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DM24 — DM-24 Supreme God Arc Expansion Pack Vol.1 (Violence Heaven)

120 cards · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
God Apollonia PegasusGod Apollonia Pegasus■ When you put this creature into the battle zone, look at your deck. You may choose a Nature spell from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ G-Link to the right of "G-E Leopard" (If you have the designated God in the battle zone, you may link this card with it. The linked Gods become one creature with the characteristics (power and abilities) of each God. When leaving the battle zone, choose one of the two cards.) ■ While this creature is linked, when your opponent chooses a creature, they can't choose this creature. (However, they may attack or block this creature.)Light53000CreatureGod/Apollonia Dragon1/110 VR
Depth NobleDepth Noble■ Instead of attacking with this creature, you may tap this creature and 8 untapped cards in your mana zone to use the following ability: Choose a civilization other than Water and reveal the top 2 cards of your deck. Add the cards of the chosen civilization from among them to your hand and return the rest to the very bottom of your deck in any order.Water21000CreatureCyber Virus2/110 VR
Geki, Dragon Ultimate GodGeki, Dragon Ultimate God■ When this creature is blocked, your opponent discards their entire hand. ■ Double Breaker ■ G-Link to the left of "Metsu, Dragon Ultimate God" (If you have the designated God in the battle zone, you may link this card with it. The linked Gods become one creature with the characteristics (power and abilities) of each God. When leaving the battle zone, choose one of the two cards.) ■ While this creature is linked, it gets "Quattro Breaker." (A creature with "Quattro Breaker" breaks 4 shields.)Darkness77000CreatureGod/Dragon Zombie3/110 VR
Metsu, Dragon Ultimate GodMetsu, Dragon Ultimate God■ Whenever this creature attacks your opponent and isn't blocked, you may destroy one of your opponent's creatures that has power 3000 or less. ■ Double Breaker ■ G-Link: to the right of "Geki, Dragon Ultimate God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ Whenever this creature is linked and attacks, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard.Fire77000CreatureGod/Armored Dragon4/110 VR
God Earth LeopardGod Earth Leopard■ When this creature enters the battle zone, look at your deck. You may choose a light creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ G-Link: to the left of "G.A. Pegasus" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker."Nature64000CreatureGod/Earth Dragon5/110 VR
Last Avatar, Poseidon Dragon SpiritLast Avatar, Poseidon Dragon Spirit■ When you put this card into your mana zone, put it in tapped. ■ Whenever a card is added to a player's shield zone, that player chooses one of their own shields and puts it into their graveyard. ■ Double Breaker ■ When your last shield would be broken, draw a card, then break that shield. For that turn, creatures can't attack you.Light/Water77000CreatureApollonia Dragon/Poseidia Dragon6/110 VR
Balphalt, Spirit MeteorBalphalt, Spirit Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your light creatures and one of your nature creatures. ■ When this creature would be destroyed, put all the cards underneath it into your mana zone, and instead of putting this creature into your graveyard, add it to your shields face down. ■ Double BreakerLight/Nature57000Evolution CreaturePhoenix/Arc Seraphim7/110 VR
Amon Bells, Devil MeteorAmon Bells, Devil Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your water creatures and one of your darkness creatures. ■ Whenever your opponent draws a card, they show that card. Then they may discard 2 cards from their hand. If they do, your opponent discards that card. ■ Double Breaker (This creature breaks 2 shields.)Water/Darkness99000Evolution CreaturePhoenix/Grand Devil8/110 VR
Glen Bramsley, Red Destroyer of GaiaGlen Bramsley, Red Destroyer of Gaia■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, turn the top card of your deck face up. If that card isn't multicolored, choose one of your shields and put it into your graveyard. ■ Double BreakerDarkness/Fire56000CreatureLost Crusader9/110 VR
Mr. Aesop, Mystical MeteorMr. Aesop, Mystical Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your fire creatures and one of your nature creatures. ■ At the start of your turn, you may put a fire or nature creature with cost 7 or less from your mana zone into the battle zone. ■ Double BreakerFire/Nature89000Evolution CreaturePhoenix/Dreammate10/110 VR
