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DM29 — DM-29 Sengoku Arc Expansion Pack Vol.2 (Lock-On Heroes)
60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Ral Absorber, Light Divine Dragon■ Blocker ■ This creature can't attack players. ■ Your opponent's creatures can break only 1 shield per attack. | Light | 5 | 5000 | CreatureApollonia Dragon | 1/55 VR | |
| Orochi of the Hidden Blade■ Ninja Strike 7 ■ When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. Its owner turns cards from the top of their own deck face up until a non-Evolution creature appears, puts that creature into the battle zone, and returns the remaining cards to the bottom of their deck in any order. | Water | 6 | 3000 | CreatureCyber Lord/Shinobi | 2/55 VR | |
| Hanzou, Menacing Phantom■ Ninja Strike 7 (When an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -6000 power until the end of the turn. ■ When this creature would be destroyed, if you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead. | Darkness | 7 | 5000 | CreatureDemon Command/Shinobi | 3/55 VR | |
| Crimson Lion God, the Roaring Flame■ Ninja Strike 8 (When an opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, destroy all creatures with power 3000 or less. | Fire | 9 | 5000 | CreatureFlame Monster/Shinobi | 4/55 VR | |
| Terradragon Dolrugan Murasame■ Double Breaker ■ When this creature enters the battle zone, put all Samurai from your graveyard into your mana zone. | Nature | 6 | 6000 | CreatureEarth Dragon/Samurai | 5/55 VR | |
| Zerokage, Lightfang Lord■ Blocker ■ Ninja Strike 7 (When an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ This creature can't attack players. | Light | 7 | 7000 | CreatureInitiate/Shinobi | 6/55 R | |
| Sarvarti, Thunder Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may return 1 spell from your graveyard to your hand. | Light | 4 | 1000 | CreatureArc Seraphim/Knight | 7/55 R | |
| Memories of the Planetary Dragon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Until the end of your next turn, all shields you add to your hand gain "Shield Trigger." | Light | 3 | Spell | 8/55 R | ||
| Al Babylon, Blue Divine Dragon■ Double Breaker ■ After you use your "Shield Plus" ability, you may look at that shield. ■ When one of your shields would be broken by an opponent's creature, you choose which shields are broken, keeping them face down. | Water | 6 | 7000 | CreaturePoseidia Dragon | 9/55 R | |
| Sir Bubble Helma, the Ice Fang■ When this creature enters the battle zone, you may show any number of spells from your hand. For each spell you showed, each player may draw a card. | Water | 5 | 4000 | CreatureCyber Virus/Knight | 10/55 R | |
| Pastel Jelly■ At the start of each player's own turn, that player may draw a card. If they do, that player discards a card from their hand. | Water | 4 | 3000 | CreatureCyber Virus | 11/55 R | |
| Demotory the 5th, Demonic Eyed Death Dragon■ Double Breaker ■ Whenever one of your creatures blocks or is blocked, turn the top card of your deck face up. If that card is a Knight, you may add it to your hand. | Darkness | 7 | 7000 | CreatureDragon Zombie/Knight | 12/55 R | |
| August the 3rd, Young Emperor of the Demonic Eye■ Whenever this creature or another of your creatures enters the battle zone, destroy 1 of your opponent's creatures with the same power as that creature. ■ Whenever you cast a spell, look at your opponent's hand and you may choose 1 spell in it with the same cost as the spell you cast. Your opponent discards it. | Darkness | 6 | 5000 | CreatureDark Lord/Knight | 13/55 R | |
| JK Darkness Rockderian■ When this creature enters the battle zone, play rock-paper-scissors with your opponent. If you win, you may put 1 creature with cost 5 or less from your graveyard into the battle zone. ■ When your opponent throws "paper" in rock-paper-scissors, you may return 1 creature with cost 4 or less from your graveyard to your hand. | Darkness | 5 | 1000 | CreatureDark Monster | 14/55 R | |
| Maximum Boom, Savage Soldier■ This creature gets -1000 power for each of your opponent's shields. ■ While this creature has power 6000 or more, it has "Double Breaker." | Fire | 4 | 8000 | CreatureArmaroid | 15/55 R | |
