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DM38 — DM-38 Awakening Arc Vol.3 Expansion Pack Super Dragon VS Demon (Angelic Wars)
60 cards · Released 2010-12-17 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Planet Phystachio, Apocalyptic Dragonic Spirit■ Whenever this creature attacks, look at your deck. Choose up to 2 non-evolution Light Bringers with cost 3 or less from it and put them into the battle zone. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6500 | CreatureApollonia Dragon/Light Bringer | 1/55 VR | |
| Escobalt Zeta, Annihilating Gunlord■ Spirit Return 7 (Whenever this creature attacks, you may put 7 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Destroy all other creatures with cost 7 or less. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | 2/55 VR | |
| GENJI Double Cross, Blastdragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with 'Blocker.' ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureArmored Dragon/Flame Command/Samurai | 3/55 VR | |
| Hannya, the Great Enigma■ Evolution - Put on one of your Giants. ■ When you put this creature into the battle zone, put all creatures with power 6000 or less from the battle zone into their owners' mana zones. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 8 | 11000 | Evolution CreatureGiant/Samurai | 4/55 VR | |
| Sylvester V Sword, Explosive Taiga■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your (M Soul) or (K Soul) creatures. ■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 3000 or less. Then draw a card for each creature destroyed this way. ■ Double Breaker (This creature breaks 2 shields.) | Water/Fire | 6 | 8000 | Evolution CreatureCyber Command/Flame Command | 5/55 VR | |
| Five Star, Luck Elemental■ W Shield Plus: Whenever you put another creature of yours whose power ends in '500' into the battle zone, you may put up to 2 cards from the top of your deck face down under any 1 of your shields. (A stack of cards put this way counts as 1 shield.) | Light | 5 | 5500 | CreatureAngel Command | 6/55 R | |
| Star Flash■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ Holy Field (If you have as many or more shields than your opponent, this spell gets the following ability.) Choose up to 2 of your opponent's creatures in the battle zone instead of 1 and tap them. | Light | 3 | Spell | 7/55 R | ||
| Cyber T Crown■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 7000 | CreatureCyber Command | 8/55 R | |
| Ribbity Frog■ When you put this creature into the battle zone or when this creature leaves the battle zone, you may choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. | Water | 6 | 5000 | CreatureGel Fish | 9/55 R | |
| Violet Dragoon■ When you put this creature into the battle zone, all other creatures in the battle zone get -1000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 3 | 2000 | CreatureTyranno Drake | 10/55 R | |
| Hyperspatial Romanov Hole■ Your opponent chooses 1 of his creatures and destroys it. ■ Put a darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Darkness | 7 | Spell | 11/55 R | ||
| Überdragon Bajula, the 2nd■ Evolution - Put on one of your Dragons. ■ Whenever this creature attacks, choose a card from your opponent's mana zone and put it into its owner's graveyard. Then destroy 1 of your opponent's creatures with power 5000 or less. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | 12/55 R | |
| Million Spear■ Destroy all creatures with power 4000 or less. | Fire | 5 | Spell | 13/55 R | ||
| Bearta, Wandering Bodyguard■ Revenge Chance - At the end of each turn, if your opponent put 3 or more creatures into the battle zone that turn, you may summon this creature for no cost. ■ When you put this creature into the battle zone, your opponent chooses 1 of his creatures in the battle zone and puts it into his mana zone. | Nature | 7 | 5000 | CreatureDreammate | 14/55 R | |
| Dimension Horn, of the Temporal Foundation■ Instead of attacking with this creature, you may tap it to use the following ability. Destroy this creature. Then choose up to 2 nature Psychic Creatures from your hyperspatial zone with total cost equal to or less than the number of cards in your mana zone and put them into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Nature | 6 | 5000 | CreatureHorn Beast | 15/55 R | |
| Purification Trap■ Put the top card of your deck into your mana zone. ■ You may choose 1 or more cards from your opponent's graveyard. If you do, your opponent adds them to his deck and shuffles it. | Nature | 3 | Spell | 16/55 R | ||
| Zanbara, Masked Vizier■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, put the top card of your deck face down into your shield zone as a new shield. Then put the top 3 cards of your deck into your graveyard. | Light/Darkness | 6 | 5500 | CreatureInitiate/Devil Mask | 17/55 R | |
| Red Scorpion, Electro-mech■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone or when this creature leaves the battle zone, choose 1 of your opponent's creatures with 'Blocker' in the battle zone and 2 cards from your opponent's graveyard. Your opponent puts the chosen cards on the bottom of his deck in any order. | Water/Fire | 4 | 2000 | CreatureArmaroid/Merfolk | 18/55 R | |
