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DM24EX2 — Unrivaled Dream!! Dueking DreaM 2024
165 cards · Released 2024-10-19 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Shobu Kirifuda & Bolmeteus -Story of Duel-■ Reduce this creature's summon cost by 3 for each of your Dragon creatures in the battle zone and by 1 for each of your Dragon creatures in your mana zone. However, the cost can't go below 1. ■ Speed Attacker ■ Triple Breaker ■ Give "Shield Trigger" to all Dragons you add to your hand from your shield zone. ■ Whenever this creature attacks, add the top card of your deck to your shields. Then this creature breaks 1 of your shields. | Light/Fire | 16 | 17000 | CreatureArmored Dragon/Humanoid | 1/100 DSR | |
| Dorphadillom, Holy Demon Concatenated King■ EX Life ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone or when one of this creature's "EX Life" shields leaves your shield zone, destroy all of your opponent's non-multicolored creatures. ■ Your opponent can't cast non-multicolored spells. | Light/Darkness/Fire | 8 | 13500 | CreatureDispector/Angel Command/Demon Command | 2/100 KGM | |
| Dogiragon, Flaming Revolution■ Evolution: Put on 1 of your Fire creatures. ■ Triple Breaker ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, you don't lose the game until the start of your next turn. ■ Revolution 0: Whenever this creature attacks, if you have no shields, untap this creature. | Fire | 7 | 15000 | Evolution CreatureMega Command Dragon/Revolutionary Army | 3/100 LEG | |
| Burning Dead Sword■ Triple Breaker ■ When this creature enters the battle zone, if you have a total of 4 or more Jokers in the battle zone or mana zone, your opponent chooses 1 card each from their battle zone, mana zone, and hand and puts them on the bottom of their deck in any order. Then draw 3 cards. | Zero | 9 | 12000 | CreatureJokers/Specials | 4/100 SR | |
| Jolly the Johnny, Dream Bullet■ G-Zero: If you have 5 or more creatures with different costs, you may summon this creature without paying its cost. ■ Variety Breaker (This creature breaks a number of shields equal to the number of your creatures with different costs.) ■ This creature can attack players the turn it enters the battle zone. ■ While this creature is attacking, your opponent can't summon creatures with the same cost as your creatures. | Zero | 7 | 10000 | CreatureJokers | 5/100 SR | |
| Dream Alcadeias, Lord of Spirits■ Evolution: Put on 1 of your Angel Command creatures. ■ Blocker ■ Triple Breaker ■ Escape ■ While this creature is tapped, you don't lose the game. | Light | 7 | 12500 | Evolution CreatureAngel Command | 6/100 SR | |
| Ballomhades, Lord of Demons■ Evolution: Put on 1 of your Demon Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-Darkness creatures. ■ Whenever this creature attacks, you may put a Darkness creature from your graveyard into the battle zone. | Darkness | 9 | 13000 | Evolution CreatureDemon Command | 7/100 SR | |
| MaltDREAM, Dream Twin Dragon Ruler■ Dragon Mana Armament 5: If you have 5 or more Dragon creatures in your mana zone, reduce this creature's summon cost by 5. ■ Speed Attacker ■ Triple Breaker ■ You can't equip 2 or more Weapons with the same name to this creature. ■ When this creature enters the battle zone, put any number of Fire Dragheart cards with total cost 10 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature.) ■ The first time each turn this creature becomes tapped, untap it. | Fire | 14 | 17000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 8/100 SR | |
| MaltSAGA, Explosive Flame Dragon Ruler■ Speed Attacker ■ Double Breaker ■ You can't equip 2 or more Weapons with the same name to this creature. ■ When this creature enters the battle zone, put any number of Fire Dragheart cards with total cost equal to or less than the number of Dragons in your mana zone from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature.) ■ Mana Armament 7: Whenever this creature attacks, if you have 7 or more Fire cards in your mana zone, at the end of that attack flip all your Dragheart cards to their creature side and untap them. | Fire | 8 | 10000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 9/100 SR | |
| Monkid (Raizou Star)■ Star Evolution: Put on 1 Rexstars or Nature creature. (When this creature would leave the battle zone, the top card leaves instead.) ■ Triple Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may put an evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 7 | 16000 | Star Evolution CreatureJokers/Earth Dragon/Rexstars | 10/100 SR | |
| Imish Itzayana■ Evolution: Put on 1 of your Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, shuffle your deck. Then reveal the top card of your deck. If it's a non-evolution creature, put it into the battle zone. Otherwise, put it into your mana zone. ■ Whenever this creature attacks, for each of your Mystery Totem creatures, you may use one "when this creature enters the battle zone" ability of that creature. | Nature | 5 | 12000 | Evolution CreatureMystery Totem/Tzolkin | 11/100 SR | |
| Rudolph Alcadeia, Mystic Light Pontiff■ G-Strike ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. Then you may put a creature with cost 8 or less that can evolve from this creature from your graveyard on top of this creature. | Light/Darkness | 5 | 6000 | CreatureAngel Command/Dark Lord/Knight | 12/100 SR | |
| Dogiragon Dream, Blue Dream Twin■ Revolution Change: Water or Fire Dragon with cost 5 or more ■ Speed Attacker ■ Just Diver ■ Triple Breaker ■ When one of your multicolored creatures enters the battle zone, you may draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, choose 1 of your opponent's creatures and return it to its owner's hand. Then put up to 2 non-evolution multicolored creatures with total cost equal to or less than the chosen creature's cost from your hand into the battle zone. | Water/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 13/100 SR | |
| Bolmeteus Black Dragon■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Darkness/Fire | 8 | 8000 | CreatureArmored Dragon/Demon Command | 14/100 SR | |
| Bolshack Dorago the Great■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks, look at cards from the top of your deck equal to the number of your opponents. Put any number of Dragons among them into the battle zone, and put the rest into your mana zone tapped. This turn, those Dragons get "Speed Attacker." | Fire/Nature | 10 | 12000 | CreatureArmored Dragon/Red Command Dragon | 15/100 SR | |
