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DM24BD5 — Exciting Duepa Deck Asebi and the Otherworld Fairies
60 cards · Released 2025-02-15 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Asebi = Andromeda = Kushinada, Hundred Scenery Faerie■ NEO Evolution: You may put this on one of your light, water, or nature creatures. (If there is a card underneath, treat this as a NEO Evolution creature.) ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone or attacks, draw a card. Then you may put a Snow Faerie with cost 4 or less from your hand or mana zone into the battle zone. ■ When one of your creatures would be destroyed, you may put it into your mana zone instead of your graveyard. | Light/Water/Nature | 5 | 7500 | NEO CreatureSnow Faerie/Origin | 1/60 SR | |
| Kalmia Dydanos, World Tree Faerie■ Double Sympathy: Snow Faerie (This creature's summoning cost is reduced by 2 for each of your Snow Faeries. However, the cost can't be reduced below 2.) ■ This creature can't attack players. ■ Whenever one of your other Snow Faerie creatures would battle an opponent's creature, you may have this creature battle instead. ■ Your other Snow Faerie creatures get "Blocker," untap at the end of your turn, and can't be chosen by your opponent. | Light/Water/Nature | 12 | 50000 | CreatureGiant Snow Faerie | 2/60 SR | |
| Professor Carrot, Childish Dream Faerie■ At the end of your opponent's turn, if 4 or more of your creatures left the battle zone that turn, you may summon this creature without paying its cost. ■ Blocker ■ When this creature enters the battle zone, return any number of your cards that were put from the battle zone into your graveyard or mana zone this turn to your hand. ■ Whenever this creature attacks, put any number of creatures from your hand into the battle zone, so that their total cost is 4 or less. | Light/Water/Nature | 7 | 5500 | CreatureSnow Faerie | 3/60 VR | |
| Eaudemary, Elemental Faerie■ Double Breaker ■ When this creature enters the battle zone or attacks, look at the top 2 cards of your deck. Make one of them a shield and put the other into your hand. ■ All Snow Faeries in your shield zone gain "Shield Trigger." ■ True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. However, you can't use their "Shield Trigger.") | Light | 5 | 6000 | CreatureSnow Faerie/Angel Command | 4/60 R | |
| Crocus, Obsessive Faerie■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ Once each turn, you may summon a Snow Faerie creature from your mana zone. If you do, put the top card of your deck into your mana zone. ■ If you have 5 or more Snow Faeries, all of your creatures get +6000 power and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for each 6000 of its power.) | Nature | 4 | 5000+ | CreatureSnow Faerie | 5/60 R | |
| Eringi, Cosmic Faerie■ {STP} Shield Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken this turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, tap all of your opponent's creatures. ■ Blocker ■ When this creature enters the battle zone, draw 2 cards. Then you may put a card from your hand into your mana zone. | Light/Water/Nature | 5 | 4500 | CreatureSnow Faerie | 6/60 R | |
| Utsugi, Secrecy Faerie■ Each turn, the first time a creature attacks a player other than its owner, the owner of that creature may look at the top card of their deck and put it into their hand or mana zone. ■ Your opponent can't choose this creature. | Water/Nature | 2 | 2000 | CreatureSnow Faerie | 7/60 R | |
| Verbena, Magical Faerie / "This...is the lost memory"■ Draw a card for each player. Then you may put a creature with cost 3 or less from your hand into the battle zone. | Light | 2 | 2000 | CreatureSnow Faerie/Oracle | 8/60 U | |
| Armeria, Seafaring Faerie / "I can somehow hear a song underwater!!"■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose up to as many creatures as the number of players in this game. Until the start of your next turn, they can't attack or block. | Water | 2 | 2000 | CreatureMagic Snow Faerie | 9/60 U | |
| Casablanca, Phantom Thief Faerie / "I can't believe I was betrayed after trusting them!"■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Return all creatures with cost 5 or more to their owners' hands. | Nature | 3 | 2000 | CreatureSnow Faerie | 10/60 U | |
| 5000VT, Flying V■ This creature's summoning cost is reduced by 1 for each creature. However, the cost can't be reduced to 0 or less. ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone, return all of your opponent's creatures that have power 5000 or less to their owner's hand. During your opponent's next turn, your opponent can't put creatures with power 5000 or less into the battle zone. | Water | 8 | 12000 | CreatureMagic Outrage MAX | 11/60 VIC | |
