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DM24EX4 — Nijisanji Collab Masters "Interdimensional Super Beast Tamer"
180 cards · Released 2025-03-15 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Redzone, Roaring Invasion■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the greatest power. | Fire | 6 | 12000 | Evolution CreatureSonic Command/Invader | 1/100 LEG | |
| Dogiragon Nova, Blue Guardian Deity■ Revolution Change: Light or Fire Dragon with cost 5 or more ■ Blocker ■ Triple Breaker ■ At the end of your turn, untap all of your multicolored creatures. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, reveal the top 4 cards of your deck. Put any number of non-evolution multicolored creatures from among them into the battle zone, with a total cost of 6 or less. Put the rest on the bottom of your deck in any order. | Light/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 2/100 LEG | |
| Moon, Destruction, Satan and Angel■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, turn the top 2 cards of your deck into shields. ■ At the end of your turn, this creature breaks 1 of your shields. ■ Punishment Moon: When a card leaves your shield zone, this creature may break 1 of your opponent's shields. | Light/Darkness | 7 | 11500 | CreatureAngel Command/Demon Command/Moonlight Kingdom | 3/100 KGM | |
| Gigandydanos, Big Tree King■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, your opponent puts all cards in their hand into their mana zone. ■ You can't be attacked by creatures with less power than this creature. ■ Fushigi Birth [dn14] (You may tap one of your creatures and put it into your mana zone, pay [dn14] minus that creature's cost, and summon this creature from your graveyard. However, the cost can't be reduced below [dn02].) | Darkness/Nature | 12 | 50000 | CreatureGiant Dragon/Undying Tree Kingdom | 4/100 KGM | |
| Perfect, Domination Elemental / Galaxy Charger■ Reveal the top 3 cards of your deck. Add all Angel Commands from among them to your hand and put the rest on the bottom of your deck in any order. ■ Charger | Light | 7 | 9000 | CreatureAngel Command | 5/100 SR | |
| Parfer Triserati■ Escape (When this creature would be destroyed, you may instead add one of your shields to your hand. However, you can't use its "Shield Trigger.") ■ Whenever this creature attacks, you may draw a card for each of your creatures with cost 4 or less. ■ When one of your shields leaves the shield zone, you may put a Light creature with cost 4 or less from your hand into the battle zone. | Light | 5 | 5500 | CreatureMecha Del Dinero | 6/100 SR | |
| Tigavock, Sea General■ This creature's summoning cost is reduced by 1 for each card you drew this turn. However, its cost can't be reduced below 0. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards. | Water | 7 | 6000 | CreatureMutopia | 7/100 SR | |
| Ater Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 times from the following. (You may choose the same one twice.) ▶ Choose one of your opponent's creatures. This turn, that creature gets -4000 power. ▶ Put the top 4 cards of your deck into your graveyard. ▶ Put a creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may instead destroy another one of your creatures. | Darkness | 5 | 6000 | CreatureMecha Del Dinero/Supercar Dragon | 8/100 SR | |
| Perfect Darkness■ You may cast this spell from your graveyard. If you do, after casting it, put it on the bottom of your deck instead of your graveyard. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Your opponent chooses a card in their hand and discards it. ▶ Put a Darkness creature with cost 4 or less, or a Darkness Aura with cost 4 or less, from your graveyard into the battle zone. ▶ Choose one of your opponent's creatures. This turn, that creature gets -4000 power. | Darkness | 5 | Spell | 9/100 SR | ||
| Crossfire, Slapping■ G-Zero: If you have 4 or more creatures and no "Crossfire, Slapping," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, if you have a Fire civilization in your mana zone, give another one of your creatures "Speed Attacker" this turn. | Fire | 7 | 7000 | CreatureMagic Outrage MAX | 10/100 SR | |
| Orbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each of your nature creatures or nature Tamaseeds you put into the battle zone this turn. However, the cost can't be reduced to 0 or less. ■ Mach Fighter ■ Quadruple Breaker ■ Civil Count 5: If you have 5 or more nature creatures or nature Tamaseeds total, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that start with "When this creature enters the battle zone.") | Nature | 10 | 19000 | CreatureGiant Dragon | 11/100 SR | |
| Lastjudge, Judgment Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ Final Declaration: At the start of your turn, you may put any number of creatures with "Blocker" from your hand into the battle zone. Then, if you have 12 or more creatures with "Blocker," take an extra turn after this one. ("Final Declaration" can be used only once per game.) | Light/Water | 10 | 15500 | CreatureAngel Command | 12/100 SR | |
| King Alcadeias Play's, Holy Gaia■ Evolution: Put on one of your multicolored creatures. ■ Double Breaker ■ When an opponent's non-multicolored creature would enter the battle zone, if none of your opponent's creatures has been put into the graveyard by the ability of "King Alcadeias Play's, Holy Gaia" this turn, put that creature into the graveyard instead. | Light/Darkness | 7 | 9000 | Evolution CreatureAngel Command/Lost Crusader | 13/100 SR | |
| Geminius, Demonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 of their creatures and destroys them. ■ When this creature becomes tapped, choose 2 cards from your opponent's hand without looking and have them discard those cards. ■ When this creature leaves the battle zone, return up to 2 spells from your graveyard to your hand. | Light/Darkness | 7 | 9500 | CreatureAngel Command/Demon Command/Funky Nightmare | 14/100 SR | |
| Bolmeteus Rainbow Dragon■ Revolution Change: Light or Fire Dragon with cost 5 or more (Whenever one of your Light or Fire Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ Give all of your creatures with "Bolmeteus" in their name "Speed Attacker." ■ When this creature enters the battle zone, this creature may break one of your shields. ■ Give all Dragons with cost 7 or less in your shield zone "Shield Trigger." | Light/Fire | 7 | 11000 | CreatureArmored Dragon | 15/100 SR | |
