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DM25 — DM-25 Supreme God Arc Expansion Pack Vol.2 (Violence Creator)
60 cards · Released 2007-09-22 · 2025 (DM25) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Elementius Thunderbolt Dragon■ When you have no shields, this creature gains "Speed Attacker." ■ When your last shield would be broken, destroy 1 of your opponent's creatures with power 4000 or less, then break that shield. ■ When your last shield would be put into the graveyard, destroy 1 of your opponent's creatures with power 4000 or less, then put that shield into the graveyard. ■ Double Breaker | Fire | 7 | 6000 | CreatureArmored Dragon | 1/55 VR | |
| Kingdom Geolg, Super Gaia■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your multicolored creatures. ■ Whenever this creature attacks, you may tap or untap 1 non-Evolution creature in the battle zone. (Choose what to attack first, then choose the creature to tap or untap.) ■ Double Breaker | Light/Water/Darkness | 6 | 9000 | Evolution CreatureLost Crusader | 2/55 VR | |
| Fullmetal Lemon, Brave King Mecha■ When you put this card into your mana zone, put it in tapped. ■ When your opponent would win the game by an attack from an opponent's creature, you may put the top 10 cards of your deck into your graveyard instead. If you do, your opponent doesn't win the game. | Light/Water/Nature | 3 | 1000 | CreatureGreat Mechaoh/Wild Veggies | 3/55 VR | |
| Sir Albides, Noble Deathknight■ When you put this card into your mana zone, put it in tapped. ■ O-Drive Light x2, Darkness x2, Nature x1 (When you summon this creature, you may additionally tap 2 Light cards, 2 Darkness cards, and 1 Nature card in your mana zone, or any combination of them. If you do, this creature gains the following abilities.) ■ Light: When this creature enters the battle zone, add the top card of your deck to your shields face down. ■ Darkness: When this creature enters the battle zone, destroy 1 of your opponent's tapped creatures. ■ Nature: When this creature enters the battle zone, that turn, 1 of your creatures in the battle zone gets +7000 power. | Light/Darkness/Nature | 5 | 5000 | CreatureDark Lord/Arc Seraphim | 4/55 VR | |
| Girimegis, Demonic Strike Armor■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness/Nature | 5 | 9000 | CreatureEarth Eater/Demon Command/Vehicle Bee | 5/55 VR | |
| Otto, Worldly God■ During your opponent's turn, all your other creatures in the battle zone get +2000 power. ■ G-Link: To the left of "Dokkoi, Fantasy God." ■ While this creature is linked, it gains "Double Breaker." ■ Whenever this creature attacks while linked, you may tap 1 of your opponent's creatures in the battle zone. If you do, this creature breaks 1 of your opponent's shields. (Choose what to attack first, then choose the creature to tap.) | Light | 6 | 5500 | CreatureCosmo Walker/God | 6/55 R | |
| Super Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures in the battle zone. | Light | 5 | Spell | 7/55 R | ||
| Izana, Crime God■ This creature can't be blocked by creatures with less power than this creature. ■ G-Link: To the left of "Orphe, Punishment God." ■ When this creature becomes linked, return all your opponent's creatures in the battle zone with power 2000 or less to their owners' hands. ■ While this creature is linked, it gains "Double Breaker." | Water | 4 | 3000 | CreatureLiquid People/God | 8/55 R | |
| God Signal■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a God from it and show it to your opponent. Then shuffle your deck and put the chosen card on top. | Water | 1 | Spell | 9/55 R | ||
| Super Trash Train, Fuuma Devil■ Whenever another creature is destroyed, you may draw a card. | Darkness | 5 | 5000 | CreatureHedrian/Grand Devil | 10/55 R | |
| Gort, God of Sealing■ Your creatures that share a race with this creature gain "Slayer." ■ G-Link: To the left of "Tauros, Battle God." (If you have a designated God in the battle zone, you may link this card to it. The linked God becomes 1 creature with the traits [power and abilities] of each God. When it leaves the battle zone, choose 1 of the 2 cards.) ■ While this creature is linked, it gains "Double Breaker." | Darkness | 4 | 3000 | CreatureGrand Devil/God | 11/55 R | |
| Aloro, War God■ At the start of your turn, put a card from your mana zone into your graveyard. ■ Double Breaker ■ G-Link: To the left of "Paloro, God of the Cycle." (If you have a designated God in the battle zone, you may link this card to it. The linked God becomes 1 creature with the traits [power and abilities] of each God. When it leaves the battle zone, choose 1 of the 2 cards.) ■ While this creature is linked, it gains "Triple Breaker." | Fire | 5 | 8000 | CreatureTyranno Drake/God | 12/55 R | |