| Diamond Crevasse, Freezing Dragon■ Super Infinite Evolution - Omega: Choose one or more Snow Faerie creatures from your graveyard, mana zone, or battle zone and put this creature on top of them as it enters the battle zone. ■ This creature gets +3000 power for each card underneath it. ■ Powered Breaker (This creature breaks 1 additional shield for each 6000 of its power.) ■ When this creature leaves the battle zone, put all the cards that were underneath it into your hand. | Nature | 4 | 3000+ | Evolution CreatureSnow Faerie Dragon | 12/60 SR | |
| Orbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each of your nature creatures or nature Tamaseeds you put into the battle zone this turn. However, the cost can't be reduced to 0 or less. ■ Mach Fighter ■ Quadruple Breaker ■ Civil Count 5: If you have 5 or more nature creatures or nature Tamaseeds total, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that start with "When this creature enters the battle zone.") | Nature | 10 | 19000 | CreatureGiant Dragon | 13/60 SR | |
| Curling Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. ■ Civil Count 5: If you have 5 or more nature creatures or nature Tamaseeds total, the mana number of the cards in your mana zone becomes 2. | Nature | 3 | 4000 | CreatureGiant Snow Faerie | 14/60 SR | |
| Stejura, Samuraikind■ G-Zero: If you have 3 or more Snow Faerie creatures, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, you may return any number of Snow Faeries from your graveyard or mana zone to your hand. ■ Whenever one of your Snow Faerie creatures would battle an opponent's creature, you may have this creature battle instead. | Nature | 7 | 11000 | CreatureJurassic Command Dragon/Revolutionary Army | 15/60 VR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | 16/60 VR | ||
| Prin, Kirakira Princess■ When this creature enters the battle zone, or at the start of your opponent's turn, you may look at the top card of your deck. If you do, add it to your hand or put it into your mana zone tapped. | Water/Nature | 5 | 5000 | CreatureGiant Hunter/Alien | 17/60 VR | |
| Saizoumist, Dolge■ Ninja Strike 7 (Whenever an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used "Ninja Strike" during that attack, you may summon this Shinobi without paying its cost. At the end of the turn, put this Shinobi on the bottom of your deck.) ■ Double Breaker ■ When this creature enters the battle zone, add all cards in your graveyard to your deck and shuffle it. Then make the top card of your deck a shield. At the start of your next turn, put one of your shields into your mana zone. | Light/Water/Nature | 7 | 7000 | CreatureGiant/Shinobi | 18/60 VR | |
| Endless Frozen Carnival■ Instead of paying this spell's cost, you may discard 5 Snow Faerie creatures from your hand and cast this spell. ■ Destroy all of your opponent's face-up cards in the battle zone that aren't creatures, and put all face-up cards in your opponent's shield zone into their owner's graveyard. Tap all of your opponent's creatures and cards in their mana zone. At the start of your opponent's next turn, they don't untap. | Light/Water/Nature | 15 | Spell | 19/60 VR | ||
| Bainaradonden■ Ninja Strike 8 (Whenever an opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used "Ninja Strike" during that attack, you may summon this Shinobi without paying its cost. At the end of the turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it on the bottom of its owner's deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers/Shinobi | 20/60 R | |
| Apocalypse Day■ Shield Trigger ■ If there are 6 or more creatures, destroy them all. | Light | 6 | Spell | 21/60 R | ||
| Synchro Faerie / Dokidoki Spiral■ Shield Trigger ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Draw a card. | Water | 2 | 2000 | CreatureGiant Snow Faerie | 22/60 R | |
| Zuttomo Moment■ Shield Trigger ■ Draw a card. Return all of your opponent's creatures with cost equal to or less than the number of cards in your hand to their owners' hands. | Water | 6 | Spell | 23/60 R | ||
| Midori, Marching Drum / Hamelin Harmony■ Put all creatures into their owners' mana zones tapped. | Nature | 3 | 3000 | CreatureGiant Snow Faerie | 24/60 R | |
| Akashic Crash / "Smash It Down, Crash!"■ Shield Trigger ■ You may choose 1 Element of each of your opponents and put it into its owner's mana zone. | Nature | 3 | 3000 | CreatureSnow Faerie/Giant | 25/60 R | |
| Ribbon Faerie■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. | Nature | 5 | 6000 | CreatureGiant Snow Faerie | 26/60 R | |