Fortain, Iridescence ElementalFortain, Iridescence Elemental■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +5000 power until the end of the turn. ■ While this creature has power 6000 or more, it has "Double Breaker." ■ While this creature has power 12000 or more, it has "Triple Breaker" instead of "Double Breaker."Light75000CreatureAngel Command11/110 R
Lugias, the ExplorerLugias, the Explorer■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone and tap it. ■ O-Drive Water x2 (When you summon this creature, you may tap 2 more water cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, choose a creature in the battle zone and return it to its owner's hand.Light54500CreatureGladiator12/110 R
Ganastora, Vajra GodGanastora, Vajra God■ Blocker ■ While this creature isn't linked, it can't attack players. ■ G-Link: to the left of "Garasarama, Shura King" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, you may untap it at the end of your turn.Light45000CreatureGod13/110 R
Civil BindCivil Bind■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a civilization. Until the end of your opponent's next turn, they can't cast spells of that civilization.Light5Spell14/110 R
Garasarama, Shura KingGarasarama, Shura King■ Whenever this creature attacks, you may draw a card. ■ G-Link: to the right of "Ganastora, Vajra God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker."Water64000CreatureGod15/110 R
Kiki, Evil Ways GodKiki, Evil Ways God■ Blocker ■ Whenever this creature blocks, you may draw a card. ■ G-Link: to the left of "Kaikai, Foreign Ways God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker."Water53000CreatureGod16/110 R
Fall CrawlerFall Crawler■ When this creature enters the battle zone, return a card from your mana zone to your hand. Then your opponent returns a card from their own mana zone to their hand. ■ O-Drive Darkness x2 (When you summon this creature, you may tap 2 more darkness cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, choose a civilization. Then look at your opponent's hand, choose a card of the chosen civilization from it, and have your opponent discard it.Water42000CreatureEarth Eater17/110 R
Senju SplashSenju Splash■ Choose a player. That player chooses one of their own cards in the battle zone or mana zone and puts it on top of its owner's deck.Water4Spell18/110 R
Baramgainer, Evil Mystic BeastBaramgainer, Evil Mystic Beast■ When you summon a multicolored creature of yours, if this creature is in your graveyard, you may return this creature from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.)Darkness76000CreatureDemon Command19/110 R
Statue MutantStatue Mutant■ While all civilizations are present among your creatures in the battle zone, your opponent can't use their own "Shield Trigger."Darkness65000CreatureHedrian20/110 R
Kaikai, Foreign Ways GodKaikai, Foreign Ways God■ Whenever your opponent casts a spell, you may draw a card. ■ G-Link: to the right of "Kiki, Evil Ways God" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, whenever you draw cards, your opponent chooses and discards that many cards from their hand.Darkness54000CreatureGod21/110 R
Bilgias, Hardened Demon of HellfireBilgias, Hardened Demon of Hellfire■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. ■ O-Drive Fire x2 (When you summon this creature, you may tap 2 more fire cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 3000 or less.Darkness51000CreatureDemon Command22/110 R
Breakable DragonBreakable Dragon■ Whenever this creature attacks, you may tap 2 untapped darkness or nature cards in your mana zone. If you don't, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.)Fire57000CreatureArmored Dragon23/110 R
Toscynder, Secular TrooperToscynder, Secular Trooper■ While you have no cards in your hand, this creature gets +3000 power.Fire43000CreatureArmaroid24/110 R
Karz, Priest of the Colored WindKarz, Priest of the Colored Wind■ All of your darkness creatures and nature creatures in the battle zone are also fire creatures. ■ All of your other fire creatures in the battle zone get +1000 power.Fire32000CreatureFeatheroid25/110 R
Universe BlastUniverse Blast■ Destroy all tapped creatures with power 6000 or less, or all untapped creatures with power 3000 or less.Fire8Spell26/110 R
Rainbow GiantRainbow Giant■ If you have at least one light, water, darkness, or fire creature in the battle zone, this creature gets +4000 power and has "Double Breaker."Nature65000CreatureGiant27/110 R
Master ArmsMaster Arms■ When this creature enters the battle zone, you may show any number of light, water, darkness, or fire cards from your hand. This turn, all of your creatures get +1000 power for each card you showed.Nature52000CreatureBeast Folk28/110 R
