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DM28 — DM-28 Sengoku Arc Expansion Pack Vol.1 (Battle Galaxy)
120 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Lion Third, Holy Emperor■ Mana Evolution - Choose 1 light creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Whenever your other creatures except Lion Third, Holy Emperor attack your opponent, you may untap this creature. | Light | 7 | 5500 | Evolution Creature (Mana Evolution)Arc Seraphim | 1/110 VR | |
| Perfect Galaxy, Immortality Elemental■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature has "Blocker." ■ When this creature would leave the battle zone, it stays in the battle zone instead. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 9000 | CreatureAngel Command | 2/110 VR | |
| Deepsea Searcher■ When you put this creature into the battle zone, look at your deck. You may choose a card from it and put it into your hand. Then shuffle your deck. | Water | 6 | 4000 | CreatureBlue Monster | 3/110 VR | |
| King Maximillian, the Ice Fang■ You may use the ability of a Knight spell you cast one additional time. | Water | 4 | 3000 | CreatureGrand Devil/Knight | 4/110 VR | |
| Fernando the 7th, Emperor of Mystic Light■ You may reduce this creature's summoning cost by 1 for each spell in your graveyard. However, the cost can't be reduced below 1. ■ Whenever this creature attacks, choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn for each spell in your graveyard. (A creature with 0 or less power is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 11 | 11000 | CreatureDemon Command/Knight | 5/110 VR | |
| Necrodragon Amadeus■ If there are 2 or more cards with the same name in your mana zone or graveyard, destroy this creature. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 7 | 15000 | CreatureDragon Zombie | 6/110 VR | |
| Max, Crimson Blade Lord■ Mana Evolution - Choose 1 fire creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Whenever this creature attacks your opponent and isn't blocked, destroy 1 of your opponent's tapped creatures with power 3000 or less. | Fire | 3 | 4000 | Evolution Creature (Mana Evolution)Flame Monster | 7/110 VR | |
| Dragon Gear - Musha Legend■ Cross Gear ■ A creature crossed with this adds Armored Dragon and Samurai to its races, gets +2000 power, and adds Bolmeteus Musha Dragon to its names. ■ Whenever a creature crossed with this attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with power 6000 or less. | Fire | 3 | Cross GearSamurai | 8/110 VR | ||
| Terradragon Gamus Kenshin■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ When this creature is destroyed, you may put 1 Cross Gear from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | CreatureEarth Dragon/Samurai | 9/110 VR | |
| Weaponized Sound - Jamming Beat■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ While this card isn't crossed with any creature, your opponent's cost to cast spells is increased by 1. ■ When your opponent chooses a creature in the battle zone because of a spell's effect, they can't choose a creature crossed with this card. | Nature | 4 | Cross GearSamurai | 10/110 VR | ||
| Za Yes, Light Divine Dragon■ Shield Plus - Whenever this creature attacks, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6000 | CreatureApollonia Dragon | 11/110 R | |
| Pure Unicorn■ When this creature would be destroyed, instead of putting it into your graveyard, you may choose 1 of your shields and put it into your hand. However, you can't use that card's "Shield Trigger." | Light | 5 | 3000 | CreatureShine Monster | 12/110 R | |
| Chief De Baula, Machine King of Mystic Light■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand. | Light | 4 | 4000 | CreatureGreat Mechaoh/Knight | 13/110 R | |
| Lag Martas, Tectonic Guardian■ When a card leaves your mana zone, that turn, this creature gets +4000 power. | Light | 3 | 2000 | CreatureGuardian | 14/110 R | |
| Athers, Guerilla Robot■ When you put this creature into the battle zone, choose 1 of your opponent's tapped creatures in the battle zone. At the start of your opponent's next turn, that creature doesn't untap. | Light | 2 | 1000 | CreatureGreat Mechaoh | 15/110 R | |
| Magic Shot - Plus One■ Shield Plus - Put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.) | Light | 2 | SpellKnight | 16/110 R | ||
| Sir Matthias, Ice Fang Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put all Knights among them into your hand and return the rest to the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of putting it into your graveyard. | Water | 7 | 5000 | CreatureGrand Devil/Knight | 17/110 R | |
| Lanerva Stratus, Poseidon's Admiral■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put all Samurai among them into your hand and return the rest to the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of putting it into your graveyard. | Water | 7 | 5000 | CreaturePoseidia Dragon/Samurai | 18/110 R | |