| Momoking, Jonetsu Dream■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ The first time each turn one of your creatures attacks, put the top 2 cards of your deck into your mana zone, return up to 2 cards from your mana zone to your hand, then untap all Jokers in your mana zone. ■ Once each turn, at the end of the attack of one of your creatures, if that creature broke a shield during that attack, you may summon a creature from your hand. (You still pay its cost.) | Fire/Nature | 5 | 7000 | CreatureJokers/Hero Dragon/Rexstars | 16/100 SR | |
| BAKUONSOOO 8th, Hybrid Summit■ When you summon this creature, you may destroy any number of your creatures. For each creature destroyed this way, reduce this creature's summon cost by 2. However, the cost can't go below 2. ■ EX Life ■ Double Breaker ■ Give all your creatures "Speed Attacker." ■ This creature can't be blocked. ■ When a card leaves your opponent's shield zone, GR summon. | Light/Water/Fire | 9 | 9000 | CreatureDispector/Metallica/Beat Jockey | 17/100 SR | |
| Glenmalt, Final Dragon Ruler■ Speed Attacker ■ Powered Breaker ■ This creature gets +3000 power for each Dragheart you have. ■ When this creature enters the battle zone or at the start of your turn, put a Dragheart Weapon with cost 5 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature.) ■ When this creature would leave the battle zone, you may instead return 1 of your Dragheart cards to your hyperspatial zone. | Light/Darkness/Fire | 7 | 6000+ | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 18/100 SR | |
| Bolshack Dream Dragon■ If you have 4 or more Dragons in your mana zone, reduce this creature's summon cost by 3. ■ Speed Attacker ■ Double Breaker ■ Once each turn, when one of your Dragons enters the battle zone, you may choose 1 of your opponent's creatures and tap it. ■ Whenever this creature attacks, reveal the top card of your deck. If it's a Dragon, put it into the battle zone. Otherwise, put it into your graveyard. | Light/Fire/Nature | 7 | 11000 | CreatureArmored Dragon | 19/100 SR | |
| Susano-O-Dragon, Violent Storm Dragon■ Quattro Breaker ■ Give all your creatures "Speed Attacker." ■ When an opponent's creature attacks, it attacks creatures if able. ■ Your opponent can't choose this creature with spells. | Water/Fire/Nature | 10 | 21000 | CreatureKing Command Dragon/Origin | 20/100 SR | |
| Criash Heaser Twenty Two, Electrofused Summit■ B.A.D. 4 (You may reduce this creature's summon cost by 4. If you do, destroy this creature at the end of this turn.) ■ EX Life ■ Speed Attacker ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may draw 2 cards. ■ When an opponent's creature enters the battle zone without tapping cards in your opponent's mana zone, you may skip the rest of the turn. | Water/Fire/Nature | 10 | 11000 | CreatureDispector/Green Command Dragon/Beat Jockey | 21/100 SR | |
| ACE-Curase, Curse Crow Dragon / Mirror of Prosperity■ Tap the top 2 cards of your deck and put them into your mana zone. Then return up to 2 cards from your mana zone to your hand. | Water/Darkness | 15 | 30000 | CreatureKing Command Dragon/Origin | 22/100 SR | |
| Tabula = Rasa, Heavenly Zenith of "Nothingness"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Triple Breaker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone face down. Then this turn, all non-colorless creatures get -2000 power for each face-down card in your mana zone. ■ Eternal Κ (When this creature would leave the battle zone, you may instead turn 3 face-down cards in your mana zone face up.) | Zero | 12 | 14541 | CreatureZenith Ceres | 23/100 VR | |
| Jojojo Maximum■ G-Zero: If you have a total of 11 or more Jokers in the battle zone or mana zone, you may cast this spell without paying its cost. ■ Count your creatures. This turn, 1 of your creatures breaks that many additional shields, and while that creature is attacking, your opponent can't cast spells. | Zero | 9 | SpellJokers | 24/100 VR | ||
| Aleph HEAVEN, White Knight Lord of Spirits■ Evolution: Put on 1 of your Angel Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, turn all non-Light creatures into face-up shields. ■ At the end of each turn, if you have 10 or more shields containing face-up cards, you win the game. | Light | 8 | 15000 | Evolution CreatureAngel Command | 25/100 VR | |
| Miracle Holy Spark■ G-Strike ■ G-Zero: If you have an Angel Command creature, you may cast this spell without paying its cost. ■ Until the start of your next turn, your opponent can't cast spells. | Light | 5 | Spell | 26/100 VR | ||
| Tsukuyomiterasu, Blue Wolves Shrine Maiden■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with lower cost than this creature is revealed. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, when your second creature enters the battle zone, you may cast a spell with lower cost than that creature from your hand without paying its cost. | Water | 6 | 4000 | CreatureKnight/Samurai/Origin | 27/100 VR | |
| Ballom Cobalt, Lord of Demons■ G-Strike ■ When you use this creature's "G-Strike," choose 1 of your opponent's creatures. This turn, that creature gets -6000 power. ■ Evolution: Put on 1 of your Demon Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-Darkness creatures. | Darkness | 8 | 12000 | Evolution CreatureDemon Command | 28/100 VR | |
| Ballomspawn, Lord of Demons■ G-Strike ■ Evolution: Put on 1 of your Darkness Command creatures. ■ Double Breaker ■ When this creature enters the battle zone, destroy all non-Darkness cards in the battle zone. | Darkness | 7 | 9000 | Evolution CreatureDemon Command | 29/100 VR | |
| Magada = Maghana, Abyssal Calamity Jewel■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it's put on the bottom of your deck at the end of the turn. ■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with lower cost than this creature is revealed. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, when your second creature enters the battle zone, choose 1 card in your opponent's hand without looking and have them discard it. | Darkness | 6 | 6000 | CreatureAbyss Royale | 30/100 VR | |
| Bolshack Dragon GR■ Double Breaker ■ While attacking, this creature gets +1000 power for each Fire card in your graveyard. | Fire | 6 | 6000+ | GR CreatureArmored Dragon | 31/100 VR | |
| Glenmalt "King", Dual Sword Dragon Ruler■ Double Breaker ■ You can't equip 2 or more Weapons with the same name to this creature. ■ When this creature enters the battle zone, put a Fire Weapon with cost 5 or less from your hyperspatial zone into the battle zone. (Equip it to this creature.) ■ Mana Armament 7: When this creature enters the battle zone, if you have 7 or more Fire cards in your mana zone, put a Fire Weapon with cost 6 or less from your hyperspatial zone into the battle zone. (Equip it to this creature.) | Fire | 10 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 32/100 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000+ | CreatureArmored Dragon | 33/100 VR | |
