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DM24EX4 — Nijisanji Collab Masters "Interdimensional Super Beast Tamer"

180 cards · Released 2025-03-15 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Redzone, Roaring InvasionRedzone, Roaring Invasion■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the greatest power.Fire612000Evolution CreatureSonic Command/Invader1/100 LEG
Dogiragon Nova, Blue Guardian DeityDogiragon Nova, Blue Guardian Deity■ Revolution Change: Light or Fire Dragon with cost 5 or more ■ Blocker ■ Triple Breaker ■ At the end of your turn, untap all of your multicolored creatures. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, reveal the top 4 cards of your deck. Put any number of non-evolution multicolored creatures from among them into the battle zone, with a total cost of 6 or less. Put the rest on the bottom of your deck in any order.Light/Fire813000CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps2/100 LEG
Moon, Destruction, Satan and AngelMoon, Destruction, Satan and Angel■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, turn the top 2 cards of your deck into shields. ■ At the end of your turn, this creature breaks 1 of your shields. ■ Punishment Moon: When a card leaves your shield zone, this creature may break 1 of your opponent's shields.Light/Darkness711500CreatureAngel Command/Demon Command/Moonlight Kingdom3/100 KGM
Gigandydanos, Big Tree KingGigandydanos, Big Tree King■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, your opponent puts all cards in their hand into their mana zone. ■ You can't be attacked by creatures with less power than this creature. ■ Fushigi Birth [dn14] (You may tap one of your creatures and put it into your mana zone, pay [dn14] minus that creature's cost, and summon this creature from your graveyard. However, the cost can't be reduced below [dn02].)Darkness/Nature1250000CreatureGiant Dragon/Undying Tree Kingdom4/100 KGM
Perfect, Domination Elemental / Galaxy ChargerPerfect, Domination Elemental / Galaxy Charger■ Reveal the top 3 cards of your deck. Add all Angel Commands from among them to your hand and put the rest on the bottom of your deck in any order. ■ ChargerLight79000CreatureAngel Command5/100 SR
Parfer TriseratiParfer Triserati■ Escape (When this creature would be destroyed, you may instead add one of your shields to your hand. However, you can't use its "Shield Trigger.") ■ Whenever this creature attacks, you may draw a card for each of your creatures with cost 4 or less. ■ When one of your shields leaves the shield zone, you may put a Light creature with cost 4 or less from your hand into the battle zone.Light55500CreatureMecha Del Dinero6/100 SR
Tigavock, Sea GeneralTigavock, Sea General■ This creature's summoning cost is reduced by 1 for each card you drew this turn. However, its cost can't be reduced below 0. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards.Water76000CreatureMutopia7/100 SR
Ater GorghiniAter Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 times from the following. (You may choose the same one twice.) ▶ Choose one of your opponent's creatures. This turn, that creature gets -4000 power. ▶ Put the top 4 cards of your deck into your graveyard. ▶ Put a creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may instead destroy another one of your creatures.Darkness56000CreatureMecha Del Dinero/Supercar Dragon8/100 SR
Perfect DarknessPerfect Darkness■ You may cast this spell from your graveyard. If you do, after casting it, put it on the bottom of your deck instead of your graveyard. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Your opponent chooses a card in their hand and discards it. ▶ Put a Darkness creature with cost 4 or less, or a Darkness Aura with cost 4 or less, from your graveyard into the battle zone. ▶ Choose one of your opponent's creatures. This turn, that creature gets -4000 power.Darkness5Spell9/100 SR
Crossfire, SlappingCrossfire, Slapping■ G-Zero: If you have 4 or more creatures and no "Crossfire, Slapping," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, if you have a Fire civilization in your mana zone, give another one of your creatures "Speed Attacker" this turn.Fire77000CreatureMagic Outrage MAX10/100 SR
Orbimaker Par 100, Tenth DragonOrbimaker Par 100, Tenth Dragon■ This creature's summoning cost is reduced by 3 for each of your nature creatures or nature Tamaseeds you put into the battle zone this turn. However, the cost can't be reduced to 0 or less. ■ Mach Fighter ■ Quadruple Breaker ■ Civil Count 5: If you have 5 or more nature creatures or nature Tamaseeds total, during your opponent's turn, when your opponent's creature or Tamaseed enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that start with "When this creature enters the battle zone.")Nature1019000CreatureGiant Dragon11/100 SR
Lastjudge, Judgment ElementalLastjudge, Judgment Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ Final Declaration: At the start of your turn, you may put any number of creatures with "Blocker" from your hand into the battle zone. Then, if you have 12 or more creatures with "Blocker," take an extra turn after this one. ("Final Declaration" can be used only once per game.)Light/Water1015500CreatureAngel Command12/100 SR
King Alcadeias Play's, Holy GaiaKing Alcadeias Play's, Holy Gaia■ Evolution: Put on one of your multicolored creatures. ■ Double Breaker ■ When an opponent's non-multicolored creature would enter the battle zone, if none of your opponent's creatures has been put into the graveyard by the ability of "King Alcadeias Play's, Holy Gaia" this turn, put that creature into the graveyard instead.Light/Darkness79000Evolution CreatureAngel Command/Lost Crusader13/100 SR
Geminius, Demonic ElementalGeminius, Demonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 of their creatures and destroys them. ■ When this creature becomes tapped, choose 2 cards from your opponent's hand without looking and have them discard those cards. ■ When this creature leaves the battle zone, return up to 2 spells from your graveyard to your hand.Light/Darkness79500CreatureAngel Command/Demon Command/Funky Nightmare14/100 SR
Bolmeteus Rainbow DragonBolmeteus Rainbow Dragon■ Revolution Change: Light or Fire Dragon with cost 5 or more (Whenever one of your Light or Fire Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ Give all of your creatures with "Bolmeteus" in their name "Speed Attacker." ■ When this creature enters the battle zone, this creature may break one of your shields. ■ Give all Dragons with cost 7 or less in your shield zone "Shield Trigger."Light/Fire711000CreatureArmored Dragon15/100 SR