| Sir Aqua Margaret, the Ice Fang■ When you cast a spell, you may return 1 non-Evolution card in the battle zone to its owner's hand. | Water | 7 | 4000 | CreatureLiquid People/Knight | 19/110 R | |
| Vacuum Crawler■ Blocker ■ This creature can't attack. ■ At the start of your turn, return 1 of your creatures in the battle zone to your hand. Then you may draw a card. | Water | 5 | 5000 | CreatureEarth Eater | 20/110 R | |
| Force Operation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 1 card for each of your creatures in the battle zone that has the "Shield Force" ability. | Water | 3 | Spell | 21/110 R | ||
| Belfegius, Emperor of Death■ Mana Evolution - Choose 1 darkness creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ When a creature untaps, its owner may choose not to untap it. ■ When another creature in the battle zone untaps, destroy that creature. | Darkness | 6 | 3000 | Evolution Creature (Mana Evolution)Dark Lord | 22/110 R | |
| Bell Hell De Dios, Death Castle Beast Lord■ Whenever this creature attacks, you may destroy 1 of your creatures. If you do, draw up to 2 cards. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDemon Command | 23/110 R | |
| Angry Charge Dragoon■ While you have 3 or fewer shields, this creature gets +3000 power and has "Double Breaker." | Darkness | 5 | 4000 | CreatureTyranno Drake | 24/110 R | |
| Darkness Limit■ While your opponent has 4 or more shields, they can't use their own "Shield Trigger." | Darkness | 4 | 4000 | CreatureDark Monster | 25/110 R | |
| Carnage, Lord of the Dark Path■ Blocker ■ This creature can't attack. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Whenever this creature blocks, you may return 1 creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureDark Lord | 26/110 R | |
| Soul Advantage■ For each of your shields, choose 1 card in your opponent's hand without looking and have them discard it. | Darkness | 6 | Spell | 27/110 R | ||
| Bolberg Shingen, Dragon General■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ When you put this creature into the battle zone, you may cross 1 of your Samurai Cross Gears in the battle zone with this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon/Humanoid/Samurai | 28/110 R | |
| Garyou, Suzaku God■ When this creature is attacked or chosen by your opponent, destroy 1 of your opponent's creatures with less power than this creature. ■ G-Link: to the left of Tensei, Byakko God (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose either 1 card.) ■ While linked, this creature has "Double Breaker." | Fire | 5 | 5000 | CreatureGod/Samurai | 29/110 R | |
| Wasshoi Express, Straight Shooting Soldier■ Each of your creatures with "Speed Attacker" gets +2000 power and breaks 1 additional shield. | Fire | 5 | 1000 | CreatureArmaroid | 30/110 R | |
| Power Force Dragoon■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature has "Power Attacker +6000" and "Double Breaker." | Fire | 4 | 2000 | CreatureTyranno Drake | 31/110 R | |
| Burning Crimson Lord■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +11000 power and has "Double Breaker." | Fire | 4 | 0 | CreatureFlame Monster | 32/110 R | |
| Dragon Gear - Zangeki Mach Armor■ Cross Gear ■ While this card isn't crossed with any creature, you may reduce the summoning cost of your Dragon and Samurai creatures by 1. However, the cost can't be reduced below 1. ■ While this card is crossed with a Dragon or Samurai, your Dragon and Samurai creatures in the battle zone get +2000 power and have "Speed Attacker." ■ You may cross this card with Bolmeteus Musha Dragon without paying its cost. | Fire | 4 | Cross GearSamurai | 33/110 R | ||
| Shinra, the Great Expanse■ Evolution - Put on 1 of your Giants. ■ When you put this creature into the battle zone, choose 1 of your creatures in the battle zone and put all your other creatures into your mana zone. Then your opponent chooses 1 of their own creatures in the battle zone and puts all their other creatures into their owners' mana zones. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 8 | 15000 | Evolution CreatureGiant | 34/110 R | |
| Tensei, Byakko God■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ This creature breaks 1 additional shield. ■ G-Link: to the right of Garyou, Suzaku God. ■ While this creature is linked, you may cross a Cross Gear with this creature without paying its cost. | Nature | 5 | 5000 | CreatureGod/Samurai | 35/110 R | |
| Awakening Giant■ At the start of your turn, you may put the top card of your deck into your mana zone. | Nature | 5 | 4000 | CreatureGiant | 36/110 R | |
