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DM25RP3 — Royal Road W Vol.3 Evil God vs Time Emperor ~Beyond the Time~
144 cards · Released 2025-09-20 · 2025 (DM25) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Mansion and Dragon Par Hills, Third Dragon■ D-D-D [ll02] (Whenever one of your creatures attacks, you may pay [ll02] to use this card from your hand.) ■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Nature creatures. ■ Blocker ■ Double Breaker ■ This creature enters the battle zone tapped and doesn't untap at the start of your turn. ■ When a player uses a non-creature card, untap this creature. Then you may draw a card. | Light | 3 | 8000 | G-NEO CreatureGiant Dragon | 1/77 VR | |
| The Eternal Saga■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent or attacked.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ Super Soul X (If this is under a creature, give that creature the following ability too.) At the end of your turn, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 3000 | CreatureCreator/Steam Knight/Fusioner | 2/77 VR | |
| ARTIFICIAL REALITY CHARGER■ G-Strike ■ Return all your opponent's Elements to their owners' hands. Until the start of your next turn, your opponent can't cast spells. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 9 | Spell | 3/77 VR | ||
| Jazzygaist, Wicked Quiet■ G-NEO Evolution: You may put this creature on top of 1 of your Water, Darkness, or Fire creatures. (If there is a card underneath, treat this as a NEO evolution creature. When it would leave the battle zone, all the cards underneath leave instead.) ■ Blocker ■ At the end of each player's turn, if a card was put into that player's graveyard from anywhere that turn, you may draw a card. ■ When you would draw a card, if your deck has 3 or fewer cards, you may instead return 1 card from your graveyard to your hand. | Darkness | 3 | 5000 | G-NEO CreatureAbyss Dragon | 4/77 VR | |
| Redzone Z, Passionate Heresy■ D-D-D [ff04] (Whenever one of your creatures attacks, you may pay [ff04] to use this card from your hand.) ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. (If there is a card underneath, treat this as a NEO evolution creature. When it would leave the battle zone, all the cards underneath leave instead.) ■ Double Breaker ■ During your turn, when your opponent's creature would enter the battle zone, if you have another Fire Command, put that opponent's creature into its owner's graveyard instead. ■ When your opponent's shield leaves the zone, you may draw a card. | Fire | 5 | 6000 | G-NEO CreatureSonic Command/Invader | 5/77 VR | |
| Pandora Princess-Prin■ When your opponent's creature with cost greater than the number of cards in your opponent's mana zone would enter the battle zone, your opponent puts that creature into their mana zone instead. ■ Super Soul X (If this is under a creature, give that creature the following ability too.) At the end of your opponent's turn, if your opponent has no tapped creatures, you may put the top 2 cards of your deck into your mana zone. If you do, return 1 card from your mana zone to your hand. | Nature | 3 | 3000 | CreatureAlien/Hunter/Techno Samurai | 6/77 VR | |
| Atom Proton Lepton Neutron Quark Electron■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may choose 1 creature and destroy it. ■ When this creature leaves the battle zone, you may choose 1 of your opponent's creatures. If you do, you use all of that creature's abilities that begin with "When this creature enters the battle zone." | Light/Water/Darkness | 6 | 4000 | CreatureGod/Steam Knight | 7/77 VR | |
| Glenturret-Zerozerotwo■ D-D-D [lfn04] (Whenever one of your creatures attacks, you may pay [lfn04] to use this card from your hand.) ■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Fire, or Nature creatures. (If there is a card underneath, treat this as a NEO evolution creature. When it would leave the battle zone, all the cards underneath leave instead.) ■ Blocker ■ Speed Attacker ■ Mach Fighter ■ Double Breaker ■ When your creature wins a battle, look at the top card of your deck. Add it to your hand or put it into your mana zone. Then untap all the cards in your mana zone. | Light/Fire/Nature | 6 | 10500 | G-NEO CreatureGaial Command Dragon/Humanoid Baku/Techno Samurai | 8/77 VR | |
| Black XENARCH, Fearsome Overlord■ G-NEO Evolution: You may put this creature on top of 1 of your Water, Darkness, or Fire creatures. (If there is a card underneath, treat this as a NEO evolution creature. When it would leave the battle zone, all the cards underneath leave instead.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then return 1 card from your graveyard to your hand. ■ Each turn, the first time a card leaves your graveyard, your opponent chooses 1 of their Elements and destroys it. If they don't, this creature breaks 1 of your opponent's shields. | Water/Darkness/Fire | 4 | 6000 | G-NEO CreatureDemon Command/Dark Lord | 9/77 VR | |
| Jerk Burst■ Shield Trigger ■ Draw 3 cards and discard a card from your hand. You may choose 1 of your opponent's creatures with cost equal to or less than the discarded card's and destroy it. This turn, your opponent's creatures with cost equal to or greater than the discarded card's can't attack or block. | Water/Darkness/Fire | 5 | Spell | 10/77 VR | ||
| Perfect Ignition■ D-D-D [dfn03] (Whenever one of your creatures attacks, you may pay [dfn03] to use this card from your hand.) ■ Choose twice from the following. (You may choose the same one twice.) If you cast this spell with "D-D-D," you may instead use each of them once. ▶ Choose 1 of your creatures. This turn, untap that creature at the end of its first attack. ▶ Untap 4 cards in your mana zone. ▶ Put the top 3 cards of your deck into your graveyard. Then return 1 creature from your graveyard to your hand. | Darkness/Fire/Nature | 5 | Spell | 11/77 VR | ||
| Elizabeth Not Included■ Shield Trigger ■ When this creature enters the battle zone, tap all your opponent's creatures. ■ Super Soul X (If this is under a creature, give that creature the following ability too.) When your shield would leave the zone, if there are cards under this creature, you may instead put all the cards underneath into your graveyard. | Light | 7 | 4000 | CreatureApollonia Dragon/Mecha Del Sol/Steam Knight/Fusioner | 12/77 R | |
