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DM32 — DM-32 Divine Evolution Arc Expansion Pack Vol.1 (Evolution Saga)
120 cards · Released 2009-03-21 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Ikazuchi, Lord of Spirits■ Evolution: Put on top of 1 of your Angel Commands or Origins. ■ Whenever a creature enters the battle zone, you may untap any number of your creatures in the battle zone. Creatures untapped this way get "Blocker" for the turn. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 8000 | Evolution CreatureAngel Command/Origin | 1/110 VR | |
| Victoria, the Pure Princess■ Blocker ■ Evolution: Put on top of 1 of your creatures with "Blocker." ■ When this creature enters the battle zone, for each of your creatures with "Blocker" in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6000 | Evolution CreatureMecha Del Sol | 2/110 VR | |
| Crystal Axe■ Hand Evolution: Choose 1 water creature from your hand and put this creature on top of it into the battle zone. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 11000 | Evolution Creature (Hand Evolution)Liquid People | 3/110 VR | |
| Emperor Gyulum■ Evolution: Put on top of 1 of your creatures that has "Cyber" among its races. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature leaves the battle zone, turn cards face up from the top of your deck until a creature appears. Put that creature into the battle zone, then put the rest of the face-up cards on the bottom of your deck in any order. | Water | 5 | 7000 | Evolution CreatureCyber Lord | 4/110 VR | |
| Hades, Emperor of Death■ Graveyard Evolution: Choose 1 darkness creature from your graveyard and put this creature on top of it into the battle zone. ■ During your turn, you may summon 1 creature from your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 9000 | Evolution Creature (Graveyard Evolution)Dark Lord | 5/110 VR | |
| Adge, Emperor of the Gods■ Double Breaker (This creature breaks 2 shields.) ■ G-Link: to the left of "Emperor of the Gods Ana" or "Emperor of the Gods Sva," and above "Emperor of the Gods Mula" (If you have a designated God in the battle zone, you may link this card. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose either 1 card.) ■ While this creature is linked with 3 other Gods, whenever this creature attacks or blocks, you may untap this creature. | Darkness | 7 | 8000 | CreatureGod/Origin | 6/110 VR | |
| Überdragon Bash Mikazuchi■ Evolution: Put on top of 1 of your Armored Dragons. ■ Whenever an opponent's creature attacks, your opponent chooses 1 of their own creatures with power 7000 or less and destroys it. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 8000 | Evolution CreatureArmored Dragon/Origin | 7/110 VR | |
| Nine Edge "Yasha" Dragon■ When this creature enters the battle zone, look at your deck. For each of your Dragons in the battle zone, you may choose 1 non-evolution Cross Gear with cost 3 or less from your deck, put it into the battle zone, and cross it onto that Dragon. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon/Samurai | 8/110 VR | |
| Xenon Da Vinci, Master of Space■ Evolution: Put on top of 1 of your Giants, Dreammates, or Origins. ■ Soul Shift (When you summon this creature, choose its evolution source creature. This creature's cost is reduced by the cost of the chosen creature. However, this creature's cost can't be reduced below 1.) ■ Whenever one of your evolution creatures is destroyed, you may put 1 of your non-evolution Giants, Dreammates, or Origins from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 11 | 9000 | Evolution CreatureGiant/Dreammate/Origin | 9/110 VR | |
| God Saga■ Put up to 2 Gods from your mana zone into the battle zone. | Nature | 13 | Spell | 10/110 VR | ||
| Yes Yazalis, Super Divine Dragon■ Blocker ■ Evolution: Put on top of 1 of your creatures with "Blocker." ■ When this creature enters the battle zone, all of your opponent's non-evolution creatures in the battle zone have power 500 this turn. | Light | 5 | 5500 | Evolution CreatureApollonia Dragon | 11/110 R | |
| Phal Ken, Binding Light Elemental■ When this creature enters the battle zone, all of your opponent's tapped creatures in the battle zone don't untap at the start of your opponent's next turn. | Light | 7 | 5000 | CreatureAngel Command | 12/110 R | |
