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DM24EX3 — Stimulating Explosion Duenamite Pack
365 cards · Released 2025-01-18 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Estol, Vizier of Reversal■ Shield Trigger ■ When this creature enters the battle zone, for each opponent who has more shields than you, turn the top card of your deck into a shield. ■ When 1 of your shields would be broken, you may tap 1 of your creatures instead. | Light | 10 | 5500 | CreatureInitiate | 1/80 R | |
| Won Gorghini, Goldangel■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Blocker ■ Power Attacker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature becomes tapped, this turn, this creature gets +3000 power for each other tapped creature you have. | Light | 7 | 6000+ | CreatureMecha Angel Command | 2/80 R | |
| Avatar, Light Divine Dragon■ If you have 3 or more Elements with different costs, this creature costs 5 less to summon. It can't cost less than 0. ■ When this creature enters the battle zone or becomes tapped, you may turn the top card of your deck into a shield. | Light | 6 | 5000 | CreatureApollonia Dragon | 3/80 R | |
| Mao, Seeker of Void■ Blocker ■ Double Breaker ■ When a card is put into your shield zone or leaves your shield zone, untap this creature. | Light | 5 | 6500 | CreatureMecha Thunder | 4/80 R | |
| White Kid, White Knight Elemental■ Blocker ■ Double Breaker ■ When this creature becomes tapped, you may put a creature with cost 5 or less from your hand into the battle zone. | Light | 5 | 6500 | CreatureAngel Command | 5/80 R | |
| En Gorghini, Goldangel■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or attacks, you may choose 1 of your other creatures. Until the start of your next turn, that creature can't leave the battle zone. | Light | 5 | 6000 | CreatureMecha Angel Command | 6/80 R | |
| Chaosmantra, Memento■ Once each turn, when 1 of your creatures becomes tapped, you may draw a card. ■ During your opponent's turn, when this creature leaves the battle zone, you may put a creature with cost 4 or less from your hand into the battle zone. | Light | 3 | 3500 | CreatureMecha Del Stella/Shinobi | 7/80 R | |
| World Flash■ Shield Trigger ■ Yobinion (You may reveal cards from the top of your deck until a creature with cost less than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Untap all of your creatures. Until the start of your next turn, all of your creatures get "Blocker." | Light | 6 | Spell | 8/80 R | ||
| Aqua Gyakutenpointer■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone by being summoned, choose up to 1 creature from each player and put them on the bottom of their owners' decks. A player whose creature was chosen this way reveals cards from the top of their deck until a creature appears and puts that creature into the battle zone. Then that player shuffles their deck. | Water | 10 | 5000 | CreatureLiquid People | 9/80 R | |
| Drache der'Zen, Violent Blue Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ When this creature enters the battle zone, you may cast a spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of into your graveyard. | Water | 7 | 5000 | CreatureMagic Command Dragon | 10/80 R | |
| Kakuremi Fish■ Blocker ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ At the end of your turn, if you have 3 or more tapped creatures and no Kakuremi Fish entered the battle zone this turn, you may put this creature from your hand into the battle zone. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 5 | 5000 | CreatureFish | 11/80 R | |
| Yobinion Crawler■ Blocker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature would be destroyed, you may return it to your hand instead of putting it into your graveyard. | Water | 4 | 3000 | CreatureEarth Eater | 12/80 R | |
| Daiquiri■ Once each turn, when 1 of your Elements enters the battle zone or when you cast a spell, you may draw a card. ■ When 1 of your tapped creatures would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 3000 | CreatureSplash Queen | 13/80 R | |
| Bruce, Thrill or Live■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of the following. > Choose 1 of your opponent's creatures and return it to its owner's hand. > Return all of your opponent's creatures with cost 2 or less to their owners' hands. | Water | 3 | 3000 | CreatureMagic Outrage | 14/80 R | |
| What I don't know yet is what I enjoy■ Shield Trigger ■ Draw a card. Then put up to 2 non-evolution creatures with cost 3 or less from your hand into the battle zone. At the end of this turn, return those creatures to your hand. | Water | 5 | Spell | 15/80 R | ||
| World Stream■ Yobinion (You may reveal cards from the top of your deck until a creature with cost less than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Choose 1 of your creatures. Until the start of your next turn, it can't be chosen by your opponent and can't be attacked. | Water | 5 | Spell | 16/80 R | ||
| Galek, Shadow of Reversal■ Shield Trigger ■ When this creature enters the battle zone, choose 3 times from the following. (You may choose the same one more than once.) > Choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) > Put the top 3 cards of your deck into your graveyard. > Put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 10 | 5000 | CreatureGhost | 17/80 R | |
| Fence = Cadussence■ You may summon this creature from your graveyard. ■ Triple Breaker ■ When this creature enters the battle zone, you may return any number of cards from your graveyard to your hand. | Darkness | 9 | 14000 | CreatureAbyss Royale | 18/80 R | |
| Gachack 2, Mechanical Doll■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness | 6 | 2000 | CreatureDeath Puppet | 19/80 R | |
| Timpani = Simbarry■ Blocker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, when your second creature enters the battle zone, you may destroy this creature. If you do, your opponent chooses 1 of their creatures and destroys it. | Darkness | 4 | 4000 | CreatureAbyss Royale | 20/80 R | |
| Post = Potter■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When 1 of your Super Chimera creatures enters the battle zone, you may return this creature from your graveyard to your hand. ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may return a Super Chimera creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureAbyss Royale | 21/80 R | |
| Jooro = Suiro■ All of your tapped creatures get "Slayer." (Whenever a creature with "Slayer" battles, destroy the opposing creature after the battle.) ■ When 1 of your creatures is destroyed, you may draw a card. | Darkness | 3 | 2000 | CreatureAbyss Royale | 22/80 R | |
| Jammer Ahead■ Yobinion (You may reveal cards from the top of your deck until a creature with cost less than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Your opponent chooses 3 of their creatures and destroys them. | Darkness | 8 | Spell | 23/80 R | ||
| Wind Axe, Reversal Warrior■ Shield Trigger ■ When this creature enters the battle zone, destroy all of your opponent's creatures with power 3000 or less. ■ Whenever your opponent's creature attacks you or one of your creatures, your opponent chooses the creature with the lowest power among their untapped creatures and destroys it. | Fire | 10 | 5000 | CreatureHumanoid | 24/80 R | |
| Tornado Shiva Hyper Double Cross■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. Have that creature and this creature battle. | Fire | 9 | 10000 | CreatureArmored Dragon/Flame Command | 25/80 R | |
| Volcanodon, Violent Crimson Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Fire | 8 | 10000 | CreatureDragonoid | 26/80 R | |
| Basenterej, Geima Knight■ This creature costs 2 less to summon for each card you discarded from your hand this turn. It can't cost less than 0. ■ Speed Attacker ■ At the end of your turn, you may draw as many cards as the number of cards you discarded from your hand this turn. | Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 27/80 R | |
| Kensuke, Armor Working Soldier■ All of your tapped creatures get +2000 power and "Power Attacker." (A creature with "Power Attacker" breaks 1 additional shield for every 6000 of its power.) ■ During your opponent's turn, when this creature leaves the battle zone, this creature may break 1 of your opponent's shields. | Fire | 3 | 3000+ | CreatureArmored Humanoid | 28/80 R | |
| Kensuke's Toolbox■ When this creature enters the battle zone, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." ■ When this creature becomes untapped, you may discard a card from your hand. If you do, choose 1 of your opponent's creatures with cost less than the discarded card and destroy it. | Fire | 2 | 3000 | CreatureXenoparts | 29/80 R | |
| Ignite the Oil of Anger■ Shield Trigger ■ Put a creature with cost 6 or less from your hand into the battle zone, and choose 1 of your opponent's creatures. Have those 2 creatures battle. Then, if the cost of your creature put into the battle zone this way is greater than the number of cards in your mana zone, destroy that creature. | Fire | 5 | Spell | 30/80 R | ||
| Showdown! Moon and the Sun!!■ Shield Trigger ■ Until the start of your next turn, when your opponent's creature breaks 1 of your shields, choose 1 of your opponent's shields and put it into the graveyard. | Fire | 5 | Spell | 31/80 R | ||
| World Blaze■ Yobinion (You may reveal cards from the top of your deck until a creature with cost less than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Choose 1 of the following. > Break 1 shield. > This turn, all of your creatures get "Speed Attacker." | Fire | 5 | Spell | 32/80 R | ||
| Counterattack Skysword■ Shield Trigger ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and put it into its owner's mana zone. Then you may put a creature with cost less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 10 | 5000 | CreatureBeast Folk | 33/80 R | |
| Mosquito, Violent Green Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Mach Fighter ■ Double Breaker ■ Whenever this creature attacks, you may put 1 of your other creatures into your mana zone. If you do, put a creature with cost less than that creature from your mana zone into the battle zone. | Nature | 8 | 9000 | CreatureGiant Insect | 34/80 R | |
| Colliding Screw Horn■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures. Have those 2 creatures battle. ■ During your opponent's turn, this creature gets +5000 power. ■ When this creature wins a battle, you may put the top card of your deck into your mana zone. | Nature | 5 | 5000+ | CreatureHorn Beast | 35/80 R | |
| Akane, Explosive Green Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature wins a battle, you may put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 5 | 5000 | CreatureGiant Snow Faerie | 36/80 R | |
| Asagi, Lunar Cobalt■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your mana zone and the other into your hand. ■ Once each turn, you may summon a Super Chimera creature from your mana zone. | Nature | 4 | 3000 | CreatureGiant Snow Faerie | 37/80 R | |
| Rosespike Butterfly■ When 1 of your creatures wins a battle, you may draw a card. ■ When this creature becomes tapped, you may choose 1 of your creatures that entered the battle zone this turn. That creature gets "Mach Fighter" this turn. | Nature | 3 | 4000 | CreatureGiant Insect | 38/80 R | |
| Beigoma Faerie■ Shield Trigger ■ You may put this creature into the battle zone tapped. ■ Whenever your opponent's creature attacks, it attacks this creature if able. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | 39/80 R | |
| World Blossom■ Yobinion (You may reveal cards from the top of your deck until a creature with cost less than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Put cards from the top of your deck into your mana zone equal to the number of your creatures. | Nature | 7 | Spell | 40/80 R | ||
| Nutsmoon, Brave Spectral■ Your opponent's spells cost 1 more to cast. ■ Variety 3: Your creatures cost 1 less to summon. They can't cost less than 0. (If you have 3 or more Elements with different costs, this creature gets this ability.) | Light/Nature | 2 | 2000 | CreatureWild Veggies/Rainbow Phantom | 41/80 R | |
| Poseidolite, Soul Crystal Ridge■ When you summon this creature, you may discard a card from your hand. This creature costs less to summon by the cost of the card discarded this way. It can't cost less than 1. ■ Blocker ■ When this creature enters the battle zone, draw a card. | Water/Darkness | 9 | 5000 | CreatureLeviathan/Spirit Quartz | 42/80 R | |
| Ukondaimaru and Sakondaimaru, Oni of "Buttagiri"■ When you summon this creature, you may put up to 1 card each from your hand and your shield zone into your graveyard. This creature costs 1 less to summon for each card put into the graveyard this way. ■ When this creature enters the battle zone, choose 1 of the following. > Put a creature with cost 2 or less from your graveyard into the battle zone. > Choose 1 of your opponent's creatures. Have that creature and this creature battle. | Darkness/Fire | 5 | 5000 | CreatureDemonio | 43/80 R | |
| Dream the Silver■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Zero | 5 | 5000 | CreatureJokers | 44/80 U | |
| Dol Gorghini, Goldangel■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and turn it into a shield. | Light | 6 | 4500 | CreatureMecha Angel Command | 45/80 U | |
| Marshias, Nova Princess■ You may summon this creature by paying {ll02}. If you do, when this creature enters the battle zone, your opponent may put a creature with cost 3 or less from their hand into the battle zone. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 5 | 6000 | CreatureMecha Del Stella | 46/80 U | |
| Koa, the Oracle■ When this creature enters the battle zone, you may choose a creature. Until the start of your next turn, it can't be destroyed. ■ At the end of your turn, if you have 3 or more tapped creatures, you may turn the top 2 cards of your deck into shields. | Light | 3 | 3000 | CreatureLight Bringer | 47/80 U | |
| Arian, Spectral Knight■ When this creature becomes untapped, this turn, the next creature you summon costs 2 less. It can't cost less than 0. ■ During your opponent's turn, when this creature leaves the battle zone, you may turn the top card of your deck into a shield. | Light | 2 | 2500 | CreatureRainbow Phantom | 48/80 U | |
| Synchrotron Tree■ G-Strike (When this creature is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When your opponent's creature with cost greater than the number of cards in your mana zone enters the battle zone, you may put the top card of your deck into your mana zone. | Light | 2 | 2500 | CreatureStarlight Tree | 49/80 U | |
| Venerack-F5■ During your opponent's turn, when your opponent's creature enters the battle zone without tapping cards in your opponent's mana zone, you may turn it into a shield. ■ During your opponent's turn, when this creature leaves the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 2 | 2000 | CreatureMecha Del Dinero | 50/80 U | |
| Nyje, the Patroller■ Your opponent can't choose this creature. (However, they may attack or block this creature.) ■ Your hand can't be discarded by your opponent's creature abilities or spells. | Light | 2 | 1500 | CreatureCosmo Walker | 51/80 U | |
| Screw Driver■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Variety 3: At the start of your opponent's turn, choose 1 of your opponent's creatures. That creature can't attack this turn. (If you have 3 or more Elements with different costs, this creature gets this ability.) ■ At the end of your opponent's turn, if no creature attacked during that turn, you may draw a card. | Water | 4 | 4000 | CreatureSplash Queen | 52/80 U | |
| Bicorn Fish■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone or leaves the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 4 | 3000 | CreatureFish | 53/80 U | |
| Occult Tuner■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone or becomes tapped, draw 3 cards, then discard 2 cards from your hand. | Water | 4 | 3000 | CreatureMerfolk | 54/80 U | |
