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Cards › Earlier sets › DM28

DM28 — DM-28 Sengoku Arc Expansion Pack Vol.1 (Battle Galaxy)

120 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Lion Third, Holy EmperorLion Third, Holy Emperor■ Mana Evolution - Choose 1 light creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Whenever your other creatures except Lion Third, Holy Emperor attack your opponent, you may untap this creature.Light75500Evolution Creature (Mana Evolution)Arc Seraphim1/110 VR
Perfect Galaxy, Immortality ElementalPerfect Galaxy, Immortality Elemental■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature has "Blocker." ■ When this creature would leave the battle zone, it stays in the battle zone instead. ■ Double Breaker (This creature breaks 2 shields.)Light79000CreatureAngel Command2/110 VR
Deepsea SearcherDeepsea Searcher■ When you put this creature into the battle zone, look at your deck. You may choose a card from it and put it into your hand. Then shuffle your deck.Water64000CreatureBlue Monster3/110 VR
King Maximillian, the Ice FangKing Maximillian, the Ice Fang■ You may use the ability of a Knight spell you cast one additional time.Water43000CreatureGrand Devil/Knight4/110 VR
Fernando the 7th, Emperor of Mystic LightFernando the 7th, Emperor of Mystic Light■ You may reduce this creature's summoning cost by 1 for each spell in your graveyard. However, the cost can't be reduced below 1. ■ Whenever this creature attacks, choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn for each spell in your graveyard. (A creature with 0 or less power is destroyed.) ■ Double Breaker (This creature breaks 2 shields.)Darkness1111000CreatureDemon Command/Knight5/110 VR
Necrodragon AmadeusNecrodragon Amadeus■ If there are 2 or more cards with the same name in your mana zone or graveyard, destroy this creature. ■ Triple Breaker (This creature breaks 3 shields.)Darkness715000CreatureDragon Zombie6/110 VR
Max, Crimson Blade LordMax, Crimson Blade Lord■ Mana Evolution - Choose 1 fire creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Whenever this creature attacks your opponent and isn't blocked, destroy 1 of your opponent's tapped creatures with power 3000 or less.Fire34000Evolution Creature (Mana Evolution)Flame Monster7/110 VR
Dragon Gear - Musha LegendDragon Gear - Musha Legend■ Cross Gear ■ A creature crossed with this adds Armored Dragon and Samurai to its races, gets +2000 power, and adds Bolmeteus Musha Dragon to its names. ■ Whenever a creature crossed with this attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with power 6000 or less.Fire3Cross GearSamurai8/110 VR
Terradragon Gamus KenshinTerradragon Gamus Kenshin■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ When this creature is destroyed, you may put 1 Cross Gear from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Nature76000CreatureEarth Dragon/Samurai9/110 VR
Weaponized Sound - Jamming BeatWeaponized Sound - Jamming Beat■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ While this card isn't crossed with any creature, your opponent's cost to cast spells is increased by 1. ■ When your opponent chooses a creature in the battle zone because of a spell's effect, they can't choose a creature crossed with this card.Nature4Cross GearSamurai10/110 VR
Za Yes, Light Divine DragonZa Yes, Light Divine Dragon■ Shield Plus - Whenever this creature attacks, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Double Breaker (This creature breaks 2 shields.)Light66000CreatureApollonia Dragon11/110 R
Pure UnicornPure Unicorn■ When this creature would be destroyed, instead of putting it into your graveyard, you may choose 1 of your shields and put it into your hand. However, you can't use that card's "Shield Trigger."Light53000CreatureShine Monster12/110 R
Chief De Baula, Machine King of Mystic LightChief De Baula, Machine King of Mystic Light■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.Light44000CreatureGreat Mechaoh/Knight13/110 R
Lag Martas, Tectonic GuardianLag Martas, Tectonic Guardian■ When a card leaves your mana zone, that turn, this creature gets +4000 power.Light32000CreatureGuardian14/110 R