| Gran Zemechis, Holy Dragon Sage■ When this creature enters the battle zone, put all Cross Gear in the battle zone into their owners' graveyards. | Light | 6 | 5500 | CreatureApollonia Dragon/Gladiator | 13/110 R | |
| Gravitius, White Knight Elemental■ When this creature enters the battle zone, choose 1 of your opponent's tapped creatures in the battle zone with the lowest power. If there are 2 or more, choose either one. That creature doesn't untap at the start of your opponent's next turn. | Light | 5 | 4500 | CreatureAngel Command | 14/110 R | |
| Positron Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 4 cards of your deck. You may choose 1 spell with "Shield Trigger" from among them. Return the rest to the bottom of your deck in any order, and cast the chosen spell, if any, for no cost. | Light | 5 | Spell | 15/110 R | ||
| Evolution Burst - Laser Net■ Choose 1 of the following. ► Choose up to 2 of your creatures in the battle zone. They can't be blocked this turn. ► At the end of this turn, choose up to 2 of your creatures in the battle zone and untap them. ■ Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Light | 4 | Spell | 16/110 R | ||
| Maxwell Z, the Super-Electric■ Evolution: Put on top of 1 of your creatures that has "Cyber" among its races. ■ Soul Shift (When you summon this creature, choose its evolution source creature. This creature's cost is reduced by the cost of the chosen creature. However, this creature's cost can't be reduced below 1.) ■ Each player can't cast spells of the same civilization as a spell in their own graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 8000 | Evolution CreatureCyber Command | 17/110 R | |
| Emperor Neuron■ Hand Evolution: Choose 1 water creature from your hand and put this creature on top of it into the battle zone. ■ When this creature enters the battle zone, turn cards face up from the top of your deck until 2 cards with the same name appear. Add those 2 cards to your hand, then shuffle your deck. | Water | 5 | 4000 | Evolution Creature (Hand Evolution)Cyber Lord | 18/110 R | |
| Cyber X Xanadu■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution creatures in the battle zone and return it to the bottom of its owner's deck. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature leaves the battle zone, your opponent turns the bottom card of their own deck face up. If it's a non-evolution creature, your opponent may put it into the battle zone. | Water | 7 | 7000 | CreatureCyber Command | 19/110 R | |
| Ana, Emperor of the Gods■ G-Link: Link to the right of Aage, Emperor of the Gods, on top of Mani, Emperor of the Gods, or Vish, Emperor of the Gods. (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose 1 of the cards.) ■ When this creature links with a God, you may choose 1 of your opponent's creatures in the battle zone and have them return it to its owner's hand. | Water | 5 | 5000 | CreatureGod/Origin | 20/110 R | |
| Veil Babylonia, Blue Divine Dragon■ Whenever you draw a card, you may draw 2 cards instead of 1. If you do, discard a card from your hand. ■ When this creature enters the battle zone, look at your opponent's hand and choose 1 card from it. Your opponent puts it on the bottom of their deck, then draws a card. | Water | 5 | 4000 | CreaturePoseidia Dragon/Origin | 21/110 R | |
| Evolution Burst - Energy Spiral■ Choose one of the following. » Draw 2 cards. » Choose 1 creature in the battle zone and return it to its owner's hand. ■ Evolution Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Water | 4 | Spell | 22/110 R | ||
| Doggmag, Parasite of Decay■ Evolution: Put on 1 of your Parasite Worms or Ghosts. ■ All your creatures in the battle zone have "Slayer." (Whenever a creature that has "Slayer" battles, destroy the opposing creature after the battle.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 7000 | Evolution CreatureParasite Worm/Ghost | 23/110 R | |
| Ghoul Ginus, the All-Destroying Fear Lord■ When this creature enters the battle zone, you may destroy 1 of your other creatures. If you do, your opponent chooses 1 of their own shields. This creature breaks that shield. ■ When this creature enters the battle zone, you may add 1 of your shields to your hand. If you do, destroy 1 of your opponent's creatures. You can't use that shield's "Shield Trigger." ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDark Lord/Dragon Zombie | 24/110 R | |
