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DM33 — DM-33 Divine Evolution Arc Expansion Pack Vol.2 (Rising Dragon)
60 cards · Released 2009-09-19 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Rei Soleil, Super Divine Dragon■ Blocker ■ Evolution: Put on 1 of your creatures that has "Blocker." ■ Whenever one of your creatures blocks, that creature breaks 1 of your opponent's shields. | Light | 4 | 6000 | Evolution CreatureApollonia Dragon | 1/55 VR | |
| Spell Samonion, Blue Divine Dragon■ Whenever this creature attacks, each player turns the top card of their deck face up. If both cards are spells and their costs differ, the player who turned up the spell with the greater cost may cast it without paying its cost. If both cards are creatures and their power differs, the player who turned up the creature with the greater power may summon it without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 7000 | CreaturePoseidia Dragon/Origin | 2/55 VR | |
| Hellgate Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ When this creature enters the battle zone, put all creatures from your graveyard into the battle zone. Then your opponent puts all of their creatures from their graveyard into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 10 | 13000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Devil Mask | 3/55 VR | |
| Überdragon Rasetsu■ Evolution: Put on 1 of your Armored Dragons or Origins. ■ Double Breaker (This creature breaks 2 shields.) ■ Break Bonus (When this creature's attack ends, if it is still in the battle zone, you may use the following ability once for each shield broken during that attack.) Destroy 1 of your opponent's creatures that has power 7000 or less. | Fire | 8 | 8000 | Evolution CreatureArmored Dragon/Origin | 4/55 VR | |
| Asura, the Great Enigma■ Evolution: Put on 1 of your Giants. ■ When this creature enters the battle zone, look at the top 3 cards of your deck. Add 1 of them to your shield zone face down as a new shield, put 1 into your mana zone, and add the remaining 1 to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 9000 | Evolution CreatureGiant/Samurai | 5/55 VR | |
| Wiz, White Knight Enlightener■ Blocker ■ Evolution: Put on 1 of your creatures that has "Blocker." ■ Double Breaker ■ The "can't attack" effects of your creatures that have "Blocker" are ignored. ■ At the end of your turn, untap all your creatures in the battle zone that have "White Knight" in their name. | Light | 7 | 10500 | Evolution CreatureMecha Thunder | 6/55 R | |
| Corteo, Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 7/55 R | |
| Natalia, White Knight Channeler of Suns■ Double Breaker (This creature breaks 2 shields.) ■ All of your shield cards that have "White Knight" in their name that are added to your hand have "Shield Trigger." | Light | 6 | 6000 | CreatureMecha Del Sol | 8/55 R | |
| Aterui, the Patroller■ When your opponent chooses 1 of your creatures in the battle zone, they can't choose creatures that have power 6000 or more. (However, they may attack or block that creature.) | Light | 5 | 4500 | CreatureCosmo Walker/Origin | 9/55 R | |
| Hellrush Max, the Super-Electric■ Evolution: Put on 1 of your creatures that has Cyber in its race, or 1 Origin. ■ Double Breaker (This creature breaks 2 shields.) ■ Break Bonus (When this creature's attack ends, if it is still in the battle zone, you may use the following ability once for each shield broken during that attack.) Destroy 1 of your other creatures. If you do, turn cards from the top of your deck face up until a creature appears. You may put that creature into the battle zone. Then return all the other cards you turned face up to your deck and shuffle it. | Water | 6 | 7000 | Evolution CreatureCyber Command | 10/55 R | |
| Psychic You■ Shield Trigger ■ You may add a card from your hand to your shield zone face down as a new shield. If you do, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger" ability. ■ Look at your opponent's hand and choose 1 card from it. You may turn that card face down and add it to its owner's shield zone as a new shield. If you do, choose 1 of your opponent's shields and they add it to their hand. They can't use that shield's "Shield Trigger" ability. | Water | 5 | Spell | 11/55 R | ||
| Dark Ikkaku, Reaper Beast■ When 1 of your creatures that has "Reaper" in its name would leave the battle zone because of your opponent's spell, it stays instead of leaving the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDark Monster | 12/55 R | |
