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DM39 — DM-39 Awakening Arc Vol.4 Expansion Pack Awakening Explosion (Psychic Splash)

60 cards · Released 2011-03-18 · 2002–2011 (DM-01 – DM-39) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Five Star, Temporal LuckFive Star, Temporal Luck■ Awakening - At the start of your turn, if you have 3 or more creatures in the battle zone whose power ends in '500,' flip this creature to its higher-cost side. ■ This creature can't be attacked by fire creatures. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Light65500Psychic CreatureAngel Command1a/55 VR
K Atlantis, Ocean Peak of TaigaK Atlantis, Ocean Peak of Taiga■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, return all of your opponent's creatures in the battle zone to their owners' hands.Water76000CreatureCyber Command/Leviathan2/55 VR
Million Death, Lord of a Hundred BeastsMillion Death, Lord of a Hundred Beasts■ Evolution - Put on one of your creatures with 'Monster' in its race. ■ When you put this creature into the battle zone, you may put any number of creatures with 'Monster' in their race from your mana zone into your graveyard. For each 'Monster' put into the graveyard this way, your opponent chooses 1 of his creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.)Darkness67000Evolution CreatureDark Monster3/55 VR
GENJI Double Cross, Temporal SwordsmanGENJI Double Cross, Temporal Swordsman■ Awakening - At the end of your turn, if all your creatures in the battle zone are tapped, flip this creature to its higher-cost side. ■ Double Breaker (This creature breaks 2 shields.) (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Fire77000Psychic CreatureArmored Dragon/Flame Command/Samurai4a/55 VR
Final DoppelFinal Doppel■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your creatures that shares at least 1 Soul with this creature. ■ Whenever this creature attacks, you may discard 2 creatures from your hand that share at least 1 Soul with this creature. If you do, untap this creature. ■ Double Breaker (This creature breaks 2 shields.)Water/Nature78000Evolution CreatureSoul Command5/55 VR
V-Y, the PatrollerV-Y, the Patroller■ At the end of your turn, if you have 3 or fewer shields, you may discard a creature from your hand. If you do, put the top card of your deck face down into your shield zone as a new shield.Light55500CreatureCosmo Walker/Alien6/55 R
Pure Gazelle StarPure Gazelle Star■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, all shield cards you add to your hand next this turn get 'Shield Trigger.'Light53500CreatureShine Monster7/55 R
Star G Hogan, TemporalStar G Hogan, Temporal■ You may reduce the summoning cost of your water creatures by 1. However, the cost can't go below 1. ■ Awakening - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature to its higher-cost side. ■ Double Breaker (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Water77000Psychic CreatureCyber Command8/55 R
Canopus, Blue Divine DragonCanopus, Blue Divine Dragon■ At the end of your turn, you may discard a creature from your hand. If you do, look at the top 3 cards of your deck. Put 1 of them into your hand, put 1 on the bottom of your deck, and put the remaining 1 on top of your deck. ■ Double Breaker (This creature breaks 2 shields.)Water76000CreaturePoseidia Dragon/Alien9/55 R
Words from BeyondWords from Beyond■ Draw a card for each Psychic Creature you have in the battle zone. You may draw. ■ This turn, whenever your creature with 'Awakener' in its name attacks, you may choose a creature in the battle zone and return it to its owner's hand.Water7Spell10/55 R
Black Ganveet, Temporal Wicked SoldierBlack Ganveet, Temporal Wicked Soldier■ When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures. ■ Awakening - At the end of your opponent's turn, if your opponent has no cards in his hand, flip this creature to its higher-cost side. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Darkness75000Psychic CreatureDemon Command11a/55 R
Antares, the Sting AssassinAntares, the Sting Assassin■ At the end of your turn, you may discard a creature from your hand. If you do, destroy 1 of your opponent's creatures with cost lower than that creature's.Darkness74000CreatureDemon Command/Alien12/55 R
Bird Stew Party Time!Bird Stew Party Time!■ Destroy all of your opponent's Fire Birds.Darkness6Spell13/55 R