| Merveille, Lord of Dragon Spirits■ You may summon this creature from your mana zone. ■ Evolution: Put on one of your Light or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose an element and turn it into a shield. ■ All of your other creatures get +6000 power and "Power Breaker." | Light/Nature | 6 | 12000 | Evolution CreatureAngel Command Dragon | 16/100 SR | |
| Codemoon Interstellar■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may cast a Water or Darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it into your hyperspatial zone instead of your graveyard. ■ Whenever this creature attacks, you may cast a spell from your hyperspatial zone without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of your graveyard. | Water/Darkness | 7 | 9000 | CreatureCyber Moon Command/Unknown | 17/100 SR | |
| WD Cyclepedia, Dragment Symbol■ Blocker ■ Just Diver ■ When this creature enters the battle zone, you may cast a spell with cost 4 or less from your graveyard without paying its cost. ■ Once each turn, when you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. ■ After you cast a spell from your graveyard, put it on the bottom of your deck instead of into your graveyard. | Water/Darkness | 5 | 5000 | CreatureCrystal Command Dragon/Dark Lord | 18/100 SR | |
| A.R.T, Explosive Hero■ Speed Attacker ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, draw up to 3 cards. If you have drawn 7 or more cards this turn, choose up to 2 of your opponent's elements and return them to their owners' hands. Then this creature may break one of your opponent's shields. | Water/Fire | 5 | 6000 | CreatureMagic Flame Command | 19/100 SR | |
| Theknowhow, Guardian Earth Dragon■ Sympathy: Snow Faerie (This creature's summoning cost is reduced by 1 for each Snow Faerie you have. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, draw up to 3 cards. Give all of your Snow Faerie creatures "Saver: Snow Faerie." (When one of your Snow Faeries would be destroyed, you may instead destroy a creature with "Saver: Snow Faerie.") | Water/Nature | 8 | 12000 | CreatureGiant Dragon/Snow Faerie | 20/100 SR | |
| Bloodzone, Noble Blood Invasion■ Evolution: Put on one of your Darkness or Fire creatures. ■ Invasion: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Power Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses and discards cards from their hand equal to the number of shields added this way. ■ For each of your shields, this creature gets -3000 power. | Darkness/Fire | 6 | 18000- | Evolution CreatureSonic Command/Vampire | 21/100 SR | |
| The World Is Mine, Jirai Maid■ Revenge Chance: At the end of each turn, if your opponent has a creature with cost 9 or more or power 15000 or more, you may summon this creature without paying its cost. ■ Blocker ■ Double Breaker ■ When this creature becomes tapped, choose one of your opponent's creatures and destroy it. Then you may put a non-evolution creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureDemon Command/Outrage | 22/100 SR | |
| Millionbrave Kaiser■ G-G-G: If you have 1 or fewer cards in your hand and no "Millionbrave Kaiser," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ During battle on your turn, this creature gets +1000000 power. ■ Each turn, the first time an opponent's creature attacks, it attacks this creature if able. | Fire/Nature | 7 | 10000+ | CreatureRed Command Dragon | 23/100 SR | |
| Achernar, Star Gate Elemental / Stargaze Gate■ Put a non-evolution Light creature that has "Blocker" from your hand into the battle zone. | Light | 9 | 10500 | CreatureAngel Command | 24/100 VR | |
| Crystal Tune / Crystal Doom■ Draw 3 cards. Summon any number of Unknown creatures or Zenith creatures from your hand without paying their costs. | Water | 3 | Spell | 25/100 VR | ||
| Galaxy Brand■ G-G-G: If you have 1 or fewer cards in your hand, this creature's summoning cost is reduced by 6. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 6000 or less and destroy it. | Fire | 7 | 9000 | CreatureBeat Jockey | 26/100 VR | |
| Dynabolt, Great Explosive Dragon■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Evolution Power: When this creature evolves, you may choose 1 of your opponent's creatures. After evolving, have that chosen creature and this creature battle. | Fire | 4 | 5000 | CreatureDynamite Dragon/Rexstars | 27/100 VR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | 28/100 VR | ||
| Esmer, Celestial Faerie / How about a cup of tea?■ Shield Trigger ■ Turn the top card of your deck into a shield. At the start of your next turn, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." | Nature | 2 | 2000 | CreatureSnow Faerie | 29/100 VR | |
| Royal Punisher, Divine Punishment Elemental■ Blocker ■ Double Breaker ■ At the end of your turn, you may cast a Light or Water spell with cost 6 or less from your hand without paying its cost. If you don't, draw a card. | Light/Water | 5 | 6000 | CreatureAngel Command | 30/100 VR | |
| Zaobark, Demonic Elemental / Tejina Charger■ Your opponent chooses one of their creatures and turns it into a shield. ■ Charger | Light/Darkness | 5 | 6500 | CreatureAngel Command/Demon Command | 31/100 VR | |
| Boltail Mirror Dragon / Mirror Charger■ Turn the top card of your deck face up and put it on top of one of your shields. ■ Charger | Light/Fire | 5 | 5000 | CreatureArmored Dragon | 32/100 VR | |
| Bon Voyage, Earthly Dragon Elemental■ Blocker ■ Once each turn, when another one of your creatures enters the battle zone, you may draw a card. ■ Once each turn, when one of your creatures attacks, you may put the top card of your deck into your mana zone. If you do, you may put a Light or Nature creature with cost 3 or less from your mana zone into the battle zone. | Light/Nature | 4 | 5500 | CreatureAngel Command Dragon | 33/100 VR | |
| Codemoon Independence / Heir to the Moon■ Shield Trigger ■ Choose one of your opponent's elements and return it to its owner's hand. Then choose a card in your opponent's hand without looking and have them discard it. | Water/Darkness | 5 | 5000 | CreatureCyber Moon Command/Unknown | 34/100 VR | |
