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DM37 — DM-37 Awakening Arc Vol.2 Expansion Pack Ambition of Darkness (Dark Emperor)

60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Butterfly Brandy, Electro-TaigaButterfly Brandy, Electro-Taiga■ Reincarnation Chain (When this creature enters the battle zone or is destroyed, look at the top card of your deck. If it's a creature with cost less than this creature's, you may put it into the battle zone.) ■ All your other creatures with the "Chain" ability in the battle zone get +1000 power.Water64000CreatureCyber Command/Liquid People1/55 VR
Gravitz Zeta, Lord of ExtinctionGravitz Zeta, Lord of Extinction■ When your opponent puts the first creature of the turn into the battle zone, they choose 1 of their creatures and destroy it. ■ Double Breaker (This creature breaks 2 shields.)Darkness76000CreatureDark Lord/Dragon Zombie2/55 VR
Hurricane Tops Double Cross, BlastdragonHurricane Tops Double Cross, Blastdragon■ When this creature attacks and isn't blocked, you may put a fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Fire77000CreatureArmored Dragon/Flame Command3/55 VR
Green Baltic, Peerless BruteGreen Baltic, Peerless Brute■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put a non-evolution nature creature from your hand into the battle zone.Nature79000CreatureGiant/Earth Dragon4/55 VR
Vilem Arc, the Brute DragonVilem Arc, the Brute Dragon■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, look at your deck. Choose a Dragon, a Giant, and a Samurai from it, show them to your opponent, and put them into your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.)Fire/Nature911000CreatureArmored Dragon/Giant/Samurai5/55 VR
Silk Do Gyupel, Protection ElementalSilk Do Gyupel, Protection Elemental■ All your other (H Soul) and (M Soul) creatures in the battle zone have 'Blocker.' ■ Double Breaker (This creature breaks 2 shields.)Light66500CreatureAngel Command6/55 R
Padma Romasa, Spirit KnightPadma Romasa, Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ If 2 or more of your shields were broken during a turn, at the end of that turn, put the top card of your deck face down into your shield zone as a new shield.Light41000CreatureArc Seraphim7/55 R
Kali Mirage H, the Super ElectromagneticKali Mirage H, the Super Electromagnetic■ Evolution - Put on one of your (H Soul) or (M Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever your opponent puts a creature into the battle zone, you may draw up to 2 cards.Water56000Evolution CreatureCyber Command8/55 R
Saltinidom CrawlerSaltinidom Crawler■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Freeze (When this creature attacks your opponent and isn't blocked, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.)Water61000CreatureEarth Eater9/55 R
Aqua MelgeAqua Melge■ During your turn, whenever you put another creature of yours into the battle zone, you may discard a card from your hand. If you do, draw a card.Water21000CreatureLiquid People10/55 R
Steiner, the Resurrecting ReaperSteiner, the Resurrecting Reaper■ When you summon this creature and put it into the battle zone, you may put a creature with power 7000 or less from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Darkness88000CreatureDemon Command11/55 R
Black Ganveet, Wicked Soldier of DemiseBlack Ganveet, Wicked Soldier of Demise■ Whenever this creature attacks, each player discards his hand. ■ No Choice (If any player has no cards in his hand, this creature gets the following abilities.) This creature gets +5000 power. ■ Triple Breaker (This creature breaks 3 shields.)Darkness77000CreatureDemon Command12/55 R
Galatia DragoonGalatia Dragoon■ Blocker ■ This creature can't attack. ■ Whenever this creature blocks, choose one of the following. Choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn. (A creature with power 0 or less is destroyed.) / The creature blocked by this creature gets -2000 power this turn.Darkness21000CreatureTyranno Drake13/55 R
Abdullah Flame DragonAbdullah Flame Dragon■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) Destroy all creatures with power 4000 or less. ■ Double Breaker (This creature breaks 2 shields.)Fire78000CreatureArmored Dragon14/55 R
Blazing Tiger, Crimson LordBlazing Tiger, Crimson Lord■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less.Fire72000CreatureFlame Monster/Samurai15/55 R
Galeras Shidoh, the ExplosiveGaleras Shidoh, the Explosive■ All your (K Soul) and (W Soul) creatures in the battle zone have 'Double Breaker.'Fire66000CreatureFlame Command16/55 R