Bernard Tyson, BlastdragonBernard Tyson, Blastdragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature wins a battle, it breaks 3 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.)Fire87000CreatureArmored Dragon/Flame Command14/55 R
Jet Drill, Advanced SoldierJet Drill, Advanced Soldier■ Whenever a card is put into your opponent's mana zone from his deck or graveyard, your opponent chooses a card in his mana zone and puts it on the bottom of his deck.Fire32000CreatureArmaroid15/55 R
Genji AiniGenji Aini■ Instead of attacking with this creature, you may tap it to use the following ability. Destroy 1 of your Fire Birds or Dragons. Then you may put a Fire Bird or Dragon from your hand into the battle zone whose cost is 1 higher than or lower than the destroyed creature's cost.Fire21000CreatureFire Bird16/55 R
Kankuro, Temporal ActorKankuro, Temporal Actor■ Awakening - At the end of your turn, if you put a creature with power 7000 or more into the battle zone that turn, flip this creature to its higher-cost side. ■ Double Breaker (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Nature76000Psychic CreatureEarth Dragon/Giant/Samurai17a/55 R
Gagamaru, Phantom Earth BeastGagamaru, Phantom Earth Beast■ You may reduce the cost of summoning your creatures with 'Mana Burst' from your mana zone by up to 2. However, the cost can't go below 1. ■ Double Breaker (This creature breaks 2 shields.)Nature77000CreatureGaia Command/Dreammate18/55 R
Lion KnuckleLion Knuckle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, put 2 cards from your mana zone on top of your deck in any order. ■ Double Breaker (This creature breaks 2 shields.)Nature36000CreatureBeast Folk19/55 R
Hyperspatial Guard HoleHyperspatial Guard Hole■ When you put this card into your mana zone, put it in tapped. ■ Choose a non-evolution creature in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. ■ Put a darkness or light Psychic Creature with 'Command' in its race and cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone. If they go to any zone other than the battle zone, return them there.)Light/Darkness7Spell20/55 R
Tulk SPTulk SP■ Shield Trigger ■ Instead of attacking with this creature, you may tap this creature and 4 untapped cards in your mana zone to use the following ability. If you have no Psychic Creature with 'Five Star' in its name in the battle zone, put 'Five Star, Temporal Luck' from your hyperspatial zone into the battle zone.Light43500CreatureLight Bringer21/55 U
Irohas, Extinguishing ElementalIrohas, Extinguishing Elemental■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ This creature can't be attacked by fire creatures. ■ When your opponent chooses a creature in the battle zone by the effect of a fire spell, this creature can't be chosen.Light42500CreatureAngel Command22/55 U
Five Star BlasterFive Star Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ This turn, all your creatures whose power ends in '500' get 'This creature wins all battles.'Light4Spell23/55 U
Deepsea DoppelDeepsea Doppel■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck to all players. Put all creatures from among them that share at least 1 Soul with this creature into your hand, and put the rest into your graveyard.Water63000CreatureBlue Monster24/55 U
Scramble TyphoonScramble Typhoon■ Draw up to 5 cards, then discard 3 cards from your hand.Water5Spell25/55 U
Hogan BlasterHogan Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Shuffle your deck and show the top card to all players. If that card is a creature, you may put it into the battle zone. If it's a spell, you may cast it for no cost.Water5Spell26/55 U
Marcelino, Steel Ball BaronMarcelino, Steel Ball Baron■ When this creature is destroyed, it breaks 1 of your opponent's shields.Darkness55000CreatureDark Lord27/55 U
Belbel, Reaper DollBelbel, Reaper Doll■ When this creature is destroyed, you may put it from your graveyard on the bottom of your deck. If you do, put a non-evolution creature with 'Reaper' in its name from your graveyard into the battle zone.Darkness32000CreatureDeath Puppet28/55 U
Ganveet BlasterGanveet Blaster■ Destroy 1 of your opponent's creatures. Your opponent chooses 2 cards in his hand and discards them.Darkness7Spell29/55 U
Reppi SP AiniReppi SP Aini■ Instead of attacking with this creature, you may tap this creature and 4 untapped cards in your mana zone to use the following ability. If you have no Psychic Creature with 'GENJI Double Cross' in its name in the battle zone, put 'GENJI Double Cross, Temporal Swordsman' from your hyperspatial zone into the battle zone. ■ When this creature would be destroyed, you may put it on top of your deck instead of into your graveyard.Fire44000CreatureFire Bird30/55 U
