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DM38 — DM-38 Awakening Arc Vol.3 Expansion Pack Super Dragon VS Demon (Angelic Wars)

60 cards · Released 2010-12-17 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Planet Phystachio, Apocalyptic Dragonic SpiritPlanet Phystachio, Apocalyptic Dragonic Spirit■ Whenever this creature attacks, look at your deck. Choose up to 2 non-evolution Light Bringers with cost 3 or less from it and put them into the battle zone. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.)Light66500CreatureApollonia Dragon/Light Bringer1/55 VR
Escobalt Zeta, Annihilating GunlordEscobalt Zeta, Annihilating Gunlord■ Spirit Return 7 (Whenever this creature attacks, you may put 7 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Destroy all other creatures with cost 7 or less. ■ Double Breaker (This creature breaks 2 shields.)Darkness77000CreatureDemon Command2/55 VR
GENJI Double Cross, BlastdragonGENJI Double Cross, Blastdragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with 'Blocker.' ■ Double Breaker (This creature breaks 2 shields.)Fire67000CreatureArmored Dragon/Flame Command/Samurai3/55 VR
Hannya, the Great EnigmaHannya, the Great Enigma■ Evolution - Put on one of your Giants. ■ When you put this creature into the battle zone, put all creatures with power 6000 or less from the battle zone into their owners' mana zones. ■ Double Breaker (This creature breaks 2 shields.)Nature811000Evolution CreatureGiant/Samurai4/55 VR
Sylvester V Sword, Explosive TaigaSylvester V Sword, Explosive Taiga■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your (M Soul) or (K Soul) creatures. ■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 3000 or less. Then draw a card for each creature destroyed this way. ■ Double Breaker (This creature breaks 2 shields.)Water/Fire68000Evolution CreatureCyber Command/Flame Command5/55 VR
Five Star, Luck ElementalFive Star, Luck Elemental■ W Shield Plus: Whenever you put another creature of yours whose power ends in '500' into the battle zone, you may put up to 2 cards from the top of your deck face down under any 1 of your shields. (A stack of cards put this way counts as 1 shield.)Light55500CreatureAngel Command6/55 R
Star FlashStar Flash■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ Holy Field (If you have as many or more shields than your opponent, this spell gets the following ability.) Choose up to 2 of your opponent's creatures in the battle zone instead of 1 and tap them.Light3Spell7/55 R
Cyber T CrownCyber T Crown■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.) ■ Double Breaker (This creature breaks 2 shields.)Water77000CreatureCyber Command8/55 R
Ribbity FrogRibbity Frog■ When you put this creature into the battle zone or when this creature leaves the battle zone, you may choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand.Water65000CreatureGel Fish9/55 R
Violet DragoonViolet Dragoon■ When you put this creature into the battle zone, all other creatures in the battle zone get -1000 power this turn. (A creature with power 0 or less is destroyed.)Darkness32000CreatureTyranno Drake10/55 R
Hyperspatial Romanov HoleHyperspatial Romanov Hole■ Your opponent chooses 1 of his creatures and destroys it. ■ Put a darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Darkness7Spell11/55 R
Überdragon Bajula, the 2ndÜberdragon Bajula, the 2nd■ Evolution - Put on one of your Dragons. ■ Whenever this creature attacks, choose a card from your opponent's mana zone and put it into its owner's graveyard. Then destroy 1 of your opponent's creatures with power 5000 or less. ■ Triple Breaker (This creature breaks 3 shields.)Fire713000Evolution CreatureArmored Dragon12/55 R
Million SpearMillion Spear■ Destroy all creatures with power 4000 or less.Fire5Spell13/55 R
Bearta, Wandering BodyguardBearta, Wandering Bodyguard■ Revenge Chance - At the end of each turn, if your opponent put 3 or more creatures into the battle zone that turn, you may summon this creature for no cost. ■ When you put this creature into the battle zone, your opponent chooses 1 of his creatures in the battle zone and puts it into his mana zone.Nature75000CreatureDreammate14/55 R
Dimension Horn, of the Temporal FoundationDimension Horn, of the Temporal Foundation■ Instead of attacking with this creature, you may tap it to use the following ability. Destroy this creature. Then choose up to 2 nature Psychic Creatures from your hyperspatial zone with total cost equal to or less than the number of cards in your mana zone and put them into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Nature65000CreatureHorn Beast15/55 R
Purification TrapPurification Trap■ Put the top card of your deck into your mana zone. ■ You may choose 1 or more cards from your opponent's graveyard. If you do, your opponent adds them to his deck and shuffles it.Nature3Spell16/55 R
Zanbara, Masked VizierZanbara, Masked Vizier■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, put the top card of your deck face down into your shield zone as a new shield. Then put the top 3 cards of your deck into your graveyard.Light/Darkness65500CreatureInitiate/Devil Mask17/55 R