| Yaminozekia, Reaper Beast■ Blocker ■ When this creature enters the battle zone, reveal any number of evolution creatures from your hand. For each creature revealed this way, choose 1 of your opponent's creatures in the battle zone. Until the end of the turn, each creature chosen gets -2000 power. You may choose the same creature 2 or more times. | Darkness | 5 | 3000 | CreatureDark Monster | 25/110 R | |
| Gylus, Larval Lord■ When this creature enters the battle zone, choose 1 card from your opponent's hand without looking and have them discard it. ■ When this creature leaves the battle zone, your opponent may choose a card from their own graveyard and return it to their hand. | Darkness | 5 | 3000 | CreatureParasite Worm/Dark Lord | 26/110 R | |
| Gigajoker■ At the start of your opponent's turn, you may choose 1 of your opponent's creatures. This turn, that creature attacks your evolution creature if able. ■ All your evolution creatures in the battle zone have "Slayer." (Whenever a creature that has "Slayer" battles, destroy the opposing creature after the battle.) | Darkness | 4 | 3000 | CreatureChimera | 27/110 R | |
| Evolution Burst - Gabra Hand■ Choose one of the following. » Your opponent chooses 1 of their own creatures and destroys it. » Your opponent chooses 1 card from their own hand and discards it. ■ Evolution Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Darkness | 4 | Spell | 28/110 R | ||
| Überdragon Valt■ Deck Evolution: Turn the top card of your deck face up. If that card is a creature, put this creature on top of it and into the battle zone. If that card is not a creature, return this creature to your hand. ■ While you have another Armored Dragon in the battle zone, this creature gets +3000 power. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 8000 | Evolution Creature (Deck Evolution)Armored Dragon | 29/110 R | |
| Peryuton, Bird of Fire■ Deck Evolution: Turn the top card of your deck face up. If that card is a creature, put this creature on top of it and into the battle zone. If that card is not a creature, return this creature to your hand. ■ When this creature is destroyed, you may put 1 card that was an evolution source of this creature from your graveyard into the battle zone. | Fire | 5 | 3000 | Evolution Creature (Deck Evolution)Fire Bird | 30/110 R | |
| Boleas, Bird of Fire■ Evolution: Put on 1 of your Fire Birds. ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures that has "Blocker." | Fire | 3 | 5000 | Evolution CreatureFire Bird | 31/110 R | |
| Leonzard Dragon■ Whenever this creature attacks, choose a card from your opponent's mana zone and put it into its owner's graveyard. | Fire | 6 | 5000 | CreatureArmored Dragon | 32/110 R | |
| Izanomi Heat, Piercing Light Soldier■ When this creature enters the battle zone, your opponent chooses 1 of their own shields. This creature breaks that shield. ■ When this creature leaves the battle zone, your opponent may put a card from their own hand face down into their shield zone. | Fire | 3 | 2000 | CreatureHumanoid/Origin | 33/110 R | |
| Evolution Burst - Mega Burst■ Choose one of the following. » Destroy 1 of your opponent's creatures that has power 6000 or less. » Destroy up to 3 of your opponent's creatures that have power 2000 or less. ■ Evolution Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Fire | 7 | Spell | 34/110 R | ||
| Rose Sorcerer■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. ■ When this creature leaves the battle zone, put 2 cards from your mana zone on top of your deck in any order. | Nature | 6 | 4000 | CreatureBeast Folk/Origin | 35/110 R | |
| Takasugi Giant■ When this creature enters the battle zone, look at your deck. You may choose up to 2 evolution creatures from it, show them to your opponent, and add them to your hand. Then shuffle your deck. | Nature | 6 | 3000 | CreatureGiant/Samurai | 36/110 R | |
| Wolf Nature, Forest Beast■ While your opponent has a Knight in the battle zone, this creature gets +6000 power and has "Double Breaker." ■ While your opponent has a Knight in the battle zone, if this creature would leave the battle zone, it stays instead. | Nature | 5 | 4000 | CreatureEmerald Monster/Samurai | 37/110 R | |