| Caclarico■ When your opponent's creature enters the battle zone by any means other than summoning, your opponent puts it on the top or bottom of their deck. ■ During your opponent's turn, when this creature leaves the battle zone, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 2000 | CreatureCyber Lord | 55/80 U | |
| Bubble Ball■ This creature can't attack. ■ When this creature becomes tapped, draw a card. | Water | 1 | 2000 | CreatureCyber Virus | 56/80 U | |
| ♪ For our Friends, Kerora's, Operation■ Hyper Energy (When you cast this spell, you may tap any number of your creatures that have different costs. For each creature tapped this way, this spell costs 2 less. It can't cost less than 0.) ■ Draw a card for each of your creatures with a different cost. | Water | 7 | SpellMagic Song | 57/80 U | ||
| ♪ Rakurakuraku Rakurakurakuraku Rakurakuraku■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ When your creature with cost 6 or more enters the battle zone by being summoned, if you have a water civilization in your mana zone, you may cast this spell from your hand without paying its cost. ■ Choose 1 of your opponent's creatures. Your opponent puts it on the top or bottom of their deck. | Water | 6 | SpellMagic Song | 58/80 U | ||
| Bouma = Dhamma, Violent Abyss■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. | Darkness | 6 | 3000 | CreatureAbyss Royale | 59/80 U | |
| Horn = Stron■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. | Darkness | 5 | 5000 | CreatureAbyss Royale | 60/80 U | |
| Arch = Garchy■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures. It gets -4000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 1000 | CreatureAbyss Royale | 61/80 U | |
| Scissor = Saw■ When this creature enters the battle zone, choose 1 of your opponent's creatures. It gets -4000 power until the end of the turn. (A creature with power 0 or less is destroyed.) ■ When 1 of your creatures in Hyper Mode attacks, you may put this creature from your graveyard into the battle zone. | Darkness | 4 | 4000 | CreatureAbyss Royale | 62/80 U | |
| Gaslan = Ryukasurain■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ You may summon a Super Chimera creature from your graveyard. (You still pay its cost.) | Darkness | 3 | 4000 | CreatureAbyss Royale | 63/80 U | |
| Karikki = Rikki■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. ■ When this creature becomes tapped, you may return a creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureAbyss Royale | 64/80 U | |
| Abyss Assault, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When 1 of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Put the top 3 cards of your deck into your graveyard. Then put a creature with cost 4 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 65/80 U | ||
| Cocco Specia Lupia■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for 1 of your Super Chimera creatures. | Fire | 4 | 4000 | CreatureArmored Fire Bird | 66/80 U | |
| Nine, Air Air■ G-Zero: If you have 4 or more cards in your mana zone, you may summon this creature for no cost. | Fire | 4 | 2000 | CreatureMagic Outrage | 67/80 U | |
| Kooc Unbeliever Blecchi■ When this creature enters the battle zone, this turn, the next Super Chimera creature you summon costs 3 less. It can't cost less than 0. When that creature enters the battle zone, it gets "Speed Attacker" this turn. (A creature with "Speed Attacker" doesn't have summoning sickness.) | Fire | 3 | 4000 | CreatureArmored Fire Bird | 68/80 U | |
| Bakurodaihoshi, Oni of "Hunger"■ G-Strike (When this creature is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, add up to 2 of your shields to your hand. You can't use those shields' "Shield Trigger." | Fire | 3 | 3000 | CreatureDemonio | 69/80 U | |
| Brand's Gear■ Speed Attacker (This creature doesn't have summoning sickness.) ■ When this creature becomes untapped, you may add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." | Fire | 3 | 2000 | CreatureXenoparts | 70/80 U | |
| Durian, Violent Green Moon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ When this creature enters the battle zone, you may choose a creature and put it into its owner's mana zone. | Nature | 6 | 5000 | CreatureWild Veggies | 71/80 U | |
| Kohaku, Lunar Sunlight■ When this creature enters the battle zone, until the start of your next turn, unleash Hyper Mode for 1 of your Super Chimera creatures. ■ When this creature becomes tapped, put the top card of your deck into your mana zone. | Nature | 4 | 5000 | CreatureGiant Snow Faerie | 72/80 U | |
| Bunker Antlion■ When your opponent's creature enters the battle zone from anywhere other than the hand, put it into its owner's mana zone. ■ During your opponent's turn, when this creature leaves the battle zone, put the top 2 cards of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 3 | 4000 | CreatureGiant Insect | 73/80 U | |
| Banitas, Devotee Faerie■ When this creature enters the battle zone or leaves the battle zone, tap the top card of your deck and put it into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 74/80 U | |
| Koyuki, Silver Faerie■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Your opponent's creatures can't attack this creature the turn they enter the battle zone. | Nature | 2 | 2000 | CreatureSnow Faerie | 75/80 U | |
| Rock'n Mole Grind■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ Your cards with cost 6 or more cost 1 less to use. They can't cost less than 0. ■ When your creature with cost 6 or more enters the battle zone, it gets "Mach Fighter" this turn. (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 2 | 2000 | CreatureBeast Folk | 76/80 U | |
| "Faaaaar! I am sorrowful!!"■ Hyper Energy (When you cast this spell, you may tap any number of your creatures that have different costs. For each creature tapped this way, this spell costs 2 less. It can't cost less than 0.) ■ Shuffle your graveyard into your deck, then look at the top 4 cards of your deck. You may put a creature from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 11 | Spell | 77/80 U | ||
| Ranran, Demon's Birth Doll■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of the following. > Choose 1 of your opponent's Elements and return it to its owner's hand. > Choose 1 card in your opponent's hand without looking and make them discard it. | Water/Darkness | 3 | 3000 | CreatureDemon Command/Death Puppet | 78/80 U | |
| Malupia, Demon's Birth Riser■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of the following. > This creature breaks 1 shield. > Choose 1 of your opponent's creatures. It gets -4000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness/Fire | 3 | 4000 | CreatureDemon Command/Fire Bird | 79/80 U | |
| Bonmee, Demon's Birth Phantom Beast■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of the following. > Choose 1 of your opponent's Elements with cost 4 or less and destroy it. > Put the top card of your deck into your mana zone. | Fire/Nature | 3 | 2000 | CreatureDemon Command/Dreammate | 80/80 U | |
| Gordran Gorghini, Hyper Angel■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Whenever 1 of your creatures attacks, you may turn the top card of your deck into a shield. Then, if you have 10 or more shields, choose any number of your shields and turn them face up. Put all creatures from among them into the battle zone and put the rest into your hand. You can't use their "Shield Trigger." | Light | 10 | 14000 | CreatureMecha Angel Command | OR1/OR5 OR | |
| Elbollom, Night of Joyful Light■ Blocker ■ Double Breaker ■ Each turn, the first time 1 of your Super Chimeras enters the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Hyperize: Tap 1 of your other creatures. ■ Triple Breaker ■ Whenever this creature attacks your opponent, look at the top 3 cards of your deck. Put any number of Super Chimeras from among them into the battle zone so that their total cost is 8 or less. Put the rest into your hand. | Light | 5 | 6500 | CreatureDemon Command/Chokakaju | OR2/OR5 OR | |
| Jashin Emperor, Abyss King■ You may summon an Abyss creature from your graveyard. (You still pay its cost.) ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top 3 cards of your deck into your graveyard. Then choose up to 2 of your opponent's creatures so that their total cost is equal to or less than the number of cards in your graveyard, and destroy them. | Darkness | 3 | 4000 | CreatureAbyss Royale/Chokakaju | OR3/OR5 OR | |
| Bolshack Hyperdragon, Dragon Emperor of Final Flame■ All of your creatures with cost 5 or less get "Speed Attacker." ■ Whenever this creature attacks, look at the top card of your deck. If it is a creature with cost 5 or less, you may put it into the battle zone. If you do, destroy that creature at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ At the end of the attack of 1 of your creatures, if you have 5 or more tapped creatures, untap all of your creatures. | Fire | 5 | 5000 | CreatureArmored Dragon/Chokakaju | OR4/OR5 OR | |
| Worldballom, Demon World■ Super Infinite Evolution: Put on 1 or more of your Demon Command creatures. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, if it evolved on 3 or more cards, your opponent discards their entire hand. If it evolved on 5 or more cards, until the start of your next turn, the mana number of all cards in your opponent's mana zone becomes 0. ■ Whenever this creature attacks, choose a civilization and destroy all of your opponent's Elements of that civilization. | Light/Water/Darkness/Fire/Nature | 8 | 15000 | Evolution CreatureDemon Command | OR5/OR5 OR | |
| Tigavock, Sea General■ This creature's summoning cost is reduced by 1 for each card you drew this turn. However, its cost can't be reduced below 0. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards. | Water | 7 | 6000 | CreatureMutopia | SP1/SP6 SR | |
| Codemiracle Onimaru "Period"■ If your opponent has a multicolored card in their mana zone, this creature's summoning cost is reduced by 3. ■ Speed Attacker ■ Double Breaker ■ During your turn, this creature gets +4000 power. ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Have the chosen creature and this creature battle. ■ When one of your creatures wins a battle, you may draw a card. | Fire | 6 | 6000+ | CreatureRed Command Dragon/Unknown | SP2/SP6 SR | |
| Ballcadeia NEX, Lord of Demon Dragons■ Evolution GV: Put on top of 3 stacked creatures that are any of Angel Command, Demon Command, or Armored Dragon. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Your opponent can't cast spells. ■ Whenever this creature attacks, choose one of your opponent's creatures and destroy it. Then look at your deck. You may put a Dragon creature or Command creature from it into the battle zone. Then shuffle your deck. | Light/Darkness/Fire | 15 | 25000 | Evolution CreatureAngel Command/Demon Command/Armored Dragon | SP3/SP6 SR | |
| Cobra, Snake Ninja Holy Chaos■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then put a creature with cost 5 or less from your graveyard into the battle zone. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Darkness | 6 | 5000 | CreatureMecha Del Stella/Shinobi | SP4/SP6 R | |
| The Grave of Angels and Demons■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. If there are 2 or more cards with the same name in the mana zone, put all of them into their owners' graveyards. | Light/Darkness | 4 | Spell | SP5/SP6 R | ||
| Pizzastar's Antihamuto■ When this creature enters the battle zone, draw a card. Then you may put a creature with cost 3 or less from your hand into the battle zone. This turn, give that creature "Speed Attacker" and +3000 power. | Light/Fire/Nature | 3 | 3000 | CreatureDreammate | SP6/SP6 R | |
| Viride Gor Gels■ If your opponent has 3 or more creatures, give this creature in your shield zone "Shield Trigger." ■ If you have more shields than your opponent, you may pay [ll02] and summon this creature. ■ Blocker ■ Double Breaker ■ The first time during your opponent's turn that an opponent's element enters the battle zone or your opponent casts a spell, you may draw a card. Then you may put a creature with cost equal to or less than that element or spell from your hand into the battle zone. | Light | 6 | 8000 | CreatureMecha Del Dinero/Mecha Angel Command | ㊙1/㊙20 SR | |
| Another World, Blue Divine Dragon■ Blocker ■ Double Breaker ■ When this creature would be discarded from your hand by an opponent's creature ability or spell, you may put it into the battle zone instead of putting it into your graveyard. ■ When this creature enters the battle zone, each player adds all cards in their hand and graveyard to their deck and shuffles it, then draws 5 cards. | Water | 7 | 6000 | CreaturePoseidia Dragon | ㊙2/㊙20 SR | |
| SeiWond’Ramar■ Blocker ■ Just Diver ■ At the end of your opponent's turn, if this creature is tapped, you may draw 2 cards. If you do, you may use a Water card from your hand with cost equal to or less than the number of cards in your hand without paying its cost. | Water | 4 | 5000 | CreatureMagic Command Dragon | ㊙3/㊙20 SR | |
| Foun = Tain, Abyssal Wrath■ If you have 6 or more creatures in your graveyard, you may pay [dd02] and summon this creature. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 Darkness creatures with cost 3 or less from your graveyard into the battle zone. | Darkness | 8 | 8000 | CreatureAbyss Royale | ㊙4/㊙20 SR | |
| Black XENARCH, Reaper Tyrant■ At the end of each turn, if this creature is in your graveyard and you have a Darkness civilization in your mana zone, you may destroy 3 of your tapped creatures. If you do, put this creature from your graveyard into the battle zone. ■ Blocker ■ Double Breaker ■ Whenever one of your creatures enters or leaves the battle zone, your opponent chooses one of their creatures and destroys it. If they don't, your opponent chooses a card in their hand and discards it. | Darkness | 6 | 9000 | CreatureDark Lord | ㊙5/㊙20 SR | |
| Sumire, Sincerity Faerie■ This creature costs 1 less to summon for each card with cost 2 or less in your mana zone. It can't cost less than 0. ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. ■ When this creature becomes tapped, put up to 3 creatures with cost 2 or less from your mana zone into the battle zone. | Nature | 9 | 8000 | CreatureSnow Faerie | ㊙6/㊙20 SR | |
| Neo Ultimate Dragon■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Speed Attacker ■ Double Breaker ■ When this creature becomes tapped, you may discard your entire hand. If you do, draw 3 cards. | Fire | 5 | 7000 | CreatureArmored Dragon | ㊙7/㊙20 VR | |
| Yobinion Flameburn■ Speed Attacker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 4 | 4000 | CreatureArmored Dragon | ㊙8/㊙20 VR | |
| Terradragon Dearable Bols■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Mach Fighter ■ Power Attacker ■ When this creature enters the battle zone, you may tap the top 3 cards of your deck and put them into your mana zone. ■ This creature gets +1000 power for each card in your mana zone. | Nature | 7 | 1000+ | CreatureEarth Dragon | ㊙9/㊙20 VR | |
| Princess Party ~Bond of Shiraha~■ Shield Trigger ■ When this creature enters the battle zone, choose up to 3 of your opponent's creatures. Your opponent turns one of them into a shield, puts one into the mana zone, and returns one to its owner's hand. | Light/Water/Nature | 5 | 5000 | CreatureSnow Faerie/Dreammate/Splash Queen | ㊙10/㊙20 VR | |
| Syphogate, Enlightenment Elemental■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may put a non-evolution Light creature with "Blocker" from your hand into the battle zone. | Light | 6 | 3500 | CreatureAngel Command | ㊙11/㊙20 R | |
| Gold Flavum■ Blocker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature enters the battle zone, you may turn the top card of your deck into a shield. | Light | 4 | 4500 | CreatureMecha Del Dinero/Mecha Angel Command | ㊙12/㊙20 R | |
