Cards › Earlier sets › DMART18
DMART18
5 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kakumeijin, Geima King Dragon■ Revolution Change: Magic with cost 5 or more ■ Double Breaker ■ All your Magic creatures gain "Speed Attacker". ■ Before each of this creature's breaks, you may cast a spell from your hand or graveyard with cost equal to or less than the number of cards in your mana zone without paying its cost. After you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Fire | 7 | 10000 | CreatureMagic Dragon/Game Command | 1/5 OR | |
| Bolshack Voljaak■ Revolution Change: Armored Dragon with cost 5 or more ■ Speed Attacker ■ Double Breaker ■ Once each turn, when a creature enters the battle zone, you may turn the top card of your deck into a shield. ■ When this creature is destroyed, you may put a creature with "Bolshack" in its name and cost 7 or less from your hand into the battle zone. ■ Final Declaration: At the start of your turn, this creature may break all of your shields. If it does, you can't lose the game until the start of your next turn. | Light/Fire | 7 | 11000 | CreatureArmored Dragon | 2/5 SR | |
| Gaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell that turn without tapping any cards in their mana zone, and you don't have a Gaiash Kaiser, the Meteor in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, it can't be reduced below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Water/Nature | 6 | 8000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | 3/5 SR | |
| Lostmemory, Illusionary Armor■ Blocker ■ At the end of your opponent's turn, if that opponent put a creature into the battle zone that turn without tapping cards in their mana zone, you may put this creature from your graveyard into the battle zone. ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone tapped. | Light/Darkness | 3 | 3500 | CreatureDark Nightmare/Truth | 4/5 R | |
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | 5/5 U |