| Coon, Golden Lion of the Dawn■ This creature gets +1000 power for each evolution card in your mana zone. ■ While this creature has power 6000 or more, it has "Double Breaker." | Nature | 3 | 2000 | CreatureDreammate | 38/110 R | |
| Evolution Burst - Into the Wild■ Choose one of the following. » Put the top 3 cards of your deck into your mana zone. » Choose 1 of your opponent's non-evolution creatures in the battle zone and put it into its owner's mana zone. ■ Evolution Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Nature | 6 | Spell | 39/110 R | ||
| Evolution Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Turn the top 6 cards of your deck face up. Add all evolution creatures among them to your hand, then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 40/110 R | ||
| Solomonias, the Wise■ Blocker ■ Evolution: Put on 1 of your Light Bringers. ■ This creature can't attack players. ■ At the end of your turn, you may untap this creature. | Light | 3 | 5500 | Evolution CreatureLight Bringer | 41/110 U | |
| Kushinada, Channeler of Suns■ Blocker ■ This creature can't attack players. ■ When your opponent chooses a creature, they can't choose your evolution creatures. (However, they may attack or block that creature.) ■ When your opponent chooses this creature, you may add the top card of your deck to your shield zone face down. | Light | 4 | 4000 | CreatureMecha Del Sol/Origin | 42/110 U | |
| Phal Reeze, Apocalyptic Sage■ When this creature enters the battle zone, you may return a spell from your graveyard to your hand. | Light | 4 | 2000 | CreatureLight Bringer/Guardian/Origin | 43/110 U | |
| Caladorius, Apocalyptic Beast■ Blocker ■ This creature can't attack players. ■ When this creature enters the battle zone, you may add the top card of your deck to your shield zone face down. ■ When this creature leaves the battle zone, put 1 of your shields into your graveyard. | Light | 3 | 2500 | CreatureLight Bringer/Shine Monster/Origin | 44/110 U | |
| La Jeanne, White Knight Spirit Knight■ You may reduce the cost of summoning your Light evolution creatures by 1. However, the cost can't be reduced below 1. | Light | 2 | 1000 | CreatureArc Seraphim | 45/110 U | |
| Latius, Vizier of Mystery■ Whenever you summon an evolution creature, look at 1 of your shields. You may add the top card of your deck to your shield zone face down. If you do, put the shield you looked at on top of your deck. | Light | 2 | 1000 | CreatureInitiate/Origin | 46/110 U | |
| Spiral Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Whenever this creature attacks, you may choose 1 creature in the battle zone and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 7000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Cyber Command | 47/110 U | |
| Legendary Desperado■ Blocker ■ Hand Evolution: Choose 1 Water creature from your hand and put this creature on top of it and into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, put only the top card of this creature into your graveyard and return all of its evolution source cards to your hand. | Water | 6 | 6000 | Evolution Creature (Hand Evolution)Leviathan | 48/110 U | |
| Emperor Himiko■ Evolution: Put on 1 of your creatures that has Cyber in its race, or 1 Origin. ■ When this creature enters the battle zone, you may draw a card. | Water | 3 | 5000 | Evolution CreatureCyber Lord/Origin | 49/110 U | |
| Mani, Emperor of the Gods■ G-Link: Link to the right of Moora, Emperor of the Gods, below Ana, Emperor of the Gods, or Sva, Emperor of the Gods. (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose 1 of the cards.) ■ When this creature links with a God, you may draw a card. | Water | 4 | 4000 | CreatureGod/Origin | 50/110 U | |
| Tsukumo Spark■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. ■ When this creature leaves the battle zone, your opponent may put a creature from their own hand into the battle zone. | Water | 3 | 2000 | CreatureCyber Virus/Origin | 51/110 U | |
| Aqua Evoluter■ You may reduce the cost of summoning your Water evolution creatures by 1. However, the cost can't be reduced below 1. | Water | 2 | 1000 | CreatureLiquid People | 52/110 U | |