| Dimensional Thunder Ball■ Destroy 1 of your opponent's multicolored creatures with cost 4 or less, or destroy 1 of your opponent's non-multicolored creatures with cost 6 or less. | Fire | 5 | Spell | 13/55 R | ||
| Gou, Spirit God■ Whenever you return a card from your graveyard to your hand, you may put the top card of your deck into your mana zone. ■ G-Link: To the right of "Riki, Thunder God." (If you have a designated God in the battle zone, you may link this card to it. The linked God becomes 1 creature with the traits [power and abilities] of each God. When it leaves the battle zone, choose 1 of the 2 cards.) ■ While this creature is linked, it gains "Double Breaker." | Nature | 5 | 4000 | CreatureMystery Totem/God | 14/55 R | |
| Rose Totem■ When you put this creature into the battle zone, you may return a God from your mana zone to your hand. | Nature | 4 | 3000 | CreatureMystery Totem | 15/55 R | |
| Orphe, Punishment God■ When you put this card into your mana zone, put it in tapped. ■ G-Link: To the right of "Izana, Crime God." (If you have a designated God in the battle zone, you may link this card to it. The linked God becomes 1 creature with the traits [power and abilities] of each God. When it leaves the battle zone, choose 1 of the 2 cards.) ■ While this creature is linked, it gains "Blocker," and all your opponent's creatures in the battle zone get -1000 power. | Light/Darkness | 6 | 5500 | CreatureGod/Arc Seraphim/Grand Devil | 16/55 R | |
| Riki, Thunder God■ When you put this card into your mana zone, put it in tapped. ■ G-Link: To the left of "Gou, Spirit God." ■ While this creature is linked, at the start of your turn, you may return a Light, Fire, or Nature spell from your graveyard to your hand. | Light/Fire | 6 | 5000 | CreatureGod/Tyranno Drake/Arc Seraphim | 17/55 R | |
| Tauros, Battle God■ When you put this card into your mana zone, put it in tapped. ■ When another of your creatures that shares a race with this creature attacks your opponent and isn't blocked, that creature breaks 1 additional shield that turn. ■ G-Link: To the right of "Gort, God of Sealing." ■ While this creature is linked, it gains "Power Attacker +4000." | Water/Fire | 6 | 5000 | CreatureGod/Liquid People/Tyranno Drake | 18/55 R | |
| Dokkoi, Fantasy God■ When you put this card into your mana zone, put it in tapped. ■ During your turn, all your other creatures in the battle zone get +2000 power. ■ G-Link: To the right of "Otto, Worldly God." (If you have a designated God in the battle zone, you may link this card to it. The linked God becomes 1 creature with the traits [power and abilities] of each God. When it leaves the battle zone, choose 1 of the 2 cards.) ■ Whenever one of your opponent's creatures becomes tapped while this creature is linked, you may draw a card. | Water/Nature | 5 | 4000 | CreatureGod/Beast Folk/Cyber Virus | 19/55 R | |
| Paloro, God of the Cycle■ When you put this card into your mana zone, put it in tapped. ■ When a card would be put from your mana zone into your graveyard, you may put it into your hand instead. ■ G-Link: To the right of "Aloro, War God." ■ Whenever this creature wins a battle while linked, you may put the top card of your deck into your mana zone. | Darkness/Nature | 5 | 5000 | CreatureGod/Grand Devil/Beast Folk | 20/55 R | |
| Ultimus, Divine Law Elemental■ Blocker ■ This creature can't attack players. ■ When this creature is destroyed, look at your deck. You may choose a spell with "Shield Trigger" from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 4 | 3500 | CreatureAngel Command | 21/55 U | |
| Gastin, the Patroller■ O-Drive Water x1, Nature x1 (When you summon this creature, you may additionally tap 1 Water card, 1 Nature card, or both in your mana zone. If you do, this creature gains the following abilities.) ■ Water: When this creature enters the battle zone, return 1 creature with cost 3 or less in the battle zone to its owner's hand. ■ Nature: When this creature enters the battle zone, you may put a creature with cost 3 or less from your hand into the battle zone. | Light | 3 | 1000 | CreatureCosmo Walker/Arc Seraphim | 22/55 U | |
| Aqua Super Emeral■ Blocker ■ When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, put 1 of your shields into your hand. You can't use that shield's "Shield Trigger." | Water | 3 | 2000 | CreatureLiquid People | 23/55 U | |
| Prism Brain■ Draw 2 cards and show them. If there is at least 1 multicolored card among them, draw another card. | Water | 4 | Spell | 24/55 U | ||
| Ghost Clutch■ Choose 1 card in your opponent's hand without looking and have them discard it. If it isn't a multicolored card, you may return a multicolored creature from your graveyard to your hand. | Darkness | 3 | Spell | 25/55 U | ||