| Claudius, Prayer Elemental■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 7500 | CreatureAngel Command | 19/55 U | |
| Lucky Tulk, Oracle of Miracles■ Blocker ■ This creature can attack your opponent if you have an Angel Command or Demon Command in the battle zone. | Light | 1 | 1500 | CreatureLight Bringer | 20/55 U | |
| Logic Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 3 | Spell | 21/55 U | ||
| Shinkai Janus, Temporal Battle Cat■ When this creature awakens, draw a card. ■ Loop Awakening - When you put a fire creature into the battle zone during your turn, flip this creature to 'Janus Grenoh, Temporal Battle Cat.' (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Water | 4 | 4000 | Psychic CreatureBlue Monster | 22/55 U | |
| Parlock ~Cursed Voyage~■ When you put this creature into the battle zone, choose 3 cards from your mana zone. Return 1 of them to your hand, put another on the bottom of your deck, and put the remaining one on top of your deck. ■ Double Breaker (This creature breaks 2 shields.) | Water | 5 | 6000 | CreatureCyber Lord | 23/55 R | |
| Aqua Reactor■ When you put this creature into the battle zone, put a card from your hand into your deck as the second card from the top. | Water | 2 | 3000 | CreatureLiquid People | 24/55 U | |
| Cyber Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures in the battle zone. Your opponent adds that creature to his deck and shuffles it. Then your opponent may draw a card. | Water | 4 | Spell | 25/55 U | ||
| Gabriel XENOM, the Reaper King■ Evolution - Put on one of your Angel Commands or Demon Commands. ■ Whenever this creature attacks, you may put the top 3 cards of your deck into your graveyard. If you do, destroy 1 of your opponent's creatures and return an Angel Command or Demon Command from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 11000 | Evolution CreatureDemon Command | 26/55 U | |
| Kaiser Aini, Bird of Fire■ Graveyard Evolution V - Choose 2 Fire Birds from your graveyard and put this creature on top of them as you put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) ■ Meteorburn - When this creature or one of your Dragons would be destroyed, you may choose 2 cards under this creature and put them into your graveyard instead. | Darkness | 6 | 7000 | Evolution Creature (Graveyard Evolution V)Fire Bird | 27/55 U | |
| Wine Red Dragoon■ When you put this creature into the battle zone or when this creature leaves the battle zone, destroy 1 of your opponent's creatures with power 1000 or less. | Fire | 3 | 2000 | CreatureTyranno Drake | 28/55 U | |
| Bruce Quack■ This creature doesn't untap at the start of your turn. | Fire | 1 | 1000 | CreatureFire Bird | 29/55 U | |
| Koshiro, Temporal Oniwaka■ Whenever this creature attacks, you may put a non-evolution creature with cost 8 or less from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 4000 | Psychic CreatureBeast Folk | 30/55 U | |
| Capricorn, Earth's Reflection■ Revenge Chance - At the end of each turn, if your opponent added a new shield from his deck to his shield zone that turn, you may summon this creature for no cost. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGaia Command | 31/55 U | |
| Princess Cub, the Free Wanderer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's mana zone. | Nature | 3 | 1000 | CreatureDreammate | 32/55 U | |
| Cheval, Temporal Spirit Fiend■ Whenever your opponent puts a creature into the battle zone, you may turn the top card of your deck face down and add it to your shield zone as a new shield. ■ Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.) | Light/Darkness | 5 | 4500 | Psychic CreatureAngel Command/Demon Command | 33/55 U | |
| Ashliger, Holy Dark Beast■ When you put this card into your mana zone, put it in tapped. ■ You may reduce the summoning cost of all your Angel Commands and Demon Commands by up to 2. However, the cost can't go below 1. | Light/Darkness | 4 | 4500 | CreatureShine Monster/Dark Monster | 34/55 U | |
| Doskoi Firststar■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone or when this creature leaves the battle zone, you may choose 1 of your other creatures in the battle zone. That turn, that creature can't be blocked, breaks 1 more shield, and gets 'Power Attacker +5000.' | Water/Fire | 5 | 5000 | CreatureCyber Moon/Big Muscle | 35/55 R | |
| Amud, the Patroller■ All your Angel Commands and Demon Commands in the battle zone have 'Blocker.' | Light | 4 | 3500 | CreatureCosmo Walker | 36/55 C | |
| Asphal, Spirit Knight of the Temporal Foundation■ Blocker ■ This creature can't attack your opponent. ■ When this creature is destroyed, put a light or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Light | 4 | 1500 | CreatureArc Seraphim | 37/55 C | |
| Pandeeta, Windbreaking Vizier■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. | Light | 3 | 4500 | CreatureInitiate | 38/55 C | |