| Crisis Worm, Evil Insect■ Evolution: Put on 1 of your Parasite Worms or Origins. ■ When this creature enters the battle zone, your opponent chooses 1 card from their own hand and discards it. | Darkness | 4 | 5000 | Evolution CreatureParasite Worm/Origin | 53/110 U | |
| Death March, Reaper Puppeteer■ Blocker ■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it and into the battle zone. ■ Whenever this creature battles, until the end of that battle, the opposing creature gets -4000 power. | Darkness | 1 | 1000 | Evolution Creature (Graveyard Evolution)Death Puppet | 54/110 U | |
| Yata Izuna, Eight-Headed Parasite■ At the start of your turn, you may put an evolution creature from your graveyard into the battle zone. | Darkness | 6 | 5000 | CreatureParasite Worm/Dark Lord/Origin | 55/110 U | |
| God Gut■ Blocker ■ This creature can't attack. ■ When this creature enters the battle zone, you may discard a card from your hand. If you do, look at your deck. Choose 1 God from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Darkness | 4 | 2000 | CreatureFire Bird | 56/110 U | |
| Fuuma Ravaal, the Reaper■ You may reduce the cost of summoning your Darkness evolution creatures by 1. However, the cost can't be reduced below 1. | Darkness | 2 | 1000 | CreatureGrand Devil | 57/110 U | |
| Phantom Bites■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone. Until the end of the turn, that creature gets -2000 power. | Darkness | 3 | Spell | 58/110 U | ||
| Magma Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Whenever one of your creatures attacks, choose a number and turn the top card of your deck face up. If that card is a creature with a cost equal to the chosen number, you may put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 11000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Armored Dragon | 59/110 U | |
| Wan Ken, Crimson Lord ~Moonlight Howl~■ Evolution: Put on 1 of your creatures in the battle zone that has "Ken Crimson Lord" in its name. ■ Instead of attacking with this creature, you may tap it and use the following ability: Look at your deck. Choose 1 card that has "Ken Gou Crimson Lord" in its name from it and you may put it on top of this creature in the battle zone. Then shuffle your deck. | Fire | 5 | 5000 | Evolution CreatureFlame Monster | 60/110 U | |
| Valdrill, Armor of Fury■ Deck Evolution: Turn the top card of your deck face up. If that card is a creature, put this creature on top of it and into the battle zone. If that card is not a creature, return this creature to your hand. ■ The turn this creature enters the battle zone, it can attack untapped creatures. | Fire | 4 | 3000 | Evolution Creature (Deck Evolution)Humanoid/Origin | 61/110 U | |
| Spear Lupia■ This creature can attack untapped creatures. ■ When this creature is destroyed, choose one of the following. » Look at your deck, choose 1 Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. » 1 of your creatures in the battle zone can attack untapped creatures this turn and gets +2000 power until the end of the turn. | Fire | 3 | 1000 | CreatureFire Bird | 62/110 U | |
| B-Boy, the Explosive■ You may reduce the cost of summoning your Fire evolution creatures by 1. However, the cost can't be reduced below 1. | Fire | 2 | 1000 | CreatureHumanoid | 63/110 U | |
| Chain Deathmatch■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose the creature with the greatest power in the battle zone. Then choose the creature with the greatest power among the creatures remaining in the battle zone. If there are 2 or more creatures with the same power, choose either of them. Those creatures battle each other. | Fire | 4 | Spell | 64/110 U | ||
| Shiba, Amazing Artiste■ Evolution: Put on 1 of your Dream Mates. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put 1 card that was an evolution source of this creature from your graveyard into the battle zone. | Nature | 4 | 6000 | Evolution CreatureDreammate | 65/110 U | |
| Kijima Giant■ Whenever this creature attacks, choose one of the following. » Choose 1 of your opponent's non-evolution creatures in the battle zone that has cost 4 or less and put it into its owner's mana zone. » Choose 1 card from your opponent's hand without looking and put it into its owner's mana zone. | Nature | 5 | 5000 | CreatureGiant/Samurai | 66/110 U | |