| Hyper Entry■ Shield Trigger ■ You may put a Super Transformation Beast creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, release that creature's Hyper Mode and give it "Blocker." | Light | 5 | Spell | ㊙13/㊙20 R | ||
| ♪ Hyper, Haiku is more and more, Highclass■ Shield Trigger ■ Draw a card. Until the start of your next turn, all of your opponent's creatures with cost equal to or less than the number of cards in your hand can't attack or block. | Water | 5 | Spell | ㊙14/㊙20 R | ||
| Yobinion Tribe■ You may summon this creature from your mana zone. ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 4000 | CreatureBeast Folk | ㊙15/㊙20 R | |
| Magic Circle of the Wicked Brain■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, you may put the top 3 cards of your deck into your graveyard. Then you may use a non-creature card with cost 4 or less from your graveyard without paying its cost. ■ When you put this card from your hand into your mana zone, untap it. | Light/Water/Darkness | 5 | TamaseedDemon Command | ㊙16/㊙20 VR | ||
| Magic Circle of the Wicked Heart■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, discard a card from your hand, draw up to 3 cards, then discard a card from your hand again. ■ When you put this Tamaseed from your hand into your mana zone, untap it. | Water/Darkness/Fire | 3 | TamaseedDemon Command | ㊙17/㊙20 VR | ||
| Magic Circle of the Wicked Claw■ {GS} G-Strike ■ Sinkarize ■ When this Tamaseed enters the battle zone, choose one of the following. ▶ Choose any number of cards in a player's graveyard. Their owner shuffles those cards and puts them on the bottom of their deck. ▶ Choose an element with cost 4 or less, or a card in the mana zone, and put it on the bottom of its owner's deck. That card's owner puts the top card of their deck into their mana zone. ■ When you put this card from your hand into your mana zone, untap it. | Darkness/Fire/Nature | 3 | TamaseedDemon Command | ㊙18/㊙20 VR | ||
| Magic Circle of the Wicked Eye■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, look at the top card of your deck. Turn it into a shield, add it to your hand, or put it into your mana zone. ■ When you put this card from your hand into your mana zone, untap it. | Light/Water/Nature | 3 | TamaseedDemon Command | ㊙19/㊙20 VR | ||
| Magic Circle of the Wicked Tail■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, draw a card. Then you may put a Command with cost 3 or less from your hand or mana zone into the battle zone. ■ When you put this card from your hand into your mana zone, untap it. | Light/Fire/Nature | 4 | TamaseedDemon Command | ㊙20/㊙20 VR | ||
| Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Reveal one of them and add it to your hand, then put the rest on the bottom of your deck in any order. If the card revealed this way is Fire or Nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, give this creature "Shield Trigger" when it is added from your shield zone to your hand. ■ Revolution 0: If you have no shields, this creature gets +10000 power and "Speed Attacker" and "Triple Breaker." | Water/Fire/Nature | 5 | 5000+ | CreatureOutrage Dragon/Humanoid | TD1/TD16 DSR | |
| Sky Dragon's Final Judgment■ Attack Chance: Master Dragon (Whenever one of your Master Dragons attacks, you may cast this spell without paying its cost.) ■ Tap all of your opponent's creatures. They don't untap at the start of your opponent's next turn. You may untap all of your Master Dragons. ■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of one of your shields. | Zero | 7 | SpellCrest of Judgment | TD2/TD16 SR | ||
| Batal Neptaras, Super Divine Dragon■ Evolution: Put on one of your Dragon creatures. ■ Thrilling Three: Dragon creature (When this creature enters the battle zone, reveal the top 3 cards of your deck. For each Dragon creature revealed, you may use the following {h} ability once. Then put all the revealed cards on the bottom of your deck in any order.) {h} Look at your deck. You may add a card from it to your hand. Then shuffle your deck. ■ Double Breaker | Water | 8 | 11000 | Evolution CreaturePoseidia Dragon | TD3/TD16 SR | |
| Sr Spellcyclica, Dragment Symbol■ Double Breaker ■ When this creature enters the battle zone, you may cast 1 spell with cost 7 or less from your graveyard without paying its cost. If you do, after you cast it, add it to your hand instead of putting it into your graveyard. ■ When this creature would be destroyed, put it at the bottom of your deck instead. | Water | 7 | 6000 | CreatureCrystal Command Dragon | TD4/TD16 SR | |
| Dorballom D, Demon Dragon King■ Evolution: Put on one of your Darkness Dragon creatures. ■ When this creature enters the battle zone, destroy all non-Darkness creatures. Then each player puts all non-Darkness cards in their mana zone into their graveyard. ■ Triple Breaker | Darkness | 10 | 13000 | Evolution CreatureDemon Command Dragon | TD5/TD16 SR | |
| Necrodragon End of the World■ [E-Soul] ■ Double Breaker ■ When this creature enters the battle zone, look at your deck. Choose 3 cards from it and put the rest into your graveyard, then put the 3 chosen cards on top of your deck in any order. | Darkness | 7 | 7000 | CreatureDragon Zombie | TD6/TD16 SR | |
| Hayabusaryu, Dragon Ninja■ Ninja Strike 7 (When an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used "Ninja Strike" during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ Blocker ■ Speed Attacker | Light/Fire | 6 | 5500 | CreatureGaial Command Dragon/Guardian/Shinobi | TD7/TD16 SR | |
| Balomealady, Demonic Lady■ {GS} G-Strike ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 cards from your graveyard into your mana zone. ■ Whenever this creature attacks, put a creature with "Ballom" in its name from your mana zone into the battle zone, if its cost is equal to or less than the number of cards in your mana zone. | Darkness/Nature | 5 | 6000 | CreatureDemon Command | TD8/TD16 SR | |
| Perfect Earth, Planetary Dragon■ Double Breaker ■ Give all cards in your shield zone "Shield Trigger." | Light/Water/Darkness/Fire/Nature | 5 | 6000 | CreatureWorld Dragon | TD9/TD16 SR | |
| Akashic Final■ NEO Evolution: You may put this on one of your multicolored creatures. ■ Invasion: Multicolored Dragon ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add all multicolored cards from among them to your hand and put the rest into your graveyard. ■ Reduce the summoning cost of your multicolored Dragon creatures by up to 2. However, their cost can't be reduced below 1. | Light/Water/Fire | 6 | 8000 | NEO CreatureCyber Lord/Armored Dragon/Angel Command | TD10/TD16 VR | |
| Order's Will■ S-Back: darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from their card that has the same civilization as that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 4 | Spell | TD11/TD16 R | ||
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose one or more cards from a player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | TD12/TD16 R | |
| Blue Dragon Earth■ Shield Trigger ■ Put 1 non-Evolution creature with cost less than the number of cards in your mana zone from your mana zone into the battle zone. If it's a fire or nature creature, you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Fire/Nature | 8 | Spell | TD13/TD16 R | ||
| Humpty Lupia■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ When this creature enters the battle zone, look at your opponent's hand and choose a card. They discard it. Then choose one of your opponent's creatures with the same cost as the discarded card and destroy it. | Light/Darkness/Fire | 3 | 3500 | CreatureArmored Fire Bird | TD14/TD16 R | |
| Taburasa Chantaram, Temple of D■ Once each turn, when you put a card into your mana zone, you may turn it face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: When one of your Zenith creatures enters the battle zone, you may flip this D2 Field upside down once per game. If you do, untap all face-down cards in your mana zone. | Zero | 2 | D2 FieldZenith | TD15/TD16 U | ||
| Bolshack Glory Lupia■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. If it is a Dragon, tap another card from the top of your deck and put it into your mana zone. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | TD16/TD16 C | |
| Judge CREW Knee■ No player can win or lose the game except by attacking with creatures. | Zero | 3 | 3000 | CreatureJokers | TF1/TF46 R | |
| Nothing Zero, Secret Destruction■ Attack Chance: Colorless Creature (Whenever one of your colorless creatures attacks, you may cast this spell without paying its cost.) ■ Reveal the top 3 cards of your deck. For each colorless card revealed this way, this turn, one of your creatures breaks 1 additional shield. Put all the revealed cards on either the top or the bottom of your deck in any order. | Zero | 7 | Spell | TF2/TF46 R | ||
| Bonsoir, Dragon Elemental Admiral■ Blocker ■ When this creature would be discarded from your hand by an opponent's creature ability or spell, you may put it into the battle zone instead of putting it into your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add all creatures with "Blocker" from among them to your hand, then put the rest on the bottom of your deck in any order. | Light | 7 | 5000 | CreatureAngel Command Dragon | TF3/TF46 R | |
| Osonis, Five Compassion Elemental■ Your opponent's cost to use multicolored cards is increased by 2. | Light | 3 | 4000 | CreatureAngel Command | TF4/TF46 R | |
| Final Stop■ Until the end of your opponent's next turn, your opponent can't cast spells. Draw a card. | Light | 4 | Spell | TF5/TF46 R | ||
| Dorokio Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures, pay [ww02], and summon this creature from your hand or graveyard.) ■ Shield Trigger ■ Blocker ■ When this creature becomes tapped, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 3000 | CreatureMafi Gang/Team Zero | TF6/TF46 R | |
| Pittdel, Death Devil■ Instead of paying the cost, you may discard 2 Water cards from your hand and summon this creature. ■ Blocker | Water | 4 | 2000 | CreatureMutopia | TF7/TF46 R | |
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | TF8/TF46 R | |
| The World Pillar's Punishment■ Super S-Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, give this spell the {xB} ability.) ■ Return one of your untapped creatures to your hand. Then your opponent chooses one of their untapped creatures and returns it to their hand. ■ {xB} Return all creatures to their owners' hands. | Water | 2 | Spell | TF9/TF46 R | ||
| Mushimushinonnon / Heat enough to burn to Ash■ Shield Trigger ■ You may put a Jokers creature with cost 6 or less from your hand into the battle zone. If you do, you may choose one of your opponent's creatures. Those 2 creatures battle. | Fire | 6 | 4000+ | CreatureJokers | TF10/TF46 R | |
| Anyaku Yasha■ When a creature attacks, if you have Darkness and Fire civilizations in your mana zone, you may reveal this creature from your hand and put it on the bottom of your deck. If you do, choose one of your opponent's creatures with power 3000 or less and destroy it. ■ Oni End: When this creature enters the battle zone, if any player has no shields, choose one of your opponent's creatures with power 6000 or less and destroy it. | Fire | 4 | 3000 | CreatureDemonio/Onifuda Kingdom | TF11/TF46 R | |
| Grand Guignol, Dark Advisor■ Mugen Climb 2 (You may tap 2 of your creatures, pay [wd02], and summon this creature from your hand or graveyard.) ■ Shield Trigger ■ When this creature enters the battle zone, choose one of the following. ▶ Choose another creature and return it to its owner's hand. ▶ You may put the top 2 cards of your deck into your graveyard. If you do, return one of those cards to your hand. | Water/Darkness | 8 | 4000 | CreatureDemon Command/Team Zero | TF12/TF46 R | |
| Basara (card)■ Invasion ZERO: At the end of your opponent's turn, if an opponent's creature entered the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Speed Attacker ■ Double Breaker ■ Revolution 0: When this creature enters the battle zone, if you have no shields, destroy all of your opponent's creatures with the greatest power. For each of your opponent's creatures destroyed this way, your opponent chooses one of their shields and puts it into their graveyard. | Darkness/Fire | 6 | 9000 | Creature | TF13/TF46 R | |
| Hyakki no Jaoumon■ Oni End: When a creature attacks, if any player has no shields and you have Darkness and Fire civilizations in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Choose a non-evolution Darkness or Fire creature with cost 6 or less from among the cards put into your graveyard this way and put it into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Darkness/Fire | 6 | SpellOnifuda Kingdom | TF14/TF46 R | ||
| Oniyose's Jutsu■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ This turn, the next Darkness or Fire creature you summon costs 4 less. However, its cost can't be reduced below 0. | Darkness/Fire | 2 | SpellOnifuda Kingdom | TF15/TF46 R | ||
| Heinous! Prison Oni Night Castle■ At the end of each player's turn, if a creature attacked that turn, that player chooses one of their shields. Break that shield. ■ Oni Time: If you and your opponent have a total of 6 or fewer shields, no one can put cards into the shield zone. (When another D2 Field enters the battle zone, destroy this D2 Field.) | Darkness/Fire | 2 | D2 FieldOnifuda Kingdom | TF16/TF46 R | ||
| Disnomenon■ Speed Attacker ■ Mach Fighter ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Whenever this creature wins a battle, look at the top card of your deck and put it into your hand or your mana zone. | Water/Fire/Nature | 3 | 5000 | CreatureGiant Insect/Distas | TF17/TF46 R | |
| Shadan Q■ G-Zero: If you have a Jokers with cost 5 or more, you may summon this creature without paying its cost. ■ When a creature attacks you, you may tap this creature to stop that attack. | Zero | 6 | 3000 | CreatureJokers | TF18/TF46 U | |
| Bikkura Box■ When this creature enters the battle zone, turn the top card of your deck face up. If it's a Jokers creature with cost 6 or less, put it into the battle zone. Otherwise, add it to your hand. | Zero | 5 | 4000 | CreatureJokers | TF19/TF46 U | |
| Joe Star of Dreams■ Instead of paying the cost, you may tap 4 of your Jokers creatures to cast this spell. ■ Look at the top 4 cards of your deck. Put one into your hand, one on the bottom of your deck, one into your mana zone, and one on top of your deck. | Zero | 5 | SpellJokers | TF20/TF46 U | ||
| Magatsukaze, Toberutsubasa■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ When your opponent looks at one or more cards in their deck or reveals them, your opponent instead reveals the top card of their deck. | Water | 2 | 2000 | CreatureAdam Unit/Demonio/Oni Rexstars | TF21/TF46 U | |
| Zapump■ Each turn, the first spell you cast costs 1 less. However, its cost can't be reduced below 0. | Water | 2 | 2000 | CreatureJokers | TF22/TF46 U | |
| Footrest = Trace / "Do you want power?"■ Abyss Mekraid 5. (Abyss Mekraid 5: Look at the top 3 cards of your deck. You may use an Abyss with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureAbyss Royale | TF23/TF46 U | |
| Keshikas = Kas, Abyssal Stationary■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. ■ When this creature enters the battle zone, choose one of the following. ▶ Your opponent shuffles their graveyard and puts it on the bottom of their deck. ▶ Put the top 2 cards of your deck into your graveyard. | Darkness | 3 | 3000 | CreatureAbyss Kas/Corocoroyal | TF24/TF46 U | |
| Kooni Benten■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy a total of 2 of your creatures or Tamaseeds. Then your opponent chooses one of their creatures and destroys it. | Darkness | 2 | 8000 | CreatureDemonio/Oni Rexstars | TF25/TF46 U | |
| Kodamadance Charger■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | TF26/TF46 U | ||
