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DM24RP1 — Royal Road Arc Vol.1 "Demon of Hyper Moon"
143 cards · Released 2024-04-13 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Tatef Elle, Regression Guardian■ Double Breaker ■ When this creature would break a shield, instead turn the top card of your deck into a shield. ■ When this creature leaves the battle zone, turn the top card of your deck into a shield. | Light | 3 | 6500 | CreatureGuardian | 1/75 VR | |
| Garden = Garchy, Abyss True Garden■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, return up to 5 creatures from your graveyard to your hand. ■ Whenever this creature attacks, discard any number of cards from your hand. For each card discarded this way, all of your opponent's creatures get -3000 power this turn. | Darkness | 8 | 13000 | CreatureAbyss Royale | 2/75 VR | |
| Explosive God Bobobrock■ Power Attacker ■ This creature gets -2000 power for each of your shields. ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Have those 2 creatures battle. | Fire | 1 | CreatureArmaroid | 3/75 VR | ||
| Olympia Giant■ Quadruple Breaker ■ When this creature enters the battle zone, for each of your creatures, you may use the following effect. > Choose 1 of your opponent's creatures. Have that creature and this creature battle. ■ When this creature wins a battle, you may break 1 of your opponent's shields. ■ This creature can't leave the battle zone by your opponent's creature abilities. | Nature | 8 | 21000 | CreatureGiant | 4/75 VR | |
| Jonas, Joyful Light Priest■ Double Breaker ■ Escape ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, you may put up to 1 creature each with cost 3 or less from your hand and graveyard into the battle zone. | Light/Darkness | 4 | 6000 | CreatureMecha Brain Jacker/Chokakaju | 5/75 VR | |
| Angelos, Flaming Anger Priest■ Speed Attacker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, untap all of your creatures. ■ When 1 of your creatures wins a battle, that creature breaks 1 of your opponent's shields. Then turn the top card of your deck into a shield. ■ Double Breaker | Light/Fire | 5 | 5500 | CreatureArmored Gargoyle/Chokakaju | 6/75 VR | |
| Perfect Freestyle■ If your opponent has a creature in the battle zone with cost greater than the number of cards in your opponent's mana zone, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Put all of your opponent's creatures with the lowest power into their owners' mana zones. > Look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. > Put an Element with cost 5 or less from your hand into the battle zone. Until the start of your next turn, it gets "Blocker." | Light/Nature | 7 | Spell | 7/75 VR | ||
| Plaisir, Enjoyable Knowledge Priest■ Speed Attacker ■ When this creature enters the battle zone, draw 2 cards, then discard a card from your hand. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may cast a water or fire spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 4 | 5000 | CreatureMagic Parasite Worm/Chokakaju | 8/75 VR | |
| Griffa, Sorrowful Tree Priest■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Water/Nature | 5 | 6000 | CreatureGiant Devil Mask/Chokakaju | 9/75 VR | |
| Fock = Nps = Alife, Three Musketeers■ Guardman ■ Double Breaker ■ When your opponent's creature attacks, it attacks a creature if able. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Once each turn, when one of your creatures is destroyed, you may put a creature with a lower cost than it from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureAbyss Royale/Chokakaju | 10/75 VR | |
| Miele, Capturing Silver Moon■ Blocker ■ When one of your shields leaves the shield zone, choose 1 of your opponent's creatures and tap it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ True Escape (When this creature would leave the battle zone, you may instead add 2 of your shields to your hand. You can't use the "Shield Trigger" abilities of those cards.) | Light | 4 | 5000 | CreatureInitiate/Chokakaju | 11/75 R | |
| Syphogate, Enlightenment Elemental■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may put 1 non-Evolution light creature with "Blocker" from your hand into the battle zone. | Light | 6 | 3500 | CreatureAngel Command | 12/75 R | |
| Mao, Seeker of Void■ Blocker ■ Double Breaker ■ When a card is put into your shield zone or leaves your shield zone, untap this creature. | Light | 5 | 6500 | CreatureMecha Thunder | 13/75 R | |
| Chaosmantra, Memento■ Once each turn, when 1 of your creatures becomes tapped, you may draw a card. ■ During your opponent's turn, when this creature leaves the battle zone, you may put a creature with cost 4 or less from your hand into the battle zone. | Light | 3 | 3500 | CreatureMecha Del Stella/Shinobi | 14/75 R | |
| Sniper, Elegant Blue Moon■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, choose a number. Until the start of your next turn, your opponent can't cast spells with that cost, and your opponent's creatures with that cost can't attack or block. | Water | 3 | 2000 | CreatureLiquid People/Chokakaju | 15/75 R | |
| Daiquiri■ Once each turn, when one of your Elements enters the battle zone or when you cast a spell, you may draw a card. ■ When one of your tapped creatures would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 3000 | CreatureSplash Queen | 16/75 R | |