Bomber YamBomber Yam■ O-Drive Light x2 (When you summon this creature, you may tap 2 more light cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, during your opponent's next turn, your opponent's creatures can't attack creatures.Nature21000CreatureWild Veggies29/110 R
Crest of MotherCrest of Mother■ Choose a civilization. You may put one of your creatures of the chosen civilization from the battle zone into your mana zone. If you do, choose a creature from your mana zone that has the same civilization as that creature and a cost equal to or less than the number of cards in your mana zone, and put it into the battle zone.Nature3Spell30/110 R
Pengkaiser, Steel MeteorPengkaiser, Steel Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your light creatures and one of your water creatures. ■ All of your other creatures in the battle zone that have "Blocker" get "Saver: Phoenix." (When one of your Phoenixes would be destroyed, you may destroy a creature that has "Saver: Phoenix" instead.) ■ Blocker ■ Double Breaker (This creature breaks 2 shields.)Light/Water79500Evolution CreaturePhoenix/Great Mechaoh31/110 R
Gwem, Demonic Spirit KnightGwem, Demonic Spirit Knight■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, add the top card of your deck to your shields face down. Then choose one of your opponent's shields and put it into its owner's graveyard.Light/Darkness88000CreatureArc Seraphim/Demon Command32/110 R
Rigudo, Glory of GaiaRigudo, Glory of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, untap this creature.Light/Fire64000CreatureLost Crusader33/110 R
Geo Mastercha, Unrivaled Dragon SpiritGeo Mastercha, Unrivaled Dragon Spirit■ When you put this card into your mana zone, put it in tapped. ■ All of your creatures with cost 4 or more in the battle zone get +3000 power and are also Apollonia Dragons and Earth Dragons. ■ Double Breaker (This creature breaks 2 shields.)Light/Nature78000CreatureApollonia Dragon/Earth Dragon34/110 R
Gulan Berze, Poseidon Destroying DragonGulan Berze, Poseidon Destroying Dragon■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks your opponent and isn't blocked, choose a civilization. Your opponent shows their hand and discards all cards of the chosen civilization. Then you may look at as many of your shields as the number of cards your opponent discarded. ■ Double Breaker (This creature breaks 2 shields.)Water/Darkness79000CreaturePoseidia Dragon/Dragon Zombie35/110 R
Agart, Gaia's Cold SteelAgart, Gaia's Cold Steel■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ While you have cards of more civilizations in the battle zone than your opponent, this creature gets +3000 power and has "Double Breaker."Water/Fire54000CreatureLost Crusader36/110 R
Rainbarrel, Viral TotemRainbarrel, Viral Totem■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature battles, turn the top 2 cards of your deck face up. This turn, this creature gets +4000 power for each multicolored card among the cards turned face up. Then put the cards turned face up back on top of your deck in any order.Water/Nature44000CreatureCyber Virus/Mystery Totem37/110 R
Night Screamer, the Battle MeteorNight Screamer, the Battle Meteor■ When you put this card into your mana zone, put it in tapped. ■ Evolution V - Put on one of your darkness creatures and one of your fire creatures. ■ Whenever this creature attacks, if your opponent has no God or Phoenix in the battle zone, your opponent chooses one of their own untapped creatures and destroys it. ■ Double BreakerDarkness/Fire711000Evolution CreaturePhoenix/Tyranno Drake38/110 R
Blade of Enchanting PulsesBlade of Enchanting Pulses■ When you put this card into your mana zone, put it in tapped. ■ Choose a spell with "Shield Trigger" from your mana zone. You may cast that spell without paying its cost.Darkness/Nature5Spell39/110 R
Zorbalard, Matchless Dragonic MachineZorbalard, Matchless Dragonic Machine■ When you put this card into your mana zone, put it in tapped. ■ If your opponent has no creatures in the battle zone, this creature can't attack. ■ Triple Breaker (This creature breaks 3 shields.)Fire/Nature914000CreatureArmored Dragon/Earth Dragon40/110 R
Crossheim, Gold ElementalCrossheim, Gold Elemental■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ All of your multicolored creatures in the battle zone have "Blocker."Light61000CreatureAngel Command41/110 U
Soldias, the PatrollerSoldias, the Patroller■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Return a spell from your graveyard to your hand.Light32500CreatureCosmo Walker42/110 U