| Elnagnir, Darkness Joyful Sword■ When this creature enters the battle zone, look at the top 2 cards of your deck. You may reveal a spell or NEO creature from among them and add it to your hand. Put the rest on the bottom of your deck in any order. ■ Super Soul X (If this is under a creature, give that creature the following ability too.) When this creature would leave the battle zone, if there are cards under it, instead put all the cards underneath into your graveyard. | Light | 2 | 2000 | CreatureMasters Legacy/Fusioner | 13/77 R | |
| I Am Matthias■ D-D-D [ww02] (When one of your creatures attacks, you may pay [ww02] and use this card from your hand.) ■ G-NEO Evolution: You may put this on 1 light, water, or darkness creature. ■ When this creature enters the battle zone or untaps, you may choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 4 | 4000 | G-NEO CreatureGrand Devil/Steam Knight | 14/77 R | |
| Leopol Sharrup■ D-D-D [ww02] (When one of your creatures attacks, you may pay [ww02] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, water, or darkness creature. (If a card is under this, treat it as a NEO evolution creature.) ■ When this creature enters the battle zone, draw a card. Your opponent can't look at or turn face up their deck. | Water | 3 | 5000 | NEO CreatureCyber Virus/Steam Knight | 15/77 R | |
| Zun = Do■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ Once during your turn, you may summon a creature from your graveyard. ■ The first time each turn a card leaves your graveyard, choose 1 of your opponent's creatures. That creature gets -4000 power this turn. (A creature with 0 or less power is destroyed.) | Darkness | 3 | 2000 | CreatureAbyss Royale | 16/77 R | |
| Jacker, Lightning Sonic■ When this creature enters the battle zone, put the top card of your deck into your graveyard. ■ At the end of your turn, if this creature is in your graveyard and creatures attacked 2 or more times this turn, you may put this creature from your graveyard into the battle zone tapped. ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 2 | 1000 | CreatureHumanoid/Fusioner | 17/77 R | |
| Azafaust, Demon's Birth Overlord■ Shield Trigger ■ When this creature enters the battle zone, choose any number of cards in 1 player's graveyard. Its owner puts the chosen cards on the bottom of their deck in any order. Then you may choose 1 of your opponent's creatures with cost equal to or less than the number of chosen cards and destroy it. | Fire | 4 | 4000 | CreatureDemon Command | 18/77 R | |
| Infer = Felt■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ When you use a card, if a creature attacked this turn, you may draw a card. | Fire | 2 | 3000 | CreatureRouge Abyss/Fusioner | 19/77 R | |
| Dark Jios, Black Demon's Birth■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When one of your creatures attacks, if it is the second creature attack that turn and you don't have a "Dark Jios, Black Demon's Birth" in the battle zone, you may put this creature from your mana zone into the battle zone. | Nature | 5 | 5000 | CreatureDemon Command | 20/77 R | |
| Ja Verde, Lightning Sonic■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature attacks on the turn it entered the battle zone, untap 2 cards in your mana zone. ■ Treat the cards in your mana zone as cards of all civilizations. | Nature | 3 | 4000 | CreatureSonic Command/Invader | 21/77 R | |
| Unlimited Avaraldo■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ When this creature enters the battle zone, you may draw 3 cards. If you do, discard 2 cards from your hand and turn the top card of your deck into a shield. | Light/Water/Darkness | 3 | 3000 | NEO CreatureArc Seraphim/Steam Knight | 22/77 R | |
| golDe'd'Ramar■ Shield Trigger ■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your hand or graveyard without paying its cost. If you do, after you cast it, put it into your mana zone instead of your graveyard. | Light/Water/Nature | 7 | 5500 | CreatureMagic Command Dragon | 23/77 R | |
| Yagyuu-Shinkage Eightnine■ Shield Trigger ■ Blocker ■ Speed Attacker ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) | Light/Fire/Nature | 3 | 4000 | CreatureArmored Dragon/Techno Samurai | 24/77 R | |
| Gigajiguapu■ Shield Trigger ■ Blocker ■ When this creature would be destroyed, you may put 3 cards from your graveyard on the bottom of your deck in any order instead. ■ The first time each turn a card leaves your graveyard, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water/Darkness/Fire | 4 | 3000 | CreatureChimera | 25/77 R | |
| Rumble, Demon's Birth Sage■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. Then you may return 1 card from your mana zone to your hand. ■ Give all your creatures "Speed Attacker." | Darkness/Fire/Nature | 5 | 5000 | CreatureDemon Command | 26/77 R | |
| Ja Red, Lightning Sonic■ Speed Attacker ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Whenever this creature attacks, untap 4 cards in your mana zone. | Darkness/Fire/Nature | 4 | 4000 | CreatureSonic Command/Invader | 27/77 R | |
| VivaKl'a Tune■ D-D-D [ll04] (When one of your creatures attacks, you may pay [ll04] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, water, or nature creature. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone by evolving or becomes an evolution source, until the start of your next turn, this creature wins all battles. | Light | 6 | 9000 | NEO CreatureMagic Command Dragon | 28/77 U | |
| Capital Faerie■ D-D-D [ll02] (When one of your creatures attacks, you may pay [ll02] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, water, or nature creature. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Your opponent can't put cards from their deck into any zone other than their hand. | Light | 4 | 4500 | NEO CreatureGiant Snow Faerie | 29/77 U | |
| Gate of Gryphis■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, make the top card of your deck a shield. ■ When this creature leaves the battle zone, you may choose 1 of your opponent's creatures and make it a shield. | Light | 4 | 4000 | CreatureAngel Command/Steam Knight | 30/77 U | |
| "Even if it stops, I'll spin it by force."■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ D-D-D [ll02] (When one of your creatures attacks, you may pay [ll02] and use this card from your hand.) ■ Choose 2 of your opponent's creatures and tap them. They don't untap until the start of your next turn. | Light | 4 | Spell | 31/77 U | ||