| Kai Tings, Air Battle Guardian■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Light | 3 | 2500 | CreatureGuardian | 39/55 C | |
| North Grande, Blue Divine Dragon■ When you put this creature into the battle zone, you may draw a card. | Water | 5 | 4000 | CreaturePoseidia Dragon | 40/55 C | |
| Janus Crawler, of the Temporal Foundation■ This creature can't be blocked. ■ When this creature is destroyed, put a water or fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Water | 4 | 1000 | CreatureEarth Eater | 41/55 C | |
| Gyalpo Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureCyber Cluster | 42/55 C | |
| Guard Vision■ Look at the top 3 cards of any player's deck. Then put them back in any order. | Water | 1 | Spell | 43/55 C | ||
| Clauze Zeta, Death Count■ Spirit Return 2 (Whenever this creature attacks, you may put 2 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Destroy 1 of your opponent's non-darkness creatures. | Darkness | 5 | 4000 | CreatureDark Lord | 44/55 C | |
| Necrodragon Skull Gravitz■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When one of your creatures with 'Z' in its name would be destroyed, you may put 2 cards from your graveyard on the bottom of your deck in any order instead. | Darkness | 4 | 5000 | CreatureDragon Zombie | 45/55 C | |
| Cheval Flute, of the Temporal Foundation■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ When this creature is destroyed, put a light or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Darkness | 4 | 1000 | CreatureGargoyle | 46/55 C | |
| Troll, Graffiti Doll■ Spirit Return 1 (Whenever this creature attacks, you may put a card from your graveyard on the bottom of your deck. If you do, use this creature's ability.) Choose a card in your opponent's hand without looking and have him discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 47/55 C | |
| Chain Aini, Double Cross■ Your creatures with 'XX' in their names can't be attacked. | Fire | 4 | 4000 | CreatureFire Bird | 48/55 C | |
| Rikabu Yanus, Researcher of the Temporal Foundation■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ When this creature is destroyed, put a water or fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Fire | 4 | 2000 | CreatureMachine Eater | 49/55 C | |
| Masato, the Marauding Captain■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) This creature gets +3000 power and 'Speed Attacker' this turn. (A creature with 'Speed Attacker' isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureHumanoid | 50/55 C | |
| Hyperspatial Storm Hole■ Destroy 1 of your opponent's creatures with power 5000 or less. ■ Put a fire Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Fire | 7 | Spell | 51/55 C | ||
| Gorgeous Giant■ Mana Burst 4 (You may summon this creature from your mana zone by paying cost 4.) | Nature | 7 | 5000 | CreatureGiant | 52/55 C | |
| Benijishi Spider■ Revenge Chance - At the end of each turn, if your opponent drew 3 or more cards that turn, you may summon this creature for no cost. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 5 | 4000 | CreatureGiant Insect | 53/55 C | |
| Boloron, Adventure Faerie | Nature | 4 | 4000 | CreatureSnow Faerie | 54/55 C | |
| Eco Aini■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureFire Bird | 55/55 C | |
| Cyber J Eleven■ Double Breaker (This creature breaks 2 shields.) ■ If you have 11 or more water creatures in the battle zone, you win the game. | Water | 11 | 11000 | CreatureCyber Command | s01/s05 SR | |
| Romanov Zeta, Temporal Evil Eye■ At the start of your turn, put the top card of your deck into your graveyard. ■ Awakening - At the start of your turn, if you have 10 or more spells in your graveyard, add all cards in your graveyard to your deck and shuffle it. Then flip this creature to its higher-cost side. ■ Double Breaker (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Darkness | 10 | 7000 | Psychic CreatureDemon Command/Dragon Zombie/Knight | s02/s05 SR | |
| Storm Kaiser Double Cross, Temporal Divine Wind■ Triple Breaker (This creature breaks 3 shields.) ■ Awakening - At the start of your turn, show the top card of your deck to all players. If that card is a Dragon, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.) | Fire | 10 | 12000 | Psychic CreatureArmored Dragon/Flame Command | s03/s05 SR | |
| Kankuro, Peerless Brute■ Revenge Chance - At the end of each turn, if your opponent has a creature with cost 11 or more or power 18000 or more in the battle zone, you may summon this creature for no cost. ■ Quadruple Breaker (This creature breaks 4 shields.) | Nature | 9 | 19000 | CreatureEarth Dragon/Giant/Samurai | s04/s05 SR | |
| Barcadias, Demon God King■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your Angel Commands or Demon Commands. ■ When you put this creature into the battle zone, destroy all other creatures. ■ Your opponent can't cast spells. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Darkness | 10 | 14500 | Evolution CreatureAngel Command/Demon Command | s05/s05 SR |