Lyla AiniLyla Aini■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature battles, add 1 of your shields to your hand. However, you can't use its 'Shield Trigger.'Fire32000CreatureFire Bird31/55 U
GENJI BlasterGENJI Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose up to 2 non-evolution creatures with 'Aini' in their names with total cost 7 or less from it and put them into the battle zone tapped. Then shuffle your deck.Fire6Spell32/55 U
Yokozuna GiantYokozuna Giant■ During your turn, whenever another creature is put into the battle zone, this creature gets 'Power Attacker +6000' and breaks 1 more shield that turn.Nature64000CreatureGiant/Samurai33/55 U
Mystery HippoMystery Hippo■ Mana Burst 0 (You may summon this creature from your mana zone without paying its cost.) ■ When you put this creature into the battle zone, if you summoned it from your mana zone, put a nature card from your mana zone into your graveyard. If you can't, destroy this creature.Nature53000CreatureBeast Folk34/55 U
Kankuro BlasterKankuro Blaster■ This turn, all your creatures in the battle zone get +4000 power and break 1 more shield. ■ This turn, whenever your creature attacks your opponent and is blocked, it breaks 1 of your opponent's shields. ■ This turn, when your opponent chooses a creature in the battle zone by the effect of a spell, he can't choose your creatures.Nature6Spell35/55 U
Paduma, Salvation GuardianPaduma, Salvation Guardian■ While being attacked, this creature gets +4000 power.Light32500CreatureGuardian36/55 C
Miele Thunder, the GemwingMiele Thunder, the Gemwing■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it.Light31500CreatureGreat Mechaoh37/55 C
Fista, the OracleFista, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ When this creature would be destroyed, put it on the bottom of your deck instead of into your graveyard.Light11500CreatureLight Bringer38/55 C
Miele SparkMiele Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone with power 3000 or less and tap it.Light1Spell39/55 C
Ribbity SPRibbity SP■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. ■ Instead of attacking with this creature, you may tap this creature and 5 untapped cards in your mana zone to use the following ability. If you have no Psychic Creature with 'G Hogan' in its name in the battle zone, put 'Star G Hogan, Temporal' from your hyperspatial zone into the battle zone.Water54000CreatureGel Fish40/55 C
Aqua JackAqua Jack■ Sympathy: (M Soul) creatures (The cost you pay to summon this creature is reduced by 1 for each of your (M Soul) creatures in the battle zone. However, the cost can't go below 1.) ■ Chain (When you put this creature into the battle zone, show the top card of your deck to all players. If that card is a creature with cost lower than this creature's, you may put it into the battle zone.)Water51000CreatureLiquid People41/55 C
Deepsea ResistDeepsea Resist■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack.Water3CreatureBlue Monster42/55 C
Cute WhisperCute WhisperWater22000CreatureCyber Virus43/55 C
Fuuma Jacks PiccoloFuuma Jacks Piccolo■ When this creature is destroyed, choose 1 of your opponent's creatures in the battle zone. That creature gets -4000 power this turn. (A creature with power 0 or less is destroyed.)Darkness73000CreatureGrand Devil44/55 C
Yaminostrike SPYaminostrike SP■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone. During your opponent's next turn, that creature attacks if able. ■ Instead of attacking with this creature, you may tap this creature and 4 untapped cards in your mana zone to use the following ability. If you have no Psychic Creature with 'Ganveet' in its name in the battle zone, put 'Black Ganveet, Temporal Wicked Soldier' from your hyperspatial zone into the battle zone.Darkness43000CreatureDark Monster45/55 C
Dark KilmajiroDark Kilmajiro■ Shield Trigger ■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn. For each of your Psychic Creatures in the battle zone, the chosen creature gets another -1000 power. (A creature with power 0 or less is destroyed.)Darkness42000CreatureDark Monster46/55 C