| Dimension Bajura's Soul■ Evolution: Put on 1 of your Dragon creatures. ■ Triple Breaker ■ You may summon this creature from your hyperspatial zone. ■ Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard. ■ When this creature would leave the battle zone, instead put all cards under this creature into your graveyard and flip this creature to its Cross Gear side. | Fire | 5 | Psychic Cross Gear | 34/100 VR | ||
| Bolmeteus Cycle, Dragon Flame of Resurrection■ Double Breaker ■ When this creature enters the battle zone, each player puts the top 2 cards of their deck into their graveyard. ■ Once each turn, when a spell is put into your opponent's graveyard from anywhere, you may cast that spell without paying its cost. ■ Once each turn, when a creature is put into your opponent's graveyard from anywhere, you may draw a card. | Water/Darkness | 6 | 7000 | CreatureMillion Flame Dragon | 35/100 VR | |
| Prin, Saiko Princess■ Just Diver ■ Speed Attacker ■ At the start of your turn, you may put this creature into your hyperspatial zone. If you do, put an Alien creature other than "Prin, Saiko Princess" from your hyperspatial zone into the battle zone. | Water/Fire | 4 | 4000 | CreatureKing Command/Hunter/Alien | 36/100 VR | |
| Momoking -Tabimaru-■ During your opponent's turn, when your opponent would put a creature into the battle zone without tapping cards in their mana zone, they put that creature into their mana zone instead. ■ Evolution Power: When this creature evolves, during your opponent's next turn, your opponent can't put creatures into the battle zone without tapping cards in their mana zone. | Fire/Nature | 4 | 5000 | CreatureHero Dragon/Jokers/Rexstars | 37/100 VR | |
| Final Revolution, Secret Blue Dragon■ Attack Chance: Creature with "Dogiragon" in its name (When one of your creatures with "Dogiragon" in its name attacks, you may cast this spell without paying its cost.) ■ Put a multicolored creature with cost 6 or less from your mana zone into the battle zone. | Fire/Nature | 6 | SpellDragon | 38/100 VR | ||
| Muroku, Combat Genius■ Just Diver ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with cost 3 or less and destroy it. ■ You may use cards from your hyperspatial zone. (You still pay their costs. If you put a Weapon into the battle zone this way, equip it to this creature.) | Light/Water/Fire | 4 | 4000 | CreatureStarnoid/Draguner | 39/100 VR | |
| Fate's Boundary Line■ At the start of your turn, put any number of cards from your hand on the bottom of your deck in any order, then draw the same number of cards. ■ The first time each turn you cast a spell, reveal cards from the top of your deck until a spell with lower cost than it is revealed, shuffle the rest of your deck, then you may cast that spell without paying its cost. If you don't, put that spell on the bottom of your deck. ■ (When another D2 Field enters the battle zone, destroy this D2 Field.) | Light/Water/Darkness/Fire/Nature | 5 | D2 Field | 40/100 VR | ||
| Crys = Buth, Heavenly Zenith of "Recklessness"■ Crystal Soul 3 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 3.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses up to 2 cards in their mana zone and turns them face down. ■ Eternal Κ (When this creature would leave the battle zone, you may instead turn 3 face-down cards in your mana zone face up.) | Zero | 12 | 12921 | CreatureZenith Ceres | 41/100 R | |
| Alternative, Code of Cavalry■ Crystal Soul 2 (When you summon this creature, the mana number of face-down cards in your mana zone becomes 2.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature's power becomes 0. (A creature with power 0 or less is destroyed.) ■ When this creature is destroyed, you may summon a colorless Zenith creature from your hand without paying its cost. | Zero | 7 | 6543 | CreatureUnknown Ceres | 42/100 R | |
| Lionel Momoking, Lion Hero■ G-Strike (When you put this creature into your hand from your shield zone, you may reveal it and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Star Evolution: Put on 1 Rexstars or Light creature. ■ Double Breaker ■ Give all Jokers in your shield zone "G-Strike." | Light | 7 | 9000 | Star Evolution CreatureJokers Dragon/Angel Command/Rexstars | 43/100 R | |
| Glenturret, New Generation Dragon Ruler■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. ■ Blocker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. If they're all Dragoneers, put a creature from among them into the battle zone and add the rest to your hand. Otherwise, add all Dragoneers from among them to your hand and put the rest on the bottom of your deck in any order. | Light | 7 | 5500 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 44/100 R | |
| Corteo, Spirit Knight / Protection Circle■ Turn 1 card from your hand into a shield. If you have more shields than your opponent, you may draw a card. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 45/100 R | |
| Izanagiterasu, Great King of Blue Wolves■ Blocker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. Then you may cast a spell with cost 3 or less from your hand for no cost. | Water | 4 | 3000 | CreatureKnight/Origin/Poseidia Dragon | 46/100 R | |
| Quakes, Fiendish General of Cursed Bones / Quakes Hand■ Shield Trigger ■ Choose 1 of your opponent's untapped creatures and destroy it. Choose 1 card in your opponent's hand without looking and have them discard it. | Darkness | 7 | 6000 | CreatureDemon Command | 47/100 R | |
| Inferno Portal■ Put a Darkness creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 48/100 R | ||
| Dimension Super Galaxy Sword THE FINAL■ Cross Gear (During your turn, you may pay this Cross Gear's cost to cross it to 1 creature. Even if that creature leaves the battle zone, this Cross Gear remains.) ■ You may pay [ff01] to cross this Cross Gear to a creature. The creature crossed with this gets +20000 power and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Darkness | 10 | Psychic Cross GearSamurai | 49/100 R | ||
| Überdragon King Bolshack■ G-Zero: If you have a Dragon with "Bolshack" in its name, you may summon this creature without paying its cost. ■ Evolution: Put on 1 of your Fire Dragon creatures. ■ Triple Breaker ■ Give all your creatures "Power Attacker +1000" for each Fire card in your graveyard. | Fire | 7 | 13000+ | Evolution CreatureArmored Dragon | 50/100 R | |
| Bolshack Superhero / Superhero Time■ Choose 1 of your opponent's cards with cost 3 or less in the battle zone and destroy it. | Fire | 6 | 6000 | CreatureArmored Dragon/Hunter | 51/100 R | |
| Glenislay, Flame Dragon Ruler / "Help me! Malt!!"■ Put a Dragoneer creature from your hand into the battle zone. | Fire | 6 | 5000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 52/100 R | |
