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DM25EX2 — Royal Road vs Wicked Path Dueking WDreaM 2025
174 cards · Released 2025-10-18 · 2025 (DM25) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Gaioh Burn, Conquering Fighting General Dragon Sword■ Speed Attacker ■ Double Breaker ■ Each turn, the first time a creature attacks you, you may have this creature battle that creature. | Fire | 5 | Dragheart Weapon | 1/105 VIC | ||
| Jaouga, Oniga Great King■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, you may add all your shields to your hand. However, you can't use their "Shield Trigger." | Darkness/Fire | 5 | 7000 | CreatureDemonio/Onifuda Kingdom | 2/105 KGM | |
| Jolly the Johnny, Royal Bullet■ G-Strike ■ This creature's summoning cost is reduced by 1 for each Jokers you have and each Jokers card in your mana zone. However, the cost can't be reduced below 0. ■ All of your other Jokers get +4000 power. ■ This creature can attack players the turn it enters the battle zone. ■ T-Breaker ■ When this creature enters the battle zone, if the total of your Jokers and Jokers cards in your mana zone is 5 or more, choose a civilization. This turn, your opponent can't cast spells with that civilization. | Zero | 11 | 16000 | CreatureJokers | 3/105 SR | |
| Mizuhanomenokami, Suijin■ Blocker ■ Double Breaker ■ This creature can't be chosen by your opponent by spells. ■ When this creature enters the battle zone or at the start of your turn, your opponent turns cards from the top of their deck face up until a creature appears, puts that creature into their graveyard, and shuffles their deck. You may use all abilities of that creature that begin with "When this creature enters the battle zone." ■ If an opponent's creature attacks, you choose what it attacks. | Water | 5 | 8000 | CreatureMizugami/Lost Crusader Dragon | 4/105 SR | |
| Ballom Limone, Lord of Demons■ NEO Evolution: You may put this on top of 1 Darkness creature. ■ T-Breaker ■ When this creature enters the battle zone, choose one of the following. ▶ Destroy all evolution creatures. ▶ Destroy all non-evolution creatures. ■ Each turn, the first time an opponent's creature is destroyed, your opponent chooses 2 cards in their hand and discards them. | Darkness | 7 | 12000 | NEO CreatureDemon Command | 5/105 SR | |
| Redout, Infamous Invasion■ NEO Evolution: You may put this on top of 1 Fire creature. ■ Invasion: Fire creature (When one of your Fire creatures attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ All of your Fire creatures get "Speed Attacker." ■ When another one of your Fire creatures attacks, you may discard a card from your hand. If you do, draw a card. | Fire | 4 | 6000 | NEO CreatureSonic Command/Invader | 7/105 SR | |
| Meraventure the Johnny■ G-Strike ■ Evolution: Put this on top of 1 Jokers creature. ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 Jokers creatures from your hand into the battle zone and give them "Speed Attacker." At the end of the turn, put them on the bottom of your deck in any order, and draw a card for each creature put on the bottom this way. ■ When this creature attacks, if the total of your Jokers and Jokers cards in your mana zone is 7 or more, destroy all of your opponent's creatures with "Blocker." | Fire | 7 | 10000 | Evolution CreatureJokers | 8/105 SR | |
| Dondodo Doramusko■ All Fire Jokers creatures in your hand get "J.O.E 2." (You may summon a creature with "J.O.E 2" for 2 less. If you do, put it on the bottom of your deck at the end of the turn. If you do, draw a card.) ■ When this creature enters the battle zone, turn the top 4 cards of your deck face up. You may add 1 Jokers card from among them to your hand. Then put the rest on the bottom of your deck in any order. | Fire | 4 | 2000 | CreatureJokers | 9/105 SR | |
| Gyaia, Ground Seal Dragon■ Quattro Breaker ■ Whenever an opponent's creature with an ability that starts with "When this creature enters the battle zone" would enter the battle zone, your opponent puts that creature into their mana zone instead. ■ During your turn, you may summon a creature from your mana zone. | Nature | 9 | 18000 | CreatureGaia Command Dragon/Bokken Kingdom | 10/105 SR | |
| Oremaru "Libak", Concatenated E2■ Revolution 0: When you put this creature into your hand from your shield zone, if you have no shields, you may summon this creature from your hand without paying its cost. ■ EX Life (When you put this creature into the battle zone, add the top card of your deck as a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Speed Attacker ■ T-Breaker ■ When this creature enters the battle zone by being summoned, until the start of your next turn, you can't lose the game. | Light/Fire | 9 | 13000 | CreatureDispector/Zenith/Hunter | 11/105 SR | |
| ACE-Murked, Hermit Foot Dragon / Comb of Darkness■ Choose up to 3 cards from your opponent's graveyard and put them into their owner's Hyperspatial zone. Put the top card of your deck into your mana zone. | Water/Darkness | 10 | 12000 | CreatureKing Command Dragon/Origin | 12/105 SR | |
| Bolunatics, Hybrid Divine Evolution■ EX Life (When you put this creature into the battle zone, add the top card of your deck as a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Speed Attacker ■ Double Breaker ■ When another creature leaves the battle zone, untap this creature. ■ When this creature attacks, you may choose 1 of your opponent's creatures and return it to its owner's hand. | Water/Fire | 7 | 11000 | CreatureDispector/Armored Dragon/God | 13/105 SR | |
| Bolmeteus Blue Flame Dragon■ Speed Attacker ■ Double Breaker ■ This creature can't be blocked. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Water/Fire | 8 | 9000 | CreatureArmored Dragon/Cyber Command | 14/105 SR | |
| Pandora Royals■ Pandora Shift: Instead of paying this card's cost, you may pay [wf02] to put this card into your Hyperspatial zone. ■ You may summon this creature from your Hyperspatial zone. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone or this card is put into your Hyperspatial zone, draw 2 cards. Then discard a card from your hand. | Water/Fire | 4 | 6000 | CreatureAlien/Hunter/King Command | 15/105 SR | |
| Dogiragon Heat, Red Leader■ Revolution Change: Darkness or Fire Dragon with cost 5 or more ■ Speed Attacker ■ T-Breaker ■ Each turn, when one of your multicolored creatures enters the battle zone, you may choose 1 of your opponent's creatures. If you do, that creature and this creature battle. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, put the top 2 cards of your deck into your graveyard. Then put 1 multicolored creature with cost 7 or less from your graveyard into the battle zone. | Darkness/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 16/105 SR | |
| Dogiragon, Royal Revolution■ Blocker ■ Speed Attacker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. Then return a creature from your mana zone to your hand. ■ Revolution 2: If you have 2 or fewer shields, this creature in your shield zone gains "Shield Trigger." ■ Revolution 0: If you have no shields, this creature gets +10000 power while battling, and whenever it wins a battle, untap it. | Light/Fire/Nature | 5 | 5000+ | CreatureMega Command Dragon/Revolutionary Army | 17/105 SR | |
| Neo Bolmeteus White Dragon■ G-NEO Evolution: You may put this on top of 1 Water, Darkness, or Fire creature. ■ If you summon this creature as a NEO evolution creature, its summoning cost is reduced by 2. ■ Double Breaker ■ When this creature attacks, you may use 1 spell or Million Flame with cost 7 or less from your hand or graveyard without paying its cost. If you cast a spell this way, put it on the bottom of your deck after casting it instead of into your graveyard. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Water/Darkness/Fire | 8 | 6000 | G-NEO CreatureArmored Dragon | 18/105 SR | |
| Abaku Onifuda and Onifuda Kingdom■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. Then destroy this creature. ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, ignore the ability above. ■ You may summon this creature from your graveyard. ■ Speed Attacker ■ Mach Fighter ■ T-Breaker | Darkness/Fire/Nature | 3 | 13000 | CreatureDemonio | 19/105 SR | |
