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DM29 — DM-29 Sengoku Arc Expansion Pack Vol.2 (Lock-On Heroes)

60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Ral Absorber, Light Divine DragonRal Absorber, Light Divine Dragon■ Blocker ■ This creature can't attack players. ■ Your opponent's creatures can break only 1 shield per attack.Light55000CreatureApollonia Dragon1/55 VR
Orochi of the Hidden BladeOrochi of the Hidden Blade■ Ninja Strike 7 ■ When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. Its owner turns cards from the top of their own deck face up until a non-Evolution creature appears, puts that creature into the battle zone, and returns the remaining cards to the bottom of their deck in any order.Water63000CreatureCyber Lord/Shinobi2/55 VR
Hanzou, Menacing PhantomHanzou, Menacing Phantom■ Ninja Strike 7 (When an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -6000 power until the end of the turn. ■ When this creature would be destroyed, if you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.Darkness75000CreatureDemon Command/Shinobi3/55 VR
Crimson Lion God, the Roaring FlameCrimson Lion God, the Roaring Flame■ Ninja Strike 8 (When an opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, destroy all creatures with power 3000 or less.Fire95000CreatureFlame Monster/Shinobi4/55 VR
Terradragon Dolrugan MurasameTerradragon Dolrugan Murasame■ Double Breaker ■ When this creature enters the battle zone, put all Samurai from your graveyard into your mana zone.Nature66000CreatureEarth Dragon/Samurai5/55 VR
Zerokage, Lightfang LordZerokage, Lightfang Lord■ Blocker ■ Ninja Strike 7 (When an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ This creature can't attack players.Light77000CreatureInitiate/Shinobi6/55 R
Sarvarti, Thunder Spirit KnightSarvarti, Thunder Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may return 1 spell from your graveyard to your hand.Light41000CreatureArc Seraphim/Knight7/55 R
Memories of the Planetary DragonMemories of the Planetary Dragon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Until the end of your next turn, all shields you add to your hand gain "Shield Trigger."Light3Spell8/55 R
Al Babylon, Blue Divine DragonAl Babylon, Blue Divine Dragon■ Double Breaker ■ After you use your "Shield Plus" ability, you may look at that shield. ■ When one of your shields would be broken by an opponent's creature, you choose which shields are broken, keeping them face down.Water67000CreaturePoseidia Dragon9/55 R
Sir Bubble Helma, the Ice FangSir Bubble Helma, the Ice Fang■ When this creature enters the battle zone, you may show any number of spells from your hand. For each spell you showed, each player may draw a card.Water54000CreatureCyber Virus/Knight10/55 R
Pastel JellyPastel Jelly■ At the start of each player's own turn, that player may draw a card. If they do, that player discards a card from their hand.Water43000CreatureCyber Virus11/55 R
Demotory the 5th, Demonic Eyed Death DragonDemotory the 5th, Demonic Eyed Death Dragon■ Double Breaker ■ Whenever one of your creatures blocks or is blocked, turn the top card of your deck face up. If that card is a Knight, you may add it to your hand.Darkness77000CreatureDragon Zombie/Knight12/55 R
August the 3rd, Young Emperor of the Demonic EyeAugust the 3rd, Young Emperor of the Demonic Eye■ Whenever this creature or another of your creatures enters the battle zone, destroy 1 of your opponent's creatures with the same power as that creature. ■ Whenever you cast a spell, look at your opponent's hand and you may choose 1 spell in it with the same cost as the spell you cast. Your opponent discards it.Darkness65000CreatureDark Lord/Knight13/55 R
JK Darkness RockderianJK Darkness Rockderian■ When this creature enters the battle zone, play rock-paper-scissors with your opponent. If you win, you may put 1 creature with cost 5 or less from your graveyard into the battle zone. ■ When your opponent throws "paper" in rock-paper-scissors, you may return 1 creature with cost 4 or less from your graveyard to your hand.Darkness51000CreatureDark Monster14/55 R