Ring Ring ManRing Ring Man■ Blocker ■ This creature can't attack. ■ No Choice (If any player has no cards in his hand, this creature gets the following ability.) This creature gets 'Slayer.' (Whenever a creature with 'Slayer' battles, destroy the other creature after the battle.)Darkness32000CreatureHedrian47/55 C
Pythonman DragoonPythonman Dragoon■ Marshal Touch (When you put this creature into the battle zone, you may return another creature of yours from the battle zone to your hand. If you do, use this creature's ability.) This turn, 1 of your other creatures in the battle zone can attack untapped creatures.Fire55000CreatureTyranno Drake48/55 C
Kooc, Crimson LordKooc, Crimson Lord■ This creature can't be attacked.Fire32000CreatureFlame Monster49/55 C
Rekuta AiniRekuta Aini■ G-Zero - If you have a Dragon in the battle zone, you may summon this creature for no cost.Fire21000CreatureFire Bird50/55 C
Möbius TornadoMöbius Tornado■ Destroy 1 of your opponent's creatures with power 5000 or less. ■ If you have a Psychic Creature in the battle zone, destroy 1 more of your opponent's creatures with power 5000 or less.Fire5Spell51/55 C
Superstrong NemunokiSuperstrong Nemunoki■ Double Breaker (This creature breaks 2 shields.)Nature66000CreatureTreefolk52/55 C
Princess Cub SPPrincess Cub SP■ When your opponent chooses a creature in the battle zone by the effect of a spell, he can't choose your creatures with power 6000 or more. ■ Instead of attacking with this creature, you may tap this creature and 5 untapped cards in your mana zone to use the following ability. If you have no Psychic Creature with 'Kankuro' in its name in the battle zone, put 'Kankuro, Temporal Actor' from your hyperspatial zone into the battle zone.Nature54000CreatureDreammate53/55 C
Sickle NatureSickle Nature■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature would be destroyed, put it into your mana zone instead of into your graveyard.Nature42000CreatureEmerald Monster54/55 C
Sanji, Lionic FaerieSanji, Lionic Faerie■ While battling, this creature gets +3000 power.Nature21000CreatureSnow Faerie55/55 C
Amaterasu Seraphina, Channeler of SunsAmaterasu Seraphina, Channeler of Suns■ When you put this creature into the battle zone, look at your deck. Choose any number of light or darkness spells with total cost 4 or less from it and put them into your graveyard. Then shuffle your deck. Cast the chosen spells without paying their costs. ■ Double Breaker (This creature breaks 2 shields.)Light77000CreatureMecha Del SolS1/s5 SR
Grateful Dead, Lord of DemonsGrateful Dead, Lord of Demons■ Evolution - Put on one of your creatures with 'Command' in its race. ■ When you put this creature into the battle zone, you may return any number of creatures from your graveyard to your hand. ■ Double Breaker ■ When this creature leaves the battle zone, you may put a Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone.Darkness711000Evolution CreatureDemon CommandS2/s5 SR
Storm G Double Cross, HyperspatialStorm G Double Cross, Hyperspatial■ Super Infinite Evolution - Choose 1 or more of your Psychic Creatures with total cost 20 or more and put this creature on top of them. ■ When you put a Psychic Creature into the battle zone or awaken one, you may put this creature from your hyperspatial zone into the battle zone. ■ Meteorburn Awakening - At the start of your turn, put all cards under this creature into your graveyard, then flip this creature to its higher-cost side. ■ Quadruple Breaker (This creature breaks 4 shields.)Fire2024000Evolution Psychic Creature (Super Infinite Evolution)Armored Dragon/Flame Command/SamuraiS3a/s5 SR
Grateful Life, the Earth BreakerGrateful Life, the Earth Breaker■ Evolution - Put on one of your creatures with 'Command' in its race. ■ When you put this creature into the battle zone, you may put a Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ When this creature leaves the battle zone, you may put any number of cards from your graveyard into your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature711000Evolution CreatureGaia CommandS4/s5 SR
Diabolos Zeta, Temporal RulerDiabolos Zeta, Temporal Ruler■ Blocker ■ This creature can't attack. ■ When your opponent chooses a creature in the battle zone by the ability of an opponent's creature, this creature can't be chosen. ■ Awakening - At the start of your turn, you may choose 3 of your cards from the battle zone or mana zone, add them to your deck, and shuffle it. If you do, flip this creature to its higher-cost side.Light/Water/Darkness/Fire/Nature109000Psychic CreatureWorld CommandS5a/s5 SR