| Kubrick, Scratch Accel■ If you have 4 or more cards in your mana zone, instead of paying the cost, you may discard a Water card and a Fire card from your hand and summon this creature. ■ Speed Attacker ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. | Water/Fire | 4 | 5000 | CreatureMagic Outrage MAX | 35/100 VR | |
| B.I.G, Explosive Hero■ {GS} G-Strike ■ Just Diver ■ At the start of your turn, discard up to 2 cards from your hand and draw 1 more card than the number discarded. | Water/Fire | 4 | 4000 | CreatureMagic Flame Command | 36/100 VR | |
| Cycliryl, Scholarly Faerie■ Mach Fighter ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. ■ Once each turn, when one of your Snow Faerie creatures attacks, you may return a spell with cost 4 or less from your graveyard to your hand. | Water/Nature | 3 | 3000 | CreatureGiant Snow Faerie | 37/100 VR | |
| The Vamp, Roaring Blood Oni■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, you may add one of your shields to your hand. However, you can't use its "Shield Trigger." If you do, choose one of your opponent's untapped creatures and destroy it. | Darkness/Fire | 4 | 6000 | CreatureSonic Command/Vampire | 38/100 VR | |
| Kuuzen, Sinister General of Thunderbolt / Dark Life■ Look at the top 2 cards of your deck. Put one of them into your mana zone and the other into your graveyard. | Darkness/Nature | 5 | 6000 | CreatureDemon Command | 39/100 VR | |
| Ryusei Brave, the Courageous■ Double Breaker ■ This creature attacks each turn if able. ■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker" and "Mach Fighter." | Fire/Nature | 3 | 7000 | CreatureRed Command Dragon | 40/100 VR | |
| Holy Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Light | 6 | 6500 | CreatureArmored Apollonia Dragon | 41/100 R | |
| Elnadonna, Primachine■ Blocker ■ Each turn, once, when another of your creatures would leave the battle zone, you may add one of your shields to your hand instead. You can't use that shield's "Shield Trigger." | Light | 2 | 2500 | CreatureMecha Del Stella | 42/100 R | |
| Heaven's Gate■ Shield Trigger ■ Put up to 2 non-evolution Light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 43/100 R | ||
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | 44/100 R | |
| Rousseau Montes / Monte Scale Sign■ Put a creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 2 | 1000 | CreatureMafi Gang | 45/100 R | |
| Gachack 2, Mechanical Doll■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness | 6 | 2000 | CreatureDeath Puppet | 46/100 R | |
| Great Sonic■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker." ■ At the end of your turn, if this creature is untapped, return it to your hand. | Fire | 1 | 1000 | CreatureBeat Jockey | 47/100 R | |
| Birds of Paradise■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ This creature can't break shields. ■ You may tap this creature in your mana zone as if it had all civilizations. (You may use this ability the turn it enters.) | Nature | 2 | 1000 | CreatureMana Bird | 48/100 R | |
| Judgment Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Draw 2 cards. You may put a non-evolution Light or Water creature with "Blocker" from your hand into the battle zone. | Light/Water | 6 | Spell | 49/100 R | ||
| Doppel Link■ Shield Trigger ■ You may put a Light Angel Command with cost 7 or less from your hand into the battle zone. You may put a Darkness Demon Command with cost 7 or less from your graveyard into the battle zone. | Light/Darkness | 6 | Spell | 50/100 R | ||
| Voltage Link■ Shield Trigger ■ Choose one of the following. ▶ Choose one of your opponent's creatures with power 6000 or less and destroy it. Then tap all of your opponent's creatures. ▶ Put a Light or Fire Dragon creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Light/Fire | 7 | Spell | 51/100 R | ||
| Horizon Link■ Shield Trigger ■ Reveal the top 3 cards of your deck. You may add one Light creature and one Nature creature from among them to your hand. Put the rest on the bottom of your deck in any order. Then you may put a Light or Nature creature with cost 3 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." | Light/Nature | 4 | Spell | 52/100 R | ||
| Mobius Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Choose a card in your opponent's hand without looking and have them discard it. Draw 2 cards. Your opponent chooses 3 of their creatures and destroys them. At the start of your opponent's next turn, they can untap only up to 4 cards in their mana zone. | Water/Darkness | 7 | Spell | 53/100 R | ||
| Brain Slash■ Shield Trigger ■ Choose 1 of the following. If you have water and darkness among your creatures or Tamaseeds, you may choose both. > Draw 3 cards, then discard a card from your hand. > Put a creature with cost 8 or less from your graveyard into the battle zone. | Water/Darkness | 6 | Spell | 54/100 R | ||
| Supreme Link■ Shield Trigger ■ Choose one of the following. ▶ Put up to 2 cards from your hand on the bottom of your deck in any order. Then draw 1 more card than the number put. ▶ Choose one of your opponent's creatures and return it to its owner's hand. | Water/Fire | 2 | Spell | 55/100 R | ||
| Innovation Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Look at the top 4 cards of your deck. Put up to 2 Snow Faeries from among them into the battle zone, with a total cost of 5 or less. Put the rest on the bottom of your deck in any order. | Water/Nature | 4 | Spell | 56/100 R | ||
| Hyakki no Jaoumon■ Oni End: When a creature attacks, if any player has no shields and you have Darkness and Fire civilizations in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Put a non-evolution Darkness or Fire creature with cost 6 or less from among the cards put into your graveyard this way into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Darkness/Fire | 6 | SpellOnifuda Kingdom | 57/100 R | ||
| Split Link■ Shield Trigger ■ Choose one of the following. ▶ Destroy all of your opponent's elements with cost 2 or less. ▶ Put the top 4 cards of your deck into your graveyard. Then you may return one non-evolution creature and one evolution creature from your graveyard to your hand. | Darkness/Fire | 4 | Spell | 58/100 R | ||
| Paradise Link■ Shield Trigger ■ You may choose a creature. This turn, that creature gets +6000 power and "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may choose one of your opponent's creatures. This turn, that creature gets -6000 power. (A creature with 0 or less power is destroyed.) | Darkness/Nature | 3 | Spell | 59/100 R | ||
