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DM37 — DM-37 Awakening Arc Vol.2 Expansion Pack Ambition of Darkness (Dark Emperor)
60 cards · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Butterfly Brandy, Electro-Taiga■ Reincarnation Chain (When this creature enters the battle zone or is destroyed, look at the top card of your deck. If it's a creature with cost less than this creature's, you may put it into the battle zone.) ■ All your other creatures with the "Chain" ability in the battle zone get +1000 power. | Water | 6 | 4000 | CreatureCyber Command/Liquid People | 1/55 VR | |
| Gravitz Zeta, Lord of Extinction■ When your opponent puts the first creature of the turn into the battle zone, they choose 1 of their creatures and destroy it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDark Lord/Dragon Zombie | 2/55 VR | |
| Hurricane Tops Double Cross, Blastdragon■ When this creature attacks and isn't blocked, you may put a fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Flame Command | 3/55 VR | |
| Green Baltic, Peerless Brute■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put a non-evolution nature creature from your hand into the battle zone. | Nature | 7 | 9000 | CreatureGiant/Earth Dragon | 4/55 VR | |
| Vilem Arc, the Brute Dragon■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, look at your deck. Choose a Dragon, a Giant, and a Samurai from it, show them to your opponent, and put them into your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 9 | 11000 | CreatureArmored Dragon/Giant/Samurai | 5/55 VR | |
| Silk Do Gyupel, Protection Elemental■ All your other (H Soul) and (M Soul) creatures in the battle zone have 'Blocker.' ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6500 | CreatureAngel Command | 6/55 R | |
| Padma Romasa, Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ If 2 or more of your shields were broken during a turn, at the end of that turn, put the top card of your deck face down into your shield zone as a new shield. | Light | 4 | 1000 | CreatureArc Seraphim | 7/55 R | |
| Kali Mirage H, the Super Electromagnetic■ Evolution - Put on one of your (H Soul) or (M Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever your opponent puts a creature into the battle zone, you may draw up to 2 cards. | Water | 5 | 6000 | Evolution CreatureCyber Command | 8/55 R | |
| Saltinidom Crawler■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Freeze (When this creature attacks your opponent and isn't blocked, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.) | Water | 6 | 1000 | CreatureEarth Eater | 9/55 R | |
| Aqua Melge■ During your turn, whenever you put another creature of yours into the battle zone, you may discard a card from your hand. If you do, draw a card. | Water | 2 | 1000 | CreatureLiquid People | 10/55 R | |
| Steiner, the Resurrecting Reaper■ When you summon this creature and put it into the battle zone, you may put a creature with power 7000 or less from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 8000 | CreatureDemon Command | 11/55 R | |
| Black Ganveet, Wicked Soldier of Demise■ Whenever this creature attacks, each player discards his hand. ■ No Choice (If any player has no cards in his hand, this creature gets the following abilities.) This creature gets +5000 power. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | 12/55 R | |
| Galatia Dragoon■ Blocker ■ This creature can't attack. ■ Whenever this creature blocks, choose one of the following. Choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn. (A creature with power 0 or less is destroyed.) / The creature blocked by this creature gets -2000 power this turn. | Darkness | 2 | 1000 | CreatureTyranno Drake | 13/55 R | |
| Abdullah Flame Dragon■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) Destroy all creatures with power 4000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 8000 | CreatureArmored Dragon | 14/55 R | |
| Blazing Tiger, Crimson Lord■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less. | Fire | 7 | 2000 | CreatureFlame Monster/Samurai | 15/55 R | |
| Galeras Shidoh, the Explosive■ All your (K Soul) and (W Soul) creatures in the battle zone have 'Double Breaker.' | Fire | 6 | 6000 | CreatureFlame Command | 16/55 R | |
