Cards › Earlier sets › DM24RP2
DM24RP2 — Royal Road Arc Vol.2 "Kaiser of Hyper Dragon"
141 cards · Released 2024-06-22 · 2024 (DM24) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Katarina, Channeler of Suns■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put 1 Super Chimera and 1 spell from among them into your hand. Put the rest on the bottom of your deck in any order. | Light | 5 | 6000 | CreatureMecha Del Sol | 1/75 VR | |
| Aqua Zweisword■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Double Breaker ■ This creature can't be blocked. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent puts it on the top or bottom of their deck. | Water | 5 | 6000 | CreatureLiquid People | 2/75 VR | |
| Incine = Low, Abyssal Miasma Furnace■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. ■ When your opponent discards a card from their hand, choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 6000 | CreatureAbyss Royale | 3/75 VR | |
| Neo Ultimate Dragon■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Speed Attacker ■ Double Breaker ■ When this creature becomes tapped, you may discard your entire hand. If you do, draw 3 cards. | Fire | 5 | 7000 | CreatureArmored Dragon | 4/75 VR | |
| Terradragon Dearable Bols■ This creature costs 2 less to summon for each creature that untapped this turn. It can't cost less than 0. ■ Mach Fighter ■ Power Attacker ■ When this creature enters the battle zone, you may tap the top 3 cards of your deck and put them into your mana zone. ■ This creature gets +1000 power for each card in your mana zone. | Nature | 7 | 1000 | CreatureEarth Dragon | 5/75 VR | |
| Elbollom, Hyper Joyful Light■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or attacks, draw a card. Then you may turn a card from your hand into a shield. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of each turn, if a card was put into your shield zone this turn, you may cast a spell with "Shield Trigger" from your hand without paying its cost. | Light/Water | 4 | 6000 | CreatureDemon Command/Chokakaju | 6/75 VR | |
| Shinbellom, Hyper Sorrowful Tree■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with "Shield Trigger" from your mana zone into the battle zone. | Light/Nature | 5 | 7000 | CreatureDemon Command/Chokakaju | 7/75 VR | |
| Fumibillom, Hyper Enjoyable Knowledge■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and put 1 of them under the other. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, choose 2 cards in your opponent's hand without looking and choose 1 of your opponent's creatures. Your opponent puts the chosen cards face up under the chosen creature in any order. | Water/Darkness | 5 | 6000 | CreatureDemon Command/Chokakaju | 8/75 VR | |
| Panesco = Teles, Hyper Soul Abyss■ Speed Attacker ■ Double Breaker ■ When this creature would leave the battle zone, you may destroy 1 of your other creatures instead. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When your opponent's creature enters the battle zone by any means other than summoning, destroy that creature. | Darkness/Fire | 5 | 7000 | CreatureAbyss Royale/Chokakaju | 9/75 VR | |
| Agebullom, Hyper Flaming Anger■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put any number of creatures with different costs from among them into your hand and put the rest into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, you may put a creature with the same name as a creature in your mana zone from your hand into the battle zone. | Fire/Nature | 7 | 9000 | CreatureDemon Command/Chokakaju | 10/75 VR | |
| Hyper Triserati■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and turn it into a shield. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Each turn, the first time one of your creatures attacks, choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Light | 6 | 4500 | CreatureMecha Angel Command/Chokakaju | 11/75 R | |
| White Kid, White Knight Elemental■ Blocker ■ Double Breaker ■ When this creature becomes tapped, you may put a creature with cost 5 or less from your hand into the battle zone. | Light | 5 | 6500 | CreatureAngel Command | 12/75 R | |
| Hyper Entry■ Shield Trigger ■ You may put a Super Transformation Beast creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, release that creature's Hyper Mode and give it "Blocker." | Light | 5 | Spell | 13/75 R | ||
| Kakuremi Fish■ Blocker ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ At the end of your turn, if you have 3 or more tapped creatures and no Kakuremi Fish entered the battle zone this turn, you may put this creature from your hand into the battle zone. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 5 | 5000 | CreatureFish | 14/75 R | |
| Eine k'Reine, Elegant Blue Moon■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, unleash this creature's Hyper Mode until the start of your next turn. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) | Water | 3 | 4000 | CreatureMagic Splash Queen/Chokakaju | 15/75 R | |
| ♪ Hyper, Haiku is more and more, Highclass■ Shield Trigger ■ Draw a card. Until the start of your next turn, all of your opponent's creatures with cost equal to or less than the number of cards in your hand can't attack or block. | Water | 5 | Spell | 16/75 R | ||