Maximum Boom, Savage SoldierMaximum Boom, Savage Soldier■ This creature gets -1000 power for each of your opponent's shields. ■ While this creature has power 6000 or more, it has "Double Breaker."Fire48000CreatureArmaroid15/55 R
Bullet "Shirou" BarrettBullet "Shirou" Barrett■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ All of your creatures in the battle zone named Bolbalzak "Shiden" Dragon get "Speed Attacker."Fire43000CreatureFire Bird/Samurai16/55 R
Kirimomi YamarashiKirimomi Yamarashi■ This turn, you may reduce the summoning cost of the next creature you summon by 1. However, the cost can't be reduced below 1. ■ When that creature enters the battle zone, it gets "Speed Attacker" until the end of the turn.Fire1Spell17/55 R
Diamond FallDiamond Fall■ Evolution: Put on top of 1 of your Snow Faeries. ■ While you have 3 or 4 shields, all of your creatures in the battle zone get +2000 power. ■ While you have 2 or fewer shields, all of your creatures in the battle zone get +4000 power. ■ All of your creatures in the battle zone with power 6000 or more get "Double Breaker."Nature65000Evolution CreatureSnow Faerie18/55 R
Ryoma GiantRyoma Giant■ When this creature enters the battle zone, you may put 1 Cross Gear from your mana zone into the battle zone. Then cross that Cross Gear onto this creature for no cost. ■ This creature breaks 1 additional shield for each Cross Gear crossed onto it. ■ When this creature would leave the battle zone because of an opponent's spell, you may put 1 Cross Gear crossed onto this creature into your graveyard instead.Nature78000CreatureGiant/Samurai19/55 R
Kite TotemKite Totem■ Ninja Strike 3 (When an opponent's creature attacks or blocks, if you have 3 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets +3000 power for the turn.Nature54000CreatureMystery Totem/Shinobi20/55 R
Ba Keen, Super-electric EngineerBa Keen, Super-electric Engineer■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may choose 1 of your opponent's Cross Gear in the battle zone and put it into its owner's graveyard. ■ This creature can't attack players.Light51500CreatureGreat Mechaoh21/55 U
Sir De Ashis, Mystic Light Mecha KingSir De Ashis, Mystic Light Mecha King■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack players.Light23000CreatureGreat Mechaoh/Knight22/55 U
Rio Lentis, Ruby GuardianRio Lentis, Ruby Guardian■ When an opponent's creature attacks, if 1 or more of your shields has already been broken this turn, untap this creature. That turn, this creature gets +5000 power and "Blocker."Light42000CreatureGuardian23/55 U
Fuuma Rasetsu ChoronzonFuuma Rasetsu Choronzon■ Super Axel (While 1 of your creatures in the battle zone has a Cross Gear crossed onto it, this creature gets the following ability.) This creature gets +3000 power and "Double Breaker."Water53000CreatureGrand Devil/Samurai24/55 U
Aqua TsubamegaeshiAqua Tsubamegaeshi■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand for no cost.)Water44000CreatureLiquid People/Samurai25/55 U
Unryu, Sumo DoctorUnryu, Sumo Doctor■ Whenever this creature attacks, look at the top card of your deck. If that card is a Cross Gear, you may put it into the battle zone and untap this creature.Water44000CreatureSamurai/Great Mechaoh26/55 U
Gal Volf, Dark WolfbladeGal Volf, Dark Wolfblade■ When this creature enters the battle zone, choose a race and look at your opponent's hand. You may choose 1 card with the chosen race from it. If you do, your opponent discards that card, and you choose 1 of your own shields and put it into your graveyard. ■ Double BreakerDarkness66000CreatureDemon Command27/55 U
Jinnai, Darkfang NinjaJinnai, Darkfang Ninja■ Blocker ■ This creature can't attack. ■ When another of your Shinobi would leave the battle zone, you may destroy 1 of your creatures instead.Darkness43000CreatureDark Lord/Shinobi28/55 U
Magic Shot - Romanov StrikeMagic Shot - Romanov Strike■ Choose 1 of your opponent's creatures in the battle zone. That creature gets -5000 power this turn. ■ If you cast this spell from your graveyard with the ability of your "Romanov I, Demonic Eye Emperor," all of your opponent's other creatures in the battle zone get -5000 power this turn.Darkness5SpellKnight29/55 U