| Brave Link■ If this card is the only card in your hand, you may pay [fn02] and cast this spell. ■ Shield Trigger ■ Choose one of your opponent's creatures with cost 7 or less and destroy it. Put the top card of your deck into your mana zone. Then you may return a creature from your mana zone to your hand. | Fire/Nature | 6 | Spell | 60/100 R | ||
| Forceorder, Deliberation Elemental / Silence Charger■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 6 | 7000 | CreatureAngel Command | 61/100 U | |
| Bolbuddy Lupia■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, look at the top card of your deck. If it's a Dragon, you may reveal it and add it to your hand. ■ The summoning cost of your Dragon creatures is reduced by 1. However, their cost can't be reduced below 0. | Light | 2 | 2500 | CreatureArmored Fire Bird | 62/100 U | |
| Diamond Star, Kiramekinosabato■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ Abilities that reduce the cost of using your opponent's cards are nullified. (You may still use abilities such as "Shield Trigger" that use cards without paying their costs.) | Light | 2 | 2500 | CreatureMetallica/Sabakist/Rexstars | 63/100 U | |
| Idol Fish / ♪ A Big Sky, Moonsault, Little Bit Slanting■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Your opponent chooses 2 of their untapped creatures and returns them to their hand. | Water | 3 | 4000 | CreatureMagic Fish | 64/100 U | |
| Rabisong, Voice Doll / Just One Brilliant Song■ Shield Trigger ■ You may choose an element and return it to its owner's hand. Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 3000 | CreatureDeath Puppet | 65/100 U | |
| Sage, Convey Faerie / Conduct Message■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent can attack with creatures only up to 2 times each turn. | Water | 2 | 2000 | CreatureSnow Faerie | 66/100 U | |
| Dorbro, Final Forbidden Gamma / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 5 | 3000 | CreatureSonic Command/Initials X | 67/100 U | |
| Valentus, Twin Demon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, put the top card of your deck into your graveyard. | Darkness | 2 | 5000 | CreatureDemon Command/Funky Nightmare | 68/100 U | |
| The Night, Roaring Blood Oni■ If no card has left your shield zone this turn, this creature can't attack. | Darkness | 2 | 4000 | CreatureSonic Command/Vampire | 69/100 U | |
| Ningyo, Floating in the Starry Sky■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ During your opponent's turn, when your opponent would put a card into their mana zone from anywhere other than their hand, put it into their graveyard instead. | Darkness | 2 | 1000 | CreatureMafi Gang/Rexstars | 70/100 U | |
| C.T.7, Explosive Hero■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever one of your creatures attacks, if this creature is in your hand, you have drawn 7 or more cards this turn, and your "C.T.7, Explosive Hero" hasn't entered the battle zone this turn, you may put this creature into the battle zone. | Fire | 7 | 7000 | CreatureMagic Flame Command | 71/100 U | |
| Valchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand and that attack is the second creature attack this turn, after the attack, if no "Valchuris, Dragon Armored" of yours has entered the battle zone this turn, you may put this creature into the battle zone. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 5 | 4000 | CreatureDragon Guild/Beat Jockey | 72/100 U | |
| Yuki, Guiding Princess■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureHumanoid | 73/100 U | |
| Sugoiwan, Loyal Dog Knight■ When this creature enters the battle zone, turn the top card of your deck face up. If it's a creature, add it to your hand. Otherwise, put it on the bottom of your deck. ■ When an opponent's creature would enter the battle zone, if your opponent has put 2 or more other creatures into the battle zone this turn, your opponent puts that creature into the mana zone instead. | Nature | 3 | 3000 | CreatureDreammate | 74/100 U | |
| Hatenko Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. | Nature | 3 | 2000 | CreatureBeast Folk | 75/100 U | |
| Daidai, Marching Baton■ {STP} Shield Trigger Plus (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, give this creature the {x+} ability.) ■ {x+} When this creature enters the battle zone, put 2 of your creatures into your mana zone. Then your opponent chooses 2 of their creatures and puts them into their mana zone. ■ You may summon this creature from your mana zone. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | 76/100 U | |
| Aple, Young Great Elder■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. ■ Your opponent can't cast spells from the graveyard or mana zone. | Nature | 2 | 3000 | CreatureGransect | 77/100 U | |
| Stepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put 1 card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureSnow Faerie | 78/100 U | |
| Primal Giant■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ This creature can't attack your opponent. ■ When your opponent would put a card into the battle zone from anywhere other than their hand, put it into the mana zone instead. | Nature | 1 | 4000 | CreatureGiant | 79/100 U | |
| The Tripper, Shadow Speed■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Your opponent's cards are put into the mana zone tapped. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Ghost | 80/100 U | |
| Teleport Charger■ Look at the top 5 cards of your deck. Put one of them into your hyperspatial zone and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Zero | 3 | Spell | 81/100 C | ||
| Pikarie, Radiance Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may draw a card. | Light | 4 | 4000 | CreatureAngel Command | 82/100 C | |
| Ambiance, Twin Elemental■ The summoning cost of your Command creatures is reduced by 1. However, their cost can't be reduced below 0. ■ The cost of casting your spells is reduced by 1. However, their cost can't be reduced below 0. | Light | 3 | 3000 | CreatureAngel Command/Funky Nightmare | 83/100 C | |
| Aventure, Spirit Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 2 | 3000 | CreatureArc Seraphim | 84/100 C | |