| Fence = Cadussence■ You may summon this creature from your graveyard. ■ Triple Breaker ■ When this creature enters the battle zone, you may return any number of cards from your graveyard to your hand. | Darkness | 9 | 14000 | CreatureAbyss Royale | 17/75 R | |
| Hidoorknocker = Nordocker, Soul Abyss■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Double Breaker | Darkness | 5 | 2000 | CreatureAbyss Royale/Chokakaju | 18/75 R | |
| Post = Potter■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When 1 of your Super Chimera creatures enters the battle zone, you may return this creature from your graveyard to your hand. ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may return a Super Chimera creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureAbyss Royale | 19/75 R | |
| Basenterej, Geima Knight■ This creature costs 2 less to summon for each card you discarded from your hand this turn. It can't cost less than 0. ■ Speed Attacker ■ At the end of your turn, you may draw as many cards as the number of cards you discarded from your hand this turn. | Fire | 5 | 5000 | CreatureMagic Monster/Game Command | 20/75 R | |
| Bolshack Hyper Arczeos■ Shield Trigger ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures with total power 7000 or less and destroy them. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, choose 1 of your opponent's creatures with "Blocker" and destroy it. | Fire | 5 | 3000 | CreatureArmored Dragon/Chokakaju | 21/75 R | |
| Kensuke's Toolbox■ When this creature enters the battle zone, add 1 of your shields to your hand. You can't use the "Shield Trigger" ability of that card. ■ When this creature becomes untapped, you may discard a card from your hand. If you do, choose 1 of your opponent's creatures with a lower cost than the discarded card and destroy it. | Fire | 2 | 3000 | CreatureXenoparts | 22/75 R | |
| Showdown! Moon and the Sun!!■ Shield Trigger ■ Until the start of your next turn, when your opponent's creature breaks 1 of your shields, choose 1 of your opponent's shields and put it into the graveyard. | Fire | 5 | Spell | 23/75 R | ||
| Akane, Forest Green Moon■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ This creature can't be blocked by creatures with less power than this creature. | Nature | 5 | 4000 | CreatureGiant Snow Faerie/Chokakaju | 24/75 R | |
| Asagi, Lunar Cobalt■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your mana zone and the other into your hand. ■ Once each turn, you may summon a Super Chimera creature from your mana zone. | Nature | 4 | 3000 | CreatureGiant Snow Faerie | 25/75 R | |
| Rosespike Butterfly■ When one of your creatures wins a battle, you may draw a card. ■ When this creature becomes tapped, you may choose 1 of your creatures that entered the battle zone this turn. Until the end of the turn, that creature gets "Mach Fighter." | Nature | 3 | 4000 | CreatureGiant Insect | 26/75 R | |
| Hyper Biguttino■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may draw a card for each of your tapped creatures. | Light | 4 | 3500 | CreatureMecha Angel Command/Chokakaju | 27/75 U | |
| Gado Warka, Prohibited Path Guardian■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature is destroyed, choose up to 2 of your opponent's creatures and tap them. | Light | 3 | 4000 | CreatureGuardian | 28/75 U | |
| Koa, the Oracle■ When this creature enters the battle zone, you may choose a creature. Until the start of your next turn, it can't be destroyed. ■ At the end of your turn, if you have 3 or more tapped creatures, you may turn the top 2 cards of your deck into shields. | Light | 3 | 3000 | CreatureLight Bringer | 29/75 U | |
| A Ligate, Seeker of Sunlight■ When this creature enters the battle zone, look at the top card of your deck and turn it into a shield. Then add 1 of your shields to your hand. You can't use the "Shield Trigger" ability of that card. ■ When this creature would be destroyed, turn it into a shield instead of putting it into your graveyard. | Light | 3 | 2000 | CreatureMecha Thunder | 30/75 U | |
| Nyje, the Patroller■ This creature can't be chosen by your opponent. (However, it can still be attacked or blocked.) ■ Your hand can't be discarded by your opponent's spells or creature abilities. | Light | 2 | 1500 | CreatureCosmo Walker | 31/75 U | |
| seiWond'Ramar, Elegant Blue Moon■ When this creature enters the battle zone, draw 2 cards, then discard a card from your hand. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ The summoning cost of your creatures is reduced by 1. It can't cost less than 0. | Water | 4 | 4000 | CreatureMagic Crystal Command Dragon/Chokakaju | 32/75 U | |
| Whirlpool Crawler■ When your opponent chooses one of your creatures, they must choose this creature if able. ■ When your opponent's creature attacks one of your creatures, it attacks this creature if able. | Water | 3 | 3000 | CreatureEarth Eater | 33/75 U | |
| Gulf Stream■ If you have 3 or more cards in your hand, this creature gets +3000 power. ■ At the end of your turn, if you have 3 or more tapped creatures, draw 2 cards. | Water | 2 | 2000 | CreatureSplash Queen | 34/75 U | |
| Bubble Ball■ This creature can't attack. ■ When this creature becomes tapped, draw a card. | Water | 1 | 2000 | CreatureCyber Virus | 35/75 U | |