| What I don't know yet is what I enjoy■ Shield Trigger ■ Draw a card. Then put up to 2 non-Evolution creatures with cost 3 or less from your hand into the battle zone. At the end of this turn, return those creatures to your hand. | Water | 5 | Spell | 17/75 R | ||
| Gotsunma = Dhamma, Soul Abyss■ Your opponent's cards are put into the mana zone tapped. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, your opponent chooses 2 cards in their hand and discards them. | Darkness | 3 | 3000 | CreatureAbyss Royale/Chokakaju | 18/75 R | |
| Gachack 2, Mechanical Doll■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. | Darkness | 6 | 2000 | CreatureDeath Puppet | 19/75 R | |
| Jooro = Suiro■ All of your tapped creatures get "Slayer." (Whenever a creature with "Slayer" battles, destroy the opposing creature after the battle.) ■ When 1 of your creatures is destroyed, you may draw a card. | Darkness | 3 | 2000 | CreatureAbyss Royale | 20/75 R | |
| Volcanodon, Uplifting Crimson Moon■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, turn the top card of your deck face up. If it's an Element with cost 4 or less, put it into the battle zone. Otherwise, add it to your hand. | Fire | 3 | 4000 | CreatureDragonoid/Chokakaju | 21/75 R | |
| Kensuke, Armor Working Soldier■ Each of your tapped creatures gets +2000 power and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ During your opponent's turn, when this creature leaves the battle zone, you may break 1 of your opponent's shields. | Fire | 3 | 3000 | CreatureArmored Humanoid | 22/75 R | |
| Ignite the Oil of Anger■ Shield Trigger ■ Put a creature with cost 6 or less from your hand into the battle zone and choose 1 of your opponent's creatures. Those 2 creatures battle. Then, if the cost of the creature you put into the battle zone this way is greater than the number of cards in your mana zone, destroy that creature. | Fire | 5 | Spell | 23/75 R | ||
| Mosquito, Forest Green Moon■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 3 | 3000 | CreatureGiant Insect/Chokakaju | 24/75 R | |
| Colliding Screw Horn■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures. Those creatures battle. ■ During your opponent's turn, this creature gets +5000 power. ■ Whenever this creature wins a battle, you may put the top card of your deck into your mana zone. | Nature | 5 | 5000 | CreatureHorn Beast | 25/75 R | |
| Beigoma Faerie■ Shield Trigger ■ You may put this creature into the battle zone tapped. ■ When your opponent's creature attacks, it attacks this creature if able. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 3000 | CreatureGiant Snow Faerie | 26/75 R | |
| La Ura Giga, Capturing Silver Moon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 2 | 3000 | CreatureGuardian/Chokakaju | 27/75 U | |
| Sun Armor, Vizier of Law■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ Escape (When this creature would be destroyed, you may instead add 1 of your shields to your hand. You can't use the "Shield Trigger" ability of that card.) | Light | 6 | 2500 | CreatureInitiate | 28/75 U | |
| Ottoma, the Spydroid■ When this creature becomes tapped, you may choose 1 of your opponent's creatures and tap it. ■ You may untap this creature to change the target of an opponent's creature's attack to this creature or one of your tapped creatures. | Light | 4 | 5000 | CreatureSalt Trooper | 29/75 U | |
| Arian, Spectral Knight■ When this creature becomes untapped, the next creature you summon this turn costs up to 2 less. It can't cost less than 0. ■ During your opponent's turn, when this creature leaves the battle zone, you may turn the top card of your deck into a shield. | Light | 2 | 2500 | CreatureRainbow Phantom | 30/75 U | |
| Venerack-F5■ During your opponent's turn, when one of your opponent's creatures enters the battle zone without tapping cards in your opponent's mana zone, you may turn it into a shield. ■ During your opponent's turn, when this creature leaves the battle zone, choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Light | 2 | 2000 | CreatureMecha Del Dinero | 31/75 U | |
| Skullhunter, Elegant Blue Moon■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be chosen by your opponent. (However, it can still be attacked or blocked.) | Water | 2 | 2000 | CreatureGreat Mechaoh/Chokakaju | 32/75 U | |
| Bicorn Fish■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters or leaves the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 4 | 3000 | CreatureFish | 33/75 U | |
| Occult Tuner■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone or becomes tapped, draw 3 cards, then discard 2 cards from your hand. | Water | 4 | 3000 | CreatureMerfolk | 34/75 U | |
| Caclarico■ When one of your opponent's creatures enters the battle zone by any means other than summoning, your opponent puts it on the top or bottom of their deck. ■ During your opponent's turn, when this creature leaves the battle zone, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 2000 | CreatureCyber Lord | 35/75 U | |
| Tanoshikichishiki, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When one of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Choose 1 of your opponent's creatures with cost 6 or less and return it to its owner's hand. Draw a card. | Water | 3 | Spell | 36/75 U | ||
| Sugochi = Totorot, Soul Abyss■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ During your opponent's turn, when this creature is destroyed, put it from your graveyard into the battle zone tapped. | Darkness | 2 | 1000 | CreatureAbyss Royale/Chokakaju | 37/75 U | |
