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DM36 — DM-36 Awakening Arc Expansion Pack Vol.1 (Psychic Shock)
120 cards · Released 2010-06-26 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Almeric, Prophecy Elemental■ Blocker ■ Whenever your creature attacks, name a card. Then look at 1 of your shields. If the named card is that shield, show it to your opponent and you may add that shield to your hand. If you do, add the top 2 cards of your deck face down to your shield zone, each as a new shield. ■ Double Breaker | Light | 8 | 7500 | CreatureAngel Command | 1/110 VR | |
| Sun's Creed, Revelation Elemental■ When this creature enters the battle zone, look at your deck. You may choose 1 spell with "Spark" in its name from it, show it to your opponent, and add it face down to your shield zone as a new shield. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6500 | CreatureAngel Command | 2/110 VR | |
| Cyber G Hogan■ Double Breaker (This creature breaks 2 shields.) ■ Torrent Chain (When this creature enters the battle zone, look at the top 2 cards of your deck. You may put any number of creatures with cost less than this creature's from among them into the battle zone. Put the rest back on top of your deck in any order.) | Water | 8 | 8000 | CreatureCyber Command | 3/110 VR | |
| Fuuma Andolorius■ Whenever this creature attacks, you may discard any number of cards from your hand. For each card discarded this way, choose 1 creature with "Blocker" in the battle zone and return it to its owner's hand. | Water | 5 | 5000 | CreatureGrand Devil | 4/110 VR | |
| Hannibal Zeta, the Charismatic Annihilator■ Hell Spirit Return 4 (Whenever this creature attacks, or when its ability is used, you may put 4 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Destroy 1 of your opponent's creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | 5/110 VR | |
| Azafaust, Supreme Lord of the End■ Spirit Return 15 (Whenever this creature attacks, you may put 15 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Destroy all other creatures. Choose 1 of your shields, then this creature breaks all of your remaining shields. Choose 1 of your opponent's shields, then this creature breaks all of your opponent's remaining shields. ■ Double Breaker | Darkness | 6 | 6000 | CreatureDemon Command | 6/110 VR | |
| Golden Eagle, the Scorching Dragon■ You may reduce the cost of summoning your (K-Soul) creatures by up to 2. However, the cost can't be reduced below 1. ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature or another of your Dragons is destroyed, destroy 1 of your opponent's creatures with the lowest power. | Fire | 8 | 12000 | CreatureArmored Dragon/Featheroid | 7/110 VR | |
| Tornado Shiva Double Cross, Blastdragon■ When your opponent chooses this creature, look at your deck. You may choose 1 creature with "XX" in its name from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Whenever this creature attacks, you may choose 2 creatures in the battle zone. If you do, the chosen creatures battle each other. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Flame Command | 8/110 VR | |
| Nazuna Guma, Earth Unstoppable■ When you put another of your (W-Soul) creatures into the battle zone, untap all your (W-Soul) creatures in your mana zone. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 12000 | CreatureGaia Command/Earth Dragon | 9/110 VR | |
| Sanada Giant■ When your opponent chooses a creature, they can't choose this creature. (However, this creature may still be attacked or blocked.) ■ Whenever another of your creatures would battle an opponent's creature, you may tap this creature instead. If you do, this creature battles that opponent's creature. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | CreatureGiant/Samurai | 10/110 VR | |
| Shinran, the Awakener■ Evolution - Put on 1 of your (H-Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, choose one of the following: put 1 (H-Soul) creature from your hand into the battle zone; or add the top card of your deck face down to your shield zone as a new shield. | Light | 5 | 7500 | Evolution CreatureMecha Thunder | 11/110 R | |