| Miroku, Senkai's Prodigy■ This creature's summoning cost is reduced by 7 for each card type among the cards in your mana zone. However, the cost can't be reduced below 4. ■ World Breaker ■ When this creature enters the battle zone, turn the top 7 cards of your deck face up. Add any number of cards with different card types from among them to your hand. Put the rest on the bottom of your deck in any order. ■ When your opponent uses a card, you may use a card of the same card type from your hand without paying its cost. | Light/Water/Darkness/Fire/Nature | 40 | 36900 | CreatureStarnoid/Machine Eater | 20/105 SR | |
| Codedemon Ballom Mystery■ Evolution: Put this on top of 1 Demon Command creature. ■ T-Breaker ■ When one of your Demon Commands wins a battle, you may draw a card. Then you may put 1 non-evolution Demon Command creature from your hand into the battle zone. | Light | 7 | 12000 | Evolution CreatureDemon Command/Unknown | 21/105 VR | |
| Alcavain, True Lord of Spirits■ G-NEO Evolution: You may put this on top of 1 Light creature. (If there are cards under it, it is treated as a NEO evolution creature, and when it would leave the battle zone, all the cards under it leave instead.) ■ Double Breaker ■ Players can't put Elements into the battle zone from anywhere other than their hands. ■ The summoning cost of your Light creatures is reduced by 1. However, the cost can't be reduced below 0. | Light | 5 | 9500 | G-NEO CreatureAngel Command | 22/105 VR | |
| Wadatoki=Shiki=No Mikoto■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, choose one of the following. ▶ Choose 1 of your opponent's creatures. Your opponent puts it on the top or bottom of their deck. ▶ Draw 3 cards. | Water | 10 | 4000 | CreatureMizugami/Lost Crusader | 23/105 VR | |
| Abyssbell = Jashin Emperor, Abyssal Taboo■ Abyss Rush (You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and it is put on the bottom of your deck at the end of the turn.) ■ Taboo Breaker (This creature breaks 13 shields.) ■ When this creature attacks, you may put the top 13 cards of your deck into your graveyard. If you do, put up to 13 Darkness creatures from your graveyard into the battle zone. | Darkness | 13 | 130000 | CreatureAbyss Royale | 24/105 VR | |
| Black Hawk■ T-Breaker ■ At the end of each turn, each player discards their hand. ■ During your turn, you may summon creatures from your graveyard. ■ When one of your creatures would leave the battle zone, put it on the bottom of your deck instead. | Darkness | 9 | 13000 | CreatureSpriggan/Mafi Gang | 25/105 VR | |
| Death the Lost's Shadow■ Cross Evolve (You may put an evolution creature on top of this Tamaseed as if it were a creature.) ■ At the end of your turn, choose 1 of the following that you haven't yet chosen with this Tamaseed's effect this game. ▶ Choose 1 of your opponent's shields and put it into its owner's graveyard. ▶ Your opponent chooses 2 cards in their hand and discards them. ▶ Add 2 of your shields to your hand. However, you can't use their "Shield Trigger." ▶ You lose the game. | Darkness | 4 | TamaseedDemon Command Dragon/Rexstars | 26/105 VR | ||
| Brand (NEXT Star)■ B.A.D. 2 (You may reduce this creature's summoning cost by 2. If you do, destroy this creature at the end of the turn.) ■ Star Evolution: Put this on top of 1 Rexstars or Fire creature. ■ Double Breaker ■ When this creature attacks, choose 1 of your opponent's creatures with power 6000 or less and destroy it. Then, if you have 5 or more Fire Dragon creatures in your mana zone, you may draw a card. If you do, you may put 1 Dragon creature from your hand into the battle zone. ■ When this creature leaves the battle zone, untap the creature that was under it. | Fire | 7 | 9000 | Star Evolution CreatureBeat Jockey/Gaial Command Dragon/Draguner/Rexstars | 27/105 VR | |
| Paradoxus, Evil Emperor of Five Dragonskind■ NEO Evolution: You may put this on top of 1 Nature creature. ■ Q-Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck and choose a civilization. You may put 1 creature with cost 10 or less and the chosen civilization from among them into the battle zone. Then, if this creature entered the battle zone by being summoned, you may put 1 creature with cost 10 or less from each civilization you didn't choose from among the rest into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 15 | 21000 | NEO CreatureJurassic Command Dragon | 28/105 VR | |
| Ododachi Monkid■ G-Strike ■ During your opponent's turn, when an opponent's creature with cost greater than the number of cards in your opponent's mana zone enters the battle zone, put that creature into its owner's mana zone. ■ When this creature breaks a shield, Jokers Mekraid 5. (Jokers Mekraid 5: Look at the top 3 cards of your deck. You may use a Jokers card with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 3 | 3000 | CreatureJokers/Team Kirifuda | 29/105 VR | |
| Deadman=the=Origin, Dragon Ruler Dragon■ Super Infinite Evolution: Put this on top of 1 or more Dragonner creatures. ■ Invasion: Dragonner (When one of your Dragonners attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, for each card under this creature, put 1 Dragheart with cost 3 or less from your Hyperspatial zone into the battle zone. Equip all Weapons among them to this creature. | Light/Darkness | 5 | 7000 | Evolution CreatureDragner Dragon | 30/105 VR | |
| Akashia Shutdown■ Sympathy: Mecha (This creature's summoning cost is reduced by 1 for each of your Mecha. However, the cost can't be reduced below 0.) ■ Q-Breaker ■ When this creature enters the battle zone, destroy all non-Mecha creatures. ■ Non-Mecha creatures don't untap. | Light/Darkness | 10 | 23000 | CreatureMecha God/Unknown | 31/105 VR | |
| Perfect Freestyle■ If your opponent has a creature with cost greater than the number of cards in your opponent's mana zone, this spell in your shield zone gets "Shield Trigger." ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Put all of your opponent's creatures with the lowest power into their owner's mana zone. ▶ Look at the top 2 cards of your deck. Add 1 of them as a shield and put the other into your mana zone. ▶ Put 1 Element with cost 5 or less from your hand into the battle zone. Until the start of your next turn, it gets "Blocker." | Light/Nature | 7 | Spell | 32/105 VR | ||
| Bolmeteus Echo, Imitating Flame■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and put it into its owner's Hyperspatial zone. Then choose one of the following. ▶ If it is a spell, you may cast it without paying its cost. ▶ If it is a creature, until it leaves the Hyperspatial zone, this creature becomes that creature. | Water/Darkness | 5 | 3000 | CreatureMillion Flame | 33/105 VR | |
| Perfect Coldflame■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "Shield Trigger." ■ Choose two of the following. (You may choose the same one twice.) > Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. > Discard a card from your hand and draw 2 cards. > Put an element with cost 2 or less from your hand into the battle zone. | Water/Fire | 3 | Spell | 34/105 VR | ||
| Akashic Classic, Electro Ridge Tree■ Blocker ■ T-Breaker ■ When this creature enters the battle zone, return all of your opponent's creatures to their owners' hands. All of your other creatures get +6000 power and "Powered Breaker." | Water/Nature | 12 | 12000 | CreatureCyber Lord/Leviathan/Mystery Totem | 35/105 VR | |
| Disleopol■ The cost of casting your spells is reduced by 1. However, the cost can't be reduced below 0. ■ When you cast a Knight spell, look at the top card of your deck. Add that card to your hand or put it into your mana zone. | Water/Nature | 2 | 3000 | CreatureCyber Virus/Knight/Distas | 36/105 VR | |
| Jaouga Ogre, Oniga Villain■ Oni End: When a creature attacks, if there is a player with no shields and you have Darkness and Fire civilizations in your mana zone, you may summon this creature from your hand without paying its cost. ■ Speed Attacker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. | Darkness/Fire | 5 | 5000 | CreatureDemonio/Demon Command/Oni Rexstars | 37/105 VR | |