| ♪ Even words, no longer needed, xxxxx■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose up to 1 tapped creature and up to 1 untapped creature and return them to their owners' hands. | Water | 4 | Spell | 36/75 U | ||
| Scissor = Saw■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -4000 power until the end of the turn. (A creature with 0 or less power is destroyed.) ■ When one of your creatures that has unleashed Hyper Mode attacks, you may put this creature from your graveyard into the battle zone. | Darkness | 4 | 4000 | CreatureAbyss Royale | 37/75 U | |
| Necrodragon Schwarzark■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature attacks if able. | Darkness | 4 | 2000 | CreatureDragon Zombie | 38/75 U | |
| Tomeg = Gumettu■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ At the end of your turn, if you have 3 or more tapped creatures, your opponent chooses 1 of their creatures and destroys it. Then your opponent chooses 1 card in their hand and discards it. | Darkness | 3 | 2000 | CreatureAbyss Royale | 39/75 U | |
| Gigakakin■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ If you have a Hyper Beast creature, this creature gets +4000 power. | Darkness | 2 | 0 | CreatureChimera | 40/75 U | |
| Agaroom = Proof, Soul Abyss■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ If you don't have 5 or more cards in your graveyard, this creature can't attack. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, you may put the top card of your deck into your graveyard for each of your tapped creatures. | Darkness | 1 | 1000 | CreatureAbyss Royale/Chokakaju | 41/75 U | |
| Cocco Specia Lupia■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for 1 of your Super Chimera creatures. | Fire | 4 | 4000 | CreatureArmored Fire Bird | 42/75 U | |
| Kooc Unbeliever Blecchi■ When this creature enters the battle zone, this turn, the next Super Chimera creature you summon costs 3 less. It can't cost less than 0. When that creature enters the battle zone, it gets "Speed Attacker" this turn. (A creature with "Speed Attacker" doesn't have summoning sickness.) | Fire | 3 | 4000 | CreatureArmored Fire Bird | 43/75 U | |
| Arata, Explosive Flame Armor■ At the end of your turn, if you have 3 or more tapped creatures, this creature may break 1 shield. | Fire | 2 | 2000 | CreatureArmored Humanoid | 44/75 U | |
| Blaze Hyper Claw■ If you don't have 2 or more tapped creatures, this creature can't attack. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, discard a card from your hand and draw a card. | Fire | 1 | 1000 | CreatureArmored Dragonoid/Chokakaju | 45/75 U | |
| Kohaku, Lunar Sunlight■ When this creature enters the battle zone, until the start of your next turn, unleash Hyper Mode for 1 of your Super Chimera creatures. ■ When this creature becomes tapped, put the top card of your deck into your mana zone. | Nature | 4 | 5000 | CreatureGiant Snow Faerie | 46/75 U | |
| Yomeisanbyodake■ If you have 3 or more tapped creatures, your opponent's creatures can't attack you. | Nature | 3 | 5000 | CreatureBalloon Mushroom | 47/75 U | |
| Cyan, Moonbell■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Whenever this creature would battle, you may have one of your Hyper Beast creatures battle instead. | Nature | 3 | 3000 | CreatureGiant Snow Faerie | 48/75 U | |
| Daidai, Forest Green Moon■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ This creature can't attack players. | Nature | 2 | 3000 | CreatureGiant Snow Faerie/Chokakaju | 49/75 U | |
| Koyuki, Silver Faerie■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Your opponent's creatures can't attack this creature the turn they enter the battle zone. | Nature | 2 | 2000 | CreatureSnow Faerie | 50/75 U | |
| Gotthart, the Spydroid■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose up to 2 creatures and tap or untap each of them. | Light | 4 | 1000 | CreatureSalt Trooper | 51/75 C | |
| Kasel Delt, Frontline Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone or becomes untapped, choose 1 of your opponent's creatures and tap it. | Light | 3 | 4500 | CreatureGuardian | 52/75 C | |
| Syliestar, Primachine■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When one of your Hyper Beast creatures enters the battle zone, you may draw a card. | Light | 2 | 2500 | CreatureMecha Del Stella | 53/75 C | |
| Kelbi Chizen Tet■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ If you have a Hyper Beast creature, this creature can't be destroyed in battle. | Light | 2 | 1500 | CreatureMecha Del Dinero | 54/75 C | |
| Assemble! Four Heavenly Kings of the Night!!■ Look at the top 4 cards of your deck. You may show your opponent 1 Hyper Beast creature or creature with "Blocker" among them and add it to your hand. Put the rest on the bottom of your deck in any order. | Light | 1 | Spell | 55/75 C | ||
| Luna Triumph■ Double Breaker (This creature breaks 2 shields.) ■ When this creature becomes tapped, choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. | Water | 5 | 7000 | CreatureCyber Moon | 56/75 C | |
| Pagomeno■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureCyber Lord | 57/75 C | |
| Aqua Steel■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ When this creature enters the battle zone or becomes untapped, you may draw a card. | Water | 3 | 3000 | CreatureLiquid People | 58/75 C | |