| Bullet "Shirou" Barrett■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ All of your creatures in the battle zone named Bolbalzak "Shiden" Dragon get "Speed Attacker." | Fire | 4 | 3000 | CreatureFire Bird/Samurai | 16/55 R | |
| Kirimomi Yamarashi■ This turn, you may reduce the summoning cost of the next creature you summon by 1. However, the cost can't be reduced below 1. ■ When that creature enters the battle zone, it gets "Speed Attacker" until the end of the turn. | Fire | 1 | Spell | 17/55 R | ||
| Diamond Fall■ Evolution: Put on top of 1 of your Snow Faeries. ■ While you have 3 or 4 shields, all of your creatures in the battle zone get +2000 power. ■ While you have 2 or fewer shields, all of your creatures in the battle zone get +4000 power. ■ All of your creatures in the battle zone with power 6000 or more get "Double Breaker." | Nature | 6 | 5000 | Evolution CreatureSnow Faerie | 18/55 R | |
| Ryoma Giant■ When this creature enters the battle zone, you may put 1 Cross Gear from your mana zone into the battle zone. Then cross that Cross Gear onto this creature for no cost. ■ This creature breaks 1 additional shield for each Cross Gear crossed onto it. ■ When this creature would leave the battle zone because of an opponent's spell, you may put 1 Cross Gear crossed onto this creature into your graveyard instead. | Nature | 7 | 8000 | CreatureGiant/Samurai | 19/55 R | |
| Kite Totem■ Ninja Strike 3 (When an opponent's creature attacks or blocks, if you have 3 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets +3000 power for the turn. | Nature | 5 | 4000 | CreatureMystery Totem/Shinobi | 20/55 R | |
| Ba Keen, Super-electric Engineer■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may choose 1 of your opponent's Cross Gear in the battle zone and put it into its owner's graveyard. ■ This creature can't attack players. | Light | 5 | 1500 | CreatureGreat Mechaoh | 21/55 U | |
| Sir De Ashis, Mystic Light Mecha King■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureGreat Mechaoh/Knight | 22/55 U | |
| Rio Lentis, Ruby Guardian■ When an opponent's creature attacks, if 1 or more of your shields has already been broken this turn, untap this creature. That turn, this creature gets +5000 power and "Blocker." | Light | 4 | 2000 | CreatureGuardian | 23/55 U | |
| Fuuma Rasetsu Choronzon■ Super Axel (While 1 of your creatures in the battle zone has a Cross Gear crossed onto it, this creature gets the following ability.) This creature gets +3000 power and "Double Breaker." | Water | 5 | 3000 | CreatureGrand Devil/Samurai | 24/55 U | |
| Aqua Tsubamegaeshi■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand for no cost.) | Water | 4 | 4000 | CreatureLiquid People/Samurai | 25/55 U | |
| Unryu, Sumo Doctor■ Whenever this creature attacks, look at the top card of your deck. If that card is a Cross Gear, you may put it into the battle zone and untap this creature. | Water | 4 | 4000 | CreatureSamurai/Great Mechaoh | 26/55 U | |
| Gal Volf, Dark Wolfblade■ When this creature enters the battle zone, choose a race and look at your opponent's hand. You may choose 1 card with the chosen race from it. If you do, your opponent discards that card, and you choose 1 of your own shields and put it into your graveyard. ■ Double Breaker | Darkness | 6 | 6000 | CreatureDemon Command | 27/55 U | |
| Jinnai, Darkfang Ninja■ Blocker ■ This creature can't attack. ■ When another of your Shinobi would leave the battle zone, you may destroy 1 of your creatures instead. | Darkness | 4 | 3000 | CreatureDark Lord/Shinobi | 28/55 U | |
| Magic Shot - Romanov Strike■ Choose 1 of your opponent's creatures in the battle zone. That creature gets -5000 power this turn. ■ If you cast this spell from your graveyard with the ability of your "Romanov I, Demonic Eye Emperor," all of your opponent's other creatures in the battle zone get -5000 power this turn. | Darkness | 5 | SpellKnight | 29/55 U | ||