Athers, Guerilla RobotAthers, Guerilla Robot■ When you put this creature into the battle zone, choose 1 of your opponent's tapped creatures in the battle zone. At the start of your opponent's next turn, that creature doesn't untap.Light21000CreatureGreat Mechaoh15/110 R
Magic Shot - Plus OneMagic Shot - Plus One■ Shield Plus - Put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.)Light2SpellKnight16/110 R
Sir Matthias, Ice Fang AdmiralSir Matthias, Ice Fang Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put all Knights among them into your hand and return the rest to the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of putting it into your graveyard.Water75000CreatureGrand Devil/Knight17/110 R
Lanerva Stratus, Poseidon's AdmiralLanerva Stratus, Poseidon's Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put all Samurai among them into your hand and return the rest to the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of putting it into your graveyard.Water75000CreaturePoseidia Dragon/Samurai18/110 R
Sir Aqua Margaret, the Ice FangSir Aqua Margaret, the Ice Fang■ When you cast a spell, you may return 1 non-Evolution card in the battle zone to its owner's hand.Water74000CreatureLiquid People/Knight19/110 R
Vacuum CrawlerVacuum Crawler■ Blocker ■ This creature can't attack. ■ At the start of your turn, return 1 of your creatures in the battle zone to your hand. Then you may draw a card.Water55000CreatureEarth Eater20/110 R
Force OperationForce Operation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 1 card for each of your creatures in the battle zone that has the "Shield Force" ability.Water3Spell21/110 R
Belfegius, Emperor of DeathBelfegius, Emperor of Death■ Mana Evolution - Choose 1 darkness creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ When a creature untaps, its owner may choose not to untap it. ■ When another creature in the battle zone untaps, destroy that creature.Darkness63000Evolution Creature (Mana Evolution)Dark Lord22/110 R
Bell Hell De Dios, Death Castle Beast LordBell Hell De Dios, Death Castle Beast Lord■ Whenever this creature attacks, you may destroy 1 of your creatures. If you do, draw up to 2 cards. ■ Double Breaker (This creature breaks 2 shields.)Darkness66000CreatureDemon Command23/110 R
Angry Charge DragoonAngry Charge Dragoon■ While you have 3 or fewer shields, this creature gets +3000 power and has "Double Breaker."Darkness54000CreatureTyranno Drake24/110 R
Darkness LimitDarkness Limit■ While your opponent has 4 or more shields, they can't use their own "Shield Trigger."Darkness44000CreatureDark Monster25/110 R
Carnage, Lord of the Dark PathCarnage, Lord of the Dark Path■ Blocker ■ This creature can't attack. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Whenever this creature blocks, you may return 1 creature from your graveyard to your hand.Darkness33000CreatureDark Lord26/110 R
Soul AdvantageSoul Advantage■ For each of your shields, choose 1 card in your opponent's hand without looking and have them discard it.Darkness6Spell27/110 R
Bolberg Shingen, Dragon GeneralBolberg Shingen, Dragon General■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ When you put this creature into the battle zone, you may cross 1 of your Samurai Cross Gears in the battle zone with this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.)Fire76000CreatureArmored Dragon/Humanoid/Samurai28/110 R
Garyou, Suzaku GodGaryou, Suzaku God■ When this creature is attacked or chosen by your opponent, destroy 1 of your opponent's creatures with less power than this creature. ■ G-Link: to the left of Tensei, Byakko God (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose either 1 card.) ■ While linked, this creature has "Double Breaker."Fire55000CreatureGod/Samurai29/110 R
Wasshoi Express, Straight Shooting SoldierWasshoi Express, Straight Shooting Soldier■ Each of your creatures with "Speed Attacker" gets +2000 power and breaks 1 additional shield.Fire51000CreatureArmaroid30/110 R
Power Force DragoonPower Force Dragoon■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature has "Power Attacker +6000" and "Double Breaker."Fire42000CreatureTyranno Drake31/110 R
Burning Crimson LordBurning Crimson Lord■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +11000 power and has "Double Breaker."Fire40CreatureFlame Monster32/110 R