Merveille, Lord of Dragon SpiritsMerveille, Lord of Dragon Spirits■ You may summon this creature from your mana zone. ■ Evolution: Put on one of your Light or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose an element and turn it into a shield. ■ All of your other creatures get +6000 power and "Power Breaker."Light/Nature612000Evolution CreatureAngel Command Dragon16/100 SR
Codemoon InterstellarCodemoon Interstellar■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may cast a Water or Darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it into your hyperspatial zone instead of your graveyard. ■ Whenever this creature attacks, you may cast a spell from your hyperspatial zone without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of your graveyard.Water/Darkness79000CreatureCyber Moon Command/Unknown17/100 SR
WD Cyclepedia, Dragment SymbolWD Cyclepedia, Dragment Symbol■ Blocker ■ Just Diver ■ When this creature enters the battle zone, you may cast a spell with cost 4 or less from your graveyard without paying its cost. ■ Once each turn, when you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. ■ After you cast a spell from your graveyard, put it on the bottom of your deck instead of into your graveyard.Water/Darkness55000CreatureCrystal Command Dragon/Dark Lord18/100 SR
A.R.T, Explosive HeroA.R.T, Explosive Hero■ Speed Attacker ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, draw up to 3 cards. If you have drawn 7 or more cards this turn, choose up to 2 of your opponent's elements and return them to their owners' hands. Then this creature may break one of your opponent's shields.Water/Fire56000CreatureMagic Flame Command19/100 SR
Theknowhow, Guardian Earth DragonTheknowhow, Guardian Earth Dragon■ Sympathy: Snow Faerie (This creature's summoning cost is reduced by 1 for each Snow Faerie you have. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, draw up to 3 cards. Give all of your Snow Faerie creatures "Saver: Snow Faerie." (When one of your Snow Faeries would be destroyed, you may instead destroy a creature with "Saver: Snow Faerie.")Water/Nature812000CreatureGiant Dragon/Snow Faerie20/100 SR
Bloodzone, Noble Blood InvasionBloodzone, Noble Blood Invasion■ Evolution: Put on one of your Darkness or Fire creatures. ■ Invasion: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Power Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses and discards cards from their hand equal to the number of shields added this way. ■ For each of your shields, this creature gets -3000 power.Darkness/Fire618000-Evolution CreatureSonic Command/Vampire21/100 SR
The World Is Mine, Jirai MaidThe World Is Mine, Jirai Maid■ Revenge Chance: At the end of each turn, if your opponent has a creature with cost 9 or more or power 15000 or more, you may summon this creature without paying its cost. ■ Blocker ■ Double Breaker ■ When this creature becomes tapped, choose one of your opponent's creatures and destroy it. Then you may put a non-evolution creature with cost equal to or less than the chosen creature from your graveyard into the battle zone.Darkness/Nature69000CreatureDemon Command/Outrage22/100 SR
Millionbrave KaiserMillionbrave Kaiser■ G-G-G: If you have 1 or fewer cards in your hand and no "Millionbrave Kaiser," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ During battle on your turn, this creature gets +1000000 power. ■ Each turn, the first time an opponent's creature attacks, it attacks this creature if able.Fire/Nature710000+CreatureRed Command Dragon23/100 SR
Achernar, Star Gate Elemental / Stargaze GateAchernar, Star Gate Elemental / Stargaze Gate■ Put a non-evolution Light creature that has "Blocker" from your hand into the battle zone.Light910500CreatureAngel Command24/100 VR
Crystal Tune / Crystal DoomCrystal Tune / Crystal Doom■ Draw 3 cards. Summon any number of Unknown creatures or Zenith creatures from your hand without paying their costs.Water3Spell25/100 VR
Galaxy BrandGalaxy Brand■ G-G-G: If you have 1 or fewer cards in your hand, this creature's summoning cost is reduced by 6. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 6000 or less and destroy it.Fire79000CreatureBeat Jockey26/100 VR
Dynabolt, Great Explosive DragonDynabolt, Great Explosive Dragon■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Evolution Power: When this creature evolves, you may choose 1 of your opponent's creatures. After evolving, have that chosen creature and this creature battle.Fire45000CreatureDynamite Dragon/Rexstars27/100 VR
Kiyuri's ASMRadioKiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order.Nature4Spell28/100 VR
Esmer, Celestial Faerie / How about a cup of tea?Esmer, Celestial Faerie / How about a cup of tea?■ Shield Trigger ■ Turn the top card of your deck into a shield. At the start of your next turn, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger."Nature22000CreatureSnow Faerie29/100 VR
Royal Punisher, Divine Punishment ElementalRoyal Punisher, Divine Punishment Elemental■ Blocker ■ Double Breaker ■ At the end of your turn, you may cast a Light or Water spell with cost 6 or less from your hand without paying its cost. If you don't, draw a card.Light/Water56000CreatureAngel Command30/100 VR
Zaobark, Demonic Elemental / Tejina ChargerZaobark, Demonic Elemental / Tejina Charger■ Your opponent chooses one of their creatures and turns it into a shield. ■ ChargerLight/Darkness56500CreatureAngel Command/Demon Command31/100 VR
Boltail Mirror Dragon / Mirror ChargerBoltail Mirror Dragon / Mirror Charger■ Turn the top card of your deck face up and put it on top of one of your shields. ■ ChargerLight/Fire55000CreatureArmored Dragon32/100 VR
Bon Voyage, Earthly Dragon ElementalBon Voyage, Earthly Dragon Elemental■ Blocker ■ Once each turn, when another one of your creatures enters the battle zone, you may draw a card. ■ Once each turn, when one of your creatures attacks, you may put the top card of your deck into your mana zone. If you do, you may put a Light or Nature creature with cost 3 or less from your mana zone into the battle zone.Light/Nature45500CreatureAngel Command Dragon33/100 VR
Codemoon Independence / Heir to the MoonCodemoon Independence / Heir to the Moon■ Shield Trigger ■ Choose one of your opponent's elements and return it to its owner's hand. Then choose a card in your opponent's hand without looking and have them discard it.Water/Darkness55000CreatureCyber Moon Command/Unknown34/100 VR
Kubrick, Scratch AccelKubrick, Scratch Accel■ If you have 4 or more cards in your mana zone, instead of paying the cost, you may discard a Water card and a Fire card from your hand and summon this creature. ■ Speed Attacker ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand.Water/Fire45000CreatureMagic Outrage MAX35/100 VR