| Ouga, the Natural Disaster■ Evolution - Put on one of your (K Soul) or (W Soul) creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would leave the battle zone, put it into your mana zone instead. ■ When another of your (K Soul) or (W Soul) creatures would leave the battle zone, put that creature into your mana zone instead. | Nature | 5 | 8000 | Evolution CreatureGaia Command | 17/55 R | |
| Terradragon Garza Magdran■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be attacked. | Nature | 7 | 7000 | CreatureEarth Dragon | 18/55 R | |
| Una Arana, Neptune Elemental■ When you put this card into your mana zone, put it in tapped. ■ Double Freeze (When this creature attacks your opponent and isn't blocked, choose up to 2 of your opponent's creatures in the battle zone and tap them. Those creatures don't untap at the start of your opponent's next turn.) ■ Double Breaker (This creature breaks 2 shields.) | Light/Water | 7 | 6500 | CreaturePoseidia Dragon/Angel Command | 19/55 R | |
| Volcano Fudou, the Twin Blast■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This turn, 1 of your creatures in the battle zone gets 'Power Attacker +5000' and breaks 1 more shield. ■ Whenever one of your Fire Birds leaves the battle zone, 1 of your creatures in the battle zone can attack untapped creatures that turn. | Fire/Nature | 6 | 7000 | CreatureEarth Dragon/Flame Command | 20/55 R | |
| Untouchable, Temporal Hero■ When your opponent chooses a creature of yours in the battle zone, this creature can't be chosen. (However, this creature may still be attacked or blocked.) ■ Awakening - At the end of each turn, if another of your Psychic Creatures was awakened that turn, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Light | 2 | 1000 | Psychic CreatureKikai Hero | 21/55 U | |
| Onbar Brazen, the Propagating Defense■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.) ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) This creature gets 'Blocker.' | Light | 3 | 2000 | CreatureGreat Mechaoh | 22/55 U | |
| Hyperspatial Dravita Hole■ Return a spell with cost 3 or less from your graveyard to your hand. ■ Choose one of the following. Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. / Put a light Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Light | 5 | Spell | 23/55 U | ||
| Martini, Temporal Dancer■ Blocker ■ This creature can't attack. ■ Awakening - When you put a creature of yours with 'Blocker' and cost 4 or more into the battle zone, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Water | 3 | 1000 | Psychic CreatureSplash Queen | 24/55 U | |
| Octo Juranzo, the Electro-Mecha King■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.) ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 5 | 2000 | CreatureLiquid People/Great Mechaoh | 25/55 U | |
| Jester Brain■ Draw 3 cards. Then your opponent may choose up to 3 of his shields and add them to his hand. For each shield your opponent added to his hand this way, put a card from your hand on the bottom of your deck. | Water | 4 | Spell | 26/55 U | ||
| Provents, Duke of Deprivation■ No Choice (If any player has no cards in his hand, this creature gets the following ability.) Whenever this creature attacks, all of your opponent's creatures in the battle zone get -2000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 4000 | CreatureDark Lord | 27/55 U | |
| Ganveet Twist■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses a card in his hand and discards it. Choose 1 of your opponent's creatures in the battle zone. That creature gets -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 6 | Spell | 28/55 U | ||
| Hyperspatial Vice Hole■ Look at your opponent's hand and choose a spell in it. Your opponent discards it. ■ Choose one of the following. Choose up to 2 Psychic Creatures in your hyperspatial zone with total cost 6 or less and put them into the battle zone. / Put a darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Darkness | 6 | Spell | 29/55 U | ||
| Kill, Temporal Brawler■ During your opponent's turn, when one of your Psychic Creatures would be returned to your hand by your opponent's spell or the ability of your opponent's creature in the battle zone, it stays in the battle zone instead of being returned to your hand. ■ Awakening - At the start of your turn, if you have a creature with power 6000 or more in the battle zone, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Fire | 2 | 1000 | Psychic CreatureHumanoid | 30/55 U | |