| Hyurockin■ If you have a tapped creature, you may pay {ww01} to summon this creature. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 3 | 1000 | CreatureSea Hacker | 59/75 C | |
| Binsogi, Puppet Theater Music Love■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ If you have a Hyper Beast creature, this creature gets +4000 power. | Water | 2 | 3000 | CreatureMagic Mermaid | 60/75 C | |
| Inject Worm, Stinging Tube Bug■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, each opponent chooses 1 card in their hand and discards it. | Darkness | 5 | 5000 | CreatureParasite Worm | 61/75 C | |
| Noisy Ukulele■ When this creature becomes tapped, you may destroy this creature. If you do, choose 1 card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 2000 | CreatureGargoyle | 62/75 C | |
| Jenis, Digging Doll■ When this creature enters the battle zone or becomes untapped, return a creature from your graveyard to your hand. | Darkness | 2 | 1000 | CreatureDeath Puppet | 63/75 C | |
| Planter = Ranter■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Whenever this creature attacks, destroy this creature after that attack. ■ If you have a Hyper Beast creature, this creature gets "Slayer." (Whenever a creature with "Slayer" battles, destroy the opposing creature after the battle.) | Darkness | 2 | 1000 | CreatureAbyss Royale | 64/75 C | |
| Hyper In You■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their untapped creatures and destroys it. Until the start of your next turn, unleash the Hyper Mode of 1 of your Hyper Beast creatures. | Darkness | 4 | Spell | 65/75 C | ||
| Annie Meta Lupia■ Double Breaker (This creature breaks 2 shields.) ■ If you have a Hyper Beast creature, this creature gets "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 5 | 8000 | CreatureArmored Fire Bird | 66/75 C | |
| Bolshack Gorilla Dragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures with power 3000 or less and destroy it. | Fire | 4 | 6000 | CreatureArmored Dragon | 67/75 C | |
| Blazosaur■ This creature gets +8000 power while battling. | Fire | 3 | 3000 | CreatureRock Beast | 68/75 C | |
| Littlebat Wyvern■ When this creature enters the battle zone or becomes untapped, discard a card from your hand and draw a card. | Fire | 2 | 2000 | CreatureArmored Wyvern | 69/75 C | |
| Hyper Cast Off■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your creatures. If it's a Hyper Beast, unleash its Hyper Mode until the start of your next turn. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 2 | Spell | 70/75 C | ||
| Battering Ram Grizzly■ When this creature enters the battle zone or becomes untapped, 1 of your creatures gets +4000 power and "Powered Breaker" this turn. (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 3 | 3000 | CreatureBeast Folk | 71/75 C | |
| Midori, Moondrum■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ If you have a Hyper Beast creature, this creature gets +3000 power. | Nature | 2 | 2000 | CreatureGiant Snow Faerie | 72/75 C | |
| Yattartwo, Adventuring Fox■ You may summon this creature from your mana zone. ■ When this creature becomes tapped, tap this creature and put it into your mana zone. | Nature | 2 | 2000 | CreatureDreammate | 73/75 C | |
| Kototaro, Coldwind Faerie■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. ■ When you summon one of your creatures, you may tap cards in your mana zone as if they had all civilizations. | Nature | 1 | 1000 | CreatureSnow Faerie | 74/75 C | |
| Farmer Trap■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their untapped creatures and puts it into their mana zone. You may put 1 of your creatures into your mana zone. | Nature | 4 | Spell | 75/75 C | ||
| Hyper Alcadeias, Super Lord of Spirits■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ If you have a tapped creature, your opponent can't cast spells. | Light/Water | 6 | 6500 | Dream CreatureAngel Command/Chokakaju | DM1/DM1 DMR | |
| Bolshack Hyperdragon, Dragon Emperor of Final Flame■ All of your creatures with cost 5 or less get "Speed Attacker." ■ Whenever this creature attacks, look at the top card of your deck. If it is a creature with cost 5 or less, you may put it into the battle zone. If you do, destroy that creature at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ At the end of the attack of 1 of your creatures, if you have 5 or more tapped creatures, untap all of your creatures. | Fire | 5 | 5000 | CreatureArmored Dragon/Chokakaju | OR1/OR1 OR | |
| Cambiare, Flash Elemental■ Revolution 0: When you put this creature into your hand from your shield zone, if you have no shields, you may summon this creature from your hand for no cost. ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. At the start of your opponent's next turn, they don't untap. ■ Whenever this creature attacks, you may choose 1 of your opponent's Elements and turn it into a shield. | Light | 8 | 13000 | CreatureAngel Command | S1/S10 SR | |
| Hyper En Gels■ Before each break of this creature, you may turn the top card of your deck into a shield. ■ At the end of your turn, untap up to 3 of your creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ If you have 7 or more shields, your creatures can't leave the battle zone. | Light | 4 | 4500 | CreatureMecha Angel Command/Chokakaju | S2/S10 SR | |