| Purify Joker, Mystic Elemental■ When this creature would be discarded from your hand by an opponent's creature ability or spell, you may put it into the battle zone instead of putting it into your graveyard. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose a player. That player adds all cards in their graveyard to their deck and shuffles it. Then you draw 2 cards. | Water | 6 | 5000 | CreatureAngel Command | 85/100 C | |
| Aqua Replay / Legend Chance■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. Draw a card. | Water | 2 | 2000 | CreatureMagic Liquid People | 86/100 C | |
| Energy Re:Light■ G-Strike (When this spell is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Draw 2 cards. | Water | 3 | Spell | 87/100 C | ||
| Zetsugo, Sinister General of Hell■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness | 4 | 4000 | CreatureDemon Command | 88/100 C | |
| Jennimoon, Dance Puppet / Come See the Moon Dance■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. After you cast this spell, put it into your hyperspatial zone instead of your graveyard. | Darkness | 2 | 1000 | CreatureDeath Puppet | 89/100 C | |
| Bolzard Gold Dragon■ You may reduce this creature's summoning cost by 1. If you do, when this creature enters the battle zone, this creature breaks one of your shields. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 5 | 5000 | CreatureArmored Dragon | 90/100 C | |
| The Re:d, Lightning Sonic■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Rexstars | 91/100 C | |
| The Bat, Roaring Blood Oni■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 3 | 4000 | CreatureSonic Command/Vampire | 92/100 C | |
| Testa Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | 93/100 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 94/100 C | |
| Ochappi X, Idol Faerie / Choco Trap!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. Put a card from your graveyard into your mana zone. | Nature | 3 | 3000 | CreatureSnow Faerie | 95/100 C | |
| Yuukirinrindake■ G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, untap 1 card in your mana zone. | Nature | 2 | 2000 | CreatureBalloon Mushroom | 96/100 C | |
| Lemongrass, Analysis Faerie / Grass Trap■ Choose 1 of your opponent's Elements with cost 5 or less and put it into its owner's mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 97/100 C | |
| Chara Lupia■ Reduce the summon cost of your Dragon creatures by 2. However, the cost can't go below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | 98/100 C | |
| Ulcos, Spirit Knight Phantom Beast■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Light/Nature | 3 | 2000 | CreatureArc Seraphim/Dreammate | 99/100 C | |
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | 100/100 C | |
| Lastjudge, Judgment Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ Final Declaration: At the start of your turn, you may put any number of creatures with "Blocker" from your hand into the battle zone. Then, if you have 12 or more creatures with "Blocker," take an extra turn after this one. ("Final Declaration" can be used only once per game.) | Light/Water | 10 | 15500 | CreatureAngel Command | ㊙1Ultra/㊙10 SR | |
| Geminius, Demonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 of their creatures and destroys them. ■ When this creature becomes tapped, choose 2 cards from your opponent's hand without looking and have them discard those cards. ■ When this creature leaves the battle zone, return up to 2 spells from your graveyard to your hand. | Light/Darkness | 7 | 9500 | CreatureAngel Command/Demon Command/Funky Nightmare | ㊙2Ultra/㊙10 SR | |
| Bolmeteus Rainbow Dragon■ Revolution Change: Light or Fire Dragon with cost 5 or more (Whenever one of your Light or Fire Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ Give all of your creatures with "Bolmeteus" in their name "Speed Attacker." ■ When this creature enters the battle zone, this creature may break one of your shields. ■ Give all Dragons with cost 7 or less in your shield zone "Shield Trigger." | Light/Fire | 7 | 11000 | CreatureArmored Dragon | ㊙3Ultra/㊙10 SR | |
| Merveille, Lord of Dragon Spirits■ You may summon this creature from your mana zone. ■ Evolution: Put on one of your Light or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose an element and turn it into a shield. ■ All of your other creatures get +6000 power and "Power Breaker." | Light/Nature | 6 | 12000 | Evolution CreatureAngel Command Dragon | ㊙4Ultra/㊙10 SR | |
| Codemoon Interstellar■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may cast a Water or Darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it into your hyperspatial zone instead of your graveyard. ■ Whenever this creature attacks, you may cast a spell from your hyperspatial zone without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of your graveyard. | Water/Darkness | 7 | 9000 | CreatureCyber Moon Command/Unknown | ㊙5Ultra/㊙10 SR | |
| A.R.T, Explosive Hero■ Speed Attacker ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, draw up to 3 cards. If you have drawn 7 or more cards this turn, choose up to 2 of your opponent's elements and return them to their owners' hands. Then this creature may break one of your opponent's shields. | Water/Fire | 5 | 6000 | CreatureMagic Flame Command | ㊙6Ultra/㊙10 SR | |
| Theknowhow, Guardian Earth Dragon■ Sympathy: Snow Faerie (This creature's summoning cost is reduced by 1 for each Snow Faerie you have. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, draw up to 3 cards. Give all of your Snow Faerie creatures "Saver: Snow Faerie." (When one of your Snow Faeries would be destroyed, you may instead destroy a creature with "Saver: Snow Faerie.") | Water/Nature | 8 | 12000 | CreatureGiant Dragon/Snow Faerie | ㊙7Ultra/㊙10 SR | |
| Bloodzone, Noble Blood Invasion■ Evolution: Put on one of your Darkness or Fire creatures. ■ Invasion: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Power Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses and discards cards from their hand equal to the number of shields added this way. ■ For each of your shields, this creature gets -3000 power. | Darkness/Fire | 6 | 18000- | Evolution CreatureSonic Command/Vampire | ㊙8Ultra/㊙10 SR | |