| Rolan, the Oracle■ The cost to summon this creature is reduced by 1 for each of your shields. However, the cost can't be reduced below 1. ■ While you have 2 or fewer shields, this creature gets +4000 power and "Blocker." | Light | 7 | 2000 | CreatureLight Bringer | 12/110 R | |
| Lahsa, Vizier of Combined Lights■ When this creature enters the battle zone, until the end of your next turn, all your creatures with "Holy Field" in the battle zone have their Holy Field abilities. ■ At the end of your turn, untap all your (H-Soul) creatures in the battle zone. | Light | 5 | 4000 | CreatureInitiate | 13/110 R | |
| Guze North, Blue Moon Guardian■ Blocker ■ This creature can't attack players. ■ During your opponent's turn, when your (H-Soul) creature in the battle zone would be returned to your hand, it stays in the battle zone instead of returning to your hand. | Light | 3 | 4500 | CreatureGuardian | 14/110 R | |
| Giovanni the 10th, Thunder Mecha King■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack players. ■ At the end of your turn, return any number of cost 1 spells from your graveyard to your hand. | Light | 2 | 1000 | CreatureGreat Mechaoh/Knight | 15/110 R | |
| Rising Mane■ If you have 4 or fewer shields, add the top card of your deck face down to your shield zone as a new shield. | Light | 3 | Spell | 16/110 R | ||
| Legendary Amphibious■ Evolution - Put on 1 of your (M-Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature or another of your (M-Soul) creatures is destroyed, your opponent chooses 1 of their creatures in the battle zone and returns it to their hand. | Water | 5 | 7000 | Evolution CreatureLeviathan | 17/110 R | |
| Fuuma Belarita■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ Chain (When this creature enters the battle zone, look at the top card of your deck. If it's a creature with cost less than this creature's, you may put it into the battle zone.) | Water | 6 | 1000 | CreatureGrand Devil | 18/110 R | |
| Cool Beauty■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may choose 1 evolution creature or linked God in the battle zone and return it to its owner's hand. | Water | 5 | 2000 | CreatureSplash Queen | 19/110 R | |
| Luna Mystery Mansion■ When this creature enters the battle zone, you may choose one of the following: choose 1 castle fortifying a shield and return that castle to its owner's hand; or choose 1 card in the battle zone with cost equal to or less than the number of (M-Soul) creatures in your mana zone and return it to its owner's hand. | Water | 4 | 4000 | CreatureCyber Moon | 20/110 R | |
| Aqua Doppel■ All your other (H-Soul), (M-Soul), (E-Soul), (K-Soul), (W-Soul), or (B-Soul) creatures in the battle zone get +1000 power. | Water | 3 | 2000 | CreatureLiquid People | 21/110 R | |
| Parlock's Treasury■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Draw a card for each creature in the battle zone. | Water | 7 | Spell | 22/110 R | ||
| Jack Liger, the Endless Abyss■ Evolution - Put on 1 of your (E-Soul) creatures. ■ When this creature is put into your graveyard from your deck, you may add this creature from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 4 | 6000 | Evolution CreatureGhost | 23/110 R | |
| Necrodragon Gebuki Baza■ Spirit Return 5 (Whenever this creature attacks, you may put 5 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) This turn, all your other (E-Soul) creatures in the battle zone get +5000 power and break 1 additional shield. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDragon Zombie | 24/110 R | |
| Anvil, the Ghostly Count■ When another of your (E-Soul) creatures is destroyed, your opponent chooses 1 of their creatures and destroys it. | Darkness | 6 | 5000 | CreatureDark Lord | 25/110 R | |
| Dark Mazelan, Skeletal Sword King■ Double Breaker (This creature breaks 2 shields.) ■ When you put another of your non-evolution creatures into the battle zone, destroy this creature. | Darkness | 5 | 11000 | CreatureDemon Command | 26/110 R | |
| Curse Guy, Suicidal Treasure■ Whenever an opponent's creature attacks, destroy this creature. Then destroy the attacking opponent's creature. | Darkness | 3 | 5000 | CreaturePandora Box | 27/110 R | |