| Inaba Summoner■ Whenever you summon an evolution creature, you may put a creature that has cost 3 or less from your hand into the battle zone without paying its cost. | Nature | 4 | 3000 | CreatureBeast Folk/Origin | 67/110 U | |
| Cemetarian, the Invoked■ When this creature enters the battle zone, you may choose 1 of your opponent's non-evolution creatures in the battle zone that has cost 4 or less and put it into its owner's mana zone. ■ When this creature leaves the battle zone, your opponent may choose a creature that has cost 4 or less from their own mana zone and put it into the battle zone. | Nature | 3 | 1000 | CreatureWonder Trick | 68/110 U | |
| Duel Tulip■ You may reduce the cost of summoning your Nature evolution creatures by 1. However, the cost can't be reduced below 1. | Nature | 2 | 1000 | CreatureWild Veggies | 69/110 U | |
| Evolute Power■ This turn, 1 of your creatures in the battle zone gets +3000 power and breaks 1 additional shield. If that creature is an evolution creature, you may draw a card. | Nature | 2 | Spell | 70/110 U | ||
| Ulphas, White Knight Lord of Spirits■ Blocker ■ Evolution: Put on 1 of your creatures that has "Blocker." ■ Soul Shift (When you summon this creature, choose its evolution source creature. This creature's cost is reduced by the cost of the chosen creature. However, this creature's cost can't be reduced below 1.) ■ At the end of your turn, untap this creature. ■ Double Breaker (This creature breaks 2 shields.) | Light | 11 | 11000 | Evolution CreatureAngel Command | 71/110 C | |
| Ail Magnus, Holy Emperor■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Evolution: Put on 1 of your creatures that has "Blocker." | Light | 3 | 5500 | Evolution CreatureGladiator | 72/110 C | |
| Dabidul, the Wise■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Evolution: Put on 1 of your Light Bringers or Origins. ■ This creature can't attack players. | Light | 2 | 6500 | Evolution CreatureLight Bringer/Origin | 73/110 C | |
| Sepa, White Knight Monk■ Saver: Evolution creature (When 1 of your evolution creatures would be destroyed, you may destroy this creature instead.) | Light | 3 | 2000 | CreatureLight Bringer/Initiate | 74/110 C | |
| Sol Habaki, Apocalyptic Sage■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone. | Light | 2 | 1000 | CreatureLight Bringer/Gladiator/Origin | 75/110 C | |
| Shuu, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureLight Bringer/Origin | 76/110 C | |
| Solar Ray■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 77/110 C | ||
| Evolute Clock■ At the end of your turn, untap 1 of your creatures in the battle zone. If it is an evolution creature, you may draw a card. | Light | 1 | Spell | 78/110 C | ||
| Astral Rush■ Evolution: Put on 1 of your creatures that has Cyber in its race. ■ When this creature enters the battle zone, if you have no shields, draw 3 cards; if you have exactly 1, draw 2 cards; if you have exactly 2, draw 1 card. Then you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 4 | 5000 | Evolution CreatureCyber Virus | 79/110 C | |
| Emperor Tina■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Evolution: Put on 1 of your creatures that has Cyber in its race, or 1 Origin. | Water | 1 | 4000 | Evolution CreatureCyber Lord/Origin | 80/110 C | |
| Porcupine Fish■ While you have an evolution creature in the battle zone, this creature has "Blocker." | Water | 4 | 3000 | CreatureGel Fish/Origin | 81/110 C | |
| Commander Innocent■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ You may put an evolution creature of any race on top of this creature. | Water | 4 | 3000 | CreatureKikai Hero | 82/110 C | |
| King Bullfang■ Whenever you summon an evolution creature, you may draw a card. If you do, put a card from your hand on the bottom of your deck. | Water | 3 | 2000 | CreatureLeviathan | 83/110 C | |
| Roxio, Electro-Fuuma■ When this creature enters the battle zone, look at the top 2 cards of your deck. Then put those 2 cards back in any order. | Water | 2 | 1000 | CreatureCyber Lord/Grand Devil/Origin | 84/110 C | |
