creatures in the battle zone are also water creatures. ■ All of your other water creatures in the battle zone get +1000 power. | Water | 5 | 1000 | CreatureSplash Queen | 47/110 U | |
| Seaspin Crawler■ Whenever this creature attacks, you may tap 2 light cards in your mana zone. If you do, untap this creature at the end of that turn. | Water | 3 | 3000 | CreatureEarth Eater | 48/110 U | |
| Fuuma Deathgator■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Whenever this creature attacks, you may tap 2 water cards in your mana zone. If you do, this creature can't be blocked this turn. | Darkness | 6 | 5000 | CreatureGrand Devil | 49/110 U | |
| Princess Zenobia, the Blackened■ All of your water creatures and fire creatures in the battle zone are also darkness creatures. ■ All of your other darkness creatures in the battle zone get +1000 power. | Darkness | 5 | 3000 | CreatureDark Lord | 50/110 U | |
| Viceflame Dragoon■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Look at your opponent's hand, choose a card from it, and have your opponent discard it. | Darkness | 3 | 2000 | CreatureTyranno Drake | 51/110 U | |
| Infernal Smash■ Destroy one of your opponent's creatures that isn't multicolored. | Darkness | 4 | Spell | 52/110 U | ||
| Mimizuke, Darkwind Sharpshooter■ Whenever this creature attacks, you may tap 2 darkness cards in your mana zone. If you do, look at your opponent's hand, choose a card from it, and have your opponent discard it. | Fire | 5 | 2000 | CreatureFeatheroid | 53/110 U | |
| Violent Warrior Jetraios■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ O-Drive Nature x2 (When you summon this creature, you may tap 2 more nature cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, until the end of the turn, this creature gets "Power Attacker +5000" and "Double Breaker." | Fire | 4 | 1000 | CreatureArmaroid | 54/110 U | |
| Kiritorawonga, Myriadblade Violence Elephant■ G-Link: to the left of "Kirimenole, Myriadcast Magic Elephant" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Power Attacker +3000." | Fire | 3 | 2000 | CreatureGod | 55/110 U | |
| Jamool, Master of Four Winds■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Choose one of your creatures in the battle zone. This turn, that creature gets +6000 power and has "Double Breaker." | Fire | 2 | 1000 | CreatureFeatheroid | 56/110 U | |
| Triple Hammer Tribe■ Whenever this creature attacks, you may tap 2 fire cards in your mana zone. If you do, destroy one of your opponent's creatures that has "Blocker." | Nature | 5 | 3000 | CreatureBeast Folk | 57/110 U | |
| Kirimenole, Myriadcast Magic Elephant■ G-Link: to the right of "Kiritorawonga, Myriadblade Violence Elephant" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker." | Nature | 4 | 3000 | CreatureGod | 58/110 U | |
| Lilian, Dream Painter■ All of your fire creatures and light creatures in the battle zone are also nature creatures. ■ All of your other nature creatures in the battle zone get +1000 power. | Nature | 3 | 2000 | CreatureSnow Faerie | 59/110 U | |
| Asuran, Spirit Knight■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | 2000 | CreatureArc Seraphim | 60/110 U | |
| Mecha Crawler Tornadah■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light/Water | 5 | 8500 | CreatureGreat Mechaoh/Earth Eater | 61/110 U | |
| Wheel, Viral Spirit Knight■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, untap up to 2 of your creatures in the battle zone, or draw a card. | Light/Water | 4 | 4000 | CreatureArc Seraphim/Cyber Virus | 62/110 U | |
| Jiktous, Gaia's Sunfang■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) | Light/Nature | 4 | 2000 | CreatureLost Crusader | 63/110 U | |
| Elephaust, Phantom Beast Sage■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, put the top card of your deck into your mana zone, or untap up to 2 of your creatures in the battle zone. | Light/Nature | 3 | 1500 | CreatureDreammate/Gladiator | 64/110 U | |
| Tabomas, Blue Curse of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water/Darkness | 5 | 3000 | CreatureLost Crusader | 65/110 U | |