| Metal Claw, Mobile Battle Dragon■ O-Drive Darkness x1, Nature x1 (When you summon this creature, you may additionally tap 1 Darkness card, 1 Nature card, or both in your mana zone. If you do, this creature gains the following abilities.) ■ Darkness: When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. ■ Nature: When this creature enters the battle zone, 1 of your creatures in the battle zone gets +2000 power this turn. | Fire | 3 | 2000 | CreatureArmaroid/Tyranno Drake | 26/55 U | |
| Tornado Flame■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. | Fire | 5 | Spell | 27/55 U | ||
| Yukigon, Mystical Beast Faerie■ When you put a multicolored card into your mana zone tapped, put it in untapped instead. | Nature | 3 | 2000 | CreatureSnow Faerie/Dreammate | 28/55 U | |
| Choice of Destiny■ Show 1 card from your hand. If it is a Nature card, look at your deck. You may put a Nature creature with cost 3 or less from it into the battle zone. Then shuffle your deck. If it is a Fire card, 1 of your creatures in the battle zone gains "Speed Attacker" this turn. If it is a Light card, at the end of this turn, untap 1 of your creatures in the battle zone. | Nature | 4 | Spell | 29/55 U | ||
| Olaswan, Knight of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Saver: God (When 1 of your Gods would be destroyed, you may destroy this creature instead.) | Light/Water/Darkness | 3 | 4000 | CreatureLost Crusader | 30/55 U | |
| Bull Phalion, Spirit King Mecha■ When you put this card into your mana zone, put it in tapped. ■ This creature can't be attacked or blocked by creatures that share a civilization with this creature. ■ Double Breaker (This creature breaks 2 shields.) | Light/Water/Nature | 6 | 6000 | CreatureArc Seraphim/Great Mechaoh/Grand Devil | 31/55 U | |
| Quick Drawing Aragonite■ When you put this card into your mana zone, put it in tapped. ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ At the end of your turn, you may untap this creature. | Light/Fire/Nature | 3 | 1000 | CreatureSpirit Quartz | 32/55 U | |
| Tragic Iolite■ When you put this card into your mana zone, put it in tapped. | Water/Darkness/Fire | 3 | 5000 | CreatureSpirit Quartz | 33/55 U | |
| Lost Secrets of Gaia■ Shield Trigger ■ When you put this card into your mana zone, put it in tapped. ■ Your opponent chooses a civilization. Then turn the top 6 cards of your deck face up. Put any number of cards of the civilization your opponent chose from among them into your hand, and put the rest on the bottom of your deck in any order. | Water/Fire/Nature | 6 | Spell | 34/55 U | ||
| Kiryu Jilves, Gaia's Roar■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, all your creatures gain "Speed Attacker" and "Slayer" this turn. When those creatures would be destroyed this turn, put them into your mana zone instead of your graveyard. | Darkness/Fire/Nature | 5 | 1000 | CreatureLost Crusader | 35/55 U | |
| Linny Raphalo, Woodland Guardian■ Blocker ■ This creature can't attack players. ■ At the end of your turn, you may untap all your Water and Nature creatures in the battle zone. | Light | 4 | 4000 | CreatureGuardian | 36/55 C | |
| Sun of Thunder, Artistic Armor■ Blocker ■ This creature can't attack players. ■ While your opponent has no multicolored cards in the battle zone, this creature gets +4000 power. | Light | 4 | 3000 | CreatureGreat Mechaoh | 37/55 C | |
| Photon Clock■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. Then you may untap 1 of your multicolored cards in the battle zone or mana zone. | Light | 4 | Spell | 38/55 C | ||
| Blade Circle■ During your opponent's next turn, destroy the first non-Light creature that attacks. | Light | 4 | Spell | 39/55 C | ||
| Mirror Egg■ O-Drive Light x1, Darkness x2 (When you summon this creature, you may additionally tap 1 Light card, 2 Darkness cards, or both in your mana zone. If you do, this creature gains the following abilities.) ■ Light: When this creature enters the battle zone, return a spell from your graveyard to your hand. ■ Darkness: When this creature enters the battle zone, return a creature from your graveyard to your hand. | Water | 4 | 2000 | CreatureCyber Virus | 40/55 C | |
| Fuuma Chameleos■ This creature can't be attacked or blocked by creatures that share a civilization with any of your creatures in the battle zone. | Water | 3 | 1000 | CreatureGrand Devil | 41/55 C | |
| Fuuma Ralphas, Thunder Shadow■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 1 of your creatures in the battle zone. This turn, that creature gains 1 civilization of your choice. | Water | 3 | 1000 | CreatureGrand Devil/Merfolk | 42/55 C | |
| Möbius Cloister■ Return a Light, Darkness, Fire, or Nature card from your mana zone to your hand. | Water | 1 | Spell | 43/55 C | ||