| Innocent's Rune■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ Reduce the cost of a creature that evolves from this Tamaseed by 2. However, the cost can't go below 0. ■ You may put an evolution creature of any race on top of this Tamaseed. | Nature | 4 | TamaseedBeast Folk/Rexstars | 53/100 R | ||
| Arcadia Spark■ Shield Trigger ■ Choose one of the following. If you have an Angel Command, you may choose both. ▶ Choose 1 of your opponent's creatures. Your opponent adds it to their deck, shuffles it, and draws a card. ▶ Tap all of your opponent's creatures. | Light/Water | 8 | Spell | 54/100 R | ||
| Chiffon, Karma's Deification■ G-Strike (When you put this creature into your hand from your shield zone, you may reveal it and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Increase the cost of using your opponent's multicolored cards by 2. Reduce the cost of using your colorless cards by 2. | Light/Darkness | 3 | 4000 | CreatureOracle | 55/100 R | |
| Unholy Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have an Abyss, you may choose both. ▶ Choose 1 of your opponent's elements and put it on the bottom of its owner's deck. ▶ Tap all of your opponent's creatures. | Light/Darkness | 8 | Spell | 56/100 R | ||
| Izanamiterasu, Queen of Blue Wolves■ When this creature enters the battle zone, choose one of the following. ▶ Put all of your opponent's creatures with power 3000 or less into their owners' mana zones. ▶ Look at the top card of your deck and add it to your hand or put it into your mana zone. Then choose a creature that can evolve from this creature with cost equal to or less than the number of cards in your mana zone from your hand or mana zone and put it on top of this creature. | Water/Nature | 6 | 4000 | CreatureSamurai/Origin/Poseidia Dragon | 57/100 R | |
| Bolshack Taiga Lupia■ Shield Trigger ■ When this creature enters the battle zone, choose one of the following. ▶ Destroy all of your opponent's creatures with power 3000 or less. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. | Fire/Nature | 7 | 4000 | CreatureArmored Dragon/Fire Bird | 58/100 R | |
| Exceeding Meracchi■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ During your opponent's turn, when an opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their graveyard instead. | Water/Fire | 4 | 5000 | CreatureFire Bird Flame/Revolutionary Army | 59/100 R | |
| Dragstrike, Blastdragon Soldier / The Wrath of Angels and Demons■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. | Fire | 5 | 1000 | CreatureDragonoid | 60/100 R | |
| Great-Armed Promixer■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with lower cost than this creature is revealed. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Zero | 6 | 1000 | CreatureJokers/Wonderforce | 61/100 U | |
| Crystal's Serenade■ This turn, reduce the cost of the next Zenith creature you summon by 4. You may turn 1 card in your mana zone face down. | Zero | 2 | Spell | 62/100 U | ||
| Ailfreet, Holy Gates Elemental / Holy Spark Ichishiki■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures and tap it. | Light | 5 | 4500 | CreatureAngel Command | 63/100 U | |
| Alca Kid, Holy Elemental■ When this creature enters the battle zone, draw a card. ■ When you cast a spell with "Holy Spark" in its name, you may summon an evolution creature with "Lord of Spirits" in its name from your hand without paying its cost. | Light | 5 | 5000 | CreatureAngel Command | 64/100 U | |
| Barlowe, Devil Priest■ When this creature enters the battle zone, you may summon an evolution creature with "Ballom" in its name from your graveyard without paying its cost. | Darkness | 9 | 5000 | CreatureDemon Command | 65/100 U | |
| Deathliger, Lion of Chaos / Chaos Charger■ Look at the top 4 cards of your deck. Reveal up to 2 Demon Commands from among them and add them to your hand. Put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 7 | 9000 | CreatureDemon Command | 66/100 U | |
| School Man / Zombie Carnival■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Return up to 3 creatures of that race from your graveyard to your hand. | Darkness | 2 | 8000 | CreatureHedrian/Alien | 67/100 U | |
| Bolshack Young Dragon■ NEO Evolution: You may put this on 1 of your Fire creatures. (If there is a card under it, treat this as a NEO evolution creature.) ■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ While attacking, this creature gets +1000 power for each Fire card in your graveyard. | Fire | 4 | 6000+ | NEO CreatureArmored Dragon | 68/100 U | |
| Glenglassaugh, New Generation Dragon Ruler■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Speed Attacker (This creature doesn't have summoning sickness.) ■ When this creature enters the battle zone, put a Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature.) | Fire | 7 | 5000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 69/100 U | |
| Bolshack Dragon / Duelist Charger■ Reveal the top 3 cards of your deck. Put all cards with "Bolshack" in their name among them into your hand, and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 6 | 6000+ | CreatureArmored Dragon | 70/100 U | |
| Timepyonchiki / Oraora Jokers■ Put the top card of your deck into your mana zone. If it is a Jokers, draw a card. | Nature | 4 | 5000 | CreatureJokers/Rexstars | 71/100 U | |
| Bolmeteus Energy, Flame of Memory / Bolmeteus Guard■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature and turn it into a shield. | Light/Water | 3 | 4000 | CreatureMillion Flame | 72/100 U | |
| Alca Girl, Holy Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ When this creature enters the battle zone, draw a card. ■ Your Command creatures cost 2 less to summon. They can't cost less than 0. | Light/Water | 4 | 4500 | CreatureAngel Command | 73/100 U | |
| Lost World■ Draw 2 cards. Then you may put a creature with "Jashin" in its name from your hand into the battle zone. | Water/Darkness | 5 | Spell | 74/100 U | ||
| Legend of Hope and Victory■ Draw 2 cards. Then you may put a creature with "Bolmeteus White Dragon" in its name from your hand into the battle zone. | Water/Fire | 5 | Spell | 75/100 U | ||
| Marauder Deis Drive / Pandora Time■ G-Strike (When this spell is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Choose 1 of your opponent's Elements with cost 2 or less and destroy it. | Darkness/Fire | 3 | 1000 | CreatureLiving Dead/Dragonoid/Alien | 76/100 U | |
| Bell Hell De Skull, Moon Reaper■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may return a card from your mana zone or graveyard to your hand. | Darkness/Nature | 5 | 3000 | CreatureDemon Command/Beast Folk | 77/100 U | |