| Unlucky Darts■ Name a number. Then choose 1 card from your opponent's hand without looking and have them discard it. If that card's cost is equal to the named number, draw a card. | Darkness | 3 | Spell | 28/110 R | ||
| Valtyson, Fierce Armor■ Evolution - Put on 1 of your (K-Soul) creatures. ■ When this creature enters the battle zone, choose 1 of your (K-Soul) creatures in the battle zone. This turn, it gets +3000 power and "Double Breaker." | Fire | 2 | 4000 | Evolution CreatureHumanoid | 29/110 R | |
| Magma Kilauea, the Explosive■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, you may return 1 of your creatures from the battle zone to your hand. | Fire | 7 | 7000 | CreatureFlame Command | 30/110 R | |
| Double Revolver Dragon■ Double Breaker (This creature breaks 2 shields.) ■ During your turn, if this creature is tapped, when an opponent's creature would enter the battle zone, it is put into its owner's graveyard instead of entering the battle zone. | Fire | 6 | 7000 | CreatureArmored Dragon | 31/110 R | |
| Vyrapon, Squall Soldier■ Whenever this creature attacks, you may return another of your (K-Soul) creatures from the battle zone to your hand. If you do, untap this creature. | Fire | 5 | 5000 | CreatureFeatheroid | 32/110 R | |
| Sonkun, the Blazing Meteor■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's ability.) Destroy 1 of your opponent's creatures with "Blocker." | Fire | 3 | 1000 | CreatureDreammate | 33/110 R | |
| JK Great Gamble■ Decide the winner by playing rock-paper-scissors with your opponent. If you win, look at your deck. For each of your creatures in the battle zone, you may put 1 creature with the same name from your deck into the battle zone. Then shuffle your deck. If you lose at rock-paper-scissors, destroy all your creatures. | Fire | 6 | Spell | 34/110 R | ||
| Super Terradragon Jayanagi■ Evolution - Put on 1 of your (W-Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Your other (W-Soul) creatures break 1 additional shield. | Nature | 6 | 8000 | Evolution CreatureEarth Dragon | 35/110 R | |
| Terradragon Renjin■ While battling, this creature gets +2000 power for each of your other (W-Soul) creatures in the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 8000 | CreatureEarth Dragon | 36/110 R | |
| Pugnosuke Sakuramaru■ Mana Burst 3 (You may summon this creature from your mana zone by paying cost 3.) | Nature | 6 | 3000 | CreatureDreammate | 37/110 R | |
| Decoy Totem■ When this creature is put into the battle zone, put it in tapped. ■ During your opponent's turn, if this creature is tapped and hasn't been attacked yet this turn, creatures that can attack this creature can't attack you. | Nature | 4 | 5000 | CreatureMystery Totem | 38/110 R | |
| Goemonkey! Snake-Handed Boss■ When this creature enters the battle zone, this turn you may summon creatures from your mana zone. | Nature | 4 | 4000 | CreatureDreammate | 39/110 R | |
| Leaf Storm Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your creatures in the battle zone and put it into your mana zone. Then choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 4 | Spell | 40/110 R | ||
| Diana, Spacetime Valor■ Whenever this creature attacks, choose 1 of your opponent's creatures in the battle zone and tap it. (First choose what to attack, then choose the creature to tap.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 5 | 5000 | Psychic CreatureArc Seraphim | 41/110 U | |
| Nakatsumaki, Godly Guns Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 11500 | CreatureAngel Command/Origin | 42/110 U | |
| Pendelamon, Spirit Knight■ When your opponent chooses 1 of your creatures in the battle zone, they can't choose your other (H-Soul) creatures. (However, creatures that can't be chosen may still be attacked or blocked.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6000 | CreatureArc Seraphim | 43/110 U | |
| Pure Kapala■ Blocker ■ If you haven't put an (H-Soul) creature into the battle zone this turn, this creature can't attack players. | Light | 4 | 5000 | CreatureShine Monster | 44/110 U | |
| Banga, the Explorer■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) When this creature enters the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 4 | 3000 | CreatureGladiator | 45/110 U | |