| Arch = Garchy■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures. That creature gets -4000 power this turn. (A creature with 0 or less power is destroyed.) | Darkness | 5 | 1000 | CreatureAbyss Royale | 38/75 U | |
| Gaslan = Ryukasurain■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ You may summon a Super Chimera creature from your graveyard. (You still pay its cost.) | Darkness | 3 | 4000 | CreatureAbyss Royale | 39/75 U | |
| Karikki = Rikki■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. ■ When this creature becomes tapped, you may return a creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureAbyss Royale | 40/75 U | |
| Abyss Assault, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When 1 of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Put the top 3 cards of your deck into your graveyard. Then put a creature with cost 4 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 41/75 U | ||
| Flameburn, Uplifing Crimson Moon■ Whenever this creature attacks, you may choose 1 of your opponent's creatures. The chosen creature and this creature battle. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | 5000 | CreatureArmored Dragon/Chokakaju | 42/75 U | |
| Exetwins, Double Striker■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Each turn, the first time this creature becomes tapped, untap it. | Fire | 4 | 5000 | CreatureDragonoid | 43/75 U | |
| Brand's Gear■ Speed Attacker (This creature doesn't have summoning sickness.) ■ When this creature becomes untapped, you may add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." | Fire | 3 | 2000 | CreatureXenoparts | 44/75 U | |
| Funnunofunka, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When one of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Choose 1 of your creatures and 1 of your opponent's creatures. Those creatures battle. | Fire | 2 | Spell | 45/75 U | ||
| Bronze-Arm, Forest Green Moon■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 2 | 3000 | CreatureBeast Folk/Chokakaju | 46/75 U | |
| Voracious Haetorigusa■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature becomes tapped, 1 of your creatures gets +4000 power and "Powered Breaker" this turn. (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 4 | 4000 | CreatureTreefolk | 47/75 U | |
| Bunker Antlion■ When your opponent's creature enters the battle zone from anywhere other than the hand, put it into its owner's mana zone. ■ During your opponent's turn, when this creature leaves the battle zone, put the top 2 cards of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 3 | 4000 | CreatureGiant Insect | 48/75 U | |
| Banitas, Devotee Faerie■ When this creature enters or leaves the battle zone, put the top card of your deck into your mana zone tapped. | Nature | 3 | 1000 | CreatureSnow Faerie | 49/75 U | |
| Morinokanashimi, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When one of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Choose 1 of your opponent's creatures with power 6000 or less and put it into its owner's mana zone. | Nature | 4 | Spell | 50/75 U | ||
| Flavnagnir, Darkness Sword■ G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Once each turn, you may reduce the summoning cost of one of your Hyper Beast creatures by 1. It can't cost less than 0. | Zero | 2 | 3000 | CreatureMasters Legacy | 51/75 C | |
| Kuunta, Furious Gate Enforcer■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Escape (When this creature would be destroyed, you may instead add 1 of your shields to your hand. You can't use the "Shield Trigger" ability of that card.) | Light | 4 | 5500 | CreatureBerserker | 52/75 C | |
| Ma More, the Explorer■ When this creature becomes tapped, you may turn the top card of your deck into a shield. | Light | 3 | 3000 | CreatureGladiator | 53/75 C | |
| Case, the Oracle■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters or leaves the battle zone, choose 1 of your opponent's creatures and tap it. | Light | 2 | 2000 | CreatureLight Bringer | 54/75 C | |
| Reiga, Hyper Guardian■ Ultra Saver: Hyper Beast (When one of your Hyper Beasts would leave the battle zone, you may destroy this creature instead.) ■ When this creature is destroyed, you may draw a card. | Light | 2 | 1000 | CreatureGuardian | 55/75 C | |
| Garnet Tree■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ At the end of your turn, untap this creature. | Light | 1 | 1500 | CreatureStarlight Tree | 56/75 C | |
| Yorokobinouta, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When one of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. | Light | 4 | Spell | 57/75 C | ||
| Bashou Shichigomaster■ G Zero: If you have a Hyper Beast, you may summon this creature for no cost. | Water | 4 | 2000 | CreatureMagic Merfolk | 58/75 C | |
| Aqua Handgun■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 4000 | CreatureLiquid People | 59/75 C | |
| Luna Bluebird■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, you may draw a card. | Water | 3 | 2000 | CreatureCyber Moon | 60/75 C | |
| Sotohane, Tea Beautiful Music Love■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 2 | 2000 | CreatureMagic Mermaid | 61/75 C | |
| Biribiri Jelly■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature is destroyed, you may draw a card. | Water | 1 | 1000 | CreatureCyber Virus | 62/75 C | |