| Mad Dead Wood, Seductive of D■ Shield Trigger ■ All of your creatures get "Ultra Saver: multicolored creature." (When one of your multicolored creatures would leave the battle zone, you may destroy a creature with "Ultra Saver: multicolored creature" instead.) ■ (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, each player puts all of their creatures on the bottom of their deck in any order, then puts all non-evolution creatures from their graveyard into the battle zone. | Darkness/Fire | 7 | D2 Field | 38/105 VR | ||
| Asebi = Andromeda = Kushinada, Shrine Maiden of Constellation■ Blocker ■ Mach Fighter ■ Just Diver ■ When this creature enters the battle zone, turn the top 5 cards of your deck face up and add any number of Fields with different names from among them to your hand. Then put 1 of the rest into your Hyperspatial zone and the others on the bottom of your deck in any order. ■ When this creature becomes tapped, you may put 1 Field with cost 9 or less from your hand or mana zone into the battle zone. | Light/Water/Nature | 5 | 5500 | CreatureSnow Faerie/Origin | 39/105 VR | |
| 「Destructive Red! Scrapper Red!」「Knowledgeable Blue! Brain Blue!」「Enchanting Green! Trap Green!」「Flashy Yellow! Spark Yellow!」「Greedy Purple! Hand Purple!」「We are where the break is! Shield Sentai, Triggerger!!」■ Shield Trigger ■ Choose 2 from the following. (You can't choose the same one twice.) ▶ Choose any number of your opponent's creatures with total power 5000 or less and destroy them. ▶ Draw up to 3 cards. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. ▶ Tap all of your opponent's creatures. ▶ Choose 1 of your opponent's creatures and destroy it. | Light/Water/Darkness/Fire/Nature | 7 | Spell | 40/105 VR | ||
| Rosia, Final Dragon Ruler■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. | Light | 6 | 3500 | CreatureAngel Command Dragon/Justice Wing/Draguner | 41/105 R | |
| Q.E.Deux, Next Generation Dragon Ruler■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's Elements and return it to its owner's hand. ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. | Water | 7 | 4000 | CreatureCrystal Command Dragon/Liquid People Flash/Draguner | 42/105 R | |
| Duerou, Weapon of Dreams / It's Showtime■ Your opponent may put any number of non-evolution creatures from their hand into the battle zone. Then you may summon 1 creature from your hand without paying its cost whose cost is equal to or greater than the highest-cost creature among them. | Water | 5 | 3000 | CreatureThe Answer | 43/105 R | |
| Glenfleur, Beautiful Mask Dragon Ruler■ You may summon this creature from your graveyard. ■ Double Breaker ■ Slayer ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. | Darkness | 6 | 6000 | CreatureDemon Command Dragon/Humanoid Baku/Draguner | 44/105 R | |
| Niga=Abushumu, Wicked Road of Desire / Prison Demon Night Castle, Wicked Road of Domination■ At the start of your turn, you may put 1 of your shields into your graveyard. If you do, draw a card, and this turn, the cost of the next creature you summon is reduced by 2. However, the cost can't be reduced below 0. ■ When one of your shields leaves the shield zone, you may flip this Field to its Niga=Abushumu, Wicked Road of Desire side. | Darkness | 5 | WD Field | 45/105 R | ||
| Kirimomi Yamarashi■ This turn, the cost of the next creature you summon is reduced by 1. However, the cost can't be reduced below 0. When that creature enters the battle zone, it gets "Speed Attacker" that turn. | Fire | 1 | Spell | 46/105 R | ||
| Peach Castle, Royal Road of Freedom / Dragon Lord Military Formation, Royal Road of Heart■ Each turn, the first time one of your creatures becomes tapped, untap it. ■ When one of your opponent's shields leaves the shield zone, flip this Field to its Peach Castle, Royal Road of Freedom side. | Fire | 3 | WD Field | 47/105 R | ||
| Sasoris Jr., Next Generation Dragon Ruler■ Shield Trigger ■ You may put this creature into the battle zone tapped. ■ When an opponent's creature attacks, it attacks this creature if able. ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. | Nature | 7 | 5000 | CreatureJurassic Command Dragon/Beast Folk Go/Draguner | 48/105 R | |
| Haraguro X, Dragon Ruler Girl Group■ You may summon this creature from your mana zone. ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put 1 Nature Dragheart with cost 4 or less from your Hyperspatial zone into the battle zone. If it is a Weapon, equip it to this creature. | Nature | 6 | 4000+ | CreatureBeast Folk Go/Draguner | 49/105 R | |
| Treasure Map■ Look at the top 5 cards of your deck. You may turn 1 Nature creature from among them face up and add it to your hand. Put the rest on the bottom of your deck in any order. | Nature | 1 | Spell | 50/105 R | ||
| Royal Alien ~Mother of Intense Performance~■ Pandora Shift: Instead of paying this card's cost, you may pay [lw02] to put this card into your Hyperspatial zone. ■ Blocker ■ You may summon this creature from your Hyperspatial zone. ■ When this creature enters the battle zone or this card is put into your Hyperspatial zone, turn the top 3 cards of your deck face up. Add all Alien cards and Hunter cards from among them to your hand and put the rest on the bottom of your deck in any order. | Light/Water | 4 | 5000 | CreatureAlien | 51/105 R | |
| Bolmeteus Million Brain■ G-Strike (When you put this card into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. This turn, that creature can't attack.) ■ When you cast this spell, you may put any number of cards from your graveyard into your Hyperspatial zone. For each card put into the Hyperspatial zone this way, the cost to cast this spell is reduced by 1. However, the cost can't be reduced below 1. ■ Draw 3 cards. | Light/Water | 7 | Spell | 52/105 R | ||
| Lostmemory, Ruins of Memory■ At the start of your first turn, if this Field is in your hand, you may reveal 1 other Light or Darkness card in your hand. If you do, put this Field into the battle zone. ■ At the end of your turn, untap all of your Light Commands. ■ All of your Darkness Commands get "Slayer." | Light/Darkness | 4 | Historic Field | 53/105 R | ||
| Ikinari Sniper■ If this card is in your hand and your opponent has 3 or more creatures, this spell gets "S-Back: Water or Darkness." (When you put a Water or Darkness card into your hand from your shield zone, you may discard that card. If you do, use this card without paying its cost.) ■ Choose one of the following. ▶ This turn, all of your opponent's creatures get -3000 power. ▶ Choose 1 of your opponent's Elements and put it into its owner's Hyperspatial zone. ▶ Choose 2 cards in your opponent's hand without looking and have your opponent discard them. | Water/Darkness | 6 | Spell | 54/105 R | ||
| Rush Gigaheart, Explosive Brave King Sword■ Star Evolution: Put this on top of 1 Dragonner creature. (When this creature would leave the battle zone, the top card leaves instead.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ World Breaker (This creature breaks all of your opponent's shields.) ■ At the end of this creature's attack, untap this creature. | Water/Fire | 4 | Dragheart Weapon | 55/105 R | ||
| Geima, World of Art and Strategy■ At the start of your first turn, if this Field is in your hand, you may reveal 1 other Water or Fire card in your hand. If you do, put this Field into the battle zone. ■ Your Water Commands can't be blocked. ■ Your Fire Commands can't be attacked. | Water/Fire | 3 | Historic Field | 56/105 R | ||
| Caeribanhome, Station Building of D■ When an opponent's creature attacks, you may put the top 2 cards of your deck into your Hyperspatial zone. If any of them has the same cost as that creature, cancel that attack. ■ (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, you may use 1 card with cost 7 or less from your Hyperspatial zone without paying its cost. | Water/Nature | 6 | D2 Field | 57/105 R | ||