| Eternal Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 non-evolution creature with cost 4 or less in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. | Light | 4 | Spell | 46/110 U | ||
| Aqua Cutlass, Spacetime Swordsman■ Whenever this creature attacks, draw a card. ■ Double Breaker (This creature breaks 2 shields.) | Water | 5 | 5000 | Psychic CreatureLiquid People | 47/110 U | |
| Diego Almeida, Blue Divine Dragon■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreaturePoseidia Dragon | 48/110 U | |
| Aqua Jester Loupe■ Chain (When this creature enters the battle zone, look at the top card of your deck. If it's a creature with cost less than this creature's, you may put it into the battle zone.) ■ During your turn, when this creature or another of your creatures enters the battle zone, if it's the second creature you put into the battle zone this turn, you may draw a card. | Water | 4 | 2000 | CreatureLiquid People | 49/110 U | |
| Deepsea Dober■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ You may reduce the cost of summoning your creatures with "Command" in their race by 1. However, the cost can't be reduced below 1. | Water | 3 | 3000 | CreatureBlue Monster | 50/110 U | |
| Ezorad, Electro-Fuuma■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ When this creature is destroyed, you may draw a card. | Water | 3 | 2000 | CreatureGrand Devil/Cyber Lord/Origin | 51/110 U | |
| Project God■ Put the top 5 cards of your deck into your graveyard. If there's a God among them and it can link to your God in the battle zone, you may put that God into the battle zone and link it. | Water | 4 | Spell | 52/110 U | ||
| April, Spacetime Gun Princess■ Whenever this creature attacks, your opponent chooses 1 card in their hand and discards it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 5000 | Psychic CreatureDark Lord | 53/110 U | |
| Yaminostrike, Reaper Beast■ When this creature is destroyed, you may put 1 Demon Command with cost 7 or less from your hand into the battle zone. | Darkness | 5 | 1000 | CreatureDark Monster | 54/110 U | |
| Fuuma Beelzebub■ Spirit Return 3 (Whenever this creature attacks, you may put 3 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Put 1 (E-Soul) creature with cost 5 or less from your graveyard into the battle zone. | Darkness | 4 | 3000 | CreatureGrand Devil | 55/110 U | |
| Burial Worm, the Burying Insect■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ At the start of your turn, put the top 2 cards of your deck into your graveyard. | Darkness | 3 | 3000 | CreatureParasite Worm | 56/110 U | |
| Haunted Choice■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top card of either player's deck. You may put that card into its owner's graveyard. Draw a card. | Darkness | 3 | Spell | 57/110 U | ||
| Deadly Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ You may destroy 1 of your creatures. If you do, destroy 1 of your opponent's creatures. | Darkness | 2 | Spell | 58/110 U | ||
| Orflame, Spacetime Magic Circle■ Whenever this creature attacks, this turn all your other Psychic Creatures with cost 5 or less in the battle zone get "Power Attacker +2000" and break 1 additional shield. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 5000 | Psychic CreatureFlame Command | 59/110 U | |
| Flame Shiva Double Cross, Blastdragon■ Your Psychic Creatures with cost 5 or less in the battle zone can't be blocked. ■ Whenever this creature attacks, look at your deck. You may choose 1 spell with "Hyperspatial" in its name from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 5 | 5000 | CreatureArmored Dragon/Flame Command | 60/110 U | |
| Shadow Sword "Yagyuu" Dragon■ When this creature enters the battle zone, untap all Dragons in your mana zone. ■ If you have "Bolmeteus Musha Dragon" or a Dragon with "NEX" in its name in the battle zone, all your Dragons in the battle zone other than this creature get "Power Attacker +4000" and break 1 additional shield. | Fire | 5 | 5000 | CreatureArmored Dragon/Samurai | 61/110 U | |
| Salamander Lizard■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's ability.) Destroy 1 of your opponent's creatures with cost equal to or less than the creature you chose to return to your hand with this "Martial Touch" ability. | Fire | 5 | 3000 | CreatureMelt Warrior | 62/110 U | |