| We are the Hamukatsu trio!!!■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ NEO Evolution: You may put this on 1 of your fire or nature creatures. (If there is a card underneath, treat this as a NEO evolution creature.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. Have that creature and this creature battle. If this is a NEO evolution creature, this creature gets +5000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire/Nature | 5 | 4000+ | NEO CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 78/100 U | |
| We are the Momodachi trio!!!■ G-Strike (When this creature is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ At the start of your turn, you may add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." | Fire/Nature | 3 | 3000 | CreatureJokers/Rexstars | 79/100 U | |
| Jogirasta Gunlance■ Attack Chance: a creature with "Johnny" in its name (When 1 of your creatures with "Johnny" in its name attacks, you may cast this spell for no cost.) ■ Choose a creature. It gets +7000 power this turn. ■ Choose 1 of your creatures and 1 of your opponent's creatures. Have those 2 creatures battle. ■ Draw 2 cards. | Water/Fire/Nature | 5 | SpellJokers | 80/100 U | ||
| The Yeah Ramen■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Double Breaker (This creature breaks 2 shields.) | Zero | 4 | 6000 | CreatureJokers | 81/100 C | |
| Sol Habaki, Apocalyptic Sage■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone. | Light | 2 | 1000 | CreatureLight Bringer/Gladiator/Origin | 82/100 C | |
| Rhapsody, Guard of Hope | Light | 1 | 500 | CreatureInitiate/Hunter/Alien | 83/100 C | |
| Khanen's Memory■ Shinkarize: You may put an evolution creature on top of this Tamaseed as if this Tamaseed were a creature. ■ When this Tamaseed enters the battle zone, reveal the top 3 cards of your deck. Put 1 evolution creature and 1 Tamaseed from among them into your hand. Put the rest on the bottom of your deck in any order. | Light | 3 | TamaseedJokers/Rexstars | 84/100 C | ||
| Control Fire, Fire-Fighting Machine / Pandora Charger■ Choose 1 of your creatures. This turn, it can't be blocked and can't be chosen by your opponent. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | 4000 | CreatureGreat Mechaoh/Alien | 85/100 C | |
| Bolmeteus Dooon, Absorbing Flame■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Reveal 1 of them and put it into your hand, then put the rest on the bottom of your deck in any order. If the card revealed this way is multicolored, you may choose a creature and return it to its owner's hand. | Water | 4 | 4000 | CreatureMillion Flame | 86/100 C | |
| Tron■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureCyber Lord/Alien | 87/100 C | |
| Tom's Jelly■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature leaves the battle zone, draw a card. | Water | 1 | 1000 | CreatureJokers | 88/100 C | |
| Pandora's Memory■ Draw 3 cards, then put 1 card from your hand into your hyperspatial zone. | Water | 3 | Spell | 89/100 C | ||
| Katana = Taghana■ Abyss Rush: You may summon this creature from your graveyard. If you do, this creature can attack players this turn, and at the end of the turn it is put on the bottom of your deck. ■ When this creature enters the battle zone, put the top 4 cards of your deck into your graveyard. You may return 1 Abyss from among them to your hand. | Darkness | 4 | 5000 | CreatureAbyss Royale | 90/100 C | |
| Bolshack Lupia■ When this creature enters the battle zone, look at your deck. You may reveal a creature with "Bolshack" in its name from it and put it into your hand. Then shuffle your deck. | Fire | 4 | 2000 | CreatureFire Bird | 91/100 C | |
| Cocco Lupia GS■ G-Strike (When this creature is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Your Dragon creatures cost 2 less to summon. They can't cost less than 1. | Fire | 3 | 1000 | CreatureFire Bird | 92/100 C | |
| Wild Lily, Savage Faerie■ When this creature enters the battle zone, look at your deck. You may put an evolution creature from it into your mana zone. Then shuffle your deck. | Nature | 4 | 2000 | CreatureSnow Faerie/Beast Folk/Origin | 93/100 C | |
| Lamat Khan■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 3000 | CreatureMystery Totem/Tzolkin | 94/100 C | |
| Bolmeteus White Flare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of the following. If you have a creature with "Bolmeteus" in its name, you may choose both. > Choose 1 of your opponent's creatures with power 6000 or less and destroy it. > Tap all of your opponent's creatures. | Light/Fire | 5 | Spell | 95/100 C | ||
| Wakumuterasu, Blue Wolf of Abundance / Original Life■ Put the top card of your deck into your mana zone. | Water | 4 | 4000 | CreatureKnight/Samurai/Origin | 96/100 C | |
| Jack Alcadeias, Dark Gaia■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature enters the battle zone, choose 1 of your opponent's cards in the battle zone with cost 4 or less and destroy it. | Darkness/Fire | 4 | 1000 | CreatureSpirit Quartz/Lost Crusader | 97/100 C | |
| Dark Song■ Look at the top 4 cards of your deck. Tap 2 of them and put them into your mana zone, and put the rest into your graveyard. | Darkness/Nature | 4 | Spell | 98/100 C | ||
| Bolshack Glory Lupia■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. If it is a Dragon, tap another card from the top of your deck and put it into your mana zone. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | 99/100 C | |
| Kitakazeman Ace■ Kirifuda Dash [cc00] (At the end of the attack of 1 of your creatures, if that creature broke a shield during that attack, you may summon this creature for no cost.) ■ If you have no fire and nature civilizations in your mana zone, this creature can't attack. | Fire/Nature | 2 | 2000 | CreatureJokers/Team Kirifuda | 100/100 C | |
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Arms 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put 1 fire Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. ■ Dragon Mana Arms 5: Each turn, the first time this creature attacks, if you have 5 or more fire Dragon creatures in your mana zone, untap this creature after that attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | Ultra1/Ultra47 WVC | |
| Bakugin Ouken Batoguy Jinto■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks, draw a card. Then you may put a non-evolution Dragon creature from your hand into the battle zone. ■ Your opponent's non-Dragon creatures can't attack the turn they enter the battle zone. | Fire | 5 | Dragheart Weapon | Ultra2/Ultra47 VIC | ||
| Jolly the Johnny Joe■ Speed Attacker ■ Quadruple Breaker ■ When this creature enters the battle zone by being summoned, if your opponent has no creatures, you win the game. If your opponent has creatures, destroy all other creatures. | Fire | 10 | 19000 | Creature | Ultra3/Ultra47 LEG | |