| Balloon Man■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters or leaves the battle zone, your opponent chooses 1 card in their hand and discards it. | Darkness | 3 | 2000 | CreatureHedrian | 63/75 C | |
| Tub = Taraupu■ You may summon this creature from your graveyard. (You still pay its cost.) | Darkness | 2 | 2000 | CreatureAbyss Royale | 64/75 C | |
| Sickle = Sick■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When this creature becomes tapped, you may put the top 3 cards of your deck into your graveyard. | Darkness | 2 | 1000 | CreatureAbyss Royale | 65/75 C | |
| Ichimatsu, Ten Feet Doll■ When your opponent's creature attacks, destroy that creature and this creature. | Darkness | 2 | 1000 | CreatureDeath Puppet | 66/75 C | |
| Pupan, Dismantling Thief■ You may add 1 of your shields to your hand and pay {ff03} to summon this creature. You can't use the "Shield Trigger" ability of that card. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 6000 | CreatureMachine Eater | 67/75 C | |
| Mett, Little Blacksmith■ When this creature becomes tapped, discard a card from your hand and draw 2 cards. | Fire | 3 | 2000 | CreatureHumanoid | 68/75 C | |
| Oortsaurus■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters or leaves the battle zone, choose 1 of your opponent's creatures with power 3000 or less and destroy it. | Fire | 3 | 1000 | CreatureRock Beast | 69/75 C | |
| Bolshack Totto Pipicchi■ When this creature becomes tapped, 1 of your other creatures gets "Speed Attacker" this turn. (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 2 | 2000 | CreatureArmored Fire Bird | 70/75 C | |
| Lyla Samba Latta■ When this creature becomes tapped, you may choose 1 of your opponent's Elements with cost 2 or less and destroy it. | Fire | 2 | 1000 | CreatureArmored Fire Bird | 71/75 C | |
| Shell Unrack■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 4 | 2000 | CreatureColony Beetle | 72/75 C | |
| Saberkiller Axe■ When this creature becomes tapped, look at the top 3 cards of your deck. You may turn 1 creature among them face up and add it to your hand. Put the rest on the bottom of your deck in any order. | Nature | 3 | 4000 | CreatureBeast Folk | 73/75 C | |
| Seishunmattadake■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack players. ■ When this creature becomes tapped, put the top card of your deck into your mana zone tapped. | Nature | 2 | 4000 | CreatureBalloon Mushroom | 74/75 C | |
| Pollikichi, Adventure Faerie■ When this creature enters the battle zone, choose a creature in your mana zone. This turn, you may summon that creature from your mana zone. (You still pay its cost.) | Nature | 2 | 3000 | CreatureSnow Faerie | 75/75 C | |
| Dogiragon Hyper, Blue Royal Road■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ All of your creatures get "Speed Attacker." ■ Whenever your multicolored creature attacks, you may put a creature with cost less than that multicolored creature from your mana zone into the battle zone. ■ Triple Breaker | Fire/Nature | 6 | 6000 | Dream CreatureMega Command Dragon/Chokakaju | DM1/DM1 DMR | |
| Elbollom, Night of Joyful Light■ Blocker ■ Double Breaker ■ Each turn, the first time 1 of your Super Chimeras enters the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Hyperize: Tap 1 of your other creatures. ■ Triple Breaker ■ Whenever this creature attacks a player, look at the top 3 cards of your deck. Put any number of Super Chimeras from among them into the battle zone so that their total cost is 8 or less. Put the rest into your hand. | Light | 5 | 6500 | CreatureDemon Command/Chokakaju | OR1/OR2 OR | |
| Jashin Emperor, Abyss King■ You may summon an Abyss creature from your graveyard. (You still pay its cost.) ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top 3 cards of your deck into your graveyard. Then choose up to 2 of your opponent's creatures so that their total cost is equal to or less than the number of cards in your graveyard, and destroy them. | Darkness | 3 | 4000 | CreatureAbyss Royale/Chokakaju | OR2/OR2 OR | |
| Petrova, Capturing Silver Moon■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may turn the top card of your deck into a shield. Then you may put a creature with cost equal to or less than the number of your shields from your hand into the battle zone. | Light | 3 | 3500 | CreatureMecha Del Sol/Chokakaju | S1/S10 SR | |
| Viride Gor Gels■ If your opponent has 3 or more creatures, this creature in your shield zone gets "Shield Trigger." ■ If you have more shields than your opponent, you may summon this creature by paying [ll02]. ■ Blocker ■ Double Breaker ■ During your opponent's turn, the first time your opponent's Element enters the battle zone or your opponent casts a spell, you may draw a card. Then you may put a creature with cost equal to or less than that Element or spell from your hand into the battle zone. | Light | 6 | 8000 | CreatureMecha Del Dinero/Mecha Angel Command | S2/S10 SR | |
| Fumibillom, Night of Enjoyable Knowledge■ During your turn, all of your other creatures get "Power Attacker," and they get +1000 power for each card in your hand. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, if you have fewer than 5 cards in your hand, you may draw cards until you have 5. | Water | 3 | 3000 | CreatureDemon Command/Chokakaju | S3/S10 SR | |