| The World Is Mine, Jirai Maid■ Revenge Chance: At the end of each turn, if your opponent has a creature with cost 9 or more or power 15000 or more, you may summon this creature without paying its cost. ■ Blocker ■ Double Breaker ■ When this creature becomes tapped, choose one of your opponent's creatures and destroy it. Then you may put a non-evolution creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureDemon Command/Outrage | ㊙9Ultra/㊙10 SR | |
| Millionbrave Kaiser■ G-G-G: If you have 1 or fewer cards in your hand and no "Millionbrave Kaiser," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ During battle on your turn, this creature gets +1000000 power. ■ Each turn, the first time an opponent's creature attacks, it attacks this creature if able. | Fire/Nature | 7 | 10000+ | CreatureRed Command Dragon | ㊙10Ultra/㊙10 SR | |
| Holy Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature. | Light | 6 | 6500 | CreatureArmored Apollonia Dragon | PR1/PR60 R | |
| Elnadonna, Primachine■ Blocker ■ Each turn, once, when another of your creatures would leave the battle zone, you may add one of your shields to your hand instead. You can't use that shield's "Shield Trigger." | Light | 2 | 2500 | CreatureMecha Del Stella | PR2/PR60 R | |
| Heaven's Gate■ Shield Trigger ■ Put up to 2 non-evolution Light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | PR3/PR60 R | ||
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | PR4/PR60 R | |
| Rousseau Montes / Monte Scale Sign■ Put a creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 2 | 1000 | CreatureMafi Gang | PR5/PR60 R | |
| Gachack 2, Mechanical Doll■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness | 6 | 2000 | CreatureDeath Puppet | PR6/PR60 R | |
| Great Sonic■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker." ■ At the end of your turn, if this creature is untapped, return it to your hand. | Fire | 1 | 1000 | CreatureBeat Jockey | PR7/PR60 R | |
| Bird of Paradise■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ This creature can't break shields. ■ You may tap this creature in your mana zone as if it had all civilizations. (You may use this ability the turn it enters.) | Nature | 2 | 1000 | CreatureMana Bird | PR8/PR60 R | |
| Judgment Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Draw 2 cards. You may put a non-evolution Light or Water creature with "Blocker" from your hand into the battle zone. | Light/Water | 6 | Spell | PR9/PR60 R | ||
| Doppel Link■ Shield Trigger ■ You may put a Light Angel Command with cost 7 or less from your hand into the battle zone. You may put a Darkness Demon Command with cost 7 or less from your graveyard into the battle zone. | Light/Darkness | 6 | Spell | PR10/PR60 R | ||
| Voltage Link■ Shield Trigger ■ Choose one of the following. ▶ Choose one of your opponent's creatures with power 6000 or less and destroy it. Then tap all of your opponent's creatures. ▶ Put a Light or Fire Dragon creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Light/Fire | 7 | Spell | PR11/PR60 R | ||
| Horizon Link■ Shield Trigger ■ Reveal the top 3 cards of your deck. You may add one Light creature and one Nature creature from among them to your hand. Put the rest on the bottom of your deck in any order. Then you may put a Light or Nature creature with cost 3 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." | Light/Nature | 4 | Spell | PR12/PR60 R | ||
| Mobius Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Choose a card in your opponent's hand without looking and have them discard it. Draw 2 cards. Your opponent chooses 3 of their creatures and destroys them. At the start of your opponent's next turn, they can untap only up to 4 cards in their mana zone. | Water/Darkness | 7 | Spell | PR13/PR60 R | ||
| Brain Slash■ Shield Trigger ■ Choose 1 of the following. If you have water and darkness among your creatures or Tamaseeds, you may choose both. > Draw 3 cards, then discard a card from your hand. > Put a creature with cost 8 or less from your graveyard into the battle zone. | Water/Darkness | 6 | Spell | PR14/PR60 R | ||
| Supreme Link■ Shield Trigger ■ Choose one of the following. ▶ Put up to 2 cards from your hand on the bottom of your deck in any order. Then draw 1 more card than the number put. ▶ Choose one of your opponent's creatures and return it to its owner's hand. | Water/Fire | 2 | Spell | PR15/PR60 R | ||
| Innovation Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Look at the top 4 cards of your deck. Put up to 2 Snow Faeries from among them into the battle zone, with a total cost of 5 or less. Put the rest on the bottom of your deck in any order. | Water/Nature | 4 | Spell | PR16/PR60 R | ||
| Hyakki no Jaoumon■ Oni End: When a creature attacks, if any player has no shields and you have Darkness and Fire civilizations in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Put a non-evolution Darkness or Fire creature with cost 6 or less from among the cards put into your graveyard this way into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Darkness/Fire | 6 | SpellOnifuda Kingdom | PR17/PR60 R | ||
| Split Link■ Shield Trigger ■ Choose one of the following. ▶ Destroy all of your opponent's elements with cost 2 or less. ▶ Put the top 4 cards of your deck into your graveyard. Then you may return one non-evolution creature and one evolution creature from your graveyard to your hand. | Darkness/Fire | 4 | Spell | PR18/PR60 R | ||
| Paradise Link■ Shield Trigger ■ You may choose a creature. This turn, that creature gets +6000 power and "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may choose one of your opponent's creatures. This turn, that creature gets -6000 power. (A creature with 0 or less power is destroyed.) | Darkness/Nature | 3 | Spell | PR19/PR60 R | ||
| Brave Link■ If this card is the only card in your hand, you may pay [fn02] and cast this spell. ■ Shield Trigger ■ Choose one of your opponent's creatures with cost 7 or less and destroy it. Put the top card of your deck into your mana zone. Then you may return a creature from your mana zone to your hand. | Fire/Nature | 6 | Spell | PR20/PR60 R | ||
| Forceorder, Deliberation Elemental / Silence Charger■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 6 | 7000 | CreatureAngel Command | PR21/PR60 U | |