| Crimson Maru, the Untamed Flame■ Ninja Strike 6 (When an opponent's creature attacks or blocks, if you have 6 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 4000 or less. | Fire | 7 | 5000 | CreatureFlame Monster/Shinobi | 30/55 U | |
| Scissorspan, JK Sergeant■ When this creature enters the battle zone, play rock-paper-scissors with your opponent. If you win, this creature gets "Speed Attacker" this turn. ■ When your opponent throws "rock" in rock-paper-scissors, destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 2 | 1000 | CreatureDreammate | 31/55 U | |
| Rumble Blade - Raging Zacks■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature it is crossed onto gets "Power Attacker +3000" and can attack untapped Gods. ■ When the creature it is crossed onto battles a God, that creature gets +12000 power. ■ The first time each turn the creature it is crossed onto attacks a God, untap that creature. | Fire | 2 | Cross GearSamurai | 32/55 U | ||
| Rage Buckle, Strong-armed Faerie■ Whenever another of your creatures enters the battle zone, this creature gets +5000 power for the turn. ■ While this creature has power 6000 or more, it has "Double Breaker." | Nature | 4 | 1000 | CreatureSnow Faerie | 33/55 U | |
| Auto-equip Sword - Leo Impact■ Shield Trigger X (When this Cross Gear is put into your hand from your shield zone, you may generate it immediately for no cost and cross it onto 1 of your creatures.) ■ Cross Gear ■ When you put this card into the battle zone, you may cross it onto 1 of your creatures in the battle zone for no cost. ■ Shield Plus - Whenever the creature it is crossed onto attacks, you may put the top card of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.) | Nature | 4 | Cross GearSamurai | 34/55 U | ||
| Paper Para Benkei, JK Helmet■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature it is crossed onto attacks, play rock-paper-scissors with your opponent. If you win, you may put 1 Samurai with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. ■ When your opponent throws "scissors" in rock-paper-scissors, you may put the top card of your deck into your mana zone. | Nature | 3 | Cross GearSamurai | 35/55 U | ||
| Pure White, Thunder Beast■ Blocker ■ This creature can't attack players. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in the shield zone, this creature gets the following ability.) All of your creatures in the battle zone add Knight to their races. | Light | 3 | 4500 | CreatureShine Monster | 36/55 C | |
| Hayabusamaru, Lightfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets "Blocker" until the start of your next turn. | Light | 3 | 3000 | CreatureGuardian/Shinobi | 37/55 C | |
| La Tayu, the Oracle■ Blocker ■ This creature can't attack players. ■ Whenever this creature blocks, choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 3000 | CreatureLight Bringer | 38/55 C | |
| Vacuum Ray■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ At the end of this turn, untap 1 of your creatures in the battle zone. | Light | 2 | Spell | 39/55 C | ||
| Reactive Crawler■ Whenever another creature enters the battle zone, this creature gets "Blocker" for the turn. | Water | 5 | 4000 | CreatureEarth Eater | 40/55 C | |
| Deepsea Babirodem■ Shield Plus - Whenever this creature attacks a player and isn't blocked, you may put the top card of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.) | Water | 4 | 4000 | CreatureBlue Monster | 41/55 C | |
| Tensai Janit of the Hidden Blade■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, you may choose 1 other creature with cost 3 or less in the battle zone and return it to its owner's hand. | Water | 3 | 1000 | CreatureCyber Lord/Shinobi | 42/55 C | |
| Genius Disaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their own untapped creatures and returns it to their hand. | Water | 3 | Spell | 43/55 C | ||
| Big Wave Man■ Instead of attacking with this creature, you may tap it and use the following ability. Choose 1 of your opponent's creatures in the battle zone. That creature attacks next turn if able. | Darkness | 4 | 4000 | CreatureHedrian | 44/55 C | |