Dragon Gear - Zangeki Mach ArmorDragon Gear - Zangeki Mach Armor■ Cross Gear ■ While this card isn't crossed with any creature, you may reduce the summoning cost of your Dragon and Samurai creatures by 1. However, the cost can't be reduced below 1. ■ While this card is crossed with a Dragon or Samurai, your Dragon and Samurai creatures in the battle zone get +2000 power and have "Speed Attacker." ■ You may cross this card with Bolmeteus Musha Dragon without paying its cost.Fire4Cross GearSamurai33/110 R
Shinra, the Great ExpanseShinra, the Great Expanse■ Evolution - Put on 1 of your Giants. ■ When you put this creature into the battle zone, choose 1 of your creatures in the battle zone and put all your other creatures into your mana zone. Then your opponent chooses 1 of their own creatures in the battle zone and puts all their other creatures into their owners' mana zones. ■ Triple Breaker (This creature breaks 3 shields.)Nature815000Evolution CreatureGiant34/110 R
Tensei, Byakko GodTensei, Byakko God■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ This creature breaks 1 additional shield. ■ G-Link: to the right of Garyou, Suzaku God. ■ While this creature is linked, you may cross a Cross Gear with this creature without paying its cost.Nature55000CreatureGod/Samurai35/110 R
Awakening GiantAwakening Giant■ At the start of your turn, you may put the top card of your deck into your mana zone.Nature54000CreatureGiant36/110 R
Paol NaturePaol Nature■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +3000 power and has "Double Breaker."Nature43000CreatureEmerald Monster37/110 R
Kaolun, Warming Ice FaerieKaolun, Warming Ice Faerie■ If at least 1 card left your mana zone during the turn, at the end of that turn, you may put the top card of your deck into your mana zone.Nature32000CreatureSnow Faerie38/110 R
Ogre Gear - Ogre FistOgre Gear - Ogre Fist■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ A creature crossed with this gets +1000 power for each point of that creature's cost, and can't be blocked by creatures with less power.Nature3Cross GearSamurai39/110 R
Leopold the 2nd, God of Mystic LightLeopold the 2nd, God of Mystic Light■ When you put this creature into the battle zone, you may look at your deck. Choose 1 Knight from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ G-Link: to the right of Ludvica the 2nd, God of Mystic Light. ■ While this creature is linked, when your opponent chooses one of your creatures, they can't choose this creature. (However, they may still attack or block this creature.)Light65000CreatureKnight/God40/110 U
Lightning Kid, Divine Armaments ElementalLightning Kid, Divine Armaments Elemental■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +5500 power and has "Double Breaker."Light55500CreatureAngel Command41/110 U
Rodomia, Vizier of ThunderRodomia, Vizier of Thunder■ Whenever this creature battles a Samurai, look at your deck. Choose 1 spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Light44000CreatureInitiate/Knight42/110 U
Prince Avaraldo, Cavalier of ThunderPrince Avaraldo, Cavalier of Thunder■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put any number of spells among them into your hand and return the rest to the bottom of your deck in any order.Light31000CreatureArc Seraphim/Knight43/110 U
Tios, Guardian of FateTios, Guardian of Fate■ This creature gets +1000 power for each card in your shield zone.Light30CreatureGuardian44/110 U
Power PuzzlePower Puzzle■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap 1 of your creatures in the battle zone. Then choose any number of your opponent's creatures in the battle zone so that their total power is equal to or less than that creature's power, and tap them.Light2Spell45/110 U
Shield Pierce, Blue Divine DragonShield Pierce, Blue Divine Dragon■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.)Water66000CreaturePoseidia Dragon46/110 U
Roid Goemon, Kabuki MachineRoid Goemon, Kabuki Machine■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, you may draw 1 card for each of your other Samurai in the battle zone. ■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.)Water62000CreatureGreat Mechaoh/Samurai47/110 R