Red Scorpion, Electro-mechRed Scorpion, Electro-mech■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone or when this creature leaves the battle zone, choose 1 of your opponent's creatures with 'Blocker' in the battle zone and 2 cards from your opponent's graveyard. Your opponent puts the chosen cards on the bottom of his deck in any order.Water/Fire42000CreatureArmaroid/Merfolk18/55 R
Claudius, Prayer ElementalClaudius, Prayer Elemental■ Double Breaker (This creature breaks 2 shields.)Light67500CreatureAngel Command19/55 U
Lucky Tulk, Oracle of MiraclesLucky Tulk, Oracle of Miracles■ Blocker ■ This creature can attack your opponent if you have an Angel Command or Demon Command in the battle zone.Light11500CreatureLight Bringer20/55 U
Logic SparkLogic Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Light3Spell21/55 U
Shinkai Janus, Temporal Battle CatShinkai Janus, Temporal Battle Cat■ When this creature awakens, draw a card. ■ Loop Awakening - When you put a fire creature into the battle zone during your turn, flip this creature to 'Janus Grenoh, Temporal Battle Cat.' (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Water44000Psychic CreatureBlue Monster22/55 U
Parlock ~Cursed Voyage~Parlock ~Cursed Voyage~■ When you put this creature into the battle zone, choose 3 cards from your mana zone. Return 1 of them to your hand, put another on the bottom of your deck, and put the remaining one on top of your deck. ■ Double Breaker (This creature breaks 2 shields.)Water56000CreatureCyber Lord23/55 R
Aqua ReactorAqua Reactor■ When you put this creature into the battle zone, put a card from your hand into your deck as the second card from the top.Water23000CreatureLiquid People24/55 U
Cyber HandCyber Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures in the battle zone. Your opponent adds that creature to his deck and shuffles it. Then your opponent may draw a card.Water4Spell25/55 U
Gabriel XENOM, the Reaper KingGabriel XENOM, the Reaper King■ Evolution - Put on one of your Angel Commands or Demon Commands. ■ Whenever this creature attacks, you may put the top 3 cards of your deck into your graveyard. If you do, destroy 1 of your opponent's creatures and return an Angel Command or Demon Command from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.)Darkness711000Evolution CreatureDemon Command26/55 U
Kaiser Aini, Bird of FireKaiser Aini, Bird of Fire■ Graveyard Evolution V - Choose 2 Fire Birds from your graveyard and put this creature on top of them as you put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) ■ Meteorburn - When this creature or one of your Dragons would be destroyed, you may choose 2 cards under this creature and put them into your graveyard instead.Darkness67000Evolution Creature (Graveyard Evolution V)Fire Bird27/55 U
Wine Red DragoonWine Red Dragoon■ When you put this creature into the battle zone or when this creature leaves the battle zone, destroy 1 of your opponent's creatures with power 1000 or less.Fire32000CreatureTyranno Drake28/55 U
Bruce QuackBruce Quack■ This creature doesn't untap at the start of your turn.Fire11000CreatureFire Bird29/55 U
Koshiro, Temporal OniwakaKoshiro, Temporal Oniwaka■ Whenever this creature attacks, you may put a non-evolution creature with cost 8 or less from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Nature64000Psychic CreatureBeast Folk30/55 U
Capricorn, Earth's ReflectionCapricorn, Earth's Reflection■ Revenge Chance - At the end of each turn, if your opponent added a new shield from his deck to his shield zone that turn, you may summon this creature for no cost. ■ Double Breaker (This creature breaks 2 shields.)Nature66000CreatureGaia Command31/55 U
Princess Cub, the Free WandererPrincess Cub, the Free Wanderer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone with power 2000 or less and put it into its owner's mana zone.Nature31000CreatureDreammate32/55 U
Cheval, Temporal Spirit FiendCheval, Temporal Spirit Fiend■ Whenever your opponent puts a creature into the battle zone, you may turn the top card of your deck face down and add it to your shield zone as a new shield. ■ Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.)Light/Darkness54500Psychic CreatureAngel Command/Demon Command33/55 U
Ashliger, Holy Dark BeastAshliger, Holy Dark Beast■ When you put this card into your mana zone, put it in tapped. ■ You may reduce the summoning cost of all your Angel Commands and Demon Commands by up to 2. However, the cost can't go below 1.Light/Darkness44500CreatureShine Monster/Dark Monster34/55 U
Doskoi FirststarDoskoi Firststar■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone or when this creature leaves the battle zone, you may choose 1 of your other creatures in the battle zone. That turn, that creature can't be blocked, breaks 1 more shield, and gets 'Power Attacker +5000.'Water/Fire55000CreatureCyber Moon/Big Muscle35/55 R
Amud, the PatrollerAmud, the Patroller■ All your Angel Commands and Demon Commands in the battle zone have 'Blocker.'Light43500CreatureCosmo Walker36/55 C
Asphal, Spirit Knight of the Temporal FoundationAsphal, Spirit Knight of the Temporal Foundation■ Blocker ■ This creature can't attack your opponent. ■ When this creature is destroyed, put a light or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Light41500CreatureArc Seraphim37/55 C
Pandeeta, Windbreaking VizierPandeeta, Windbreaking Vizier■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent.Light34500CreatureInitiate38/55 C