| Gennai, the Disassembler■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) Destroy a light or water creature with power 5000 or less. ■ Mana Burst 7 (You may summon this creature from your mana zone by paying cost 7.) | Fire | 5 | 4000 | CreatureMachine Eater | 31/55 U | |
| Eagle Aini, the Explosive Wing■ You may reduce the summoning cost of your creatures with 'XX' in their names by 1. However, the cost can't go below 1. ■ All your Flame Commands in the battle zone have 'Speed Attacker.' (A creature with 'Speed Attacker' isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureFire Bird/Flame Monster | 32/55 U | |
| John, Temporal Explorer■ Whenever one of your creatures attacks, if it's the third attack that turn, untap this creature. | Nature | 3 | 2000 | Psychic CreatureDreammate | 33/55 U | |
| Mantis Sword, Brute Insect■ If you didn't put any cards into your mana zone during your turn, at the end of that turn, return this creature to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 6000 | CreatureGiant/Giant Insect | 34/55 U | |
| Shishimai, the Invoked■ While this creature is tapped, your opponent can't use the 'Shield Trigger' abilities of creatures. | Nature | 2 | 2000 | CreatureWonder Trick | 35/55 U | |
| Pure Arial■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 5 | 2500 | CreatureShine Monster | 36/55 C | |
| Mamo Mystail, Surprise Guardian■ Freeze (When this creature attacks your opponent and isn't blocked, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.) | Light | 3 | 2000 | CreatureGuardian | 37/55 C | |
| Rotund Robota■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ While blocking, this creature gets +2000 power. | Light | 1 | 500 | CreatureGreat Mechaoh | 38/55 C | |
| Hyperspatial Surprise Hole■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Light | 3 | Spell | 39/55 C | ||
| Feather Tower Lunatron■ This creature can't be blocked. | Water | 5 | 5000 | CreatureCyber Moon | 40/55 C | |
| Jaws Pirate■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, draw 2 cards. Then put 2 cards from your hand on top of your deck in any order. | Water | 3 | 2000 | CreatureMerfolk | 41/55 C | |
| Hyperspatial Extra Hole■ Choose a player and choose up to 2 cards from his graveyard. That player puts the chosen cards on top of his deck and shuffles his deck. ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Water | 3 | Spell | 42/55 C | ||
| Lambor Man■ While your opponent has 3 or more cards in his graveyard, this creature gets +3000 power and 'Double Breaker.' | Darkness | 5 | 4000 | CreatureHedrian | 43/55 C | |
| Skull Merdi, Shadow of Vice■ No Choice (If any player has no cards in his hand, this creature gets the following abilities.) This creature gets +4000 power and 'Double Breaker.' | Darkness | 3 | 2000 | CreatureGhost | 44/55 C | |
| Darkness Dober■ Blocker ■ This creature can't attack. ■ Whenever an opponent's creature leaves the battle zone during your turn, you may reveal the top 3 cards of your deck to all players. If you do, put any number of creatures with 'Z' in their names from among them into your hand, then put the rest into your graveyard. | Darkness | 3 | 2000 | CreatureDark Monster | 45/55 C | |
| No Man■ Whenever a card is put into any graveyard, all your creatures with cost 2 or less in the battle zone get 'Slayer' that turn. (Whenever a creature with 'Slayer' battles, destroy the other creature after the battle.) | Darkness | 2 | 2000 | CreatureHedrian | 46/55 C | |
| Pitch Aini■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Instead of attacking with this creature, you may tap it to use the following ability. Untap 1 of your Flame Commands in the battle zone. | Fire | 4 | 2000 | CreatureFire Bird | 47/55 C | |
| Kung Fu Pig■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This creature gets +3000 power this turn. | Fire | 2 | 1000 | CreatureDreammate | 48/55 C | |
| Hyperspatial Kill Hole■ Destroy 1 of your opponent's creatures with 'Blocker' and power 4000 or less. ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Fire | 3 | Spell | 49/55 C | ||
| Boxing Totem■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This creature gets +3000 power and 'Double Breaker' this turn. | Nature | 4 | 4000 | CreatureMystery Totem | 50/55 C | |
| Aragoto Musubi■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) Put the top card of your deck into your mana zone. ■ Mana Burst 5 (You may summon this creature from your mana zone by paying cost 5.) | Nature | 4 | 2000 | CreatureWild Veggies | 51/55 C | |