| Noppi Lupia | Fire | 2 | 2000 | CreatureFire Bird | 63/110 U | |
| Drill Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures with power 6000 or less. | Fire | 7 | Spell | 64/110 U | ||
| Caiman, Spacetime Flower■ Whenever this creature attacks, put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 5000 | Psychic CreatureBeast Folk | 65/110 U | |
| Omen Osborne, Spirit Knight■ Double Breaker (This creature breaks 2 shields.) ■ Mana Burst 7 (You may summon this creature from your mana zone by paying cost 7.) | Nature | 6 | 6000 | CreatureArc Seraphim | 66/110 U | |
| Miezou, Dancing Lion Faerie■ When another of your (W-Soul) creatures would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 3000 | CreatureSnow Faerie | 67/110 U | |
| Squirrel, Woodland Priest■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature can't attack players. | Nature | 3 | 5000 | CreatureDreammate | 68/110 U | |
| Shrine of Rebirth■ Put up to 2 cards from your graveyard into your mana zone. | Nature | 3 | Spell | 69/110 U | ||
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top 6 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 70/110 U | ||
| Rokkanata, the Explorer■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) This creature gets +3000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Light | 4 | 4000 | CreatureGladiator | 71/110 C | |
| Carla, the Oracle■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) This creature gets "Blocker." (Whenever an opponent's creature attacks, you may tap a creature with "Blocker" to stop the attack. Then that creature battles the opponent's creature.) | Light | 3 | 3000 | CreatureLight Bringer | 72/110 C | |
| Philippo, Thunder Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may return 1 cost 1 spell from your graveyard to your hand. | Light | 3 | 1500 | CreatureKikai Hero/Knight | 73/110 C | |
| Barnian, Divine Enforcer■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) When this creature is destroyed, you may draw a card. | Light | 3 | 1000 | CreatureBerserker | 74/110 C | |
| Pure Trotter, the Thunder | Light | 2 | 2000 | CreatureShine Monster/Knight | 75/110 C | |
| Rapudo, Vizier of Cool Winds■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureInitiate | 76/110 C | |
| Hyperspatial Shiny Hole■ Choose 1 of your opponent's creatures in the battle zone and tap it. Choose one of the following: choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone; or put 1 Light Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light | 5 | Spell | 77/110 C | ||
| Tulk’s Spirit Reel■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Put 1 spell from your graveyard on top of your deck. | Light | 1 | Spell | 78/110 C | ||
| Tararira Crawler■ Blocker ■ This creature can't attack. ■ Chain (When this creature enters the battle zone, look at the top card of your deck. If it's a creature with cost less than this creature's, you may put it into the battle zone.) | Water | 5 | 5000 | CreatureEarth Eater | 79/110 C | |
| Cascade Guide■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck. Then put them back in any order. | Water | 4 | 2000 | CreatureMerfolk | 80/110 C | |
| Pelori Hat■ Chain (When this creature enters the battle zone, look at the top card of your deck. If it's a creature with cost less than this creature's, you may put it into the battle zone.) | Water | 3 | 2000 | CreatureCyber Virus | 81/110 C | |
| Seakai, Submarine Soldier■ When this creature enters the battle zone, return 1 of your (M-Soul) creatures from the battle zone to your hand. | Water | 2 | 5000 | CreatureGreat Mechaoh | 82/110 C | |
| Mirlun■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, look at your opponent's hand. | Water | 2 | 2000 | CreatureCyber Lord | 83/110 C | |
| Lantern Cluster | Water | 2 | 1000 | CreatureCyber Cluster | 84/110 C | |
| Hyperspatial Energy Hole■ Draw a card. Choose one of the following: choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone; or put 1 Water Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 5 | Spell | 85/110 C | ||
| Guard Grip■ Draw a card. | Water | 1 | Spell | 86/110 C | ||