| Necrodragon Czar Gandhi■ When this creature enters the battle zone, you may return 1 creature that has power 6000 or more from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDragon Zombie | 13/55 R | |
| Giganima, the Reaper■ Whenever you put another one of your creatures that has "Reaper" in its name into the battle zone, you may choose 1 creature from your graveyard that has "Reaper" in its name and a cost lower than that creature's. Return the chosen creature to your hand. | Darkness | 5 | 4000 | CreatureChimera | 14/55 R | |
| Final Answer■ Look at your opponent's hand and choose 1 card from it. Your opponent may discard that card. If they don't discard that card, they discard all the rest of their hand. | Darkness | 3 | Spell | 15/55 R | ||
| Ken Gou, Crimson Lord ~The Sundering~■ Evolution: Put on 1 of your creatures that has "Wan Ken Crimson Lord" in its name. ■ Soul Shift (When you summon this creature, choose its evolution source creature. This creature's cost is reduced by the cost of the chosen creature. However, this creature's cost can't be reduced below 1.) ■ Double Breaker ■ Instead of attacking with this creature, you may tap it and use the following ability: Destroy all of your opponent's creatures that have power 2000 or less. Look at your deck. Choose 1 creature that has "Gou Ken Lord" in its name from it and you may put it on top of this creature. Then shuffle your deck. | Fire | 10 | 11000 | Evolution CreatureFlame Monster | 16/55 R | |
| Titus, King of the Gods■ G-Link: Link to the right of Macbeth, King of the Gods, above Lear, King of the Gods. (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose 1 of the cards.) ■ When this creature links with a God, destroy 1 of your opponent's creatures that has power 2000 or less. ■ This creature can't be attacked or blocked by Light creatures. | Fire | 5 | 4000 | CreatureGod/Origin | 17/55 R | |
| Rinne Lupia■ When 1 of your Dragons or Fire Birds would be destroyed, you may return that creature to your deck and shuffle it instead. | Fire | 4 | 2000 | CreatureFire Bird | 18/55 R | |
| Diamond Crack■ Mana Evolution: Choose 1 Nature creature from your mana zone and put this creature on top of it and into the battle zone. ■ At the end of your turn, if your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. | Nature | 5 | 5000 | Evolution Creature (Mana Evolution)Snow Faerie | 19/55 R | |
| Sanctuary of the Mother■ Put 1 of your non-evolution creatures in the battle zone into your mana zone. If you do, choose 1 evolution creature that has a cost equal to or less than the number of cards in your mana zone and put it into the battle zone. | Nature | 3 | Spell | 20/55 R | ||
| Leonidas, White Knight Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 4 | 6000 | CreatureAngel Command | 21/55 U | |
| Sterios, White Knight Guardian■ Whenever this creature attacks, turn the top card of your deck face up. If that card has "White Knight" in its name, you may turn it face down and add it to your shield zone as a new shield. | Light | 4 | 3500 | CreatureGuardian | 22/55 U | |
| Peace Lupia■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 4000 | CreatureFire Bird | 23/55 U | |
| Shubil Punch, Strong Defense Mecha■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ Saver: Power 6000 or more (When 1 of your creatures that has power 6000 or more would be destroyed, you may destroy this creature instead.) | Light | 2 | 1500 | CreatureGreat Mechaoh/Origin | 24/55 U | |
| Yasaka Shark, Viral Torpedo■ Double Breaker (This creature breaks 2 shields.) ■ Break Bonus (When this creature's attack ends, if it is still in the battle zone, you may use the following ability once for each shield broken during that attack.) Your opponent puts the top 4 cards of their deck into their graveyard. | Water | 6 | 6000 | CreatureCyber Virus/Gel Fish/Origin | 25/55 U | |
| Ken, Crimson Lord ~Playing with Water~■ When this creature enters the battle zone, you may draw a card. If you do, put a card from your hand on the bottom of your deck. ■ Instead of attacking with this creature, you may tap it and use the following ability: Look at your deck. Choose 1 card that has "Wan Ken Crimson Lord" in its name from it and you may put it on top of this creature in the battle zone. Then shuffle your deck. | Water | 3 | 2000 | CreatureFlame Monster/Blue Monster | 26/55 U | |
