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DMART10
6 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bad Brand■ Master B.A.D. (You may summon this creature with its cost reduced by 2, and by 2 more for each other fire creature of yours you summoned this turn. If you do, destroy 1 of your creatures at the end of this turn. However, this creature's cost can't go below 0.) ■ Double Breaker ■ Give 'Speed Attacker' to all your fire creatures. | Fire | 7 | 9000 | CreatureBeat Jockey | 1/6 MAS | |
| Gagaga Gaial Brand■ You may summon this creature with its cost reduced by 3, and by 3 more if you summoned another of your fire creatures this turn. If you do, this creature attacks this turn if able, and destroy this creature after that attack. ■ Star Evolution: Put on a Rexstars or a fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker ■ When this card leaves, untap all your creatures and give them 'Speed Attacker' this turn. | Fire | 8 | 9000 | Star Evolution CreatureBeat Jockey/Red Command Dragon/Rexstars | 2/6 KGM | |
| Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Show 1 of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, this creature, when put into your hand from your shield zone, gains "Shield Trigger". ■ Revolution 0: If you have no shields, this creature gets +10000 power and gains "Speed Attacker" and "Triple Breaker". | Water/Fire/Nature | 5 | 5000 | CreatureOutrage Dragon/Humanoid | 3/6 DSR | |
| Gachanko Gachirobo■ Double Breaker ■ When this creature enters the battle zone or attacks, turn the top 3 cards of your deck face up. If they are all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ While your opponent has 2 or fewer shields, your water creatures can't be attacked or blocked. | Water | 6 | 6000 | CreatureGreat Mechaoh/Invader | 4/6 SR | |
| Shuff, Eureka■ When this creature enters the battle zone or attacks, choose a number. Until the start of your next turn, your opponent can't cast spells with that cost, and your opponent's creatures with that cost can't attack or block. | Water | 4 | 4000 | CreatureMagic Command/Great Mechaoh/Invader | 5/6 VR | |
| Rosia, Final Dragon Ruler■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, put a Dragheart Weapon with cost 4 or less that shares a civilization with a card in your mana zone from your hypergame zone into the battle zone. (It is equipped to this creature.) | Light | 6 | 3500 | CreatureAngel Command Dragon/Justice Wing/Draguner | 6/6 R |