| Bolbuddy Lupia■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, look at the top card of your deck. If it's a Dragon, you may reveal it and add it to your hand. ■ The summoning cost of your Dragon creatures is reduced by 1. However, their cost can't be reduced below 0. | Light | 2 | 2500 | CreatureArmored Fire Bird | PR22/PR60 U | |
| Diamond Star, Kiramekinosabato■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ Abilities that reduce the cost of using your opponent's cards are nullified. (You may still use abilities such as "Shield Trigger" that use cards without paying their costs.) | Light | 2 | 2500 | CreatureMetallica/Sabakist/Rexstars | PR23/PR60 U | |
| Idol Fish / ♪ A Big Sky, Moonsault, Little Bit Slanting■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Your opponent chooses 2 of their untapped creatures and returns them to their hand. | Water | 3 | 4000 | CreatureMagic Fish | PR24/PR60 U | |
| Rabisong, Voice Doll / Just One Brilliant Song■ Shield Trigger ■ You may choose an element and return it to its owner's hand. Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 3000 | CreatureDeath Puppet | PR25/PR60 U | |
| Sage, Convey Faerie / Conduct Message■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent can attack with creatures only up to 2 times each turn. | Water | 2 | 2000 | CreatureSnow Faerie | PR26/PR60 U | |
| Dorbro, Final Forbidden Gamma / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 5 | 3000 | CreatureSonic Command/Initials X | PR27/PR60 U | |
| Valentus, Twin Demon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, put the top card of your deck into your graveyard. | Darkness | 2 | 5000 | CreatureDemon Command/Funky Nightmare | PR28/PR60 U | |
| The Night, Roaring Blood Oni■ If no card has left your shield zone this turn, this creature can't attack. | Darkness | 2 | 4000 | CreatureSonic Command/Vampire | PR29/PR60 U | |
| Ningyo, Floating in the Starry Sky■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ During your opponent's turn, when your opponent would put a card into their mana zone from anywhere other than their hand, put it into their graveyard instead. | Darkness | 2 | 1000 | CreatureMafi Gang/Rexstars | PR30/PR60 U | |
| C.T.7, Explosive Hero■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever one of your creatures attacks, if this creature is in your hand, you have drawn 7 or more cards this turn, and your "C.T.7, Explosive Hero" hasn't entered the battle zone this turn, you may put this creature into the battle zone. | Fire | 7 | 7000 | CreatureMagic Flame Command | PR31/PR60 U | |
| Valchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand and that attack is the second creature attack this turn, after the attack, if no "Valchuris, Dragon Armored" of yours has entered the battle zone this turn, you may put this creature into the battle zone. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 5 | 4000 | CreatureDragon Guild/Beat Jockey | PR32/PR60 U | |
| Yuki, Guiding Princess■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureHumanoid | PR33/PR60 U | |
| Sugoiwan, Loyal Dog Knight■ When this creature enters the battle zone, turn the top card of your deck face up. If it's a creature, add it to your hand. Otherwise, put it on the bottom of your deck. ■ When an opponent's creature would enter the battle zone, if your opponent has put 2 or more other creatures into the battle zone this turn, your opponent puts that creature into the mana zone instead. | Nature | 3 | 3000 | CreatureDreammate | PR34/PR60 U | |
| Hatenko Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. | Nature | 3 | 2000 | CreatureBeast Folk | PR35/PR60 U | |
| Daidai, Marching Baton■ {STP} Shield Trigger Plus (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, give this creature the {x+} ability.) ■ {x+} When this creature enters the battle zone, put 2 of your creatures into your mana zone. Then your opponent chooses 2 of their creatures and puts them into their mana zone. ■ You may summon this creature from your mana zone. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | PR36/PR60 U | |
| Aple, Young Great Elder■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. ■ Your opponent can't cast spells from the graveyard or mana zone. | Nature | 2 | 3000 | CreatureGransect | PR37/PR60 U | |
| Stepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put 1 card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureSnow Faerie | PR38/PR60 U | |
| Primal Giant■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ This creature can't attack your opponent. ■ When your opponent would put a card into the battle zone from anywhere other than their hand, put it into the mana zone instead. | Nature | 1 | 4000 | CreatureGiant | PR39/PR60 U | |
| The Tripper, Shadow Speed■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Your opponent's cards are put into the mana zone tapped. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Ghost | PR40/PR60 U | |
| Teleport Charger■ Look at the top 5 cards of your deck. Put one of them into your hyperspatial zone and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Zero | 3 | Spell | PR41/PR60 C | ||
| Pikarie, Radiance Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may draw a card. | Light | 4 | 4000 | CreatureAngel Command | PR42/PR60 C | |
| Ambiance, Twin Elemental■ The summoning cost of your Command creatures is reduced by 1. However, their cost can't be reduced below 0. ■ The cost of casting your spells is reduced by 1. However, their cost can't be reduced below 0. | Light | 3 | 3000 | CreatureAngel Command/Funky Nightmare | PR43/PR60 C | |
| Aventure, Spirit Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 2 | 3000 | CreatureArc Seraphim | PR44/PR60 C | |
| Purify Joker, Mystic Elemental■ When this creature would be discarded from your hand by an opponent's creature ability or spell, you may put it into the battle zone instead of putting it into your graveyard. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose a player. That player adds all cards in their graveyard to their deck and shuffles it. Then you draw 2 cards. | Water | 6 | 5000 | CreatureAngel Command | PR45/PR60 C | |
| Aqua Replay / Legend Chance■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. Draw a card. | Water | 2 | 2000 | CreatureMagic Liquid People | PR46/PR60 C | |
| Energy Re:Light■ G-Strike (When this spell is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Draw 2 cards. | Water | 3 | Spell | PR47/PR60 C | ||