| Another World, Blue Divine Dragon■ Blocker ■ Double Breaker ■ When this creature would be discarded from your hand by your opponent's spell or creature ability, you may put it into the battle zone instead of into your graveyard. ■ When this creature enters the battle zone, each player shuffles all cards in their hand and graveyard into their deck and draws 5 cards. | Water | 7 | 6000 | CreaturePoseidia Dragon | S3/S10 SR | |
| Drache der'Zen, Elegant Blue Moon■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may cast a water spell with cost 5 or less from your hand without paying its cost. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. | Water | 4 | 6000 | CreatureMagic Command Dragon/Chokakaju | S4/S10 SR | |
| Black XENARCH, Reaper Tyrant■ At the end of each turn, if this creature is in your graveyard and you have a darkness card in your mana zone, you may destroy 3 of your tapped creatures. If you do, put this creature from your graveyard into the battle zone. ■ Blocker ■ Double Breaker ■ When 1 of your creatures enters the battle zone or leaves the battle zone, your opponent chooses 1 of their creatures and destroys it. If they don't, your opponent chooses 1 card in their hand and discards it. | Darkness | 6 | 9000 | CreatureDark Lord | S5/S10 SR | |
| Jabibirublood, Wicked Soul Dragon■ Blocker ■ All creatures that enter the battle zone from your graveyard can attack your opponent the turn they enter the battle zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Each turn, the first time 1 of your Abyss attacks, put the top 2 cards of your deck into your graveyard. Then you may put an Abyss creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 4 | 4000 | CreatureAbyss Dragon/Chokakaju | S6/S10 SR | |
| Bolshack Hyper Voljaak■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 5000 or less and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ When your creature's attack causes the attacking creature's own ability to trigger, it triggers twice instead of once. | Fire | 3 | 4000 | CreatureArmored Dragon/Chokakaju | S7/S10 SR | |
| Sumire, Sincerity Faerie■ This creature costs 1 less to summon for each card with cost 2 or less in your mana zone. It can't cost less than 0. ■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. ■ When this creature becomes tapped, put up to 3 creatures with cost 2 or less from your mana zone into the battle zone. | Nature | 9 | 8000 | CreatureSnow Faerie | S8/S10 SR | |
| Golfantasista, Forest Green Moon■ Mach Fighter ■ Double Breaker ■ Your Super Chimera creatures cost 3 less to summon. They can't cost less than 0. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for all of your Super Chimera creatures. | Nature | 5 | 6000 | CreatureGiant Dragon/Chokakaju | S9/S10 SR | |
| Perfect Alcadeia■ Revolution 2: If you have 2 or fewer shields, this spell, when put into your hand from your shield zone, gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Reveal the top 2 cards of your deck. Put all light and water cards from among them into your hand and put the rest on the bottom of your deck in any order. > Turn the top card of your deck into a shield. > Choose an Element with cost 3 or less and turn it into a shield. | Light/Water | 4 | Spell | S10/S10 SR | ||
| 5000VT, Flying V■ This creature's summoning cost is reduced by 1 for each creature in the battle zone. However, the cost can't go below 0. ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone, return all your opponent's creatures with power 5000 or less to their owners' hands. During your opponent's next turn, your opponent can't put creatures with power 5000 or less into the battle zone. | Water | 8 | 12000 | CreatureMagic Outrage MAX | SP1/SP5 VIC | |
| Ater Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of the following. (You may choose the same one twice.) > Choose 1 of your opponent's creatures. That creature gets -4000 power this turn. > Put the top 4 cards of your deck into your graveyard. > Put a creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may destroy 1 of your other creatures instead. | Darkness | 5 | 6000 | CreatureMecha Del Dinero/Supercar Dragon | SP2/SP5 SR | |
| Brand-MAX■ S-MAX Evolution: When you would lose the game, destroy this creature or discard 1 "Brand-MAX" from your hand instead. (This creature doesn't need an evolution source. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Whenever this creature attacks, untap 1 of your other creatures. This turn, that creature breaks 1 more shield. ■ When your opponent chooses this creature, put 1 of your opponent's shields into its owner's graveyard. | Fire | 4 | 5000 | S-MAX Evolution CreatureBeat Jockey/Rexstars | SP3/SP5 SR | |
| Mage of Cursebreaker■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may turn 1 card from your hand into a shield face up. | Light/Water | 7 | 2000 | CreatureMetallica/Team Ginga | SP4/SP5 R | |
| The Tripper, Shadow Speed■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may turn 1 card from your hand into a shield face up. | Light/Water | 7 | 2000 | CreatureMetallica/Team Ginga | SP4/SP5 R | |
| Shadow Speed, The Tripper■ Speed Attacker ■ Your opponent's cards are put into the mana zone tapped. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Ghost | SP5/SP5 U | |
