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DMART04

6 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Perfect DarknessPerfect Darkness■ You may cast this spell from your graveyard. If you do, after you cast it, put it at the bottom of your deck instead of into your graveyard. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Your opponent chooses a card in their hand and discards it. ▶ Put 1 darkness creature with cost 4 or less or 1 darkness Aura with cost 4 or less from your graveyard into the battle zone. ▶ Choose 1 of your opponent's creatures. It gets -4000 power this turn.Darkness5Spell1/6 SR
Perfect NaturePerfect Nature■ You may cast this spell from your mana zone. If you do, after casting it, put it on the bottom of your deck instead of into your graveyard. ■ Choose 2 times from the following. (You may choose the same one twice.) > Put the top card of your deck into your mana zone tapped. > Put a creature with cost 5 or less from your mana zone into the battle zone. > This turn, 1 of your creatures gets +3000 power and can attack tapped or untapped creatures.Nature5Spell2/6 SR
Perfect FirePerfect Fire■ Choose 2 of the following. (You may choose the same one twice.) > Put a creature with cost 3 or less from your hand into the battle zone. > This turn, 1 of your creatures gets "Speed Attacker." > Choose 1 of your creatures. At the end of that creature's first attack this turn, untap that creature.Fire3Spell3/6 VR
Perfect JokersPerfect Jokers■ G-Zero: If you have a total of 7 or more Jokers in the battle zone or mana zone, you may cast this spell without paying its cost. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 card with cost 3 or less in the battle zone and put it at the bottom of its owner's deck. ▶ 1 of your creatures can attack your opponent this turn. ▶ Choose 1 of your opponent's creatures. This turn, ignore all of that creature's abilities.Zero4SpellJokers4/6 VR
Perfect WaterPerfect Water■ If you have 4 or more spells in your graveyard and this spell is in your shield zone, this spell gets 'Shield Trigger.' ■ Choose 2 times from the following. (You may choose the same one twice.) > Draw a card. > GR summon. > Choose 1 of your opponent's creatures and return it to its owner's hand.Water4Spell5/6 SR
Perfect LightPerfect Light■ Sympathy: Creature (This spell costs 1 less to cast for each creature you have. However, the cost can't go below 0.) ■ Choose 2 times from the following. (You may choose the same one twice.) > Make the top card of your deck a shield. > Put a non-evolution light creature with 'Blocker' from your hand into the battle zone. > Choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap.Light7Spell6/6 SR