| Balad Double Shura■ You may summon this creature by paying [df03]. If you do, add 2 of your shields to your hand. However, you can't use their "Shield Trigger." ■ Double Breaker ■ Oni Time: When you would lose the game, if the total number of your shields and your opponent's shields is 6 or less, you may destroy this creature instead. | Darkness/Fire | 5 | 6000 | CreatureDemonio/Onifuda Kingdom | 58/105 R | |
| Royal Alien ~Father of Passionate Performance~■ Pandora Shift: Instead of paying this card's cost, you may pay [df03] to put this card into your Hyperspatial zone. ■ You may summon this creature from your Hyperspatial zone. ■ Double Breaker ■ When this creature enters the battle zone or this card is put into your Hyperspatial zone, put 1 Alien with cost 4 or less from your Hyperspatial zone into the battle zone. ■ Your other Aliens get "Speed Attacker" and "Slayer." | Darkness/Fire | 5 | 6000 | CreatureAlien | 59/105 R | |
| Oniyose's Jutsu■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ This turn, the next Darkness or Fire creature you summon costs 4 less. However, its cost can't be reduced below 0. | Darkness/Fire | 2 | SpellOnifuda Kingdom | 60/105 R | ||
| Gaia Ohburn, Explosive Brave General Dragon Sword■ Star Evolution: Put this on top of 1 Dragonner creature. (When this creature would leave the battle zone, the top card leaves instead.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ World Breaker (This creature breaks all of your opponent's shields.) ■ At the end of this creature's attack, untap this creature. | Fire/Nature | 4 | Dragheart Weapon | 61/105 R | ||
| B=G=W, Silent Dragon Trace■ When this creature Dragon Awakens, your opponent chooses 1 of their cards each from the battle zone, hand, mana zone, shield zone, and graveyard, adds them to their deck, and shuffles it. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Dragon Soul Evade: When this creature would leave the battle zone, instead choose 1 of its Dragheart Cells and return it to the Hyperspatial zone, and flip the remaining cards. | Light/Water/Nature | 5 | Dragheart Fortress | 62/105 R | ||
| Bolshack Bazagazeal■ Speed Attacker ■ Guardman ■ Powered Breaker ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") ■ This creature gets +3000 power for each card in your graveyard with "Bolshack" in its name. ■ When an opponent's creature becomes tapped, untap this creature. | Light/Fire/Nature | 7 | 9500+ | CreatureArmored Dragon | 63/105 R | |
| Super Delicious! Royal Road's Momodango■ Shield Trigger ■ Yobinion (You may turn cards from the top of your deck face up until a creature with cost lower than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Choose 1 of your creatures. Until the start of your next turn, it gets "Blocker" and "Speed Attacker." ■ If the creature put into the battle zone with this spell's "Yobinion" is a Jokers, after casting this spell, put it into your mana zone instead of your graveyard. | Light/Fire/Nature | 6 | SpellJokers/Team Kirifuda | 64/105 R | ||
| B=G=R, Raging Dragon Trace■ When this creature Dragon Awakens, your opponent chooses 1 of their cards each from the battle zone, hand, mana zone, shield zone, and graveyard, adds them to their deck, and shuffles it. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Dragon Soul Evade: When this creature would leave the battle zone, instead choose 1 of its Dragheart Cells and return it to the Hyperspatial zone, and flip the remaining cards. | Darkness/Fire/Nature | 5 | Dragheart Fortress | 65/105 R | ||
| King the Popcorn 7■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, your opponent turns the top 3 cards of their deck face up. For each card turned face up this way, you may choose 1 of your opponent's creatures with the same cost as that card. Your opponent puts the face-up cards and the chosen creatures on the bottom of their deck in any order. | Zero | 10 | 4000 | CreatureJokers | 66/105 U | |
| Dangerous Comet, Meteorite of D■ G-Strike (When you put this card into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. This turn, that creature can't attack.) ■ The summoning cost of your Initials creatures and creatures with "Forbidden" in their names is reduced by 2. ■ (When another D2 Field enters the battle zone, destroy this D2 Field.) | Zero | 3 | D2 Field | 67/105 U | ||
| Bolmeteus Strike, Flame of Reincarnation / Bolmeteus Charger■ Put the top card of your deck into your graveyard. If that card is a spell or has "Bolmeteus" in its name, add it to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | 1000 | CreatureMillion Flame | 68/105 U | |
| Jeanne Misel, Revolution Spear■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature attacks or blocks, or leaves the battle zone, you may choose 1 of your opponent's creatures and tap it. | Light | 2 | Dragheart Weapon | 69/105 U | ||
| Alcadeias's Judgment■ Add all of your opponent's creatures with power 3000 or less as face-up shields. For each card added as a shield this way, draw a card. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields instead of into your graveyard. (That stack of shields counts as 1.) | Light | 5 | SpellCrest of Judgment | 70/105 U | ||
| Princess and Queen's Love■ Choose 1 of your opponent's creatures and tap it. Until the start of your next turn, that creature doesn't untap. ■ You may put a card from your hand into your Hyperspatial zone. If you do, use the ability above again. | Light | 2 | Spell | 71/105 U | ||
| Wadaukenomikoto■ You may summon this creature by paying [ww02]. If you do, when this creature enters the battle zone, return 1 of your creatures to your hand. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When one of your Water creatures would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 5 | 5000 | CreatureMizugami/Lost Crusader | 72/105 U | |
| Multiply, Twin Dragon Guns■ This creature can't attack or be blocked. | Water | 2 | Dragheart Weapon | 73/105 U | ||
| Shiraha's Tokimeki■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ For each player, choose 2 of that player's creatures. You may put 1 of them under the other. | Water | 5 | Spell | 74/105 U | ||
| Princess and Shura's Shield■ Choose 1 of your opponent's creatures with cost 5 or less and return it to its owner's hand. ■ You may put a card from your hand into your Hyperspatial zone. If you do, use the ability above again. | Water | 2 | Spell | 75/105 U | ||
| Princess and King's Perserverance■ Choose 1 of your opponent's creatures. This turn, that creature gets -3000 power. (Creatures with power 0 or less are destroyed.) ■ You may put a card from your hand into your Hyperspatial zone. If you do, use the ability above again. | Darkness | 2 | Spell | 76/105 U | ||
| Shakasharin, Oni of "Rinne" / Kodamadance Charger■ Add 1 of your shields to your hand. However, you can't use its "Shield Trigger." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 7 | 4000+ | CreatureDemonio/Onifuda Kingdom | 77/105 U | |
| Princess and Ogre's Sword■ This turn, 1 of your creatures gets "Speed Attacker." ■ You may put a card from your hand into your Hyperspatial zone. If you do, use the ability above again. | Fire | 1 | Spell | 78/105 U | ||
| Titanis, Brute Spirit Tree■ When this creature would be discarded from your hand by an opponent's Element ability or spell, you may put it into the battle zone instead of your graveyard. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. Then return 2 creatures from your mana zone to your hand. | Nature | 7 | 7000 | CreatureGiant/Mystery Totem | 79/105 U | |
| 「I'll eat curry bread!」■ If you have a Nature civilization in your mana zone, instead of paying the cost, you may put 1 Nature card from your hand into your Hyperspatial zone to cast this spell. ■ This turn, 1 of your creatures gets +6000 power and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for each 6000 of its power.) | Nature | 3 | Spell | 80/105 U | ||
| Kernel, Blue Stagnation Dragon Elemental / Silent Jealousy■ Choose 1 card in your opponent's hand without looking and have your opponent discard it. Add 1 of your shields to your hand. However, you can't use its "Shield Trigger." | Light/Water | 5 | 3500 | CreatureAngel Dragon/Revolutionary Army | 81/105 U | |