| ♪ What decreases, increases, Coin is World's, Spinning One■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Choose 1 of your creatures. This turn, whenever that creature breaks a shield, make a card from your hand or the top of your deck a shield. | Light | 3 | SpellMagic Song | 32/77 U | ||
| De Baula the Debaula■ D-D-D [ww02] (When one of your creatures attacks, you may pay [ww02] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, water, or darkness creature. (If a card is under this, treat it as a NEO evolution creature.) ■ When this creature enters the battle zone by evolving or becomes an evolution source, you may return a spell from your graveyard to your hand. | Water | 3 | 3000 | NEO CreatureGreat Mechaoh/Steam Knight | 33/77 U | |
| Bloody Shadow■ You can't summon this creature unless you haven't used a non-creature card this turn. ■ D-D-D [ww01] (When one of your creatures attacks, you may pay [ww01] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, water, or darkness creature. (If a card is under this, treat it as a NEO evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) | Water | 2 | 6000 | NEO CreatureInitiate/Ghost/Steam Knight | 34/77 U | |
| Fuminagnir, Darkness Enjoyable Sword■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ When this creature would leave the battle zone, if there are cards under it, put all the cards under it into your graveyard instead. | Water | 2 | 2000 | CreatureMasters Legacy/Fusioner | 35/77 U | |
| OLD LIMITED DEPTH■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ D-D-D [ww03] (When one of your creatures attacks, you may pay [ww03] and use this card from your hand.) ■ Choose up to 2 creatures and return them to their owners' hands. Then draw a card. | Water | 5 | Spell | 36/77 U | ||
| NEW ECHO WHISPER■ D-D-D [ww02] (Whenever one of your creatures attacks, you may pay [ww02] to use this card from your hand.) ■ Draw a card. You may use 1 non-creature card with cost 3 or less from your hand without paying its cost. | Water | 4 | Spell | 37/77 U | ||
| Dangerous = Gakuritche■ D-D-D [dd03] (When one of your creatures attacks, you may pay [dd03] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 water, darkness, or fire creature. (If a card is under this, treat it as a NEO evolution creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature untaps, your opponent chooses 2 cards in their hand and discards them. | Darkness | 5 | 5000 | NEO CreatureAbyss Royale | 38/77 U | |
| Dangerous = Totoro■ D-D-D [dd03] (Whenever one of your creatures attacks, you may pay [dd03] to use this card from your hand.) ■ NEO Evolution: You may put this creature on top of 1 of your Water, Darkness, or Fire creatures. (If there is a card underneath, treat this as a NEO evolution creature.) ■ When this creature enters the battle zone as an evolution, or when it becomes an evolution source, you may put 1 creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 4 | 4000 | NEO CreatureAbyss Royale | 39/77 U | |
| Pitout, Zero Heresy■ When this creature enters the battle zone or attacks, put a card from your graveyard under one of your NEO creatures or evolution creatures. | Darkness | 3 | 4000 | CreatureSonic Command/Invader | 40/77 U | |
| Xenagnir, Darkness Terror Sword■ When this creature enters the battle zone, choose 1 card at random from your opponent's hand without looking and have them discard it. ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ When this creature would leave the battle zone, if there are cards under it, put all the cards under it into your graveyard instead. | Darkness | 3 | 3000 | CreatureMasters Legacy/Fusioner | 41/77 U | |
| On The Time■ Shield Trigger (When you put this card from your shield zone into your hand, you may immediately use it without paying its cost.) ■ D-D-D [dd02] (Whenever one of your creatures attacks, you may pay [dd02] to use this card from your hand.) ■ Choose 1 of your opponent's creatures and destroy it. | Darkness | 5 | Spell | 42/77 U | ||
| Dulanzames, War Demon Demon's Birth■ D-D-D [ff02] (When one of your creatures attacks, you may pay [ff02] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 darkness, fire, or nature creature. (If a card is under this, treat it as a NEO evolution creature.) ■ At the end of this creature's first attack each turn, you may untap this creature. | Fire | 4 | 4000 | NEO CreatureDemon Command | 43/77 U | |
| Ja Turbo 3, Lightning Sonic■ D-D-D [ff01] (When one of your creatures attacks, you may pay [ff01] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 darkness, fire, or nature creature. (If a card is under this, treat it as a NEO evolution creature.) ■ When this creature enters the battle zone by evolving or becomes an evolution source, you may choose 1 of your opponent's creatures that has "Blocker" and destroy it. | Fire | 3 | 3000 | NEO CreatureSonic Command/Invader | 44/77 U | |
| Black Ganveet, Wicked Soldier of Demon's Birth■ D-D-D [ff03] (When one of your creatures attacks, you may pay [ff03] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 darkness, fire, or nature creature. (If a card is under this, treat it as a NEO evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 4 | 6000 | NEO CreatureDemon Command | 45/77 U | |
| Agenagnir, Darkness Anger Sword■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw a card. ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ When this creature would leave the battle zone, if there are cards under it, put all the cards under it into your graveyard instead. | Fire | 2 | 2000 | CreatureMasters Legacy/Fusioner | 46/77 U | |
| Nocturnal Flavnagnir■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ D-D-D [ff01] (When one of your creatures attacks, you may pay [ff01] and use this card from your hand.) ■ Choose 1 of your opponent's creatures with cost 4 or less and destroy it. | Fire | 4 | Spell | 47/77 U | ||
| XENOGEAR-Inazuma 1■ D-D-D [nn02] (Whenever one of your creatures attacks, you may pay [nn02] to use this card from your hand.) ■ NEO Evolution: You may put this creature on top of 1 of your Light, Fire, or Nature creatures. (If there is a card underneath, treat this as a NEO evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 4 | 6000 | NEO CreatureDreammate/Techno Samurai | 48/77 U | |
| Takasugi-Giant ThreethreeO■ D-D-D [nn02] (When one of your creatures attacks, you may pay [nn02] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, fire, or nature creature. (If a card is under this, treat it as a NEO evolution creature.) ■ When this creature enters the battle zone by evolving or becomes an evolution source, look at the top 4 cards of your deck. You may reveal 1 creature among them and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 3 | 4000 | NEO CreatureGiant/Techno Samurai | 49/77 U | |