| Inka, Karma's Curse Crest■ During your turn, your opponent can't summon creatures. | Nature | 4 | 3000 | CreatureOracle/Snow Faerie | 27/60 R | |
| Icing Faerie / Giant Impact■ Reveal the top 3 cards of your deck. Add all Giants and Snow Faeries among them to your hand and put the rest on the bottom of your deck in any order. | Nature | 2 | 9000 | CreatureGiant Snow Faerie | 28/60 R | |
| Beigoma Faerie■ Shield Trigger ■ You may put this creature into the battle zone tapped. ■ Whenever your opponent's creature attacks, it attacks this creature if able. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | 29/60 R | |
| Inka, Karma's Purity / Okiyome Crystal Charger■ Choose a player. That player adds their graveyard to their deck and shuffles it. ■ Crystal Charger (After you cast this spell, put it into your mana zone face down instead of into your graveyard.) | Nature | 2 | 2000 | CreatureOracle Ceres/Snow Faerie | 30/60 R | |
| Suzuran, Rebirth Faerie■ You may summon this creature from your mana zone. ■ At the end of your turn, put this creature into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 31/60 R | |
| Optimus Blizzard, Connected Invincible Ice■ {GS} G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ EX Life (When you put this creature into the battle zone, make the top card of your deck a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Double Breaker ■ At the end of your turn, if a card was put into your shield zone this turn, put the top card of your deck into your mana zone, then return a card from your mana zone to your hand. | Light/Nature | 6 | 7500 | CreatureDispector/Great Mechaoh/Snow Faerie | 32/60 R | |
| Cosme, Delivery Faerie■ Each turn, the first time you put a multicolored card into your mana zone, untap that card and draw a card. | Water/Nature | 3 | 2000 | CreatureSnow Faerie/Team Wave | 33/60 R | |
| Faerie Shower■ Shield Trigger ■ Look at the top 2 cards of your deck. Add 1 of them to your hand and put the other into your mana zone. | Water/Nature | 4 | Spell | 34/60 R | ||
| Kizuna Charger■ {GS} G-Strike (When you put this spell into your hand from your shield zone, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) ■ When you summon your Partner, you may tap this card in your mana zone as if it had all civilizations. | Zero | 3 | Spell | 35/60 U | ||
| Memento Guardian Shrine, Prison Court of D■ Shield Trigger (When you add this D2 Field from your shield zone to your hand, you may deploy it immediately without paying its cost.) ■ Each of your creatures gets "Blocker." (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ **D Switch: When any player draws their first card on their turn, you may flip this D2 Field upside down once during the game. If you do, tap all of your opponent's creatures. | Light | 4 | D2 Field | 36/60 U | ||
| 【Immediate】Wow...my opponent's attack stopped too much..? 【Click】■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent's creatures with cost 5 or less can't attack or block. ■ When this spell is put into your graveyard from anywhere, you may shuffle your graveyard and put it on the bottom of your deck. | Water | 7 | SpellTeam Wave | 37/60 U | ||
| Cyber Brain■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards. | Water | 4 | Spell | 38/60 U | ||
| Ajisai, Love Faerie■ Whenever one of your Snow Faeries enters the battle zone, you may draw a card. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 3000 | CreatureSnow Faerie | 39/60 U | |
| Dismin■ When this creature enters the battle zone, each player may put the top card of their deck into their own mana zone tapped. Then, for each opponent who put a card into their mana zone this way, put the top card of your deck into your mana zone tapped. | Nature | 4 | 2000 | CreatureSnow Faerie/Distas | 40/60 U | |
| Banitas, Devotee Faerie■ When this creature enters the battle zone or leaves the battle zone, tap the top card of your deck and put it into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 41/60 U | |
| Daidai, Marching Baton■ S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken this turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, put 2 of your creatures into your mana zone. Then your opponent chooses 2 of their creatures and puts them into their mana zone. ■ You may summon this creature from your mana zone. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | 42/60 U | |
| Lacross Faerie■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. ■ When this creature leaves the battle zone, you may return a card from your mana zone to your hand. | Nature | 2 | 2000 | CreatureGiant Snow Faerie | 43/60 U | |