| Demon's Ons■ This turn, give all of your creatures "Slayer." (When a creature with "Slayer" battles, destroy the opposing creature after the battle.) ■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 1 | SpellOnifuda Kingdom | TF27/TF46 U | ||
| Shiraz's Death Oni Seal■ Shield Trigger (When you add this Tamaseed from your shield zone to your hand, you may use it immediately without paying its cost.) ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, put any number of creatures from your graveyard into the battle zone, with a total cost of 4 or less. | Darkness | 4 | TamaseedDemonio/Oni Rexstars | TF28/TF46 U | ||
| Smapon■ Super S-Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If you have no shields at that time, give this creature the {xB} ability.) ■ When this creature enters the battle zone, destroy all of your opponent's creatures with power 2000 or less. ■ {xB} When this creature enters the battle zone, you can't lose the game that turn. | Fire | 7 | 1000 | CreatureJokers | TF29/TF46 U | |
| Disturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no player can cast spells. | Fire | 4 | 2000 | CreatureDreammate | TF30/TF46 U | |
| Kangoku Nyudo■ At the end of your turn, add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ Oni Time: If you and your opponent have a total of 6 or fewer shields, this creature gets +3000 power. | Fire | 2 | 2000+ | CreatureDemonio/Onifuda Kingdom | TF31/TF46 U | |
| The Verde, Rainbow Sonic■ You may summon this creature from your mana zone. ■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn it enters the battle zone.) ■ While in the battle zone or your graveyard, this creature has all civilizations. | Nature | 4 | 4000 | CreatureSonic Command/Invader | TF32/TF46 U | |
| Tentaikansokun■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put one into your mana zone, one on the bottom of your deck, and one on top of your deck. | Nature | 4 | 3000 | CreatureJokers | TF33/TF46 U | |
| Retweegyo #Cherry #Full Bloom■ When an opponent's creature would enter the battle zone, if your opponent has put 2 or more other creatures into the battle zone that turn, your opponent puts it into the mana zone instead. ■ During your opponent's turn, this creature gets +4000 power. | Nature | 2 | 3000+ | CreatureTrix/Team Wave | TF34/TF46 U | |
| Shishimai, the Invoked■ [W-Soul] ■ While this creature is tapped, your opponent can't use the "Shield Trigger" of their creatures. | Nature | 2 | 2000 | CreatureWonder Trick | TF35/TF46 U | |
| Tyke Tysons■ J-Change 4 (Whenever this creature attacks, you may swap this creature with a Jokers creature with cost 4 or less in your mana zone.) ■ When this creature leaves the battle zone, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureJokers | TF36/TF46 U | |
| Segare, Bei B■ This creature can't attack. ■ When your opponent would put a creature with a cost greater than the number of cards in their mana zone into the battle zone, they put it into the mana zone instead, and then you put this creature into the mana zone. | Nature | 1 | 6000 | CreatureMilk Boy | TF37/TF46 U | |
| Dokindam's Soul■ Shield Trigger (When you add this Tamaseed from your shield zone to your hand, you may use it immediately without paying its cost.) ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, put the top 2 cards of your deck into your graveyard. Then put a Sonic Command with cost 4 or less from your graveyard into the battle zone. | Darkness/Fire | 4 | TamaseedSonic Command/Rexstars | TF38/TF46 U | ||
| Tutankhanen■ When this creature enters the battle zone, draw a card. | Zero | 3 | 1000 | CreatureJokers | TF39/TF46 C | |
| Tsuruhashi Doji■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. ■ Oni Time: If you and your opponent have a total of 6 or fewer shields, give this creature "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Darkness | 5 | 1000 | CreatureDemonio/Onifuda Kingdom | TF40/TF46 C | |
| Mad Guitar■ G-Zero: If you have a Demon Command creature, you may summon this creature without paying its cost. | Darkness | 2 | 1000 | CreatureGargoyle | TF41/TF46 C | |
| Testa Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | TF42/TF46 C | |
| Hanabishi Hanako■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 2 | 2000 | CreatureJokers | TF43/TF46 C | |
| Kodamanma GS, Gil Gil Doll■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 2 | 1000 | CreatureDeath Puppet/Alien | TF44/TF46 C | |
| Maple Chomomijin■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureJokers | TF45/TF46 C | |
| Kiyuri, Coral Faerie■ Reduce the summon cost of the first creature you summon each turn by 1. However, the cost can't go below 0. ■ Your opponent can't choose this creature. (However, they may still attack or block this creature.) | Water/Nature | 2 | 2000 | CreatureSnow Faerie/Team Wave | TF46/TF46 C | |
| Tatefu Ale, Guardian of Return■ Double Breaker ■ When this creature would break a shield, instead turn the top card of your deck into a shield. ■ When this creature leaves the battle zone, turn the top card of your deck into a shield. | Light | 3 | 6500 | CreatureGuardian | 1/75 VR | |
| Garden = Garchy, Abyssal Garden of Resignation■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, return up to 5 creatures from your graveyard to your hand. ■ Whenever this creature attacks, discard any number of cards from your hand. For each card discarded this way, all of your opponent's creatures get -3000 power this turn. | Darkness | 8 | 13000 | CreatureAbyss Royale | 2/75 VR | |
| Bobobolock, Roaring God■ Power Attacker ■ This creature gets -2000 power for each of your shields. ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Have those 2 creatures battle. | Fire | 1 | 10000- | CreatureArmaroid | 3/75 VR | |
| Hanmaru Superman■ Quadruple Breaker ■ When this creature enters the battle zone, for each of your creatures, you may use the following effect. > Choose 1 of your opponent's creatures. Have that creature and this creature battle. ■ When this creature wins a battle, you may break 1 of your opponent's shields. ■ This creature can't leave the battle zone by your opponent's creature abilities. | Nature | 8 | 21000 | CreatureGiant | 4/75 VR | |
| Jonas, Joyful Light Priest■ Double Breaker ■ Escape ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, you may put up to 1 creature each with cost 3 or less from your hand and graveyard into the battle zone. | Light/Darkness | 4 | 6000 | CreatureMecha Brain Jacker/Chokakaju | 5/75 VR | |
| Angelos, Flame Rage Priest■ Speed Attacker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, untap all of your creatures. ■ When 1 of your creatures wins a battle, that creature breaks 1 of your opponent's shields. Then turn the top card of your deck into a shield. ■ Double Breaker | Light/Fire | 5 | 5500 | CreatureArmored Gargoyle/Chokakaju | 6/75 VR | |
| Decision of Hundred Might and Clan Bonds■ If your opponent has a creature in the battle zone with cost greater than the number of cards in your opponent's mana zone, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Put all of your opponent's creatures with the lowest power into their owners' mana zones. > Look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. > Put an Element with cost 5 or less from your hand into the battle zone. Until the start of your next turn, it gets "Blocker." | Light/Nature | 7 | Spell | 7/75 VR | ||
| Plaisir, Joyful Knowledge Priest■ Speed Attacker ■ When this creature enters the battle zone, draw 2 cards, then discard a card from your hand. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may cast a water or fire spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 4 | 5000 | CreatureMagic Parasite Worm/Chokakaju | 8/75 VR | |
| Griffa, Sorrow Tree Priest■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Water/Nature | 5 | 6000 | CreatureGiant Devil Mask/Chokakaju | 9/75 VR | |
| Fock = Nps = Alife, Three Retainers■ Guardman ■ Double Breaker ■ Whenever your opponent's creature attacks, it attacks a creature if able. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Once each turn, when 1 of your creatures is destroyed, you may put a creature with cost less than that creature from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureAbyss Royale/Chokakaju | 10/75 VR | |
| Dogiragon Cho, Azure Royal Road■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ All of your creatures get "Speed Attacker." ■ Whenever your multicolored creature attacks, you may put a creature with cost less than that multicolored creature from your mana zone into the battle zone. ■ Triple Breaker | Fire/Nature | 6 | 6000 | Dream CreatureMega Command Dragon/Chokakaju | DM1/DM1 DMR | |
| Dogiragon Cho, Azure Royal Road■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ All of your creatures get "Speed Attacker." ■ Whenever your multicolored creature attacks, you may put a creature with cost less than that multicolored creature from your mana zone into the battle zone. ■ Triple Breaker | Fire/Nature | 6 | 6000 | Dream CreatureMega Command Dragon/Chokakaju | DM1㊙/DM1 DMR | |
| Elbollom, Night of Joyful Light■ Blocker ■ Double Breaker ■ Each turn, the first time 1 of your Super Chimeras enters the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Hyperize: Tap 1 of your other creatures. ■ Triple Breaker ■ Whenever this creature attacks a player, look at the top 3 cards of your deck. Put any number of Super Chimeras from among them into the battle zone so that their total cost is 8 or less. Put the rest into your hand. | Light | 5 | 6500 | CreatureDemon Command/Chokakaju | OR1/OR2 OR | |
| Jashin Emperor, Royal Road of Evil Souls■ You may summon an Abyss creature from your graveyard. (You still pay its cost.) ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top 3 cards of your deck into your graveyard. Then choose up to 2 of your opponent's creatures so that their total cost is equal to or less than the number of cards in your graveyard, and destroy them. | Darkness | 3 | 4000 | CreatureAbyss Royale/Chokakaju | OR2/OR2 OR | |
| Petroba, Silver Hunting Moon■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may turn the top card of your deck into a shield. Then you may put a creature with cost equal to or less than the number of your shields from your hand into the battle zone. | Light | 3 | 3500 | CreatureMecha Del Sol/Chokakaju | S1/S10 SR | |
| Viride Gol Gels■ If your opponent has 3 or more creatures, this creature in your shield zone gets "Shield Trigger." ■ If you have more shields than your opponent, you may summon this creature by paying [ll02]. ■ Blocker ■ Double Breaker ■ During your opponent's turn, the first time your opponent's Element enters the battle zone or your opponent casts a spell, you may draw a card. Then you may put a creature with cost equal to or less than that Element or spell from your hand into the battle zone. | Light | 6 | 8000 | CreatureMecha Del Dinero/Mecha Angel Command | S2/S10 SR | |
| Fumibirom, Night of Joyful Knowledge■ During your turn, all of your other creatures get "Power Attacker," and they get +1000 power for each card in your hand. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, if you have fewer than 5 cards in your hand, you may draw cards until you have 5. | Water | 3 | 3000 | CreatureDemon Command/Chokakaju | S3/S10 SR | |
| seiWond'Ramar■ Blocker ■ Just Diver ■ At the end of your opponent's turn, if this creature is tapped, you may draw 2 cards. If you do, you may use a water card with cost equal to or less than the number of cards in your hand from your hand without paying its cost. | Water | 4 | 5000 | CreatureMagic Command Dragon | S4/S10 SR | |
| Yabardan = Rou, Super Spirit Abyss■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. Then you may put cards from the top of your deck into your graveyard equal to the cost of the creature chosen this way. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may put a creature with cost 8 or less from your graveyard into the battle zone. That creature can attack your opponent this turn. | Darkness | 5 | 5000 | CreatureAbyss Royale/Chokakaju | S5/S10 SR | |
| Faun = Tain, Abyssal Fury Marrow■ If you have 6 or more creatures in your graveyard, you may summon this creature by paying [dd02]. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 darkness creatures with cost 3 or less from your graveyard into the battle zone. | Darkness | 8 | 8000 | CreatureAbyss Royale | S6/S10 SR | |
| Agebrom, Night of Flame Rage■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ When you would lose the game, instead destroy this creature. ■ When this creature is destroyed, you can't lose the game this turn. | Fire | 4 | 4000 | CreatureDemon Command/Chokakaju | S7/S10 SR | |
| Gradian Bullet Dragon■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, discard a card from your hand and draw a card. ■ Once each turn, when you would discard 1 or more creatures with cost 3 or less from your hand, you may put all of them into the battle zone instead of into your graveyard. They get "Speed Attacker" this turn. | Fire | 5 | 7000 | CreatureArmored Dragon | S8/S10 SR | |
| Shinbelom, Night of Sorrow Tree■ Triple Breaker ■ All of your creatures get "Mach Fighter." ■ Hyperize: Tap 1 of your other creatures. ■ Quadruple Breaker ■ Whenever this creature attacks, you may put a creature from your mana zone into the battle zone. | Nature | 10 | 12000 | CreatureDemon Command/Chokakaju | S9/S10 SR | |
| Giant Advance Superman■ G-Strike ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. Then you may return a card from your mana zone to your hand. ■ Once each turn, when 1 of your other creatures enters the battle zone by being summoned, you may put a creature with the same name from your mana zone into the battle zone. | Nature | 4 | 5000 | CreatureGiant | S10/S10 SR | |
| Elbollom, Night of Joyful Light■ Blocker ■ Double Breaker ■ Each turn, the first time 1 of your Super Chimeras enters the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Hyperize: Tap 1 of your other creatures. ■ Triple Breaker ■ Whenever this creature attacks a player, look at the top 3 cards of your deck. Put any number of Super Chimeras from among them into the battle zone so that their total cost is 8 or less. Put the rest into your hand. | Light | 5 | 6500 | CreatureDemon Command/Chokakaju | ㊙1/㊙22 OR | |
| Jashin Emperor, Royal Road of Evil Souls■ You may summon an Abyss creature from your graveyard. (You still pay its cost.) ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top 3 cards of your deck into your graveyard. Then choose up to 2 of your opponent's creatures so that their total cost is equal to or less than the number of cards in your graveyard, and destroy them. | Darkness | 3 | 4000 | CreatureAbyss Royale/Chokakaju | ㊙2/㊙22 OR | |
| Petroba, Silver Hunting Moon■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may turn the top card of your deck into a shield. Then you may put a creature with cost equal to or less than the number of your shields from your hand into the battle zone. | Light | 3 | 3500 | CreatureMecha Del Sol/Chokakaju | ㊙3/㊙22 SR | |
| Fumibirom, Night of Joyful Knowledge■ During your turn, all of your other creatures get "Power Attacker," and they get +1000 power for each card in your hand. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, if you have fewer than 5 cards in your hand, you may draw cards until you have 5. | Water | 3 | 3000 | CreatureDemon Command/Chokakaju | ㊙4/㊙22 SR | |
| Yabardan = Rou, Super Spirit Abyss■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. Then you may put cards from the top of your deck into your graveyard equal to the cost of the creature chosen this way. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may put a creature with cost 8 or less from your graveyard into the battle zone. That creature can attack your opponent this turn. | Darkness | 5 | 5000 | CreatureAbyss Royale/Chokakaju | ㊙5/㊙22 SR | |