| XENOGEAR-Fist 2■ D-D-D [nn03] (When one of your creatures attacks, you may pay [nn03] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, fire, or nature creature. (If a card is under this, treat it as a NEO evolution creature.) ■ Triple Breaker (This creature breaks 3 shields.) ■ This creature can't attack. | Nature | 2 | 14000 | NEO CreatureEarth Dragon/Techno Samurai | 50/77 U | |
| Shinnagnir, Darkness Sorrowful Sword■ When this creature enters the battle zone, you may choose 1 element with cost 4 or less and put it into its owner's mana zone. ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ When this creature would leave the battle zone, if there are cards under it, put all the cards under it into your graveyard instead. | Nature | 3 | 3000 | CreatureMasters Legacy/Fusioner | 51/77 U | |
| "Xenotech Sword, Launch!!"■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ D-D-D [nn02] (When one of your creatures attacks, you may pay [nn02] and use this card from your hand.) ■ This turn, 1 of your creatures gets +6000 power and gains "Powered Breaker." Then you may choose 1 of your opponent's creatures. Those 2 creatures battle. (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 4 | Spell | 52/77 U | ||
| Shinolusion-H17■ D-D-D [ll01] (When one of your creatures attacks, you may pay [ll01] and use this card from your hand.) ■ NEO Evolution: You may put this on 1 light, water, or nature creature. (If a card is under this, treat it as a NEO evolution creature.) | Light | 3 | 3500 | NEO CreatureMagic Mecha Del Dinero | 53/77 C | |
| Toataero-M1■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ When this creature enters the battle zone or untaps, you may choose 1 of your opponent's creatures and tap it. | Light | 2 | 2000 | CreatureMecha Del Dinero | 54/77 C | |
| XENOGEAR-Wing 3■ This creature can't be destroyed in battle. | Light | 2 | 1000 | CreatureFire Bird/Techno Samurai | 55/77 C | |
| Fuusen, Ninja Wind Holy Light■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Null Breaker (This creature breaks 0 shields.) | Light | 1 | 2000 | CreatureMecha Del Stella/Shinobi | 56/77 C | |
| XENOFIRE, Techno Swordsmanship■ D-D-D [ll01] (When one of your creatures attacks, you may pay [ll01] and use this card from your hand.) ■ Put 1 creature with cost 3 or less from your hand into the battle zone. | Light | 3 | Spell | 57/77 C | ||
| Sampling Faerie■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Powered Blocker +6000 (While blocking, this creature gets +6000 power.) | Water | 2 | 2000+ | CreatureGiant Snow Faerie | 58/77 C | |
| Typhoon = Finta■ When this creature enters the battle zone or attacks, you may choose 2 cards in 1 player's graveyard and put them on the bottom of their owner's deck in any order. If you do, draw a card. | Water | 2 | 2000 | CreatureAzure Abyss | 59/77 C | |
| Clear Guard■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Null Breaker (This creature breaks 0 shields.) | Water | 1 | 2000 | CreatureLiquid People/Steam Knight | 60/77 C | |
| Asagi, Soul Cobalt■ This creature can't attack. ■ Super Soul X (If this is under a creature, that creature also gains the following ability.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 1 | 1000 | CreatureGiant Snow Faerie/Fusioner | 61/77 C | |
| GOD OMEN DOMINION■ D-D-D [ww01] (When one of your creatures attacks, you may pay [ww01] and use this card from your hand.) ■ Draw 2 cards. | Water | 3 | Spell | 62/77 C | ||
| Dark Mulder, Wing of Demon's Birth■ Shield Trigger (When you put this card from your shield zone into your hand, you may immediately use it without paying its cost.) ■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, your opponent chooses 1 of their creatures and destroys it. | Darkness | 3 | 3000 | CreatureDemon Command | 63/77 C | |
| Re = Doru■ You may summon this creature from your graveyard. ■ Whenever this creature attacks, put the top 2 cards of your deck into your graveyard. | Darkness | 2 | 2000 | CreatureAbyss Royale | 64/77 C | |
| Egg of Gryphis■ When this creature enters the battle zone, you may discard a card from your hand. If you do, choose 1 card in your opponent's hand without looking and have your opponent discard it. | Darkness | 2 | 2000 | CreatureDark Lord/Steam Knight | 65/77 C | |
| Headless = Trace■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Null Breaker (This creature breaks 0 shields.) | Darkness | 1 | 2000 | CreatureAbyss Royale | 66/77 C | |
| Danger Sense: Heresy, Roaring■ D-D-D [dd01] (Whenever one of your creatures attacks, you may pay [dd01] to use this card from your hand.) ■ Put the top 3 cards of your deck into your graveyard. Then you may return 1 creature from your graveyard to your hand. | Darkness | 3 | Spell | 67/77 C | ||
| Trash Train, Demon's Birth Devil■ When this creature enters the battle zone, or each turn the first time a card leaves your graveyard, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 3 | 3000 | CreatureDemon Command | 68/77 C | |
| Ponkichi Sekigan-Twothreeone■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. | Fire | 3 | 3000 | CreatureDreammate/Techno Samurai | 69/77 C | |
| XENOGEAR-Idaten 4■ When your creature enters the battle zone, you may put 1 card from your graveyard on the bottom of your deck. If you do, give that creature "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureTyranno Drake/Techno Samurai | 70/77 C | |
| Jatling, Lightning Sonic■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Null Breaker (This creature breaks 0 shields.) | Fire | 1 | 2000 | CreatureHumanoid/Invader | 71/77 C | |
| Danger Sense: Don't stop, Go ahead, Break through■ D-D-D [ff01] (When one of your creatures attacks, you may pay [ff01] and use this card from your hand.) ■ This turn, 1 of your creatures gains "Speed Attacker" and breaks 1 additional shield. (A creature with "Speed Attacker" doesn't get summoning sickness.) | Fire | 3 | Spell | 72/77 C | ||
| Samba Samba-Threeeight■ Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ This creature enters the battle zone tapped. ■ When your opponent's creature attacks, it attacks this creature if able. | Nature | 3 | 5000 | CreatureMystery Totem/Techno Samurai | 73/77 C | |