Cutie HeartCutie Heart■ Shield Trigger ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may choose 1 creature in the battle zone and return it to its owner's hand. ■ If you have 2 or fewer shields, this creature gets +4000 power and can't be blocked.Water41000CreatureCyber Virus48/110 U
PirolonPirolon■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ When you would draw cards, you may draw twice that many cards instead. If you do, for every 2 cards you drew, put 1 card from your hand on the bottom of your deck in any order.Water32000CreatureCyber Lord49/110 U
Magic Shot - Stream CircleMagic Shot - Stream Circle■ Choose 1 creature or 1 Cross Gear in the battle zone and return it to its owner's hand. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.)Water5SpellKnight50/110 U
Water Weapon - Shark BunkerWater Weapon - Shark Bunker■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ A creature crossed with this gets +2000 power. ■ Whenever a creature crossed with this battles, you may draw a card.Water2Cross GearSamurai51/110 U
Ludvica the 2nd, God of Mystic LightLudvica the 2nd, God of Mystic Light■ This creature breaks 1 additional shield for each spell you cast this turn. ■ G-Link: to the left of Leopold the 2nd, God of Mystic Light. ■ While this creature is linked, it has "Double Breaker."Darkness55000CreatureKnight/God52/110 U
Lord Eudocia, the Demonic Eyed ViperLord Eudocia, the Demonic Eyed Viper■ When you cast a spell, that turn, this creature gets +3000 power and has "Double Breaker."Darkness54000CreatureDemon Command/Knight53/110 U
750 Man750 Man■ When you put this creature into the battle zone, choose 1 of your shields and put it into your hand. However, you can't use that card's "Shield Trigger."Darkness44000CreatureHedrian54/110 U
Gardis DragoonGardis Dragoon■ When you put this creature into the battle zone, put 1 of your shields into your graveyard. ■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Darkness35000CreatureTyranno Drake55/110 U
Bokko Rock, JK DollBokko Rock, JK Doll■ Instead of attacking with this creature, you may tap it and use the following ability: Decide the outcome with your opponent by playing rock-paper-scissors. If you win, choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -3000 power. (A creature with 0 or less power is destroyed.) ■ When your opponent plays "paper" in rock-paper-scissors, your opponent chooses a card in their own hand and discards it.Darkness32000CreatureDeath Puppet56/110 U
Magic Shot - Soul CatcherMagic Shot - Soul Catcher■ Return 1 creature from your graveyard to your hand. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.)Darkness2SpellKnight57/110 U
Benkei, the Wandering CloudBenkei, the Wandering Cloud■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.)Fire55000CreatureDreammate/Samurai58/110 U
Edge Arm "Raikou" DragoonEdge Arm "Raikou" Dragoon■ Whenever this creature battles a Knight, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Fire44000CreatureTyranno Drake/Samurai59/110 U
Scissors, JK GuyScissors, JK Guy■ Whenever this creature battles, decide the outcome with your opponent by playing rock-paper-scissors. If you win, that turn, this creature gets +5000 power. ■ When your opponent plays "rock" in rock-paper-scissors, your opponent chooses a card in their own mana zone and puts it into their graveyard.Fire42000CreatureHumanoid60/110 U
Trance DragoonTrance Dragoon■ When you put this creature into the battle zone, put 1 card from your mana zone into your graveyard. ■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Fire35000CreatureTyranno Drake61/110 U
Todoroki, Ushiwaka SwordsmanTodoroki, Ushiwaka Swordsman■ When you put this creature into the battle zone, you may turn the top 3 cards of your deck face up. Put all Cross Gears among them into your hand, then put the rest on the bottom of your deck in any order.Fire31000CreatureHumanoid/Samurai62/110 U
Raijin DragoonRaijin Dragoon■ Whenever this creature attacks a creature, that turn, this creature gets +4000 power.Fire21000CreatureTyranno Drake63/110 U
Huckle Kirin Sawyer, Jungle GovernorHuckle Kirin Sawyer, Jungle Governor■ Mana Evolution - Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Your creatures can't be blocked by creatures with less power.Nature35000Evolution Creature (Mana Evolution)Dreammate64/110 U