| MAX-Gun Joragon■ S-MAX Evolution: When you would lose the game, instead destroy this creature or discard a MAX-Gun Joragon from your hand. ■ Double Breaker ■ When this creature enters the battle zone by being summoned, or at the start of your turn, draw a card, then put a card from your hand into your mana zone. If the card put into the mana zone this way is a Jokers or Rexstars creature or Tamaseed, until the end of your opponent's next turn, this creature gets all abilities of that card. | Nature | 6 | 11000 | S-MAX Evolution CreatureMaster Dragon/Jokers/Rexstars | Ultra4/Ultra47 KGM | |
| Momokingdam X, Forbidden Hero■ Forbidden Star Evolution: When this creature enters the battle zone, reveal cards from the top of your deck until a non-evolution Rexstars appears, and put it under this creature. Then shuffle your deck. ■ When another of your Rexstars enters the battle zone, you may reveal the top card of your deck and put it under this creature. ■ Unless this creature has 6 or more cards in it, it can't attack and can't be chosen by your opponent. ■ When the number of cards in this creature becomes 6, this turn, all of your opponent's creatures get -99999 power. ■ Triple Breaker | Darkness/Fire | 2 | 99999 | Star Evolution CreatureJokers/Forbidden/Rexstars | Ultra5/Ultra47 KGM | |
| Gigandydanos, Big Tree King■ World Breaker ■ When this creature enters the battle zone, your opponent puts all cards in their hand into their mana zone. ■ You can't be attacked by creatures with less power than this creature. ■ Fushigi Birth [dn14] | Darkness/Nature | 12 | 50000 | CreatureGiant Dragon/Undying Tree Kingdom | Ultra6/Ultra47 KGM | |
| Momoking, Jonetsu Hero■ Kirifuda Dash [fn06] ■ Speed Attacker ■ Triple Breaker ■ Each turn, the first time this creature attacks, untap this creature after that attack. ■ Your opponent can't choose this creature with a creature ability or spell unless it is multicolored. | Fire/Nature | 8 | 12000 | CreatureHero Dragon/Jokers/Team Kirifuda | Ultra7/Ultra47 KGM | |
| Vol-Val-8, Forbidden Dragon King■ EX Life ■ Speed Attacker ■ Just Diver ■ Triple Breaker ■ Whenever this creature attacks, look at the top 5 cards of your deck and put up to 2 of them into your hand. Put the rest on the bottom of your deck in any order. Then you may destroy all creatures with power 6000 or less. ■ At the end of your turn, if 4 or more creatures were destroyed this turn, take an extra turn after this one. | Water/Fire/Nature | 9 | 54321 | CreatureDispector/Armored Dragon/Earth Dragon/Forbidden | Ultra8/Ultra47 KGM | |
| Roaring Awakening Red Zone Buster■ P Revolution Change: When 1 of your water or darkness non-Psychic Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hyperspatial zone. ■ Triple Breaker ■ This creature can't be blocked. ■ When this creature enters the battle zone, discard a card from your hand. ■ When you discard a card from your hand, until the start of your next turn, all of your other multicolored creatures get "Slayer." | Light | 6 | 12000 | Evolution Psychic CreatureSonic Command/Invader | Ultra9/Ultra47 SR | |
| Alphadios GS, Lord of Spirits■ G-Strike ■ Evolution: Put on 1 of your Angel Command creatures. ■ Triple Breaker ■ No one can summon non-light creatures or cast non-light spells. | Light | 10 | 15500 | Evolution CreatureAngel Command | Ultra10/Ultra47 SR | |
| Perfect, Domination Elemental / Galaxy Charger■ Reveal the top 3 cards of your deck. Add all Angel Commands from among them to your hand and put the rest on the bottom of your deck in any order. ■ Charger | Light | 7 | 9000 | CreatureAngel Command | Ultra11/Ultra47 SR | |
| Blue Impulse / "Find the Truth, Johnny!"■ Shield Trigger ■ Choose up to 3 creatures and return them to their owners' hands. | Water | 10 | 12000 | CreatureSpriggan/Mutopia | Ultra12/Ultra47 SR | |
| Lakepoacher Par Zero, Fifth Dragon■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, look at the top 6 cards of your deck. Put 2 of them into your hand and put the rest on the bottom of your deck in any order. Then you may reveal a card from your hand. If you do, choose 1 of your opponent's creatures with the same cost as the revealed card and return it to its owner's hand. | Water | 5 | 8000 | CreatureGiant Dragon | Ultra13/Ultra47 SR | |
| Dondon Shower Now■ Shield Trigger ■ Tap the top 2 cards of your deck and put them into your mana zone. Return a creature from your mana zone to your hand. Then you may choose 1 of your opponent's creatures with cost equal to or less than that creature and return it to its owner's hand. | Water/Nature | 5 | Spell | Ultra14/Ultra47 SR | ||
| Garyudeias Momomizu Twenty Two, Hybrid Summit■ If you have 4 or more non-creature cards in your graveyard, this creature's summoning cost is reduced by 90. ■ EX Life ■ Speed Attacker ■ Triple Breaker ■ Your opponent can't cast non-light spells. ■ At the end of your turn, you may put a creature from your hand into the battle zone. | Light/Water/Fire | 99 | 99000 | CreatureDispector/Jokers Dragon/Dolsuzaku | Ultra15/Ultra47 SR | |
| Aqua Titaaans, Zenith of "Combine" / Deadly! Jet Cascade Attack!!■ Draw a card for each player participating in this game. | Water | 10 | 12000 | CreatureLiquid People/Giant Hunter/Zenith | Ultra16/Ultra47 VR | |
| Zagaan GR, Knight of Darkness■ Double Breaker | Darkness | 6 | 7000 | GR CreatureDemon Command | Ultra17/Ultra47 VR | |
| ACE-Yamata, Eight-headed Dragon / Mystic Treasure Sword■ Look at your deck. You may put a non-nature card from it into your mana zone tapped. Then shuffle your deck. | Nature | 10 | 16000 | CreatureEarth Dragon/Origin | Ultra18/Ultra47 VR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | Ultra19/Ultra47 VR | ||
| Esmer, Celestial Faerie / How about a cup of tea?■ Shield Trigger ■ Turn the top card of your deck into a shield. At the start of your next turn, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." | Nature | 2 | 2000 | CreatureSnow Faerie | Ultra20/Ultra47 VR | |
| Diamond Aven, Awakening Elemental■ Blocker ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, this turn, your other creatures ignore effects that say they can't attack your opponent. (Summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players" are ignored. However, this effect doesn't let them attack creatures.) | Light | 7 | 5500 | CreatureAngel Command | Ultra21/Ultra47 R | |
| HEAVEN Kid, White Knight Elemental■ G-Strike ■ When this creature enters the battle zone, you may choose another card with cost 3 or less in the battle zone and turn it into a shield. | Light | 3 | 3500 | CreatureAngel Command | Ultra22/Ultra47 R | |
| Cosmic Darts■ Your opponent chooses 1 of your shields. Look at it. You may cast any number of spells from among them for no cost. | Light | 1 | Spell | Ultra23/Ultra47 R | ||