B.I.G, Explosive HeroB.I.G, Explosive Hero■ {GS} G-Strike ■ Just Diver ■ At the start of your turn, discard up to 2 cards from your hand and draw 1 more card than the number discarded.Water/Fire44000CreatureMagic Flame Command36/100 VR
Cycliryl, Scholarly FaerieCycliryl, Scholarly Faerie■ Mach Fighter ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. ■ Once each turn, when one of your Snow Faerie creatures attacks, you may return a spell with cost 4 or less from your graveyard to your hand.Water/Nature33000CreatureGiant Snow Faerie37/100 VR
The Vamp, Roaring Blood OniThe Vamp, Roaring Blood Oni■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, you may add one of your shields to your hand. However, you can't use its "Shield Trigger." If you do, choose one of your opponent's untapped creatures and destroy it.Darkness/Fire46000CreatureSonic Command/Vampire38/100 VR
Kuuzen, Sinister General of Thunderbolt / Dark LifeKuuzen, Sinister General of Thunderbolt / Dark Life■ Look at the top 2 cards of your deck. Put one of them into your mana zone and the other into your graveyard.Darkness/Nature56000CreatureDemon Command39/100 VR
Ryusei Brave, the CourageousRyusei Brave, the Courageous■ Double Breaker ■ This creature attacks each turn if able. ■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker" and "Mach Fighter."Fire/Nature37000CreatureRed Command Dragon40/100 VR
Holy Grace, Light Armored DragonHoly Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Light66500CreatureArmored Apollonia Dragon41/100 R
Elnadonna, PrimachineElnadonna, Primachine■ Blocker ■ Each turn, once, when another of your creatures would leave the battle zone, you may add one of your shields to your hand instead. You can't use that shield's "Shield Trigger."Light22500CreatureMecha Del Stella42/100 R
Heaven's GateHeaven's Gate■ Shield Trigger ■ Put up to 2 non-evolution Light creatures with "Blocker" from your hand into the battle zone.Light6Spell43/100 R
Bon Kigomime / ♪ A Thin Frog, Lucky Number is HereBon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block.Water34000CreatureMagic Merfolk44/100 R
Rousseau Montes / Monte Scale SignRousseau Montes / Monte Scale Sign■ Put a creature with cost 7 or less from your graveyard into the battle zone.Darkness21000CreatureMafi Gang45/100 R
Gachack 2, Mechanical DollGachack 2, Mechanical Doll■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone.Darkness62000CreatureDeath Puppet46/100 R
Great SonicGreat Sonic■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker." ■ At the end of your turn, if this creature is untapped, return it to your hand.Fire11000CreatureBeat Jockey47/100 R
Birds of ParadiseBirds of Paradise■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ This creature can't break shields. ■ You may tap this creature in your mana zone as if it had all civilizations. (You may use this ability the turn it enters.)Nature21000CreatureMana Bird48/100 R
Judgment LinkJudgment Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Draw 2 cards. You may put a non-evolution Light or Water creature with "Blocker" from your hand into the battle zone.Light/Water6Spell49/100 R
Doppel LinkDoppel Link■ Shield Trigger ■ You may put a Light Angel Command with cost 7 or less from your hand into the battle zone. You may put a Darkness Demon Command with cost 7 or less from your graveyard into the battle zone.Light/Darkness6Spell50/100 R
Voltage LinkVoltage Link■ Shield Trigger ■ Choose one of the following. ▶ Choose one of your opponent's creatures with power 6000 or less and destroy it. Then tap all of your opponent's creatures. ▶ Put a Light or Fire Dragon creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." Then you may choose one of your opponent's creatures. Those 2 creatures battle.Light/Fire7Spell51/100 R
Horizon LinkHorizon Link■ Shield Trigger ■ Reveal the top 3 cards of your deck. You may add one Light creature and one Nature creature from among them to your hand. Put the rest on the bottom of your deck in any order. Then you may put a Light or Nature creature with cost 3 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker."Light/Nature4Spell52/100 R
Mobius LinkMobius Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Choose a card in your opponent's hand without looking and have them discard it. Draw 2 cards. Your opponent chooses 3 of their creatures and destroys them. At the start of your opponent's next turn, they can untap only up to 4 cards in their mana zone.Water/Darkness7Spell53/100 R
Brain SlashBrain Slash■ Shield Trigger ■ Choose 1 of the following. If you have water and darkness among your creatures or Tamaseeds, you may choose both. > Draw 3 cards, then discard a card from your hand. > Put a creature with cost 8 or less from your graveyard into the battle zone.Water/Darkness6Spell54/100 R
Supreme LinkSupreme Link■ Shield Trigger ■ Choose one of the following. ▶ Put up to 2 cards from your hand on the bottom of your deck in any order. Then draw 1 more card than the number put. ▶ Choose one of your opponent's creatures and return it to its owner's hand.Water/Fire2Spell55/100 R
Innovation LinkInnovation Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Look at the top 4 cards of your deck. Put up to 2 Snow Faeries from among them into the battle zone, with a total cost of 5 or less. Put the rest on the bottom of your deck in any order.Water/Nature4Spell56/100 R
Hyakki no JaoumonHyakki no Jaoumon■ Oni End: When a creature attacks, if any player has no shields and you have Darkness and Fire civilizations in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Put a non-evolution Darkness or Fire creature with cost 6 or less from among the cards put into your graveyard this way into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle.Darkness/Fire6SpellOnifuda Kingdom57/100 R
Split LinkSplit Link■ Shield Trigger ■ Choose one of the following. ▶ Destroy all of your opponent's elements with cost 2 or less. ▶ Put the top 4 cards of your deck into your graveyard. Then you may return one non-evolution creature and one evolution creature from your graveyard to your hand.Darkness/Fire4Spell58/100 R
Paradise LinkParadise Link■ Shield Trigger ■ You may choose a creature. This turn, that creature gets +6000 power and "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may choose one of your opponent's creatures. This turn, that creature gets -6000 power. (A creature with 0 or less power is destroyed.)Darkness/Nature3Spell59/100 R
Brave LinkBrave Link■ If this card is the only card in your hand, you may pay [fn02] and cast this spell. ■ Shield Trigger ■ Choose one of your opponent's creatures with cost 7 or less and destroy it. Put the top card of your deck into your mana zone. Then you may return a creature from your mana zone to your hand.Fire/Nature6Spell60/100 R