Oak TotemOak Totem■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following abilities.) ■ This creature gets +4000 power and has "Double Breaker."Nature65000CreatureMystery Totem/Samurai65/110 U
Kiyomasa Komusou, Spirit KnightKiyomasa Komusou, Spirit Knight■ When you put this creature into the battle zone, for each spell in your opponent's graveyard, you may put 1 card from the top of your deck into your mana zone.Nature53000CreatureArc Seraphim/Samurai66/110 U
Bronze Chain SickleBronze Chain Sickle■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. ■ Shield Plus - When this creature is destroyed, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Nature42000CreatureBeast Folk67/110 U
Donna Dona, Remnant of the JungleDonna Dona, Remnant of the Jungle■ When another of your creatures enters the battle zone, that turn, this creature gets +3000 power.Nature32000CreatureDreammate68/110 U
Lunatic EnergyLunatic Energy■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ This turn, each of your creatures in the battle zone gets +4000 power.Nature2Spell69/110 U
Miruth, Spirit Barrier VizierMiruth, Spirit Barrier Vizier■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Whenever your opponent attacks one of your creatures, until the end of that attack, this creature has "Blocker."Light54500CreatureInitiate70/110 C
Riku, the OracleRiku, the Oracle■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may add the top card of your deck to your shields face down.Light51000CreatureLight Bringer71/110 C
Hyou, the OracleHyou, the Oracle■ Blocker ■ This creature can't attack players. ■ Shield Plus - When this creature is destroyed, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Light34000CreatureLight Bringer72/110 C
Lazerion, Light Attack SoldierLazerion, Light Attack SoldierLight33500CreatureGreat Mechaoh73/110 C
Pure LandersPure Landers■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Light32000CreatureShine Monster74/110 C
Bagris, Vizier of TurbulenceBagris, Vizier of Turbulence■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ At the end of each turn, untap 1 of your creatures in the battle zone.Light31000CreatureInitiate75/110 C
La Ura Giga, Sky GuardianLa Ura Giga, Sky Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that opponent's creature.) ■ This creature can't attack players.Light12000CreatureGuardian76/110 C
Magic Shot - Chain SparkMagic Shot - Chain Spark■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.)Light2SpellKnight77/110 C
Hoihoizer, the Sudden MoonlightHoihoizer, the Sudden Moonlight■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker ■ This creature can't attack.Water63000CreatureGreat Mechaoh78/110 C
Hulk CrawlerHulk Crawler■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, you may draw a card.Water43000CreatureEarth Eater79/110 C
Sir Leopol Deenay, the Ice FangSir Leopol Deenay, the Ice Fang■ When you cast a spell, you may draw a card.Water42000CreatureCyber Virus/Knight80/110 C
Piñaco LadaPiñaco Lada■ Blocker ■ This creature can't attack. ■ This creature can't be attacked.Water33000CreatureSplash Queen81/110 C
Franz the 1st, the Ice FangFranz the 1st, the Ice Fang■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 1.Water32000CreatureCyber Lord/Knight82/110 C
Deepsea DouzanDeepsea Douzan■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ Whenever this creature attacks your opponent and isn't blocked, you may return 1 creature with less power than this creature from the battle zone to its owner's hand.Water32000CreatureBlue Monster/Samurai83/110 U
Aqua BelalaAqua Belala■ When you put another of your creatures into the battle zone, look at the top card of either player's deck. Then you may put that card on the bottom of its owner's deck.Water21000CreatureLiquid People84/110 C
Magic Shot - Open BrainMagic Shot - Open Brain■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 2 cards. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.)Water5SpellKnight85/110 C
Saving Sword - Memory AccelaSaving Sword - Memory Accela■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever a creature crossed with this attacks, you may draw a card.Water1Cross GearSamurai86/110 C