Erus Elixion, Dyed Sky GuardianErus Elixion, Dyed Sky Guardian■ All of your water creatures and nature creatures in the battle zone are also light creatures. ■ All of your other light creatures in the battle zone get +1000 power.Light32000CreatureGuardian43/110 U
Rajasta, the PatrollerRajasta, the Patroller■ Whenever this creature attacks, you may tap 2 nature cards in your mana zone. If you do, this creature gets +3000 power for that turn.Light21500CreatureCosmo Walker44/110 U
Navy NegotiatorNavy Negotiator■ When this creature enters the battle zone, show any number of light, darkness, fire, or nature cards from your hand. Draw a card for each card you showed.Water61000CreatureMerfolk45/110 U
Fuuma OctonaricsFuuma Octonarics■ Blocker ■ Instead of attacking with this creature, you may tap this creature and 8 untapped cards in your mana zone to use the following ability: Return a card from your mana zone to its owner's hand.Water52000CreatureGrand Devil46/110 U
Paint FrappePaint Frappe■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ All of your light creatures and darkness creatures in the battle zone are also water creatures. ■ All of your other water creatures in the battle zone get +1000 power.Water51000CreatureSplash Queen47/110 U
Seaspin CrawlerSeaspin Crawler■ Whenever this creature attacks, you may tap 2 light cards in your mana zone. If you do, untap this creature at the end of that turn.Water33000CreatureEarth Eater48/110 U
Fuuma DeathgatorFuuma Deathgator■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Whenever this creature attacks, you may tap 2 water cards in your mana zone. If you do, this creature can't be blocked this turn.Darkness65000CreatureGrand Devil49/110 U
Princess Zenobia, the BlackenedPrincess Zenobia, the Blackened■ All of your water creatures and fire creatures in the battle zone are also darkness creatures. ■ All of your other darkness creatures in the battle zone get +1000 power.Darkness53000CreatureDark Lord50/110 U
Viceflame DragoonViceflame Dragoon■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Look at your opponent's hand, choose a card from it, and have your opponent discard it.Darkness32000CreatureTyranno Drake51/110 U
Infernal SmashInfernal Smash■ Destroy one of your opponent's creatures that isn't multicolored.Darkness4Spell52/110 U
Mimizuke, Darkwind SharpshooterMimizuke, Darkwind Sharpshooter■ Whenever this creature attacks, you may tap 2 darkness cards in your mana zone. If you do, look at your opponent's hand, choose a card from it, and have your opponent discard it.Fire52000CreatureFeatheroid53/110 U
Violent Warrior JetraiosViolent Warrior Jetraios■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ O-Drive Nature x2 (When you summon this creature, you may tap 2 more nature cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, until the end of the turn, this creature gets "Power Attacker +5000" and "Double Breaker."Fire41000CreatureArmaroid54/110 U
Kiritorawonga, Myriadblade Violence ElephantKiritorawonga, Myriadblade Violence Elephant■ G-Link: to the left of "Kirimenole, Myriadcast Magic Elephant" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Power Attacker +3000."Fire32000CreatureGod55/110 U
Jamool, Master of Four WindsJamool, Master of Four Winds■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Choose one of your creatures in the battle zone. This turn, that creature gets +6000 power and has "Double Breaker."Fire21000CreatureFeatheroid56/110 U
Triple Hammer TribeTriple Hammer Tribe■ Whenever this creature attacks, you may tap 2 fire cards in your mana zone. If you do, destroy one of your opponent's creatures that has "Blocker."Nature53000CreatureBeast Folk57/110 U
Kirimenole, Myriadcast Magic ElephantKirimenole, Myriadcast Magic Elephant■ G-Link: to the right of "Kiritorawonga, Myriadblade Violence Elephant" (If you have a designated God in the battle zone, you may link this card to it. A linked God becomes one creature with the characteristics (power and abilities) of each God. When it leaves the battle zone, choose one of the two cards.) ■ While this creature is linked, it has "Double Breaker."Nature43000CreatureGod58/110 U
Lilian, Dream PainterLilian, Dream Painter■ All of your fire creatures and light creatures in the battle zone are also nature creatures. ■ All of your other nature creatures in the battle zone get +1000 power.Nature32000CreatureSnow Faerie59/110 U
Asuran, Spirit KnightAsuran, Spirit Knight■ Instead of attacking with this creature, you may tap this creature and 8 of your untapped cards in your mana zone to use the following ability: Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Nature32000CreatureArc Seraphim60/110 U
Mecha Crawler TornadahMecha Crawler Tornadah■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players.Light/Water58500CreatureGreat Mechaoh/Earth Eater61/110 U