| Necrodragon Tsukuyomi | Darkness | 5 | 5000 | CreatureDragon Zombie/Origin | 87/110 C | |
| Labyrinth Rose, Shadow of Hades■ When this creature enters the battle zone, put the top 4 cards of your deck into your graveyard. ■ Spirit Return 3 (Whenever this creature attacks, you may put 3 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Draw a card. | Darkness | 5 | 4000 | CreatureGhost | 88/110 C | |
| Globface, Unearther of Graves■ When this creature enters the battle zone, you may return 1 (E-Soul) creature from your graveyard to your hand. | Darkness | 3 | 2000 | CreatureDevil Mask | 89/110 C | |
| Ares Dragoon■ Spirit Return 3 (Whenever this creature attacks, you may put 3 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Choose 1 of your opponent's creatures in the battle zone. It gets -3000 power this turn. (A creature with 0 power or less is destroyed.) | Darkness | 3 | 2000 | CreatureTyranno Drake | 90/110 C | |
| Valikin Worm, Suicidal Insect■ At the end of your turn, if you have no other (E-Soul) creatures in the battle zone, destroy this creature. | Darkness | 2 | 4000 | CreatureParasite Worm | 91/110 C | |
| Emily, Injection Doll■ When this creature is destroyed, choose 1 card from your opponent's hand without looking and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 92/110 C | |
| Hyperspatial Revive Hole■ Return 1 creature from your graveyard to your hand. Choose one of the following: choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone; or put 1 Darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 5 | Spell | 93/110 C | ||
| Bloody Cross■ Put the top 2 cards of your deck into your graveyard. Then your opponent puts the top 2 cards of their deck into their graveyard. | Darkness | 1 | Spell | 94/110 C | ||
| Snakeman Dragoon■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's ability.) This turn, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureTyranno Drake | 95/110 C | |
| Kinpou, the Monkey Mountain Boss■ When you put another of your creatures into the battle zone, this creature gets +3000 power this turn. ■ While this creature has power 6000 or more, it gets "Double Breaker." | Fire | 4 | 3000 | CreatureHumanoid | 96/110 C | |
| Chai Aini■ Saver: Dragon (When one of your Dragons would be destroyed, you may destroy this creature instead.) ■ When your opponent chooses 1 of your creatures in the battle zone, they can't choose creatures with "XX" in their name. (However, creatures that can't be chosen may still be attacked or blocked.) ■ When this creature is destroyed, this turn your Dragons in the battle zone can attack untapped creatures. | Fire | 4 | 3000 | CreatureFire Bird | 97/110 C | |
| Ryūnosuke, Squad Leader | Fire | 3 | 3000 | CreatureDragonoid/Samurai | 98/110 C | |
| Ponkichi, the Patched Pulverizer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's ability.) Destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 3 | 2000 | CreatureDreammate | 99/110 C | |
| Einrad, the Centipede Soldier■ If you have another (K-Soul) creature in the battle zone, this creature gets "Power Attacker +2000." (While attacking, a creature with "Power Attacker +2000" gets +2000 power.) | Fire | 2 | 2000 | CreatureArmaroid | 100/110 C | |
| Hyperspatial Bolshack Hole■ Destroy 1 of your opponent's creatures with power 3000 or less. Choose one of the following: choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone; or put 1 Fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | 101/110 C | ||
| Tailspin Slash■ This turn, all your creatures in the battle zone get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 1 | Spell | 102/110 C | ||
| Mouri Giant■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 9000 | CreatureGiant/Samurai | 103/110 C | |
| Nyandake, Prairie Dreamer■ When you put another of your creatures into the battle zone, this creature gets +2000 power this turn. | Nature | 4 | 2000 | CreatureDreammate | 104/110 C | |
| Beetle Moguttan■ Mana Burst 4 (You may summon this creature from your mana zone by paying cost 4.) | Nature | 3 | 3000 | CreatureVehicle Bee | 105/110 C | |
| Wandering Shroom■ This creature gets +1000 power for each of your other (W-Soul) creatures in the battle zone. | Nature | 3 | 2000 | CreatureWild Veggies | 106/110 C | |