| Deathraios, Cursed Blade Reaper■ When this creature enters the battle zone, you may destroy 1 of your creatures that has "Reaper" in its name. If you do, your opponent chooses 1 of their own creatures and destroys it. | Darkness | 4 | 4000 | CreatureDemon Command | 27/55 U | |
| Grave Robber Reaper Man■ Whenever another one of your creatures that has "Reaper" in its name is destroyed, you may draw a card. | Darkness | 4 | 3000 | CreatureHedrian | 28/55 U | |
| Senseless Mike■ Whenever you put a creature that has power 6000 or more into the battle zone, your opponent chooses 1 card from their own hand and discards it. | Darkness | 3 | 2000 | CreatureGargoyle | 29/55 U | |
| Iru Luka, Transforming Puppet■ Whenever this creature attacks, destroy this creature after the attack. ■ When this creature is destroyed, turn the top 4 cards of your deck face up. Add 1 creature that has "Graveyard Evolution" from among them to your hand. Then put the remaining cards on the bottom of your deck in any order. | Darkness | 2 | 3000 | CreatureDeath Puppet/Origin | 30/55 U | |
| Megarock Rouser, Uber Rock Beast■ Deck Evolution: Turn the top card of your deck face up. If that card is a creature, put this creature on top of it and into the battle zone. If that card is not a creature, return this creature to your hand. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 9 | 13000 | Evolution Creature (Deck Evolution)Rock Beast | 31/55 U | |
| Kaiser Wing Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Break Bonus (When this creature's attack ends, if it is still in the battle zone, you may use the following ability once for each shield broken during that attack.) Turn the top card of your deck face up. If that card is not a Fire Bird, put it into your graveyard. If that card is a Fire Bird, you may put it into the battle zone. | Fire | 6 | 6000 | CreatureArmored Dragon | 32/55 U | |
| Harpoon Launcher■ If your opponent added a shield during their previous turn, choose 3 of your opponent's shields and put all the others into their owner's graveyard. | Fire | 3 | Spell | 33/55 U | ||
| Galbozack, Earth's Roar■ Double Breaker (This creature breaks 2 shields.) ■ Break Bonus (When this creature's attack ends, if it is still in the battle zone, you may use the following ability once for each shield broken during that attack.) Put the top 2 cards of your deck into your mana zone. | Nature | 7 | 6000 | CreatureGaia Command | 34/55 U | |
| Lear, King of the Gods■ G-Link: Link to the right of Othello, King of the Gods, below Titus, King of the Gods. (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose 1 of the cards.) ■ When this creature links with a God, put the top card of your deck into your mana zone. ■ This creature can't be attacked or blocked by Darkness creatures. | Nature | 4 | 2000 | CreatureGod/Origin | 35/55 U | |
| Astinos, White Knight Elemental■ Blocker ■ When this creature enters the battle zone, turn the top 4 cards of your deck face up. Add 1 card that has "White Knight" in its name from among them to your hand. Then put the remaining cards on the bottom of your deck in any order. ■ This creature can't attack players. | Light | 5 | 4500 | CreatureAngel Command | 36/55 C | |
| Effia, White Knight Oracle | Light | 3 | 3500 | CreatureLight Bringer | 37/55 C | |
| Pure Ranga■ At the end of your turn, untap 1 of your creatures in the battle zone. | Light | 3 | 2500 | CreatureShine Monster | 38/55 C | |
| Tirios, White Knight Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureLight Bringer | 39/55 C | |
| The Strong Guard■ Put a card from your hand into your shield zone face down as a new shield. ■ If you have a creature that has power 6000 or more in the battle zone, you may draw a card. | Light | 3 | Spell | 40/55 C | ||
| Jaws Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 5 | 7000 | CreatureCyber Cluster | 41/55 C | |
| Kuragen■ When this creature enters the battle zone, look at your deck. You may choose 1 evolution creature from it and show it to your opponent. Then shuffle your deck and put the chosen creature on top of your deck. | Water | 3 | 1000 | CreatureCyber Lord/Origin | 42/55 C | |
| The Strong Spiral■ Choose 1 creature in the battle zone and return it to its owner's hand. ■ If you have a creature that has power 6000 or more in the battle zone, you may draw a card. | Water | 2 | Spell | 43/55 C | ||
| Lunar Kuroro■ All creatures in the battle zone have "Slayer." (Whenever a creature that has "Slayer" battles, destroy the opposing creature after the battle.) ■ Whenever one of your Dragons attacks, you may return a creature from your graveyard to your hand. | Darkness | 4 | 2000 | CreatureFire Bird | 44/55 C | |