| Agebrom, Night of Flame Rage■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ When you would lose the game, instead destroy this creature. ■ When this creature is destroyed, you can't lose the game this turn. | Fire | 4 | 4000 | CreatureDemon Command/Chokakaju | ㊙6/㊙22 SR | |
| Shinbelom, Night of Sorrow Tree■ Triple Breaker ■ All of your creatures get "Mach Fighter." ■ Hyperize: Tap 1 of your other creatures. ■ Quadruple Breaker ■ Whenever this creature attacks, you may put a creature from your mana zone into the battle zone. | Nature | 10 | 12000 | CreatureDemon Command/Chokakaju | ㊙7/㊙22 SR | |
| Jonas, Joyful Light Priest■ Double Breaker ■ Escape ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, you may put up to 1 creature each with cost 3 or less from your hand and graveyard into the battle zone. | Light/Darkness | 4 | 6000 | CreatureMecha Brain Jacker/Chokakaju | ㊙8/㊙22 VR | |
| Angelos, Flame Rage Priest■ Speed Attacker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, untap all of your creatures. ■ When 1 of your creatures wins a battle, that creature breaks 1 of your opponent's shields. Then turn the top card of your deck into a shield. ■ Double Breaker | Light/Fire | 5 | 5500 | CreatureArmored Gargoyle/Chokakaju | ㊙9/㊙22 VR | |
| Plaisir, Joyful Knowledge Priest■ Speed Attacker ■ When this creature enters the battle zone, draw 2 cards, then discard a card from your hand. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may cast a water or fire spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 4 | 5000 | CreatureMagic Parasite Worm/Chokakaju | ㊙10/㊙22 VR | |
| Griffa, Sorrow Tree Priest■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Water/Nature | 5 | 6000 | CreatureGiant Devil Mask/Chokakaju | ㊙11/㊙22 VR | |
| Fock = Nps = Alife, Three Retainers■ Guardman ■ Double Breaker ■ Whenever your opponent's creature attacks, it attacks a creature if able. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Once each turn, when 1 of your creatures is destroyed, you may put a creature with cost less than that creature from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureAbyss Royale/Chokakaju | ㊙12/㊙22 VR | |
| Mikadoleo, Apocalypse Stitch King■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Blocker ■ Quadruple Breaker ■ When this creature enters the battle zone by being summoned, reveal the top 4 cards of your deck. Put any number of creatures from among them into the battle zone and put the rest into your mana zone. ■ At the start of your turn, if you have 4 or more creatures with cost 8 or more, you win the game. | Water/Darkness/Nature | 10 | 19000 | CreatureDispector/God/Zenith | TR1/TR11 KGM | |
| Emotional Hardcore, Sacred Dragon■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose a creature name other than Emotional Hardcore, Sacred Dragon. Ignore all abilities of creatures with the chosen name. ■ When your opponent chooses a creature, if you have another Oracle, they can't choose this creature. (However, they may attack or block this creature.) | Light | 7 | 9500 | CreatureOracle Dragon/Oraclion | TR2/TR11 SR | |
| Shekedan Domechiare■ Blocker ■ When this creature enters the battle zone, you may draw a card for each of your light creatures or light Tamaseeds. ■ Your light creatures and light Tamaseeds cost 2 less to use. They can't cost less than 0. ■ Sibyl Count 5: If you have a total of 5 or more light creatures or light Tamaseeds, this creature gets +10000 power and "Triple Breaker" and "Whenever this creature attacks, you may choose 1 of your opponent's creatures and turn it into a shield." | Light | 5 | 5500+ | CreatureMecha Del Dinero | TR3/TR11 SR | |
| Jashin Emperor, Pitch-Black Abyss■ Double Breaker ■ When this Tamaseed enters the battle zone, put the top card of your deck into your graveyard. Then choose 1 of your opponent's creatures or 1 Tamaseed with cost equal to or less than the number of cards in your graveyard and destroy it. ■ Unless you have a total of 4 or more darkness creatures or darkness Tamaseeds, this Tamaseed in the battle zone isn't treated as a creature. ■ Whenever this creature attacks, you may put a non-evolution creature with cost 6 or less from your graveyard into the battle zone. | Darkness | 3 | 8000 | Tamaseed / CreatureAbyss Royale/ACE | TR4/TR11 SR | |
| Balga Raiser, Dragonic Meteor Armored■ Sympathy: Beat Jockey (For each of your Beat Jockeys, this creature's summoning cost is reduced by 1. However, the cost can't become less than 0.) ■ Double Breaker ■ G-G-G: If you have 1 or fewer cards in your hand, all your creatures get "Speed Attacker." ■ Whenever your creature attacks, reveal the top card of your deck. If it's a Beat Jockey or Dragon with cost equal to or less than the attacking creature, put it into the battle zone. Otherwise, put it on the bottom of your deck. | Fire | 8 | 8000 | CreatureDragon Guild/Beat Jockey | TR5/TR11 SR | |
| Gradian Bullet Dragon■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, discard a card from your hand and draw a card. ■ Once each turn, when you would discard 1 or more creatures with cost 3 or less from your hand, you may put all of them into the battle zone instead of into your graveyard. They get "Speed Attacker" this turn. | Fire | 5 | 7000 | CreatureArmored Dragon | TR6/TR11 SR | |
| Kabutorial Cougar / Mystery Disaster■ Shuffle your deck, then reveal the top card. If it is a creature, put it into the battle zone. Otherwise, put it into your mana zone. | Nature | 8 | 13000 | CreatureGransect | TR7/TR11 SR | |
| Giant Advance Superman■ G-Strike ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. Then you may return a card from your mana zone to your hand. ■ Once each turn, when 1 of your other creatures enters the battle zone by being summoned, you may put a creature with the same name from your mana zone into the battle zone. | Nature | 4 | 5000 | CreatureGiant | TR8/TR11 SR | |
| Curtain Call, Theater Battleship■ Vivid Draw [wf08] (During your turn, before attacking, when you draw this creature, you may reveal it. If you do, you may summon this creature this turn by paying [wf08].) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone using the "Vivid Draw" ability, draw 3 cards. ■ When this creature enters the battle zone, you may choose a water or fire card from your hand with cost equal to or less than the number of cards in your hand. If you do, use that card without paying its cost. | Water/Fire | 6 | 6000 | CreatureMutopia/Bikurei Kingdom | TR9/TR11 SR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | TR10/TR11 VR | ||
| Decision of Hundred Might and Clan Bonds■ If your opponent has a creature in the battle zone with cost greater than the number of cards in your opponent's mana zone, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Put all of your opponent's creatures with the lowest power into their owners' mana zones. > Look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. > Put an Element with cost 5 or less from your hand into the battle zone. Until the start of your next turn, it gets "Blocker." | Light/Nature | 7 | Spell | TR11/TR11 VR | ||
| Catalina, Light Vessel■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put 1 Super Chimera and 1 spell from among them into your hand. Put the rest on the bottom of your deck in any order. | Light | 5 | 6000 | CreatureMecha Del Sol | 1/75 VR | |
| Aqua Zweisword■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Double Breaker ■ This creature can't be blocked. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent puts it on the top or bottom of their deck. | Water | 5 | 6000 | CreatureLiquid People | 2/75 VR | |
| Incine = Rou, Abyssal Miasma Furnace■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. ■ When your opponent discards a card from their hand, choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 6000 | CreatureAbyss Royale | 3/75 VR | |
| Neo Ultimate Dragon■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Speed Attacker ■ Double Breaker ■ When this creature becomes tapped, you may discard your entire hand. If you do, draw 3 cards. | Fire | 5 | 7000 | CreatureArmored Dragon | 4/75 VR | |
| Dearable Bolus, Green Divine Dragon■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Mach Fighter ■ Power Attacker ■ When this creature enters the battle zone, you may tap the top 3 cards of your deck and put them into your mana zone. ■ This creature gets +1000 power for each card in your mana zone. | Nature | 7 | 1000+ | CreatureEarth Dragon | 5/75 VR | |
| Elbollom, Super Joyful Light■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or attacks, draw a card. Then you may turn a card from your hand into a shield. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of each turn, if a card was put into your shield zone this turn, you may cast a spell with "Shield Trigger" from your hand without paying its cost. | Light/Water | 4 | 6000 | CreatureDemon Command/Chokakaju | 6/75 VR | |
| Shinbelom, Super Sorrow Tree■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with "Shield Trigger" from your mana zone into the battle zone. | Light/Nature | 5 | 7000 | CreatureDemon Command/Chokakaju | 7/75 VR | |
| Fumibirom, Super Joyful Knowledge■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and put 1 of them under the other. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, choose 2 cards in your opponent's hand without looking and choose 1 of your opponent's creatures. Your opponent puts the chosen cards face up under the chosen creature in any order. | Water/Darkness | 5 | 6000 | CreatureDemon Command/Chokakaju | 8/75 VR | |
| Panesco = Teres, Super Spirit Abyss■ Speed Attacker ■ Double Breaker ■ When this creature would leave the battle zone, you may destroy 1 of your other creatures instead. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When your opponent's creature enters the battle zone by any means other than summoning, destroy that creature. | Darkness/Fire | 5 | 7000 | CreatureAbyss Royale/Chokakaju | 9/75 VR | |
| Agebrom, Super Flame Rage■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put any number of creatures with different costs from among them into your hand and put the rest into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, you may put a creature with the same name as a creature in your mana zone from your hand into the battle zone. | Fire/Nature | 7 | 9000 | CreatureDemon Command/Chokakaju | 10/75 VR | |
| H. Alcadeias, Super Lord of Spirits■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ If you have a tapped creature, your opponent can't cast spells. | Light/Water | 6 | 6500 | Dream CreatureAngel Command/Chokakaju | DM1/DM1 DMR | |
| H. Alcadeias, Super Lord of Spirits■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ If you have a tapped creature, your opponent can't cast spells. | Light/Water | 6 | 6500 | Dream CreatureAngel Command/Chokakaju | DM1㊙/DM1 DMR | |
| Bolshack Hyperdragon, Dragon Emperor of Final Flame■ All of your creatures with cost 5 or less get "Speed Attacker." ■ Whenever this creature attacks, look at the top card of your deck. If it is a creature with cost 5 or less, you may put it into the battle zone. If you do, destroy that creature at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ At the end of the attack of 1 of your creatures, if you have 5 or more tapped creatures, untap all of your creatures. | Fire | 5 | 5000 | CreatureArmored Dragon/Chokakaju | OR1/OR1 OR | |
| Cambiare, Flash Elemental■ Revolution 0: When this creature is put into your hand from your shield zone, if you have no shields, you may summon this creature from your hand without paying its cost. ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ Whenever this creature attacks, you may choose 1 of your opponent's Elements and turn it into a shield. | Light | 8 | 13000 | CreatureAngel Command | S1/S10 SR | |
| Hyper En Gelse■ Before each break of this creature, you may turn the top card of your deck into a shield. ■ At the end of your turn, untap up to 3 of your creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ If you have 7 or more shields, your creatures can't leave the battle zone. | Light | 4 | 4500 | CreatureMecha Angel Command/Chokakaju | S2/S10 SR | |
| Another World, Azure Divine Dragon■ Blocker ■ Double Breaker ■ When this creature would be discarded from your hand by your opponent's spell or creature ability, you may put it into the battle zone instead of into your graveyard. ■ When this creature enters the battle zone, each player shuffles all cards in their hand and graveyard into their deck and draws 5 cards. | Water | 7 | 6000 | CreaturePoseidia Dragon | S3/S10 SR | |
| Drache der'Zen, Literary Blue Moon■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may cast a water spell with cost 5 or less from your hand without paying its cost. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. | Water | 4 | 6000 | CreatureMagic Command Dragon/Chokakaju | S4/S10 SR | |
| Black XENARCH, Reaper Overlord■ At the end of each turn, if this creature is in your graveyard and you have a darkness card in your mana zone, you may destroy 3 of your tapped creatures. If you do, put this creature from your graveyard into the battle zone. ■ Blocker ■ Double Breaker ■ When 1 of your creatures enters the battle zone or leaves the battle zone, your opponent chooses 1 of their creatures and destroys it. If they don't, your opponent chooses 1 card in their hand and discards it. | Darkness | 6 | 9000 | CreatureDark Lord | S5/S10 SR | |
| Jabibirblood, Evil Soul Dragon■ Blocker ■ All creatures that enter the battle zone from your graveyard can attack your opponent the turn they enter the battle zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Each turn, the first time 1 of your Abyss attacks, put the top 2 cards of your deck into your graveyard. Then you may put an Abyss creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 4 | 4000 | CreatureAbyss Dragon/Chokakaju | S6/S10 SR | |
| Bolshack Hyper Vorjaark■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 5000 or less and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ When your creature's attack causes the attacking creature's own ability to trigger, it triggers twice instead of once. | Fire | 3 | 4000 | CreatureArmored Dragon/Chokakaju | S7/S10 SR | |
| Sumire, Sincere Faerie■ This creature costs 1 less to summon for each card with cost 2 or less in your mana zone. It can't cost less than 0. ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. ■ When this creature becomes tapped, put up to 3 creatures with cost 2 or less from your mana zone into the battle zone. | Nature | 9 | 8000 | CreatureSnow Faerie | S8/S10 SR | |
| Golfantasista, Forest Green Moon■ Mach Fighter ■ Double Breaker ■ Your Super Chimera creatures cost 3 less to summon. They can't cost less than 0. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for all of your Super Chimera creatures. | Nature | 5 | 6000 | CreatureGiant Dragon/Chokakaju | S9/S10 SR | |
| Decision of Ideals and Peace■ Revolution 2: If you have 2 or fewer shields, this spell, when put into your hand from your shield zone, gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Reveal the top 2 cards of your deck. Put all light and water cards from among them into your hand and put the rest on the bottom of your deck in any order. > Turn the top card of your deck into a shield. > Choose an Element with cost 3 or less and turn it into a shield. | Light/Water | 4 | Spell | S10/S10 SR | ||
| Bolshack Hyperdragon, Dragon Emperor of Final Flame■ All of your creatures with cost 5 or less get "Speed Attacker." ■ Whenever this creature attacks, look at the top card of your deck. If it is a creature with cost 5 or less, you may put it into the battle zone. If you do, destroy that creature at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ At the end of the attack of 1 of your creatures, if you have 5 or more tapped creatures, untap all of your creatures. | Fire | 5 | 5000 | CreatureArmored Dragon/Chokakaju | ㊙1/㊙21 OR | |