| seiWond’Ramar■ Blocker ■ Just Diver ■ At the end of your opponent's turn, if this creature is tapped, you may draw 2 cards. If you do, you may use a water card with cost equal to or less than the number of cards in your hand from your hand without paying its cost. | Water | 4 | 5000 | CreatureMagic Command Dragon | S4/S10 SR | |
| Yabadan = Low, Hyper Soul Abyss■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. Then you may put cards from the top of your deck into your graveyard equal to the cost of the creature chosen this way. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may put a creature with cost 8 or less from your graveyard into the battle zone. That creature can attack your opponent this turn. | Darkness | 5 | 5000 | CreatureAbyss Royale/Chokakaju | S5/S10 SR | |
| Foun = Tain, Abyssal Wrath■ If you have 6 or more creatures in your graveyard, you may summon this creature by paying [dd02]. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 darkness creatures with cost 3 or less from your graveyard into the battle zone. | Darkness | 8 | 8000 | CreatureAbyss Royale | S6/S10 SR | |
| Agebullom, Night of Flaming Anger■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ When you would lose the game, instead destroy this creature. ■ When this creature is destroyed, you can't lose the game this turn. | Fire | 4 | 4000 | CreatureDemon Command/Chokakaju | S7/S10 SR | |
| Gradian Bullet Dragon■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, discard a card from your hand and draw a card. ■ Once each turn, when you would discard 1 or more creatures with cost 3 or less from your hand, you may put all of them into the battle zone instead of into your graveyard. They get "Speed Attacker" this turn. | Fire | 5 | 7000 | CreatureArmored Dragon | S8/S10 SR | |
| Shinbellom, Night of Sorrowful Tree■ Triple Breaker ■ All of your creatures get "Mach Fighter." ■ Hyperize: Tap 1 of your other creatures. ■ Quadruple Breaker ■ Whenever this creature attacks, you may put a creature from your mana zone into the battle zone. | Nature | 10 | 12000 | CreatureDemon Command/Chokakaju | S9/S10 SR | |
| Jinaburi Giant■ G-Strike ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. Then you may return a card from your mana zone to your hand. ■ Once each turn, when 1 of your other creatures enters the battle zone by being summoned, you may put a creature with the same name from your mana zone into the battle zone. | Nature | 4 | 5000 | CreatureGiant | S10/S10 SR | |
| Dragon Head Nebula Man / Zero Birthday■ Shield Trigger ■ Destroy one of your creatures. Then choose one of your opponent's creatures and destroy it. | Darkness | 10 | 12000 | CreatureDemon Command/Zerolist | SP1/SP5 SR | |
| The=Killer Kinari, Doomsday Sutured King■ EX Life ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. You may return the chosen creature to your opponent's hand. Then put a creature with cost equal to or less than the chosen creature from your graveyard into the battle zone. ■ When one of your opponent's creatures enters the battle zone and its ability would trigger, that ability doesn't trigger instead. | Water/Darkness/Nature | 10 | 15000 | CreatureDispector/Jurassic Command Dragon/Dragon Zombie | SP2/SP5 SR | |
| Perfect Jokers■ G-Zero: If you have a total of 7 or more Jokers in the battle zone or mana zone, you may cast this spell without paying its cost. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 card with cost 3 or less in the battle zone and put it at the bottom of its owner's deck. ▶ 1 of your creatures can attack your opponent this turn. ▶ Choose 1 of your opponent's creatures. This turn, ignore all of that creature's abilities. | Zero | 4 | SpellJokers | SP3/SP5 VR | ||
| Sonkun, Blazing Fire Great Saint■ Speed Attacker ■ Whenever this creature attacks or when one of your creatures is destroyed, choose one of the following. > Choose 1 of your opponent's creatures with "Blocker" and destroy it. > Choose 1 of your opponent's creatures with cost 3 or less and destroy it. > Choose 1 of your opponent's Tamaseeds with cost 3 or less and destroy it. > Break 1 of your opponent's shields. | Fire | 4 | 4000 | CreatureBeat Jockey | SP4/SP5 VR | |
| Original Finale, Secret Doomsday King■ Speed Attacker ■ Whenever this creature attacks or when one of your creatures is destroyed, choose one of the following. > Choose 1 of your opponent's creatures with "Blocker" and destroy it. > Choose 1 of your opponent's creatures with cost 3 or less and destroy it. > Choose 1 of your opponent's Tamaseeds with cost 3 or less and destroy it. > Break 1 of your opponent's shields. | Fire | 4 | 4000 | CreatureBeat Jockey | SP4/SP5 VR | |
| Original Finale, Secret Doomsday King■ Attack Chance: Water, darkness, and nature Dispector (When your Dispector that has all of water, darkness, and nature attacks, you may cast this spell for no cost.) ■ Look at the top 3 cards of your deck. Put 2 of them into your mana zone and add the other 1 to your hand. Choose 1 of your opponent's creatures. This turn, that creature gets -1000 power for each card in your mana zone. | Water/Darkness/Nature | 5 | Spell | SP5/SP5 VR | ||
| Elbollom, Night of Joyful Light■ Blocker ■ Double Breaker ■ Each turn, the first time 1 of your Super Chimeras enters the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Hyperize: Tap 1 of your other creatures. ■ Triple Breaker ■ Whenever this creature attacks a player, look at the top 3 cards of your deck. Put any number of Super Chimeras from among them into the battle zone so that their total cost is 8 or less. Put the rest into your hand. | Light | 5 | 6500 | CreatureDemon Command/Chokakaju | ㊙1/㊙22 OR | |