| Piccoli Coilinger, Electro-Machine King■ Whenever this creature attacks, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 1000 | CreatureCyber Lord/Great Mechaoh/Origin | 85/110 C | |
| Emergency Typhoon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw up to 2 cards, then discard a card from your hand. | Water | 2 | Spell | 86/110 C | ||
| Apollyon Worm, the Parasite■ Evolution: Put on 1 of your Parasite Worms or Origins. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 4 | 8000 | Evolution CreatureParasite Worm/Origin | 87/110 C | |
| Worm Gowarski, Masked Insect■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it and into the battle zone. ■ When this creature is destroyed, choose 1 card from your opponent's hand without looking and have them discard it. | Darkness | 2 | 4000 | Evolution Creature (Graveyard Evolution)Parasite Worm/Devil Mask | 88/110 C | |
| Bell Hell De Baran, Battle Reaper■ This creature can attack untapped Knights, Samurai, and Shinobi. ■ Whenever this creature is able to attack, you may destroy 1 of your other creatures. If you do, this turn, this creature can attack untapped non-evolution creatures. ■ This creature can't attack players. | Darkness | 5 | 11000 | CreatureDemon Command | 89/110 C | |
| Jinrou Drake■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker ■ This creature can't attack. | Darkness | 5 | 2000 | CreatureTyranno Drake/Origin | 90/110 C | |
| Venom Dragoon, Insectoid Battle Dragon■ When this creature is destroyed, put 1 of your shields into your graveyard. | Darkness | 3 | 5000 | CreatureParasite Worm/Tyranno Drake | 91/110 C | |
| Moora, Emperor of the Gods■ G-Link: Link to the left of Mani, Emperor of the Gods, or Vish, Emperor of the Gods, below Aage, Emperor of the Gods. (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose 1 of the cards.) ■ When this creature links with a God, you may discard a card from your hand. If you do, return 1 God from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureGod/Origin | 92/110 C | |
| Fuuma Trinomancer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ Whenever you summon an evolution creature, you may return a creature from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureGrand Devil/Origin | 93/110 C | |
| Janeer, Parasite of Decay | Darkness | 2 | 1000 | CreatureParasite Worm/Ghost | 94/110 C | |
| Guldan, Bird of Fire■ Evolution: Put on 1 of your Fire Birds. ■ Power Attacker +4000 ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 4000 | Evolution CreatureFire Bird | 95/110 C | |
| Pildol, Bird of Fire■ Evolution: Put on 1 of your Fire Birds or Origins. | Fire | 1 | 5000 | Evolution CreatureFire Bird/Origin | 96/110 C | |
| Parabola Bolappi■ Whenever you summon an evolution creature, choose 1 card from your opponent's shields and turn it face up. If that card has "Shield Trigger," put it into its owner's graveyard. | Fire | 5 | 2000 | CreatureFire Bird/Origin | 97/110 C | |
| Izana Keeza■ When this creature enters the battle zone, destroy 1 of your opponent's creatures that has power 2000 or less. | Fire | 4 | 1000 | CreatureFire Bird/Origin | 98/110 C | |
| Fire Smoke Drake■ While you have an evolution creature in the battle zone, your creatures in the battle zone that have power 3000 or less can't be attacked. | Fire | 3 | 3000 | CreatureTyranno Drake | 99/110 C | |
| Kooc Pollon■ This creature can't be attacked. | Fire | 2 | 1000 | CreatureFire Bird | 100/110 C | |
| Ken, Crimson Lord ~Journey's Beginning~■ Instead of attacking with this creature, you may tap it and use the following ability: Look at your deck. Choose 1 card that has "Wan Ken Crimson Lord" in its name from it and you may put it on top of this creature in the battle zone. Then shuffle your deck. | Fire | 2 | 1000 | CreatureFlame Monster | 101/110 C | |
| Ten-Ton Crunch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. | Fire | 4 | Spell | 102/110 C | ||
| Homelos, Amazing Artiste■ Evolution: Put on 1 of your Dream Mates or Origins. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 9000 | Evolution CreatureDreammate/Origin | 103/110 C | |
| Diamond Cascade■ Mana Evolution: Choose 1 Nature creature from your mana zone and put this creature on top of it and into the battle zone. ■ When this creature enters the battle zone, you may return all Snow Faeries from your mana zone to your hand. If you do, put all Snow Faeries from your graveyard into your mana zone. | Nature | 5 | 5000 | Evolution Creature (Mana Evolution)Snow Faerie | 104/110 C | |