| Bolshack Hyperdragon, Dragon Emperor of Final Flame■ All of your creatures with cost 5 or less get "Speed Attacker." ■ Whenever this creature attacks, look at the top card of your deck. If it is a creature with cost 5 or less, you may put it into the battle zone. If you do, destroy that creature at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ At the end of the attack of 1 of your creatures, if you have 5 or more tapped creatures, untap all of your creatures. | Fire | 5 | 5000 | CreatureArmored Dragon/Chokakaju | ㊙1/㊙21 OR | |
| Hyper En Gels■ Before each break of this creature, you may turn the top card of your deck into a shield. ■ At the end of your turn, untap up to 3 of your creatures. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ If you have 7 or more shields, your creatures can't leave the battle zone. | Light | 4 | 4500 | CreatureMecha Angel Command/Chokakaju | ㊙2/㊙21 SR | |
| Drache der'Zen, Elegant Blue Moon■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may cast a water spell with cost 5 or less from your hand without paying its cost. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When you cast a spell from your hand, you may cast that spell again from your graveyard without paying its cost. | Water | 4 | 6000 | CreatureMagic Command Dragon/Chokakaju | ㊙3/㊙21 SR | |
| Jabibirublood, Wicked Soul Dragon■ Blocker ■ All creatures that enter the battle zone from your graveyard can attack your opponent the turn they enter the battle zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Each turn, the first time 1 of your Abyss attacks, put the top 2 cards of your deck into your graveyard. Then you may put an Abyss creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 4 | 4000 | CreatureAbyss Dragon/Chokakaju | ㊙4/㊙21 SR | |
| Bolshack Hyper Voljaak■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 5000 or less and destroy it. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ When your creature's attack causes the attacking creature's own ability to trigger, it triggers twice instead of once. | Fire | 3 | 4000 | CreatureArmored Dragon/Chokakaju | ㊙5/㊙21 SR | |
| Golfantasista, Forest Green Moon■ Mach Fighter ■ Double Breaker ■ Your Super Chimera creatures cost 3 less to summon. They can't cost less than 0. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for all of your Super Chimera creatures. | Nature | 5 | 6000 | CreatureGiant Dragon/Chokakaju | ㊙6/㊙21 SR | |
| Elbollom, Hyper Joyful Light■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or attacks, draw a card. Then you may turn a card from your hand into a shield. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ At the end of each turn, if a card was put into your shield zone this turn, you may cast a spell with "Shield Trigger" from your hand without paying its cost. | Light/Water | 4 | 6000 | CreatureDemon Command/Chokakaju | ㊙7/㊙21 VR | |
| Shinbellom, Hyper Sorrowful Tree■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Turn 1 of them into a shield and put the other into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may put a creature with "Shield Trigger" from your mana zone into the battle zone. | Light/Nature | 5 | 7000 | CreatureDemon Command/Chokakaju | ㊙8/㊙21 VR | |
| Fumibillom, Hyper Enjoyable Knowledge■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and put 1 of them under the other. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Whenever this creature attacks, choose 2 cards in your opponent's hand without looking and choose 1 of your opponent's creatures. Your opponent puts the chosen cards face up under the chosen creature in any order. | Water/Darkness | 5 | 6000 | CreatureDemon Command/Chokakaju | ㊙9/㊙21 VR | |
| Panesco = Teles, Hyper Soul Abyss■ Speed Attacker ■ Double Breaker ■ When this creature would leave the battle zone, you may destroy 1 of your other creatures instead. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ When your opponent's creature enters the battle zone by any means other than summoning, destroy that creature. | Darkness/Fire | 5 | 7000 | CreatureAbyss Royale/Chokakaju | ㊙10/㊙21 VR | |
| Agebullom, Hyper Flaming Anger■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put any number of creatures with different costs from among them into your hand and put the rest into your mana zone. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ Whenever this creature attacks, you may put a creature with the same name as a creature in your mana zone from your hand into the battle zone. | Fire/Nature | 7 | 9000 | CreatureDemon Command/Chokakaju | ㊙11/㊙21 VR | |
| Hyper Triserati■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and turn it into a shield. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Each turn, the first time one of your creatures attacks, choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Light | 6 | 4500 | CreatureMecha Angel Command/Chokakaju | ㊙12/㊙21 R | |
| Eine k'Reine, Elegant Blue Moon■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, unleash this creature's Hyper Mode until the start of your next turn. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) | Water | 3 | 4000 | CreatureMagic Splash Queen/Chokakaju | ㊙13/㊙21 R | |
| Hidoorknocker = Nordocker, Soul Abyss■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Double Breaker | Darkness | 5 | 2000 | CreatureAbyss Royale/Chokakaju | ㊙14/㊙21 R | |