| Jashin Emperor, Abyss King■ You may summon an Abyss creature from your graveyard. (You still pay its cost.) ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top 3 cards of your deck into your graveyard. Then choose up to 2 of your opponent's creatures so that their total cost is equal to or less than the number of cards in your graveyard, and destroy them. | Darkness | 3 | 4000 | CreatureAbyss Royale/Chokakaju | ㊙2/㊙22 OR | |
| Petrova, Capturing Silver Moon■ Blocker ■ When this creature enters the battle zone, until the start of your next turn, this creature can't leave the battle zone. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may turn the top card of your deck into a shield. Then you may put a creature with cost equal to or less than the number of your shields from your hand into the battle zone. | Light | 3 | 3500 | CreatureMecha Del Sol/Chokakaju | ㊙3/㊙22 SR | |
| Fumibillom, Night of Enjoyable Knowledge■ During your turn, all of your other creatures get "Power Attacker," and they get +1000 power for each card in your hand. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, if you have fewer than 5 cards in your hand, you may draw cards until you have 5. | Water | 3 | 3000 | CreatureDemon Command/Chokakaju | ㊙4/㊙22 SR | |
| Yabadan = Low, Hyper Soul Abyss■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. Then you may put cards from the top of your deck into your graveyard equal to the cost of the creature chosen this way. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ Whenever this creature attacks, you may put a creature with cost 8 or less from your graveyard into the battle zone. That creature can attack your opponent this turn. | Darkness | 5 | 5000 | CreatureAbyss Royale/Chokakaju | ㊙5/㊙22 SR | |
| Agebullom, Night of Flaming Anger■ Speed Attacker ■ Each turn, the first time this creature attacks, untap it. ■ Hyperize: Tap 1 of your other creatures. ■ Double Breaker ■ When you would lose the game, instead destroy this creature. ■ When this creature is destroyed, you can't lose the game this turn. | Fire | 4 | 4000 | CreatureDemon Command/Chokakaju | ㊙6/㊙22 SR | |
| Shinbellom, Night of Sorrowful Tree■ Triple Breaker ■ All of your creatures get "Mach Fighter." ■ Hyperize: Tap 1 of your other creatures. ■ Quadruple Breaker ■ Whenever this creature attacks, you may put a creature from your mana zone into the battle zone. | Nature | 10 | 12000 | CreatureDemon Command/Chokakaju | ㊙7/㊙22 SR | |
| Jonas, Joyful Light Priest■ Double Breaker ■ Escape ■ When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, you may put up to 1 creature each with cost 3 or less from your hand and graveyard into the battle zone. | Light/Darkness | 4 | 6000 | CreatureMecha Brain Jacker/Chokakaju | ㊙8/㊙22 VR | |
| Angelos, Flaming Anger Priest■ Speed Attacker ■ When this creature enters the battle zone, tap all of your opponent's creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, untap all of your creatures. ■ When 1 of your creatures wins a battle, that creature breaks 1 of your opponent's shields. Then turn the top card of your deck into a shield. ■ Double Breaker | Light/Fire | 5 | 5500 | CreatureArmored Gargoyle/Chokakaju | ㊙9/㊙22 VR | |
| Plaisir, Enjoyable Knowledge Priest■ Speed Attacker ■ When this creature enters the battle zone, draw 2 cards, then discard a card from your hand. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may cast a water or fire spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 4 | 5000 | CreatureMagic Parasite Worm/Chokakaju | ㊙10/㊙22 VR | |
| Griffa, Sorrowful Tree Priest■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Water/Nature | 5 | 6000 | CreatureGiant Devil Mask/Chokakaju | ㊙11/㊙22 VR | |
| Fock = Nps = Alife, Three Musketeers■ Guardman ■ Double Breaker ■ When your opponent's creature attacks, it attacks a creature if able. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Once each turn, when one of your creatures is destroyed, you may put a creature with a lower cost than it from your graveyard into the battle zone. | Darkness/Nature | 6 | 9000 | CreatureAbyss Royale/Chokakaju | ㊙12/㊙22 VR | |
| Miele, Capturing Silver Moon■ Blocker ■ When one of your shields leaves the shield zone, choose 1 of your opponent's creatures and tap it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ True Escape (When this creature would leave the battle zone, you may instead add 2 of your shields to your hand. You can't use the "Shield Trigger" abilities of those cards.) | Light | 4 | 5000 | CreatureInitiate/Chokakaju | ㊙13/㊙22 R | |
| Sniper, Elegant Blue Moon■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, choose a number. Until the start of your next turn, your opponent can't cast spells with that cost, and your opponent's creatures with that cost can't attack or block. | Water | 3 | 2000 | CreatureLiquid People/Chokakaju | ㊙14/㊙22 R | |
| Gotsunma = Dhamma, Soul Abyss■ Your opponent's cards are put into the mana zone tapped. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, your opponent chooses 2 cards in their hand and discards them. | Darkness | 3 | 3000 | CreatureAbyss Royale/Chokakaju | ㊙15/㊙22 R | |
| Volcanodon, Uplifting Crimson Moon■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, turn the top card of your deck face up. If it's an Element with cost 4 or less, put it into the battle zone. Otherwise, add it to your hand. | Fire | 3 | 4000 | CreatureDragonoid/Chokakaju | ㊙16/㊙22 R | |