Forceorder, Deliberation Elemental / Silence ChargerForceorder, Deliberation Elemental / Silence Charger■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light67000CreatureAngel Command61/100 U
Bolbuddy LupiaBolbuddy Lupia■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, look at the top card of your deck. If it's a Dragon, you may reveal it and add it to your hand. ■ The summoning cost of your Dragon creatures is reduced by 1. However, their cost can't be reduced below 0.Light22500CreatureArmored Fire Bird62/100 U
Diamond Star, KiramekinosabatoDiamond Star, Kiramekinosabato■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ Abilities that reduce the cost of using your opponent's cards are nullified. (You may still use abilities such as "Shield Trigger" that use cards without paying their costs.)Light22500CreatureMetallica/Sabakist/Rexstars63/100 U
Idol Fish / ♪ A Big Sky, Moonsault, Little Bit SlantingIdol Fish / ♪ A Big Sky, Moonsault, Little Bit Slanting■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Your opponent chooses 2 of their untapped creatures and returns them to their hand.Water34000CreatureMagic Fish64/100 U
Rabisong, Voice Doll / Just One Brilliant SongRabisong, Voice Doll / Just One Brilliant Song■ Shield Trigger ■ You may choose an element and return it to its owner's hand. Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water33000CreatureDeath Puppet65/100 U
Sage, Convey Faerie / Conduct MessageSage, Convey Faerie / Conduct Message■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent can attack with creatures only up to 2 times each turn.Water22000CreatureSnow Faerie66/100 U
Dorbro, Final Forbidden Gamma / Bone Dance ChargerDorbro, Final Forbidden Gamma / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness53000CreatureSonic Command/Initials X67/100 U
Valentus, Twin DemonValentus, Twin Demon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, put the top card of your deck into your graveyard.Darkness25000CreatureDemon Command/Funky Nightmare68/100 U
The Night, Roaring Blood OniThe Night, Roaring Blood Oni■ If no card has left your shield zone this turn, this creature can't attack.Darkness24000CreatureSonic Command/Vampire69/100 U
Ningyo, Floating in the Starry SkyNingyo, Floating in the Starry Sky■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ During your opponent's turn, when your opponent would put a card into their mana zone from anywhere other than their hand, put it into their graveyard instead.Darkness21000CreatureMafi Gang/Rexstars70/100 U
C.T.7, Explosive HeroC.T.7, Explosive Hero■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever one of your creatures attacks, if this creature is in your hand, you have drawn 7 or more cards this turn, and your "C.T.7, Explosive Hero" hasn't entered the battle zone this turn, you may put this creature into the battle zone.Fire77000CreatureMagic Flame Command71/100 U
Valchuris, Dragon ArmoredValchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand and that attack is the second creature attack this turn, after the attack, if no "Valchuris, Dragon Armored" of yours has entered the battle zone this turn, you may put this creature into the battle zone. ■ Speed Attacker (This creature isn't affected by summoning sickness.)Fire54000CreatureDragon Guild/Beat Jockey72/100 U
Yuki, Guiding PrincessYuki, Guiding Princess■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ Speed Attacker (This creature doesn't have summoning sickness.)Fire44000CreatureHumanoid73/100 U
Sugoiwan, Loyal Dog KnightSugoiwan, Loyal Dog Knight■ When this creature enters the battle zone, turn the top card of your deck face up. If it's a creature, add it to your hand. Otherwise, put it on the bottom of your deck. ■ When an opponent's creature would enter the battle zone, if your opponent has put 2 or more other creatures into the battle zone this turn, your opponent puts that creature into the mana zone instead.Nature33000CreatureDreammate74/100 U
Hatenko TribeHatenko Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose a player. That player shuffles their graveyard and puts it on the bottom of their deck.Nature32000CreatureBeast Folk75/100 U
Daidai, Marching BatonDaidai, Marching Baton■ {STP} Shield Trigger Plus (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, give this creature the {x+} ability.) ■ {x+} When this creature enters the battle zone, put 2 of your creatures into your mana zone. Then your opponent chooses 2 of their creatures and puts them into their mana zone. ■ You may summon this creature from your mana zone.Nature23000CreatureGiant Snow Faerie76/100 U
Aple, Young Great ElderAple, Young Great Elder■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. ■ Your opponent can't cast spells from the graveyard or mana zone.Nature23000CreatureGransect77/100 U
Stepple, Cherry Blossom Wind FaerieStepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put 1 card from your mana zone into your graveyard.Nature21000CreatureSnow Faerie78/100 U
Primal GiantPrimal Giant■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ This creature can't attack your opponent. ■ When your opponent would put a card into the battle zone from anywhere other than their hand, put it into the mana zone instead.Nature14000CreatureGiant79/100 U
The Tripper, Shadow SpeedThe Tripper, Shadow Speed■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Your opponent's cards are put into the mana zone tapped.Darkness/Fire34000CreatureSonic Command/Ghost80/100 U
Teleport ChargerTeleport Charger■ Look at the top 5 cards of your deck. Put one of them into your hyperspatial zone and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Zero3Spell81/100 C
Pikarie, Radiance ElementalPikarie, Radiance Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may draw a card.Light44000CreatureAngel Command82/100 C
Ambiance, Twin ElementalAmbiance, Twin Elemental■ The summoning cost of your Command creatures is reduced by 1. However, their cost can't be reduced below 0. ■ The cost of casting your spells is reduced by 1. However, their cost can't be reduced below 0.Light33000CreatureAngel Command/Funky Nightmare83/100 C
Aventure, Spirit KnightAventure, Spirit Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone.Light23000CreatureArc Seraphim84/100 C
Purify Joker, Mystic ElementalPurify Joker, Mystic Elemental■ When this creature would be discarded from your hand by an opponent's creature ability or spell, you may put it into the battle zone instead of putting it into your graveyard. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose a player. That player adds all cards in their graveyard to their deck and shuffles it. Then you draw 2 cards.Water65000CreatureAngel Command85/100 C
Aqua Replay / Legend ChanceAqua Replay / Legend Chance■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. Draw a card.Water22000CreatureMagic Liquid People86/100 C