| Puffball Mushroom■ When you put this creature into the battle zone, if you have no other creatures with power 6000 or more in the battle zone, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 3 | 6000 | CreatureBalloon Mushroom | 52/55 C | |
| Hyperspatial Powered Hole■ Until the end of the turn, all your creatures in the battle zone get +1000 power and can't be blocked by creatures with power 3000 or less. ■ Choose one of the following. Put a Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. / Put a fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Nature | 3 | Spell | 53/55 C | ||
| Majestic Star, the Electro-Apocalyptic■ When you put this card into your mana zone, put it in tapped. ■ This creature can't be blocked. ■ Freeze (When this creature attacks your opponent and isn't blocked, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.) | Light/Water | 4 | 3000 | CreatureCyber Lord/Light Bringer | 54/55 C | |
| Zan Ebizou, the Savage Gale■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Jinghi (Whenever another of your creatures leaves the battle zone or the mana zone, you may use this creature's ability.) This turn, all your creatures with cost 3 or less in the battle zone get 'Speed Attacker.' | Fire/Nature | 4 | 3000 | CreatureBeast Folk/Featheroid | 55/55 C | |
| Dravita, Temporal Pressure Elemental■ Whenever your opponent casts a spell, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Whenever this creature wins a battle, you may untap it. ■ Awakening - At the start of your turn, if you have 2 or more creatures in the battle zone that are Flame Commands or have 'NEX' in their names, flip this creature to its higher-cost side. | Light | 7 | 5500 | Psychic CreatureAngel Command | s1/s5 SR | |
| Dias Zeta, Temporal Suppressor■ Annihilating Spirit Return 4 (Whenever this creature attacks, you may choose 4 cards from your graveyard or your opponent's graveyard, or 4 cards from each graveyard, and put the chosen cards on the bottom of their owners' decks in any order. For each 4 cards chosen this way, use this creature's ability.) Your opponent chooses a card of his in the battle zone or his hand and puts it on the bottom of his deck. ■ Double Breaker ■ Awakening - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone that turn, flip this creature to its higher-cost side. | Darkness | 8 | 7000 | Psychic CreatureDemon Command/Dragon Zombie | s2/s5 SR | |
| El Dorado, Taiga Elemental■ When you put this card into your mana zone, put it in tapped. ■ During your opponent's turn, if none of your opponent's creatures has attacked yet that turn, your opponent's creatures attack if able. ■ Whenever an opponent's creature attacks you and isn't blocked, draw a card. Then you may cast a spell with 'Shield Trigger' from your hand, or summon a creature with 'Shield Trigger' from your hand, without paying the cost. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Water | 9 | 15000 | CreatureAngel Command/Cyber Command | s3/s5 SR | |
| El Destorade, Dragonic Meteor of Taiga■ When you put this card into your mana zone, put it in tapped. ■ During your turn, whenever you put this creature or another of your creatures into the battle zone, if it's the first creature you put that turn, choose one of the following. If you have as many or more shields than your opponent, look at the top card of your deck. If that card is a creature with cost lower than the creature you put into the battle zone, you may put it into the battle zone. / If you have fewer shields than your opponent, you may put the top card of your deck face down into your shield zone as a new shield. ■ Double Breaker | Light/Water | 7 | 6000 | CreatureCyber Command/Apollonia Dragon | s4/s5 SR | |
| Whitemane Jukai, Earthen Dragonmech■ When you put this card into your mana zone, put it in tapped. ■ Whenever you summon this creature or another of your creatures and put it into the battle zone, look at the top 3 cards of your deck. You may put 1 creature with 'Mana Burst' from among them into your mana zone tapped, and put 1 creature with 'Marshal Touch' from among them into the battle zone. Then put the rest on the bottom of your deck in any order. ■ Double Breaker ■ Mana Burst 9 (You may summon this creature from your mana zone by paying cost 9.) | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Gaia Command | s5/s5 SR |