| Mosquito, Forest Green Moon■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 3 | 3000 | CreatureGiant Insect/Chokakaju | ㊙17/㊙22 R | |
| La Ura Giga, Capturing Silver Moon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 2 | 3000 | CreatureGuardian/Chokakaju | ㊙18/㊙22 U | |
| Skullhunter, Elegant Blue Moon■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be chosen by your opponent. (However, it can still be attacked or blocked.) | Water | 2 | 2000 | CreatureGreat Mechaoh/Chokakaju | ㊙19/㊙22 U | |
| Sugochi = Totorot, Soul Abyss■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ During your opponent's turn, when this creature is destroyed, put it from your graveyard into the battle zone tapped. | Darkness | 2 | 1000 | CreatureAbyss Royale/Chokakaju | ㊙20/㊙22 U | |
| Flameburn, Uplifing Crimson Moon■ Whenever this creature attacks, you may choose 1 of your opponent's creatures. The chosen creature and this creature battle. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | 5000 | CreatureArmored Dragon/Chokakaju | ㊙21/㊙22 U | |
| Bronze-Arm, Forest Green Moon■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 2 | 3000 | CreatureBeast Folk/Chokakaju | ㊙22/㊙22 U | |
| Dogiragon Hyper, Blue Royal Road■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ All of your creatures get "Speed Attacker." ■ Whenever your multicolored creature attacks, you may put a creature with cost less than that multicolored creature from your mana zone into the battle zone. ■ Triple Breaker | Fire/Nature | 6 | 6000 | Dream CreatureMega Command Dragon/Chokakaju | ㊙DM1/㊙DM1 DMR | |
| Keshikas = Kas, Abyssal Stationary■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. ■ When this creature enters the battle zone, choose one of the following. ▶ Your opponent shuffles their graveyard and puts it on the bottom of their deck. ▶ Put the top 2 cards of your deck into your graveyard. | Darkness | 3 | 3000 | CreatureAbyss Kas/Corocoroyal | T1/T12 - | |
| Bonsoir, Dragon Elemental Admiral■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature would be discarded from your hand by your opponent's creature ability or spell, you may put it into the battle zone instead of your graveyard. ■ When this creature enters the battle zone, turn the top 3 cards of your deck face up. Add all creatures with "Blocker" among them to your hand, then put the rest on the bottom of your deck in any order. | Light | 7 | 5000 | CreatureAngel Command Dragon | T2/T12 R | |
| Dorokio Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures and pay {ww02} to summon this creature from your hand or graveyard.) ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 3000 | CreatureMafi Gang/Team Zero | T3/T12 R | |
| Pittdel, Death Devil■ You may discard 2 water cards from your hand instead of paying the cost to summon this creature. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 4 | 2000 | CreatureMutopia | T4/T12 R | |
| Disnomenon■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Whenever this creature wins a battle, look at the top card of your deck and add it to your hand or put it into your mana zone. | Water/Fire/Nature | 3 | 5000 | CreatureGiant Insect/Distas | T5/T12 R | |
| Magatsukaze, Toberutsubasa■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ When your opponent looks at one or more cards in their deck or reveals them, your opponent instead reveals the top card of their deck. | Water | 2 | 2000 | CreatureAdam Unit/Demonio/Oni Rexstars | T6/T12 U | |
| Disturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no player can cast spells. | Fire | 4 | 2000 | CreatureDreammate | T7/T12 U | |
| Kangoku Nyudo■ At the end of your turn, add 1 of your shields to your hand. You can't use the "Shield Trigger" ability of that card. ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, this creature gets +3000 power. | Fire | 2 | 2000 | CreatureDemonio/Onifuda Kingdom | T8/T12 U | |
| The Verde, Rainbow Sonic■ You may summon this creature from your mana zone. ■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn it enters the battle zone.) ■ While in the battle zone or your graveyard, this creature has all civilizations. | Nature | 4 | 4000 | CreatureSonic Command/Invader | T9/T12 U | |
| Retweegyo #Cherry #Full Bloom■ When an opponent's creature would enter the battle zone, if your opponent has put 2 or more other creatures into the battle zone that turn, your opponent puts it into the mana zone instead. ■ During your opponent's turn, this creature gets +4000 power. | Nature | 2 | 3000 | CreatureTrix/Team Wave | T10/T12 U | |
| Mad Guitar■ G Zero: If you have a Demon Command creature in the battle zone, you may summon this creature for no cost. | Darkness | 2 | 1000 | CreatureGargoyle | T11/T12 C | |
| Kiyuri, Coral Faerie■ Each turn, you may reduce the summoning cost of the first creature you summon by 1. It can't cost less than 0. ■ When your opponent chooses a creature, this creature can't be chosen. (However, it can still be attacked or blocked.) | Water/Nature | 2 | 2000 | CreatureSnow Faerie/Team Wave | T12/T12 C | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, do a Gachinko Judge with your opponent. If you win, take an extra turn after this one. (Gachinko Judge: You and your opponent each reveal the top card of your deck and put it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.) | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | TD1/TD3 VIC | |
