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DM30 — DM-30 Sengoku Arc Expansion Pack Vol.3 (Ultra Duel)
60 cards · Released 2008-12-20 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Silver Glory, Invincible Fortress■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your creatures win all battles. ■ If the shield fortified with this Castle isn't fortified by another Castle, when that shield would be broken by an opponent's creature, you may add 1 of your shields to your hand instead. | Light | 6 | Castle | 1/55 VR | ||
| Ice Lance - Paladin Spear■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature it is crossed onto attacks, return all creatures with "Blocker" in the battle zone to their owners' hands. | Water | 3 | Cross GearSamurai | 2/55 VR | ||
| Zarfeld the 2nd, Dark Knight■ Evolution: Put on top of 1 of your Knight creatures. ■ Whenever you cast a spell during your turn, you may choose 1 spell in your hand with a lower cost than that spell and cast it for no cost. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 7000 | Evolution CreatureDemon Command/Parasite Worm/Knight | 3/55 VR | |
| Valkyrias Musashi, Ultimate Battle Dragon■ Evolution V: Put on top of 2 of your Samurai creatures. ■ When this creature enters the battle zone, you may put up to 2 non-evolution Samurai creatures from your hand into the battle zone. Those creatures get "Speed Attacker." At the end of the turn, destroy those creatures. ■ Double Breaker | Fire | 6 | 11000 | Evolution Creature (Evolution V)Humanoid/Armored Dragon/Samurai | 4/55 VR | |
| Terradragon Bagnaborne■ Whenever this creature attacks, you may put 1 creature with power 3000 or less from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 9000 | CreatureEarth Dragon | 5/55 VR | |
| Shabada Badou, JK Holy Nova■ Evolution GV: Put on top of 3 of your creatures stacked together. ■ At the start of your turn, play rock-paper-scissors until you lose. If you win 5 or more times in a row, look at your deck. You may choose any number of non-evolution creatures from it and put them into the battle zone. Then you may choose any number of cards from your deck and add them to your hand. Then shuffle your deck. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 6 | 12000 | Evolution Creature (Evolution GV)Phoenix | 6/55 R | |
| Elizabeth, Thunder Dragon Princess■ All spells put into your hand from your shield zone get "Shield Trigger." | Light | 5 | 5000 | CreatureApollonia Dragon/Mecha Del Sol/Knight | 7/55 R | |
| Pure Thunder, Spirit Beast■ When this creature enters the battle zone, turn the top 5 cards of your deck face up. Put 1 Cross Gear from among them into the battle zone and return the rest to the bottom of your deck in any order. | Light | 5 | 3000 | CreatureShine Monster/Samurai | 8/55 R | |
| Emperor Kinta, Battle Artiste■ Evolution: Put on top of 1 of your Samurai creatures. ■ Whenever your opponent casts a spell, you may untap this creature. ■ Double Breaker | Water | 4 | 6000 | Evolution CreatureCyber Lord/Samurai | 9/55 R | |
| Cherenko■ Shield Plus - When this creature enters the battle zone, you may put the top card of your deck face down under 1 of your shields. (A stack of cards made this way counts as 1 shield.) ■ Whenever you use this creature's "Shield Plus" ability, look at that stack of shields, choose 1 card from it, and put it on top of your deck. | Water | 2 | 1000 | CreatureCyber Lord | 10/55 R | |
| Xanatic X■ Choose 2 creatures in the battle zone and tap them. Those creatures battle each other. | Water | 5 | Spell | 11/55 R | ||
| Black Shadow, Darkfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, your opponent chooses 1 card in their own hand and discards it. | Darkness | 3 | 1000 | CreatureGhost/Shinobi | 12/55 R | |
| Chain of Grief■ Shield Trigger ■ Destroy 1 of your opponent's creatures with the same card name as a creature in your opponent's graveyard. | Darkness | 3 | Spell | 13/55 R | ||
| Shadow Warrior - Soul Bringer■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature it is crossed onto gets +2000 power. ■ When the creature it is crossed onto would be destroyed, you may destroy 1 of your other creatures instead. | Darkness | 2 | Cross GearSamurai | 14/55 R | ||
| Balzark "Fire Blast" Dragon■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ Power Attacker +2000 ■ When this creature is destroyed, choose any number of your opponent's creatures with total power 4000 or less and destroy them. | Fire | 6 | 4000 | CreatureArmored Dragon/Samurai | 15/55 R | |
| Balrun Shizou■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy this creature and look at your deck. You may choose 1 "Bolbalzak "Shiden" Dragon" from it and put it into the battle zone. Then shuffle your deck. | Fire | 5 | 3000 | CreatureFire Bird/Samurai | 16/55 R | |
| Softknuckle Dragoon■ When an opponent's creature attacks this creature, destroy this creature. | Fire | 2 | 3000 | CreatureTyranno Drake | 17/55 R | |
| Pony Nature, Forest Beast Faerie■ When this creature enters the battle zone, your opponent chooses 1 card from your shields. Look at that card, and if it's a non-evolution creature, you may put it into the battle zone. ■ Double Breaker | Nature | 7 | 6000 | CreatureSnow Faerie/Emerald Monster | 18/55 R | |