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | Ultra24/Ultra47 R | |
| Synchro Faerie / Dokidoki Spiral■ Shield Trigger ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Draw a card. | Water | 2 | 2000 | CreatureGiant Snow Faerie | Ultra25/Ultra47 R | |
| Streaming Shaper■ Reveal the top 4 cards of your deck. Put all water cards from among them into your hand and put the rest into your graveyard. | Water | 3 | Spell | Ultra26/Ultra47 R | ||
| Cobra, Snake Ninja Holy Chaos■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then put a creature with cost 5 or less from your graveyard into the battle zone. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Darkness | 6 | 5000 | CreatureMecha Del Stella/Shinobi | Ultra27/Ultra47 R | |
| Vogenmu, Darmugenma■ Triple Breaker ■ At the end of your turn, put the top 13 cards of your deck into your graveyard. | Darkness | 4 | 13000 | CreatureMafi Gang/Demon Command/Magic Tool | Ultra28/Ultra47 R | |
| Magnum, Shortshot■ During your turn, whenever an opponent's creature would enter the battle zone, it is put into its owner's graveyard instead. | Fire | 3 | 3000 | CreatureOutrage | Ultra29/Ultra47 R | |
| Dreaming Moon Knife / Sanctuary of the Mother■ Put 1 of your non-evolution creatures into your mana zone. If you do, put 1 evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 2 | 1000 | CreatureBeast Folk | Ultra30/Ultra47 R | |
| Birds of Paradise■ Flying ■ This creature can't break shields. ■ You may tap this creature in your mana zone as if it had all civilizations. | Nature | 2 | 1000 | CreatureMana Bird | Ultra31/Ultra47 R | |
| Ghastly Drain■ Add any number of your shields to your hand. You can't use those shields' "Shield Trigger." | Darkness | 3 | Spell | Ultra32/Ultra47 R | ||
| Brain Slash■ Shield Trigger ■ Choose 1 of the following. If you have water and darkness among your creatures or Tamaseeds, you may choose both. > Draw 3 cards, then discard a card from your hand. > Put a creature with cost 8 or less from your graveyard into the battle zone. | Water/Darkness | 6 | Spell | Ultra33/Ultra47 R | ||
| 「Celebrate! The final curtain of this story!」■ Vivid Draw [wf04] ■ Draw a card. Then put a water or fire creature with cost 7 or less from your hand into the battle zone. That creature gets "Speed Attacker." At the end of this turn, put that creature on top of your deck. | Water/Fire | 6 | SpellBikurei Kingdom | Ultra34/Ultra47 R | ||
| Magic Shot - Mad Gendo Chester■ Shield Trigger ■ Choose 1 of the following. If you have a Dispecter, you may choose both. ▶ Choose 1 of your opponent's creatures with cost 8 or less and put it into its owner's mana zone. ▶ Put 1 creature with cost 8 or less from your graveyard into the battle zone. | Darkness/Nature | 6 | SpellKnight | Ultra35/Ultra47 R | ||
| Kerora, Pop Cola / ♪ A Thin Frog, Don't Lose Kerora, Spiral■ Look at the top 4 cards of your deck. Put 1 of them into your hand and the rest on the bottom of your deck in any order. | Water | 3 | 2000 | CreatureMagic Outrage | Ultra36/Ultra47 U | |
| Cerulean Axe Dragon / Doubleaxe Charger■ Put up to 2 cards from your hand on the bottom of your deck in any order, then draw the same number of cards. ■ Charger | Fire | 7 | 9000 | CreatureArmored Dragon | Ultra37/Ultra47 U | |
| Zundoko Momoking, Harebu Dragon■ Star Evolution: Put on 1 of your Rexstars or nature creatures. ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature leaves the battle zone, return a card from your mana zone to your hand. | Nature | 2 | 5000 | Star Evolution CreatureJokers/Rexstars | Ultra38/Ultra47 U | |
| Saepoyo and Yukipyon, Snow Faeries / Hammer Charger■ Look at the top 3 cards of your deck. You may reveal 1 Twinpact card from among them and put it into your hand. Then put the rest on the bottom of your deck in any order. ■ Charger | Nature | 5 | 4000 | CreatureSnow Faerie Kaze | Ultra39/Ultra47 U | |
| Discotton & Diskerasas■ Blocker ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. If it is a multicolored card, tap another card from the top of your deck and put it into your mana zone. | Light/Nature | 3 | 1500 | CreatureOracle/Outrage/Distas | Ultra40/Ultra47 U | |
| Lupia Than, Friendship Earth Dragon■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone tapped. Then put 1 card from your mana zone on top of your deck. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Green Command Dragon | Ultra41/Ultra47 U | |
| Iconic Man | Light/Water/Darkness/Fire/Nature | 3 | 3000 | GR CreatureWonderforce/Trix/Deletron/Hedrian/Fish/Guardian/Giant/Xenoparts | Ultra42/Ultra47 U | |
| Aqua Vibrato■ When this creature enters the battle zone, draw a card. | Water | 2 | 1000 | CreatureMagic Liquid People | Ultra43/Ultra47 C | |
| Niyare Get, Zero Trick■ G-Zero: If you have a colorless creature, you may cast this spell without paying its cost. ■ Reveal the top 3 cards of your deck. Add all colorless cards among them to your hand and put the rest on the bottom of your deck in any order. | Water | 4 | Spell | Ultra44/Ultra47 C | ||
| ♪ Why are you leaving, where are you going now■ Choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. ■ Draw 2 cards. | Water | 3 | SpellMagic Song | Ultra45/Ultra47 C | ||
| Testa Rossa, Flaming Playing■ Speed Attacker ■ When this creature enters the battle zone, you may discard a Magic or Outrage card from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | Ultra46/Ultra47 C | |
| Neo Bolshack Dragon / Bolshackssohn■ Speed Attacker ■ When this creature enters the battle zone, you may discard a Magic or Outrage card from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | Ultra46/Ultra47 C | |
| Neo Bolshack Dragon / Bolshackssohn■ Put the top card of your deck into your mana zone. | Fire | 8 | 11000+ | CreatureArmored Dragon | Ultra47/Ultra47 C | |
| Jolly the Johnny, Dream Bullet■ G-Zero: If you have 5 or more creatures with different costs, you may summon this creature without paying its cost. ■ Variety Breaker (This creature breaks a number of shields equal to the number of your creatures with different costs.) ■ This creature can attack players the turn it enters the battle zone. ■ While this creature is attacking, your opponent can't summon creatures with the same cost as your creatures. | Zero | 7 | 10000 | CreatureJokers | UltraG1/UltraG9 SR | |
| Dream Alcadeias, Lord of Spirits■ Evolution: Put on 1 of your Angel Command creatures. ■ Blocker ■ Triple Breaker ■ Escape: While this creature is tapped, you can't lose the game. | Light | 7 | 12500 | Evolution CreatureAngel Command | UltraG2/UltraG9 SR | |