Crimson Maru, the Untamed FlameCrimson Maru, the Untamed Flame■ Ninja Strike 6 (When an opponent's creature attacks or blocks, if you have 6 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 4000 or less.Fire75000CreatureFlame Monster/Shinobi30/55 U
Scissorspan, JK SergeantScissorspan, JK Sergeant■ When this creature enters the battle zone, play rock-paper-scissors with your opponent. If you win, this creature gets "Speed Attacker" this turn. ■ When your opponent throws "rock" in rock-paper-scissors, destroy 1 of your opponent's creatures with power 2000 or less.Fire21000CreatureDreammate31/55 U
Rumble Blade - Raging ZacksRumble Blade - Raging Zacks■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature it is crossed onto gets "Power Attacker +3000" and can attack untapped Gods. ■ When the creature it is crossed onto battles a God, that creature gets +12000 power. ■ The first time each turn the creature it is crossed onto attacks a God, untap that creature.Fire2Cross GearSamurai32/55 U
Rage Buckle, Strong-armed FaerieRage Buckle, Strong-armed Faerie■ Whenever another of your creatures enters the battle zone, this creature gets +5000 power for the turn. ■ While this creature has power 6000 or more, it has "Double Breaker."Nature41000CreatureSnow Faerie33/55 U
Auto-equip Sword - Leo ImpactAuto-equip Sword - Leo Impact■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may generate it immediately for no cost and cross it onto 1 of your creatures.) ■ Cross Gear ■ When you put this card into the battle zone, you may cross it onto 1 of your creatures in the battle zone for no cost. ■ Shield Plus - Whenever the creature it is crossed onto attacks, you may put the top card of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.)Nature4Cross GearSamurai34/55 U
Paper Para Benkei, JK HelmetPaper Para Benkei, JK Helmet■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature it is crossed onto attacks, play rock-paper-scissors with your opponent. If you win, you may put 1 Samurai with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. ■ When your opponent throws "scissors" in rock-paper-scissors, you may put the top card of your deck into your mana zone.Nature3Cross GearSamurai35/55 U
Pure White, Thunder BeastPure White, Thunder Beast■ Blocker ■ This creature can't attack players. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in the shield zone, this creature gets the following ability.) All of your creatures in the battle zone add Knight to their races.Light34500CreatureShine Monster36/55 C
Hayabusamaru, Lightfang NinjaHayabusamaru, Lightfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets "Blocker" until the start of your next turn.Light33000CreatureGuardian/Shinobi37/55 C
La Tayu, the OracleLa Tayu, the Oracle■ Blocker ■ This creature can't attack players. ■ Whenever this creature blocks, choose 1 of your opponent's creatures in the battle zone and tap it.Light33000CreatureLight Bringer38/55 C
Vacuum RayVacuum Ray■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ At the end of this turn, untap 1 of your creatures in the battle zone.Light2Spell39/55 C
Reactive CrawlerReactive Crawler■ Whenever another creature enters the battle zone, this creature gets "Blocker" for the turn.Water54000CreatureEarth Eater40/55 C
Deepsea BabirodemDeepsea Babirodem■ Shield Plus - Whenever this creature attacks a player and isn't blocked, you may put the top card of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.)Water44000CreatureBlue Monster41/55 C
Tensai Janit of the Hidden BladeTensai Janit of the Hidden Blade■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, you may choose 1 other creature with cost 3 or less in the battle zone and return it to its owner's hand.Water31000CreatureCyber Lord/Shinobi42/55 C
Genius DisasterGenius Disaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their own untapped creatures and returns it to their hand.Water3Spell43/55 C
Big Wave ManBig Wave Man■ Instead of attacking with this creature, you may tap it and use the following ability. Choose 1 of your opponent's creatures in the battle zone. That creature attacks next turn if able.Darkness44000CreatureHedrian44/55 C