| No Dandy Leekio■ When this creature enters the battle zone, you may put 1 card from your mana zone on top of your deck. If you do, put 1 card from your graveyard into your mana zone. | Nature | 4 | 3000 | CreatureWild Veggies | 19/55 R | |
| Hustle Castle■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Whenever one of your creatures enters the battle zone, you may draw a card. ■ If the shield fortified with this Castle isn't fortified by another Castle, when that shield would be broken by an opponent's creature, you may add 1 of your shields to your hand instead. | Nature | 5 | Castle | 20/55 R | ||
| Sir Navaal, Thunder Mecha Knight■ When this creature enters the battle zone, you may return 1 spell from your mana zone to your hand. | Light | 3 | 3000 | CreatureKikai Hero/Knight | 21/55 U | |
| Raiden, Lightfang Ninja■ Ninja Strike 1 (When an opponent's creature attacks or blocks, if you have 1 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 1000 | CreatureArc Seraphim/Shinobi | 22/55 U | |
| Saint Castle■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your creatures in the battle zone get +1000 power and "Blocker." | Light | 2 | Castle | 23/55 U | ||
| Deepsea Mammoth■ Blocker ■ This creature can't attack. | Water | 4 | 6000 | CreatureBlue Monster | 24/55 U | |
| Force Reloaded■ Shield Trigger ■ Return 1 of your creatures with "Shield Force" in the battle zone to your hand. Then you may put that creature into the battle zone. | Water | 1 | Spell | 25/55 U | ||
| Submarine Fortress Lair■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ At the start of your turn, your opponent may draw a card. Then you may draw a card. Furthermore, if you have at least 1 Cyber Lord in the battle zone, you may draw a card and put 1 card from your hand on the bottom of your deck. | Water | 1 | Castle | 26/55 U | ||
| Death Romanov the 5th, Demonic Eye General■ When this creature enters the battle zone, you may put any number of darkness creatures from your hand into your mana zone. Then choose up to that many spells in your mana zone and return them to your hand. You may cast 1 spell with "Knight Magic" from among the returned spells for no cost. ■ Double Breaker | Darkness | 7 | 7000 | CreatureDragon Zombie/Dark Lord/Knight | 27/55 U | |
| Dark Sanji, Darkfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 2000 | CreatureDark Monster/Shinobi | 28/55 U | |
| Rose Castle■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your opponent's creatures in the battle zone get -1000 power. (A creature with power 0 or less is destroyed.) | Darkness | 3 | Castle | 29/55 U | ||
| Crow Todoroki, Relentless Swordsman■ Evolution: Put on top of 1 of your Samurai creatures. ■ While this creature is tapped, all of your creatures with a Cross Gear crossed onto them break 1 additional shield. | Fire | 2 | 5000 | Evolution CreatureHumanoid/Samurai | 30/55 U | |
| Jack Raidou, Battle Dragon■ When this creature enters the battle zone, look at your deck. Choose 1 evolution creature from it that shares at least 1 race with this creature, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 5 | 5000 | CreatureArmored Dragon/Tyranno Drake/Samurai | 31/55 U | |
| Super Shachihoko Castle■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Whenever an opponent's creature attacks, destroy all creatures with power 2000 or less. | Fire | 3 | Castle | 32/55 U | ||
| Ganbarat, Martial Artist of the Forest■ This creature can't attack this turn until one of your creatures has won a battle. | Nature | 1 | 5000 | CreatureDreammate | 33/55 U | |
| Flash Gear - Lightning Helmet■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature it is crossed onto gets +3000 power. ■ When you cross one of your Cross Gear onto a Samurai creature, you may put this card from your mana zone into the battle zone. If you do, cross this card onto that Samurai creature for no cost. | Nature | 3 | Cross GearSamurai | 34/55 U | ||
| Dalmandy, Snow Fortress■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your creatures in the battle zone get +3000 power. | Nature | 3 | Castle | 35/55 U | ||
| Brunhilde, Ghost Knight■ Evolution: Put on top of 1 of your Knight creatures. ■ Whenever you cast a spell, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 2 | 5000 | Evolution CreatureRainbow Phantom/Knight | 36/55 C | |
| Reesa, Infinity Elemental■ Blocker ■ This creature can't attack players. ■ Whenever this creature wins a battle, you may untap this creature after the battle. | Light | 5 | 4500 | CreatureAngel Command | 37/55 C | |
| Lord Silver, Thunder Mecha King■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Light | 2 | 1500 | CreatureGreat Mechaoh/Knight | 38/55 C | |
| Spark Sunshine■ Shield Trigger ■ Tap all creatures with cost 3 or less in the battle zone. | Light | 2 | Spell | 39/55 C | ||
| Lord Fuuma Guliermo, Ice Fang■ When this creature would be destroyed, you may discard 1 spell from your hand instead of putting this creature into your graveyard. | Water | 4 | 3000 | CreatureGrand Devil/Knight | 40/55 C | |