Energy Re:LightEnergy Re:Light■ G-Strike (When this spell is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Draw 2 cards.Water3Spell87/100 C
Zetsugo, Sinister General of HellZetsugo, Sinister General of Hell■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand.Darkness44000CreatureDemon Command88/100 C
Jennimoon, Dance Puppet / Come See the Moon DanceJennimoon, Dance Puppet / Come See the Moon Dance■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. After you cast this spell, put it into your hyperspatial zone instead of your graveyard.Darkness21000CreatureDeath Puppet89/100 C
Bolzard Gold DragonBolzard Gold Dragon■ You may reduce this creature's summoning cost by 1. If you do, when this creature enters the battle zone, this creature breaks one of your shields. ■ Speed Attacker (This creature doesn't have summoning sickness.)Fire55000CreatureArmored Dragon90/100 C
The Re:d, Lightning SonicThe Re:d, Lightning Sonic■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Speed Attacker (This creature doesn't have summoning sickness.)Fire44000CreatureSonic Command/Rexstars91/100 C
The Bat, Roaring Blood OniThe Bat, Roaring Blood Oni■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger."Fire34000CreatureSonic Command/Vampire92/100 C
Testa Rossa, Flaming PlayingTesta Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards.Fire31000CreatureMagic Outrage MAX93/100 C
Deadly Fighter Braid ClawDeadly Fighter Braid Claw■ This creature attacks each turn if able.Fire11000CreatureDragonoid94/100 C
Ochappi X, Idol Faerie / Choco Trap!Ochappi X, Idol Faerie / Choco Trap!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. Put a card from your graveyard into your mana zone.Nature33000CreatureSnow Faerie95/100 C
YuukirinrindakeYuukirinrindake■ G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, untap 1 card in your mana zone.Nature22000CreatureBalloon Mushroom96/100 C
Lemongrass, Analysis Faerie / Grass TrapLemongrass, Analysis Faerie / Grass Trap■ Choose 1 of your opponent's Elements with cost 5 or less and put it into its owner's mana zone.Nature21000CreatureSnow Faerie97/100 C
Chara LupiaChara Lupia■ Reduce the summon cost of your Dragon creatures by 2. However, the cost can't go below 0.Light/Fire21500CreatureFire Bird98/100 C
Ulcos, Spirit Knight Phantom BeastUlcos, Spirit Knight Phantom Beast■ When this creature enters the battle zone, put the top card of your deck into your mana zone.Light/Nature32000CreatureArc Seraphim/Dreammate99/100 C
Belladonna, Demon FaerieBelladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone.Darkness/Nature22000CreatureSnow Faerie/Funky Nightmare100/100 C
Lastjudge, Judgment ElementalLastjudge, Judgment Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ Final Declaration: At the start of your turn, you may put any number of creatures with "Blocker" from your hand into the battle zone. Then, if you have 12 or more creatures with "Blocker," take an extra turn after this one. ("Final Declaration" can be used only once per game.)Light/Water1015500CreatureAngel Command㊙1Ultra/㊙10 SR
Geminius, Demonic ElementalGeminius, Demonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 of their creatures and destroys them. ■ When this creature becomes tapped, choose 2 cards from your opponent's hand without looking and have them discard those cards. ■ When this creature leaves the battle zone, return up to 2 spells from your graveyard to your hand.Light/Darkness79500CreatureAngel Command/Demon Command/Funky Nightmare㊙2Ultra/㊙10 SR
Bolmeteus Rainbow DragonBolmeteus Rainbow Dragon■ Revolution Change: Light or Fire Dragon with cost 5 or more (Whenever one of your Light or Fire Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ Give all of your creatures with "Bolmeteus" in their name "Speed Attacker." ■ When this creature enters the battle zone, this creature may break one of your shields. ■ Give all Dragons with cost 7 or less in your shield zone "Shield Trigger."Light/Fire711000CreatureArmored Dragon㊙3Ultra/㊙10 SR
Merveille, Lord of Dragon SpiritsMerveille, Lord of Dragon Spirits■ You may summon this creature from your mana zone. ■ Evolution: Put on one of your Light or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose an element and turn it into a shield. ■ All of your other creatures get +6000 power and "Power Breaker."Light/Nature612000Evolution CreatureAngel Command Dragon㊙4Ultra/㊙10 SR
Codemoon InterstellarCodemoon Interstellar■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may cast a Water or Darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it into your hyperspatial zone instead of your graveyard. ■ Whenever this creature attacks, you may cast a spell from your hyperspatial zone without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of your graveyard.Water/Darkness79000CreatureCyber Moon Command/Unknown㊙5Ultra/㊙10 SR
A.R.T, Explosive HeroA.R.T, Explosive Hero■ Speed Attacker ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, draw up to 3 cards. If you have drawn 7 or more cards this turn, choose up to 2 of your opponent's elements and return them to their owners' hands. Then this creature may break one of your opponent's shields.Water/Fire56000CreatureMagic Flame Command㊙6Ultra/㊙10 SR
Theknowhow, Guardian Earth DragonTheknowhow, Guardian Earth Dragon■ Sympathy: Snow Faerie (This creature's summoning cost is reduced by 1 for each Snow Faerie you have. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, draw up to 3 cards. Give all of your Snow Faerie creatures "Saver: Snow Faerie." (When one of your Snow Faeries would be destroyed, you may instead destroy a creature with "Saver: Snow Faerie.")Water/Nature812000CreatureGiant Dragon/Snow Faerie㊙7Ultra/㊙10 SR
Bloodzone, Noble Blood InvasionBloodzone, Noble Blood Invasion■ Evolution: Put on one of your Darkness or Fire creatures. ■ Invasion: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Power Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses and discards cards from their hand equal to the number of shields added this way. ■ For each of your shields, this creature gets -3000 power.Darkness/Fire618000-Evolution CreatureSonic Command/Vampire㊙8Ultra/㊙10 SR
The World Is Mine, Jirai MaidThe World Is Mine, Jirai Maid■ Revenge Chance: At the end of each turn, if your opponent has a creature with cost 9 or more or power 15000 or more, you may summon this creature without paying its cost. ■ Blocker ■ Double Breaker ■ When this creature becomes tapped, choose one of your opponent's creatures and destroy it. Then you may put a non-evolution creature with cost equal to or less than the chosen creature from your graveyard into the battle zone.Darkness/Nature69000CreatureDemon Command/Outrage㊙9Ultra/㊙10 SR