| Victor Unigorn, Amazing Artiste■ Mana Evolution: Choose 1 Nature creature from your mana zone and put this creature on top of it and into the battle zone. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 5000 | Evolution Creature (Mana Evolution)Dreammate | 105/110 C | |
| Chictac Kyun, Spirit Beast | Nature | 2 | 2000 | CreatureDreammate/Arc Seraphim | 106/110 C | |
| Mad Sakuran, Cursed Ice Faerie■ While you have an evolution creature in the battle zone, this creature gets +4000 power. | Nature | 2 | 1000 | CreatureSnow Faerie/Origin | 107/110 C | |
| Yattar Wan, Adventuring Fox■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureDreammate | 108/110 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 109/110 C | ||
| Mega Innocent Sword■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature crossed with this gets +3000 power. ■ You may put an evolution creature of any race on top of the creature crossed with this. | Nature | 2 | Cross Gear | 110/110 C | ||
| Thunder Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ When this creature enters the battle zone, you may cast 1 spell from your mana zone without paying its cost. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 10 | 17500 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Angel Command | s1/s10 SR | |
| Aldora, White Knight Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can attack players only after you have put a creature that has "Blocker" into the battle zone this turn. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 12 | 15500 | CreatureAngel Command | s2/s10 SR | |
| Emperor Kiriko■ Evolution: Put on 1 of your creatures that has Cyber in its race, or 1 Origin. ■ When this creature enters the battle zone, put all your other creatures in the battle zone on the bottom of your deck in any order. Then turn cards from the top of your deck face up until 3 non-evolution creatures appear. Put those 3 creatures into the battle zone and shuffle your deck. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 8 | 13000 | Evolution CreatureCyber Lord/Origin | s3/s10 SR | |
| Blizzard Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Whenever this creature attacks, you may draw up to 3 cards. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 9000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Cyber Command | s4/s10 SR | |
| Skull Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature would be destroyed, you may destroy 1 of your opponent's creatures instead. | Darkness | 8 | 12000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Dark Lord | s5/s10 SR | |
| Bell Hell De Gaul, Footprint of the Reaper■ Whenever one of your opponent's creatures is destroyed, shuffle your deck, then turn the top card face up. If that card is a non-evolution Demon Command, put it into the battle zone. Otherwise, add it to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command | s6/s10 SR | |
| Drag Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Whenever this creature attacks, destroy up to 2 of your opponent's creatures that have power 6000 or less. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 7 | 15000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Armored Dragon | s7/s10 SR | |
| Bolshack NEX■ When this creature enters the battle zone, look at your deck. You may put 1 card that has "Lupia" in its name from it into the battle zone. Then shuffle your deck. ■ This creature has "Power Attacker +1000" for each Fire Bird in your graveyard. ■ Double Breaker | Fire | 6 | 6000 | CreatureArmored Dragon | s8/s10 SR | |
| Tornado Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Quadruple Breaker (This creature breaks 4 shields.) ■ Whenever one of your Giants is blocked, that Giant breaks 2 of your opponent's shields. | Nature | 7 | 22000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Giant | s9/s10 SR | |
| Auravine, Earth's Grasp■ When this creature enters the battle zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone that have cost 3 or less and put them into their owner's mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGaia Command | s10/s10 SR |