| Born Killer, Masked Mecha■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, draw a card, or your opponent discards a card from their hand. | Water/Darkness | 2 | 1000 | CreatureGreat Mechaoh/Devil Mask | 66/110 U | |
| Kornba, Red Destroyer of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness/Fire | 6 | 6000 | CreatureLost Crusader | 67/110 U | |
| Fuuma Bajir, Soul Weapon■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, your opponent discards a card from their hand, or destroy one of your opponent's creatures that has power 3000 or less. | Darkness/Fire | 3 | 2000 | CreatureGrand Devil/Xenoparts | 68/110 U | |
| Argos, Gaia's Treeblaze■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) | Fire/Nature | 5 | 2000 | CreatureLost Crusader | 69/110 U | |
| Tylnia, Fighting Dragon Faerie■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, destroy one of your opponent's creatures that has power 3000 or less, or put the top card of your deck into your mana zone. | Fire/Nature | 3 | 1000 | CreatureTyranno Drake/Snow Faerie | 70/110 U | |
| Ogri Holycuse, Colorful Wind Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ If you have no water, darkness, fire, or nature creatures in the battle zone, this creature can't attack players. | Light | 4 | 5000 | CreatureGuardian | 71/110 C | |
| Zerbia, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ While this creature is blocking, it gets +2000 power. | Light | 4 | 4000 | CreatureGladiator | 72/110 C | |
| La Bal Platoon, Red Lotus Guardian■ When this creature enters the battle zone, choose a civilization. Tap all creatures that have a civilization other than that one. | Light | 4 | 1000 | CreatureGuardian | 73/110 C | |
| Kultos, Knight Vizier■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 3 | 4000 | CreatureArc Seraphim/Initiate | 74/110 C | |
| Colorful Mecha Max Geyser■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn. | Light | 3 | 2000 | CreatureGreat Mechaoh | 75/110 C | |
| Mamocannon, Saint Mecha■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ You may reduce the cost of summoning your nature creatures and water creatures by 1. However, the cost can't be reduced below 1. | Light | 3 | 1000 | CreatureSaint Head/Kikai Hero | 76/110 C | |
| Pirate Mecha Skullhook■ O-Drive Nature x1 (When you summon this creature, you may tap 1 more nature card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, until the end of the turn, one of your creatures in the battle zone gets "Power Attacker +2000." | Light | 2 | 1500 | CreatureGreat Mechaoh | 77/110 C | |
| Solar Drive■ Choose one of your creatures in the battle zone. At the end of this turn, untap that creature. ■ O-Drive Water x1 (When you cast this spell, you may tap 1 more water card in your mana zone. If you do, this spell gains the following ability.) ■ Choose one of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 78/110 C | ||
| Fuzzy Fizz■ Whenever this creature attacks, if you have at least one light, darkness, fire, or nature creature in the battle zone, you may draw a card. | Water | 5 | 4000 | CreatureSplash Queen | 79/110 C | |
| Mecha Crawler Slugnas■ Instead of attacking with this creature, you may tap it to use the following ability: Choose one of your light, darkness, fire, or nature creatures in the battle zone. This turn, that creature can't be blocked. | Water | 5 | 2000 | CreatureGreat Mechaoh/Earth Eater | 80/110 C | |
| Mollusk Pirate■ O-Drive Light x1 (When you summon this creature, you may tap 1 more light card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, return a spell from your mana zone to your hand. | Water | 4 | 3000 | CreatureMerfolk | 81/110 C | |
| Royal Adonis■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck and put them back in any order. | Water | 4 | 2000 | CreatureSplash Queen | 82/110 C | |
| Deepsea Mecha Ganistar■ You may reduce the cost of summoning your light creatures and darkness creatures by 1. However, the cost can't be reduced below 1. | Water | 3 | 2000 | CreatureKikai Hero/Deep Marine | 83/110 C | |
| Wandering Sphere■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureCyber Virus | 84/110 C | |
| Spiral Drive■ Choose a creature in the battle zone and return it to its owner's hand. ■ O-Drive Darkness x1 (When you cast this spell, you may tap 1 more darkness card in your mana zone. If you do, this spell gains the following ability.) ■ Return a creature from your graveyard to your hand. | Water | 3 | Spell | 85/110 C | ||