Fuuma ZurmelFuuma Zurmel■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Darkness55000CreatureGrand Devil87/110 C
Darkness SouthernDarkness Southern■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, that turn, each of your opponent's creatures gets -1000 power.Darkness53000CreatureDark Monster88/110 C
Marquis Alexey, Demonic Eye GunmanMarquis Alexey, Demonic Eye Gunman■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may return 1 Samurai or Cross Gear in the battle zone to the bottom of its owner's deck.Darkness41000CreatureDark Lord/Knight89/110 C
Trappy Trap ManTrappy Trap Man■ When this creature is attacked, that turn, this creature has "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.)Darkness33000CreatureHedrian90/110 C
Fuuma AlbaramFuuma Albaram■ Blocker ■ This creature can't attack. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ This creature gets +4000 power.Darkness31000CreatureGrand Devil91/110 C
Bombra 1, Exploding Whale DollBombra 1, Exploding Whale Doll■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.)Darkness31000CreatureDeath Puppet92/110 C
Magic Shot - Dual ZanzibarMagic Shot - Dual Zanzibar■ Choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -2000 power. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.)Darkness4SpellKnight93/110 C
Bubble TrapBubble Trap■ Return 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." ■ Destroy 1 of your opponent's non-Evolution creatures.Darkness4Spell94/110 C
Crimson Ash LordCrimson Ash Lord■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, return this creature to your hand.Fire45000CreatureFlame Monster95/110 C
Concone, Master of HidingConcone, Master of Hiding■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ This creature can't be attacked.Fire33000CreatureDreammate96/110 C
Dual Matasa, Rashin SoldierDual Matasa, Rashin Soldier■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following abilities.) ■ This creature gets +3000 power and has "Speed Attacker."Fire32000CreatureArmaroid/Samurai97/110 C
Carbine, Explosive FighterCarbine, Explosive Fighter■ Power Attacker +3000 (While attacking, this creature gets +3000 power.)Fire31000CreatureHumanoid98/110 C
Lyla LattaLyla Latta■ When this creature is attacked, put 1 of your shields into your hand. However, you can't use that card's "Shield Trigger."Fire23000CreatureFire Bird99/110 C
Poppo "Yatarou" PappiPoppo "Yatarou" Pappi■ Saver: Dragon or Samurai (When 1 of your Dragon or Samurai creatures would be destroyed, you may destroy this creature instead.)Fire22000CreatureFire Bird/Samurai100/110 C
Phantom Lion's FlamePhantom Lion's Flame■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy 1 of your opponent's creatures with power 2000 or less, or choose 1 of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard.Fire3Spell101/110 C
Flame Sword - Pierce AccelaFlame Sword - Pierce Accela■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ A creature crossed with this has "Power Attacker +3000." (A creature with "Power Attacker +3000" gets +3000 power while attacking.)Fire1Cross GearSamurai102/110 C
JK Paper NatureJK Paper Nature■ Whenever this creature attacks, you may decide the outcome with your opponent by playing rock-paper-scissors. If you win, choose 1 of your opponent's creatures in the battle zone with power 5000 or less and put it into its owner's mana zone. ■ When your opponent plays "scissors" in rock-paper-scissors, you may put the top card of your deck into your mana zone.Nature55000CreatureEmerald Monster103/110 C
Boomerang TotemBoomerang Totem■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.)Nature44000CreatureMystery Totem104/110 C
Biwanoshin, Wandering TravelersBiwanoshin, Wandering Travelers■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ Whenever this creature attacks, look at your deck. Choose 1 Samurai from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Nature33000CreatureWild Veggies/Samurai105/110 C
Dunas, Spirit KnightDunas, Spirit KnightNature34000CreatureArc Seraphim106/110 C
Kabra KatabraKabra Katabra■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand.Nature31000CreatureWild Veggies107/110 C