Kai Tings, Air Battle GuardianKai Tings, Air Battle Guardian■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.)Light32500CreatureGuardian39/55 C
North Grande, Blue Divine DragonNorth Grande, Blue Divine Dragon■ When you put this creature into the battle zone, you may draw a card.Water54000CreaturePoseidia Dragon40/55 C
Janus Crawler, of the Temporal FoundationJanus Crawler, of the Temporal Foundation■ This creature can't be blocked. ■ When this creature is destroyed, put a water or fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Water41000CreatureEarth Eater41/55 C
Gyalpo ClusterGyalpo Cluster■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack.Water23000CreatureCyber Cluster42/55 C
Guard VisionGuard Vision■ Look at the top 3 cards of any player's deck. Then put them back in any order.Water1Spell43/55 C
Clauze Zeta, Death CountClauze Zeta, Death Count■ Spirit Return 2 (Whenever this creature attacks, you may put 2 cards from your graveyard on the bottom of your deck in any order. If you do, use this creature's ability.) Destroy 1 of your opponent's non-darkness creatures.Darkness54000CreatureDark Lord44/55 C
Necrodragon Skull GravitzNecrodragon Skull Gravitz■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When one of your creatures with 'Z' in its name would be destroyed, you may put 2 cards from your graveyard on the bottom of your deck in any order instead.Darkness45000CreatureDragon Zombie45/55 C
Cheval Flute, of the Temporal FoundationCheval Flute, of the Temporal Foundation■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ When this creature is destroyed, put a light or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Darkness41000CreatureGargoyle46/55 C
Troll, Graffiti DollTroll, Graffiti Doll■ Spirit Return 1 (Whenever this creature attacks, you may put a card from your graveyard on the bottom of your deck. If you do, use this creature's ability.) Choose a card in your opponent's hand without looking and have him discard it.Darkness21000CreatureDeath Puppet47/55 C
Chain Aini, Double CrossChain Aini, Double Cross■ Your creatures with 'XX' in their names can't be attacked.Fire44000CreatureFire Bird48/55 C
Rikabu Yanus, Researcher of the Temporal FoundationRikabu Yanus, Researcher of the Temporal Foundation■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ When this creature is destroyed, put a water or fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Fire42000CreatureMachine Eater49/55 C
Masato, the Marauding CaptainMasato, the Marauding Captain■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) This creature gets +3000 power and 'Speed Attacker' this turn. (A creature with 'Speed Attacker' isn't affected by summoning sickness.)Fire22000CreatureHumanoid50/55 C
Hyperspatial Storm HoleHyperspatial Storm Hole■ Destroy 1 of your opponent's creatures with power 5000 or less. ■ Put a fire Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Fire7Spell51/55 C
Gorgeous GiantGorgeous Giant■ Mana Burst 4 (You may summon this creature from your mana zone by paying cost 4.)Nature75000CreatureGiant52/55 C
Benijishi SpiderBenijishi Spider■ Revenge Chance - At the end of each turn, if your opponent drew 3 or more cards that turn, you may summon this creature for no cost. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone.Nature54000CreatureGiant Insect53/55 C
Boloron, Adventure FaerieBoloron, Adventure FaerieNature44000CreatureSnow Faerie54/55 C
Eco AiniEco Aini■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone.Nature42000CreatureFire Bird55/55 C
Cyber J ElevenCyber J Eleven■ Double Breaker (This creature breaks 2 shields.) ■ If you have 11 or more water creatures in the battle zone, you win the game.Water1111000CreatureCyber Commands01/s05 SR
Romanov Zeta, Temporal Evil EyeRomanov Zeta, Temporal Evil Eye■ At the start of your turn, put the top card of your deck into your graveyard. ■ Awakening - At the start of your turn, if you have 10 or more spells in your graveyard, add all cards in your graveyard to your deck and shuffle it. Then flip this creature to its higher-cost side. ■ Double Breaker (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Darkness107000Psychic CreatureDemon Command/Dragon Zombie/Knights02/s05 SR
Storm Kaiser Double Cross, Temporal Divine WindStorm Kaiser Double Cross, Temporal Divine Wind■ Triple Breaker (This creature breaks 3 shields.) ■ Awakening - At the start of your turn, show the top card of your deck to all players. If that card is a Dragon, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Fire1012000Psychic CreatureArmored Dragon/Flame Commands03/s05 SR
Kankuro, Peerless BruteKankuro, Peerless Brute■ Revenge Chance - At the end of each turn, if your opponent has a creature with cost 11 or more or power 18000 or more in the battle zone, you may summon this creature for no cost. ■ Quadruple Breaker (This creature breaks 4 shields.)Nature919000CreatureEarth Dragon/Giant/Samurais04/s05 SR
Barcadias, Demon God KingBarcadias, Demon God King■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your Angel Commands or Demon Commands. ■ When you put this creature into the battle zone, destroy all other creatures. ■ Your opponent can't cast spells. ■ Triple Breaker (This creature breaks 3 shields.)Light/Darkness1014500Evolution CreatureAngel Command/Demon Commands05/s05 SR