| Pipe Sprout■ When your opponent puts a creature into the battle zone, put this creature into your mana zone. | Nature | 2 | 1000 | CreatureWild Veggies | 107/110 C | |
| Yuuko, Snow Cloth Faerie■ Mana Burst 2 (You may summon this creature from your mana zone by paying cost 2.) | Nature | 2 | 1000 | CreatureSnow Faerie | 108/110 C | |
| Hyperspatial Faerie Hole■ Put the top card of your deck into your mana zone. Choose one of the following: choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone; or put 1 Nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Nature | 5 | Spell | 109/110 C | ||
| Rolling Snowman■ You may return 1 creature from your mana zone to your hand. If you do, put the top card of your deck into your mana zone tapped. | Nature | 1 | Spell | 110/110 C | ||
| Chakra, Spacetime Thunder Dragon■ Blocker ■ This creature can't attack players. ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) Awakening - At the start of your turn, flip this creature to its higher-cost side. | Light | 7 | 5500 | Psychic CreatureApollonia Dragon | s1/s10 SR | |
| Alephtina, Spiritual Princess■ The cost to summon this creature is increased by 1 for each of your shields. ■ When your opponent's creature attacks you, if it's the first attack against you this turn and you have no shields, add the top card of your deck face down to your shield zone as a new shield. ■ If you have 10 or more shields, you win the game. ■ Double Breaker | Light | 4 | 8000 | CreatureMecha Del Sol/Arc Seraphim | s2/s10 SR | |
| Luna Allegre, Spacetime Spire■ When you draw a card, you may look at the top card of your deck. ■ Awakening - At the start of your turn, if you have creatures with cost 2, cost 3, and cost 4 in the battle zone, flip this creature to its higher-cost side. | Water | 7 | 5000 | Psychic CreatureCyber Moon | s3/s10 SR | |
| Cyber A Irons■ When this creature enters the battle zone, you may draw up to 5 cards. ■ When you put another of your Water creatures into the battle zone, this creature can't be blocked this turn. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 9 | 12000 | CreatureCyber Command | s4/s10 SR | |
| Rumble, Spacetime Sage■ Awakening - At the start of your turn, name a card and look at the bottom card of your deck. If it's the named card, you may show it to your opponent, add it to your deck and shuffle, and flip this creature to its higher-cost side. ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) | Darkness | 7 | 4000 | Psychic CreatureDemon Command | s5/s10 SR | |
| Necrodragon End of the World■ When this creature enters the battle zone, look at your deck. Choose 3 cards from it and put all the rest into your graveyard, then put the 3 chosen cards back into your deck in any order. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDragon Zombie | s6/s10 SR | |
| Bolshack Dragon, Spacetime Flame■ While attacking, this creature gets +1000 power for each Fire card in your graveyard. ■ Double Breaker (This creature breaks 2 shields.) ■ Awakening - When this creature wins a battle, flip this creature to its higher-cost side. | Fire | 7 | 6000 | Psychic CreatureArmored Dragon | s7/s10 SR | |
| Deep Purple Dragon■ Double Breaker (This creature breaks 2 shields.) ■ When your opponent chooses a creature in the battle zone with a Water spell or the ability of a Water creature, they can't choose this creature. ■ When this creature or another of your creatures is returned from the battle zone to your hand, turn the top card of your deck face up. If it's a Fire creature, you may put it into the battle zone. | Fire | 7 | 6000 | CreatureArmored Dragon | s8/s10 SR | |
| Japan, Spacetime Mighty Arm■ Awakening - At the start of your turn, if you have 5 or more creatures in the battle zone, flip this creature to its higher-cost side. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | Psychic CreatureGiant | s9/s10 SR | |
| Baban Ban Ban, Earth's Blessing■ When this creature enters the battle zone, count the cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ Mana Burst 9 (You may summon this creature from your mana zone by paying cost 9.) | Nature | 8 | 9000 | CreatureGaia Command | s10/s10 SR |