| Hyper En Gelse■ Before each break of this creature, you may turn the top card of your deck into a shield. ■ At the end of your turn, untap up to 3 of your creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ If you have 7 or more shields, your creatures can't leave the battle zone. | Light | 4 | 4500 | CreatureMecha Angel Command/Chokakaju | ㊙2/㊙21 SR | |
| Drache der'Zen, Literary Blue Moon■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may cast a water spell with cost 5 or less from your hand without paying its cost. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. | Water | 4 | 6000 | CreatureMagic Command Dragon/Chokakaju | ㊙3/㊙21 SR | |
| Jabibirblood, Evil Soul Dragon■ Blocker ■ All creatures that enter the battle zone from your graveyard can attack your opponent the turn they enter the battle zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Each turn, the first time 1 of your Abyss attacks, put the top 2 cards of your deck into your graveyard. Then you may put an Abyss creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 4 | 4000 | CreatureAbyss Dragon/Chokakaju | ㊙4/㊙21 SR | |
| Bolshack Hyper Vorjaark■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 5000 or less and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ When your creature's attack causes the attacking creature's own ability to trigger, it triggers twice instead of once. | Fire | 3 | 4000 | CreatureArmored Dragon/Chokakaju | ㊙5/㊙21 SR | |
| Golfantasista, Forest Green Moon■ Mach Fighter ■ Double Breaker ■ Your Super Chimera creatures cost 3 less to summon. They can't cost less than 0. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for all of your Super Chimera creatures. | Nature | 5 | 6000 | CreatureGiant Dragon/Chokakaju | ㊙6/㊙21 SR | |
| Elbollom, Super Joyful Light■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or attacks, draw a card. Then you may turn a card from your hand into a shield. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of each turn, if a card was put into your shield zone this turn, you may cast a spell with "Shield Trigger" from your hand without paying its cost. | Light/Water | 4 | 6000 | CreatureDemon Command/Chokakaju | ㊙7/㊙21 VR | |
| Shinbelom, Super Sorrow Tree■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with "Shield Trigger" from your mana zone into the battle zone. | Light/Nature | 5 | 7000 | CreatureDemon Command/Chokakaju | ㊙8/㊙21 VR | |
| Fumibirom, Super Joyful Knowledge■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and put 1 of them under the other. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, choose 2 cards in your opponent's hand without looking and choose 1 of your opponent's creatures. Your opponent puts the chosen cards face up under the chosen creature in any order. | Water/Darkness | 5 | 6000 | CreatureDemon Command/Chokakaju | ㊙9/㊙21 VR | |
| Panesco = Teres, Super Spirit Abyss■ Speed Attacker ■ Double Breaker ■ When this creature would leave the battle zone, you may destroy 1 of your other creatures instead. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When your opponent's creature enters the battle zone by any means other than summoning, destroy that creature. | Darkness/Fire | 5 | 7000 | CreatureAbyss Royale/Chokakaju | ㊙10/㊙21 VR | |
| Agebrom, Super Flame Rage■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put any number of creatures with different costs from among them into your hand and put the rest into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, you may put a creature with the same name as a creature in your mana zone from your hand into the battle zone. | Fire/Nature | 7 | 9000 | CreatureDemon Command/Chokakaju | ㊙11/㊙21 VR | |
| Cambiare, Flash Elemental■ Revolution 0: When this creature is put into your hand from your shield zone, if you have no shields, you may summon this creature from your hand without paying its cost. ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ Whenever this creature attacks, you may choose 1 of your opponent's Elements and turn it into a shield. | Light | 8 | 13000 | CreatureAngel Command | TR1/TR11 SR | |
| Adamski, S-Rank Space■ Evolution: Put on top of 1 of your Water creatures. ■ S-Rank Invasion [Space]: Water Command (Whenever one of your Water Commands attacks, you may put this card from the battle zone or your hand on top of it.) ■ Double Breaker ■ This creature can't be blocked. ■ When this creature would break a shield, instead put the top 2 cards of your opponent's deck into their owner's graveyard. | Water | 7 | 7000 | Evolution CreatureMagic Command/S-Rank Invader | TR2/TR11 SR | |
| Ragnarok, the Watch■ Triple Breaker ■ Whenever this creature enters the battle zone by summoning or attacks, choose up to 2 creatures and return them to their owners' hands. ■ Whenever an opponent's creature enters the battle zone, or whenever your opponent casts a spell, you may skip the rest of the turn. | Water | 10 | 12000 | CreatureOutrage MAX | TR3/TR11 SR | |
| Death Shuteron, Abyss Undertaker■ Triple Breaker ■ At the end of each turn, each player discards their hand. ■ When this creature leaves the battle zone, destroy all creatures. | Darkness | 9 | 13000 | CreatureDemon Command | TR4/TR11 SR | |
| Testa Rossa, Blazing Chain■ Double Breaker ■ Blazing Dron Go: When one of your creatures with "Testa Rossa" in its name is destroyed, you may put this creature from your hand into the battle zone. If you do, put the top 5 cards of your deck into your graveyard, then put into the battle zone all non-Exile creatures with "Testa Rossa" in their name from among them. Give them "Speed Attacker." At the end of your turn, put them on the bottom of your deck in any order. ■ You can't put another one of your Exile creatures with "Testa Rossa" in its name into the battle zone. | Fire | 7 | 6000 | Exile CreatureOutrage MAX | TR5/TR11 SR | |
| Vyrus Cursed, Super Divine Dragon■ Mach Fighter ■ Triple Breaker ■ While this creature is tapped, your opponent can't use their "Shield Trigger." ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 10 | 17000 | CreatureEarth Dragon/Mystery Totem/Hunter | TR6/TR11 SR | |
| Dragon Hurricane Energy■ Shield Trigger ■ Launcher E: Dragon (Tap any number of your untapped non-evolution Dragon creatures.) Look at your deck. For each Dragon creature tapped for this spell's effect, you may put one creature with the same name as it into the battle zone from your deck. Then shuffle your deck. | Nature | 4 | Spell | TR7/TR11 SR | ||
| Hole-in-One Heracles, Ring Storm!■ Triple Breaker ■ When this Tamaseed enters the battle zone, choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. ■ Once per turn during your turn, you may summon a creature from your mana zone. ■ Unless you have a total of 4 or more Nature creatures or Nature Tamaseeds, this Tamaseed in the battle zone is not treated as a creature. ■ Whenever this creature attacks, choose one of your opponent's creatures and put it into its owner's mana zone. Then put up to 2 cards from the top of your deck into your mana zone. | Nature | 4 | 12000 | Tamaseed / CreatureGiant Insect/ACE | TR8/TR11 SR | |
| Holyend, Destiny Dragon Armored / Now or Never■ Shield Trigger ■ You may put a non-Evolution creature with cost 7 or less from your hand into the battle zone. Then return that creature to your hand. | Light | 7 | 9500 | CreatureDragon Guild/Metallica | TR9/TR11 SR | |
| Decision of Ideals and Peace■ Revolution 2: If you have 2 or fewer shields, this spell, when put into your hand from your shield zone, gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Reveal the top 2 cards of your deck. Put all light and water cards from among them into your hand and put the rest on the bottom of your deck in any order. > Turn the top card of your deck into a shield. > Choose an Element with cost 3 or less and turn it into a shield. | Light/Water | 4 | Spell | TR10/TR11 SR | ||
| Telesco = Teles, Forethought■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000+ | CreatureAbyss Royale | TR11/TR11 VR | |
| Reversal Strike of Justice■ Reversal Strike {ll03}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {ll03} at the start of your next turn. If you can't, you lose the game. ■ Draw a card, then you may put a Light creature with cost 3 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." | Light | 3 | Spell | 1/76 VR | ||
| Skelhunter, Explosive Indigo Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Double Breaker ■ When this creature enters the battle zone, you may draw 2 cards. ■ Your opponent's creatures can't attack on the turn they enter the battle zone. ■ Your opponent's creatures don't untap except at the start of the turn. | Water | 7 | 7000 | CreatureGreat Mechaoh | 2/76 VR | |
| Reversal Strike of Freedom■ Reversal Strike {ww02}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {ww02} at the start of your next turn. If you can't, you lose the game. ■ Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. | Water | 3 | Spell | 3/76 VR | ||
| Bouchi = Tortrot, Raging Abyss■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ You may summon this creature from your graveyard. ■ Double Breaker ■ Whenever this creature attacks, you may destroy another one of your creatures. If you do, draw 2 cards. ■ Whenever one of your creatures is destroyed, each of your opponents chooses one of their creatures and destroys it. | Darkness | 7 | 11000 | CreatureAbyss Royale | 4/76 VR | |
| Abyssal Reversal Strike■ Reversal Strike {dd03}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {dd03} at the start of your next turn. If you can't, you lose the game. ■ Choose one of your opponent's creatures. This turn, that creature gets -∞ power. (A creature with 0 or less power is destroyed.) | Darkness | 4 | Spell | 5/76 VR | ||
| Yobinion Flameburn■ Speed Attacker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 4 | 4000 | CreatureArmored Dragon | 6/76 VR | |
| Reversal Strike of Legend■ Reversal Strike {ff02}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {ff02} at the start of your next turn. If you can't, you lose the game. ■ Choose 2 creatures. Those 2 creatures battle. | Fire | 3 | Spell | 7/76 VR | ||
| Jigoku Bunker Par459, Ninth Dragon■ Sympathy: cards in your mana zone (This creature's summoning cost is reduced by 1 for each card in your mana zone. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 12 | 10000 | CreatureGiant Dragon | 8/76 VR | |
| Reversal Strike of Passion■ Reversal Strike {nn04}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {nn04} at the start of your next turn. If you can't, you lose the game. ■ Tap a Nature creature with cost 5 or less from your mana zone and put it into the battle zone. Until the start of your next turn, whenever an opponent's creature attacks, it attacks that creature if able. | Nature | 5 | Spell | 9/76 VR | ||
| Princess Party ~Bond of Shiraha~■ Shield Trigger ■ When this creature enters the battle zone, choose up to 3 of your opponent's creatures. Your opponent turns one of them into a shield, puts one into the mana zone, and returns one to its owner's hand. | Light/Water/Nature | 5 | 5000 | CreatureSnow Faerie/Dreammate/Splash Queen | 10/76 VR | |
| Magic Circle of the Evil Heart■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, discard a card from your hand, draw up to 3 cards, then discard a card from your hand again. ■ When you put this Tamaseed from your hand into your mana zone, untap it. | Water/Darkness/Fire | 3 | TamaseedDemon Command | 11/76 VR | ||
| Hyper the Johnny■ Hyper Energy ■ Speed Attacker ■ Master T-Breaker (This creature breaks 3 shields. When this creature enters the battle zone, before each break, choose one of your opponent's creatures and destroy it.) ■ If you have a total of 5 or more Jokers in the battle zone and mana zone, this creature can't be blocked, and after this creature's attack, if your opponent has no shields and no creatures, you win the game. | Zero | 8 | 12000 | Dream CreatureJokers | DM1/DM1 DMR | |
| Hyper the Johnny■ Hyper Energy ■ Speed Attacker ■ Master T-Breaker (This creature breaks 3 shields. When this creature enters the battle zone, before each break, choose one of your opponent's creatures and destroy it.) ■ If you have a total of 5 or more Jokers in the battle zone and mana zone, this creature can't be blocked, and after this creature's attack, if your opponent has no shields and no creatures, you win the game. | Zero | 8 | 12000 | Dream CreatureJokers | DM1㊙/DM1 DMR | |
| Goldran Gorghini, Super Angel■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Whenever one of your creatures attacks, you may turn the top card of your deck into a shield. Then, if you have 10 or more shields, turn any number of your shields face up. Put all creatures among them into the battle zone and add the rest to your hand. However, you can't use their "Shield Trigger." | Light | 10 | 14000 | CreatureMecha Angel Command | OR1/OR1 OR | |
| Elbolom Happy, Night of Joy■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw a card for each tapped creature you have. ■ Ignore all "can't attack" abilities of your creatures. (However, summoning sickness is not ignored.) | Light | 7 | 9500 | CreatureDemon Command | S1/S11 SR | |
| Zaze Zeen, Seeker of the Shield Creed■ Blocker ■ Double Breaker ■ This creature enters the battle zone tapped and doesn't untap at the start of your turn. ■ When a card is put into your shield zone, untap this creature, then choose one of the following. ▶ Draw a card. ▶ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ▶ Until the start of your next turn, this creature can't leave the battle zone. | Light | 2 | 8000 | CreatureMecha Thunder | S2/S11 SR | |
| Fumibirom Paradise, Night of Fun■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may draw 3 cards. If you do, discard 2 cards from your hand. ■ Whenever you discard cards from your hand, return to their owners' hands all of your opponent's elements with the same cost as the discarded cards. | Water | 9 | 12000 | CreatureDemon Command | S3/S11 SR | |
| Yobinion Haruka■ Blocker ■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Whenever one of your creatures enters the battle zone, if you have no other creature with the same cost as that creature, choose one of your opponent's creatures. Until the start of your next turn, the chosen creature can't attack or block. Then draw a card. | Water | 5 | 6000 | CreatureLiquid People | S4/S11 SR | |
| Boudan = Row, Super Raging Abyss■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, or whenever it attacks a player, put up to 5 cards from the top of your deck into your graveyard. Then put any number of creatures with cost 5 or less and different costs from your graveyard into the battle zone. | Darkness | 10 | 13000 | CreatureAbyss Royale | S5/S11 SR | |
| Phantom Dolls Kiyo & Yon & Shi■ At the start of your turn, if you have a Darkness civilization in your mana zone, your opponent has 6 or more cards in either their hand or their shield zone, and none of your "Phantom Dolls Kiyo & Yon & Shi" has entered the battle zone this turn, you may put this creature from your hand or graveyard into the battle zone. ■ Double Breaker ■ When this creature enters the battle zone, choose 2 cards from your opponent's hand without looking and have them discard those cards. | Darkness | 6 | 6000 | CreatureDeath Puppet | S6/S11 SR | |
| Agebrom Violence, Night of Rage■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, untap another one of your creatures. This turn, that creature breaks 1 additional shield. ■ Once each turn, when this creature would leave the battle zone, you may destroy another one of your creatures instead. | Fire | 7 | 7000 | CreatureDemon Command | S7/S11 SR | |
| Bolshack Ash Raider, Galloping Dragon■ You may pay {ff04} and summon this creature. If you do, when this creature enters the battle zone, your opponent may turn the top 2 cards of their deck into shields. ■ Speed Attacker ■ Double Breaker ■ Whenever one of your creatures breaks a shield, you may draw a card. | Fire | 6 | 6000 | CreatureArmored Dragon | S8/S11 SR | |