| Purgatory Magic Shot - Eternal Sword■ k: Choose 1 of your opponent's Elements and return it to its owner's hand. Then choose 1 card in your opponent's hand without looking and have your opponent discard it. ■ King Knight Magic (For each of your Knights, you may use this spell's k ability one additional time.) | Water/Darkness | 5 | SpellKnight | 82/105 U | ||
| Izanami's Vision■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ Cross Evolve (You may put an evolution creature on top of this Tamaseed as if it were a creature.) ■ When this Tamaseed enters the battle zone, look at the top 2 cards of your deck. Add 1 of them to your hand and put the other into your mana zone. | Water/Nature | 4 | TamaseedSamurai/Origin/Poseidia Dragon | 83/105 U | ||
| Ododachi Kentnark■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, untap 4 cards in your mana zone. | Fire/Nature | 4 | 4000 | CreatureJokers/Team Kirifuda | 84/105 U | |
| Beginning Start, Dragon Gear of Beginnings■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (When this creature battles, destroy the opponent's creature after the battle.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature gets +2000 power during battle. ■ The summoning cost of your Dragonner creatures is reduced by 2. However, the cost can't be reduced below 0. | Light/Darkness/Fire | 3 | Dragheart Weapon | 85/105 U | ||
| "What’s the point of increasing your stored magic any further?"■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ Draw a card. You may turn 1 card in your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Zero | 2 | Spell | 86/105 C | ||
| Spark Yellow, Flashy Yellow■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, tap all of your opponent's creatures. | Light | 5 | 4500 | CreatureAngel Command/Shinobi | 87/105 C | |
| Loveace, Dragon Ruler■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 3 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. ■ When one of your Draghearts enters the battle zone, you may draw a card. | Light | 4 | 3500 | CreatureAngel Dragon/Justice Wing/Draguner | 88/105 C | |
| Wadafuminomikoto■ G-Strike (When you put this card into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. This turn, that creature can't attack.) ■ When this creature enters the battle zone, draw 3 cards, then put a card from your hand on top of your deck. | Water | 4 | 4000 | CreatureMizugami/Lost Crusader | 89/105 C | |
| Wadainunomikoto■ G-Strike (When you put this card into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. This turn, that creature can't attack.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature leaves the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 3 | 3000 | CreatureMizugami/Lost Crusader | 90/105 C | |
| Brain Blue, Knowledgeable Blue■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, draw a card. | Water | 3 | 3000 | CreatureCyber Lord/Shinobi | 91/105 C | |
| O・HA・NA・S■ When this creature enters the battle zone, you may draw a card. ■ You may include more than 4 of this card in your deck. | Water | 3 | 2000 | CreatureLiquid People Flash/Initials | 92/105 C | |
| Hand Purple, Greedy Purple■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures and destroys it. | Darkness | 4 | 4000 | CreatureDemon Command/Shinobi | 93/105 C | |
| Ukonmaru and Sakonmaru, Demonimate■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature attacks or blocks, if you have no Tamaseed, destroy this creature at the end of that attack. ■ The summoning cost of your Demonio creatures is reduced by 1. However, the cost can't be reduced below 0. | Darkness | 3 | 4000 | CreatureDemonio/Oni Rexstars | 94/105 C | |
| Testa Rossa, Code Bestie■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Powered Breaker (This creature breaks 1 additional shield for each 6000 of its power.) ■ This creature gets +1000 power for each card in your opponent's Hyperspatial zone. | Fire | 4 | 4000+ | CreatureMagic Outrage MAX | 95/105 C | |
| Scrapper Red, Destructive Red■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 4000 or less. Destroy them all. | Fire | 4 | 4000 | CreatureSonic Command/Shinobi | 96/105 C | |
| Hibiki, Explosive Dragon Ruler■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may put 1 Dragheart Weapon with cost 3 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. | Fire | 4 | 2000 | CreatureHumanoid Baku/Draguner | 97/105 C | |
| Stri Raiki■ If your opponent has a card in their Hyperspatial zone, you may summon this creature by paying [ff01]. ■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 2 | 2000 | CreatureDemonio | 98/105 C | |
| Bolshack Totto Pipicchi■ When this creature becomes tapped, 1 of your other creatures gets "Speed Attacker" this turn. (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 2 | 2000 | CreatureArmored Fire Bird | 99/105 C | |
| Ododachi Canbello■ When this creature enters the battle zone, discard a card from your hand and draw a card. If you discarded a Jokers card this way, draw another card. | Fire | 2 | 1000 | CreatureJokers/Team Kirifuda | 100/105 C | |
| Trap Green, Enchanting Green■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's Elements and put it into its owner's mana zone. | Nature | 4 | 3000 | CreatureMystery Totem/Shinobi | 101/105 C | |
| Onitaiji's Memory■ Cross Evolve (You may put an evolution creature on top of this Tamaseed as if it were a creature.) ■ When this Tamaseed enters the battle zone, look at the top 3 cards of your deck. You may turn 1 Jokers card or Rexstars card from among them face up and put it into your hand or mana zone. Put the rest on the bottom of your deck in any order. | Nature | 3 | TamaseedJokers/Hero Dragon/Rexstars | 102/105 C | ||
| Child Festival of Faerie Fire■ Look at the top 2 cards of your deck. Put 1 of them into your mana zone tapped and the other on the bottom of your deck. If you put a Fire card into your mana zone this way, after casting this spell, return it to your hand instead of putting it into your graveyard. | Nature | 3 | Spell | 103/105 C | ||
| Antoma Tan Life■ Shield Trigger (When you put this card into your hand from your shield zone, you may immediately use it without paying its cost.) ■ Put the top card of your deck into your mana zone tapped. | Nature | 2 | SpellKnight | 104/105 C | ||
| Glenislay, Dragon Ruler■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 3 or less that shares a civilization with a card in your mana zone from your Hyperspatial zone into the battle zone and equip it to this creature. | Light/Darkness/Fire | 3 | 3000 | CreatureHumanoid Baku/Draguner | 105/105 C | |
| VV-8, Forbidden Machine■ T-Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck and add 2 of them to your hand. ■ Put 3 seals on this creature. ■ Forbidden Activation: When all seals on this creature are removed, take an extra turn after this one. | Water | 6 | 12345 | Forbidden Creature | Ultra1/Ultra50 LEG | |
| Jhot Gun Joragon joe■ If you have 6 or more Jokers creatures, you may summon this creature by paying [cc01]. ■ Speed Attacker ■ T-Breaker ■ When this creature enters the battle zone, turn the top 2 cards of your deck face up and add them to your hand. Choose any number of your opponent's cards in the battle zone with total cost equal to or less than the total cost of the cards turned face up. Your opponent puts them on the bottom of their deck in any order. | Zero | 9 | 12000 | CreatureJokers Dragon | Ultra2/Ultra50 MAS | |
| Heavy Pop, D2P■ Double Breaker ■ At the end of your turn, you may draw a card. Then you may put 1 Light creature with cost 3 or less from your hand into the battle zone. ■ At the start of your turn, if you have a D2 Field and 4 or more creatures with the same name, you win the game. | Light | 6 | 6500 | CreatureAngel Command/Master Initials | Ultra3/Ultra50 SR | |
| Dueland, Transformation of Dreams■ T-Breaker ■ When this creature enters the battle zone by being summoned, put the top 7 cards of your deck into your graveyard. You may use any number of Water cards with cost 7 or less from among them without paying their costs. If you use all 7 cards this way, you win the game. ■ When this creature leaves the battle zone, add all cards in your graveyard to your deck and shuffle it. | Water | 14 | 14000 | CreatureThe Answer | Ultra4/Ultra50 SR | |