| Paol Nature■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +3000 power and has "Double Breaker." | Nature | 4 | 3000 | CreatureEmerald Monster | 37/110 R | |
| Kaolun, Warming Ice Faerie■ If at least 1 card left your mana zone during the turn, at the end of that turn, you may put the top card of your deck into your mana zone. | Nature | 3 | 2000 | CreatureSnow Faerie | 38/110 R | |
| Ogre Gear - Ogre Fist■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ A creature crossed with this gets +1000 power for each point of that creature's cost, and can't be blocked by creatures with less power. | Nature | 3 | Cross GearSamurai | 39/110 R | ||
| Leopold the 2nd, God of Mystic Light■ When you put this creature into the battle zone, you may look at your deck. Choose 1 Knight from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ G-Link: to the right of Ludvica the 2nd, God of Mystic Light. ■ While this creature is linked, when your opponent chooses one of your creatures, they can't choose this creature. (However, they may still attack or block this creature.) | Light | 6 | 5000 | CreatureKnight/God | 40/110 U | |
| Lightning Kid, Divine Armaments Elemental■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +5500 power and has "Double Breaker." | Light | 5 | 5500 | CreatureAngel Command | 41/110 U | |
| Rodomia, Vizier of Thunder■ Whenever this creature battles a Samurai, look at your deck. Choose 1 spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 4 | 4000 | CreatureInitiate/Knight | 42/110 U | |
| Prince Avaraldo, Cavalier of Thunder■ When you put this creature into the battle zone, turn the top 3 cards of your deck face up. Put any number of spells among them into your hand and return the rest to the bottom of your deck in any order. | Light | 3 | 1000 | CreatureArc Seraphim/Knight | 43/110 U | |
| Tios, Guardian of Fate■ This creature gets +1000 power for each card in your shield zone. | Light | 3 | 0 | CreatureGuardian | 44/110 U | |
| Power Puzzle■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap 1 of your creatures in the battle zone. Then choose any number of your opponent's creatures in the battle zone so that their total power is equal to or less than that creature's power, and tap them. | Light | 2 | Spell | 45/110 U | ||
| Shield Pierce, Blue Divine Dragon■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreaturePoseidia Dragon | 46/110 U | |
| Roid Goemon, Kabuki Machine■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, you may draw 1 card for each of your other Samurai in the battle zone. ■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) | Water | 6 | 2000 | CreatureGreat Mechaoh/Samurai | 47/110 R | |
| Cutie Heart■ Shield Trigger ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may choose 1 creature in the battle zone and return it to its owner's hand. ■ If you have 2 or fewer shields, this creature gets +4000 power and can't be blocked. | Water | 4 | 1000 | CreatureCyber Virus | 48/110 U | |
| Pirolon■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ When you would draw cards, you may draw twice that many cards instead. If you do, for every 2 cards you drew, put 1 card from your hand on the bottom of your deck in any order. | Water | 3 | 2000 | CreatureCyber Lord | 49/110 U | |
| Magic Shot - Stream Circle■ Choose 1 creature or 1 Cross Gear in the battle zone and return it to its owner's hand. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.) | Water | 5 | SpellKnight | 50/110 U | ||
| Water Weapon - Shark Bunker■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ A creature crossed with this gets +2000 power. ■ Whenever a creature crossed with this battles, you may draw a card. | Water | 2 | Cross GearSamurai | 51/110 U | ||
| Ludvica the 2nd, God of Mystic Light■ This creature breaks 1 additional shield for each spell you cast this turn. ■ G-Link: to the left of Leopold the 2nd, God of Mystic Light. ■ While this creature is linked, it has "Double Breaker." | Darkness | 5 | 5000 | CreatureKnight/God | 52/110 U | |
| Lord Eudocia, the Demonic Eyed Viper■ When you cast a spell, that turn, this creature gets +3000 power and has "Double Breaker." | Darkness | 5 | 4000 | CreatureDemon Command/Knight | 53/110 U | |
| 750 Man■ When you put this creature into the battle zone, choose 1 of your shields and put it into your hand. However, you can't use that card's "Shield Trigger." | Darkness | 4 | 4000 | CreatureHedrian | 54/110 U | |
| Gardis Dragoon■ When you put this creature into the battle zone, put 1 of your shields into your graveyard. ■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Darkness | 3 | 5000 | CreatureTyranno Drake | 55/110 U | |