| Aqua Rotation■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature would be destroyed, you may put it into your mana zone instead of your graveyard. | Nature | 2 | 2000 | CreatureMagic Liquid People | 74/77 C | |
| Topghiggia, Sonic Dash■ G-Strike (When you put this card from your shield zone into your hand, you may show it and choose 1 of your opponent's creatures. It can't attack this turn.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put 1 card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureOutrage/Invader | 75/77 C | |
| Yogen Tulk-Nineten■ G-Strike (When this card is added from your shield zone to your hand, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Null Breaker (This creature breaks 0 shields.) | Nature | 1 | 2000 | CreatureLight Bringer/Techno Samurai | 76/77 C | |
| Danger Sense: This way ahead, there is Redzone■ D-D-D [nn02] (When one of your creatures attacks, you may pay [nn02] and use this card from your hand.) ■ Untap 5 cards in your mana zone. | Nature | 4 | Spell | 77/77 C | ||
| Redzone, Roaring Heresy■ D-D-D [ff04] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, untap it. ■ When this creature enters the battle zone or attacks, destroy all your opponent's creatures with the lowest power. ■ Your creatures can attack, ignoring effects of your opponent's cards that say they can't attack. | Fire | 6 | 12000 | G-NEO Dream CreatureSonic Command/Invader | DM1/DM1 DMR | |
| ARC REALITY COMPLEX■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ When a player discards a card from their hand, or at the start of your turn, you may turn the top card of your deck face up and put it under this creature. ■ If there are 6 or fewer cards under this creature, this creature can't battle and doesn't leave the battle zone. ■ Whenever this creature attacks, if there are 7 or more cards under it, you may return all the cards underneath to your hand. If you do, give this creature "World Breaker" this turn. Then you may use 1 card with cost 9 or less from your hand without paying its cost. | Light/Water/Darkness | 3 | 25000 | NEO CreaturePandora Box/Steam Knight | OR1/OR1 OR | |
| Chaosmantra, Magic■ D-D-D [ll03] ■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Nature creatures. ■ Double Breaker ■ When this creature enters the battle zone, until the start of the next turn, your creatures can't be destroyed. ■ At the start of your turn, for each of your creatures that untapped this turn, your opponent chooses 1 of their untapped creatures and taps it. Then, if your opponent has no untapped creatures, you may turn the top 2 cards of your deck into shields. | Light | 5 | 6500 | NEO CreatureMecha Del Stella/Magic Shinobi | S1/S11 SR | |
| Lunatic Four■ D-D-D [ww04] ■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ Just Diver ■ Double Breaker ■ At the end of this creature's attack, draw a card. Then you may use 1 non-creature card with cost 5 or less from your hand without paying its cost. | Water | 5 | 6000 | NEO CreatureGod/Steam Knight | S2/S11 SR | |
| Dangerous = Jack, Danger Abyss■ You may use this creature's "D-D-D" from your graveyard. ■ D-D-D [dd05] ■ NEO Evolution: You may put this creature on top of 1 of your Water, Darkness, or Fire creatures. ■ Double Breaker ■ Your opponent's creatures enter the battle zone tapped. | Darkness | 5 | 6000 | NEO CreatureAbyss Royale | S3/S11 SR | |
| Grateful Dead, Evil Demon's Birth■ D-D-D [ff05] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ When this creature breaks a shield, turn the top card of your deck face up. If it is a creature with cost 6 or less, put it into the battle zone. Otherwise, add it to your hand. | Fire | 7 | 11000 | G-NEO CreatureDemon Command | S4/S11 SR | |
| Kabuto-Ninetynine■ D-D-D [nn06] ■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Fire, or Nature creatures. ■ Mach Fighter ■ Triple Breaker ■ At the end of this creature's attack, you may put the top 3 cards of your deck into your mana zone. If you do, you may put 1 creature from among them into the battle zone whose cost is less than the number of cards in your mana zone. | Nature | 9 | 14000 | G-NEO CreatureGransect/Techno Samurai | S5/S11 SR | |
| Saga In Zenaku■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw 3 cards and discard up to 2 cards from your hand. For each card discarded this way, choose 1 card in your opponent's hand without looking and have your opponent discard it. ■ When your opponent discards a spell from their hand, you may cast that spell from your opponent's graveyard without paying its cost. | Light/Water/Darkness | 5 | 6500 | G-NEO CreatureGod/Steam Knight | S6/S11 SR | |
| Drache der'Bande, Haiku Duke■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Nature creatures. ■ Powered Breaker ■ Whenever this creature attacks, you may use 1 non-creature card with cost 4 or less from your hand or mana zone without paying its cost. ■ When you use a non-creature card, this turn, this creature can't be blocked and gets +3000 power. | Light/Water/Nature | 3 | 3000+ | G-NEO CreatureMagic Command Dragon | S7/S11 SR | |
| Perfect Adventure■ You may use this spell's "D-D-D" from your mana zone. ■ D-D-D [lwn05] ■ Choose twice from the following. If you cast this spell with "D-D-D," you may instead choose 3 times. (You may choose the same one twice.) ▶ Draw 2 cards and put 1 card from your hand on the top or bottom of your deck. ▶ Use 1 card with cost 3 or less from your hand without paying its cost. ▶ Choose 1 Element with cost 6 or less and put it into its owner's mana zone. | Light/Water/Nature | 4 | Spell | S8/S11 SR | ||
| Glenglassaugh-Zerozeroone■ D-D-D [lfn07] ■ NEO Evolution: You may put this creature on top of 1 of your Light, Fire, or Nature creatures. ■ Quadruple Breaker ■ When an ability of your opponent's creature would trigger by that creature entering the battle zone or attacking, if this is an evolution creature, that ability doesn't trigger instead. | Light/Fire/Nature | 10 | 18000 | NEO CreatureGaial Command Dragon/Humanoid Baku/Techno Samurai | S9/S11 SR | |
| Dangerousith, Wicked Fight■ D-D-D [wdf05] ■ NEO Evolution: You may put this on 1 water, darkness, or fire creature. ■ Just Diver ■ Triple Breaker ■ When this creature breaks a shield, choose 1 of your opponent's creatures. That creature gets -∞ power this turn. ■ When you would lose the game, you may put 5 cards from your graveyard on the bottom of your deck in any order instead. | Water/Darkness/Fire | 7 | 13000 | NEO CreatureAbyss Royale | S10/S11 SR | |