| Aqua Anchor■ Whenever an opponent's creature attacks, you may draw a card. If you do, discard a card from your hand. | Water | 4 | 2000 | CreatureLiquid People | 41/55 C | |
| Kaidou Crawler of the Hidden Blade■ Blocker ■ This creature can't attack. ■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Water | 3 | 3000 | CreatureEarth Eater/Shinobi | 42/55 C | |
| Medetine, New Year Electro-knight■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureGreat Mechaoh | 43/55 C | |
| Sir Virginia, Mystic Light Insect■ When this creature enters the battle zone, return 1 creature from your graveyard to your hand. If that creature is an evolution creature and shares at least 1 race with this creature, you may put it into the battle zone for no cost. | Darkness | 5 | 3000 | CreatureParasite Worm/Knight | 44/55 C | |
| Rose Avacoom, Prince of the Demonic Eye■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Darkness | 4 | 3000 | CreatureDark Lord/Knight | 45/55 C | |
| Kodamanma, All-Devouring Doll■ When this creature enters the battle zone, return 1 of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | 2000 | CreatureDeath Puppet | 46/55 C | |
| Drum Treble, of the Mystic Light■ You may reduce the cost of casting your spells with "Knight Magic" by 1. However, the cost can't be reduced below 1. | Darkness | 2 | 1000 | CreatureGargoyle/Knight | 47/55 C | |
| Magma Chopster■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets "Power Attacker +3000" for the turn. | Fire | 5 | 5000 | CreatureBig Muscle | 48/55 C | |
| Izayoi, Raging Crimson Lord■ When this creature is destroyed, look at your deck. You may choose 1 Cross Gear from it and put it into the battle zone. Then shuffle your deck. | Fire | 5 | 2000 | CreatureFlame Monster/Samurai | 49/55 C | |
| Phantom Beast Flame Dance■ This turn, whenever one of your creatures is blocked, that creature gets +4000 power until the end of the turn. | Fire | 2 | Spell | 50/55 C | ||
| Magic Shot - Explosive Strike■ This turn, 1 of your creatures in the battle zone gets +3000 power and "Double Breaker." ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability again.) | Fire | 2 | SpellKnight | 51/55 C | ||
| Senpoon, Invoked by the Hidden Earth■ Ninja Strike 5 (When an opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures gets +5000 power for the turn. | Nature | 5 | 5000 | CreatureWonder Trick/Shinobi | 52/55 C | |
| Bucket Bucket, Chopping Snow Faerie■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature is destroyed, choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 5 | 1000 | CreatureSnow Faerie/Samurai | 53/55 C | |
| Hijikata Giant■ If no Cross Gear is crossed onto this creature, this creature can't attack players. | Nature | 3 | 5000 | CreatureGiant/Samurai | 54/55 C | |
| Rondo of the Beasts■ This turn, 1 of your creatures in the battle zone gets +2000 power. The first time that creature wins a battle this turn, you may untap that creature. | Nature | 1 | Spell | 55/55 C | ||
| Gabriella, Holy Princess■ G-Zero - If you have no shields and no "Gabriella, Holy Princess" in the battle zone, you may summon this creature for no cost. ■ Double Breaker ■ When your opponent would win the game because of an attack by an opponent's creature, you may destroy this creature instead. If you do, your opponent doesn't win the game, creatures can't attack this turn, and you lose the game at the end of your next turn. | Light | 7 | 7000 | CreatureAngel Command/Mecha Del Sol | s1/s5 SR | |
| Change the World, Blue Divine Dragon■ When this creature enters the battle zone, count the cards in your hand, then discard them all. Then add all your shields to your hand. (However, you can't use their "Shield Trigger" abilities.) Then, for each card you discarded this way, add the top card of your deck face down to your shields, one at a time. ■ Double Breaker | Water | 7 | 6000 | CreaturePoseidia Dragon | s2/s5 SR | |
| Supernova DEATH Dragerion■ Mana Evolution GV: Choose 3 darkness creatures from your mana zone and put this creature on top of them into the battle zone. ■ Meteor Burn - Whenever this creature attacks, you may put up to 3 cards under this creature into your graveyard. If you do, for each card put into your graveyard this way, all creatures in the battle zone get -3000 power this turn. (A creature with power 0 or less is destroyed.) ■ Double Breaker | Darkness | 8 | 11000 | Evolution CreatureDragon Zombie/Phoenix | s3/s5 SR | |
| Balzark, Sword Flash Fortress■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Double the number of shields your creatures in the battle zone break. ■ If the shield fortified with this Castle isn't fortified by another Castle, when that shield would be broken by an opponent's creature, you may add 1 of your shields to your hand instead. | Fire | 5 | Castle | s4/s5 SR | ||
| Halsa, the Great Enigma■ Evolution: Put on top of 1 of your Samurai creatures. ■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand for no cost.) ■ Axel (While a Cross Gear is crossed onto this creature, this creature gets the following ability.) Whenever this creature attacks, you may choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. ■ Double Breaker | Nature | 5 | 9000 | Evolution CreatureGiant/Samurai | s5/s5 SR |