| Zetsugo, Sinister General of Hell■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness | 4 | 4000 | CreatureDemon Command | PR48/PR60 C | |
| Jennimoon, Dance Puppet / Come See the Moon Dance■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. After you cast this spell, put it into your hyperspatial zone instead of your graveyard. | Darkness | 2 | 1000 | CreatureDeath Puppet | PR49/PR60 C | |
| Bolzard Gold Dragon■ You may reduce this creature's summoning cost by 1. If you do, when this creature enters the battle zone, this creature breaks one of your shields. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 5 | 5000 | CreatureArmored Dragon | PR50/PR60 C | |
| The Re:d, Lightning Sonic■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Rexstars | PR51/PR60 C | |
| The Bat, Roaring Blood Oni■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 3 | 4000 | CreatureSonic Command/Vampire | PR52/PR60 C | |
| Testa Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | PR53/PR60 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | PR54/PR60 C | |
| Ochappi X, Idol Faerie / Choco Trap!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. Put a card from your graveyard into your mana zone. | Nature | 3 | 3000 | CreatureSnow Faerie | PR55/PR60 C | |
| Yuukirinrindake■ G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, untap 1 card in your mana zone. | Nature | 2 | 2000 | CreatureBalloon Mushroom | PR56/PR60 C | |
| Lemongrass, Analysis Faerie / Grass Trap■ Choose 1 of your opponent's Elements with cost 5 or less and put it into its owner's mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | PR57/PR60 C | |
| Chara Lupia■ Reduce the summon cost of your Dragon creatures by 2. However, the cost can't go below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | PR58/PR60 C | |
| Ulcos, Spirit Knight Phantom Beast■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Light/Nature | 3 | 2000 | CreatureArc Seraphim/Dreammate | PR59/PR60 C | |
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | PR60/PR60 C | |
| Lastjudge, Judgment Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ Final Declaration: At the start of your turn, you may put any number of creatures with "Blocker" from your hand into the battle zone. Then, if you have 12 or more creatures with "Blocker," take an extra turn after this one. ("Final Declaration" can be used only once per game.) | Light/Water | 10 | 15500 | CreatureAngel Command | ㊙1/㊙10 SR | |
| Geminius, Demonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 of their creatures and destroys them. ■ When this creature becomes tapped, choose 2 cards from your opponent's hand without looking and have them discard those cards. ■ When this creature leaves the battle zone, return up to 2 spells from your graveyard to your hand. | Light/Darkness | 7 | 9500 | CreatureAngel Command/Demon Command/Funky Nightmare | ㊙2/㊙10 SR | |
| Bolmeteus Rainbow Dragon■ Revolution Change: Light or Fire Dragon with cost 5 or more (Whenever one of your Light or Fire Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ Give all of your creatures with "Bolmeteus" in their name "Speed Attacker." ■ When this creature enters the battle zone, this creature may break one of your shields. ■ Give all Dragons with cost 7 or less in your shield zone "Shield Trigger." | Light/Fire | 7 | 11000 | CreatureArmored Dragon | ㊙3/㊙10 SR | |
| Merveille, Lord of Dragon Spirits■ You may summon this creature from your mana zone. ■ Evolution: Put on one of your Light or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose an element and turn it into a shield. ■ All of your other creatures get +6000 power and "Power Breaker." | Light/Nature | 6 | 12000 | Evolution CreatureAngel Command Dragon | ㊙4/㊙10 SR | |
| Codemoon Interstellar■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may cast a Water or Darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it into your hyperspatial zone instead of your graveyard. ■ Whenever this creature attacks, you may cast a spell from your hyperspatial zone without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of your graveyard. | Water/Darkness | 7 | 9000 | CreatureCyber Moon Command/Unknown | ㊙5/㊙10 SR | |
| A.R.T, Explosive Hero■ Speed Attacker ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, draw up to 3 cards. If you have drawn 7 or more cards this turn, choose up to 2 of your opponent's elements and return them to their owners' hands. Then this creature may break one of your opponent's shields. | Water/Fire | 5 | 6000 | CreatureMagic Flame Command | ㊙6/㊙10 SR | |
| Theknowhow, Guardian Earth Dragon■ Sympathy: Snow Faerie (This creature's summoning cost is reduced by 1 for each Snow Faerie you have. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, draw up to 3 cards. Give all of your Snow Faerie creatures "Saver: Snow Faerie." (When one of your Snow Faeries would be destroyed, you may instead destroy a creature with "Saver: Snow Faerie.") | Water/Nature | 8 | 12000 | CreatureGiant Dragon/Snow Faerie | ㊙7/㊙10 SR | |
| Bloodzone, Noble Blood Invasion■ Evolution: Put on one of your Darkness or Fire creatures. ■ Invasion: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Power Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses and discards cards from their hand equal to the number of shields added this way. ■ For each of your shields, this creature gets -3000 power. | Darkness/Fire | 6 | 18000- | Evolution CreatureSonic Command/Vampire | ㊙8/㊙10 SR | |
| The World Is Mine, Jirai Maid■ Revenge Chance: At the end of each turn, if your opponent has a creature with cost 9 or more or power 15000 or more, you may summon this creature without paying its cost. ■ Blocker ■ Double Breaker ■ When this creature becomes tapped, choose one of your opponent's creatures and destroy it. Then you may put a non-evolution creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureDemon Command/Outrage | ㊙9/㊙10 SR | |
| Millionbrave Kaiser■ G-G-G: If you have 1 or fewer cards in your hand and no "Millionbrave Kaiser," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ During battle on your turn, this creature gets +1000000 power. ■ Each turn, the first time an opponent's creature attacks, it attacks this creature if able. | Fire/Nature | 7 | 10000+ | CreatureRed Command Dragon | ㊙10/㊙10 SR |