| Dias Zeta, Demon's Birth Suppressor■ D-D-D [dfn04] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Mach Fighter ■ Double Breaker ■ At the end of this creature's attack, put 1 creature with cost 5 or less from your graveyard or mana zone into the battle zone. This turn, give that creature "Speed Attacker." | Darkness/Fire/Nature | 6 | 10000 | G-NEO CreatureDemon Command | S11/S11 SR | |
| Perfect, Domination Elemental / Galaxy Charger■ Turn the top 3 cards of your deck face up. Put all Angel Command cards from among them into your hand, and put the rest on the bottom of your deck in any order. ■ Charger | Light | 7 | 9000 | CreatureAngel Command | SP1/SP5 SR | |
| White Swan■ When this creature enters the battle zone, each player makes the top 2 cards of their deck shields. ■ If you have 5 or more shields, this creature gets +5000 power and gains "Double Breaker." ■ When one of your shields is broken, choose 1 of your opponent's creatures and tap it. | Light | 5 | 5000+ | CreatureMetallica/Spriggan/Rexstars | SP2/SP5 SR | |
| Dogiragon Dream, Blue Dream Twin■ Revolution Change: Water or fire Dragon with cost 5 or more ■ Speed Attacker ■ Just Diver ■ Triple Breaker ■ When one of your multicolored creatures enters the battle zone, you may draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, you may choose 1 of your opponent's creatures and return it to its owner's hand. Then put up to 2 non-evolution multicolored creatures from your hand into the battle zone so that their total cost is equal to or less than the chosen creature's cost. | Water/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | SP3/SP5 SR | |
| Oniyose's Jutsu■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ This turn, the next Darkness or Fire creature you summon costs 4 less. However, its cost can't be reduced below 0. | Darkness/Fire | 2 | SpellOnifuda Kingdom | SP4/SP5 R | ||
| Primal Giant■ G-Strike ■ This creature can't attack players. ■ When your opponent would put a card into the battle zone from anywhere other than their hand, put it into the mana zone instead. | Nature | 1 | 4000 | CreatureGiant | SP5/SP5 U | |
| ARC REALITY COMPLEX■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ When a player discards a card from their hand, or at the start of your turn, you may turn the top card of your deck face up and put it under this creature. ■ If there are 6 or fewer cards under this creature, this creature can't battle and doesn't leave the battle zone. ■ Whenever this creature attacks, if there are 7 or more cards under it, you may return all the cards underneath to your hand. If you do, give this creature "World Breaker" this turn. Then you may use 1 card with cost 9 or less from your hand without paying its cost. | Light/Water/Darkness | 3 | 25000 | NEO CreaturePandora Box/Steam Knight | ㊙1/㊙24 OR | |
| Chaosmantra, Magic■ D-D-D [ll03] ■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Nature creatures. ■ Double Breaker ■ When this creature enters the battle zone, until the start of the next turn, your creatures can't be destroyed. ■ At the start of your turn, for each of your creatures that untapped this turn, your opponent chooses 1 of their untapped creatures and taps it. Then, if your opponent has no untapped creatures, you may turn the top 2 cards of your deck into shields. | Light | 5 | 6500 | NEO CreatureMecha Del Stella/Magic Shinobi | ㊙2/㊙24 SR | |
| Lunatic Four■ D-D-D [ww04] ■ NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ Just Diver ■ Double Breaker ■ At the end of this creature's attack, draw a card. Then you may use 1 non-creature card with cost 5 or less from your hand without paying its cost. | Water | 5 | 6000 | NEO CreatureGod/Steam Knight | ㊙3/㊙24 SR | |
| Dangerous = Jack, Danger Abyss■ You may use this creature's "D-D-D" from your graveyard. ■ D-D-D [dd05] ■ NEO Evolution: You may put this creature on top of 1 of your Water, Darkness, or Fire creatures. ■ Double Breaker ■ Your opponent's creatures enter the battle zone tapped. | Darkness | 5 | 6000 | NEO CreatureAbyss Royale | ㊙4/㊙24 SR | |
| Grateful Dead, Evil Demon's Birth■ D-D-D [ff05] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ When this creature breaks a shield, turn the top card of your deck face up. If it is a creature with cost 6 or less, put it into the battle zone. Otherwise, add it to your hand. | Fire | 7 | 11000 | G-NEO CreatureDemon Command | ㊙5/㊙24 SR | |
| Kabuto-Ninetynine■ D-D-D [nn06] ■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Fire, or Nature creatures. ■ Mach Fighter ■ Triple Breaker ■ At the end of this creature's attack, you may put the top 3 cards of your deck into your mana zone. If you do, you may put 1 creature from among them into the battle zone whose cost is less than the number of cards in your mana zone. | Nature | 9 | 14000 | G-NEO CreatureGransect/Techno Samurai | ㊙6/㊙24 SR | |
| Saga In Zenaku■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Darkness creatures. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw 3 cards and discard up to 2 cards from your hand. For each card discarded this way, choose 1 card in your opponent's hand without looking and have your opponent discard it. ■ When your opponent discards a spell from their hand, you may cast that spell from your opponent's graveyard without paying its cost. | Light/Water/Darkness | 5 | 6500 | G-NEO CreatureGod/Steam Knight | ㊙7/㊙24 SR | |
| Drache der'Bande, Haiku Duke■ G-NEO Evolution: You may put this creature on top of 1 of your Light, Water, or Nature creatures. ■ Powered Breaker ■ Whenever this creature attacks, you may use 1 non-creature card with cost 4 or less from your hand or mana zone without paying its cost. ■ When you use a non-creature card, this turn, this creature can't be blocked and gets +3000 power. | Light/Water/Nature | 3 | 3000+ | G-NEO CreatureMagic Command Dragon | ㊙8/㊙24 SR | |
| Perfect Adventure■ You may use this spell's "D-D-D" from your mana zone. ■ D-D-D [lwn05] ■ Choose twice from the following. If you cast this spell with "D-D-D," you may instead choose 3 times. (You may choose the same one twice.) ▶ Draw 2 cards and put 1 card from your hand on the top or bottom of your deck. ▶ Use 1 card with cost 3 or less from your hand without paying its cost. ▶ Choose 1 Element with cost 6 or less and put it into its owner's mana zone. | Light/Water/Nature | 4 | Spell | ㊙9/㊙24 SR | ||