| Akashic Three, Complete Underwater Fortress■ You may cast spells without paying their costs. | Water | 10 | Historic Field | Ultra5/Ultra50 SR | ||
| Ater Gorghini■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 of your opponent's creatures. This turn, that creature gets -4000 power. ▶ Put the top 4 cards of your deck into your graveyard. ▶ Put 1 creature with cost 4 or less from your graveyard into the battle zone. ■ When this creature would leave the battle zone, you may destroy 1 of your other creatures instead. | Darkness | 5 | 6000 | CreatureMecha Del Dinero/Supercar Dragon | Ultra6/Ultra50 SR | |
| The=Deadbrachio, World Evil Dragonkind■ Multicolor Mana Armed 5: If this card is in your hand and you have 5 or more cards in your mana zone with all civilizations represented, this creature gets "Super S-Back." ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Draghearts can't Dragon Awaken. | Nature | 8 | 9000 | CreatureJurassic Command Dragon | Ultra7/Ultra50 SR | |
| Donjungle Strong Seven■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may put a creature with power 7000 or less from your mana zone into the battle zone. ■ During battle, this creature gets +6000 power. ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 8 | 8000+ | CreatureJokers | Ultra8/Ultra50 SR | |
| Yobinion Malulu■ Yobinion ■ Each turn, when your 2nd creature enters the battle zone, look at the top card of your deck. Add that card to your hand or put it into your mana zone tapped. | Nature | 4 | 5000 | CreatureSnow Faerie | Ultra9/Ultra50 SR | |
| Codecrystal Gospel■ This creature's summoning cost is reduced by 1 for each spell in your graveyard. However, the cost can't be reduced below 1. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, return any number of spells from your graveyard to your hand. ■ When this creature attacks, you may cast 1 spell from your hand without paying its cost. | Light/Water | 9 | 11000 | CreatureOracle Ceres/King Command Dragon/Unknown | Ultra10/Ultra50 SR | |
| Hades, the New Moon that Rules the Underworld■ Blocker ■ T-Breaker ■ All of your creatures get "Escape." ■ Punishment Moon: When a card leaves your shield zone, choose 1 of your opponent's creatures and destroy it. | Light/Darkness | 9 | 15500 | CreatureAngel Command/Demon Command/Moonlight Kingdom | Ultra11/Ultra50 SR | |
| Rod Zosia Fifth, Concatenated Summit■ If you have a total of 5 or more Light or Fire cards in your mana zone, this creature's summoning cost is reduced by 3. ■ EX Life ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with less power than this creature and destroy it. During your opponent's next turn, your opponent can put only 1 creature into the battle zone. | Light/Fire | 7 | 11000 | CreatureDispector/Angel Command Dragon/Sonic Command | Ultra12/Ultra50 SR | |
| Gaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell that turn without tapping any cards in their mana zone, and you don't have a Gaiash Kaiser, the Meteor in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, it can't be reduced below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Water/Nature | 6 | 8000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | Ultra13/Ultra50 SR | |
| Jaouga Zero, Oniga Evil King■ Instead of paying the cost, you may shuffle a total of 8 Darkness or Fire cards from your graveyard and put them on the bottom of your deck to summon this creature. ■ Double Breaker ■ All of your creatures get "Speed Attacker." ■ When this creature attacks, put the top 3 cards of your deck into your graveyard. You may put 1 Demonio from among them into the battle zone. | Darkness/Fire | 7 | 7000 | CreatureDemonio | Ultra14/Ultra50 SR | |
| Cylinder, Revolution Dragon Formula■ Evolution: Put this on top of 1 Water creature. ■ Double Breaker ■ When this creature enters the battle zone, you may draw a card for each of your Water creatures. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, all of your opponent's creatures can't attack or block. | Water | 5 | 6000 | Evolution CreatureCrystal Command Dragon/Revolutionary Army | Ultra15/Ultra50 VR | |
| Takonchu, Space■ All of your Water creatures also have Magic Command in their races. ■ When this creature would be destroyed during your opponent's turn, your opponent draws 5 cards instead, and this creature gets +5000 power that turn. | Water | 5 | 5000+ | CreatureMagic Command/Invader | Ultra16/Ultra50 VR | |
| Jyadokumaru, Oni of "Orochi"■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use its "Shield Trigger." Then choose 1 of your opponent's untapped creatures and destroy it. ■ Oni Time: If the total number of shields you and your opponent have is 6 or fewer, this creature gets +4000 power and "Double Breaker." | Darkness | 3 | 2000+ | CreatureDemonio/Onifuda Kingdom | Ultra17/Ultra50 VR | |
| Abyssal Counterattack■ Counterstrike {dd03}: When a creature attacks you, if you haven't used "Counterstrike" during that attack, you may cast this spell from your hand without paying its cost. If you do, pay {dd03} at the start of your next turn. If you can't pay, you lose the game. ■ Choose 1 of your opponent's creatures. This turn, that creature gets -∞ power. | Darkness | 4 | Spell | Ultra18/Ultra50 VR | ||
| Shin Gaiginga■ Revolution Change: Fire Dragon ■ Double Breaker ■ This creature gets +4000 power during battle. ■ When your opponent chooses this creature, take an extra turn after this one. | Fire | 7 | 9000+ | CreatureGaial Command Dragon/Hamukatsu Corps | Ultra19/Ultra50 VR | |
| Yobinion Flameburn■ Speed Attacker ■ Yobinion ■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 4 | 4000 | CreatureArmored Dragon | Ultra20/Ultra50 VR | |
| Forever Princess, Eternal Ruler■ Speed Attacker ■ Double Breaker ■ When an opponent's creature enters the battle zone without paying its cost, put that creature into its owner's mana zone. ■ When this creature would be put into your graveyard from anywhere, add this creature and your graveyard to your deck and shuffle it instead. | Fire/Nature | 8 | 8000 | CreatureRed Command Dragon/Hunter/Alien | Ultra21/Ultra50 VR | |
| Princess Party ~Bond of Shiraha~■ Shield Trigger ■ When this creature enters the battle zone, choose up to 3 of your opponent's creatures. Your opponent adds 1 of them as a shield, puts 1 into their mana zone, and returns 1 to their hand. | Light/Water/Nature | 5 | 5000 | CreatureSnow Faerie/Dreammate/Splash Queen | Ultra22/Ultra50 VR | |
| Captivating Royal Alien■ Pandora Shift: Instead of paying this card's cost, you may pay [cc01] to put this card into your Hyperspatial zone. ■ When one of your Aliens enters the battle zone, you may put this creature from your Hyperspatial zone into the battle zone. ■ Evolution V: Put this on top of 2 stacked Alien creatures. ■ T-Breaker ■ When this creature attacks, you may put any number of Alien cards from your hand into your Hyperspatial zone. Draw a number of cards equal to the number of Alien cards put this way, then this creature breaks that many additional opponent's shields. | Light/Water/Darkness/Fire | ∞ | 12000 | Evolution CreatureAlien | Ultra23/Ultra50 VR | |
| DG-Parthenon ~Where Dragon's are Created~■ When this DG Field enters the battle zone, draw a card. ■ All players can put only up to 3 creatures into the battle zone each turn. ■ All players can cast only up to 3 spells each turn. | Zero | 2 | DG Field | Ultra24/Ultra50 R | ||
| Poppi Crown Lucky■ Your opponent can't use cards from anywhere other than their hand or deck. ■ Your opponent's Elements can't enter the battle zone from anywhere other than your opponent's hand or deck. ■ Escape | Light | 3 | 3000 | CreatureArmored Fire Bird | Ultra25/Ultra50 R | |
| Whity, Dragon Soul Church■ Speed Attacker ■ World Breaker ■ When this creature Dragon Awakens, each player adds all other cards in the battle zone, hand, and graveyard to their deck and shuffles it. ■ When this creature would leave the battle zone, if it is tapped, it stays instead. | Light | 3 | Dragheart Fortress | Ultra26/Ultra50 R | ||