| Bolshack Hyper Arczeos■ Shield Trigger ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures with total power 7000 or less and destroy them. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, choose 1 of your opponent's creatures with "Blocker" and destroy it. | Fire | 5 | 3000 | CreatureArmored Dragon/Chokakaju | ㊙15/㊙21 R | |
| Akane, Forest Green Moon■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ This creature can't be blocked by creatures with less power than this creature. | Nature | 5 | 4000 | CreatureGiant Snow Faerie/Chokakaju | ㊙16/㊙21 R | |
| Hyper Biguttino■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may draw a card for each of your tapped creatures. | Light | 4 | 3500 | CreatureMecha Angel Command/Chokakaju | ㊙17/㊙21 U | |
| SeiWond'Ramar, Elegant Blue Moon■ When this creature enters the battle zone, draw 2 cards, then discard a card from your hand. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ The summoning cost of your creatures is reduced by 1. It can't cost less than 0. | Water | 4 | 4000 | CreatureMagic Crystal Command Dragon/Chokakaju | ㊙18/㊙21 U | |
| Agaroom = Proof, Soul Abyss■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ If you don't have 5 or more cards in your graveyard, this creature can't attack. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, you may put the top card of your deck into your graveyard for each of your tapped creatures. | Darkness | 1 | 1000 | CreatureAbyss Royale/Chokakaju | ㊙19/㊙21 U | |
| Blaze Hyper Claw■ If you don't have 2 or more tapped creatures, this creature can't attack. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, discard a card from your hand and draw a card. | Fire | 1 | 1000 | CreatureArmored Dragonoid/Chokakaju | ㊙20/㊙21 U | |
| Daidai, Forest Green Moon■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ This creature can't attack players. | Nature | 2 | 3000 | CreatureGiant Snow Faerie/Chokakaju | ㊙21/㊙21 U | |
| H. Alcadeias, Super Lord of Spirits■ Blocker ■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone, draw up to 3 cards. ■ Hyperize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker ■ If you have a tapped creature, your opponent can't cast spells. | Light/Water | 6 | 6500 | Dream CreatureAngel Command/Chokakaju | DM1㊙/DM1㊙ DMR | |
| Osonis, Five Compassion Elemental■ Your opponent's cost to use multicolored cards is increased by 2. | Light | 3 | 4000 | CreatureAngel Command | T1/T12 R | |
| Final Stop■ Until the end of your opponent's next turn, your opponent can't cast spells. Draw a card. | Light | 4 | Spell | T2/T12 R | ||
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | T3/T12 R | |
| The World Pillar's Punishment■ Super Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the xB ability.) ■ Return 1 of your untapped creatures to your hand. Then your opponent chooses 1 of their untapped creatures and returns it to their hand. ■ xB: Return all creatures to their owners' hands. | Water | 2 | Spell | T4/T12 R | ||
| Grand Guignol, Dark Advisor■ Shield Trigger ■ Mugen Climb 2 (You may tap 2 of your creatures and pay {wd02} to summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, choose one of the following. > Choose 1 other creature and return it to its owner's hand. > You may put the top 2 cards of your deck into your graveyard. If you do, return 1 of them to your hand. | Water/Darkness | 8 | 4000 | CreatureDemon Command/Team Zero | T5/T12 R | |
| Oniyose's Jutsu■ Choose 1 of your shields and return it to your hand. You can't use the "Shield Trigger" ability of that card. ■ The next darkness or fire creature you summon this turn costs 4 less. It can't cost less than 0. | Darkness/Fire | 2 | SpellOnifuda Kingdom | T6/T12 R | ||
| Zapump■ Each turn, the first spell you cast costs 1 less. However, its cost can't be reduced below 0. | Water | 2 | 2000 | CreatureJokers | T7/T12 U | |
| Footrest = Trace / "Do you want power?"■ Abyss Mekraid 5. (Abyss Mekraid 5: Look at the top 3 cards of your deck. You may use an Abyss with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 4 | 4000 | CreatureAbyss Royale | T8/T12 U | |
| Shishimai, the Invoked■ If this creature is tapped, your opponent can't use the "Shield Trigger" abilities of their creatures. | Nature | 2 | 2000 | CreatureWonder Trick | T9/T12 U | |
| Segare, Bei B■ This creature can't attack. ■ Whenever your opponent would put a creature with cost greater than the number of cards in their mana zone into the battle zone, your opponent puts it into their mana zone instead, then you put this creature into your mana zone. | Nature | 1 | 6000 | CreatureMilk Boy | T10/T12 U | |
| Dokindam's Soul■ Shield Trigger (When you put this Tamaseed into your hand from your shield zone, you may use it right away without paying its cost.) ■ Sinkarize: You may put an evolution creature on top of this Tamaseed as if this Tamaseed were a creature. ■ When this Tamaseed enters the battle zone, put the top 2 cards of your deck into your graveyard. Then put a Sonic Command with cost 4 or less from your graveyard into the battle zone. | Darkness/Fire | 4 | TamaseedSonic Command/Rexstars | T11/T12 U | ||
| Testa Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | T12/T12 C | |