| Shinbelom Catharsis, Night of Sorrow■ Hyper Energy ■ Guardman ■ Triple Breaker ■ Whenever an opponent's creature attacks, it attacks a creature if able. ■ When this creature would leave the battle zone, you may instead put 3 cards from your mana zone on the bottom of your deck in any order. ■ Whenever another one of your creatures attacks a player, this turn, that creature gets +6000 power and "Power Breaker." | Nature | 11 | 17000 | CreatureDemon Command | S9/S11 SR | |
| Yobinion Malulu■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, when your second creature enters the battle zone, look at the top card of your deck. Add that card to your hand or tap it and put it into your mana zone. | Nature | 4 | 5000 | CreatureSnow Faerie | S10/S11 SR | |
| Decision of Will-o'-the-Wisps and Specters■ You may pay {df04} and put one of your shields into your graveyard to cast this spell. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose one of your opponent's elements with cost 3 or less and destroy it. ▶ Put a creature with cost 3 or less from your graveyard into the battle zone. This turn, give that creature "Speed Attacker." ▶ Your opponent chooses a card in their hand and discards it. | Darkness/Fire | 5 | Spell | S11/S11 SR | ||
| Goldran Gorghini, Super Angel■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Whenever one of your creatures attacks, you may turn the top card of your deck into a shield. Then, if you have 10 or more shields, turn any number of your shields face up. Put all creatures among them into the battle zone and add the rest to your hand. However, you can't use their "Shield Trigger." | Light | 10 | 14000 | CreatureMecha Angel Command | ㊙1/㊙24 OR | |
| Elbolom Happy, Night of Joy■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw a card for each tapped creature you have. ■ Ignore all "can't attack" abilities of your creatures. (However, summoning sickness is not ignored.) | Light | 7 | 9500 | CreatureDemon Command | ㊙2/㊙24 SR | |
| Zaze Zeen, Seeker of the Shield Creed■ Blocker ■ Double Breaker ■ This creature enters the battle zone tapped and doesn't untap at the start of your turn. ■ When a card is put into your shield zone, untap this creature, then choose one of the following. ▶ Draw a card. ▶ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ▶ Until the start of your next turn, this creature can't leave the battle zone. | Light | 2 | 8000 | CreatureMecha Thunder | ㊙3/㊙24 SR | |
| Fumibirom Paradise, Night of Fun■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may draw 3 cards. If you do, discard 2 cards from your hand. ■ Whenever you discard cards from your hand, return to their owners' hands all of your opponent's elements with the same cost as the discarded cards. | Water | 9 | 12000 | CreatureDemon Command | ㊙4/㊙24 SR | |
| Yobinion Haruka■ Blocker ■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Whenever one of your creatures enters the battle zone, if you have no other creature with the same cost as that creature, choose one of your opponent's creatures. Until the start of your next turn, the chosen creature can't attack or block. Then draw a card. | Water | 5 | 6000 | CreatureLiquid People | ㊙5/㊙24 SR | |
| Boudan = Row, Super Raging Abyss■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, or whenever it attacks a player, put up to 5 cards from the top of your deck into your graveyard. Then put any number of creatures with cost 5 or less and different costs from your graveyard into the battle zone. | Darkness | 10 | 13000 | CreatureAbyss Royale | ㊙6/㊙24 SR | |
| Phantom Dolls Kiyo & Yon & Shi■ At the start of your turn, if you have a Darkness civilization in your mana zone, your opponent has 6 or more cards in either their hand or their shield zone, and none of your "Phantom Dolls Kiyo & Yon & Shi" has entered the battle zone this turn, you may put this creature from your hand or graveyard into the battle zone. ■ Double Breaker ■ When this creature enters the battle zone, choose 2 cards from your opponent's hand without looking and have them discard those cards. | Darkness | 6 | 6000 | CreatureDeath Puppet | ㊙7/㊙24 SR | |
| Agebrom Violence, Night of Rage■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, untap another one of your creatures. This turn, that creature breaks 1 additional shield. ■ Once each turn, when this creature would leave the battle zone, you may destroy another one of your creatures instead. | Fire | 7 | 7000 | CreatureDemon Command | ㊙8/㊙24 SR | |
| Bolshack Ash Raider, Galloping Dragon■ You may pay {ff04} and summon this creature. If you do, when this creature enters the battle zone, your opponent may turn the top 2 cards of their deck into shields. ■ Speed Attacker ■ Double Breaker ■ Whenever one of your creatures breaks a shield, you may draw a card. | Fire | 6 | 6000 | CreatureArmored Dragon | ㊙9/㊙24 SR | |
| Shinbelom Catharsis, Night of Sorrow■ Hyper Energy ■ Guardman ■ Triple Breaker ■ Whenever an opponent's creature attacks, it attacks a creature if able. ■ When this creature would leave the battle zone, you may instead put 3 cards from your mana zone on the bottom of your deck in any order. ■ Whenever another one of your creatures attacks a player, this turn, that creature gets +6000 power and "Power Breaker." | Nature | 11 | 17000 | CreatureDemon Command | ㊙10/㊙24 SR | |
| Yobinion Malulu■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, when your second creature enters the battle zone, look at the top card of your deck. Add that card to your hand or tap it and put it into your mana zone. | Nature | 4 | 5000 | CreatureSnow Faerie | ㊙11/㊙24 SR | |
| Decision of Will-o'-the-Wisps and Specters■ You may pay {df04} and put one of your shields into your graveyard to cast this spell. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose one of your opponent's elements with cost 3 or less and destroy it. ▶ Put a creature with cost 3 or less from your graveyard into the battle zone. This turn, give that creature "Speed Attacker." ▶ Your opponent chooses a card in their hand and discards it. | Darkness/Fire | 5 | Spell | ㊙12/㊙24 SR | ||
| Reversal Strike of Justice■ Reversal Strike {ll03}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {ll03} at the start of your next turn. If you can't, you lose the game. ■ Draw a card, then you may put a Light creature with cost 3 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." | Light | 3 | Spell | ㊙13/㊙24 VR | ||
| Reversal Strike of Freedom■ Reversal Strike {ww02}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {ww02} at the start of your next turn. If you can't, you lose the game. ■ Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. | Water | 3 | Spell | ㊙14/㊙24 VR | ||
| Abyssal Reversal Strike■ Reversal Strike {dd03}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {dd03} at the start of your next turn. If you can't, you lose the game. ■ Choose one of your opponent's creatures. This turn, that creature gets -∞ power. (A creature with 0 or less power is destroyed.) | Darkness | 4 | Spell | ㊙15/㊙24 VR | ||
| Reversal Strike of Legend■ Reversal Strike {ff02}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {ff02} at the start of your next turn. If you can't, you lose the game. ■ Choose 2 creatures. Those 2 creatures battle. | Fire | 3 | Spell | ㊙16/㊙24 VR | ||
| Reversal Strike of Passion■ Reversal Strike {nn04}: When a creature attacks you, if you haven't used "Reversal Strike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {nn04} at the start of your next turn. If you can't, you lose the game. ■ Tap a Nature creature with cost 5 or less from your mana zone and put it into the battle zone. Until the start of your next turn, whenever an opponent's creature attacks, it attacks that creature if able. | Nature | 5 | Spell | ㊙17/㊙24 VR | ||
| der`Zen Mondo / ♪ With a Signature Move, Strongest are the Traces of a Dream■ For the rest of the game, you don't lose the game if you have no cards in your deck. Draw 5 cards. Then, if you have no cards in your deck, take an extra turn after this one. | Water | 3 | 3000 | CreatureMagic Command | TR1/TR9 SR | |
| Ryusei, Zenith of "Inevitability" / "It's my victory, of course!"■ This spell costs 1 less to cast for each creature your opponent has. However, the cost can't go below 0. ■ Destroy all creatures with power 4000 or less. | Fire | 10 | 12000 | CreatureRed Command Dragon/Giant Hunter/Zenith | TR2/TR9 SR | |
| Red Zone F, Invasion Without an Emperor■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ While this creature is attacking, your opponent can't use "G-Strike." ■ Each turn, at the end of this creature's first attack, untap this creature and destroy its top card. | Fire | 6 | 11000 | Evolution CreatureSonic Command/Invader | TR3/TR9 SR | |
| Iron Manhattan■ J.O.E. 2 (You may reduce this creature's summoning cost by 2. If you do, at the end of the turn, put it on the bottom of your deck. When you do, draw a card.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's shields. This creature breaks all of your opponent's other shields. Then you may discard a card from your hand. If you do, during the next turn, your opponent can't put 2 or more creatures into the battle zone. | Fire | 9 | 8000 | CreatureJokers | TR4/TR9 SR | |
| Dongungle S7■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may put a creature with power 7000 or less from your mana zone into the battle zone. ■ During battle, this creature gets +6000 power. ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 8 | 8000+ | CreatureJokers | TR5/TR9 SR | |
| Fiona Forest, Forest Dream Dragon■ Double Breaker ■ When this creature enters the battle zone, you may put a Field from your mana zone into the battle zone. ■ When your opponent chooses one of your creatures, your other Dreammates can't be chosen. | Nature | 7 | 7000 | CreatureDreammate Dragon | TR6/TR9 SR | |
| Ameijin, Geima Dragon King■ Revolution Change: Magic with cost 5 or more (When one of your Magic creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone, you may return any number of spells from your graveyard to your hand. Until the start of your next turn, all of your opponent's creatures that have a cost equal to or less than the number of cards in your hand can't attack or block. | Water/Fire | 7 | 7000 | CreatureMagic Dragon/Game Command | TR7/TR9 SR | |
| Blade Grenoh Max■ Mana Evolution: Choose one of your Fire creatures from your mana zone and put this creature on top of it. ■ Whenever this creature attacks your opponent and isn't blocked, choose one of your opponent's tapped creatures with power 3000 or less and destroy it. | Fire | 3 | 4000 | Evolution CreatureFlame Monster | TR8/TR9 VR | |
| Puripurison■ Shield Trigger ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may reveal a Jokers creature from among them and add it to your hand. Put the rest on the bottom of your deck in any order. ■ Revolution 0: When this creature enters the battle zone, if you have no shields, you may put a Jokers creature with cost 7 or less from your hand into the battle zone. | Fire | 5 | 1000 | CreatureJokers | TR9/TR9 VR | |
| Gajirabute, Conqueror of Demon Birth■ {GS} G-Strike ■ Once each turn, when a creature attacks a player, you may put a creature with cost equal to or less than that creature from your hand into the battle zone. | Light | 4 | 4000 | CreatureDemon Command | 1/76 VR | |
| ♪ Stand Up, Devil and Angel, Will They Fall■ Shield Trigger ■ Draw a card, then choose a number. Until the start of your next turn, ignore the abilities of your opponent's elements with that cost, and your opponent can't cast spells with that cost. | Water | 4 | SpellMagic Song | 2/76 VR | ||
| Omen of Demon Birth■ Shield Trigger ■ Choose one of the following. ▶ Put up to 2 Demon Commands from your graveyard into the battle zone, with a total cost of 7 or less. ▶ Choose one of your opponent's creatures. This turn, that creature gets -12000 power. (A creature with 0 or less power is destroyed.) | Darkness | 6 | Spell | 3/76 VR | ||
| Storm Hyper XX■ Shield Trigger ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Power Breaker ■ This creature gets +3000 power for each of your creatures with a different cost. ■ When this creature enters the battle zone, destroy all of your opponent's creatures with less power than this creature. | Fire | 11 | 0000+ | CreatureArmored Dragon/Flame Command | 4/76 VR | |
| Quakes, Evil General of Demon Birth■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, reveal the top 3 cards of your deck. You may put any number of creatures with cost 6 or less and a different cost than each of your creatures from among them into the battle zone. Put the rest into your graveyard. ■ Variety 5: Whenever a creature attacks a player, untap all of your creatures. (If you have 5 or more elements with different costs, this creature gets this ability.) | Fire | 7 | 7000 | CreatureDemon Command | 5/76 VR | |
| Etsunab Nawal■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, choose one of your opponent's shields and put it into its owner's mana zone. Then you may put a creature from your mana zone into the battle zone that has a lower cost than any of the cards put into the mana zone this way. | Nature | 11 | 16000 | CreatureMystery Totem/Tzolkin | 6/76 VR | |
| Magic Circle of the Evil Brain■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, you may put the top 3 cards of your deck into your graveyard. Then you may use a non-creature card with cost 4 or less from your graveyard without paying its cost. ■ When you put this card from your hand into your mana zone, untap it. | Light/Water/Darkness | 5 | TamaseedDemon Command | 7/76 VR | ||
| Magic Circle of the Evil Eye■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, look at the top card of your deck. Turn it into a shield, add it to your hand, or put it into your mana zone. ■ When you put this card from your hand into your mana zone, untap it. | Light/Water/Nature | 3 | TamaseedDemon Command | 8/76 VR | ||
| Magic Circle of the Evil Tail■ {GS} G-Strike ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, draw a card. Then you may put a Command with cost 3 or less from your hand or mana zone into the battle zone. ■ When you put this card from your hand into your mana zone, untap it. | Light/Fire/Nature | 4 | TamaseedDemon Command | 9/76 VR | ||
| Magic Circle of the Evil Claw■ {GS} G-Strike ■ Sinkarize ■ When this Tamaseed enters the battle zone, choose one of the following. ▶ Choose any number of cards in a player's graveyard. Their owner shuffles those cards and puts them on the bottom of their deck. ▶ Choose an element with cost 4 or less, or a card in the mana zone, and put it on the bottom of its owner's deck. That card's owner puts the top card of their deck into their mana zone. ■ When you put this card from your hand into your mana zone, untap it. | Darkness/Fire/Nature | 3 | TamaseedDemon Command | 10/76 VR | ||
| Decision of Demon Birth, Light Joy, Music Knowledge, Flame Rage, and Sorrow Tree■ Choose 2 times from the following. (You may choose the same one twice.) If your elements include every civilization, you may instead use each of them once. ▶ Turn the top card of your deck into a shield. ▶ Draw 2 cards. ▶ Choose a card in your opponent's hand without looking and have them discard it. ▶ Choose one of your opponent's elements with cost 6 or less and destroy it. ▶ Put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Light/Water/Darkness/Fire/Nature | 5 | Spell | 11/76 VR | ||
| Oni-Ga-Ha-Ha-Ha Jaoga■ Hyper Energy ■ Double Breaker ■ Give all of your creatures "Speed Attacker." ■ When this creature enters the battle zone, your opponent chooses 3 of their shields, 2 cards in their hand, and 1 creature, and puts all of their remaining shields, hand cards, and creatures into their graveyard. ■ Each turn, the first time this creature attacks, you may put the top 2 cards of your deck into your graveyard. Then put a non-evolution Darkness or Fire creature with cost 6 or less from your graveyard into the battle zone. | Darkness/Fire | 8 | 11000 | Dream CreatureDemonio | DM1/DM1 DMR | |