| Commander Lucky Lottofive■ When this creature enters the battle zone, your opponent turns cards from the top of their deck face up until a non-evolution creature appears, and puts that creature into the battle zone. Then your opponent puts all the rest of the cards turned face up this way on the bottom of their deck in any order. | Water | 2 | 6000 | CreatureKikai Hero | Ultra27/Ultra50 R | |
| Brunica, Dragon Soul Fortress■ Speed Attacker ■ World Breaker ■ When this creature Dragon Awakens, each player adds all other cards in the battle zone, hand, and graveyard to their deck and shuffles it. ■ When this creature would leave the battle zone, if it is tapped, it stays instead. | Water | 3 | Dragheart Fortress | Ultra28/Ultra50 R | ||
| Blackro, Dragon Soul Palace■ Speed Attacker ■ World Breaker ■ When this creature Dragonifies, each player shuffles all other cards in the battle zone, hand, and graveyard into their deck. ■ When this creature would leave the battle zone, if it is tapped, it stays instead. | Darkness | 3 | Dragheart Fortress | Ultra29/Ultra50 R | ||
| Wicked Soul Reincarnation■ Shield Trigger ■ Destroy any number of your creatures. Then, for each creature destroyed this way, draw 2 cards. | Darkness | 3 | Spell | Ultra30/Ultra50 R | ||
| Redul, Dragon Soul Citadel■ Speed Attacker ■ World Breaker ■ When this creature Dragonifies, each player shuffles all other cards in the battle zone, hand, and graveyard into their deck. ■ When this creature would leave the battle zone, if it is tapped, it stays instead. | Fire | 3 | Dragheart Fortress | Ultra31/Ultra50 R | ||
| Greene, Dragon Soul Ruins■ Speed Attacker ■ World Breaker ■ When this creature Dragonifies, each player shuffles all other cards in the battle zone, hand, and graveyard into their deck. ■ When this creature would leave the battle zone, if it is tapped, it stays instead. | Nature | 3 | Dragheart Fortress | Ultra32/Ultra50 R | ||
| Doremi 24, Miracle 1■ Revolution Change: Light or Water creature ■ When this creature enters the battle zone, you may cast 1 Light or Water spell with cost 3 or less from your hand without paying its cost. | Light/Water | 5 | 4000 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | Ultra33/Ultra50 R | |
| Hyakki no Jaoumon■ Oni End: When a creature attacks, if any player has no shields and you have Darkness and Fire civilizations in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Put a non-evolution Darkness or Fire creature with cost 6 or less from among the cards put into your graveyard this way into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Darkness/Fire | 6 | SpellOnifuda Kingdom | Ultra34/Ultra50 R | ||
| Katsuemon, Blade Dance 3■ Blocker ■ When this creature enters the battle zone, choose twice from the following. (You may choose the same one twice.) ▶ Choose 1 of your opponent's creatures and tap it. If it has "Blocker," destroy it. ▶ Draw a card. | Light/Water/Fire | 3 | 3500 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | Ultra35/Ultra50 R | |
| Bosskatsu, No.2 Mood Man■ Speed Attacker ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and discard it. Then you may put 1 multicolored creature with cost 8 or less that shares a civilization with the discarded card from your hand into the battle zone. | Light/Darkness/Fire | 5 | 4000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | Ultra36/Ultra50 R | |
| Humpty Lupia■ G-Strike (When you put this card from your shield zone into your hand, you may show it and choose 1 of your opponent's creatures. It can't attack this turn.) ■ When this creature enters the battle zone, look at your opponent's hand and choose 1 card there. Your opponent discards it. Then choose 1 of your opponent's creatures with the same cost as the discarded card and destroy it. | Light/Darkness/Fire | 3 | 3500 | CreatureArmored Fire Bird | Ultra37/Ultra50 R | |
| Pizzastar's Antihamuto■ When this creature enters the battle zone, draw a card. Then you may put a creature with cost 3 or less from your hand into the battle zone. This turn, give that creature "Speed Attacker" and +3000 power. | Light/Fire/Nature | 3 | 3000 | CreatureDreammate | Ultra38/Ultra50 R | |
| Pakurio■ When this creature enters the battle zone, look at your opponent's hand. You may choose 1 card from it and add it as a shield. | Water | 4 | 1000 | CreatureCyber Lord | Ultra39/Ultra50 U | |
| Onikamas, Strange Flow■ This creature can't be chosen by your opponent. ■ During your opponent's turn, when your opponent puts a creature into the battle zone in any way other than summoning it, you may return that creature to its owner's hand. | Water | 2 | 2000 | CreatureMutopia | Ultra40/Ultra50 U | |
| Romanov Alpha, Demonic Eye Progenitor■ Graveyard Evolution: Choose 1 darkness creature from your graveyard and put this creature on top of it as it enters the battle zone. ■ When this creature enters the battle zone, put the top 4 cards of your deck into your graveyard. Then return 1 darkness card from your graveyard to your hand. | Darkness | 3 | 3000 | Evolution CreatureDark Lord/Knight | Ultra41/Ultra50 U | |
| Lupia and Ga:Nateha■ At the end of your turn, put 1 of your shields into your graveyard. Then draw a card. | Darkness | 2 | 2000 | CreatureArmored Fire Bird/Noir Abyss | Ultra42/Ultra50 U | |
| Gyasuka, the Malicious Madman■ When this creature enters the battle zone, discard your whole hand. | Darkness | 1 | 4000 | CreatureDevil Mask | Ultra43/Ultra50 U | |
| Linkwood, Explosive Dragon Ruler / "I'm your opponent, The=Deadman!"■ Choose 1 of your creatures. Put 1 Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your hyperspatial zone into the battle zone and equip it to the chosen creature. | Fire | 2 | 2000 | CreatureHumanoid Baku/Draguner | Ultra44/Ultra50 U | |
| Frontline XX Bakufu■ Whenever your creature attacks, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ Double Breaker | Fire | 3 | Dragheart Fortress | Ultra45/Ultra50 U | ||
| Outrage Team Exile■ G-Zero: If you have an Outrage, you may cast this spell without paying its cost. ■ This turn, give 1 of your creatures "Power Attacker +1000000." | Fire | 4 | Spell | Ultra46/Ultra50 U | ||
| Timepyonchiki / Oraora Jokers■ Put the top card of your deck into your mana zone. If it is a Jokers card, draw a card. | Nature | 4 | 5000 | CreatureJokers/Rexstars | Ultra47/Ultra50 U | |
| Legend of Hope and Victory■ Draw 2 cards. Then you may put a creature with "Bolmeteus White Dragon" in its name from your hand into the battle zone. | Water/Fire | 5 | Spell | Ultra48/Ultra50 U | ||
| Bind Shadow, Shadow of Bondage■ This creature enters the battle zone tapped. ■ Darkness creatures enter the battle zone tapped. | Darkness | 1 | 1000 | CreatureGhost | Ultra49/Ultra50 C | |
| Reality Void■ Until the start of your next turn, your opponent can't put cards from their hand into their mana zone. | Darkness | 3 | Spell | Ultra50/Ultra50 C | ||
| CRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game, or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards in your opponent's hand without looking and have your opponent discard them. | Darkness | 7 | 13000 | S-MAX Evolution CreatureDemonio/Oni Rexstars | UltraG1/UltraG11 KGM | |
| Momoking, Jonetsu Hero■ Kirifuda Dash [fn06] ■ Speed Attacker ■ Triple Breaker ■ Each turn, the first time this creature attacks, untap this creature after that attack. ■ Your opponent can't choose this creature with a creature ability or spell unless it is multicolored. | Fire/Nature | 8 | 12000 | CreatureHero Dragon/Jokers/Team Kirifuda | UltraG2/UltraG11 KGM | |
| Mizuhanomenokami, Suijin■ Blocker ■ Double Breaker ■ This creature can't be chosen by your opponent by spells. ■ When this creature enters the battle zone or at the start of your turn, your opponent turns cards from the top of their deck face up until a creature appears, puts that creature into their graveyard, and shuffles their deck. You may use all abilities of that creature that begin with "When this creature enters the battle zone." ■ If an opponent's creature attacks, you choose what it attacks. | Water | 5 | 8000 | CreatureMizugami/Lost Crusader Dragon | UltraG3/UltraG11 SR | |