| Dragon World ~The Land Where Dragons Descend~■ At the start of your turn, put the top card of your deck into your graveyard. If that card is a non-Evolution Dragon, you may destroy this field. If you do, put that Dragon into the battle zone. | Fire | 3 | Dragonic FieldDragon World | TD2/TD3 R | ||
| Call for Dragons■ Put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Nature | 3 | Spell | TD3/TD3 R | ||
| Mikadoleo, Doomsday Sutured King■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Blocker ■ Quadruple Breaker ■ When this creature enters the battle zone by being summoned, reveal the top 4 cards of your deck. Put any number of creatures from among them into the battle zone and put the rest into your mana zone. ■ At the start of your turn, if you have 4 or more creatures with cost 8 or more, you win the game. | Water/Darkness/Nature | 10 | 19000 | CreatureDispector/God/Zenith | TR1/TR11 KGM | |
| Emotional Hardcore, Sacred Dragon■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose a creature name other than Emotional Hardcore, Sacred Dragon. Ignore all abilities of creatures with the chosen name. ■ When your opponent chooses a creature, if you have another Oracle, they can't choose this creature. (However, they may attack or block this creature.) | Light | 7 | 9500 | CreatureOracle Dragon/Oraclion | TR2/TR11 SR | |
| Shakedown Domeciale■ Blocker ■ When this creature enters the battle zone, you may draw a card for each of your light creatures or light Tamaseeds. ■ Your light creatures and light Tamaseeds cost 2 less to use. They can't cost less than 0. ■ Sibyl Count 5: If you have a total of 5 or more light creatures or light Tamaseeds, this creature gets +10000 power and "Triple Breaker" and "Whenever this creature attacks, you may choose 1 of your opponent's creatures and turn it into a shield." | Light | 5 | 5500 | CreatureMecha Del Dinero | TR3/TR11 SR | |
| Jashin Emperor, Abyssal Darkness■ Double Breaker ■ When this Tamaseed enters the battle zone, put the top card of your deck into your graveyard. Then choose 1 of your opponent's creatures or 1 Tamaseed with cost equal to or less than the number of cards in your graveyard and destroy it. ■ If you don't have a total of 4 or more darkness creatures or darkness Tamaseeds, this Tamaseed in the battle zone is not treated as a creature. ■ Whenever this creature attacks, you may put a non-Evolution creature with cost 6 or less from your graveyard into the battle zone. | Darkness | 3 | 8000 | Tamaseed / CreatureAbyss Royale/ACE | TR4/TR11 SR | |
| Balga Raiser, Dragonic Meteor Armored■ Sympathy: Beat Jockey (For each of your Beat Jockeys, this creature's summoning cost is reduced by 1. However, the cost can't become less than 0.) ■ Double Breaker ■ G-G-G: If you have 1 or fewer cards in your hand, all your creatures get "Speed Attacker." ■ Whenever your creature attacks, reveal the top card of your deck. If it's a Beat Jockey or Dragon with cost equal to or less than the attacking creature, put it into the battle zone. Otherwise, put it on the bottom of your deck. | Fire | 8 | 8000 | CreatureDragon Guild/Beat Jockey | TR5/TR11 SR | |
| Gradian Bullet Dragon■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, discard a card from your hand and draw a card. ■ Once each turn, when you would discard 1 or more creatures with cost 3 or less from your hand, you may put all of them into the battle zone instead of into your graveyard. They get "Speed Attacker" this turn. | Fire | 5 | 7000 | CreatureArmored Dragon | TR6/TR11 SR | |
| Kabutorial Kuga / Mystery Disaster■ Shuffle your deck, then reveal the top card. If it is a creature, put it into the battle zone. Otherwise, put it into your mana zone. | Nature | 8 | 13000 | CreatureGransect | TR7/TR11 SR | |
| Jinaburi Giant■ G-Strike ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. Then you may return a card from your mana zone to your hand. ■ Once each turn, when 1 of your other creatures enters the battle zone by being summoned, you may put a creature with the same name from your mana zone into the battle zone. | Nature | 4 | 5000 | CreatureGiant | TR8/TR11 SR | |
| Katenkowol, Theater Battleship■ Vivid Draw [wf08] (During your turn, before attacking, when you draw this creature, you may reveal it. If you do, you may summon this creature this turn by paying [wf08].) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone using the "Vivid Draw" ability, draw 3 cards. ■ When this creature enters the battle zone, you may choose a water or fire card from your hand with cost equal to or less than the number of cards in your hand. If you do, use that card without paying its cost. | Water/Fire | 6 | 6000 | CreatureMutopia/Bikurei Kingdom | TR9/TR11 SR | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | TR10/TR11 VR | ||
| Perfect Freestyle■ If your opponent has a creature in the battle zone with cost greater than the number of cards in your opponent's mana zone, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Put all of your opponent's creatures with the lowest power into their owners' mana zones. > Look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. > Put an Element with cost 5 or less from your hand into the battle zone. Until the start of your next turn, it gets "Blocker." | Light/Nature | 7 | Spell | TR11/TR11 VR |