| Bokko Rock, JK Doll■ Instead of attacking with this creature, you may tap it and use the following ability: Decide the outcome with your opponent by playing rock-paper-scissors. If you win, choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -3000 power. (A creature with 0 or less power is destroyed.) ■ When your opponent plays "paper" in rock-paper-scissors, your opponent chooses a card in their own hand and discards it. | Darkness | 3 | 2000 | CreatureDeath Puppet | 56/110 U | |
| Magic Shot - Soul Catcher■ Return 1 creature from your graveyard to your hand. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.) | Darkness | 2 | SpellKnight | 57/110 U | ||
| Benkei, the Wandering Cloud■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) | Fire | 5 | 5000 | CreatureDreammate/Samurai | 58/110 U | |
| Edge Arm "Raikou" Dragoon■ Whenever this creature battles a Knight, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Fire | 4 | 4000 | CreatureTyranno Drake/Samurai | 59/110 U | |
| Scissors, JK Guy■ Whenever this creature battles, decide the outcome with your opponent by playing rock-paper-scissors. If you win, that turn, this creature gets +5000 power. ■ When your opponent plays "rock" in rock-paper-scissors, your opponent chooses a card in their own mana zone and puts it into their graveyard. | Fire | 4 | 2000 | CreatureHumanoid | 60/110 U | |
| Trance Dragoon■ When you put this creature into the battle zone, put 1 card from your mana zone into your graveyard. ■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Fire | 3 | 5000 | CreatureTyranno Drake | 61/110 U | |
| Todoroki, Ushiwaka Swordsman■ When you put this creature into the battle zone, you may turn the top 3 cards of your deck face up. Put all Cross Gears among them into your hand, then put the rest on the bottom of your deck in any order. | Fire | 3 | 1000 | CreatureHumanoid/Samurai | 62/110 U | |
| Raijin Dragoon■ Whenever this creature attacks a creature, that turn, this creature gets +4000 power. | Fire | 2 | 1000 | CreatureTyranno Drake | 63/110 U | |
| Huckle Kirin Sawyer, Jungle Governor■ Mana Evolution - Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Your creatures can't be blocked by creatures with less power. | Nature | 3 | 5000 | Evolution Creature (Mana Evolution)Dreammate | 64/110 U | |
| Oak Totem■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following abilities.) ■ This creature gets +4000 power and has "Double Breaker." | Nature | 6 | 5000 | CreatureMystery Totem/Samurai | 65/110 U | |
| Kiyomasa Komusou, Spirit Knight■ When you put this creature into the battle zone, for each spell in your opponent's graveyard, you may put 1 card from the top of your deck into your mana zone. | Nature | 5 | 3000 | CreatureArc Seraphim/Samurai | 66/110 U | |
| Bronze Chain Sickle■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. ■ Shield Plus - When this creature is destroyed, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Nature | 4 | 2000 | CreatureBeast Folk | 67/110 U | |
| Donna Dona, Remnant of the Jungle■ When another of your creatures enters the battle zone, that turn, this creature gets +3000 power. | Nature | 3 | 2000 | CreatureDreammate | 68/110 U | |
| Lunatic Energy■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ This turn, each of your creatures in the battle zone gets +4000 power. | Nature | 2 | Spell | 69/110 U | ||
| Miruth, Spirit Barrier Vizier■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Whenever your opponent attacks one of your creatures, until the end of that attack, this creature has "Blocker." | Light | 5 | 4500 | CreatureInitiate | 70/110 C | |
| Riku, the Oracle■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may add the top card of your deck to your shields face down. | Light | 5 | 1000 | CreatureLight Bringer | 71/110 C | |
| Hyou, the Oracle■ Blocker ■ This creature can't attack players. ■ Shield Plus - When this creature is destroyed, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Light | 3 | 4000 | CreatureLight Bringer | 72/110 C | |
| Lazerion, Light Attack Soldier | Light | 3 | 3500 | CreatureGreat Mechaoh | 73/110 C | |
| Pure Landers■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Light | 3 | 2000 | CreatureShine Monster | 74/110 C | |
| Bagris, Vizier of Turbulence■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ At the end of each turn, untap 1 of your creatures in the battle zone. | Light | 3 | 1000 | CreatureInitiate | 75/110 C | |
| La Ura Giga, Sky Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that opponent's creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureGuardian | 76/110 C | |
| Magic Shot - Chain Spark■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.) | Light | 2 | SpellKnight | 77/110 C | ||
| Hoihoizer, the Sudden Moonlight■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker ■ This creature can't attack. | Water | 6 | 3000 | CreatureGreat Mechaoh | 78/110 C | |
| Hulk Crawler■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, you may draw a card. | Water | 4 | 3000 | CreatureEarth Eater | 79/110 C | |