Wheel, Viral Spirit KnightWheel, Viral Spirit Knight■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, untap up to 2 of your creatures in the battle zone, or draw a card.Light/Water44000CreatureArc Seraphim/Cyber Virus62/110 U
Jiktous, Gaia's SunfangJiktous, Gaia's Sunfang■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.)Light/Nature42000CreatureLost Crusader63/110 U
Elephaust, Phantom Beast SageElephaust, Phantom Beast Sage■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, put the top card of your deck into your mana zone, or untap up to 2 of your creatures in the battle zone.Light/Nature31500CreatureDreammate/Gladiator64/110 U
Tabomas, Blue Curse of GaiaTabomas, Blue Curse of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard.Water/Darkness53000CreatureLost Crusader65/110 U
Born Killer, Masked MechaBorn Killer, Masked Mecha■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, draw a card, or your opponent discards a card from their hand.Water/Darkness21000CreatureGreat Mechaoh/Devil Mask66/110 U
Kornba, Red Destroyer of GaiaKornba, Red Destroyer of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ Double Breaker (This creature breaks 2 shields.)Darkness/Fire66000CreatureLost Crusader67/110 U
Fuuma Bajir, Soul WeaponFuuma Bajir, Soul Weapon■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, your opponent discards a card from their hand, or destroy one of your opponent's creatures that has power 3000 or less.Darkness/Fire32000CreatureGrand Devil/Xenoparts68/110 U
Argos, Gaia's TreeblazeArgos, Gaia's Treeblaze■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.)Fire/Nature52000CreatureLost Crusader69/110 U
Tylnia, Fighting Dragon FaerieTylnia, Fighting Dragon Faerie■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, destroy one of your opponent's creatures that has power 3000 or less, or put the top card of your deck into your mana zone.Fire/Nature31000CreatureTyranno Drake/Snow Faerie70/110 U
Ogri Holycuse, Colorful Wind GuardianOgri Holycuse, Colorful Wind Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ If you have no water, darkness, fire, or nature creatures in the battle zone, this creature can't attack players.Light45000CreatureGuardian71/110 C
Zerbia, the ExplorerZerbia, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ While this creature is blocking, it gets +2000 power.Light44000CreatureGladiator72/110 C
La Bal Platoon, Red Lotus GuardianLa Bal Platoon, Red Lotus Guardian■ When this creature enters the battle zone, choose a civilization. Tap all creatures that have a civilization other than that one.Light41000CreatureGuardian73/110 C
Kultos, Knight VizierKultos, Knight Vizier■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players.Light34000CreatureArc Seraphim/Initiate74/110 C
Colorful Mecha Max GeyserColorful Mecha Max Geyser■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.Light32000CreatureGreat Mechaoh75/110 C
Mamocannon, Saint MechaMamocannon, Saint Mecha■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ You may reduce the cost of summoning your nature creatures and water creatures by 1. However, the cost can't be reduced below 1.Light31000CreatureSaint Head/Kikai Hero76/110 C
Pirate Mecha SkullhookPirate Mecha Skullhook■ O-Drive Nature x1 (When you summon this creature, you may tap 1 more nature card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, until the end of the turn, one of your creatures in the battle zone gets "Power Attacker +2000."Light21500CreatureGreat Mechaoh77/110 C
Solar DriveSolar Drive■ Choose one of your creatures in the battle zone. At the end of this turn, untap that creature. ■ O-Drive Water x1 (When you cast this spell, you may tap 1 more water card in your mana zone. If you do, this spell gains the following ability.) ■ Choose one of your opponent's creatures in the battle zone and tap it.Light2Spell78/110 C
Fuzzy FizzFuzzy Fizz■ Whenever this creature attacks, if you have at least one light, darkness, fire, or nature creature in the battle zone, you may draw a card.Water54000CreatureSplash Queen79/110 C
Mecha Crawler SlugnasMecha Crawler Slugnas■ Instead of attacking with this creature, you may tap it to use the following ability: Choose one of your light, darkness, fire, or nature creatures in the battle zone. This turn, that creature can't be blocked.Water52000CreatureGreat Mechaoh/Earth Eater80/110 C
Mollusk PirateMollusk Pirate■ O-Drive Light x1 (When you summon this creature, you may tap 1 more light card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, return a spell from your mana zone to your hand.Water43000CreatureMerfolk81/110 C