Ouga, the Natural DisasterOuga, the Natural Disaster■ Evolution - Put on one of your (K Soul) or (W Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would leave the battle zone, put it into your mana zone instead. ■ When another of your (K Soul) or (W Soul) creatures would leave the battle zone, put that creature into your mana zone instead.Nature58000Evolution CreatureGaia Command17/55 R
Terradragon Garza MagdranTerradragon Garza Magdran■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be attacked.Nature77000CreatureEarth Dragon18/55 R
Una Arana, Neptune ElementalUna Arana, Neptune Elemental■ When you put this card into your mana zone, put it in tapped. ■ Double Freeze (When this creature attacks your opponent and isn't blocked, choose up to 2 of your opponent's creatures in the battle zone and tap them. Those creatures don't untap at the start of your opponent's next turn.) ■ Double Breaker (This creature breaks 2 shields.)Light/Water76500CreaturePoseidia Dragon/Angel Command19/55 R
Volcano Fudou, the Twin BlastVolcano Fudou, the Twin Blast■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This turn, 1 of your creatures in the battle zone gets 'Power Attacker +5000' and breaks 1 more shield. ■ Whenever one of your Fire Birds leaves the battle zone, 1 of your creatures in the battle zone can attack untapped creatures that turn.Fire/Nature67000CreatureEarth Dragon/Flame Command20/55 R
Untouchable, Temporal HeroUntouchable, Temporal Hero■ When your opponent chooses a creature of yours in the battle zone, this creature can't be chosen. (However, this creature may still be attacked or blocked.) ■ Awakening - At the end of each turn, if another of your Psychic Creatures was awakened that turn, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Light21000Psychic CreatureKikai Hero21/55 U
Onbar Brazen, the Propagating DefenseOnbar Brazen, the Propagating Defense■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.) ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) This creature gets 'Blocker.'Light32000CreatureGreat Mechaoh22/55 U
Hyperspatial Dravita HoleHyperspatial Dravita Hole■ Return a spell with cost 3 or less from your graveyard to your hand. ■ Choose one of the following. Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. / Put a light Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Light5Spell23/55 U
Martini, Temporal DancerMartini, Temporal Dancer■ Blocker ■ This creature can't attack. ■ Awakening - When you put a creature of yours with 'Blocker' and cost 4 or more into the battle zone, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Water31000Psychic CreatureSplash Queen24/55 U
Octo Juranzo, the Electro-Mecha KingOcto Juranzo, the Electro-Mecha King■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.) ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) When this creature would be destroyed, return it to your hand instead of putting it into your graveyard.Water52000CreatureLiquid People/Great Mechaoh25/55 U
Jester BrainJester Brain■ Draw 3 cards. Then your opponent may choose up to 3 of his shields and add them to his hand. For each shield your opponent added to his hand this way, put a card from your hand on the bottom of your deck.Water4Spell26/55 U
Provents, Duke of DeprivationProvents, Duke of Deprivation■ No Choice (If any player has no cards in his hand, this creature gets the following ability.) Whenever this creature attacks, all of your opponent's creatures in the battle zone get -2000 power this turn. (A creature with power 0 or less is destroyed.)Darkness54000CreatureDark Lord27/55 U
Ganveet TwistGanveet Twist■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses a card in his hand and discards it. Choose 1 of your opponent's creatures in the battle zone. That creature gets -3000 power this turn. (A creature with power 0 or less is destroyed.)Darkness6Spell28/55 U
Hyperspatial Vice HoleHyperspatial Vice Hole■ Look at your opponent's hand and choose a spell in it. Your opponent discards it. ■ Choose one of the following. Choose up to 2 Psychic Creatures in your hyperspatial zone with total cost 6 or less and put them into the battle zone. / Put a darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Darkness6Spell29/55 U