Millionbrave KaiserMillionbrave Kaiser■ G-G-G: If you have 1 or fewer cards in your hand and no "Millionbrave Kaiser," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ During battle on your turn, this creature gets +1000000 power. ■ Each turn, the first time an opponent's creature attacks, it attacks this creature if able.Fire/Nature710000+CreatureRed Command Dragon㊙10Ultra/㊙10 SR
Holy Grace, Light Armored DragonHoly Grace, Light Armored Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ When this creature enters the battle zone during your opponent's turn, if 2 or more of your shields haven't been broken this turn, destroy this creature.Light66500CreatureArmored Apollonia DragonPR1/PR60 R
Elnadonna, PrimachineElnadonna, Primachine■ Blocker ■ Each turn, once, when another of your creatures would leave the battle zone, you may add one of your shields to your hand instead. You can't use that shield's "Shield Trigger."Light22500CreatureMecha Del StellaPR2/PR60 R
Heaven's GateHeaven's Gate■ Shield Trigger ■ Put up to 2 non-evolution Light creatures with "Blocker" from your hand into the battle zone.Light6SpellPR3/PR60 R
Bon Kigomime / ♪ A Thin Frog, Lucky Number is HereBon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block.Water34000CreatureMagic MerfolkPR4/PR60 R
Rousseau Montes / Monte Scale SignRousseau Montes / Monte Scale Sign■ Put a creature with cost 7 or less from your graveyard into the battle zone.Darkness21000CreatureMafi GangPR5/PR60 R
Gachack 2, Mechanical DollGachack 2, Mechanical Doll■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone.Darkness62000CreatureDeath PuppetPR6/PR60 R
Great SonicGreat Sonic■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker." ■ At the end of your turn, if this creature is untapped, return it to your hand.Fire11000CreatureBeat JockeyPR7/PR60 R
Bird of ParadiseBird of Paradise■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ This creature can't break shields. ■ You may tap this creature in your mana zone as if it had all civilizations. (You may use this ability the turn it enters.)Nature21000CreatureMana BirdPR8/PR60 R
Judgment LinkJudgment Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Draw 2 cards. You may put a non-evolution Light or Water creature with "Blocker" from your hand into the battle zone.Light/Water6SpellPR9/PR60 R
Doppel LinkDoppel Link■ Shield Trigger ■ You may put a Light Angel Command with cost 7 or less from your hand into the battle zone. You may put a Darkness Demon Command with cost 7 or less from your graveyard into the battle zone.Light/Darkness6SpellPR10/PR60 R
Voltage LinkVoltage Link■ Shield Trigger ■ Choose one of the following. ▶ Choose one of your opponent's creatures with power 6000 or less and destroy it. Then tap all of your opponent's creatures. ▶ Put a Light or Fire Dragon creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." Then you may choose one of your opponent's creatures. Those 2 creatures battle.Light/Fire7SpellPR11/PR60 R
Horizon LinkHorizon Link■ Shield Trigger ■ Reveal the top 3 cards of your deck. You may add one Light creature and one Nature creature from among them to your hand. Put the rest on the bottom of your deck in any order. Then you may put a Light or Nature creature with cost 3 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker."Light/Nature4SpellPR12/PR60 R
Mobius LinkMobius Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Choose a card in your opponent's hand without looking and have them discard it. Draw 2 cards. Your opponent chooses 3 of their creatures and destroys them. At the start of your opponent's next turn, they can untap only up to 4 cards in their mana zone.Water/Darkness7SpellPR13/PR60 R
Brain SlashBrain Slash■ Shield Trigger ■ Choose 1 of the following. If you have water and darkness among your creatures or Tamaseeds, you may choose both. > Draw 3 cards, then discard a card from your hand. > Put a creature with cost 8 or less from your graveyard into the battle zone.Water/Darkness6SpellPR14/PR60 R
Supreme LinkSupreme Link■ Shield Trigger ■ Choose one of the following. ▶ Put up to 2 cards from your hand on the bottom of your deck in any order. Then draw 1 more card than the number put. ▶ Choose one of your opponent's creatures and return it to its owner's hand.Water/Fire2SpellPR15/PR60 R
Innovation LinkInnovation Link■ {GS} G-Strike (When you add this spell from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Look at the top 4 cards of your deck. Put up to 2 Snow Faeries from among them into the battle zone, with a total cost of 5 or less. Put the rest on the bottom of your deck in any order.Water/Nature4SpellPR16/PR60 R
Hyakki no JaoumonHyakki no Jaoumon■ Oni End: When a creature attacks, if any player has no shields and you have Darkness and Fire civilizations in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Put a non-evolution Darkness or Fire creature with cost 6 or less from among the cards put into your graveyard this way into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle.Darkness/Fire6SpellOnifuda KingdomPR17/PR60 R
Split LinkSplit Link■ Shield Trigger ■ Choose one of the following. ▶ Destroy all of your opponent's elements with cost 2 or less. ▶ Put the top 4 cards of your deck into your graveyard. Then you may return one non-evolution creature and one evolution creature from your graveyard to your hand.Darkness/Fire4SpellPR18/PR60 R
Paradise LinkParadise Link■ Shield Trigger ■ You may choose a creature. This turn, that creature gets +6000 power and "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may choose one of your opponent's creatures. This turn, that creature gets -6000 power. (A creature with 0 or less power is destroyed.)Darkness/Nature3SpellPR19/PR60 R
Brave LinkBrave Link■ If this card is the only card in your hand, you may pay [fn02] and cast this spell. ■ Shield Trigger ■ Choose one of your opponent's creatures with cost 7 or less and destroy it. Put the top card of your deck into your mana zone. Then you may return a creature from your mana zone to your hand.Fire/Nature6SpellPR20/PR60 R
Forceorder, Deliberation Elemental / Silence ChargerForceorder, Deliberation Elemental / Silence Charger■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light67000CreatureAngel CommandPR21/PR60 U
Bolbuddy LupiaBolbuddy Lupia■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, look at the top card of your deck. If it's a Dragon, you may reveal it and add it to your hand. ■ The summoning cost of your Dragon creatures is reduced by 1. However, their cost can't be reduced below 0.Light22500CreatureArmored Fire BirdPR22/PR60 U
