Cards › Earlier sets › DM25BD2
DM25BD2 — Dream Heroic Tale Deck Book of Arcadias
25 cards · Released 2025-08-09 · 2025 (DM25) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Neo Alcadeias, True Lord of Spirits■ G-NEO Evolution: You may put this on 1 Light creature. (If there is a card under it, treat it as a NEO Evolution creature. When it would leave the battle zone, all the cards under it leave instead.) ■ Triple Breaker ■ Your opponent can't cast non-Light spells. ■ When this creature enters the battle zone, if you have 4 or fewer shields, add cards from the top of your deck to your shields so that you have 5 in total. ■ When this creature enters the battle zone, until the start of your next turn, your shields don't leave the shield zone as long as this creature is tapped. | Light | 7 | 14500 | G-NEO CreatureAngel Command | 1/16 SR | |
| Alphadios GS, Lord of Spirits■ G-Strike ■ Evolution: Put on 1 Angel Command creature. ■ Triple Breaker ■ No player can use non-Light creatures or spells. | Light | 10 | 15500 | Evolution CreatureAngel Command | 2/16 SR | |
| Dream Alcadeias, Lord of Spirits■ Evolution: Put on 1 of your Angel Command creatures. ■ Blocker ■ Triple Breaker ■ Escape: While this creature is tapped, you can't lose the game. | Light | 7 | 12500 | Evolution CreatureAngel Command | 3/16 SR | |
| Syrius, Firmament Elemental / White Charger■ Choose up to 2 of your creatures. At the end of this turn, you may untap them. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 11 | 12000 | CreatureAngel Command | 4/16 SR | |
| Perfect, Domination Elemental / Galaxy Charger■ Turn the top 3 cards of your deck face up. Put all Angel Command cards from among them into your hand, and put the rest on the bottom of your deck in any order. ■ Charger | Light | 7 | 9000 | CreatureAngel Command | 5/16 SR | |
| Sapphire Wisdom■ Evolution: Put on 1 Angel Command creature. ■ Triple Breaker ■ Whenever your opponent uses a creature or spell, you draw 2 cards. ■ Your opponent can't use creatures or spells with cost equal to or less than the number of cards in their hand. | Light/Water | 9 | 15000 | Evolution CreatureAngel Command/Starnoid | 6/16 SR | |
| Infinity Syrius, Extreme Elemental■ Instead of paying the cost, you may tap 5 of your Angel Command creatures to summon this creature. ■ Infinity Breaker (A creature with "Infinity Breaker" can break any number of your opponent's shields.) ■ Blocker ■ Just Diver ■ Your Angel Commands with cost 8 or less can't be attacked or blocked, and can't be chosen by your opponent's spells. | Light/Water | ∞ | ∞ | CreatureAngel Command | 7/16 SR | |
| Perfect Alcadeia■ Revolution 2: If you have 2 or fewer shields, this spell gains "Shield Trigger" when put into your hand from your shield zone. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Turn the top 2 cards of your deck face up. Put all Light cards and Water cards from among them into your hand, and put the rest on the bottom of your deck in any order. ▶ Add the top card of your deck to your shields. ▶ Choose 1 element with cost 3 or less and add it to its owner's shields. | Light/Water | 4 | Spell | 8/16 SR | ||
| Syphogate, Enlightenment Elemental■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may put a non-evolution Light creature with "Blocker" from your hand into the battle zone. | Light | 6 | 3500 | CreatureAngel Command | 9/16 R | |
| Heaven's Gate■ Shield Trigger ■ Put up to 2 non-evolution Light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 10/16 R | ||
| Everreis, Clarity Elemental / Holy Spark■ Shield Trigger ■ Tap all your opponent's creatures. | Light/Water | 4 | 4000 | CreatureAngel Command | 11/16 R | |
| Alex, Radiant Wisdom Elemental■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. If it is an Angel Command card, tap another card from the top of your deck and put it into your mana zone. Then you may return a card from your mana zone to your hand. | Light/Nature | 5 | 4000 | CreatureAngel Command | 12/16 R | |
| Eternal Horizon■ G-Strike ■ Tap 1 of your creatures and put it into your mana zone. Then put an Angel Command creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Light/Nature | 4 | Spell | 13/16 R | ||
| Mildias, Heavenly Hues Elemental■ G-Strike ■ Tap 1 of your creatures and put it into your mana zone. Then put an Angel Command creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Light/Nature | 4 | Spell | 13/16 R | ||
| Mildias, Heavenly Hues Elemental■ Blocker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose 1 of your opponent's elements and return it to its owner's hand. | Light/Water/Nature | 3 | 4500 | CreatureAngel Command | 14/16 R | |
| Eternal Horizon■ Blocker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose 1 of your opponent's elements and return it to its owner's hand. | Light/Water/Nature | 3 | 4500 | CreatureAngel Command | 14/16 R | |
| Ur, Cleansing Elemental■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, choose a creature and tap or untap it. | Light | 6 | 4000 | CreatureAngel Command | 15/16 U | |
| Faerie Re:Life■ G-Strike (When this card is put into your hand from your shield zone, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 16/16 C | ||
| Alphadios, Royal Guide Spirit Lord■ If you have 3 or more Angel Command cards in your mana zone, you may pay [lwn05] to summon this creature. ■ NEO Evolution: You may put this on 1 Light, Water, or Nature creature. ■ Soul Raid ■ Triple Breaker ■ Your opponent can't cast non-Light spells. ■ Whenever this creature attacks, you may draw a card for each card that makes up this creature. Then you may put an Angel Command from your hand into the battle zone. | Light/Water/Nature | 7 | 12500 | NEO Dream CreatureAngel Command | SP1/SP7 DMR | |
| Neo Alcadeias, True Lord of Spirits■ G-NEO Evolution: You may put this on 1 Light creature. ■ Triple Breaker ■ Your opponent can't cast non-Light spells. ■ When this creature enters the battle zone, if you have 4 or fewer shields, add cards from the top of your deck to your shields so that you have 5 in total. ■ When this creature enters the battle zone, until the start of your next turn, your shields don't leave the shield zone as long as this creature is tapped. | Light | 7 | 14500 | G-NEO CreatureAngel Command | SP2/SP7 SR | |
| Infinity Syrius, Extreme Elemental■ Instead of paying the cost, you may tap 5 of your Angel Command creatures to summon this creature. ■ Infinity Breaker ■ Blocker ■ Just Diver ■ Your Angel Commands with cost 8 or less can't be attacked or blocked, and can't be chosen by your opponent's spells. | Light/Water | ∞ | ∞ | CreatureAngel Command | SP3/SP7 SR | |
| Everreis, Clarity Elemental / Holy Spark■ Shield Trigger ■ Tap all your opponent's creatures. | Light/Water | 4 | 4000 | CreatureAngel Command | SP4/SP7 R | |
| Alex, Radiant Wisdom Elemental■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, tap the top card of your deck and put it into your mana zone. If it is an Angel Command card, tap another card from the top of your deck and put it into your mana zone. Then you may return a card from your mana zone to your hand. | Light/Nature | 5 | 4000 | CreatureAngel Command | SP5/SP7 R | |
| Eternal Horizon■ G-Strike ■ Tap 1 of your creatures and put it into your mana zone. Then put an Angel Command creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Light/Nature | 4 | Spell | SP6/SP7 R | ||
| Mildias, Heavenly Hues Elemental■ Blocker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose 1 of your opponent's elements and return it to its owner's hand. | Light/Water/Nature | 3 | 4500 | CreatureAngel Command | SP7/SP7 R |