| Emperor Kiriko■ Evolution: Put on 1 of your Cyber or Origin creatures. ■ Triple Breaker ■ When this creature enters the battle zone, put all of your other creatures on the bottom of your deck in any order. Then reveal cards from the top of your deck until 3 non-evolution creatures appear. Put those 3 into the battle zone and shuffle your deck. | Water | 8 | 13000 | Evolution CreatureCyber Lord/Origin | UltraG3/UltraG9 SR | |
| Dorballom, Lord of Demons■ Evolution: Put on 1 of your Demon Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. Then each player puts all non-darkness cards from their mana zone into their graveyard. | Darkness | 10 | 13000 | Evolution CreatureDemon Command | UltraG4/UltraG9 SR | |
| MaltDREAM, Dream Twin Dragon Ruler■ Dragon Mana Arms 5: If you have 5 or more Dragon creatures in your mana zone, this creature costs 5 less to summon. ■ Speed Attacker ■ Triple Breaker ■ You can't equip this creature with 2 or more Weapons with the same name. ■ When this creature enters the battle zone, put any number of fire Dragonhearts from your hyperspatial zone into the battle zone so that their total cost is 10 or less. ■ Each turn, the first time this creature becomes tapped, untap it. | Fire | 14 | 17000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | UltraG5/UltraG9 SR | |
| Bolmeteus Steel Dragon■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 7 | 7000 | CreatureArmored Dragon | UltraG6/UltraG9 SR | |
| Dogiragon Dream, Blue Dream Twin■ Revolution Change: Water or Fire Dragon with cost 5 or more ■ Speed Attacker ■ Just Diver ■ Triple Breaker ■ When one of your multicolored creatures enters the battle zone, you may draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, choose 1 of your opponent's creatures and return it to its owner's hand. Then put up to 2 non-evolution multicolored creatures with total cost equal to or less than the chosen creature's cost from your hand into the battle zone. | Water/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | UltraG7/UltraG9 SR | |
| Momoking, Jonetsu Dream■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ Each turn, the first time 1 of your creatures attacks, put the top 2 cards of your deck into your mana zone, return up to 2 cards from your mana zone to your hand, then untap all Jokers in your mana zone. ■ Once each turn, at the end of the attack of 1 of your creatures, if that creature broke a shield during that attack, you may summon a creature from your hand. | Fire/Nature | 5 | 7000 | CreatureJokers/Hero Dragon/Rexstars | UltraG8/UltraG9 SR | |
| Bolshack Dream Dragon■ If you have 4 or more Dragons in your mana zone, reduce this creature's summon cost by 3. ■ Speed Attacker ■ Double Breaker ■ Once each turn, when one of your Dragons enters the battle zone, you may choose 1 of your opponent's creatures and tap it. ■ Whenever this creature attacks, reveal the top card of your deck. If it's a Dragon, put it into the battle zone. Otherwise, put it into your graveyard. | Light/Fire/Nature | 7 | 11000 | CreatureArmored Dragon | UltraG9/UltraG9 SR | |
| Nightmare Kiriko, Nightmare of the Divine Song■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Evolution: Put on 1 of your water creatures. ■ Triple Breaker ■ When this creature enters the battle zone, shuffle all of your non-evolution creatures and your hand and graveyard into your deck. Then look at the top 6 cards of your deck. Put up to 3 creatures from among them into the battle zone and put the rest into your hand. | Water | 12 | 13000 | Evolution Dream CreatureCyber Lord/Origin | DM1/DM4 DMR | |
| Ballom Nightmare, Lord of Nightmares■ When a creature attacks you, if a player has no shields and you have no Ballom Nightmare, Lord of Nightmares in the battle zone, you may reveal this creature from your hand and put the bottom card of your deck into your graveyard. If it is a non-evolution Demon Command, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on 1 of your Demon Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, put all non-Demon Command creatures into their owners' hyperspatial zones. ■ While this creature is tapped, your opponent's creatures enter the battle zone tapped. | Darkness | 8 | 12000 | Evolution Dream CreatureDemon Command | DM2/DM4 DMR | |
| Momoking DM, Dream Hero■ G-Strike ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 evolution Jokers creatures with cost 8 or less from your mana zone into the battle zone. Then tap the top 2 cards of your deck and put them into your mana zone. | Fire/Nature | 5 | 6000 | Dream CreatureJokers/Hero Dragon/Rexstars | DM3/DM4 DMR | |
| Dream Bolmeteus White Dragon■ Hyper Energy ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. Then draw a card. ■ Whenever this creature attacks, you may choose 1 of your opponent's creatures and turn it into a shield. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of their hand. | Light/Water/Darkness/Fire | 10 | 12000 | Dream CreatureArmored Dragon | DM4/DM4 DMR | |
| Nightmare Kiriko, Nightmare of the Divine Song■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Evolution: Put on 1 of your water creatures. ■ Triple Breaker ■ When this creature enters the battle zone, shuffle all of your non-evolution creatures and your hand and graveyard into your deck. Then look at the top 6 cards of your deck. Put up to 3 creatures from among them into the battle zone and put the rest into your hand. | Water | 12 | 13000 | Evolution Dream CreatureCyber Lord/Origin | DM1㊙/DM4 DMR | |
| Ballom Nightmare, Lord of Nightmares■ When a creature attacks you, if a player has no shields and you have no Ballom Nightmare, Lord of Nightmares in the battle zone, you may reveal this creature from your hand and put the bottom card of your deck into your graveyard. If it is a non-evolution Demon Command, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on 1 of your Demon Command creatures. ■ Triple Breaker ■ When this creature enters the battle zone, put all non-Demon Command creatures into their owners' hyperspatial zones. ■ While this creature is tapped, your opponent's creatures enter the battle zone tapped. | Darkness | 8 | 12000 | Evolution Dream CreatureDemon Command | DM2㊙/DM4 DMR | |
| Momoking DM, Dream Hero■ G-Strike ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 evolution Jokers creatures with cost 8 or less from your mana zone into the battle zone. Then tap the top 2 cards of your deck and put them into your mana zone. | Fire/Nature | 5 | 6000 | Dream CreatureJokers/Hero Dragon/Rexstars | DM3㊙/DM4 DMR | |
| Dream Bolmeteus White Dragon■ Hyper Energy ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. Then draw a card. ■ Whenever this creature attacks, you may choose 1 of your opponent's creatures and turn it into a shield. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of their hand. | Light/Water/Darkness/Fire | 10 | 12000 | Dream CreatureArmored Dragon | DM4㊙/DM4 DMR |