| Sir Leopol Deenay, the Ice Fang■ When you cast a spell, you may draw a card. | Water | 4 | 2000 | CreatureCyber Virus/Knight | 80/110 C | |
| Piñaco Lada■ Blocker ■ This creature can't attack. ■ This creature can't be attacked. | Water | 3 | 3000 | CreatureSplash Queen | 81/110 C | |
| Franz the 1st, the Ice Fang■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 1. | Water | 3 | 2000 | CreatureCyber Lord/Knight | 82/110 C | |
| Deepsea Douzan■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ Whenever this creature attacks your opponent and isn't blocked, you may return 1 creature with less power than this creature from the battle zone to its owner's hand. | Water | 3 | 2000 | CreatureBlue Monster/Samurai | 83/110 U | |
| Aqua Belala■ When you put another of your creatures into the battle zone, look at the top card of either player's deck. Then you may put that card on the bottom of its owner's deck. | Water | 2 | 1000 | CreatureLiquid People | 84/110 C | |
| Magic Shot - Open Brain■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 2 cards. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.) | Water | 5 | SpellKnight | 85/110 C | ||
| Saving Sword - Memory Accela■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever a creature crossed with this attacks, you may draw a card. | Water | 1 | Cross GearSamurai | 86/110 C | ||
| Fuuma Zurmel■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Darkness | 5 | 5000 | CreatureGrand Devil | 87/110 C | |
| Darkness Southern■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, that turn, each of your opponent's creatures gets -1000 power. | Darkness | 5 | 3000 | CreatureDark Monster | 88/110 C | |
| Marquis Alexey, Demonic Eye Gunman■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may return 1 Samurai or Cross Gear in the battle zone to the bottom of its owner's deck. | Darkness | 4 | 1000 | CreatureDark Lord/Knight | 89/110 C | |
| Trappy Trap Man■ When this creature is attacked, that turn, this creature has "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 3000 | CreatureHedrian | 90/110 C | |
| Fuuma Albaram■ Blocker ■ This creature can't attack. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ This creature gets +4000 power. | Darkness | 3 | 1000 | CreatureGrand Devil | 91/110 C | |
| Bombra 1, Exploding Whale Doll■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 1000 | CreatureDeath Puppet | 92/110 C | |
| Magic Shot - Dual Zanzibar■ Choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -2000 power. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability one more time.) | Darkness | 4 | SpellKnight | 93/110 C | ||
| Bubble Trap■ Return 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." ■ Destroy 1 of your opponent's non-Evolution creatures. | Darkness | 4 | Spell | 94/110 C | ||
| Crimson Ash Lord■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, return this creature to your hand. | Fire | 4 | 5000 | CreatureFlame Monster | 95/110 C | |
| Concone, Master of Hiding■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ This creature can't be attacked. | Fire | 3 | 3000 | CreatureDreammate | 96/110 C | |
| Dual Matasa, Rashin Soldier■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following abilities.) ■ This creature gets +3000 power and has "Speed Attacker." | Fire | 3 | 2000 | CreatureArmaroid/Samurai | 97/110 C | |
| Carbine, Explosive Fighter■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Fire | 3 | 1000 | CreatureHumanoid | 98/110 C | |
| Lyla Latta■ When this creature is attacked, put 1 of your shields into your hand. However, you can't use that card's "Shield Trigger." | Fire | 2 | 3000 | CreatureFire Bird | 99/110 C | |
| Poppo "Yatarou" Pappi■ Saver: Dragon or Samurai (When 1 of your Dragon or Samurai creatures would be destroyed, you may destroy this creature instead.) | Fire | 2 | 2000 | CreatureFire Bird/Samurai | 100/110 C | |
| Phantom Lion's Flame■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy 1 of your opponent's creatures with power 2000 or less, or choose 1 of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. | Fire | 3 | Spell | 101/110 C | ||
| Flame Sword - Pierce Accela■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ A creature crossed with this has "Power Attacker +3000." (A creature with "Power Attacker +3000" gets +3000 power while attacking.) | Fire | 1 | Cross GearSamurai | 102/110 C | ||
| JK Paper Nature■ Whenever this creature attacks, you may decide the outcome with your opponent by playing rock-paper-scissors. If you win, choose 1 of your opponent's creatures in the battle zone with power 5000 or less and put it into its owner's mana zone. ■ When your opponent plays "scissors" in rock-paper-scissors, you may put the top card of your deck into your mana zone. | Nature | 5 | 5000 | CreatureEmerald Monster | 103/110 C | |