| Dogiragon Nova, Blue Guardian Deity■ Revolution Change: light or fire Dragon with cost 5 or more ■ Blocker ■ Triple Breaker ■ At the end of your turn, untap all of your multicolored creatures. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, turn the top 4 cards of your deck face up. Put any number of non-Evolution multicolored creatures among them into the battle zone, with total cost 6 or less. Put the rest on the bottom of your deck in any order. | Light/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | TD1/TD3 LEG | |
| Dragon's Sign■ Shield Trigger ■ Put 1 non-Evolution light Dragon creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." | Light | 5 | Spell | TD2/TD3 R | ||
| Dragon Pulse Technique - Fortress Destroyer■ Shield Trigger ■ Choose 1 card with cost 6 or less in the battle zone and return it to its owner's hand. | Water | 3 | Spell | TD3/TD3 C | ||
| Cambiare, Flash Elemental■ Revolution 0: When you put this creature into your hand from your shield zone, if you have no shields, you may summon this creature from your hand for no cost. ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, tap all of your opponent's creatures. At the start of your opponent's next turn, they don't untap. ■ Whenever this creature attacks, you may choose 1 of your opponent's Elements and turn it into a shield. | Light | 8 | 13000 | CreatureAngel Command | TR1/TR11 SR | |
| Adamski, S-Rank Space■ Evolution: Put on top of 1 of your Water creatures. ■ S-Rank Invasion [Space]: Water Command (Whenever one of your Water Commands attacks, you may put this card from the battle zone or your hand on top of it.) ■ Double Breaker ■ This creature can't be blocked. ■ When this creature would break a shield, instead put the top 2 cards of your opponent's deck into their owner's graveyard. | Water | 7 | 7000 | Evolution CreatureMagic Command/S-Rank Invader | TR2/TR11 SR | |
| Ragnarok, the Watch■ Triple Breaker ■ Whenever this creature enters the battle zone by summoning or attacks, choose up to 2 creatures and return them to their owners' hands. ■ Whenever an opponent's creature enters the battle zone, or whenever your opponent casts a spell, you may skip the rest of the turn. | Water | 10 | 12000 | CreatureOutrage MAX | TR3/TR11 SR | |
| Death Shuteron, Hell's Funeral Service■ Triple Breaker ■ At the end of each turn, each player discards their hand. ■ When this creature leaves the battle zone, destroy all creatures. | Darkness | 9 | 13000 | CreatureDemon Command | TR4/TR11 SR | |
| Testa Rossa, Last Burning■ Double Breaker ■ Blazing Dron Go: When one of your creatures with "Testa Rossa" in its name is destroyed, you may put this creature from your hand into the battle zone. If you do, put the top 5 cards of your deck into your graveyard, then put into the battle zone all non-Exile creatures with "Testa Rossa" in their name from among them. Give them "Speed Attacker." At the end of your turn, put them on the bottom of your deck in any order. ■ You can't put another one of your Exile creatures with "Testa Rossa" in its name into the battle zone. | Fire | 7 | 6000 | Exile CreatureOutrage MAX | TR5/TR11 SR | |
| Super Terradragon Bailas Cursed■ Mach Fighter ■ Triple Breaker ■ While this creature is tapped, your opponent can't use their "Shield Trigger." ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 10 | 17000 | CreatureEarth Dragon/Mystery Totem/Hunter | TR6/TR11 SR | |
| Draghurricane Energy■ Shield Trigger ■ Launcher E: Dragon (Tap any number of your untapped non-evolution Dragon creatures.) Look at your deck. For each Dragon creature tapped for this spell's effect, you may put one creature with the same name as it into the battle zone from your deck. Then shuffle your deck. | Nature | 4 | Spell | TR7/TR11 SR | ||
| Kanran! Hole In One Hercules■ Triple Breaker ■ When this Tamaseed enters the battle zone, choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. ■ Once per turn during your turn, you may summon a creature from your mana zone. ■ Unless you have a total of 4 or more Nature creatures or Nature Tamaseeds, this Tamaseed in the battle zone is not treated as a creature. ■ Whenever this creature attacks, choose one of your opponent's creatures and put it into its owner's mana zone. Then put up to 2 cards from the top of your deck into your mana zone. | Nature | 4 | 12000 | Tamaseed / CreatureGiant Insect/ACE | TR8/TR11 SR | |
| Holyend, Destiny Dragon Armored / Now or Never■ Shield Trigger ■ You may put a non-Evolution creature with cost 7 or less from your hand into the battle zone. Then return that creature to your hand. | Light | 7 | 9500 | CreatureDragon Guild/Metallica | TR9/TR11 SR | |
| Perfect Alcadeia■ Revolution 2: If you have 2 or fewer shields, this spell, when put into your hand from your shield zone, gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one more than once.) > Reveal the top 2 cards of your deck. Put all light and water cards from among them into your hand and put the rest on the bottom of your deck in any order. > Turn the top card of your deck into a shield. > Choose an Element with cost 3 or less and turn it into a shield. | Light/Water | 4 | Spell | TR10/TR11 SR | ||
| Telesco = Teles, Forethought■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000 | CreatureAbyss Royale | TR11/TR11 VR |