| Lost Watergate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a multicolored card from it and show it to your opponent. Then shuffle your deck and put that card on top of it. | Water | 1 | Spell | 86/110 C | ||
| Shamanba, Funeral Doll■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may return a multicolored creature from your graveyard to your hand. | Darkness | 5 | 3000 | CreatureDeath Puppet | 87/110 C | |
| Zandaba, the Hidden Strongarm | Darkness | 4 | 4000 | CreaturePandora Box | 88/110 C | |
| Abaramba, Treasure Fuuma■ O-Drive Water x1 (When you summon this creature, you may tap 1 more water card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on top of your deck in any order. | Darkness | 4 | 3000 | CreatureGrand Devil/Pandora Box | 89/110 C | |
| Greenman, the Hidden Poison■ All of your multicolored creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 2000 | CreaturePandora Box | 90/110 C | |
| Romunas, Deepsea Firespirit■ You may reduce the cost of summoning your water creatures and fire creatures by 1. However, the cost can't be reduced below 1. | Darkness | 3 | 2000 | CreatureDeep Marine/Brave Spirit | 91/110 C | |
| Elreus, Dead Rhythm Earl■ When this creature is destroyed, destroy one of your non-darkness creatures. | Darkness | 2 | 3000 | CreatureDark Lord | 92/110 C | |
| Darkflame Drive■ Destroy one of your opponent's untapped creatures. ■ O-Drive Fire x1 (When you cast this spell, you may tap 1 more fire card in your mana zone. If you do, this spell gains the following ability.) ■ This turn, one of your creatures in the battle zone gets "Double Breaker." | Darkness | 5 | Spell | 93/110 C | ||
| Skull Chainsaw■ Your opponent discards a card from their own hand. If they can't discard a card, they destroy one of their own creatures, or choose one of their own cards in their mana zone and put it into their graveyard. | Darkness | 3 | Spell | 94/110 C | ||
| Magmahammer, Battle Dragonic Mountains■ All of your multicolored creatures in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 6 | 5000 | CreatureTyranno Drake/Big Muscle | 95/110 C | |
| Super Gunner Volgan■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Fire | 4 | 2000 | CreatureHumanoid | 96/110 C | |
| Jangaljan, Firespirit Beetle■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ You may reduce the cost of summoning your darkness creatures and nature creatures by 1. However, the cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureBrave Spirit/Vehicle Bee | 97/110 C | |
| Muramasa's Socket■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 1000 or less. | Fire | 3 | 1000 | CreatureXenoparts | 98/110 C | |
| Ralbin of Pop Mountain■ If you have a nature card in your mana zone, this creature gets +2000 power. | Fire | 2 | 1000 | CreatureDreammate | 99/110 C | |
| Omega Sweeper■ Destroy one of your opponent's creatures that has power 5000 or less, or 2 of your opponent's creatures that have power 2000 or less. | Fire | 6 | Spell | 100/110 C | ||
| Roulette Beam■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures that has power 5000 or less and isn't multicolored. | Fire | 5 | Spell | 101/110 C | ||
| Mach Drive■ This turn, one of your creatures in the battle zone gets "Speed Attacker." ■ O-Drive Nature x1 (When you cast this spell, you may tap 1 more nature card in your mana zone. If you do, this spell gains the following ability.) ■ This turn, that creature also gets "Power Attacker +3000." | Fire | 1 | Spell | 102/110 C | ||
| Karafule, Phantom Beast Totem■ When one of your light, water, darkness, or fire creatures would be destroyed, you may put it into your mana zone instead of your graveyard. | Nature | 6 | 3000 | CreatureDreammate/Mystery Totem | 103/110 C | |
| Pulse Totem■ Whenever this creature attacks a water or darkness creature, this creature gets +3000 power this turn and is untapped at the end of the turn. | Nature | 5 | 4000 | CreatureMystery Totem | 104/110 C | |