| Darkwind Dragoon, Darkfang Ninja■ Ninja Strike 2 (When an opponent's creature attacks or blocks, if you have 2 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets "Slayer" for the turn. | Darkness | 3 | 2000 | CreatureTyranno Drake/Shinobi | 45/55 C | |
| Don Kinoff, Mystic Light Doll■ When this creature enters the battle zone, you may reduce the cost of the next spell you cast this turn by up to 3. However, the cost can't be reduced below 1. | Darkness | 3 | 2000 | CreatureDeath Puppet/Knight | 46/55 C | |
| Magic Shot - Bullet Vice■ Your opponent chooses 1 card in their own hand and discards it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability again.) | Darkness | 4 | SpellKnight | 47/55 C | ||
| White, Blastflame Crimson Lord■ All of your Samurai creatures in the battle zone get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | 5000 | CreatureFlame Monster/Samurai | 48/55 C | |
| Fuuta Dragoon, the Untamed Flame■ When one of your Shinobi in the battle zone would be put on the bottom of your deck, you may put 1 card from your mana zone into your graveyard instead. | Fire | 4 | 3000 | CreatureTyranno Drake/Shinobi | 49/55 C | |
| Ninja Typhoon■ Count the cards in your hand and put them on the bottom of your deck in any order. Then draw 1 more card than that number. | Fire | 2 | Spell | 50/55 C | ||
| Boiling Blade - Dual Stinger■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature it is crossed onto attacks, destroy 1 of your opponent's creatures with "Blocker." | Fire | 2 | Cross GearSamurai | 51/55 C | ||
| Javier Nature■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Nature | 6 | 4000 | CreatureEmerald Monster | 52/55 C | |
| Unkai Giant■ When this creature enters the battle zone, look at your deck. You may choose up to 3 Shinobi from it and show them to your opponent. After showing them, add 1 of them to your hand without showing your opponent, return the rest to your deck, and shuffle it. | Nature | 4 | 1000 | CreatureGiant/Shinobi | 53/55 C | |
| Munemitsu, Poetic Ronin■ Axel (While a Cross Gear is crossed onto this creature, this creature gets the following ability.) This creature gets +2000 power. | Nature | 3 | 3000 | CreatureDreammate/Samurai | 54/55 C | |
| Yuunagi, Hidden Earth Faerie■ When another of your Shinobi would leave the battle zone, you may put that creature into your mana zone instead. | Nature | 2 | 2000 | CreatureSnow Faerie/Shinobi | 55/55 C | |
| Milzam, Miracles Elemental■ Blocker ■ Ultra Shield Plus - When this creature enters the battle zone, you may put up to 5 cards from the top of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.) ■ Double Breaker | Light | 9 | 11000 | CreatureAngel Command | s1/s5 SR | |
| Baiken, Blue Dragon of the Hidden Blade■ Double Breaker ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. If you do, you may choose 1 creature in the battle zone and return it to its owner's hand. ■ Whenever you use a "Ninja Strike" ability of one of your Shinobi, you may draw a card. | Water | 6 | 6000 | CreaturePoseidia Dragon/Shinobi | s2/s5 SR | |
| Alexander the 3rd, Emperor of the Demonic Eye■ Double Breaker ■ Whenever you cast a light, water, or darkness spell from your hand or graveyard, if you have at least 1 other Knight in the battle zone, look at your deck. You may choose 1 spell from it with the same name as the spell you cast and cast it for no cost. Then shuffle your deck. | Darkness | 7 | 6000 | CreatureDark Lord/Dragon Zombie/Knight | s3/s5 SR | |
| Bazagaberg "Hayate" Dragon■ Speed Attacker ■ When this creature enters the battle zone, you may cross 1 of your Cross Gear in the battle zone onto this creature for no cost. ■ This creature can attack untapped creatures. ■ Double Breaker ■ At the end of your turn, return this creature to your hand. | Fire | 8 | 8000 | CreatureArmored Dragon/Samurai | s4/s5 SR | |
| Terradragon Diruga Vejida■ Quad Breaker (This creature breaks 4 shields.) ■ When this creature would be destroyed, put it into your deck and shuffle it instead of putting it into your graveyard. | Nature | 9 | 23000 | CreatureEarth Dragon | s5/s5 SR |