Kill, Temporal BrawlerKill, Temporal Brawler■ During your opponent's turn, when one of your Psychic Creatures would be returned to your hand by your opponent's spell or the ability of your opponent's creature in the battle zone, it stays in the battle zone instead of being returned to your hand. ■ Awakening - At the start of your turn, if you have a creature with power 6000 or more in the battle zone, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Fire21000Psychic CreatureHumanoid30/55 U
Gennai, the DisassemblerGennai, the Disassembler■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) Destroy a light or water creature with power 5000 or less. ■ Mana Burst 7 (You may summon this creature from your mana zone by paying cost 7.)Fire54000CreatureMachine Eater31/55 U
Eagle Aini, the Explosive WingEagle Aini, the Explosive Wing■ You may reduce the summoning cost of your creatures with 'XX' in their names by 1. However, the cost can't go below 1. ■ All your Flame Commands in the battle zone have 'Speed Attacker.' (A creature with 'Speed Attacker' isn't affected by summoning sickness.)Fire43000CreatureFire Bird/Flame Monster32/55 U
John, Temporal ExplorerJohn, Temporal Explorer■ Whenever one of your creatures attacks, if it's the third attack that turn, untap this creature.Nature32000Psychic CreatureDreammate33/55 U
Mantis Sword, Brute InsectMantis Sword, Brute Insect■ If you didn't put any cards into your mana zone during your turn, at the end of that turn, return this creature to your hand. ■ Double Breaker (This creature breaks 2 shields.)Nature56000CreatureGiant/Giant Insect34/55 U
Shishimai, the InvokedShishimai, the Invoked■ While this creature is tapped, your opponent can't use the 'Shield Trigger' abilities of creatures.Nature22000CreatureWonder Trick35/55 U
Pure ArialPure Arial■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it.Light52500CreatureShine Monster36/55 C
Mamo Mystail, Surprise GuardianMamo Mystail, Surprise Guardian■ Freeze (When this creature attacks your opponent and isn't blocked, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.)Light32000CreatureGuardian37/55 C
Rotund RobotaRotund Robota■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ While blocking, this creature gets +2000 power.Light1500CreatureGreat Mechaoh38/55 C
Hyperspatial Surprise HoleHyperspatial Surprise Hole■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Light3Spell39/55 C
Feather Tower LunatronFeather Tower Lunatron■ This creature can't be blocked.Water55000CreatureCyber Moon40/55 C
Jaws PirateJaws Pirate■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, draw 2 cards. Then put 2 cards from your hand on top of your deck in any order.Water32000CreatureMerfolk41/55 C
Hyperspatial Extra HoleHyperspatial Extra Hole■ Choose a player and choose up to 2 cards from his graveyard. That player puts the chosen cards on top of his deck and shuffles his deck. ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Water3Spell42/55 C
Lambor ManLambor Man■ While your opponent has 3 or more cards in his graveyard, this creature gets +3000 power and 'Double Breaker.'Darkness54000CreatureHedrian43/55 C
Skull Merdi, Shadow of ViceSkull Merdi, Shadow of Vice■ No Choice (If any player has no cards in his hand, this creature gets the following abilities.) This creature gets +4000 power and 'Double Breaker.'Darkness32000CreatureGhost44/55 C
Darkness DoberDarkness Dober■ Blocker ■ This creature can't attack. ■ Whenever an opponent's creature leaves the battle zone during your turn, you may reveal the top 3 cards of your deck to all players. If you do, put any number of creatures with 'Z' in their names from among them into your hand, then put the rest into your graveyard.Darkness32000CreatureDark Monster45/55 C
No ManNo Man■ Whenever a card is put into any graveyard, all your creatures with cost 2 or less in the battle zone get 'Slayer' that turn. (Whenever a creature with 'Slayer' battles, destroy the other creature after the battle.)Darkness22000CreatureHedrian46/55 C
Pitch AiniPitch Aini■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Instead of attacking with this creature, you may tap it to use the following ability. Untap 1 of your Flame Commands in the battle zone.Fire42000CreatureFire Bird47/55 C
Kung Fu PigKung Fu Pig■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This creature gets +3000 power this turn.Fire21000CreatureDreammate48/55 C
Hyperspatial Kill HoleHyperspatial Kill Hole■ Destroy 1 of your opponent's creatures with 'Blocker' and power 4000 or less. ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Fire3Spell49/55 C
Boxing TotemBoxing Totem■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This creature gets +3000 power and 'Double Breaker' this turn.Nature44000CreatureMystery Totem50/55 C