| Ballom Limone, Lord of Demons■ NEO Evolution: You may put this on top of 1 Darkness creature. ■ T-Breaker ■ When this creature enters the battle zone, choose one of the following. ▶ Destroy all evolution creatures. ▶ Destroy all non-evolution creatures. ■ Each turn, the first time an opponent's creature is destroyed, your opponent chooses 2 cards in their hand and discards them. | Darkness | 7 | 12000 | NEO CreatureDemon Command | UltraG4/UltraG11 SR | |
| Redout, Infamous Invasion■ NEO Evolution: You may put this creature on top of 1 of your Fire creatures. ■ Invasion: Fire creature ■ Double Breaker ■ Give "Speed Attacker" to all your Fire creatures. ■ Whenever another one of your Fire creatures attacks, you may discard a card from your hand. If you do, draw a card. | Fire | 4 | 6000 | NEO CreatureSonic Command/Invader | UltraG5/UltraG11 SR | |
| Meraventure the Johnny■ G-Strike ■ Evolution: Put this on top of 1 Jokers creature. ■ Double Breaker ■ When this creature enters the battle zone, put up to 2 Jokers creatures from your hand into the battle zone and give them "Speed Attacker." At the end of the turn, put them on the bottom of your deck in any order, and draw a card for each creature put on the bottom this way. ■ When this creature attacks, if the total of your Jokers and Jokers cards in your mana zone is 7 or more, destroy all of your opponent's creatures with "Blocker." | Fire | 7 | 10000 | Evolution CreatureJokers | UltraG6/UltraG11 SR | |
| Blazing Greatsword Gaisaga■ When your opponent puts a creature into the battle zone without paying its cost, you may have this creature battle that creature. ■ While battling a multicolored creature, this creature's power is tripled. | Fire | 3 | Dragheart Weapon | UltraG7/UltraG11 SR | ||
| Wicked Emperor Axe Dead Axe■ Triple Breaker ■ When this creature Dragonifies, flip all your Dragheart cards to their creature sides. ■ Whenever your Dragheart attacks, choose 1 of your opponent's creatures and put it into the mana zone. | Nature | 4 | Dragheart Weapon | UltraG8/UltraG11 SR | ||
| Dogiragon Heat, Red Leader■ Revolution Change: Darkness or Fire Dragon with cost 5 or more ■ Speed Attacker ■ T-Breaker ■ Each turn, when one of your multicolored creatures enters the battle zone, you may choose 1 of your opponent's creatures. If you do, that creature and this creature battle. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, put the top 2 cards of your deck into your graveyard. Then put 1 multicolored creature with cost 7 or less from your graveyard into the battle zone. | Darkness/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | UltraG9/UltraG11 SR | |
| Neo Bolmeteus White Dragon■ G-NEO Evolution: You may put this on top of 1 Water, Darkness, or Fire creature. ■ If you summon this creature as a NEO evolution creature, its summoning cost is reduced by 2. ■ Double Breaker ■ When this creature attacks, you may use 1 spell or Million Flame with cost 7 or less from your hand or graveyard without paying its cost. If you cast a spell this way, put it on the bottom of your deck after casting it instead of into your graveyard. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Water/Darkness/Fire | 8 | 6000 | G-NEO CreatureArmored Dragon | UltraG10/UltraG11 SR | |
| Alcavain, True Lord of Spirits■ G-NEO Evolution: You may put this creature on top of 1 of your Light creatures. ■ Double Breaker ■ Players can't put Elements into the battle zone from anywhere other than their hands. ■ Your Light creatures cost 1 less to summon. This can't reduce the cost below 0. | Light | 5 | 9500 | G-NEO CreatureAngel Command | UltraG11/UltraG11 VR | |
| Momoking Versus, Jonetsu Double■ Kirifuda Dash [lfn04] (At the end of the attack of one of your creatures, if that creature broke any shields during that attack, you may pay [lfn04] to use this card.) ■ You may summon this creature from your mana zone. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, you may put 1 of your other Jokers into your mana zone. If you do, Jokers Mekraid 8. | Light/Fire/Nature | 5 | 9000 | Dream CreatureJokers/Hero Dragon/Team Kirifuda | DM1/DM4 DMR | |
| Versus Jaouga, Oniga Double■ Double Breaker ■ When this creature enters the battle zone or at the start of your turn, you may add 1 of your shields to your hand. You can't use its "Shield Trigger." ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, give all your Darkness or Fire creatures "Speed Attacker" and "Slayer." ■ Oni End: Whenever this creature attacks, if any player has no shields, you may return 1 Darkness or Fire card from your graveyard to your hand. Then you may put 1 Darkness or Fire creature with cost 4 or less from your hand into the battle zone. | Darkness/Fire | 3 | 7000 | Dream CreatureDemonio/Onifuda Kingdom | DM2/DM4 DMR | |
| MaltVERSUS, Double Supreme Ruler■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone or at the start of your turn, draw 2 cards and put a card from your hand into your hyperspatial zone. Then you may put an element with cost equal to or less than the number of Dragon cards in your mana zone from your hyperspatial zone into the battle zone. If it is a Weapon, equip it to this creature. | Water/Fire/Nature | 6 | 6000 | Dream CreatureGaial Command Dragon/Humanoid Baku/Draguner | DM3/DM4 DMR | |
| Versus=The=Deadman, Double Supreme Ruler■ Mach Fighter ■ Double Breaker ■ While battling, this creature gets +5000 power. ■ When your opponent's creature leaves the battle zone, you may put 1 non-creature Element with cost 5 or less from your hyperspatial zone into the battle zone. If it is a Weapon, equip it to this creature. ■ At the end of your turn, you may destroy any number of your non-creature Elements. Then you may summon from your hand without paying the cost 1 creature with cost equal to or less than the total cost of the Elements destroyed this way. | Nature | 8 | 9000+ | Dream CreatureJurassic Command Dragon/Draguner | DM4/DM4 DMR | |
| Momoking Versus, Jonetsu Double■ Kirifuda Dash [lfn04] ■ You may summon this creature from your mana zone. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, you may put 1 of your other Jokers into your mana zone. If you do, Jokers Mekraid 8. | Light/Fire/Nature | 5 | 9000 | Dream CreatureJokers/Hero Dragon/Team Kirifuda | DM1㊙/DM4 DMR | |
| Versus Jaouga, Oniga Double■ Double Breaker ■ When this creature enters the battle zone or at the start of your turn, you may add 1 of your shields to your hand. You can't use its "Shield Trigger." ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, give all your Darkness or Fire creatures "Speed Attacker" and "Slayer." ■ Oni End: Whenever this creature attacks, if any player has no shields, you may return 1 Darkness or Fire card from your graveyard to your hand. Then you may put 1 Darkness or Fire creature with cost 4 or less from your hand into the battle zone. | Darkness/Fire | 3 | 7000 | Dream CreatureDemonio/Onifuda Kingdom | DM2㊙/DM4 DMR | |
| MaltVERSUS, Double Supreme Ruler■ Just Diver ■ Double Breaker ■ When this creature enters the battle zone or at the start of your turn, draw 2 cards and put a card from your hand into your hyperspatial zone. Then you may put an element with cost equal to or less than the number of Dragon cards in your mana zone from your hyperspatial zone into the battle zone. If it is a Weapon, equip it to this creature. | Water/Fire/Nature | 6 | 6000 | Dream CreatureGaial Command Dragon/Humanoid Baku/Draguner | DM3㊙/DM4 DMR | |
| Versus=The=Deadman, Double Supreme Ruler■ Mach Fighter ■ Double Breaker ■ While battling, this creature gets +5000 power. ■ When your opponent's creature leaves the battle zone, you may put 1 non-creature Element with cost 5 or less from your hyperspatial zone into the battle zone. If it is a Weapon, equip it to this creature. ■ At the end of your turn, you may destroy any number of your non-creature Elements. Then you may summon from your hand without paying the cost 1 creature with cost equal to or less than the total cost of the Elements destroyed this way. | Nature | 8 | 9000+ | Dream CreatureJurassic Command Dragon/Draguner | DM4㊙/DM4 DMR |