Diamond Star, KiramekinosabatoDiamond Star, Kiramekinosabato■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ Abilities that reduce the cost of using your opponent's cards are nullified. (You may still use abilities such as "Shield Trigger" that use cards without paying their costs.)Light22500CreatureMetallica/Sabakist/RexstarsPR23/PR60 U
Idol Fish / ♪ A Big Sky, Moonsault, Little Bit SlantingIdol Fish / ♪ A Big Sky, Moonsault, Little Bit Slanting■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Your opponent chooses 2 of their untapped creatures and returns them to their hand.Water34000CreatureMagic FishPR24/PR60 U
Rabisong, Voice Doll / Just One Brilliant SongRabisong, Voice Doll / Just One Brilliant Song■ Shield Trigger ■ You may choose an element and return it to its owner's hand. Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water33000CreatureDeath PuppetPR25/PR60 U
Sage, Convey Faerie / Conduct MessageSage, Convey Faerie / Conduct Message■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent can attack with creatures only up to 2 times each turn.Water22000CreatureSnow FaeriePR26/PR60 U
Dorbro, Final Forbidden Gamma / Bone Dance ChargerDorbro, Final Forbidden Gamma / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness53000CreatureSonic Command/Initials XPR27/PR60 U
Valentus, Twin DemonValentus, Twin Demon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, put the top card of your deck into your graveyard.Darkness25000CreatureDemon Command/Funky NightmarePR28/PR60 U
The Night, Roaring Blood OniThe Night, Roaring Blood Oni■ If no card has left your shield zone this turn, this creature can't attack.Darkness24000CreatureSonic Command/VampirePR29/PR60 U
Ningyo, Floating in the Starry SkyNingyo, Floating in the Starry Sky■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ During your opponent's turn, when your opponent would put a card into their mana zone from anywhere other than their hand, put it into their graveyard instead.Darkness21000CreatureMafi Gang/RexstarsPR30/PR60 U
C.T.7, Explosive HeroC.T.7, Explosive Hero■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever one of your creatures attacks, if this creature is in your hand, you have drawn 7 or more cards this turn, and your "C.T.7, Explosive Hero" hasn't entered the battle zone this turn, you may put this creature into the battle zone.Fire77000CreatureMagic Flame CommandPR31/PR60 U
Valchuris, Dragon ArmoredValchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand and that attack is the second creature attack this turn, after the attack, if no "Valchuris, Dragon Armored" of yours has entered the battle zone this turn, you may put this creature into the battle zone. ■ Speed Attacker (This creature isn't affected by summoning sickness.)Fire54000CreatureDragon Guild/Beat JockeyPR32/PR60 U
Yuki, Guiding PrincessYuki, Guiding Princess■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ Speed Attacker (This creature doesn't have summoning sickness.)Fire44000CreatureHumanoidPR33/PR60 U
Sugoiwan, Loyal Dog KnightSugoiwan, Loyal Dog Knight■ When this creature enters the battle zone, turn the top card of your deck face up. If it's a creature, add it to your hand. Otherwise, put it on the bottom of your deck. ■ When an opponent's creature would enter the battle zone, if your opponent has put 2 or more other creatures into the battle zone this turn, your opponent puts that creature into the mana zone instead.Nature33000CreatureDreammatePR34/PR60 U
Hatenko TribeHatenko Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose a player. That player shuffles their graveyard and puts it on the bottom of their deck.Nature32000CreatureBeast FolkPR35/PR60 U
Daidai, Marching BatonDaidai, Marching Baton■ {STP} Shield Trigger Plus (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, give this creature the {x+} ability.) ■ {x+} When this creature enters the battle zone, put 2 of your creatures into your mana zone. Then your opponent chooses 2 of their creatures and puts them into their mana zone. ■ You may summon this creature from your mana zone.Nature23000CreatureGiant Snow FaeriePR36/PR60 U
Aple, Young Great ElderAple, Young Great Elder■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ Your opponent's cards can't leave the graveyard or mana zone. ■ Your opponent can't cast spells from the graveyard or mana zone.Nature23000CreatureGransectPR37/PR60 U
Stepple, Cherry Blossom Wind FaerieStepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put 1 card from your mana zone into your graveyard.Nature21000CreatureSnow FaeriePR38/PR60 U
Primal GiantPrimal Giant■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ This creature can't attack your opponent. ■ When your opponent would put a card into the battle zone from anywhere other than their hand, put it into the mana zone instead.Nature14000CreatureGiantPR39/PR60 U
The Tripper, Shadow SpeedThe Tripper, Shadow Speed■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Your opponent's cards are put into the mana zone tapped.Darkness/Fire34000CreatureSonic Command/GhostPR40/PR60 U
Teleport ChargerTeleport Charger■ Look at the top 5 cards of your deck. Put one of them into your hyperspatial zone and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Zero3SpellPR41/PR60 C
Pikarie, Radiance ElementalPikarie, Radiance Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may draw a card.Light44000CreatureAngel CommandPR42/PR60 C
Ambiance, Twin ElementalAmbiance, Twin Elemental■ The summoning cost of your Command creatures is reduced by 1. However, their cost can't be reduced below 0. ■ The cost of casting your spells is reduced by 1. However, their cost can't be reduced below 0.Light33000CreatureAngel Command/Funky NightmarePR43/PR60 C
Aventure, Spirit KnightAventure, Spirit Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone.Light23000CreatureArc SeraphimPR44/PR60 C
Purify Joker, Mystic ElementalPurify Joker, Mystic Elemental■ When this creature would be discarded from your hand by an opponent's creature ability or spell, you may put it into the battle zone instead of putting it into your graveyard. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose a player. That player adds all cards in their graveyard to their deck and shuffles it. Then you draw 2 cards.Water65000CreatureAngel CommandPR45/PR60 C
Aqua Replay / Legend ChanceAqua Replay / Legend Chance■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. Draw a card.Water22000CreatureMagic Liquid PeoplePR46/PR60 C
Energy Re:LightEnergy Re:Light■ G-Strike (When this spell is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Draw 2 cards.Water3SpellPR47/PR60 C
Zetsugo, Sinister General of HellZetsugo, Sinister General of Hell■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand.Darkness44000CreatureDemon CommandPR48/PR60 C