| Glenglassaugh-Zerozeroone■ D-D-D [lfn07] ■ NEO Evolution: You may put this creature on top of 1 of your Light, Fire, or Nature creatures. ■ Quadruple Breaker ■ When an ability of your opponent's creature would trigger by that creature entering the battle zone or attacking, if this is an evolution creature, that ability doesn't trigger instead. | Light/Fire/Nature | 10 | 18000 | NEO CreatureGaial Command Dragon/Humanoid Baku/Techno Samurai | ㊙10/㊙24 SR | |
| Dangerousith, Wicked Fight■ D-D-D [wdf05] ■ NEO Evolution: You may put this on 1 water, darkness, or fire creature. ■ Just Diver ■ Triple Breaker ■ When this creature breaks a shield, choose 1 of your opponent's creatures. That creature gets -∞ power this turn. ■ When you would lose the game, you may put 5 cards from your graveyard on the bottom of your deck in any order instead. | Water/Darkness/Fire | 7 | 13000 | NEO CreatureAbyss Royale | ㊙11/㊙24 SR | |
| Dias Zeta, Demon's Birth Suppressor■ D-D-D [dfn04] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Mach Fighter ■ Double Breaker ■ At the end of this creature's attack, put 1 creature with cost 5 or less from your graveyard or mana zone into the battle zone. This turn, give that creature "Speed Attacker." | Darkness/Fire/Nature | 6 | 10000 | G-NEO CreatureDemon Command | ㊙12/㊙24 SR | |
| ARTIFICIAL REALITY CHARGER■ G-Strike ■ Return all your opponent's Elements to their owners' hands. Until the start of your next turn, your opponent can't cast spells. ■ Charger | Water | 9 | Spell | ㊙13/㊙24 VR | ||
| Redzone Z, Passionate Heresy■ D-D-D [ff04] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Double Breaker ■ During your turn, when your opponent's creature would enter the battle zone, if you have another Fire Command, put that opponent's creature into its owner's graveyard instead. ■ When your opponent's shield leaves the zone, you may draw a card. | Fire | 5 | 6000 | G-NEO CreatureSonic Command/Invader | ㊙14/㊙24 VR | |
| Perfect Ignition■ D-D-D [dfn03] ■ Choose two of the following. (You may choose the same one twice.) If you cast this spell with "D-D-D", you may use each of them once instead. ▶ Choose one of your creatures. At the end of that creature's first attack this turn, untap that creature. ▶ Untap 4 cards in your mana zone. ▶ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness/Fire/Nature | 5 | Spell | ㊙15/㊙24 VR | ||
| Leopol Sharrup■ D-D-D [ww02] ■ NEO Evolution: You may put this on 1 light, water, or darkness creature. ■ When this creature enters the battle zone, draw a card. Your opponent can't look at or turn face up their deck. | Water | 3 | 5000 | NEO CreatureCyber Virus/Steam Knight | ㊙16/㊙24 R | |
| Zun = Do■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ Once during your turn, you may summon a creature from your graveyard. ■ The first time each turn a card leaves your graveyard, choose 1 of your opponent's creatures. That creature gets -4000 power this turn. | Darkness | 3 | 2000 | CreatureAbyss Royale | ㊙17/㊙24 R | |
| Ja Verde, Lightning Sonic■ Mach Fighter ■ When this creature attacks on the turn it entered the battle zone, untap 2 cards in your mana zone. ■ Treat the cards in your mana zone as cards of all civilizations. | Nature | 3 | 4000 | CreatureSonic Command/Invader | ㊙18/㊙24 R | |
| Ja Red, Lightning Sonic■ Speed Attacker ■ Slayer ■ Whenever this creature attacks, untap 4 cards in your mana zone. | Darkness/Fire/Nature | 4 | 4000 | CreatureSonic Command/Invader | ㊙19/㊙24 R | |
| Capital Faerie■ D-D-D [ll02] ■ NEO Evolution: You may put this on 1 light, water, or nature creature. ■ Blocker ■ Your opponent can't put cards from their deck into any zone other than their hand. | Light | 4 | 4500 | NEO CreatureGiant Snow Faerie | ㊙20/㊙24 U | |
| Ja Turbo 3, Lightning Sonic■ D-D-D [ff01] ■ NEO Evolution: You may put this on 1 darkness, fire, or nature creature. ■ When this creature enters the battle zone by evolving or becomes an evolution source, you may choose 1 of your opponent's creatures that has "Blocker" and destroy it. | Fire | 3 | 3000 | NEO CreatureSonic Command/Invader | ㊙21/㊙24 U | |
| XENOFIRE, Techno Swordsmanship■ D-D-D [ll01] ■ Put 1 creature with cost 3 or less from your hand into the battle zone. | Light | 3 | Spell | ㊙22/㊙24 C | ||
| GOD OMEN DOMINION■ D-D-D [ww01] ■ Draw 2 cards. | Water | 3 | Spell | ㊙23/㊙24 C | ||
| Danger Sense: This way ahead, there is Redzone■ D-D-D [nn02] ■ Untap 5 cards in your mana zone. | Nature | 4 | Spell | ㊙24/㊙24 C | ||
| Redzone, Roaring Heresy■ D-D-D [ff04] ■ G-NEO Evolution: You may put this creature on top of 1 of your Darkness, Fire, or Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, untap it. ■ When this creature enters the battle zone or attacks, destroy all your opponent's creatures with the lowest power. ■ Your creatures can attack, ignoring effects of your opponent's cards that say they can't attack. | Fire | 6 | 12000 | G-NEO Dream CreatureSonic Command/Invader | DM1㊙/DM1 DMR | |
| ZERO Hand■ Invasion ZERO: At the end of your opponent's turn, if an opponent's creature entered the battle zone without paying its cost that turn, you may cast this spell from your hand without paying its cost. ■ Choose one of your opponent's creatures and destroy it. | Darkness | 6 | Spell | T1/T10 R | ||
| Rock Pollon■ This creature can't be attacked. ■ Your cards with cost 6 or more cost 1 less to execute. This can't reduce the cost below 0. ■ When one of your creatures with cost 6 or more enters the battle zone, you may choose one of your opponent's creatures. Those 2 creatures battle. | Fire | 2 | 1000 | CreatureFire Bird | T2/T10 R | |
| Doppel Link■ Shield Trigger ■ You may put a light Angel Command with cost 7 or less from your hand into the battle zone. ■ You may put a darkness Demon Command with cost 7 or less from your graveyard into the battle zone. | Light/Darkness | 6 | Spell | T3/T10 R | ||
| Split Link■ Shield Trigger ■ Choose 1 of the following. ▶ Destroy all of your opponent's elements with cost 2 or less. ▶ Put the top 4 cards of your deck into your graveyard. Then you may return 1 non-evolution creature and 1 evolution creature from your graveyard to your hand. | Darkness/Fire | 4 | Spell | T4/T10 R | ||
| Venerack-F5■ During your opponent's turn, when your opponent's creature enters the battle zone without tapping cards in your opponent's mana zone, you may turn it into a shield. ■ During your opponent's turn, when this creature leaves the battle zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 2 | 2000 | CreatureMecha Del Dinero | T5/T10 U | |