| Aquaheat Dragoon■ O-Drive Water x1, Fire x2 (When you summon this creature, you may additionally tap 1 Water card, 2 Fire cards, or both in your mana zone. If you do, this creature gains the following abilities.) ■ Water: When this creature enters the battle zone, tap 1 of your opponent's creatures in the battle zone. ■ Fire: When this creature enters the battle zone, destroy 1 of your opponent's tapped creatures with power 4000 or less. | Darkness | 3 | 1000 | CreatureTyranno Drake | 44/55 C | |
| Swimchoppy, Suicidal Doll■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a civilization other than Darkness. This turn, all creatures of the chosen civilization gain "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 1000 | CreatureDeath Puppet | 45/55 C | |
| Fuuma Ronovel■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then battle that opponent's creature.) ■ This creature can't attack players. | Darkness | 2 | 2000 | CreatureGrand Devil | 46/55 C | |
| Hell Chariot■ Destroy 1 of your opponent's untapped creatures. Then, unless your opponent has 2 or more civilizations in their own graveyard, they choose a card in their hand and discard it. | Darkness | 5 | Spell | 47/55 C | ||
| Rinbauscher of the Dark Clouds■ When you put your Darkness or Nature creature into the battle zone, this creature gains "Power Attacker +5000" that turn. (While attacking, a creature with "Power Attacker +5000" gets +5000 power.) | Fire | 3 | 1000 | CreatureBrave Spirit | 48/55 C | |
| Claude, Special Investigation Agent■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may untap 1 of your multicolored cards in the battle zone or mana zone. | Fire | 4 | 2000 | CreatureHumanoid | 49/55 C | |
| High Speed Racer Paralira■ When you put this creature into the battle zone, your opponent chooses a card in your hand, and you show it. If it is a multicolored card, this creature gains "Speed Attacker" that turn. | Fire | 2 | 1000 | CreatureDreammate | 50/55 C | |
| Fire Crystal Bomb■ Destroy 1 of your opponent's creatures with power 5000 or less. Return a card from your mana zone to your hand. | Fire | 4 | Spell | 51/55 C | ||
| Smooth Spidon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Nature | 5 | 3000 | CreatureVehicle Bee | 52/55 C | |
| Colonel Koala, Forest Commander■ O-Drive Light x1, Fire x1 (When you summon this creature, you may additionally tap 1 Light card, 1 Fire card, or both in your mana zone. If you do, this creature gains the following abilities.) ■ Light: This turn, all effects that prevent 1 of your creatures in the battle zone from attacking are nullified. ■ Fire: When this creature enters the battle zone, 1 of your creatures in the battle zone gains "Double Breaker" this turn. | Nature | 3 | 2000 | CreatureDreammate | 53/55 C | |
| Lariat Bomber■ While you have at least 1 Light creature and 1 Fire creature in the battle zone, this creature gets +5000 power. | Nature | 3 | 1000 | CreatureBeast Folk | 54/55 C | |
| Spiritual Rainbow■ This turn, 1 of your creatures in the battle zone gets +2000 power for each civilization it has. ■ Draw a card. | Nature | 3 | Spell | 55/55 C | ||
| Olzekia, General of Decapitation■ When you put this creature into the battle zone, destroy 1 of your creatures. Then your opponent chooses 2 of their own creatures and destroys them. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command | S1/S5 SR | |
| Jose Wilbert, Gaia's Justice■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks, play rock-paper-scissors with your opponent. If you win, this creature gains "Triple Breaker" that turn. ■ When this creature would be destroyed, play rock-paper-scissors with your opponent. If you win, return this creature to your hand instead of putting it into your graveyard. | Light/Water/Fire | 6 | 5000 | CreatureLost Crusader | S2/S5 SR | |
| Soul Reaping Sardonyx■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks, you may destroy any number of your creatures in the battle zone. This creature gets +3000 power that turn for each creature destroyed this way, and breaks additional shields equal to the number of creatures destroyed. ■ At the end of your turn, you may untap this creature. | Light/Darkness/Fire | 5 | 1000 | CreatureSpirit Quartz | S3/S5 SR | |
| Romanesque, Dragon Wizard■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard. | Light/Fire/Nature | 6 | 5000 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | S4/S5 SR | |
| Violence Thunder, Extreme Dragon Wizard■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your multicolored creatures. ■ Whenever this creature attacks your opponent and isn't blocked, you may draw 3 cards, choose 3 cards in your opponent's hand without looking and have them discard them, and destroy 1 of your opponent's creatures with power 6000 or less. ■ Triple Breaker | Water/Darkness/Fire | 10 | 12000 | Evolution CreaturePoseidia Dragon/Dragon Zombie/Armored Dragon | S5/S5 SR |