Darkwind Dragoon, Darkfang NinjaDarkwind Dragoon, Darkfang Ninja■ Ninja Strike 2 (When an opponent's creature attacks or blocks, if you have 2 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets "Slayer" for the turn.Darkness32000CreatureTyranno Drake/Shinobi45/55 C
Don Kinoff, Mystic Light DollDon Kinoff, Mystic Light Doll■ When this creature enters the battle zone, you may reduce the cost of the next spell you cast this turn by up to 3. However, the cost can't be reduced below 1.Darkness32000CreatureDeath Puppet/Knight46/55 C
Magic Shot - Bullet ViceMagic Shot - Bullet Vice■ Your opponent chooses 1 card in their own hand and discards it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability again.)Darkness4SpellKnight47/55 C
White, Blastflame Crimson LordWhite, Blastflame Crimson Lord■ All of your Samurai creatures in the battle zone get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire55000CreatureFlame Monster/Samurai48/55 C
Fuuta Dragoon, the Untamed FlameFuuta Dragoon, the Untamed Flame■ When one of your Shinobi in the battle zone would be put on the bottom of your deck, you may put 1 card from your mana zone into your graveyard instead.Fire43000CreatureTyranno Drake/Shinobi49/55 C
Ninja TyphoonNinja Typhoon■ Count the cards in your hand and put them on the bottom of your deck in any order. Then draw 1 more card than that number.Fire2Spell50/55 C
Boiling Blade - Dual StingerBoiling Blade - Dual Stinger■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature it is crossed onto attacks, destroy 1 of your opponent's creatures with "Blocker."Fire2Cross GearSamurai51/55 C
Javier NatureJavier Nature■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)Nature64000CreatureEmerald Monster52/55 C
Unkai GiantUnkai Giant■ When this creature enters the battle zone, look at your deck. You may choose up to 3 Shinobi from it and show them to your opponent. After showing them, add 1 of them to your hand without showing your opponent, return the rest to your deck, and shuffle it.Nature41000CreatureGiant/Shinobi53/55 C
Munemitsu, Poetic RoninMunemitsu, Poetic Ronin■ Axel (While a Cross Gear is crossed onto this creature, this creature gets the following ability.) This creature gets +2000 power.Nature33000CreatureDreammate/Samurai54/55 C
Yuunagi, Hidden Earth FaerieYuunagi, Hidden Earth Faerie■ When another of your Shinobi would leave the battle zone, you may put that creature into your mana zone instead.Nature22000CreatureSnow Faerie/Shinobi55/55 C
Milzam, Miracles ElementalMilzam, Miracles Elemental■ Blocker ■ Ultra Shield Plus - When this creature enters the battle zone, you may put up to 5 cards from the top of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.) ■ Double BreakerLight911000CreatureAngel Commands1/s5 SR
Baiken, Blue Dragon of the Hidden BladeBaiken, Blue Dragon of the Hidden Blade■ Double Breaker ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. If you do, you may choose 1 creature in the battle zone and return it to its owner's hand. ■ Whenever you use a "Ninja Strike" ability of one of your Shinobi, you may draw a card.Water66000CreaturePoseidia Dragon/Shinobis2/s5 SR
Alexander the 3rd, Emperor of the Demonic EyeAlexander the 3rd, Emperor of the Demonic Eye■ Double Breaker ■ Whenever you cast a light, water, or darkness spell from your hand or graveyard, if you have at least 1 other Knight in the battle zone, look at your deck. You may choose 1 spell from it with the same name as the spell you cast and cast it for no cost. Then shuffle your deck.Darkness76000CreatureDark Lord/Dragon Zombie/Knights3/s5 SR
Bazagaberg "Hayate" DragonBazagaberg "Hayate" Dragon■ Speed Attacker ■ When this creature enters the battle zone, you may cross 1 of your Cross Gear in the battle zone onto this creature for no cost. ■ This creature can attack untapped creatures. ■ Double Breaker ■ At the end of your turn, return this creature to your hand.Fire88000CreatureArmored Dragon/Samurais4/s5 SR
Terradragon Diruga VejidaTerradragon Diruga Vejida■ Quad Breaker (This creature breaks 4 shields.) ■ When this creature would be destroyed, put it into your deck and shuffle it instead of putting it into your graveyard.Nature923000CreatureEarth Dragons5/s5 SR