| Boomerang Totem■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) | Nature | 4 | 4000 | CreatureMystery Totem | 104/110 C | |
| Biwanoshin, Wandering Travelers■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ Whenever this creature attacks, look at your deck. Choose 1 Samurai from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | 3000 | CreatureWild Veggies/Samurai | 105/110 C | |
| Dunas, Spirit Knight | Nature | 3 | 4000 | CreatureArc Seraphim | 106/110 C | |
| Kabra Katabra■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. | Nature | 3 | 1000 | CreatureWild Veggies | 107/110 C | |
| Shaman Melissa, Melting Snow Faerie■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureSnow Faerie | 108/110 C | |
| Living Lithograph■ Put the top card of your deck into your mana zone. If that card is a creature, this turn, each of your creatures in the battle zone gets +2000 power. | Nature | 2 | Spell | 109/110 C | ||
| Ascendant Wing - Faerie Accela■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever a creature crossed with this attacks, you may put the top card of your deck into your mana zone. | Nature | 1 | Cross GearSamurai | 110/110 C | ||
| Ladio Yaesar, Super Divine Dragon■ Mana Evolution V - Choose 2 light creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ Super Shield Plus - When you put this creature into the battle zone, you may put cards from the top of your deck one at a time face down under all of your shields. (A stack of cards put this way counts as 1 shield.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 8 | 9000 | Evolution Creature (Mana Evolution V)Apollonia Dragon | s1/s10 SR | |
| Lorenzo the 4th, Divine Dragon of Thunder■ When your opponent chooses a creature in the battle zone, they can't choose your other Knights. (However, they may still attack or block those creatures.) ■ All your other Knights in the battle zone have "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 8000 | CreatureApollonia Dragon/Knight | s2/s10 SR | |
| Sanmaider, Special Dispense Unit■ At the end of your turn, if you have 2 or fewer cards in your hand, you may draw cards until you have 3. ■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 7000 | CreatureGreat Mechaoh | s3/s10 SR | |
| Titan Crash Crawler■ Blocker ■ Each turn, the first time this creature becomes tapped, untap it. | Water | 6 | 6000 | CreatureEarth Eater | s4/s10 SR | |
| Super Necrodragon Sky Garuda■ Mana Evolution V - Choose 2 darkness creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ At the start of your turn, your opponent chooses 1 of their own cards in the battle zone or mana zone and puts it into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 10 | 12000 | Evolution Creature (Mana Evolution V)Dragon Zombie | s5/s10 SR | |
| Romanov the 1st, Lord of the Demonic Eye■ When you put this creature into the battle zone, look at your deck. You may choose 1 darkness card from it and put it into your graveyard. Then shuffle your deck. ■ Whenever this creature attacks, you may cast 1 darkness spell with cost 6 or less from your graveyard without paying its cost. Then put that spell on the bottom of your deck. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 8000 | CreatureDark Lord/Dragon Zombie/Knight | s6/s10 SR | |
| Supernova Ares Varmingam■ Mana Evolution V - Choose 2 fire creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ Meteor Burn - Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, destroy all of your opponent's creatures with cost 3 or less that have "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 11000 | Evolution Creature (Mana Evolution V)Phoenix | s7/s10 SR | |
| Bolbalzak "Sword Flash" Dragon■ Samurai Generate (When you put this creature into the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Each turn, the first time this creature becomes tapped, untap it. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Samurai | s8/s10 SR | |
| Super Terradragon Variant Vades■ Mana Evolution GV - Choose up to 3 nature creatures from your mana zone and put this creature on top of them as it enters the battle zone. ■ This creature has power equal to the total power of the cards put under this creature. ■ While this creature has power 6000 or more, it has "Double Breaker." ■ While this creature has power 12000 or more, it has "Triple Breaker." ■ While this creature has power 18000 or more, it has "Quattro Breaker." | Nature | 8 | 0 | Evolution CreatureEarth Dragon | s9/s10 SR | |
| Pulse Giant■ Double Breaker (This creature breaks 2 shields.) ■ If at least 1 card left your mana zone this turn, this creature gets +7000 power and has "Triple Breaker." | Nature | 6 | 6000 | CreatureGiant | s10/s10 SR |