Jennimoon, Dance Puppet / Come See the Moon DanceJennimoon, Dance Puppet / Come See the Moon Dance■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. After you cast this spell, put it into your hyperspatial zone instead of your graveyard.Darkness21000CreatureDeath PuppetPR49/PR60 C
Bolzard Gold DragonBolzard Gold Dragon■ You may reduce this creature's summoning cost by 1. If you do, when this creature enters the battle zone, this creature breaks one of your shields. ■ Speed Attacker (This creature doesn't have summoning sickness.)Fire55000CreatureArmored DragonPR50/PR60 C
The Re:d, Lightning SonicThe Re:d, Lightning Sonic■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Speed Attacker (This creature doesn't have summoning sickness.)Fire44000CreatureSonic Command/RexstarsPR51/PR60 C
The Bat, Roaring Blood OniThe Bat, Roaring Blood Oni■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger."Fire34000CreatureSonic Command/VampirePR52/PR60 C
Testa Rossa, Flaming PlayingTesta Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards.Fire31000CreatureMagic Outrage MAXPR53/PR60 C
Deadly Fighter Braid ClawDeadly Fighter Braid Claw■ This creature attacks each turn if able.Fire11000CreatureDragonoidPR54/PR60 C
Ochappi X, Idol Faerie / Choco Trap!Ochappi X, Idol Faerie / Choco Trap!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. Put a card from your graveyard into your mana zone.Nature33000CreatureSnow FaeriePR55/PR60 C
YuukirinrindakeYuukirinrindake■ G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, untap 1 card in your mana zone.Nature22000CreatureBalloon MushroomPR56/PR60 C
Lemongrass, Analysis Faerie / Grass TrapLemongrass, Analysis Faerie / Grass Trap■ Choose 1 of your opponent's Elements with cost 5 or less and put it into its owner's mana zone.Nature21000CreatureSnow FaeriePR57/PR60 C
Chara LupiaChara Lupia■ Reduce the summon cost of your Dragon creatures by 2. However, the cost can't go below 0.Light/Fire21500CreatureFire BirdPR58/PR60 C
Ulcos, Spirit Knight Phantom BeastUlcos, Spirit Knight Phantom Beast■ When this creature enters the battle zone, put the top card of your deck into your mana zone.Light/Nature32000CreatureArc Seraphim/DreammatePR59/PR60 C
Belladonna, Demon FaerieBelladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone.Darkness/Nature22000CreatureSnow Faerie/Funky NightmarePR60/PR60 C
Lastjudge, Judgment ElementalLastjudge, Judgment Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. ■ Final Declaration: At the start of your turn, you may put any number of creatures with "Blocker" from your hand into the battle zone. Then, if you have 12 or more creatures with "Blocker," take an extra turn after this one. ("Final Declaration" can be used only once per game.)Light/Water1015500CreatureAngel Command㊙1/㊙10 SR
Geminius, Demonic ElementalGeminius, Demonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 of their creatures and destroys them. ■ When this creature becomes tapped, choose 2 cards from your opponent's hand without looking and have them discard those cards. ■ When this creature leaves the battle zone, return up to 2 spells from your graveyard to your hand.Light/Darkness79500CreatureAngel Command/Demon Command/Funky Nightmare㊙2/㊙10 SR
Bolmeteus Rainbow DragonBolmeteus Rainbow Dragon■ Revolution Change: Light or Fire Dragon with cost 5 or more (Whenever one of your Light or Fire Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ Give all of your creatures with "Bolmeteus" in their name "Speed Attacker." ■ When this creature enters the battle zone, this creature may break one of your shields. ■ Give all Dragons with cost 7 or less in your shield zone "Shield Trigger."Light/Fire711000CreatureArmored Dragon㊙3/㊙10 SR
Merveille, Lord of Dragon SpiritsMerveille, Lord of Dragon Spirits■ You may summon this creature from your mana zone. ■ Evolution: Put on one of your Light or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose an element and turn it into a shield. ■ All of your other creatures get +6000 power and "Power Breaker."Light/Nature612000Evolution CreatureAngel Command Dragon㊙4/㊙10 SR
Codemoon InterstellarCodemoon Interstellar■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, you may cast a Water or Darkness spell with cost 7 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it into your hyperspatial zone instead of your graveyard. ■ Whenever this creature attacks, you may cast a spell from your hyperspatial zone without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of your graveyard.Water/Darkness79000CreatureCyber Moon Command/Unknown㊙5/㊙10 SR
A.R.T, Explosive HeroA.R.T, Explosive Hero■ Speed Attacker ■ Just Diver ■ Double Breaker ■ Whenever this creature attacks, draw up to 3 cards. If you have drawn 7 or more cards this turn, choose up to 2 of your opponent's elements and return them to their owners' hands. Then this creature may break one of your opponent's shields.Water/Fire56000CreatureMagic Flame Command㊙6/㊙10 SR
Theknowhow, Guardian Earth DragonTheknowhow, Guardian Earth Dragon■ Sympathy: Snow Faerie (This creature's summoning cost is reduced by 1 for each Snow Faerie you have. However, its cost can't be reduced below 0.) ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, draw up to 3 cards. Give all of your Snow Faerie creatures "Saver: Snow Faerie." (When one of your Snow Faeries would be destroyed, you may instead destroy a creature with "Saver: Snow Faerie.")Water/Nature812000CreatureGiant Dragon/Snow Faerie㊙7/㊙10 SR
Bloodzone, Noble Blood InvasionBloodzone, Noble Blood Invasion■ Evolution: Put on one of your Darkness or Fire creatures. ■ Invasion: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Power Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses and discards cards from their hand equal to the number of shields added this way. ■ For each of your shields, this creature gets -3000 power.Darkness/Fire618000-Evolution CreatureSonic Command/Vampire㊙8/㊙10 SR
The World Is Mine, Jirai MaidThe World Is Mine, Jirai Maid■ Revenge Chance: At the end of each turn, if your opponent has a creature with cost 9 or more or power 15000 or more, you may summon this creature without paying its cost. ■ Blocker ■ Double Breaker ■ When this creature becomes tapped, choose one of your opponent's creatures and destroy it. Then you may put a non-evolution creature with cost equal to or less than the chosen creature from your graveyard into the battle zone.Darkness/Nature69000CreatureDemon Command/Outrage㊙9/㊙10 SR
Millionbrave KaiserMillionbrave Kaiser■ G-G-G: If you have 1 or fewer cards in your hand and no "Millionbrave Kaiser," you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ During battle on your turn, this creature gets +1000000 power. ■ Each turn, the first time an opponent's creature attacks, it attacks this creature if able.Fire/Nature710000+CreatureRed Command Dragon㊙10/㊙10 SR