Aragoto MusubiAragoto Musubi■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) Put the top card of your deck into your mana zone. ■ Mana Burst 5 (You may summon this creature from your mana zone by paying cost 5.)Nature42000CreatureWild Veggies51/55 C
Puffball MushroomPuffball Mushroom■ When you put this creature into the battle zone, if you have no other creatures with power 6000 or more in the battle zone, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.)Nature36000CreatureBalloon Mushroom52/55 C
Hyperspatial Powered HoleHyperspatial Powered Hole■ Until the end of the turn, all your creatures in the battle zone get +1000 power and can't be blocked by creatures with power 3000 or less. ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Nature3Spell53/55 C
Majestic Star, the Electro-ApocalypticMajestic Star, the Electro-Apocalyptic■ When you put this card into your mana zone, put it in tapped. ■ This creature can't be blocked. ■ Freeze (When this creature attacks your opponent and isn't blocked, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.)Light/Water43000CreatureCyber Lord/Light Bringer54/55 C
Zan Ebizou, the Savage GaleZan Ebizou, the Savage Gale■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This turn, all your creatures with cost 3 or less in the battle zone get 'Speed Attacker.'Fire/Nature43000CreatureBeast Folk/Featheroid55/55 C
Dravita, Temporal Pressure ElementalDravita, Temporal Pressure Elemental■ Whenever your opponent casts a spell, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Whenever this creature wins a battle, you may untap it. ■ Awakening - At the start of your turn, if you have 2 or more creatures in the battle zone that are Flame Commands or have 'NEX' in their names, flip this creature to its higher-cost side.Light75500Psychic CreatureAngel Commands1/s5 SR
Dias Zeta, Temporal SuppressorDias Zeta, Temporal Suppressor■ Annihilating Spirit Return 4 (Whenever this creature attacks, you may choose 4 cards from your graveyard or your opponent's graveyard, or 4 cards from each graveyard, and put the chosen cards on the bottom of their owners' decks in any order. For each 4 cards chosen this way, use this creature's ability.) Your opponent chooses a card of his in the battle zone or his hand and puts it on the bottom of his deck. ■ Double Breaker ■ Awakening - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone that turn, flip this creature to its higher-cost side.Darkness87000Psychic CreatureDemon Command/Dragon Zombies2/s5 SR
El Dorado, Taiga ElementalEl Dorado, Taiga Elemental■ When you put this card into your mana zone, put it in tapped. ■ During your opponent's turn, if none of your opponent's creatures has attacked yet that turn, your opponent's creatures attack if able. ■ Whenever an opponent's creature attacks you and isn't blocked, draw a card. Then you may cast a spell with 'Shield Trigger' from your hand, or summon a creature with 'Shield Trigger' from your hand, without paying the cost. ■ Triple Breaker (This creature breaks 3 shields.)Light/Water915000CreatureAngel Command/Cyber Commands3/s5 SR
El Destorade, Dragonic Meteor of TaigaEl Destorade, Dragonic Meteor of Taiga■ When you put this card into your mana zone, put it in tapped. ■ During your turn, whenever you put this creature or another of your creatures into the battle zone, if it's the first creature you put that turn, choose one of the following. If you have as many or more shields than your opponent, look at the top card of your deck. If that card is a creature with cost lower than the creature you put into the battle zone, you may put it into the battle zone. / If you have fewer shields than your opponent, you may put the top card of your deck face down into your shield zone as a new shield. ■ Double BreakerLight/Water76000CreatureCyber Command/Apollonia Dragons4/s5 SR
Whitemane Jukai, Earthen DragonmechWhitemane Jukai, Earthen Dragonmech■ When you put this card into your mana zone, put it in tapped. ■ Whenever you summon this creature or another of your creatures and put it into the battle zone, look at the top 3 cards of your deck. You may put 1 creature with 'Mana Burst' from among them into your mana zone tapped, and put 1 creature with 'Marshal Touch' from among them into the battle zone. Then put the rest on the bottom of your deck in any order. ■ Double Breaker ■ Mana Burst 9 (You may summon this creature from your mana zone by paying cost 9.)Fire/Nature76000CreatureArmored Dragon/Gaia Commands5/s5 SR