| Bone Amigo, the Undead Reaper■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Whenever this creature attacks, destroy this creature after the attack. | Darkness | 3 | 3000 | CreatureLiving Dead | 45/55 C | |
| Drain Worm, the Parasite■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn. (Creatures that have power 0 or less are destroyed.) | Darkness | 3 | 2000 | CreatureParasite Worm/Origin | 46/55 C | |
| Deathproof, Shadow Reaper■ All your other creatures in the battle zone that have "Reaper" in their name have "Slayer." (Whenever a creature that has "Slayer" battles, destroy the opposing creature after the battle.) | Darkness | 2 | 1000 | CreatureGhost | 47/55 C | |
| The Strong Breath■ Destroy 1 of your opponent's untapped creatures. ■ If you have a creature that has power 6000 or more in the battle zone, you may draw a card. | Darkness | 5 | Spell | 48/55 C | ||
| Toppa Lupia■ Whenever one of your creatures that has "NEX" in its name battles, you may destroy this creature. If you do, untap that creature and it wins the battle. | Fire | 4 | 3000 | CreatureFire Bird | 49/55 C | |
| Piara Heart■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures that has power 1000 or less. | Fire | 3 | 1000 | CreatureFire Bird | 50/55 C | |
| Immortal Baron, Vorg | Fire | 2 | 2000 | CreatureHumanoid | 51/55 C | |
| The Strong Crush■ Destroy 1 of your opponent's creatures that has "Blocker." ■ If you have a creature that has power 6000 or more in the battle zone, you may draw a card. | Fire | 2 | Spell | 52/55 C | ||
| Foxy, Cursed Forest Fighter■ This creature can't attack players. | Nature | 3 | 6000 | CreatureDreammate/Origin | 53/55 C | |
| Bucket Buc-kid, Gentle Snow Faerie■ When 1 of your evolution creatures would be destroyed, put this creature into your mana zone instead. | Nature | 3 | 2000 | CreatureSnow Faerie | 54/55 C | |
| The Strong Trap■ Choose 1 of your opponent's creatures in the battle zone that has power 5000 or less and put it into its owner's mana zone. ■ If you have a creature that has power 6000 or more in the battle zone, you may draw a card. | Nature | 4 | Spell | 55/55 C | ||
| HEAVEN, White Knight Lord of Spirits■ Evolution: Put on 1 of your Angel Commands. ■ When this creature enters the battle zone, put all non-Light creatures in the battle zone into their owners' shield zones face down as new shields. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 8 | 15000 | Evolution CreatureAngel Command | s1/s5 SR | |
| Caribbean Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ When this creature enters the battle zone, or whenever this creature attacks, or when this creature leaves the battle zone, you may cast 1 spell from your opponent's graveyard without paying its cost. Then put that card on the bottom of its owner's deck. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Cyber Command | s2/s5 SR | |
| XENOM, the Reaper King■ Evolution: Put on 1 of your Demon Commands. ■ Triple Breaker (This creature breaks 3 shields.) ■ Break Bonus (When this creature's attack ends, if it is still in the battle zone, you may use the following ability once for each shield broken during that attack.) Choose 1 card from your opponent's hand without looking and have them discard it. | Darkness | 7 | 13000 | Evolution CreatureDemon Command | s3/s5 SR | |
| Rising NEX, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution Armored Dragons or evolution Fire Birds. ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures that has the lowest power and destroys it. ■ God Slayer (Whenever this creature battles a God, destroy that God after the battle.) ■ Triple Breaker ■ When this creature is destroyed, your opponent chooses 1 of their creatures that has the lowest power and destroys it. Then destroy 1 of your creatures that has the lowest power. Then you may put a non-evolution Dragon from your graveyard into the battle zone. | Fire | 6 | 13000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Armored Dragon | s4/s5 SR | |
| Pangaea Moon, the Enlightened■ Ultimate Evolution: Put on 1 of your evolution creatures. ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever you summon a non-evolution creature during your turn, look at your deck. You may choose any number of cards with the same name as that creature from it and put them into the battle zone. Then shuffle your deck. | Nature | 8 | 14000 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Gaia Command | s5/s5 SR |