Royal AdonisRoyal Adonis■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck and put them back in any order.Water42000CreatureSplash Queen82/110 C
Deepsea Mecha GanistarDeepsea Mecha Ganistar■ You may reduce the cost of summoning your light creatures and darkness creatures by 1. However, the cost can't be reduced below 1.Water32000CreatureKikai Hero/Deep Marine83/110 C
Wandering SphereWandering Sphere■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack.Water23000CreatureCyber Virus84/110 C
Spiral DriveSpiral Drive■ Choose a creature in the battle zone and return it to its owner's hand. ■ O-Drive Darkness x1 (When you cast this spell, you may tap 1 more darkness card in your mana zone. If you do, this spell gains the following ability.) ■ Return a creature from your graveyard to your hand.Water3Spell85/110 C
Lost WatergateLost Watergate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a multicolored card from it and show it to your opponent. Then shuffle your deck and put that card on top of it.Water1Spell86/110 C
Shamanba, Funeral DollShamanba, Funeral Doll■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may return a multicolored creature from your graveyard to your hand.Darkness53000CreatureDeath Puppet87/110 C
Zandaba, the Hidden StrongarmZandaba, the Hidden StrongarmDarkness44000CreaturePandora Box88/110 C
Abaramba, Treasure FuumaAbaramba, Treasure Fuuma■ O-Drive Water x1 (When you summon this creature, you may tap 1 more water card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on top of your deck in any order.Darkness43000CreatureGrand Devil/Pandora Box89/110 C
Greenman, the Hidden PoisonGreenman, the Hidden Poison■ All of your multicolored creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.)Darkness32000CreaturePandora Box90/110 C
Romunas, Deepsea FirespiritRomunas, Deepsea Firespirit■ You may reduce the cost of summoning your water creatures and fire creatures by 1. However, the cost can't be reduced below 1.Darkness32000CreatureDeep Marine/Brave Spirit91/110 C
Elreus, Dead Rhythm EarlElreus, Dead Rhythm Earl■ When this creature is destroyed, destroy one of your non-darkness creatures.Darkness23000CreatureDark Lord92/110 C
Darkflame DriveDarkflame Drive■ Destroy one of your opponent's untapped creatures. ■ O-Drive Fire x1 (When you cast this spell, you may tap 1 more fire card in your mana zone. If you do, this spell gains the following ability.) ■ This turn, one of your creatures in the battle zone gets "Double Breaker."Darkness5Spell93/110 C
Skull ChainsawSkull Chainsaw■ Your opponent discards a card from their own hand. If they can't discard a card, they destroy one of their own creatures, or choose one of their own cards in their mana zone and put it into their graveyard.Darkness3Spell94/110 C
Magmahammer, Battle Dragonic MountainsMagmahammer, Battle Dragonic Mountains■ All of your multicolored creatures in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire65000CreatureTyranno Drake/Big Muscle95/110 C
Super Gunner VolganSuper Gunner Volgan■ Power Attacker +3000 (While attacking, this creature gets +3000 power.)Fire42000CreatureHumanoid96/110 C
Jangaljan, Firespirit BeetleJangaljan, Firespirit Beetle■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ You may reduce the cost of summoning your darkness creatures and nature creatures by 1. However, the cost can't be reduced below 1.Fire31000CreatureBrave Spirit/Vehicle Bee97/110 C
Muramasa's SocketMuramasa's Socket■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 1000 or less.Fire31000CreatureXenoparts98/110 C
Ralbin of Pop MountainRalbin of Pop Mountain■ If you have a nature card in your mana zone, this creature gets +2000 power.Fire21000CreatureDreammate99/110 C
Omega SweeperOmega Sweeper■ Destroy one of your opponent's creatures that has power 5000 or less, or 2 of your opponent's creatures that have power 2000 or less.Fire6Spell100/110 C
Roulette BeamRoulette Beam■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures that has power 5000 or less and isn't multicolored.Fire5Spell101/110 C
Mach DriveMach Drive■ This turn, one of your creatures in the battle zone gets "Speed Attacker." ■ O-Drive Nature x1 (When you cast this spell, you may tap 1 more nature card in your mana zone. If you do, this spell gains the following ability.) ■ This turn, that creature also gets "Power Attacker +3000."Fire1Spell102/110 C
Karafule, Phantom Beast TotemKarafule, Phantom Beast Totem■ When one of your light, water, darkness, or fire creatures would be destroyed, you may put it into your mana zone instead of your graveyard.Nature63000CreatureDreammate/Mystery Totem103/110 C
