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DM24BD4 — Nightmare Apocalypse Deck Chapter of Balom
15 cards · Released 2024-11-23 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Balomealady, Demonic Lady■ {GS} G-Strike ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 cards from your graveyard into your mana zone. ■ Whenever this creature attacks, put a creature with "Ballom" in its name from your mana zone into the battle zone, if its cost is equal to or less than the number of cards in your mana zone. | Darkness/Nature | 5 | 6000 | CreatureDemon Command | 1/15 SR | |
| Ballom Rosso, Lord of Demons■ Evolution: Put on one of your Demon Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. Then each player reveals their hand and discards all non-darkness cards from it. | Darkness | 9 | 13000 | Evolution CreatureDemon Command | 2/15 SR | |
| Ballom Emperor, Lord of Demons■ Evolution: Put on one of your Demon Command creatures. ■ Double Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. | Darkness | 7 | 9000 | Evolution CreatureDemon Command | 3/15 SR | |
| Ballom Quake, Lord of Demons■ Mana Evolution: Choose a Demon Command creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-Demon Command creatures. ■ Whenever your opponent's creature would enter the battle zone without paying its cost, your opponent puts it into their mana zone instead of putting it into the battle zone. | Darkness/Nature | 10 | 13000 | Evolution CreatureDemon Command | 4/15 SR | |
| Hanzou, Menacing Phantom■ Ninja Strike 7 (Whenever an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used "Ninja Strike" during that attack, you may summon this Shinobi without paying its cost. At the end of the turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -6000 power this turn. ■ When this creature would be destroyed, if you have a darkness civilization card in your mana zone, you may put one of your shields into your graveyard instead. | Darkness | 7 | 5000 | CreatureDemon Command/Shinobi | 5/15 VR | |
| Elgaiza, Evil Fortress Reaper / "Welcome to my Evil Fortress."■ Shield Trigger ■ Make the top card of your deck a shield. Tap all of your opponent's creatures. | Darkness | 5 | 6000 | CreatureDemon Command | 6/15 VR | |
| Fumishuna, Sword Reaper / "This path ahead is one of carnage."■ Shield Trigger ■ Choose 2 times from the following. (You may choose the same one twice.) > Draw a card. > Choose one of your opponent's creatures and return it to its owner's hand. | Darkness | 4 | 4000 | CreatureDemon Command | 7/15 VR | |
| Dondon Blizzard Now■ Shield Trigger ■ Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, and put the rest on the bottom of your deck in any order. If the card you revealed this way is light or darkness, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | 8/15 R | ||
| Barlowe Believer, Reaper Cultist■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put one into your mana zone, one into your graveyard, and one on the bottom of your deck. | Darkness/Nature | 3 | 4000 | CreatureDemon Command | 9/15 R | |
| Scrapper Spiral Spark■ Shield Trigger ■ Your opponent chooses one of their own creatures with the lowest power and destroys it. Your opponent chooses one of their own creatures with the highest power and returns it to their hand. Tap all of your opponent's creatures. | Light/Water/Fire | 7 | Spell | 10/15 R | ||
| Ruins of the Lion King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, put 2 more cards from the top of your deck into your mana zone. | Nature | 4 | Spell | 11/15 U | ||
| Earth Dragon God's Magic Encampment■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Add 1 of them to your hand or put it into your mana zone, and put the rest at the bottom of your deck in any order. | Water/Nature | 2 | Spell | 12/15 U | ||
| Agesol, Bloodcurdling Reaper / "Tremble before my strike."■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures that has power 6000 or less and destroy it. | Darkness | 5 | 5000 | CreatureDemon Command | 13/15 U | |
| Shinberos, Imprisoning Reaper / "Follow me to hell."■ Put the top card of your deck into your mana zone. | Darkness | 7 | 6000 | CreatureDemon Command | 14/15 U | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | 15/15 C |