| Crackling Chestnut■ O-Drive Fire x1 (When you summon this creature, you may tap 1 more fire card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, until the end of the turn, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Nature | 5 | 4000 | CreatureWild Veggies | 105/110 C | |
| Pallku, Sacredflame Faerie■ Nature cards in your mana zone are also light or fire cards. | Nature | 3 | 2000 | CreatureSnow Faerie | 106/110 C | |
| Metalbug, Saint Beetle■ You may reduce the cost of summoning your fire creatures and light creatures by 1. However, the cost can't be reduced below 1. | Nature | 3 | 2000 | CreatureVehicle Bee/Saint Head | 107/110 C | |
| Baby Birth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may put a light, water, darkness, or fire creature with cost 2 or less from it into the battle zone. Then shuffle your deck. | Nature | 4 | Spell | 108/110 C | ||
| Gardening Drive■ Put the top card of your deck into your mana zone. ■ O-Drive Light x1 (When you cast this spell, you may tap 1 more light card in your mana zone. If you do, this spell gains the following ability.) ■ Return a spell from your mana zone to your hand. | Nature | 3 | Spell | 109/110 C | ||
| Spirit Reincarnation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your creatures. Then put cards from the top of your deck into your mana zone, as many as the number of civilizations that creature had. | Nature | 2 | Spell | 110/110 C | ||
| Ulpheus, Dragonic Elemental■ When this creature enters the battle zone, if you have at least one Angel Command or Dragon in your graveyard, you may cast a spell with "Shield Trigger" from your hand without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6000 | CreatureApollonia Dragon/Angel Command | S1/S10 SR | |
| Rusty the Rainbow■ Whenever you cast a multicolored spell or summon a multicolored creature, you may draw a card. | Water | 6 | 5000 | CreatureSplash Queen | S2/S10 SR | |
| Vacuum, the Hidden Curse■ O-Drive Water x4 (When you summon this creature, you may tap 4 more water cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, turn the top card of your opponent's deck face up. If it's a spell, you cast it without paying its cost, and then put it into its owner's graveyard. If that card isn't a spell, your opponent puts it on the bottom of their deck. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreaturePandora Box | S3/S10 SR | |
| Bolmeteus Musha Dragon■ Double Breaker ■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures that has power 6000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon | S4/S10 SR | |
| Minmei, Beautiful Faerie■ You may summon multicolored creatures from your mana zone. | Nature | 6 | 2000 | CreatureSnow Faerie | S5/S10 SR | |
| Gill Douglass, Evil Gaia Spirit■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ Double Breaker ■ Whenever you draw a card, turn that card face up. If it's a light card, this turn, when this creature would be destroyed, it stays in the battle zone instead of being put into your graveyard. If it's a darkness card, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.) | Light/Darkness | 7 | 7000 | CreatureLost Crusader | S6/S10 SR | |
| Mugen Ingmar, Mobile Elemental■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature wins a battle, you may untap it. | Light/Fire | 11 | 11000 | CreatureAngel Command/Armaroid | S7/S10 SR | |
| Dorvolan, Striking Dragon Rider■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 6000 or less. Then choose one of your opponent's creatures in the battle zone that has power greater than 6000 and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.) | Water/Fire | 8 | 6000 | CreatureEarth Eater/Armored Dragon | S8/S10 SR | |
| Mephisto, Gaia's Coolclaw■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ When this creature is destroyed, look at your deck. You may choose up to 2 nature or water creatures with cost 3 or less from it and put them into the battle zone. Then shuffle your deck. | Water/Nature | 6 | 2000 | CreatureLost Crusader | S9/S10 SR | |
| Caspain, Invincible Demon■ When you put this card into your mana zone, put it in tapped. ■ This creature gets +2000 power for each creature in your graveyard. ■ This creature can't attack players. | Darkness/Nature | 4 | 0 | CreatureDemon Command/Giant | S10/S10 SR |