Pulse TotemPulse Totem■ Whenever this creature attacks a water or darkness creature, this creature gets +3000 power this turn and is untapped at the end of the turn.Nature54000CreatureMystery Totem104/110 C
Crackling ChestnutCrackling Chestnut■ O-Drive Fire x1 (When you summon this creature, you may tap 1 more fire card in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, until the end of the turn, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Nature54000CreatureWild Veggies105/110 C
Pallku, Sacredflame FaeriePallku, Sacredflame Faerie■ Nature cards in your mana zone are also light or fire cards.Nature32000CreatureSnow Faerie106/110 C
Metalbug, Saint BeetleMetalbug, Saint Beetle■ You may reduce the cost of summoning your fire creatures and light creatures by 1. However, the cost can't be reduced below 1.Nature32000CreatureVehicle Bee/Saint Head107/110 C
Baby BirthBaby Birth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may put a light, water, darkness, or fire creature with cost 2 or less from it into the battle zone. Then shuffle your deck.Nature4Spell108/110 C
Gardening DriveGardening Drive■ Put the top card of your deck into your mana zone. ■ O-Drive Light x1 (When you cast this spell, you may tap 1 more light card in your mana zone. If you do, this spell gains the following ability.) ■ Return a spell from your mana zone to your hand.Nature3Spell109/110 C
Spirit ReincarnationSpirit Reincarnation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your creatures. Then put cards from the top of your deck into your mana zone, as many as the number of civilizations that creature had.Nature2Spell110/110 C
Ulpheus, Dragonic ElementalUlpheus, Dragonic Elemental■ When this creature enters the battle zone, if you have at least one Angel Command or Dragon in your graveyard, you may cast a spell with "Shield Trigger" from your hand without paying its cost. ■ Double Breaker (This creature breaks 2 shields.)Light76000CreatureApollonia Dragon/Angel CommandS1/S10 SR
Rusty the RainbowRusty the Rainbow■ Whenever you cast a multicolored spell or summon a multicolored creature, you may draw a card.Water65000CreatureSplash QueenS2/S10 SR
Vacuum, the Hidden CurseVacuum, the Hidden Curse■ O-Drive Water x4 (When you summon this creature, you may tap 4 more water cards in your mana zone. If you do, it gains the following ability.) ■ When this creature enters the battle zone, turn the top card of your opponent's deck face up. If it's a spell, you cast it without paying its cost, and then put it into its owner's graveyard. If that card isn't a spell, your opponent puts it on the bottom of their deck. ■ Double Breaker (This creature breaks 2 shields.)Darkness66000CreaturePandora BoxS3/S10 SR
Bolmeteus Musha DragonBolmeteus Musha Dragon■ Double Breaker ■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures that has power 6000 or less.Fire66000CreatureArmored DragonS4/S10 SR
Minmei, Beautiful FaerieMinmei, Beautiful Faerie■ You may summon multicolored creatures from your mana zone.Nature62000CreatureSnow FaerieS5/S10 SR
Gill Douglass, Evil Gaia SpiritGill Douglass, Evil Gaia Spirit■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ Double Breaker ■ Whenever you draw a card, turn that card face up. If it's a light card, this turn, when this creature would be destroyed, it stays in the battle zone instead of being put into your graveyard. If it's a darkness card, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.)Light/Darkness77000CreatureLost CrusaderS6/S10 SR
Mugen Ingmar, Mobile ElementalMugen Ingmar, Mobile Elemental■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature wins a battle, you may untap it.Light/Fire1111000CreatureAngel Command/ArmaroidS7/S10 SR
Dorvolan, Striking Dragon RiderDorvolan, Striking Dragon Rider■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 6000 or less. Then choose one of your opponent's creatures in the battle zone that has power greater than 6000 and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.)Water/Fire86000CreatureEarth Eater/Armored DragonS8/S10 SR
Mephisto, Gaia's CoolclawMephisto, Gaia's Coolclaw■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a multicolored card, put it into your hand.) ■ When this creature is destroyed, look at your deck. You may choose up to 2 nature or water creatures with cost 3 or less from it and put them into the battle zone. Then shuffle your deck.Water/Nature62000CreatureLost CrusaderS9/S10 SR
Caspain, Invincible DemonCaspain, Invincible Demon■ When you put this card into your mana zone, put it in tapped. ■ This creature gets +2000 power for each creature in your graveyard. ■ This creature can't attack players.Darkness/Nature40CreatureDemon Command/GiantS10/S10 SR