Shaman Melissa, Melting Snow FaerieShaman Melissa, Melting Snow Faerie■ When this creature would be destroyed, put it into your mana zone instead of your graveyard.Nature21000CreatureSnow Faerie108/110 C
Living LithographLiving Lithograph■ Put the top card of your deck into your mana zone. If that card is a creature, this turn, each of your creatures in the battle zone gets +2000 power.Nature2Spell109/110 C
Ascendant Wing - Faerie AccelaAscendant Wing - Faerie Accela■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever a creature crossed with this attacks, you may put the top card of your deck into your mana zone.Nature1Cross GearSamurai110/110 C
Ladio Yaesar, Super Divine DragonLadio Yaesar, Super Divine Dragon■ Mana Evolution V - Choose 2 light creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ Super Shield Plus - When you put this creature into the battle zone, you may put cards from the top of your deck one at a time face down under all of your shields. (A stack of cards put this way counts as 1 shield.) ■ Double Breaker (This creature breaks 2 shields.)Light89000Evolution Creature (Mana Evolution V)Apollonia Dragons1/s10 SR
Lorenzo the 4th, Divine Dragon of ThunderLorenzo the 4th, Divine Dragon of Thunder■ When your opponent chooses a creature in the battle zone, they can't choose your other Knights. (However, they may still attack or block those creatures.) ■ All your other Knights in the battle zone have "Blocker." ■ Double Breaker (This creature breaks 2 shields.)Light78000CreatureApollonia Dragon/Knights2/s10 SR
Sanmaider, Special Dispense UnitSanmaider, Special Dispense Unit■ At the end of your turn, if you have 2 or fewer cards in your hand, you may draw cards until you have 3. ■ Double Breaker (This creature breaks 2 shields.)Water87000CreatureGreat Mechaohs3/s10 SR
Titan Crash CrawlerTitan Crash Crawler■ Blocker ■ Each turn, the first time this creature becomes tapped, untap it.Water66000CreatureEarth Eaters4/s10 SR
Super Necrodragon Sky GarudaSuper Necrodragon Sky Garuda■ Mana Evolution V - Choose 2 darkness creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ At the start of your turn, your opponent chooses 1 of their own cards in the battle zone or mana zone and puts it into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.)Darkness1012000Evolution Creature (Mana Evolution V)Dragon Zombies5/s10 SR
Romanov the 1st, Lord of the Demonic EyeRomanov the 1st, Lord of the Demonic Eye■ When you put this creature into the battle zone, look at your deck. You may choose 1 darkness card from it and put it into your graveyard. Then shuffle your deck. ■ Whenever this creature attacks, you may cast 1 darkness spell with cost 6 or less from your graveyard without paying its cost. Then put that spell on the bottom of your deck. ■ Double Breaker (This creature breaks 2 shields.)Darkness78000CreatureDark Lord/Dragon Zombie/Knights6/s10 SR
Supernova Ares VarmingamSupernova Ares Varmingam■ Mana Evolution V - Choose 2 fire creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ Meteor Burn - Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, destroy all of your opponent's creatures with cost 3 or less that have "Blocker." ■ Double Breaker (This creature breaks 2 shields.)Fire711000Evolution Creature (Mana Evolution V)Phoenixs7/s10 SR
Bolbalzak "Sword Flash" DragonBolbalzak "Sword Flash" Dragon■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Each turn, the first time this creature becomes tapped, untap it. ■ Double Breaker (This creature breaks 2 shields.)Fire77000CreatureArmored Dragon/Samurais8/s10 SR
Super Terradragon Variant VadesSuper Terradragon Variant Vades■ Mana Evolution GV - Choose up to 3 nature creatures from your mana zone and put this creature on top of them as it enters the battle zone. ■ This creature has power equal to the total power of the cards put under this creature. ■ While this creature has power 6000 or more, it has "Double Breaker." ■ While this creature has power 12000 or more, it has "Triple Breaker." ■ While this creature has power 18000 or more, it has "Quattro Breaker."Nature80Evolution CreatureEarth Dragons9/s10 SR
Pulse GiantPulse Giant■ Double Breaker (This creature breaks 2 shields.) ■ If at least 1 card left your mana zone this turn, this creature gets +7000 power and has "Triple Breaker."Nature66000CreatureGiants10/s10 SR