| Koyuki, Silver Faerie■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Your opponent's creatures can't attack this creature the turn they enter the battle zone. | Nature | 2 | 2000 | CreatureSnow Faerie | 44/60 U | |
| Meriris, Holy Night Faerie■ When an opponent's creature enters the battle zone, if it isn't the first creature your opponent put into the battle zone this turn, you may put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 45/60 U | |
| 【Manifest】Want to Save Team Wave【Listen】■ Buzzrender [cc02] (When you pay this spell's cost, you may pay an additional [cc02] any number of times. Use its {O} ability once, plus once for each additional [cc02] you paid.) ■ {O} Tap the top 2 cards of your deck and put them into your mana zone. Then return a card from your mana zone to your hand. | Nature | 4 | SpellTeam Wave | 46/60 U | ||
| Stratobag, Dimension Type Infinite Storage■ The first time each turn a card leaves your mana zone, you may put the top card of your deck into your mana zone. ■ When a card of your opponent's in the battle zone would leave the battle zone, you may instead put it into its owner's mana zone. | Nature | 2 | Tamaseed | 47/60 U | ||
| Suisen, Demon's Birth Faerie■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of the following. ▶ Choose 1 of your opponent's elements with cost 6 or less and put it into its owner's mana zone. ▶ Add the top card of your deck to your shields. | Light/Nature | 3 | 3500 | CreatureDemon Command/Snow Faerie | 48/60 U | |
| Karne, Charity Faerie■ The first time each turn a player casts a spell or summons a creature, you may draw a card. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Water/Nature | 4 | 4000 | CreatureGiant Snow Faerie | 49/60 U | |
| Ajisai-2, Faerie■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your mana zone and add the other to your hand. ■ Sacrifice 2 (When you summon a Dispector, you may reduce its cost by 2. If you do, destroy this creature. That Dispector's cost can't become less than 0.) | Water/Nature | 4 | 2000 | CreatureSnow Faerie/Distas | 50/60 U | |
| Earth Dragon God's Magic Encampment■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Add 1 of them to your hand or put it into your mana zone, and put the rest at the bottom of your deck in any order. | Water/Nature | 2 | Spell | 51/60 U | ||
| Girls Journey■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. | Light/Water/Nature | 5 | Spell | 52/60 U | ||
| Slippery Play! Eine and Curling■ When this creature enters the battle zone, you may draw 3 cards. | Water | 5 | 5000 | CreatureMagic Splash Queen/Giant Snow Faerie | 53/60 C | |
| Diamond Cascade■ Mana Evolution: Choose 1 of your Nature creatures from your mana zone and put this creature on top of it. ■ When this creature enters the battle zone, you may return all Snow Faeries from your mana zone to your hand. If you do, put all Snow Faeries from your graveyard into your mana zone. | Nature | 5 | 5000 | Evolution CreatureSnow Faerie | 54/60 C | |
| Yurikama, Ninja Faerie■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used "Ninja Strike" during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may reveal a creature from among them and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 4 | 1000 | CreatureSnow Faerie/Shinobi | 55/60 C | |
| Pollikichi, Adventure Faerie■ When this creature enters the battle zone, choose a creature in your mana zone. This turn, you may summon that creature from your mana zone. (You still pay its cost.) | Nature | 2 | 3000 | CreatureSnow Faerie | 56/60 C | |
| Jasmine, Mist Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 57/60 C | |
| Dimension Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may reveal a creature from it and add it to your hand. Then shuffle your deck. | Nature | 3 | Spell | 58/60 C | ||
| Komori, Glasses Faerie■ Buzzrender [cc02] (When you pay this creature's cost, you may pay an additional [cc02] any number of times. When this creature enters the battle zone, use its {O} ability once, plus once for each additional [cc02] you paid.) ■ {O} Draw a card. ■ When this creature enters the battle zone, put a card from your hand into your mana zone. | Water/Nature | 3 | 2000 | CreatureSnow Faerie/Team Wave | 59/60 C | |
| Kiyuri, Coral Faerie■ Reduce the summon cost of the first creature you summon each turn by 1. However, the cost can't go below 0. ■ Your opponent can't choose this creature. (However, they may still attack or block this creature.) | Water/Nature | 2 | 2000 | CreatureSnow Faerie/Team Wave | 60/60 C |