| Oni-Ga-Ha-Ha-Ha Jaoga■ Hyper Energy ■ Double Breaker ■ Give all of your creatures "Speed Attacker." ■ When this creature enters the battle zone, your opponent chooses 3 of their shields, 2 cards in their hand, and 1 creature, and puts all of their remaining shields, hand cards, and creatures into their graveyard. ■ Each turn, the first time this creature attacks, you may put the top 2 cards of your deck into your graveyard. Then put a non-evolution Darkness or Fire creature with cost 6 or less from your graveyard into the battle zone. | Darkness/Fire | 8 | 11000 | Dream CreatureDemonio | DM1㊙/DM1 DMR | |
| Worldballom, Demon World■ Super Infinite Evolution: Put on 1 or more of your Demon Command creatures. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, if it evolved on 3 or more cards, your opponent discards their entire hand. If it evolved on 5 or more cards, until the start of your next turn, the mana number of all cards in your opponent's mana zone becomes 0. ■ Whenever this creature attacks, choose a civilization and destroy all of your opponent's Elements of that civilization. | Light/Water/Darkness/Fire/Nature | 8 | 15000 | Evolution CreatureDemon Command | OR1/OR1 OR | |
| Zagaan, Knight of Demon Birth■ Blocker ■ Double Breaker ■ Escape Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, give the first other creature you summon from your hand "Yobinion" for that turn. | Light | 5 | 6500 | CreatureDemon Command | S1/S11 SR | |
| Orgate, Slashing General of Demon Birth■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may choose one of your opponent's creatures and return it to its owner's hand. ■ During your opponent's turn, when an opponent's creature enters the battle zone and that creature's ability triggers, you may use that ability too. | Water | 7 | 7000 | CreatureDemon Command | S2/S11 SR | |
| Bojagaist, Super Raging Abyss■ You may summon this creature from your graveyard. ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 cards in their hand and discards them. Then, if your opponent has no cards in their hand, choose one of your opponent's creatures. This turn, that creature gets -9000 power. | Darkness | 9 | 9000 | CreatureAbyss Dragon | S3/S11 SR | |
| Daedalus, Fierce General of Demon Birth■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Give all of your creatures "Speed Attacker" and "Guardman." ■ Whenever this creature attacks, choose one of your opponent's creatures with power 4000 or less and destroy it. | Fire | 5 | 6000 | CreatureDemon Command | S4/S11 SR | |
| Deathliger, Lion of Demon Birth■ Double Breaker ■ Give all of your creatures "Mach Fighter." ■ W Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until 2 creatures with a lower cost than this creature appear. Put those 2 creatures into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Nature | 10 | 11000 | CreatureDemon Command | S5/S11 SR | |
| Merkius, Heat Haze Elemental■ Blocker ■ Just Diver ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add any number of spells from among them to your hand and put the rest on the bottom of your deck in any order. ■ Once each turn, you may give "Hyper Energy" to a spell you cast. (When you cast that spell, you may tap any number of your creatures that have different costs. For each creature tapped this way, that spell's cost is reduced by 2. However, its cost can't be reduced below 0.) ■ At the end of each turn, untap this creature. | Light/Water | 4 | 4000 | CreatureAngel Command | S6/S11 SR | |
| Sheba Elixia, Mighty Strike Elemental■ Blocker ■ Quattro Breaker ■ When this creature enters the battle zone, put up to 2 creatures from your mana zone into the battle zone, with a total cost of 7 or less. ■ Variety 5: Your creatures can't leave the battle zone except by being destroyed. (If you have 5 or more elements with different costs, this creature gets this ability.) | Light/Nature | 8 | 18000 | CreatureGiant/Angel Command | S7/S11 SR | |
| ♪ Hack Shifts an Hour, Ten and Seven■ Hyper Energy (When you cast this spell, you may tap any number of your creatures that have different costs. For each creature tapped this way, this spell's cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Choose a number up to 13 and put that many cards from the top of your deck into your graveyard. Then put a creature from your graveyard into the battle zone. ■ Variety 3: If this spell is the first "♪ Hack Shifts an Hour, Ten and Seven" you have cast this game, take an extra turn after this one. (If you have 3 or more elements with different costs, this spell gets this ability.) | Water/Darkness | 13 | SpellMagic Song | S8/S11 SR | ||
| Gedo Daigongen, Oni of Nirvana■ S-Back: Darkness or Fire (When you add a Darkness or Fire card from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.) ■ Double Breaker ■ During your opponent's turn, when an opponent's creature enters the battle zone other than by being summoned, destroy that creature. ■ Oni End: If any player has no shields, give this creature "Blocker" and "Slayer." | Darkness/Fire | 6 | 7000 | CreatureDemonio | S9/S11 SR | |
| Golfantasista, Explosive Emerald Dragon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ Each turn, the first time a creature attacks you, you may have this creature and that creature battle. ■ During your opponent's turn, when this creature leaves the battle zone, you may put a creature with cost 7 or less from your mana zone into the battle zone. | Fire/Nature | 8 | 15000 | CreatureGiant Dragon | S10/S11 SR | |
| Kiyonaga, Seeker of the Five Rings■ Blocker ■ Mach Fighter ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, reveal the top 3 cards of your deck. If they all have different costs, you may use any number of elements with cost 9 or less from among them without paying their costs. Put the rest into your mana zone. | Light/Water/Nature | 6 | 8500 | CreatureDreammate/Samurai/Wizard | S11/S11 SR | |
| Worldballom, Demon World■ Super Infinite Evolution: Put on 1 or more of your Demon Command creatures. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, if it evolved on 3 or more cards, your opponent discards their entire hand. If it evolved on 5 or more cards, until the start of your next turn, the mana number of all cards in your opponent's mana zone becomes 0. ■ Whenever this creature attacks, choose a civilization and destroy all of your opponent's Elements of that civilization. | Light/Water/Darkness/Fire/Nature | 8 | 15000 | Evolution CreatureDemon Command | ㊙1/㊙24 OR | |
| Zagaan, Knight of Demon Birth■ Blocker ■ Double Breaker ■ Escape Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Each turn, give the first other creature you summon from your hand "Yobinion" for that turn. | Light | 5 | 6500 | CreatureDemon Command | ㊙2/㊙24 SR | |
| Orgate, Slashing General of Demon Birth■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may choose one of your opponent's creatures and return it to its owner's hand. ■ During your opponent's turn, when an opponent's creature enters the battle zone and that creature's ability triggers, you may use that ability too. | Water | 7 | 7000 | CreatureDemon Command | ㊙3/㊙24 SR | |
| Bojagaist, Super Raging Abyss■ You may summon this creature from your graveyard. ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 cards in their hand and discards them. Then, if your opponent has no cards in their hand, choose one of your opponent's creatures. This turn, that creature gets -9000 power. | Darkness | 9 | 9000 | CreatureAbyss Dragon | ㊙4/㊙24 SR | |
| Daedalus, Fierce General of Demon Birth■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Give all of your creatures "Speed Attacker" and "Guardman." ■ Whenever this creature attacks, choose one of your opponent's creatures with power 4000 or less and destroy it. | Fire | 5 | 6000 | CreatureDemon Command | ㊙5/㊙24 SR | |
| Deathliger, Lion of Demon Birth■ Double Breaker ■ Give all of your creatures "Mach Fighter." ■ W Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until 2 creatures with a lower cost than this creature appear. Put those 2 creatures into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Nature | 10 | 11000 | CreatureDemon Command | ㊙6/㊙24 SR | |
| Merkius, Heat Haze Elemental■ Blocker ■ Just Diver ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add any number of spells from among them to your hand and put the rest on the bottom of your deck in any order. ■ Once each turn, you may give "Hyper Energy" to a spell you cast. (When you cast that spell, you may tap any number of your creatures that have different costs. For each creature tapped this way, that spell's cost is reduced by 2. However, its cost can't be reduced below 0.) ■ At the end of each turn, untap this creature. | Light/Water | 4 | 4000 | CreatureAngel Command | ㊙7/㊙24 SR | |
| Sheba Elixia, Mighty Strike Elemental■ Blocker ■ Quattro Breaker ■ When this creature enters the battle zone, put up to 2 creatures from your mana zone into the battle zone, with a total cost of 7 or less. ■ Variety 5: Your creatures can't leave the battle zone except by being destroyed. (If you have 5 or more elements with different costs, this creature gets this ability.) | Light/Nature | 8 | 18000 | CreatureGiant/Angel Command | ㊙8/㊙24 SR | |
| ♪ Hack Shifts an Hour, Ten and Seven■ Hyper Energy (When you cast this spell, you may tap any number of your creatures that have different costs. For each creature tapped this way, this spell's cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Choose a number up to 13 and put that many cards from the top of your deck into your graveyard. Then put a creature from your graveyard into the battle zone. ■ Variety 3: If this spell is the first "♪ Hack Shifts an Hour, Ten and Seven" you have cast this game, take an extra turn after this one. (If you have 3 or more elements with different costs, this spell gets this ability.) | Water/Darkness | 13 | SpellMagic Song | ㊙9/㊙24 SR | ||
| Gedo Daigongen, Oni of Nirvana■ S-Back: Darkness or Fire (When you add a Darkness or Fire card from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.) ■ Double Breaker ■ During your opponent's turn, when an opponent's creature enters the battle zone other than by being summoned, destroy that creature. ■ Oni End: If any player has no shields, give this creature "Blocker" and "Slayer." | Darkness/Fire | 6 | 7000 | CreatureDemonio | ㊙10/㊙24 SR | |
| Golfantasista, Explosive Emerald Dragon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ Each turn, the first time a creature attacks you, you may have this creature and that creature battle. ■ During your opponent's turn, when this creature leaves the battle zone, you may put a creature with cost 7 or less from your mana zone into the battle zone. | Fire/Nature | 8 | 15000 | CreatureGiant Dragon | ㊙11/㊙24 SR | |
| Kiyonaga, Seeker of the Five Rings■ Blocker ■ Mach Fighter ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, reveal the top 3 cards of your deck. If they all have different costs, you may use any number of elements with cost 9 or less from among them without paying their costs. Put the rest into your mana zone. | Light/Water/Nature | 6 | 8500 | CreatureDreammate/Samurai/Wizard | ㊙12/㊙24 SR | |
| Quakes, Evil General of Demon Birth■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, reveal the top 3 cards of your deck. You may put any number of creatures with cost 6 or less and a different cost than each of your creatures from among them into the battle zone. Put the rest into your graveyard. ■ Variety 5: Whenever a creature attacks a player, untap all of your creatures. (If you have 5 or more elements with different costs, this creature gets this ability.) | Fire | 7 | 7000 | CreatureDemon Command | ㊙13/㊙24 VR | |
| Etsunab Nawal■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, choose one of your opponent's shields and put it into its owner's mana zone. Then you may put a creature from your mana zone into the battle zone that has a lower cost than any of the cards put into the mana zone this way. | Nature | 11 | 16000 | CreatureMystery Totem/Tzolkin | ㊙14/㊙24 VR | |
| Decision of Demon Birth, Light Joy, Music Knowledge, Flame Rage, and Sorrow Tree■ Choose 2 times from the following. (You may choose the same one twice.) If your elements include every civilization, you may instead use each of them once. ▶ Turn the top card of your deck into a shield. ▶ Draw 2 cards. ▶ Choose a card in your opponent's hand without looking and have them discard it. ▶ Choose one of your opponent's elements with cost 6 or less and destroy it. ▶ Put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Light/Water/Darkness/Fire/Nature | 5 | Spell | ㊙15/㊙24 VR | ||
| 5000VT, Flying V■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't go below 0. ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone, return all your opponent's creatures with power 5000 or less to their owners' hands. During your opponent's next turn, your opponent can't put creatures with power 5000 or less into the battle zone. | Water | 8 | 12000 | CreatureMagic Outrage MAX | TR1/TR9 VIC | |
| Jaouga, Oniga Great King■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, you may add all your shields to your hand. However, you can't use their "Shield Trigger." | Darkness/Fire | 5 | 7000 | CreatureDemonio/Onifuda Kingdom | TR2/TR9 KGM | |
| Emotional Hardcore, Sacred Dragon■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose a creature name other than Emotional Hardcore, Sacred Dragon. Ignore all abilities of creatures with the chosen name. ■ When your opponent chooses a creature, if you have another Oracle, they can't choose this creature. (However, they may attack or block this creature.) | Light | 7 | 9500 | CreatureOracle Dragon/Oraclion | TR3/TR9 SR | |
| Obza No. 08, Dragon-Armed Oni / Genesis of the Final End■ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness | 9 | 8000 | CreatureDragon Guild/Mafi Gang | TR4/TR9 SR | |
| Fujin-ten, Oni of Gale■ When another one of your creatures enters the battle zone, you may put one of your shields into your graveyard. If you do, give that creature "Speed Attacker" for that turn. ■ Oni Time: If you and your opponent have a total of 6 or fewer shields, this creature gets +4000 power and "Double Breaker." | Fire | 3 | 3000+ | CreatureDemonio/Onifuda Kingdom | TR5/TR9 SR | |
| A:Enu:Makua■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. > Choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. > Your opponent puts all of their non-creature elements with cost 5 or less into their mana zone. | Nature | 5 | 6000 | CreatureVeil Abyss | TR6/TR9 SR | |
| Akashic Zenon■ Double Breaker ■ When this creature enters the battle zone, if you have a Twinpact creature, put the top card of your deck into your mana zone. ■ Each of your Twinpact creatures gets "Speed Attacker." ■ Once each turn, when one of your Twinpact creatures attacks, you may cast that creature's spell side without paying its cost, leaving it in the battle zone. | Water/Fire/Nature | 5 | 7000 | CreatureCyber Lord/The Answer | TR7/TR9 SR | |
| Luminous Siblings Ruru & Lucifer■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 8 or less from your hand into the battle zone. ■ When this creature becomes tapped, choose one of your opponent's creatures and tap it. | Light | 9 | 9000 | CreatureAngel Command Dragon/Humanoid/Revolutionary Army | TR8/TR9 VR | |
| Death the Choice■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, turn the top card of your deck face up. If that card is a non-evolution Darkness creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your Darkness creatures. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose one of your opponent's tapped creatures and destroy it. | Darkness | 7 | 12000 | Evolution CreatureDemon Command Dragon/Revolutionary Army | TR9/TR9 VR |