| The Heat, Absolute Speed■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness/Fire | 4 | 4000 | CreatureSonic Command | T6/T10 U | |
| The Tripper, Shadow Speed■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Your opponent's cards are put into the mana zone tapped. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Ghost | T7/T10 U | |
| FORBIDDEN SUNRISE ~Dawn of Forbidden~■ When this field enters the battle zone, put 4 seals on it. ■ The summoning cost of your darkness or fire Command creatures and creatures with "Forbidden" in their name is reduced by 2. However, the cost can't be reduced to 0 or less. ■ Forbidden Burst: When all seals are removed from this field, shuffle it into your deck. Then return a card from your graveyard to your hand. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from their cards that share a civilization with that Command into the graveyard.) | Darkness/Fire | 2 | Forbidden Field | T8/T10 U | ||
| Water Clock Back in Time■ Shield Trigger (When you add this card from your shield zone to your hand, you may immediately execute it without paying its cost.) ■ Choose one of your opponent's creatures with power 3000 or less and return it to its owner's hand. | Water | 1 | Spell | T9/T10 C | ||
| The Bat, Roaring Blood Oni■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 3 | 4000 | CreatureSonic Command/Vampire | T10/T10 C | |
| Dogiragon, Royal Revolution■ Blocker ■ Speed Attacker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. Then return a creature from your mana zone to your hand. ■ Revolution 2: If you have 2 or fewer shields, this creature in your shield zone gains "Shield Trigger." ■ Revolution 0: If you have no shields, this creature gets +10000 power while battling, and whenever it wins a battle, untap it. | Light/Fire/Nature | 5 | 5000+ | CreatureMega Command Dragon/Revolutionary Army | TD1/TD5 SR | |
| Baiken's Vision■ Shinkalize ■ At the end of your turn, you may draw a card. If you do, discard a card from your hand. ■ When your opponent's creature attacks you, you may destroy this Tamaseed. If you do, put 1 water creature with cost 6 or less from your hand into the battle zone, and this turn, it gains "Blocker." At the end of this turn, return that creature to your hand. | Water | 4 | TamaseedPoseidia Dragon/Shinobi/Rexstars | TD2/TD5 VR | ||
| Ze-ro, Darkness King■ Instead of paying this spell's cost, you may discard 3 darkness cards from your hand and destroy 3 of your darkness creatures to cast it. ■ Put the top 4 cards of your deck into your graveyard. Then put 1 darkness creature from your graveyard into the battle zone. | Darkness | 8 | Spell | TD3/TD5 VR | ||
| X Revolver Dragon■ Double Breaker ■ When this creature enters the battle zone, choose 3 cards in your mana zone and put the rest into your graveyard. Then your opponent chooses 3 cards in their mana zone and puts the rest into their graveyard. | Fire | 9 | 9000 | CreatureArmored Dragon | TD4/TD5 R | |
| Dragon World Ryugenkyou■ When this field enters the battle zone, put the top card of your deck into your mana zone tapped. ■ All your Dragons gain "Speed Attacker." ■ Ultra Saver: Dragon | Fire/Nature | 4 | Historic FieldDragon World | TD5/TD5 U | ||
| 5000VT, Flying V■ This creature's summoning cost is reduced by 1 for each creature. However, the cost can't be reduced to 0 or less. ■ Just Diver ■ Triple Breaker ■ When this creature enters the battle zone, return all of your opponent's creatures that have power 5000 or less to their owner's hand. During your opponent's next turn, your opponent can't put creatures with power 5000 or less into the battle zone. | Water | 8 | 12000 | CreatureMagic Outrage MAX | TR1/TR9 VIC | |
| Bolshack Raider, Assault Dragon / Raid Entry■ Add this card to your deck and shuffle it. Armored Mekraid 8. | Fire | 8 | 8000 | CreatureArmored Dragon | TR2/TR9 SR | |
| Bolmeteus Rainbow Dragon■ Revolution Change: Light or fire Dragon with cost 5 or more ■ Double Breaker ■ All your creatures with "Bolmeteus" in their name get "Speed Attacker". ■ When this creature enters the battle zone, this creature may break one of your shields. ■ All Dragon cards with cost 7 or less in your shield zone get "Shield Trigger". | Light/Fire | 7 | 11000 | CreatureArmored Dragon | TR3/TR9 SR | |
| Bloodzone, Noble Blood Invasion■ Evolution: Put this on 1 darkness or fire creature. ■ Invasion: Darkness or fire Command ■ Powered Breaker ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." Then your opponent chooses cards in their hand equal to the number of shields added this way and discards them. ■ This creature gets -3000 power for each of your shields. | Darkness/Fire | 6 | 18000- | Evolution CreatureSonic Command/Vampire | TR4/TR9 SR | |
| Redgirazone, Roaring Revolution■ Revolution Change: Water, fire or nature Command ■ Double Breaker ■ All your Commands get "Speed Attacker" and "Mach Fighter", and they can't be blocked. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change", if you haven't used another "Final Revolution" this turn, untap all your other creatures. | Water/Fire/Nature | 7 | 11000 | CreatureSonic Command Dragon/Revolutionary Army | TR5/TR9 SR | |
| Telesco = Teles, Forethought■ Blocker ■ Powered Breaker ■ At the start of your opponent's turn, choose 1 card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent discards a card from their hand, you may draw a card. ■ This creature gets +5000 power for each player with no cards in their hand. | Darkness | 5 | 5000+ | CreatureAbyss Royale | TR6/TR9 VR | |
| Parrotta Sword Lupia■ Once each turn, when one of your Dragons attacks, you may choose one of your opponent's creatures. Those 2 creatures battle. When your Dragon wins a battle, untap that creature. ■ Your Dragon creatures cost 1 less to summon. This can't reduce the cost below 0. | Fire | 3 | 2000 | CreatureArmored Fire Bird | TR7/TR9 VR | |
| Royal Punisher, Divine Punishment Elemental■ Blocker ■ Double Breaker ■ At the end of your turn, you may cast a light or water spell with cost 6 or less from your hand without paying its cost. If you don't, draw a card. | Light/Water | 5 | 6000 | CreatureAngel Command | TR8/TR9 VR | |
| Princess Party ~Bond of Shiraha~■ Shield Trigger ■ When this creature enters the battle zone, choose up to 3 of your opponent's creatures. Your opponent turns one of them into a shield, puts one into the mana zone, and returns one to its owner's hand. | Light/Water/Nature | 5 | 5000 | CreatureSnow Faerie/Dreammate/Splash Queen | TR9/TR9 VR |